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Mig - Ta Malutka Blondynka

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ARenaissance
Modding for the modding! :)

Easy
Very nice. I only have one suggestion. Even with easy maps, I'm not particularly fond of the repeated sliders like 00:05:429 (1). I would personally have done two sliders beside one another, like what you had in the beginning.

Normal
00:25:723 (2, 3, 1, 2, 3) -- A little crowded here. you may want to substitute some symmetry for more open spacing and clearer cursor direction.

00:53:076 (1) and 02:07:194 (1) -- These are a bit deceptive: they appear to be an eighth note apart when they're actually a quarter note apart. To have a similar effect, you could place the note right on top of the end of the previous slider. The player's attention goes from the distance to the approach circle.

01:52:194 (2) -- Since this is paired with the previous slider, I think the shape ought to be congruent, or close to congruent to it. In other words, make it curvier.

02:02:782 (2) -- Same as above.[/list]

Hard
In general, you don't need to have your spacing be so sporadic. Just because it's a higher difficulty doesn't mean it should be necessarily more difficult to read. I'll point out some examples below, but areas outside of the chorus have some unnecessarily close spacing that in my opinion doesn't translate too well to the song. Also in general, jumps with predominantly acute angles between each circle are easier because the vertex of movement is more defined. You may want to tweak some jumps to accommodate for this idea.

00:02:120 (2,3) -- These don't need to be almost touching. Separate them enough so that you can see a guiding line.

00:27:267 (4,5) -- Since this slider is coming right after the jumps, it really ought to be further away from the last circle. Also, the slider that follows really shouldn't be overlapping. Generally speaking, with Hard, overlap with eighth notes (or red ticks) is never needed.

00:38:076 (3) -- Make it further away from the previous slider, if only by a little bit.

00:40:723 (1,2) -- Again, I don't like the slider overlap. Apply this comment to wherever the issue is present.

01:12:929 (3,4,5) -- Place the (4) in between the sliders instead. Much more readable that way.

01:19:988 (3,4,5) -- Ditto as above.

02:27:047 (2,3,4) -- Ditto.

Wesele w Remizie
I'm much more fond of the flow of this difficulty compared to Hard. The jumps are much more readable and satisfying (although the latter is just because they're harder jumps).

00:43:811 (5,1) -- More spacing.

01:12:929 (2,1) -- I would have put (1) elsewhere, not on top of the last note. This is just for readability. For the purpose of flow, I also would have the slider pointing directly at the next circle.

01:20:208 (3,4) -- Once again, I would have (3) pointing to (4). They can even be a bit further apart in order to achieve this.

02:16:899 (4,5) -- At (1, 2) before this, the circles were overlapping. I think these ones should be too, since it's the same musical idea.

Good luck!
Topic Starter
deadpon3

ARenaissance wrote:

Modding for the modding! :)

Easy
Very nice. I only have one suggestion. Even with easy maps, I'm not particularly fond of the repeated sliders like 00:05:429 (1). I would personally have done two sliders beside one another, like what you had in the beginning.

Normal
00:25:723 (2, 3, 1, 2, 3) -- A little crowded here. you may want to substitute some symmetry for more open spacing and clearer cursor direction.

00:53:076 (1) and 02:07:194 (1) -- These are a bit deceptive: they appear to be an eighth note apart when they're actually a quarter note apart. To have a similar effect, you could place the note right on top of the end of the previous slider. The player's attention goes from the distance to the approach circle.

01:52:194 (2) -- Since this is paired with the previous slider, I think the shape ought to be congruent, or close to congruent to it. In other words, make it curvier.

02:02:782 (2) -- Same as above.[/list]

Hard
In general, you don't need to have your spacing be so sporadic. Just because it's a higher difficulty doesn't mean it should be necessarily more difficult to read. I'll point out some examples below, but areas outside of the chorus have some unnecessarily close spacing that in my opinion doesn't translate too well to the song. Also in general, jumps with predominantly acute angles between each circle are easier because the vertex of movement is more defined. You may want to tweak some jumps to accommodate for this idea.

00:02:120 (2,3) -- These don't need to be almost touching. Separate them enough so that you can see a guiding line.

00:27:267 (4,5) -- Since this slider is coming right after the jumps, it really ought to be further away from the last circle. Also, the slider that follows really shouldn't be overlapping. Generally speaking, with Hard, overlap with eighth notes (or red ticks) is never needed.

00:38:076 (3) -- Make it further away from the previous slider, if only by a little bit.

00:40:723 (1,2) -- Again, I don't like the slider overlap. Apply this comment to wherever the issue is present.

01:12:929 (3,4,5) -- Place the (4) in between the sliders instead. Much more readable that way.

01:19:988 (3,4,5) -- Ditto as above.

02:27:047 (2,3,4) -- Ditto.

Wesele w Remizie
I'm much more fond of the flow of this difficulty compared to Hard. The jumps are much more readable and satisfying (although the latter is just because they're harder jumps).

00:43:811 (5,1) -- More spacing.

01:12:929 (2,1) -- I would have put (1) elsewhere, not on top of the last note. This is just for readability. For the purpose of flow, I also would have the slider pointing directly at the next circle.

01:20:208 (3,4) -- Once again, I would have (3) pointing to (4). They can even be a bit further apart in order to achieve this.

02:16:899 (4,5) -- At (1, 2) before this, the circles were overlapping. I think these ones should be too, since it's the same musical idea.

Good luck!
Thanks! :D
Louis Cyphre
[Wesele w Remizie]

00:42:047 (6,1) - reconstruct '6' to make perfect blanket for '1'.
01:53:958 (4) - move this to x:272 y:25 so it will be consistent.
03:34:547 (5) - probably it is supposed to be at x:188 y:99, otherwise it's inconsistent and ugly.
03:34:767 (1,2,3) - i'd suggest to make just a triangle.
03:35:429 (1) - add finish

[Hard]

00:19:547 (1) - to make a better blanket i'd suggest to increase the distance a bit.
00:32:341 (2,2) - ^
01:02:782 (4,5,6) - ^ (not going to mantion anymore)
00:29:694 (6) - adjust the blanket.
01:32:782 (1,2,3,1,2) - i suggest to use ctrl+shift+d patterns in order to make perfect start shape.
02:46:899 (1,2,3,1,2) - ^
03:35:429 (1) - add finish

[Normal]

Oh my God, i won't tell you how the hell i hate such distance spacing, but really couldn't you increase just a little bit to avoid those tiny overlaps
03:35:429 (1) - add finish

i got nothing else to say in this difficulty.


[Easy]

00:19:547 (1) - i have no idea why did you put here a spinner it doesn't fit at all, i recomend to fill this place with notes.
03:19:547 (1,1) - em.. why? Why are there a set of new combos?
03:23:076 (1,2,1) - such spacing change in the easiest difficulty in the set is not welcome, ya know.
03:35:429 (1) - add finish


That's it. Good luck ~
Topic Starter
deadpon3

Louis Cyphre wrote:

[Wesele w Remizie]

00:42:047 (6,1) - reconstruct '6' to make perfect blanket for '1'.
01:53:958 (4) - move this to x:272 y:25 so it will be consistent.
03:34:547 (5) - probably it is supposed to be at x:188 y:99, otherwise it's inconsistent and ugly.
03:34:767 (1,2,3) - i'd suggest to make just a triangle.
03:35:429 (1) - add finish

[Hard]

00:19:547 (1) - to make a better blanket i'd suggest to increase the distance a bit.
00:32:341 (2,2) - ^
01:02:782 (4,5,6) - ^ (not going to mantion anymore)
00:29:694 (6) - adjust the blanket.
01:32:782 (1,2,3,1,2) - i suggest to use ctrl+shift+d patterns in order to make perfect start shape.
02:46:899 (1,2,3,1,2) - ^
03:35:429 (1) - add finish

[Normal]

Oh my God, i won't tell you how the hell i hate such distance spacing, but really couldn't you increase just a little bit to avoid those tiny overlaps
03:35:429 (1) - add finish

i got nothing else to say in this difficulty.


[Easy]

00:19:547 (1) - i have no idea why did you put here a spinner it doesn't fit at all, i recomend to fill this place with notes.
03:19:547 (1,1) - em.. why? Why are there a set of new combos?
03:23:076 (1,2,1) - such spacing change in the easiest difficulty in the set is not welcome, ya know.
03:35:429 (1) - add finish


That's it. Good luck ~
Thank You for the mod. Seems that I have to remove all SV changes in Easy/Normal xd.
Yoshikawa Hoshi
hi
ur soft finish is like drum hitnormal why do u ever use it when the standart finish fits rly good lol

easy
i highly recommend u to put nc on the every odd downbeat so combos wont be that tiny + it will work better with the hp
00:14:694 (2) - i think x=102 y=82 will work better with the flow
00:22:635 - why do u skip this note? its pretty strong and must be mapped imo
00:36:752 (2,1) - prolly u could do a better blanket here or smth..
00:46:017 (1,2,1) - idk those blankets could be better too
01:19:547 (1) - try x=307 y=94 cuz rn flow isnt really good
01:30:135 (1) - i think that this wave could be much better https://pp.vk.me/c836433/v836433809/195/Iz0_pG64jbs.jpg
01:31:899 (1) - try ctrl+g, so the flow wont be that sharp
01:40:723 (1) - same tbh
01:58:370 (1) - ithnik u could try to do smth like this https://pp.vk.me/c836433/v836433809/19d/dKU1Yl0Kako.jpg to avoid that uneccesarry overlap + u will improve the flow a bit~
02:44:252 (1) - again this wave lol
02:46:016 (1) - and again as i told before. probably dince u do the ctrl+c ctrl+v u could just fix one moment instead of two
02:49:105 (1) - unneccessary nc
03:01:899 (1) - maybe https://pp.vk.me/c836433/v836433809/1a5/c9wJavILYJI.jpg
03:33:664 (1) - move on x=270 y=119 for a better flow

normal
od+1 cuz in easy its 2 and in hard its 6
00:03:664 (1) - looks really strange becuz u just ignored the melody 00:03:444 - 00:03:885 - that u were mapping 00:01:900 (1,2,3,4) - here lol
00:06:091 (2) - idk prolly try x=241 y=151
00:11:826 - 00:12:267 - these notes should be clickable because the beats on them are really strong and deserve some emphasis
00:15:355 - 00:15:797 - kinda same?
00:26:605 (4) - nc?
also i thik that u should keep it and do the same thing as i told you in easy
00:37:194 (4) - again nc if you wont listen to me
00:42:488 (1) - hmm.. i think that this will look better https://pp.vk.me/c836433/v836433809/1ad/kyZp1YwhKCU.jpg
01:07:194 (1) - ctrl+h for the flow
01:10:282 (4) - and ctrl+j this one xd
01:19:547 (1) - i didnt mentioned a lot of waves b4, but all of them can be improved. i showd u my example before in the mod
01:42:488 (1,1) - u could blanket these so it will look nicer
03:20:870 (3) - maybe ctrl+h?

