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AK X LYNX ft. Veela - Virtual Paradise

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Topic Starter
alacat
This beatmap was submitted using in-game submission on 2016年10月10日 at 2:11:34

Artist: AK X LYNX ft. Veela
Title: Virtual Paradise
Tags: thzz Cah-m drum and bass dnb liquidfunk xkito chillout Aljosha Konstanty
BPM: 174
Filesize: 8440kb
Play Time: 02:56
Difficulties Available:
  1. Fantaisie (5.22 stars, 529 notes)
  2. Hard (3.11 stars, 349 notes)
  3. Normal (1.86 stars, 190 notes)
  4. thzz' Insane (4.37 stars, 469 notes)
Download: AK X LYNX ft. Veela - Virtual Paradise
Information: Scores/Beatmap Listing
---------------
#3 Veela

Insane - thzz

other Veela maps :3
Rameses B - Timeless ft. Veela
Maduk ft. Veela - Ghost Assassin (Hourglass Bonusmix)
Kyouren
Veela <3
lit120
i'll just leave it here as a self note
Dailycare
[Fantaisie]
*00:24:979 (1) - The vocal is also at 00:25:151 - . So I think you have to change it to a repeat slider like 00:36:013 (1) - tbh.
*02:25:668 (5,6) - Changing them to a 3/4 and a 1/2 like 00:57:392 (5,6) - would be much better though the current rhythm works enough.

[thzz' Insane]
*00:24:979 (1) - Remove hitsounds of the slider's body even though you intended it. It's a bit awkward for me
*01:13:772 (3) - Consider making the slider's end mute.
*01:16:703 - I think there should be a circle instead of a slider's end. I just recommend doing ctrl+g 01:16:358 (3,4) - . It would work.
*01:58:772 (1,2) - What about moving them to 68, 292
*02:08:427 - Ignoring the drum sound doesn't make a sense imo though I know you followed the vocal on this part. If you really want to avoid putting a circle here, then how about swapping 02:08:599 (2,3) - using ctrl+g?
*02:36:013 (2) - I just want you to put a NC here instead of 02:35:841 (1) - . Check 02:47:048 (1) - xd

[Hard]
*How about setting HP to around 5? Also personally, I just want you to set the circle size to under 3.8 ww. It's a subjective opinion tho.
*01:08:254 (2,3) - Isn't the ctrl+g'ed rhythm better?
*02:24:979 (1) - Move it a bit left.
*02:31:530 (3,4) - I think it's an excessive spacing ;w; Becuz it's just a circle to circle pattern, so I just want you to decrease the spacing between 3 and 4 like this
*02:36:530 (2,3) - Same issue as 01:08:254 (2,3) -

Normal was just good enough. Please take my star >.<
And I think it would be better to uncheck Widescreen Support (hard and thzz' one)
Abe Nana
from M4M

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. off-set : 11172
  2. Tagに[Aljosha Konstanty]を追加。AK X LYNXのAKに該当する作曲家ですよね。
[Normal]
  1. 00:32:392 (4) - 歌詞が終わる 00:32:737 - でスライダーを切るのはどうでしょうか。00:33:254 (1) - こことの間のいいbreakになると思います。02:00:668 (4) - ここの場合はそこのパートがずーっとつながってそんな感じが特徴のところであることに対して、最初の部分は迫ってくる雰囲気より静かな感じが良いと重います。
  2. 02:05:151 (2,3,1,2,3,4) - 長くwhistleのドゥンドゥンってかんじが途切れるので違和感を感じました。01:54:117 (2) - こっちはいいとして、ここにはすこし赤線の上にもおいてはどうでしょう
[Hard]
  1. Normalとの難易度の温度差が‥気になります
  2. 特に気になるところといえばサビの部分が難しすぎるってことですかね‥
[thzz' Insane]
  1. 02:45:496 (1,2) - swap new combo
  2. very nice work
[Fantaisie]
  1. 02:35:496 (2) - ボーカルに合わせてこのようにしてはどうでしょう

流石に指摘するところがありませんでした。
短くてすみません(´・ω:;.:...
Hazu-
In-game request :3/
:idea: General
  1. Widescreen Support in Hard and thzz' Insane.
Normal
  1. 00:33:254 (1) - It would be better to extend this slider to 00:33:772 - It sounds quite like 00:22:220 (1,2) -
  2. 02:41:530 (3,4) - I don't think the rhythm is good because there is a very prominent sound in 02:42:048 - (Strangely it is the only part that I felt was not good), it would be better extend 02:41:530 (3) - to 02:42:048 -
Hard
  1. 02:31:703 (4,1) - I think this jump is too big to Hard diff o:
Fantaisie
  1. 00:44:117 (3) - whistle?
  2. 00:54:289 (2) - looks... weird xd
  3. 00:57:048 (3,4) - Compared to the other jumps this is too big and I can't find much change in music, consider reducing it.
  4. 01:31:530 - If you map this? like 01:42:565 (2,3) -
  5. 02:30:841 (3) - Move to x:379 | y:304?
too nice map, sorry for bad mod ;w; star~ gl
ShiraKai
\Ʊ"-ʓ/\Ʊ"-ʓ/
ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ

