all my yes for those fort's map uwu
excellent, I'll remove them from the list. I'll also check the "last updated"-dates and remove some more or at least put them in another section into a spoilertag. Thanks for telling me, I'll get to it.MrSergio wrote:
Zetsubou plantation is going for ranked and I am one of those involved in doing so. You can remove it from there.
Regarding Heanday's mapset: half of the GDs there are now moved over my mapset, so again, you should remove that one too imo.
490 style!Aqo wrote:
shrug
I'll try not to miss any of the obvious candidates, thanks for the headsup. I added CRN's and Satens best/most popular maps. I'm not sure about the two last ones you posted, maybe I'll add them later together with Rabbit's Jumping. I'm going out for now, I'll come back to it later.Shurelia wrote:
Please don't forget
- Saten super awesome Yousei's (and others) maps.
- ____ag (Am I doing it right?) interesting maps.
- other caren_sk's maps that actually enjoyable.
- https://osu.ppy.sh/s/75432 . https://osu.ppy.sh/s/146166 and other Nyquill + RLC + Mythol's works.
Just dropping some coins tho.
thanks for that! I'll get to it later. Zapy is one of my favourite mappers!Blue Dragon wrote:
https://osu.ppy.sh/s/31133 5.31* 2011 style
https://osu.ppy.sh/s/459040 5.69*
https://osu.ppy.sh/s/492766 8.76*
https://osu.ppy.sh/s/495198 6.26* 2010 style
https://osu.ppy.sh/s/372833 4.69* plays with sliders
https://osu.ppy.sh/s/464122 3.58* tons of gimmicks
https://osu.ppy.sh/s/520848 10.33*
these are all maps that i wouldnt conventionally get ranked so i guess it would be cool if you added them there
also, possibly add 100pa-'s and zapy's maps
the map is definitely broken. The question is, whether scores actually get submitted at the end of a play. As I mentioned above, spectators can see the ending chart for a score even though it looked like a fail to the person that played.Wojowu wrote:
For the record, auto-fail at the end of Endless Tewi-ma Park isn't just caused by the spinners, the massive sliders section has its impact as well. From what I have tested, what breaks everything is putting circles during a long slider or spinner, so making this map passable would require a major reworking of the last section.
Actually, already the single long slider at 00:11:766 (1) - is enough to break the map.
This one seems like it's still getting updated. The mapper might be going for rank? I try not to put maps on the list that were updated very recently, although some probably slipped through anyways.Nelly wrote:
https://osu.ppy.sh/s/498756 , I know it has 6 favs but my friends like this map. Dont bite me
It's beyond any doubt that this map is broken. I think these scores aren't submitted - as far as I understand, and I might be very wrong about this, is that score submition is triggered client-side, so that, since on player's client the map is failed, the score isn't ever submitted. But possibly now the staff will take their time to figure out how to fix this bug. This would also fix the original Graces of Heaven diff.Railey2 wrote:
the map is definitely broken. The question is, whether scores actually get submitted at the end of a play. As I mentioned above, spectators can see the ending chart for a score even though it looked like a fail to the person that played.
You could've shortened by writing "Mazzerin's graveyarded maps".PTHD wrote:
https://osu.ppy.sh/s/490121
https://osu.ppy.sh/s/484232
https://osu.ppy.sh/s/454451
https://osu.ppy.sh/s/387310
https://osu.ppy.sh/s/402724
https://osu.ppy.sh/s/378429
https://osu.ppy.sh/s/378384
https://osu.ppy.sh/s/349123
https://osu.ppy.sh/s/368697
https://osu.ppy.sh/s/366254
https://osu.ppy.sh/s/364403
https://osu.ppy.sh/s/354074
https://osu.ppy.sh/s/348631
https://osu.ppy.sh/s/348616
https://osu.ppy.sh/s/322927
Oh no, you don'tChippy wrote:
https://osu.ppy.sh/s/311450
now this is a true dilemma we have on our hands hereStefan wrote:
Oh no, you don'tChippy wrote:
https://osu.ppy.sh/s/311450
you cant ignore what the community wantsStefan wrote:
Oh no, you don'tChippy wrote:
https://osu.ppy.sh/s/311450
FULLY AGREE THIS IS A CLASSIC MEME OF OUR TIMEBlue Dragon wrote:
PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS PLEASE ADD THIS
https://osu.ppy.sh/s/13008
https://osu.ppy.sh/s/13008
https://osu.ppy.sh/s/13008
https://osu.ppy.sh/s/13008
https://osu.ppy.sh/s/13008
https://osu.ppy.sh/s/13008
https://osu.ppy.sh/s/13008
https://osu.ppy.sh/s/13008
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I'm removing tewi and mulholland. Good that there is an option to only love an individual difficulty, so graces of heaven can stay up!Ephemeral wrote:
Just to clarify a few things about Loved status:Do remember that we'll be opening up community voting for the next round of Loved maps very soon, and lots of the maps mentioned in this thread are very likely to appear in it.
- To qualify for Loved, maps must still be well-timed and at least reasonably playable. A good example of something that isn't Loved material is the Mark Mulholland titanic recorder map, since most of it is deliberately out of time and generally makes you want to rip your hands off.
- Loved maps can also not autofail. 2B maps are notorious for this due to a long-standing client bug, so they're unfortunately out of the question until the bug is fixed. Same deal with stuff like the Graces of Heaven non-debug difficulty.
- You can suggest individual difficulties within a set.