hard
idk recommend u to put ar 7.5 cuz some spacings are really big for the hard```````
00:06:973 (1) - recovery time after the spinner is too little.. even its a hard diff, the break should not be that tiny
00:08:958 (1,2,3) - idk but its better not to do such things at all. 2 stacked circles are fine, but three - no
00:13:149 (3,5) - blanket these otherwise it will look bad
00:19:988 (2,3,4) - yeah, kinda again
00:23:076 (1) - such sudden sv changes are really inpredictable in a such low diff with such low ar lol. pls use at least 0.75
00:23:738 (1) - not sure if its a good thing for a hard.. fits in the insane but in hard no especially when u have 00:24:399 (3) - this later
00:53:076 (1,1) - same as before
01:11:164 (3,5) - this balnket can be totally improved
01:15:576 (5,6,1) - same thing lol. btw 01:16:017 (1) - here is a strong beat, so that means that it needs mor spacing
01:16:899 (4,5) - spacing between these two must be lower than between these two 01:17:561 (6,1) - cuz here is a strong beat 01:17:782 (1) -
01:18:223 (2,3) - dont really like this overlap
01:37:194 (1,1) - yeah. and this goes to all such moments
02:19:547 (1) - can you like blanket this like that 02:19:105 (7) - one?
02:23:076 (1,2,3,4) - this overlap is not really needed. 02:23:958 (4,5) - also this 1/2 spacing is a bit unreadable becuz it looks more like 1/4
03:08:958 (1) - o, first good wave lolz
03:21:311 - dude this sv is really an overkill for a hard. even 1.5 looks too much, 2 is just way too huge ;v
last kiai is better than the whole map holy lol

good luck!~
Topic Starter
deadpon3

Yoshikawa Hoshi wrote:

hi
ur soft finish is like drum hitnormal why do u ever use it when the standart finish fits rly good lol

easy
i highly recommend u to put nc on the every odd downbeat so combos wont be that tiny + it will work better with the hp
00:14:694 (2) - i think x=102 y=82 will work better with the flow
00:22:635 - why do u skip this note? its pretty strong and must be mapped imo
00:36:752 (2,1) - prolly u could do a better blanket here or smth..
00:46:017 (1,2,1) - idk those blankets could be better too
01:19:547 (1) - try x=307 y=94 cuz rn flow isnt really good
01:30:135 (1) - i think that this wave could be much better https://pp.vk.me/c836433/v836433809/195/Iz0_pG64jbs.jpg
01:31:899 (1) - try ctrl+g, so the flow wont be that sharp
01:40:723 (1) - same tbh
01:58:370 (1) - ithnik u could try to do smth like this https://pp.vk.me/c836433/v836433809/19d/dKU1Yl0Kako.jpg to avoid that uneccesarry overlap + u will improve the flow a bit~
02:44:252 (1) - again this wave lol
02:46:016 (1) - and again as i told before. probably dince u do the ctrl+c ctrl+v u could just fix one moment instead of two
02:49:105 (1) - unneccessary nc
03:01:899 (1) - maybe https://pp.vk.me/c836433/v836433809/1a5/c9wJavILYJI.jpg
03:33:664 (1) - move on x=270 y=119 for a better flow

normal
od+1 cuz in easy its 2 and in hard its 6
00:03:664 (1) - looks really strange becuz u just ignored the melody 00:03:444 - 00:03:885 - that u were mapping 00:01:900 (1,2,3,4) - here lol
00:06:091 (2) - idk prolly try x=241 y=151
00:11:826 - 00:12:267 - these notes should be clickable because the beats on them are really strong and deserve some emphasis
00:15:355 - 00:15:797 - kinda same?
00:26:605 (4) - nc?
also i thik that u should keep it and do the same thing as i told you in easy
00:37:194 (4) - again nc if you wont listen to me
00:42:488 (1) - hmm.. i think that this will look better https://pp.vk.me/c836433/v836433809/1ad/kyZp1YwhKCU.jpg
01:07:194 (1) - ctrl+h for the flow
01:10:282 (4) - and ctrl+j this one xd
01:19:547 (1) - i didnt mentioned a lot of waves b4, but all of them can be improved. i showd u my example before in the mod
01:42:488 (1,1) - u could blanket these so it will look nicer
03:20:870 (3) - maybe ctrl+h?

hard
idk recommend u to put ar 7.5 cuz some spacings are really big for the hard```````
00:06:973 (1) - recovery time after the spinner is too little.. even its a hard diff, the break should not be that tiny
00:08:958 (1,2,3) - idk but its better not to do such things at all. 2 stacked circles are fine, but three - no
00:13:149 (3,5) - blanket these otherwise it will look bad
00:19:988 (2,3,4) - yeah, kinda again
00:23:076 (1) - such sudden sv changes are really inpredictable in a such low diff with such low ar lol. pls use at least 0.75
00:23:738 (1) - not sure if its a good thing for a hard.. fits in the insane but in hard no especially when u have 00:24:399 (3) - this later
00:53:076 (1,1) - same as before
01:11:164 (3,5) - this balnket can be totally improved
01:15:576 (5,6,1) - same thing lol. btw 01:16:017 (1) - here is a strong beat, so that means that it needs mor spacing
01:16:899 (4,5) - spacing between these two must be lower than between these two 01:17:561 (6,1) - cuz here is a strong beat 01:17:782 (1) -
01:18:223 (2,3) - dont really like this overlap
01:37:194 (1,1) - yeah. and this goes to all such moments
02:19:547 (1) - can you like blanket this like that 02:19:105 (7) - one?
02:23:076 (1,2,3,4) - this overlap is not really needed. 02:23:958 (4,5) - also this 1/2 spacing is a bit unreadable becuz it looks more like 1/4
03:08:958 (1) - o, first good wave lolz
03:21:311 - dude this sv is really an overkill for a hard. even 1.5 looks too much, 2 is just way too huge ;v
last kiai is better than the whole map holy lol

good luck!~
Thanks! :)
XVoIR
cze polskie to zmoduje
na start minusowe punkty że to nie jest Co ty mi dasz

[General]
Nie jest przypadkiem trochę za duży spread między Hardem a Remizą?
Wiem że to jest 1.29* ale no tak średnio to wychodzi tak szczerze

[dobra impra w remizie]
00:12:488 (1,2,3,4) - co to za DS między tym wszystkim
00:14:694 (3,4) - https://vor1.s-ul.eu/05HXhmwU.png tak by lepiej oddawało utwór
00:18:664 (5,6) - obecnie to wygląda jakby to było 1/4 - a nie jest
00:28:370 (1,2) - znowu
00:34:988 (7,1,2,3) - trochę taki random spacing
00:41:164 (2,3,4,5) - krzywy kwadrat
W sumie to nie rozumiem czego pierwsza połowa kiai jest symetryczna a druga to już o normalne
00:46:017 (1,2) - znowu jak 1/4
00:52:194 (5,6,7) - jak już robisz takie coś to zrób to by (5) i (6) miało takie same y:
01:00:576 (2,3) - ^^, w sumie to już nie będę zaznaczać tego bo to dosyć często się powtarza
01:08:958 (1,2,3,4) - napraw to bo przez stacking się trochę zepsuł blanket
01:30:135 (1,2,3,4,1,2,3,4,1,2,3,4) - nie rozumiem czego akurat tak zrobileś tę sekcję
01:49:326 (6,1) - rip blanket
01:52:635 (7,1) - miałem nie zaznaczać spacingu jak na 1/4 ale no
Pierwsza połowa tego kiai była najlepsza tbh
02:33:664 (1,2,3,4) - hm
02:44:252 (1,2,3,4,1,2,3,4,1,2,3,4) - jak wyżej
03:17:782 (1) - niepotrzebnie przekombinowany slider

W sumie to co do harda nie wiem co powiedzieć, bo się na nich nie znam ale to wygląda tak jakbyś ręcznie spacing robił xD

gl!!!!11
Topic Starter
deadpon3

XVoIR wrote:

cze polskie to zmoduje
na start minusowe punkty że to nie jest Co ty mi dasz

[General]
Nie jest przypadkiem trochę za duży spread między Hardem a Remizą?
Wiem że to jest 1.29* ale no tak średnio to wychodzi tak szczerze

[dobra impra w remizie]
00:12:488 (1,2,3,4) - co to za DS między tym wszystkim
00:14:694 (3,4) - https://vor1.s-ul.eu/05HXhmwU.png tak by lepiej oddawało utwór
00:18:664 (5,6) - obecnie to wygląda jakby to było 1/4 - a nie jest
00:28:370 (1,2) - znowu
00:34:988 (7,1,2,3) - trochę taki random spacing
00:41:164 (2,3,4,5) - krzywy kwadrat
W sumie to nie rozumiem czego pierwsza połowa kiai jest symetryczna a druga to już o normalne
00:46:017 (1,2) - znowu jak 1/4
00:52:194 (5,6,7) - jak już robisz takie coś to zrób to by (5) i (6) miało takie same y:
01:00:576 (2,3) - ^^, w sumie to już nie będę zaznaczać tego bo to dosyć często się powtarza
01:08:958 (1,2,3,4) - napraw to bo przez stacking się trochę zepsuł blanket
01:30:135 (1,2,3,4,1,2,3,4,1,2,3,4) - nie rozumiem czego akurat tak zrobileś tę sekcję
01:49:326 (6,1) - rip blanket
01:52:635 (7,1) - miałem nie zaznaczać spacingu jak na 1/4 ale no
Pierwsza połowa tego kiai była najlepsza tbh
02:33:664 (1,2,3,4) - hm
02:44:252 (1,2,3,4,1,2,3,4,1,2,3,4) - jak wyżej
03:17:782 (1) - niepotrzebnie przekombinowany slider

W sumie to co do harda nie wiem co powiedzieć, bo się na nich nie znam ale to wygląda tak jakbyś ręcznie spacing robił xD

gl!!!!11
Dzięki wielkie :D
Net0
Hey there o/, I decided to give it a try and mod this crazy song xD. It seems you're open for m4m, so if this mod is of any help, this is the map: https://osu.ppy.sh/s/502648

[General]
  1. TagsTry adding dance eletronic to the tags
  2. Disable Widescreen support and Letterbox unless you're planning on adding a SB.
  3. How about using custom combo colors? It seems purple has a relation with the bg as well fitting a lot with the music.
  4. It seems there's a hitsounds that are not being used: soft-hitclap2.wav. You should probably consider not using this hitsound due to his length.
  5. The difficulty spread right now is a little problematic.
    Easy-Normal ; 0,59* Normal-Hard; 1,06* Hard-Wesele w Remizie; 1,38* .
    Possibilities: A)Buff normal and slightly buff on hard to make all difficulites 1,0* from each other. B)Add a 3* Light Insane difficulty so the gap from Hard-Insane decrease from the actual 1,38*.

[Easy]
    1. I accept this DS 00:47:782 (1,2) - 1,05x, but be careful with variations. Also good job on the distance of this map, really consistent.
    2. Improve blanket 00:47:782 (1,2) - http://puu.sh/rgRdQ.jpg
    3. Blanket suggestion 00:49:547 (1,2) -
    4. Improve blanket 00:45:576 (2,1) - http://puu.sh/rgRLa.jpg
    5. Move this 01:57:929 (2) - to x:347 y:118 . This will prevent to look a little overlap.
    6. Change this pattern 02:17:782 (1,2) - . Suggestion: http://puu.sh/rgS7J.jpg This suggestion is to prevent the hard movement of this sliders 02:18:664 (2,1) - . New players they will not use the leniency of the slider and making that flow a back and forth will be hard considering the previous patterns.
    7. Great linear flow, good job o/
[Normal]
  1. This increase of DS here is trully interesting 00:41:605 (3,4) - .It's a 0,1x increase to the instruments on the 1/2 gap. I believe it work, BUT as a modder I must warn that some other ppl won't like it. So be careful with this.
  2. I don't quite understand this new combo here 00:42:488 (1,1) - . All combos are going for the big white ticks but this one isn't.
  3. Nazi suggestion; Make all of this the same distance 00:47:782 (1,2,3,4) - . Going for; 1,19x 1,20 1,19x and 1,23x it's okay, but this pattern could be done better with a perfect DS between all objects.
  4. Blanket suggestion: 01:02:341 (2,3) -
  5. ^ 01:05:429 (1,1) -
  6. Blanket improve 01:07:194 (1,2) -
  7. Ds decreased a lot here 01:07:194 (1,2) - it went to 1,18x .After comes a small jump of 1,58x. This sort of variation I strongly recommend to be thought over again. It's a guideline that diffs with this star rate have all objects with the same distance. Also the flow here is really odd compared to the rest of the map 01:07:194 (1,2,1) - . It's not a BAD flow, it's an odd one, since this sort of angle wasn't really used anywhere else.
  8. Another DS variation 01:15:576 (3) - of 1,27x
  9. Right now this pattern 01:47:341 (4,1) - looks like it intended to be a blanket, but I believe this wasn't your intention. Can you make a red anchor? http://puu.sh/rgTBP.jpg
  10. Small variation of DS 02:04:988 (3) - 1,15x, this one is totally ok, just be careful.
  11. ^ 02:16:899 (3) -
  12. ^ 03:09:620 (2) -
  13. ^ 03:21:311 (1) -
  14. Flow here is weird 02:23:958 (3,1) - . Same idea of back and forth patterning that doesn't really seems to fit in this difficulty.
  15. Blanket suggestion 02:26:164 (4,1) -
  16. ^ 02:29:694 (3,1) -
  17. Improve blanket 02:53:076 (1,2) -

