Yo, NM from your request
Keep in mind that the prominent issues (there's a lot of NC issues on the easy) will be repeated
Color coding:
Color codingUnrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion
General
Color-wise, I think you should colorhax. I think those purple/cyan colors should be present in the chorus, and that some purple/cyan colors that are a little more gray in the tone should be in the verse. 'cause in my opinion, just having those two is a little meh for a 3,5 minute song ^^
(I'll mention all things that repeat themselves so you don't miss them throughout, and if you need ideas about the colorhax stuff, just tell me xd)
Easy
00:10:737 (1,2,3,1,2,3,4,1,2,3,4,1,2) - This section has the wrong parts NC'ed, since it's the 2nd half of a 2/1 measure that you NC. The stuff you need to NC here is: 00:10:737 (1) - (already NC'ed) 00:12:502 (3) - 00:16:031 (3) - 00:19:561 (3) - 00:23:090 (2) -
All the other NC's should be removed from this section xd
00:54:855 (2,1) - Switch NC for the same reason as explained from before. You skip one of the 2/1 downbeats
00:58:384 (3,1) - switch NC (same reason, I'll mention them all)
01:00:149 (1,3) - same
01:03:678 (1,3) - 01:07:208 (1,3) - 01:10:737 (1,3) - 01:14:266 (1,4) - 01:17:796 (1,3) -
^ this also applies to the 2nd part from 02:08:972 (2) - all the way untill 02:35:002 - 01:46:031 (1,2,3) - This looks a little weird compared to some of the other stuff you've done ;o You could probably create some better aesthetics here.
01:59:266 (4,1) - very noticeable blanket error xd
03:01:913 (3) - ending it on 03:03:237 - would be better I think for the sake of having that vocal. (it will not affect the spinner playability)
03:29:266 - I think this whistle is unintentional
Normal
I don't like the DS, and would advice making it a little smaller in the verse and a little higher in the chorus (in verse so they overlap a tiny bit more, and in the chorus so they don't overlap) It would make the diff look a LOT better. You're allowed to do small changes like those throughout as long as it applies to the entire section (on normals, not advised on easies lol)
Basically, in the chorus a part like https://osu.ppy.sh/ss/6360538 this one would look like https://osu.ppy.sh/ss/6360543 this, which is a lot better (and I only increased it by 0,1x). In the verse, DEcreasing it by 0,1x would be a better choise.00:09:855 (1,2,3) - move the note 1 a bit so the triangle isn't a sharp one xd
https://osu.ppy.sh/ss/636031501:43:825 (2) - why is this not a kickslider? xd
01:47:355 (4,1) - another example where the DS wrecks the pattern xd
I don't think I'm gonna delve too much into this one, I feel like there's still a few issues here which need to be fixed before it can be ranked. Fixing the DS will almost automatically make it a high quality map, 'cause the overlaps over the whole map right now are kinda awkward to look at xd
Hard
00:05:002 (2) - i'd move this closer in the intro, looks better in this situation
https://osu.ppy.sh/ss/636069200:08:972 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -
too many notes for the intensity portrayed in the song, I'd consider nerfing this a bit00:42:502 (1) - this shape feels out of place imo (it's incongruous 'cause you don't use that kind of shape more than once in the chorus) xd
01:02:796 (4,5,6,1) - why is this snapped to 0,8x when all the doubles and stuff before it was 1x?
I feel like the blankets wreck the DS usage by quite a bit
01:11:178 (3,5) - this is an example where you do blankets in a visual way that doesn't make the gameplay weird ^-^
01:31:913 (1,2,3) - example:
Before After^ Try to apply this blanket concept instead so the blankets don't decrease the DS for no reason (for every part where you do this)
01:36:105 (4,1) - If this has spacing, I feel like 01:36:767 (2,1) - this should have some spacing too
01:38:311 (2) - move it a tad to the left
01:56:178 (5,1,2) - rip xd (I hope you get the idea)
02:05:884 (2,3,4,5,6) - inconsistent spacing again xd
02:55:737 (3,4) - don't follow vocals here, the music isn't really that strong, so having too many notes is not a good idea, 'cause you're clicking to too few things
Just a single tap on 02:55:737 - that has a strong clap on it
02:57:281 (2,3,4,5,1) - same kinda applies here. Simplicity is key
Overall for this diff, I'd advice making the DS more consistent, and make the calm parts a bit more simplistic to follow the intensity of the song ('cause it plays a little bit like the chorus/verse in the calm sections to some degree which it's not supposed to do) ^^
Kurwa
00:08:090 (3,4) - Why is this so close to 2? >//<
00:10:737 (1,2,3,4,5,6) - you copy-pasted some stuff and forgot fixing hitsounds I think xd
00:25:737 (3,6) - ctrl+G, will make the transition to 00:26:619 (1) - a lot better
00:28:163 (6,1) - don't do anti-flow please xd this is supposed to be fairly high spacing this part and 00:27:502 (3,4,5) - these are supposed to be a tiny bit lower
00:29:266 (3,4,5,6,1) - this pattern is good <3
00:34:561 (5,6) - this is a pretty bad transition from 00:34:340 (4,5) - ' cause you're snapping to 5, which makes you want to do a sharp angle, not a steep one.
^ these situations happen a lot in the map and I'd advice to look through every part of the map for this and adjust stuff.
I actually do feel like you still need some work to your spacing and patterning in some of the situations. Some of your patterns are pretty good, but I feel like those great patterns get overshadowed by some others that don't look too good. I'd advice self-modding on your hard and Kurwa diff (lul) so the patterns make a lot more sense, and then I'll come back and finish where I felt off on the Kurwa diff xd
Recap:
Easy is rankable after those small changes imo
Normal is rankable (imo) after you've fixed the DS stuff I mentioned in my suggestions
Hard needs a change to a fair bit of the spacing errors in the map
Kurwa needs a change to a fair bit of the spacing errors as well as well as a few pattern choises (stuff like the stars (and the pattern I mentioned in the beginning) work well for example)
Feel free to poke me again if you need help with something - Good luck buddy