Nofool wrote:
it would be better to finish the new RC before starting anything linked to mapping/modding as this would be accurate only for a short amout of time. not trying to attack the council or idk, i think that's just comon logic (well, not gonna lie, the point was to rewrite the thing "fast" and still no news after months).
I do agree and thereby apologize that the RC has been paralyzed because of my inactivity (won't give further details though as it would be just derailing the thread). That is also fixed (new manager) and so we should start really soon enough.
in my point of view about all of that (as a player/mapper during his free time), i dont feel like anything has changed in taiko since i started as i do not really try to do anything "community" related (unless ranking maps i guess?). by saying that i mean that many people might just be like me so that's why you dont see many "project" unless it comes from people with plenty of free time. same about that mentor thingy, you need to find people who got time and the will to teach stuff to others, which seems rare.About the mentor thing, I'm willing to spend some of my free time if that means bettering our situation in any case
i dont really see what you can do with such a small playerbase tbh, also one should rather learn how to play the game mode before getting interested in mapping. we lack plater much more than mapper, looks like BN are flooded by request already and end up refusing most of them to be fair for the others. i could only agree with Edgar_Figaro about the lack of multiplayer room but same problem.I kind of see your point in the "players try to start mapping too early" but that is something we can't really control, users are free to start mapping as soon as they want to, which is probably causing some problem
so yeah i believe playing events are more important than mapping events right now
edit : id love to see new options in the editor tho, like being able to stop notes while already on screen (like in mania/authentic taiko games).
The question is, how do we get people to play more and learn the mechanics of the game before they start getting interested in mapping? I would like to throw some brainstorming here, since I pretty much agree on that. Having playing experience helps a lot in this mode, as you are much more familiar with what patterns fit and what patterns do not (I could name a handful of people that, even having little experience mapping, have created really well structured maps).
Thank you for posting!