I'll just say a few words about other diffs because of my time :/ ;

[Hard]
  1. Unsnapped stuff
    00:23:885 - Slider repeat
    00:53:885 - Slider repeat
    01:38:003 - Slider repeat
    02:08:003 - Slider repeat
    03:06:238 - Slider repeat

[Insane]
  1. Unsnapped stuff
    02:34:077 - Slider end

Good luck with it o/
Topic Starter
deadpon3

Net0 wrote:

Hey there o/, I decided to give it a try and mod this crazy song xD. It seems you're open for m4m, so if this mod is of any help, this is the map: https://osu.ppy.sh/s/502648

[General]
  1. TagsTry adding dance eletronic to the tags
  2. Disable Widescreen support and Letterbox unless you're planning on adding a SB.
  3. How about using custom combo colors? It seems purple has a relation with the bg as well fitting a lot with the music.
  4. It seems there's a hitsounds that are not being used: soft-hitclap2.wav. You should probably consider not using this hitsound due to his length.
  5. The difficulty spread right now is a little problematic.
    Easy-Normal ; 0,59* Normal-Hard; 1,06* Hard-Wesele w Remizie; 1,38* .
    Possibilities: A)Buff normal and slightly buff on hard to make all difficulites 1,0* from each other. B)Add a 3* Light Insane difficulty so the gap from Hard-Insane decrease from the actual 1,38*.

[Easy]
    1. I accept this DS 00:47:782 (1,2) - 1,05x, but be careful with variations. Also good job on the distance of this map, really consistent.
    2. Improve blanket 00:47:782 (1,2) - http://puu.sh/rgRdQ.jpg
    3. Blanket suggestion 00:49:547 (1,2) -
    4. Improve blanket 00:45:576 (2,1) - http://puu.sh/rgRLa.jpg
    5. Move this 01:57:929 (2) - to x:347 y:118 . This will prevent to look a little overlap.
    6. Change this pattern 02:17:782 (1,2) - . Suggestion: http://puu.sh/rgS7J.jpg This suggestion is to prevent the hard movement of this sliders 02:18:664 (2,1) - . New players they will not use the leniency of the slider and making that flow a back and forth will be hard considering the previous patterns.
    7. Great linear flow, good job o/
[Normal]
  1. This increase of DS here is trully interesting 00:41:605 (3,4) - .It's a 0,1x increase to the instruments on the 1/2 gap. I believe it work, BUT as a modder I must warn that some other ppl won't like it. So be careful with this.
  2. I don't quite understand this new combo here 00:42:488 (1,1) - . All combos are going for the big white ticks but this one isn't.
  3. Nazi suggestion; Make all of this the same distance 00:47:782 (1,2,3,4) - . Going for; 1,19x 1,20 1,19x and 1,23x it's okay, but this pattern could be done better with a perfect DS between all objects.
  4. Blanket suggestion: 01:02:341 (2,3) -
  5. ^ 01:05:429 (1,1) -
  6. Blanket improve 01:07:194 (1,2) -
  7. Ds decreased a lot here 01:07:194 (1,2) - it went to 1,18x .After comes a small jump of 1,58x. This sort of variation I strongly recommend to be thought over again. It's a guideline that diffs with this star rate have all objects with the same distance. Also the flow here is really odd compared to the rest of the map 01:07:194 (1,2,1) - . It's not a BAD flow, it's an odd one, since this sort of angle wasn't really used anywhere else.
  8. Another DS variation 01:15:576 (3) - of 1,27x
  9. Right now this pattern 01:47:341 (4,1) - looks like it intended to be a blanket, but I believe this wasn't your intention. Can you make a red anchor? http://puu.sh/rgTBP.jpg
  10. Small variation of DS 02:04:988 (3) - 1,15x, this one is totally ok, just be careful.
  11. ^ 02:16:899 (3) -
  12. ^ 03:09:620 (2) -
  13. ^ 03:21:311 (1) -
  14. Flow here is weird 02:23:958 (3,1) - . Same idea of back and forth patterning that doesn't really seems to fit in this difficulty.
  15. Blanket suggestion 02:26:164 (4,1) -
  16. ^ 02:29:694 (3,1) -
  17. Improve blanket 02:53:076 (1,2) -

I'll just say a few words about other diffs because of my time :/ ;

[Hard]
  1. Unsnapped stuff
    00:23:885 - Slider repeat
    00:53:885 - Slider repeat
    01:38:003 - Slider repeat
    02:08:003 - Slider repeat
    03:06:238 - Slider repeat

[Insane]
  1. Unsnapped stuff
    02:34:077 - Slider end

Good luck with it o/
Thanks for modding, I'll sure do m4m tommorow, need some sleep right now 8-)
Ward74
Wiejska Inba

00:06:091 (2) - Move this at x:153 y:291
00:43:811 (5,1) - Make a blanket i think it will better
02:49:105 (4,1) - To close

Hard

01:30:135 (1,2,3,4,1,2,3,1) - Very good but varies the angles the next time 8-)
02:18:223 (3) - Move this at x:355 y:308
02:44:473 (1,2,3,4,1,2,3,1,2,3,4,5) - Copy past but reversed ;-;

Normal

Nothing to say just avoid making too many consecutive circle

Conclusion of your map : Despite some repetitions slider or circle it remains a fun map played , good job , good continuations :D
Topic Starter
deadpon3

Ward74 wrote:

Wiejska Inba

00:06:091 (2) - Move this at x:153 y:291 done
00:43:811 (5,1) - Make a blanket i think it will better yep
02:49:105 (4,1) - To close I'll keep it ;)

Hard

01:30:135 (1,2,3,4,1,2,3,1) - Very good but varies the angles the next time 8-) xd
02:18:223 (3) - Move this at x:355 y:308 done
02:44:473 (1,2,3,4,1,2,3,1,2,3,4,5) - Copy past but reversed ;-; Ikr :3

Normal

Nothing to say just avoid making too many consecutive circle I had to buff this diff so whole spread is consistent

Conclusion of your map : Despite some repetitions slider or circle it remains a fun map played , good job , good continuations :D
Thank You :)
hi-mei
m4m ...
Easy:
I generally dont like your hs decision. it just doesnt fit to this song. 02:22:635 (2) - especially this one as example. it just sounds wrong.
00:14:252 (1,2) - overlap? plz keep this diff without overlaps
00:42:488 (1) - why whistle here?

Normal:
Same thing, im not sure about overlaps there.
00:35:429 (1,2) - this ds seems wrong
00:40:723 (1,2,3) - ^
00:44:032 (3,1) - ^
01:59:252 (3) - this slider seems wrong placed, check the sound. theres a vocal line starting at 01:59:473 - in the middle of the slider.

Hard:
00:16:899 (4) - nc?
00:18:664 (4) - ^

Wiejska Inba:
00:06:091 (2) - its not properly stacked with 00:05:429 (1) -
01:38:848 (6,1) - spacing is now consistent between these

Actually these maps are decently clear. I think youre overusing overlaps there, but its allowed so w/e.
Sorry for such short mod, but i literally cant listen to this song more than 4 times in a row.
Topic Starter
deadpon3

-himei wrote:

m4m ...
Easy:
I generally dont like your hs decision. it just doesnt fit to this song. 02:22:635 (2) - especially this one as example. it just sounds wrong. I'll keep it for now but ty for suggestion
00:14:252 (1,2) - overlap? plz keep this diff without overlaps Fixed
00:42:488 (1) - why whistle here? Removed

Normal:
Same thing, im not sure about overlaps there.
00:35:429 (1,2) - this ds seems wrong But it's not :P 1,20x still
00:40:723 (1,2,3) - ^ ^
00:44:032 (3,1) - ^ ^
01:59:252 (3) - this slider seems wrong placed, check the sound. theres a vocal line starting at 01:59:473 - in the middle of the slider. Fixed

Hard:
00:16:899 (4) - nc? Yeah cool idea, I'm not sure about it tho
00:18:664 (4) - ^ ^

Wiejska Inba:
00:06:091 (2) - its not properly stacked with 00:05:429 (1) - It's not supposed to, I avoid perfectly stacked notes for DT farmerz
01:38:848 (6,1) - spacing is now consistent between these Well

Actually these maps are decently clear. I think youre overusing overlaps there, but its allowed so w/e.
Sorry for such short mod, but i literally cant listen to this song more than 4 times in a row.
No problem, I understand people hate for this genre xD Thanks for modding!
Topic Starter
deadpon3
This post is completely useless.
Chirony
Thanks M4M, sorry for late...

[Normal]
  1. 01:46:899 - How about using a slider? Circle is to consecutively, might be difficult to play. Like this
[Hard]
  1. 00:03:444 - If you here in space, 00:05:208 also you should be in the same it.
    I recommend to follow trumpet sounds.
  2. 00:21:752 (2,3,4,5,6,7) - hmm.. I think a continuous circle is not match. try this
  3. 02:18:223 (3) - fix stack?
  4. 01:33:223 - How about using a slider same as 01:32:782 (1) ? It is possible to follow vocal
[Wiejska Inba]
  1. 00:03:444 - Same as Hard things.
  2. 00:06:091 (2) - fix stack
  3. 00:34:767 (6,7,8) - How about making it Triplet? more good flow.
  4. 00:50:208 (2) - fix stack
  5. 01:35:429 (1,2) - you shouldn't use stack here. It will stopped AIM. I recommended to use wide distance or replaced 01:35:429 (1) and 01:35:649 (2)
good luck (o・ω・o)b
Topic Starter
deadpon3

Chirony wrote:

Thanks M4M, sorry for late...

[Normal]
  1. 01:46:899 - How about using a slider? Circle is to consecutively, might be difficult to play. Like this
[Hard]
  1. 00:03:444 - If you here in space, 00:05:208 also you should be in the same it.
    I recommend to follow trumpet sounds.
  2. 00:21:752 (2,3,4,5,6,7) - hmm.. I think a continuous circle is not match. try this
  3. 02:18:223 (3) - fix stack?
  4. 01:33:223 - How about using a slider same as 01:32:782 (1) ? It is possible to follow vocal
[Wiejska Inba]
  1. 00:03:444 - Same as Hard things.
  2. 00:06:091 (2) - fix stack
  3. 00:34:767 (6,7,8) - How about making it Triplet? more good flow.
  4. 00:50:208 (2) - fix stack
  5. 01:35:429 (1,2) - you shouldn't use stack here. It will stopped AIM. I recommended to use wide distance or replaced 01:35:429 (1) and 01:35:649 (2)
good luck (o・ω・o)b
Thanks!
ReFaller
Chat modding
19:25 *ReFaller is editing [https://osu.ppy.sh/b/1072320 Mig - Ta Malutka Blondynka [Hard]]
19:26 ReFaller: wbijaj w edytora
19:26 *deadpon3 is editing [https://osu.ppy.sh/b/1072320 Mig - Ta Malutka Blondynka [Hard]]
19:26 ReFaller: no to teraz zajmiemy sie początkiem
19:27 ReFaller: 00:01:900 (1,2,3,4,5,1,2,3,4) - tutaj nie wiem pod co followuje ten moment
19:27 ReFaller: followuj pod trąbke czy co to tam jest
19:28 ReFaller: 00:05:429 (1,2) - bo tutaj follow pod trąbke, znaczy puzon ci sie udał
19:29 deadpon3: 00:03:223 (5) - do tego momentu wydaje się followować trąbke, potem coś się popsuło
19:29 deadpon3: 00:01:900 (1,2) - z wyjątkiem początku który pod piano jest
19:31 ReFaller: mi sie udało
19:33 deadpon3: mozna prosic o screena? ??
19:33 ReFaller: [http://puu.sh/rueql/41a2e5dc7b.jpg tak wygląda pierwsza część]
19:34 ReFaller: 00:04:767 (1) - [http://puu.sh/ruexc/bd71583fc5.jpg a od tąd zaczyna sie druga]
19:55 ReFaller: małe info
19:55 ReFaller: dotyczy to easy
19:56 ReFaller: zrób tak byś miał NC co 2 duze białe tiki
Topic Starter
deadpon3

ReFaller wrote:

Chat modding
19:25 *ReFaller is editing [https://osu.ppy.sh/b/1072320 Mig - Ta Malutka Blondynka [Hard]]
19:26 ReFaller: wbijaj w edytora
19:26 *deadpon3 is editing [https://osu.ppy.sh/b/1072320 Mig - Ta Malutka Blondynka [Hard]]
19:26 ReFaller: no to teraz zajmiemy sie początkiem
19:27 ReFaller: 00:01:900 (1,2,3,4,5,1,2,3,4) - tutaj nie wiem pod co followuje ten moment
19:27 ReFaller: followuj pod trąbke czy co to tam jest
19:28 ReFaller: 00:05:429 (1,2) - bo tutaj follow pod trąbke, znaczy puzon ci sie udał
19:29 deadpon3: 00:03:223 (5) - do tego momentu wydaje się followować trąbke, potem coś się popsuło
19:29 deadpon3: 00:01:900 (1,2) - z wyjątkiem początku który pod piano jest
19:31 ReFaller: mi sie udało
19:33 deadpon3: mozna prosic o screena? ??
19:33 ReFaller: [http://puu.sh/rueql/41a2e5dc7b.jpg tak wygląda pierwsza część]
19:34 ReFaller: 00:04:767 (1) - [http://puu.sh/ruexc/bd71583fc5.jpg a od tąd zaczyna sie druga]
19:55 ReFaller: małe info
19:55 ReFaller: dotyczy to easy
19:56 ReFaller: zrób tak byś miał NC co 2 duze białe tiki
Dzięki! :D
ConsumerOfBean
I got bored. from #modreqs
Easy
00:28:370 (1) - make sure anchor points in this type of slider is in the exact middle because then it sort of "lines up with the song" (and it's also best if the slider head and end are on the same X value for this specific slider)
00:38:958 (1) - ^
01:15:135 (2) - the flow here is kinda iffy, i'd move this down to make it easier for players
01:44:252 (3) - this is quite poorly done. the first "section" and the 2nd one should be the same length and angle for this type of slider also the anchor points don't fall on anything
03:34:547 (4) - clap?
Normal
00:04:988 (3,4,1) - the curved flow seems quite un-natural to me. i'd make it straight
00:14:252 (1) - as with the easy please keep anchors in the exact middle.
00:16:017 (1,2) - ^
01:00:135 (1,2) - ^
01:05:429 (1,2) - ^
02:05:429 (1) - ^
02:15:135 (3) - ^
02:16:899 (3,1) - ^
02:20:429 (2) - ^
02:32:782 (2) - ^
00:49:547 (1) - anchors dont land on any ticks, not blue, red, or white
00:24:841 (1) - ^
01:30:135 (1,2) - blanket?
02:23:738 (2,3,4) - what are you mapping to?
03:07:855 (2,3,4) - what in t he music warrants this?
03:34:988 (4) - clap?

i missed a lot more of the same aesthetic problems, more than likely.
this diff feels really, really rushed.
Hard
00:45:576 (6) - you need to look thruout all the map for these sliders withotu the anchors in the exact middle and fix em
00:25:282 (2,3,4,5,6) - awful flow. do a pentagon with ctrl+shift+d, this is quite bad (the angles are all otu of wack)
00:26:605 (1,2,3,4) - ^
00:36:973 (6,1) - shouldn't the slider be on 6? would fit vocals better. also not very good flow due to weird angles
01:00:135 (1,2) - spacing is weird
01:14:694 (3,4) - ^
02:48:223 (6) - what are you emphasizing?
03:16:899 (3,4,5,6) - consistent angles do wonderful things. try this
http://osu.ppy.sh/ss/6232244
I can't read this difficulty name
00:25:502 (1) - remove nc?
00:10:282 (5,1) - what's up with this pause? makes no sense tbh
00:28:370 (1) - decrease in spacing is pretty weird
00:54:399 (3,4,5,6,1) - weird curve. pls fix
00:43:811 (5) - going from obtuse angles to this is pretty hard. i'd make 00:43:149 (2,3,4,5) - a square
03:08:076 (3) - make this blanket 03:06:752 (3,4,5,6,1) - for aesthetic
This set has potential. A lot. The biggest problem I have is with the Normal; it feels very rushed. Look closely at every slider, every placement, etc, and see if you can find some extra things I missed (this was only a short-ish check more than a full-blown 5 page mod :P)

GOOD LUCK!
Topic Starter
deadpon3

FailureAtOsu wrote:

I got bored. from #modreqs
Easy
00:28:370 (1) - make sure anchor points in this type of slider is in the exact middle because then it sort of "lines up with the song" (and it's also best if the slider head and end are on the same X value for this specific slider) Yeah fixed these lazy sliders
00:38:958 (1) - ^ ^
01:15:135 (2) - the flow here is kinda iffy, i'd move this down to make it easier for players kinda modified it
01:44:252 (3) - this is quite poorly done. the first "section" and the 2nd one should be the same length and angle for this type of slider also the anchor points don't fall on anything now it's sexy af
03:34:547 (4) - clap? yeah I sometimes lose hitsounds while remapping stuff ;)
Normal
00:04:988 (3,4,1) - the curved flow seems quite un-natural to me. i'd make it straight fixed
00:14:252 (1) - as with the easy please keep anchors in the exact middle. k
00:16:017 (1,2) - ^
01:00:135 (1,2) - ^
01:05:429 (1,2) - ^
02:05:429 (1) - ^
02:15:135 (3) - ^
02:16:899 (3,1) - ^
02:20:429 (2) - ^
02:32:782 (2) - ^ ^^^^^^^^
00:49:547 (1) - anchors dont land on any ticks, not blue, red, or white modified
00:24:841 (1) - ^ ^
01:30:135 (1,2) - blanket? I thought it's a blanket for the whole time, holy shit I'm blind
02:23:738 (2,3,4) - what are you mapping to? Vocals, I thought at first
03:07:855 (2,3,4) - what in t he music warrants this? Seems fine for me
03:34:988 (4) - clap? Yep

i missed a lot more of the same aesthetic problems, more than likely.
this diff feels really, really rushed.
Hard
00:45:576 (6) - you need to look thruout all the map for these sliders withotu the anchors in the exact middle and fix em yeah I suck
00:25:282 (2,3,4,5,6) - awful flow. do a pentagon with ctrl+shift+d, this is quite bad (the angles are all otu of wack) modified the pattern
00:26:605 (1,2,3,4) - ^ here too
00:36:973 (6,1) - shouldn't the slider be on 6? would fit vocals better. also not very good flow due to weird angles nope
01:00:135 (1,2) - spacing is weird separated
01:14:694 (3,4) - ^ they're gonna miss each other
02:48:223 (6) - what are you emphasizing? ummm
03:16:899 (3,4,5,6) - consistent angles do wonderful things. try this
http://osu.ppy.sh/ss/6232244 looks cool

I can't read this difficulty name
It's kurwa language, no worries only kurwa people can read it C: 00:25:502 (1) - remove nc? ya
00:10:282 (5,1) - what's up with this pause? makes no sense tbh it actually fits well :o
00:28:370 (1) - decrease in spacing is pretty weird I'll keep it for now, but good point
00:54:399 (3,4,5,6,1) - weird curve. pls fix I seriously can't think about something more clear, sugestion?
00:43:811 (5) - going from obtuse angles to this is pretty hard. i'd make 00:43:149 (2,3,4,5) - a square YES
03:08:076 (3) - make this blanket 03:06:752 (3,4,5,6,1) - for aesthetic done

This set has potential. A lot. The biggest problem I have is with the Normal; it feels very rushed. Look closely at every slider, every placement, etc, and see if you can find some extra things I missed (this was only a short-ish check more than a full-blown 5 page mod :P)

GOOD LUCK!
Thanks for modding :3
Piggey
Radziłbym zmienić AR 8/8.5 i bedzie genialnie. Czekam aż będzie ranked :)
Topic Starter
deadpon3

Piggey wrote:

Radziłbym zmienić AR 8/8.5 i bedzie genialnie. Czekam aż będzie ranked :)
Zmieniam na 8.5 bardzo pomocny mod dziękuję Papo 8-)
Halliday
Hello! A M4M, as you requested in #modreqs :D :D :D

Wiejska Inba
00:18:678 (5,6) - I think this blanket could be improved moving the 00:18:678 (5) - end point to x:152 y:336.

It looks better I think (? c:
00:35:443 (1,2,3) - Any reason for this sudden change in the DS? xd

I would just move 00:36:105 (2) - closer to 00:36:325 (3) - . So it becomes like 2 groups and the change feels smoother.
Like this maybe

00:54:413 (3,4,5,6,1) - Move 00:54:855 (1) - A little to the right? The flow is slightly imperfect, I suppose you wanted a semi circle, right? So move the 00:54:855 (1) - start circle to the center:

It's better I think.
01:05:002 (6,1,2,3) - Same as before, I would put it like:

01:44:266 (1,2,3) - No problem in this case though
01:54:193 (5,6) - Blanket? O:

02:08:531 (3,4,5,6,1) - Same as before, just move the slider start circle to x:328 y:96, to make it look like:

Moving it to x:328 y:104 works too O: Up to you.
02:16:252 (2,3) - Very slightly imperfect blanket... Just move the end point of the slider to x:256 y:168 to fix.
03:06:766 (3,4,5,6,1) - This time it looks nice C:

03:24:634 - Butt

Hard
00:16:031 (1,3) - Imperfect blanket, move the slider end point to x:312 y:168, so it gets like this:

00:25:958 (5,6) - Same
00:37:208 (1,2) - Seems like a nice chance to blanket, like this:

Why not? :^)
00:59:928 (6,1) - The blanket is slightly imperfect, move slider end point to x:312 y:264, so it gets like:

01:03:458 (6,1) - And you could the same here.
01:13:274 (4,5) - I think you should move those a little bit down. Move both to x:160 y:256, that it looks better in my opinion, check it out:

01:30:149 (1,2) - Blanket like this maybe? C:

And of course, repeat here 01:31:032 (3,4) -
02:44:266 (1,2,3,4) - ^^^
02:17:796 (2,3) - Unstack? NO reason for this, so you can totally keep it that way xD
02:18:899 (6,7,1) - Very slightly Imperfect blanket, just make them look like

I did it by moving the 02:19:119 (7) - end point to x:280 y:144 and the 02:19:561 (1) - endpoint to x:384 y:272...
03:09:634 (2,3,4) - ^^^ Similar fix
03:29:266 (3,4) - You could improve that blanket

Sorry if it seems im all about blankets xD At this point of your map, there isnt much more to check but small details...

Normal
00:05:443 (1,2) - Probably you shouldnt overlap those
00:56:399 (3,1) - Move this to make it flow like this, maybe?

02:29:708 (3,1) - Why not blanket?

02:53:090 (1,2) - ^

02:54:855 (1,2) - And here too xd

Easy
00:36:766 (2,3) - Slightly imperfect blanket. Move the slider end point to x:360 y:232 O: So It looks like this:

00:46:031 (1,2,3) - These overlap kinda ugly, at least on my skin, look D:

02:10:737 (1,2) - This blanket could be improved if you make it look like this:

Or you could keep it like it is!
03:23:090 (3,4) - ^^^
02:20:884 (4,1) - This blanket could be improved too, like this:


And that's it!

Wow, those are some sloppy time travelers xD

I wish I could understand what they are saying, what language is it? :OOOO

I liked the song doe, nice sassy feeling.

Nice mapset, im sure you will rank it soon!

Now that I modded your map... Could you give a look to mine? Its a M4M after all C:

It's called Maite Zaitut, a folk-metal spanish song. I would appreciate it...

Very good luck!
Topic Starter
deadpon3

HallidayASR wrote:

Hello! A M4M, as you requested in #modreqs :D :D :D

Wiejska Inba
00:18:678 (5,6) - I think this blanket could be improved moving the 00:18:678 (5) - end point to x:152 y:336.

It looks better I think (? c: Indeed, sir :p
00:35:443 (1,2,3) - Any reason for this sudden change in the DS? xd

I would just move 00:36:105 (2) - closer to 00:36:325 (3) - . So it becomes like 2 groups and the change feels smoother.
Like this maybe
Remapped the whole section
00:54:413 (3,4,5,6,1) - Move 00:54:855 (1) - A little to the right? The flow is slightly imperfect, I suppose you wanted a semi circle, right? So move the 00:54:855 (1) - start circle to the center:

It's better I think. Fixed
01:05:002 (6,1,2,3) - Same as before, I would put it like:
Done
01:44:266 (1,2,3) - No problem in this case though Now the spacing is equal between them
01:54:193 (5,6) - Blanket? O: Fixed

02:08:531 (3,4,5,6,1) - Same as before, just move the slider start circle to x:328 y:96, to make it look like:

Moving it to x:328 y:104 works too O: Up to you. Changed to x:328 y:104
02:16:252 (2,3) - Very slightly imperfect blanket... Just move the end point of the slider to x:256 y:168 to fix.
03:06:766 (3,4,5,6,1) - This time it looks nice C: Thanks xd

03:24:634 - Butt Dupa


Hard
00:16:031 (1,3) - Imperfect blanket, move the slider end point to x:312 y:168, so it gets like this:
oki
00:25:958 (5,6) - Same okaaay
00:37:208 (1,2) - Seems like a nice chance to blanket, like this:
changed
Why not? :^) idk
00:59:928 (6,1) - The blanket is slightly imperfect, move slider end point to x:312 y:264, so it gets like:
fixed
01:03:458 (6,1) - And you could the same here. I did :P
01:13:274 (4,5) - I think you should move those a little bit down. Move both to x:160 y:256, that it looks better in my opinion, check it out:
Done
01:30:149 (1,2) - Blanket like this maybe? C:
Ahh I'm blind I can't blanket lmao ;-;
And of course, repeat here 01:31:032 (3,4) - copypaste #1
02:44:266 (1,2,3,4) - ^^^ copypaste #2 xd
02:17:796 (2,3) - Unstack? NO reason for this, so you can totally keep it that way xD Yeah
02:18:899 (6,7,1) - Very slightly Imperfect blanket, just make them look like
Done
I did it by moving the 02:19:119 (7) - end point to x:280 y:144 and the 02:19:561 (1) - endpoint to x:384 y:272...
03:09:634 (2,3,4) - ^^^ Similar fix ^
03:29:266 (3,4) - You could improve that blanket Improved

Sorry if it seems im all about blankets xD At this point of your map, there isnt much more to check but small details... Blanket is love, blanket is life

Normal
00:05:443 (1,2) - Probably you shouldnt overlap those Well, mod suggested it, I guess it's okay and looks cool tho
00:56:399 (3,1) - Move this to make it flow like this, maybe?
Yeah, rotated them a little bit different but flow is the same as da picture
02:29:708 (3,1) - Why not blanket? Because I suck at spaced blankets xD

02:53:090 (1,2) - ^ ^

02:54:855 (1,2) - And here too xd
;-;

Easy
00:36:766 (2,3) - Slightly imperfect blanket. Move the slider end point to x:360 y:232 O: So It looks like this:
Okay
00:46:031 (1,2,3) - These overlap kinda ugly, at least on my skin, look D:
Made it a blanket
02:10:737 (1,2) - This blanket could be improved if you make it look like this:

Or you could keep it like it is! I... did something xd
03:23:090 (3,4) - ^^^ ^^^^^^^^^^^^^^
02:20:884 (4,1) - This blanket could be improved too, like this:
^

And that's it! Sweet <3

Wow, those are some sloppy time travelers xD :V

I wish I could understand what they are saying, what language is it? :OOOO Polski kurwa chuj

I liked the song doe, nice sassy feeling. >memes

Nice mapset, im sure you will rank it soon! Thanks mate :)

Now that I modded your map... Could you give a look to mine? Its a M4M after all C: Yeah ofc

It's called Maite Zaitut, a folk-metal spanish song. I would appreciate it... Getting started now :)

Very good luck!
Thank you and thanks for mod, very helpful! :3
[Nii-san]
Dobry dzień :D
jak obiecałem mój modzik

Ogólnie Bardzo podobają mi się sample jakich użyłeś. Mapka wygląda na naprawdę profesionalną dlatego bardzo trudno było mi znaleźć w ogóle coś do poprawki XD.
zacznę może od Najwyższych poziomów. Oto kilka rzeczy na które zwróciłem uwagę:

Wiejska Inba (Wtf? XD)
Diff jest świetny. Lubię takie Jumpy :D

00:05:443 (1) - Ogólnie nic z nim nie jest źle. Ale wydaje mi się że lepiej będzie pasował do poprzedniego slidera jeśli przeniesiesz go odrobinę niżej X:248 Y:272
00:08:972 (1) - Nie pasuje wizualnie do 00:08:311 (4) - , Przenieś go trochę wyżej X:432 Y:220
00:12:502 (1) - Tak samo... troszek przesunąć X:316 Y:184
00:13:384 (4) - za blisko 00:13:825 (5) - . Przenieś go niżej X:264 Y:292. Wiem że Jump między 00:13:384 (4) - a 00:13:163 (3) - Będzie większy, ale raczej nie powinno być z tym problemu.
00:20:884 (6) - Ten jest dziwny. Odrywa się od reszty... Raczej pasowałby tutaj prosty http://osu.ppy.sh/ss/6266369
00:23:090 (1) - Za wysoko. Daj w X:440 y:168
00:23:752 (1) - tego też niżej X:384 Y:324
00:28:825 (2) - zmień kordy na X:484 Y:140
00:30:590 (2) - To odbicie musisz potraktować tak samo jak poprzedni. X:28 Y:140
00:42:061 (6) - Jest za blisko początku 00:42:502 (1) - . Daj niżej Y:96
00:53:090 (1) - dosyć osobliwy... wyprostuj go~
00:57:943 (5) - tego mógłbyś troszek przenieść... X:164
01:14:266 (1) - X:312 Y:352 żeby wyglądało to ładniej c:
01:49:340 (6) - żeby to ładnie spójnie wyglądało przenieś w kordach na X:159 Y:262
02:23:090 (1) - ato Historia... Ogólnie nie jestem przeciw ale wyglądałoby to lepiej z dwoma punkcikami przed czerwonym, żeby nadać symetrii. W sumie wyślę ci tekścik żeby łatwiej było C:
128,136,143090,6,0,B|168:156|184:208|156:256|156:256|164:256|206:228,1,195.00000743866,4|8,0:0|0:0,0:0:0:0:
02:29:046 (4) - tak.... już wiele razy wspominana kwestia X:63 Y:307
03:24:413 (7,1) - nie za blisko?

Hard
Nie bawiłem się za dużo bo zbytnio nie znam się na niższych diffach

00:24:413 (3,4,5,6,1) - ale to się powtarza z wcześniejszego diffu Y:3
00:52:208 (1) - odkleja się... popraw go :v
00:57:061 (2) - ewe... daj go wyżej troszek Y:166


Byłoby super... ale nie lubię discopolo XD
Jeszcze raz zmoduję bo czasu nie miałem bardzo i nie dokończyłem harda :<
Topic Starter
deadpon3

NISSAN001 wrote:

Dobry dzień :D #szczęśćboże
jak obiecałem mój modzik ~~~~~~~~

Ogólnie Bardzo podobają mi się sample jakich użyłeś. Mapka wygląda na naprawdę profesionalną dlatego bardzo trudno było mi znaleźć w ogóle coś do poprawki XD. <3
zacznę może od Najwyższych poziomów. Oto kilka rzeczy na które zwróciłem uwagę:

Wiejska Inba (Wtf? XD)
Diff jest świetny. Lubię takie Jumpy :D ez pp

00:05:443 (1) - Ogólnie nic z nim nie jest źle. Ale wydaje mi się że lepiej będzie pasował do poprzedniego slidera jeśli przeniesiesz go odrobinę niżej X:248 Y:272 poprawione
00:08:972 (1) - Nie pasuje wizualnie do 00:08:311 (4) - , Przenieś go trochę wyżej X:432 Y:220 oki
00:12:502 (1) - Tak samo... troszek przesunąć X:316 Y:184 Tak ogólnie to cały pattern przerobiony teraz
00:13:384 (4) - za blisko 00:13:825 (5) - . Przenieś go niżej X:264 Y:292. Wiem że Jump między 00:13:384 (4) - a 00:13:163 (3) - Będzie większy, ale raczej nie powinno być z tym problemu. Teraz jest piknie po remapie :3
00:20:884 (6) - Ten jest dziwny. Odrywa się od reszty... Raczej pasowałby tutaj prosty http://osu.ppy.sh/ss/6266369 Niee, blanketuje czwórkę i trochę skręca flow w stronę jumpów
00:23:090 (1) - Za wysoko. Daj w X:440 y:168 Oks
00:23:752 (1) - tego też niżej X:384 Y:324 Oki
00:28:825 (2) - zmień kordy na X:484 Y:140 Okej
00:30:590 (2) - To odbicie musisz potraktować tak samo jak poprzedni. X:28 Y:140 Wiadomo xd
00:42:061 (6) - Jest za blisko początku 00:42:502 (1) - . Daj niżej Y:96 Done
00:53:090 (1) - dosyć osobliwy... wyprostuj go~ Poprawiłem blanket z ósemką
00:57:943 (5) - tego mógłbyś troszek przenieść... X:164 Done
01:14:266 (1) - X:312 Y:352 żeby wyglądało to ładniej c: Okej
01:49:340 (6) - żeby to ładnie spójnie wyglądało przenieś w kordach na X:159 Y:262 Done
02:23:090 (1) - ato Historia... Ogólnie nie jestem przeciw ale wyglądałoby to lepiej z dwoma punkcikami przed czerwonym, żeby nadać symetrii. W sumie wyślę ci tekścik żeby łatwiej było C:
128,136,143090,6,0,B|168:156|184:208|156:256|156:256|164:256|206:228,1,195.00000743866,4|8,0:0|0:0,0:0:0:0:
Nie mam bladego pojęcia co z tym zrobić XD
02:29:046 (4) - tak.... już wiele razy wspominana kwestia X:63 Y:307 Fixed
03:24:413 (7,1) - nie za blisko? Niee, spacing jest spoko, zresztą jak ktoś będzie grał z wideo to w tym momencie na bank nie zwróci uwagi ( ͡° ͜ʖ ͡°)

Hard
Nie bawiłem się za dużo bo zbytnio nie znam się na niższych diffach

00:24:413 (3,4,5,6,1) - ale to się powtarza z wcześniejszego diffu Y:3 ;-;
00:52:208 (1) - odkleja się... popraw go :v Przyklejony
00:57:061 (2) - ewe... daj go wyżej troszek Y:166 Done

Byłoby super... ale nie lubię discopolo XD Shame on you.
Jeszcze raz zmoduję bo czasu nie miałem bardzo i nie dokończyłem harda :<
Spoko, czekam :P Dzięki xd
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an unrankable issue has been found

[General]
  1. Disable Widescreen support in Hard xdxd
  2. Check Ai-mods :o some errors that you could fix (ds wise)
[Timing]
  1. Check!
[Hitsounds]
  1. Check!

[Easy]
  1. 00:07:208 (1) - this whistle doesnt fit remove it and put a finish or something, or just nothing xd sounds much better
  2. 00:23:090 (2) - keep spacing consistent :o
  3. 00:28:384 (1) - would it not be better, to make this a curvy slider and maybe put this current one here 00:24:855 (1) - to keep consistency with the vocals on 00:38:972 (1) - :o, or reverse whatever is easier xd
  4. 00:47:355 (2) - spacing :o
  5. 00:53:090 (1) - strongly recommend you to remove this spinner and just map a long slider instead so that you dont miss out on the strong sounds appearin here 00:54:855 - since this spinner doesnt fit as nicelly as this one does 01:35:443 (1) - see the difference?
  6. 01:53:090 (1) - middle-fy the red point like you did with other slider similar to this one xd
  7. 01:56:619 (1,3) - why no blanket? its giving the sllider an unecessary sharp curvy edge when it could be much smoother
  8. 02:07:208 (1) - same as the other spinner i said ^^
  9. 02:31:913 (1,2) - this angle can be awkward to hit for a new player since it kinda forcing the player to head towards 02:33:678 (3) - this slider start than 02:33:237 (2) - with its angle xd, its known as simple easier diff movements try to implement that xd
  10. 03:01:031 (2) - ds xd
[Normal]
  1. 00:01:914 (1) - ds xd, keep it constant kurwa
  2. 00:25:737 (1) - what's this nc for xd, keep nc's every big white tick for the best result, here nothing changes so there isn't a need for a nc xd
  3. 01:06:105 - why miss this sound here you get it everywhere else, like here for example its like the next notes 01:06:987 (4) -
  4. 02:53:090 (1,2) - why not blanket aaaaa
  5. 02:57:943 (3,4) - why u make them so sharoasprarnsodfafad
[Hard]
  1. 00:28:605 (2,6) - you could re-arange this just a little so that it stacks together would look really nice tbh
  2. 00:53:090 (1) - You're using 1,5x straight down to 0,8x at this point which is really bad since its a huge drop :o, reconsider sv's
  3. 01:51:766 (2,3) - why is the gap here different than here 01:51:325 (1,2) - bewtween the sliders :o keep them the same for aesthetics xd
  4. 03:09:855 (3,1) - blanket these :o
    najladniejszy diff z calego seta moim zdaniem
[Woodstock]
  1. Diff is fine, but a couple of things that caught my attention was like overlaps like these 03:16:693 (4,2) - , which look really really bad tbh, since they just overlap each other in a awkwrad manner. Also your spacing was sometimes questionable, so for the likes of this 03:24:193 (6,7) - for the kiai you use a nice representation of jumps through out the whole diff which matches the vocals i guess, but some are really inconsistent like above the one i mentioned since if you look at this one 03:31:693 (8,1) - it has a spacing between the next slider which gives the strong sound on (1) some emphasis whilst the other example didn't yet they're the same sounds almost xd apart from that looks good, imo but some polishment could still be done to make it better

[Final Words]

Muza nie moja, ale cos mam do disco polo xd, wiec nie narzekam. Mapy spoko tylko the 2 diffy na poczatku moga byc mega dopracowane a reszta jakos ujdzie :P
Powodzenia!!
Topic Starter
deadpon3

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an unrankable issue has been found Ha! Not here m8 8-)

[General]
  1. Disable Widescreen support in Hard xdxd okay
  2. Check Ai-mods :o some errors that you could fix (ds wise)done
[Timing]
  1. Check!
<3

[Hitsounds]
  1. Check!
<3 <3


[Easy]
  1. 00:07:208 (1) - this whistle doesnt fit remove it and put a finish or something, or just nothing xd sounds much better removed
  2. 00:23:090 (2) - keep spacing consistent :o okay
  3. 00:28:384 (1) - would it not be better, to make this a curvy slider and maybe put this current one here 00:24:855 (1) - to keep consistency with the vocals on 00:38:972 (1) - :o, or reverse whatever is easier xd fixed them
  4. 00:47:355 (2) - spacing :o :o
  5. 00:53:090 (1) - strongly recommend you to remove this spinner and just map a long slider instead so that you dont miss out on the strong sounds appearin here 00:54:855 - since this spinner doesnt fit as nicelly as this one does 01:35:443 (1) - see the difference? yep, fixed it
  6. 01:53:090 (1) - middle-fy the red point like you did with other slider similar to this one xd didn't even notice how ugly it is xd
  7. 01:56:619 (1,3) - why no blanket? its giving the sllider an unecessary sharp curvy edge when it could be much smoother fixed
  8. 02:07:208 (1) - same as the other spinner i said ^^ yep
  9. 02:31:913 (1,2) - this angle can be awkward to hit for a new player since it kinda forcing the player to head towards 02:33:678 (3) - this slider start than 02:33:237 (2) - with its angle xd, its known as simple easier diff movements try to implement that xd I did something, maybe it's fixed now idk
  10. 03:01:031 (2) - ds xd okaay
[Normal]
  1. 00:01:914 (1) - ds xd, keep it constant kurwa Andrzeju nie denerwuj się
  2. 00:25:737 (1) - what's this nc for xd, keep nc's every big white tick for the best result, here nothing changes so there isn't a need for a nc xd random xd
  3. 01:06:105 - why miss this sound here you get it everywhere else, like here for example its like the next notes 01:06:987 (4) - yeah didn't really notice it
  4. 02:53:090 (1,2) - why not blanket aaaaa fixed aaaaaaaaaa
  5. 02:57:943 (3,4) - why u make them so sharoasprarnsodfafad now they are fixdwejnfkdnfjamdfesekf
[Hard]
  1. 00:28:605 (2,6) - you could re-arange this just a little so that it stacks together would look really nice tbh tried my best
  2. 00:53:090 (1) - You're using 1,5x straight down to 0,8x at this point which is really bad since its a huge drop :o, reconsider sv's I really have no idea how, suggestions?
  3. 01:51:766 (2,3) - why is the gap here different than here 01:51:325 (1,2) - bewtween the sliders :o keep them the same for aesthetics xd Ślepy jestem xd
  4. 03:09:855 (3,1) - blanket these :o okay
    najladniejszy diff z calego seta moim zdaniem <3
[Woodstock] Brudstok kurwa
  1. Diff is fine, but a couple of things that caught my attention was like overlaps like these 03:16:693 (4,2) - , which look really really bad tbh, since they just overlap each other in a awkwrad manner. Also your spacing was sometimes questionable, so for the likes of this 03:24:193 (6,7) - for the kiai you use a nice representation of jumps through out the whole diff which matches the vocals i guess, but some are really inconsistent like above the one i mentioned since if you look at this one 03:31:693 (8,1) - it has a spacing between the next slider which gives the strong sound on (1) some emphasis whilst the other example didn't yet they're the same sounds almost xd apart from that looks good, imo but some polishment could still be done to make it better

    This overlap you mentioned is a reversed pentagram star jump xd I like it :3 Spacing on kiai is fixed kurwa :)

[Final Words]

Muza nie moja, ale cos mam do disco polo xd, wiec nie narzekam. Mapy spoko tylko the 2 diffy na poczatku moga byc mega dopracowane a reszta jakos ujdzie :P Disco>Życie
Powodzenia!!
Dzięki :3
ZekeyHache
No kudos

Hey, your vid has audio, which is an unrankable issue, but also... that quality...
Try this 480p with no audio~ I also cut the part at the end that is not mapped to save some space~

Kurwa, this Polish thingy is sticky, I may mod it some other day ~
Topic Starter
deadpon3

ezek wrote:

No kudos

Hey, your vid has audio, which is an unrankable issue, but also... that quality...
Try this 480p with no audio~ I also cut the part at the end that is not mapped to save some space~

Kurwa, this Polish thingy is sticky, I may mod it some other day ~
Hi ezek, I'll fix the video issue whenever I get home. Thanks for this ready upload. Yep kurwa music is sticky, really hoping for a mod, cheers :D

EDIT: Fixed :3
JackyTheFox01
Tak jak chciałeś:

Normal
00:05:443 (1,2) - Widoczna kolizja czy to źle?
02:54:855 (1,2) - Czyżbyś skopiował i odwrócił moment z 02:53:090 (1,2) ?
Hard
01:46:031 (1) - Czy to nie jest za daleko od 01:45:590 (6) ?
Easy
00:06:325 (2) - Może lepiej byłoby jakby koniec tego był po drugiej stronie?
01:20:884 (4) - Wg mnie to nie pasuje. Troszkę w lewo.
01:35:002 (2) - Przesun na X=360 Y=184
Tylko wybacz jak mody są kiepskie
Topic Starter
deadpon3

rocky8wolf wrote:

Tak jak chciałeś:

Normal
00:05:443 (1,2) - Widoczna kolizja czy to źle? Tak ma być
02:54:855 (1,2) - Czyżbyś skopiował i odwrócił moment z 02:53:090 (1,2) ? Tak, czemu nie? :P
Hard
01:46:031 (1) - Czy to nie jest za daleko od 01:45:590 (6) ? Nie, wokal wtedy idzie bardzo głośno i to dobry miejsce na taki mały jump ^^
Easy
00:06:325 (2) - Może lepiej byłoby jakby koniec tego był po drugiej stronie? Przerobiłem to jakoś xd
01:20:884 (4) - Wg mnie to nie pasuje. Troszkę w lewo. Jako tako przesunięte, mało miejsca niestety :/
01:35:002 (2) - Przesun na X=360 Y=184 Wcale się nie blanketuje xd Poza tym średnio się prezentuje w takiej formie
Tylko wybacz jak mody są kiepskie
Jest spoko, sam bym nie wiedział o czym napisać :P
Dzięki!
ReFaller
LEĆ PO EZEKA NIECH ZROBI BN CZEKA XD
Topic Starter
deadpon3

ReFaller wrote:

LEĆ PO EZEKA NIECH ZROBI BN CZEKA XD
Nadchodzi modziiiiiiik xD
Spork Lover
Yo, NM from your request :)

Keep in mind that the prominent issues (there's a lot of NC issues on the easy) will be repeated

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


Color-wise, I think you should colorhax. I think those purple/cyan colors should be present in the chorus, and that some purple/cyan colors that are a little more gray in the tone should be in the verse. 'cause in my opinion, just having those two is a little meh for a 3,5 minute song ^^

(I'll mention all things that repeat themselves so you don't miss them throughout, and if you need ideas about the colorhax stuff, just tell me xd)

Easy



00:10:737 (1,2,3,1,2,3,4,1,2,3,4,1,2) - This section has the wrong parts NC'ed, since it's the 2nd half of a 2/1 measure that you NC. The stuff you need to NC here is: 00:10:737 (1) - (already NC'ed) 00:12:502 (3) - 00:16:031 (3) - 00:19:561 (3) - 00:23:090 (2) -
All the other NC's should be removed from this section xd

00:54:855 (2,1) - Switch NC for the same reason as explained from before. You skip one of the 2/1 downbeats
00:58:384 (3,1) - switch NC (same reason, I'll mention them all)
01:00:149 (1,3) - same
01:03:678 (1,3) - 01:07:208 (1,3) - 01:10:737 (1,3) - 01:14:266 (1,4) - 01:17:796 (1,3) -

^ this also applies to the 2nd part from 02:08:972 (2) - all the way untill 02:35:002 -


01:46:031 (1,2,3) - This looks a little weird compared to some of the other stuff you've done ;o You could probably create some better aesthetics here.
01:59:266 (4,1) - very noticeable blanket error xd
03:01:913 (3) - ending it on 03:03:237 - would be better I think for the sake of having that vocal. (it will not affect the spinner playability)
03:29:266 - I think this whistle is unintentional

Normal

I don't like the DS, and would advice making it a little smaller in the verse and a little higher in the chorus (in verse so they overlap a tiny bit more, and in the chorus so they don't overlap) It would make the diff look a LOT better. You're allowed to do small changes like those throughout as long as it applies to the entire section (on normals, not advised on easies lol)
Basically, in the chorus a part like https://osu.ppy.sh/ss/6360538 this one would look like https://osu.ppy.sh/ss/6360543 this, which is a lot better (and I only increased it by 0,1x). In the verse, DEcreasing it by 0,1x would be a better choise.


00:09:855 (1,2,3) - move the note 1 a bit so the triangle isn't a sharp one xd https://osu.ppy.sh/ss/6360315

01:43:825 (2) - why is this not a kickslider? xd

01:47:355 (4,1) - another example where the DS wrecks the pattern xd

I don't think I'm gonna delve too much into this one, I feel like there's still a few issues here which need to be fixed before it can be ranked. Fixing the DS will almost automatically make it a high quality map, 'cause the overlaps over the whole map right now are kinda awkward to look at xd

Hard

00:05:002 (2) - i'd move this closer in the intro, looks better in this situation https://osu.ppy.sh/ss/6360692

00:08:972 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - too many notes for the intensity portrayed in the song, I'd consider nerfing this a bit

00:42:502 (1) - this shape feels out of place imo (it's incongruous 'cause you don't use that kind of shape more than once in the chorus) xd

01:02:796 (4,5,6,1) - why is this snapped to 0,8x when all the doubles and stuff before it was 1x? :o I feel like the blankets wreck the DS usage by quite a bit

01:11:178 (3,5) - this is an example where you do blankets in a visual way that doesn't make the gameplay weird ^-^

01:31:913 (1,2,3) - example: Before After
^ Try to apply this blanket concept instead so the blankets don't decrease the DS for no reason (for every part where you do this)

01:36:105 (4,1) - If this has spacing, I feel like 01:36:767 (2,1) - this should have some spacing too

01:38:311 (2) - move it a tad to the left

01:56:178 (5,1,2) - rip xd (I hope you get the idea)

02:05:884 (2,3,4,5,6) - inconsistent spacing again xd

02:55:737 (3,4) - don't follow vocals here, the music isn't really that strong, so having too many notes is not a good idea, 'cause you're clicking to too few things :o Just a single tap on 02:55:737 - that has a strong clap on it :D

02:57:281 (2,3,4,5,1) - same kinda applies here. Simplicity is key :)


Overall for this diff, I'd advice making the DS more consistent, and make the calm parts a bit more simplistic to follow the intensity of the song ('cause it plays a little bit like the chorus/verse in the calm sections to some degree which it's not supposed to do) ^^

Kurwa


00:08:090 (3,4) - Why is this so close to 2? >//<

00:10:737 (1,2,3,4,5,6) - you copy-pasted some stuff and forgot fixing hitsounds I think xd

00:25:737 (3,6) - ctrl+G, will make the transition to 00:26:619 (1) - a lot better

00:28:163 (6,1) - don't do anti-flow please xd this is supposed to be fairly high spacing this part and 00:27:502 (3,4,5) - these are supposed to be a tiny bit lower

00:29:266 (3,4,5,6,1) - this pattern is good <3

00:34:561 (5,6) - this is a pretty bad transition from 00:34:340 (4,5) - ' cause you're snapping to 5, which makes you want to do a sharp angle, not a steep one.

^ these situations happen a lot in the map and I'd advice to look through every part of the map for this and adjust stuff.

I actually do feel like you still need some work to your spacing and patterning in some of the situations. Some of your patterns are pretty good, but I feel like those great patterns get overshadowed by some others that don't look too good. I'd advice self-modding on your hard and Kurwa diff (lul) so the patterns make a lot more sense, and then I'll come back and finish where I felt off on the Kurwa diff xd


Recap:


Easy is rankable after those small changes imo
Normal is rankable (imo) after you've fixed the DS stuff I mentioned in my suggestions
Hard needs a change to a fair bit of the spacing errors in the map
Kurwa needs a change to a fair bit of the spacing errors as well as well as a few pattern choises (stuff like the stars (and the pattern I mentioned in the beginning) work well for example)

Feel free to poke me again if you need help with something - Good luck buddy :)
Topic Starter
deadpon3

Spork Lover wrote:

Yo, NM from your request :) Hi Sporky!

Keep in mind that the prominent issues (there's a lot of NC issues on the easy) will be repeated oki

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


Color-wise, I think you should colorhax. I think those purple/cyan colors should be present in the chorus, and that some purple/cyan colors that are a little more gray in the tone should be in the verse. 'cause in my opinion, just having those two is a little meh for a 3,5 minute song ^^ Ya I'll try :D

(I'll mention all things that repeat themselves so you don't miss them throughout, and if you need ideas about the colorhax stuff, just tell me xd)

Easy



00:10:737 (1,2,3,1,2,3,4,1,2,3,4,1,2) - This section has the wrong parts NC'ed, since it's the 2nd half of a 2/1 measure that you NC. The stuff you need to NC here is: 00:10:737 (1) - (already NC'ed) 00:12:502 (3) - 00:16:031 (3) - 00:19:561 (3) - 00:23:090 (2) -
All the other NC's should be removed from this section xd

00:54:855 (2,1) - Switch NC for the same reason as explained from before. You skip one of the 2/1 downbeats okay
00:58:384 (3,1) - switch NC (same reason, I'll mention them all)
01:00:149 (1,3) - same
01:03:678 (1,3) - 01:07:208 (1,3) - 01:10:737 (1,3) - 01:14:266 (1,4) - 01:17:796 (1,3) - done all

^ this also applies to the 2nd part from 02:08:972 (2) - all the way untill 02:35:002 - [/color]
~~

01:46:031 (1,2,3) - This looks a little weird compared to some of the other stuff you've done ;o You could probably create some better aesthetics here. I'll keep it for now, improved design a bit
01:59:266 (4,1) - very noticeable blanket error xd fixed
03:01:913 (3) - ending it on 03:03:237 - would be better I think for the sake of having that vocal. (it will not affect the spinner playability) done
03:29:266 - I think this whistle is unintentional
removed

Normal

I don't like the DS, and would advice making it a little smaller in the verse and a little higher in the chorus (in verse so they overlap a tiny bit more, and in the chorus so they don't overlap) It would make the diff look a LOT better. You're allowed to do small changes like those throughout as long as it applies to the entire section (on normals, not advised on easies lol)
Basically, in the chorus a part like https://osu.ppy.sh/ss/6360538 this one would look like https://osu.ppy.sh/ss/6360543 this, which is a lot better (and I only increased it by 0,1x). In the verse, DEcreasing it by 0,1x would be a better choise.
Yeah that's a cool concept, resnapped the kiai as you said :P

00:09:855 (1,2,3) - move the note 1 a bit so the triangle isn't a sharp one xd https://osu.ppy.sh/ss/6360315 I did something xd

01:43:825 (2) - why is this not a kickslider? xd I'll keep it as a note for now :3

01:47:355 (4,1) - another example where the DS wrecks the pattern xd remapped :3

I don't think I'm gonna delve too much into this one, I feel like there's still a few issues here which need to be fixed before it can be ranked. Fixing the DS will almost automatically make it a high quality map, 'cause the overlaps over the whole map right now are kinda awkward to look at xd
Done with this stuff xd

Hard

00:05:002 (2) - i'd move this closer in the intro, looks better in this situation https://osu.ppy.sh/ss/6360692 done

00:08:972 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - too many notes for the intensity portrayed in the song, I'd consider nerfing this a bit nerfed, I'm not sure about the spacing now though

00:42:502 (1) - this shape feels out of place imo (it's incongruous 'cause you don't use that kind of shape more than once in the chorus) xd I changed it into something more common xd

01:02:796 (4,5,6,1) - why is this snapped to 0,8x when all the doubles and stuff before it was 1x? :o I feel like the blankets wreck the DS usage by quite a bit fixed

01:11:178 (3,5) - this is an example where you do blankets in a visual way that doesn't make the gameplay weird ^-^ <3

01:31:913 (1,2,3) - example: Before After
^ Try to apply this blanket concept instead so the blankets don't decrease the DS for no reason (for every part where you do this) okay

01:36:105 (4,1) - If this has spacing, I feel like 01:36:767 (2,1) - this should have some spacing too done

01:38:311 (2) - move it a tad to the left just a bit :P

01:56:178 (5,1,2) - rip xd (I hope you get the idea) did something again xdd

02:05:884 (2,3,4,5,6) - inconsistent spacing again xd baaaaa

02:55:737 (3,4) - don't follow vocals here, the music isn't really that strong, so having too many notes is not a good idea, 'cause you're clicking to too few things :o Just a single tap on 02:55:737 - that has a strong clap on it :D nerfed

02:57:281 (2,3,4,5,1) - same kinda applies here. Simplicity is key :) ~~~~~~


Overall for this diff, I'd advice making the DS more consistent, and make the calm parts a bit more simplistic to follow the intensity of the song ('cause it plays a little bit like the chorus/verse in the calm sections to some degree which it's not supposed to do) ^^
~:3

Kurwa


00:08:090 (3,4) - Why is this so close to 2? >//< fixed that ugly crap ;-;

00:10:737 (1,2,3,4,5,6) - you copy-pasted some stuff and forgot fixing hitsounds I think xd yeeeep

00:25:737 (3,6) - ctrl+G, will make the transition to 00:26:619 (1) - a lot better sexy

00:28:163 (6,1) - don't do anti-flow please xd this is supposed to be fairly high spacing this part and 00:27:502 (3,4,5) - these are supposed to be a tiny bit lower modified the shape of the pattern

00:29:266 (3,4,5,6,1) - this pattern is good <3 Thank ya

00:34:561 (5,6) - this is a pretty bad transition from 00:34:340 (4,5) - ' cause you're snapping to 5, which makes you want to do a sharp angle, not a steep one. Did something :3

^ these situations happen a lot in the map and I'd advice to look through every part of the map for this and adjust stuff.

I actually do feel like you still need some work to your spacing and patterning in some of the situations. Some of your patterns are pretty good, but I feel like those great patterns get overshadowed by some others that don't look too good. I'd advice self-modding on your hard and Kurwa diff (lul) so the patterns make a lot more sense, and then I'll come back and finish where I felt off on the Kurwa diff xd Kurwa diff best diff



Recap:


Easy is rankable after those small changes imo ~~
Normal is rankable (imo) after you've fixed the DS stuff I mentioned in my suggestions~~
Hard needs a change to a fair bit of the spacing errors in the map ~~
Kurwa needs a change to a fair bit of the spacing errors as well as well as a few pattern choises (stuff like the stars (and the pattern I mentioned in the beginning) work well for example) kurwaa


Feel free to poke me again if you need help with something - Good luck buddy :)
Thanks <3
ZekeyHache


Hi hi! \:D/

[General]
  1. Hey, any valid/official source for your metadata?
[Easy kurwa]
  1. 01:03:678 (1) - Remove nc
  2. 01:05:443 (3) - Add nc
[Normal Kurwa]
  1. 00:53:090 (3) - Add NC for consistency
  2. 01:31:693 (3,1) - Since this part is like more calm, it would be cool if you stack these notes like this so there's less mouse (or whatever thing people play with) movement and feels more calm~ (check your spacing after doing this if you do it)~
  3. 01:50:443 - Feels better if you start with the 1/2 slider here and then place the circles starting from 01:50:884 - because it feels better to start with a slider when you're mapping 1/2 after a 1/1 pause~
  4. 02:25:737 - Similar from my point from above^
  5. 02:07:208 (3) - Add nc
  6. 02:45:810 (3,1) - Stack? maybe. Just like my other stack suggestion~
  7. 02:58:384 (4) - Add nc
  8. 03:13:384 - start pattern with slider, already explained~
  9. 03:19:119 (3,4) - Replace with slider, I guess~
[Hard kurwa]
  1. 00:02:355 (2,3,4,5) - In this part you use some 1.1 distance and then at 00:04:781 (1,2,3,4) - you use 1.2. (ignoring the jump from (2) & (3)). Why? the music is still the same~ And you should add nc on 00:05:443 (3) - for consistency + emphasis.
  2. 00:16:252 (2) - Previous note is 0.88 and next note is 0.78~ Please keep distance consistent since there's no special change in music.
  3. 00:19:119 (3) - You were using 0.9 of distance and now here you start using 0.8 with apparently no reason.
  4. 00:20:884 (4) - Shortening the distance just to keep the blanket pretty is not a good idea, it looks good, but it doesn't feel good.
  5. Please check note by note that your distance is being constant and fix those inconsistencies, make them as equal as possible (unless you are doing a jump to emphasize something). I can't be pointing out all the distance inconsistencies in this diff because it will take me a great amount of time, so do your best to fix them, I'm stopping pointing them out at this point.
  6. 00:52:208 (1) - Remove nc
  7. 02:50:442 (1) - ^
Well, I'm stopping here. I think Hard and Insane need more work before moving this on and I'm not a fan of making big mods~ I might come back to take a look after another 4 mods, be sure to get them from experienced modders so the most important points get covered and you get the set more polished~


Idk why I enjoy watching this woman playing the sax btw lol

Good luck~
Topic Starter
deadpon3

ezek wrote:



Hi hi! \:D/ heya <3

[General]
  1. Hey, any valid/official source for your metadata? Idk ;-;
[Easy kurwa]
  1. 01:03:678 (1) - Remove nc done
  2. 01:05:443 (3) - Add nc done
[Normal Kurwa]
  1. 00:53:090 (3) - Add NC for consistency okay
  2. 01:31:693 (3,1) - Since this part is like more calm, it would be cool if you stack these notes like this so there's less mouse (or whatever thing people play with) movement and feels more calm~ (check your spacing after doing this if you do it)~ Cool idea, done :3
  3. 01:50:443 - Feels better if you start with the 1/2 slider here and then place the circles starting from 01:50:884 - because it feels better to start with a slider when you're mapping 1/2 after a 1/1 pause~ yeah I see what u mean ^^
  4. 02:25:737 - Similar from my point from above^ ~~
  5. 02:07:208 (3) - Add nc k
  6. 02:45:810 (3,1) - Stack? maybe. Just like my other stack suggestion~ hmm
  7. 02:58:384 (4) - Add nc okay
  8. 03:13:384 - start pattern with slider, already explained~ yeah
  9. 03:19:119 (3,4) - Replace with slider, I guess~ You're goddamn right!
[Hard kurwa]
  1. 00:02:355 (2,3,4,5) - In this part you use some 1.1 distance and then at 00:04:781 (1,2,3,4) - you use 1.2. (ignoring the jump from (2) & (3)). Why? the music is still the same~ And you should add nc on 00:05:443 (3) - for consistency + emphasis. Okay
  2. 00:16:252 (2) - Previous note is 0.88 and next note is 0.78~ Please keep distance consistent since there's no special change in music.
  3. 00:19:119 (3) - You were using 0.9 of distance and now here you start using 0.8 with apparently no reason. Kurwaa ;-;
  4. 00:20:884 (4) - Shortening the distance just to keep the blanket pretty is not a good idea, it looks good, but it doesn't feel good. fixed
  5. Please check note by note that your distance is being constant and fix those inconsistencies, make them as equal as possible (unless you are doing a jump to emphasize something). I can't be pointing out all the distance inconsistencies in this diff because it will take me a great amount of time, so do your best to fix them, I'm stopping pointing them out at this point. I'll do my best, Poland cannot into space but can into spacing!
  6. 00:52:208 (1) - Remove nc Okay
  7. 02:50:442 (1) - ^ ~~~~
Well, I'm stopping here. I think Hard and Insane need more work before moving this on and I'm not a fan of making big mods~ I might come back to take a look after another 4 mods, be sure to get them from experienced modders so the most important points get covered and you get the set more polished~ Deal


Idk why I enjoy watching this woman playing the sax btw lol <lennyface>

Good luck~ Thanks! :3
Venix
IRC Mod
16:42 Venix: ej
16:42 Venix: kolego
16:42 Venix: m4m?
16:43 deadpon3: siemka, jasne
16:43 Venix: mapka twoja?
16:43 *deadpon3 is listening to [https://osu.ppy.sh/b/1069601 Mig - Ta Malutka Blondynka]
16:43 Venix: moja to
16:44 *Venix is listening to [https://osu.ppy.sh/b/1055583 Disasterpeace - I Am Only a Man]
16:44 Venix: XDDDDDDDDDD
16:44 Venix: ta nuta
16:44 Venix: xD
16:44 *deadpon3 szanuje disco
16:44 *deadpon3 szanuje polo
16:44 deadpon3: xDD
16:44 Venix: "^ Click the banner above 4 Uncensored Video (Contains cycki and dupa) ^"
16:44 Venix: życiowy cytat
16:44 Venix: XDDDDDDD
16:45 deadpon3: zuploaduje hemp gru i moduje już :3
16:45 Venix: o
16:45 Venix: hemp gru
16:45 Venix: XDDDDDDDD
16:46 *deadpon3 is editing [https://osu.ppy.sh/b/1105997 Hemp Gru ft. Zary, Jasiek MBH - Amnezja [Amnezja Finezja]]
16:46 deadpon3: xd
16:46 Venix: już myślałem
16:46 Venix: że to jest to
16:46 Venix: XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
16:47 Venix: nie masz innej mapy
16:47 Venix: tej mi sie nie chce modować
16:47 Venix: XD
16:47 deadpon3: same WIP
16:47 deadpon3: dawaj xD
16:47 Venix: D:
16:47 Venix: 4 minuty
16:47 Venix: będe to modował wieczność
16:47 Venix: XD
16:47 deadpon3: nie ma zbyt wiele do poprawki chyba :V
16:47 deadpon3: nie wiem, need 4 mody na recheck ezka
16:47 Venix: dobra zmoduje
16:48 Venix: xD
16:48 deadpon3: więc wiesz
16:48 deadpon3: <3
16:48 deadpon3: xD
16:48 Venix: serio
16:48 Venix: recheck
16:48 Venix: już robił chec?
16:48 Venix: k
16:48 deadpon3: nom, następnym razem ma być bubble i chuj xd
16:48 Venix: jak sobie u niego załatwiłeś moda?
16:49 Venix: D:
16:49 deadpon3: znajomości xd
16:49 Venix: mg w grze zmodować?
16:50 deadpon3: jasne, irc zawsze spoko
16:50 deadpon3: dajesz
16:50 *deadpon3 is listening to [https://osu.ppy.sh/b/1069601 Mig - Ta Malutka Blondynka]
16:50 deadpon3: ~~~~
16:50 Venix: ok
16:52 *Venix is editing [https://osu.ppy.sh/b/1074556 Mig - Ta Malutka Blondynka [Easy]]
16:52 Venix: lecimy
16:52 Venix: tylko nute wycisze
16:52 Venix: yyyyyyyy
16:52 Venix: xDDDD
16:52 *deadpon3 is rdy
16:53 Venix: 00:16:031 (1,2,3) - popraw tu linear flow
16:53 Venix: 00:17:355 (2,3) -
16:53 Venix: tu i tu
16:53 Venix: dsa
16:53 Venix: weź dsa
16:54 Venix: i z ctrlem ustaw na ukos
16:54 deadpon3: wyślij mi screena plz
16:54 deadpon3: spizgany jestem troche
16:54 deadpon3: :v
16:54 Venix: https://osu.ppy.sh/ss/6414350
16:54 Venix: po prostu ustaw z ctrlem klikniętym
16:54 Venix: cały czas
16:55 Venix: to wtedy ci wyjdzie perfecto
16:55 Venix: xd
16:56 deadpon3: dobra poprawiłem ds
16:56 deadpon3: next plox
16:57 Venix: 01:47:796 (3) -
16:57 Venix: ten slider troche nie ma sensu
16:57 Venix: jednak
16:57 Venix: ma
16:57 Venix: X
16:58 deadpon3: umm
16:59 Venix: dobra to tyle
16:59 Venix: jestem gówniany w modowaniu easy
16:59 Venix: xD
16:59 deadpon3: ~~~~~~~~~~ :3
16:59 Venix: normal
16:59 Venix: zmień
16:59 Venix: ar na 4
16:59 Venix: xds
17:00 deadpon3: nie bo się overlapy porobią
17:00 deadpon3: i będzie dupa
17:00 deadpon3: remap w chuj xd
17:00 Venix: na 4,5 też?
17:01 deadpon3: nie widzę sensu, sporo normali ma ar5 i to naprawdę nie jest dużo xd
17:01 Venix: popraw ds
17:01 Venix: w AiModzie
17:02 deadpon3: nope, to double note na powolnej części piosenki xd można tak
17:02 deadpon3: ezek to zlecił
17:02 deadpon3: :P
17:02 Venix: aha
17:02 Venix: ok
17:02 Venix: XD
17:02 Venix: kurwa
17:02 Venix: ezek mnie nie chce dodać do znaj
17:02 Venix: chuj
17:02 Venix: zablokował sb wiadomości
17:02 Venix: XD
17:03 Venix: dobra plz
17:03 Venix: nie każ mi modować normala
17:03 Venix: XD
17:03 deadpon3: spoks, omińmy temat nubowskich map xD
17:04 Venix: dobra dobra
17:04 Venix: od razu do rzeczy
17:04 Venix: XDDDDDD
17:04 *Venix is editing [https://osu.ppy.sh/b/1069601 Mig - Ta Malutka Blondynka [Wiejska Inba]]
17:04 Venix: dobra nazwa diffu
17:04 Venix: heh
17:05 deadpon3: amerykańce i chińczyki będą język łamać
17:05 Venix: heh
17:06 Venix: troche średniowieczny ten insejn
17:06 Venix: ale spoko
17:06 Venix: XD
17:06 deadpon3: jak to średniowieczny ;-;
17:06 Venix: XD
17:06 Venix: nie no jaja se rb
17:07 Venix: 00:34:119 (3) -
17:07 Venix: weź to zestackuj z
17:07 Venix: 00:33:238 (4) -
17:07 Venix: tym
17:07 Venix: bo nie ma logiki wgl
17:08 Venix: 00:37:208 (1) - ctrl+g
17:08 Venix: 00:37:649 (2) -
17:08 Venix: tu też
17:08 deadpon3: takie overlapy są spoko, ale w sumie stack by był niezły, tyle że teraz muszę skalować wszystko żeby symetria była :C
17:08 Venix: XD
17:10 deadpon3: 00:37:649 (2) - jak tu dam ctrl g to jest spora zmiana w ds w całkiem spokojnym momencie :v 1.11 - 1,96
17:10 Venix: 01:15:590 (4,5,2,3,4,5) - ten overlap lekko chujowo wygląda
17:11 Venix: ale za to 10x lepsze flow
17:11 Venix: skąd ty kurwa wziąłeś znajomości do ezka?
17:11 Venix: XD
17:12 deadpon3: 01:14:928 (3) - tu by ctrl g pasowało
17:14 Venix: dobra to tyle
17:14 deadpon3: :3
17:14 deadpon3: overlap zostawię
17:14 Venix: hardów nie umiem dobrze modować
17:14 Venix: xd
17:15 deadpon3: ewentualnie jakby jakaś sugestia w formie screena była
17:15 deadpon3: to pomyśle
17:15 deadpon3: xDD
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