[Normal]
  1. 01:28:427 - まあまあ大き目な音がなってるからnote置いてもいいかも? normalだとあんまりよくないのかな…;
  2. 01:58:772 (1,2,3) - ただの提案です

[Hard]
  1. 00:22:737 (2) - ここ音的に(3)にスタックしたくないですか? 00:28:254 (2) - や 00:33:772 (2) - がスタックなので統一したほうがかっこいいかなと思います
  2. 02:09:461 (7) - 並べただけ感がはんぱないので-10くらい角度付けませんか?
  3. 02:15:323 (1) - ハードにしては遠いような… 2.2xくらいがいいかな~~
  4. 02:20:151 (3,4) - パターン的に1/2スライダーでOKなのでは :?:
  5. 02:31:703 (4) - x:200 y:72あたりがぼくはすきです
  6. 02:42:910 (1,2) - ちょっと窮屈に感じました、あと流れも少し苦手かも :? う~ん02:43:255 (3) - と対応させてこんなのどうでしょ?
N,H,Iの構成にしては後半飛び過ぎかも?

[thzz's Insane]
  1. 00:43:944 (1) - remove nc :?:
  2. 01:23:599 (4,5) - ctrl g すると(6)に向かう流れ的にいい感じだと思います
  3. 01:55:323 (3) - なんかスライダーの入り方+曲の割に飛んでるって部分で違和感がありました。画像のような感じで(2)からのジャンプを包み込むようにしてはどうでしょう
  4. 02:00:668 (3,4) - 02:00:841 (4,5,6,7) - を単発置きたいのは分かるんですが、ここは1/2スライダーのがいいかも 01:59:979 (1,2) - を踏まえるといきなり単発がなだれ込んできてなんとも
  5. 02:17:392 (4) - このhalf stuck浮いてません?
  6. 02:36:530 (4) - う~~~ん何故1/4 ? 普通に曲をフォローして1/2が無難だと思います。
  7. 02:42:048 (4) - 今までの流れを考慮するとctrl g
  8. 02:48:254 - 02:50:841 かっこいい… 8-)

[Fantaisie]
  1. 100点

かけへんかけへん… -人-
Natsu
Yo!! alacat :)


Fantaisie
[]
  1. 00:43:944 (2) - add NC pls, that drain zone can take alot of your Hp if you fail some objects before it, a NC would help to recover HP after it.
  2. 00:44:289 (1) - This beat really need a jump, since it is super strong, for an easy fix I'd move 00:44:117 (3) - to x:373 y:192, for example.
  3. 01:28:513 (1) - The spinner body and the whistle at the end of it sounds a bit loud, I'd reduce the volume a bit (apply to every diff with a spinner)
thzz' Insane
[]
  1. 00:37:565 (2,3) - this blanket is super off :o
  2. 00:49:806 (1) - remove finish there is not cymbal in the music.
  3. 01:06:186 (1) - 00:57:910 (1) - 02:26:186 (1) - 02:37:220 (1) - 02:48:254 (1) - those whistles sounds really bad, because you are not starting any object on it, i mean you have a strong hitsound to emphasis something that you are not actually mapping, either make them slider heads/circles or remove the whistles.
  4. 01:13:772 (3,4) - I don't see the need of a 3/4 slider, just make a 1/1 slider that fit the vocals better, since 01:14:117 (4) - isn't an important beat and it can be mapped as slider tail.
  5. 02:04:461 (2,4) - try to improve the blanket is a bit off
  6. 02:09:461 (4,1) - same as above
  7. 02:19:634 (2,3,4,5) - I don't understand why are you doing jumps from strong beats to weak beats and using short spacing for the strong ones, I strongly suggest you to remake this pattern to something that fit the music better.
  8. 02:47:565 (3) - there are no 1/4s in the music, use a single 1/2 circle.
  9. can you remove the kiai? just use a fountain as the other parts, there are similar parts in the song to your kiai time, but you didn't add it there, so it just feels weird atm
Normal
[]
  1. 00:22:220 (1,2) - a little spacing error
  2. AR and OD +1 for better spread
BTW I'm kinda worry about the spread Normal - Hard, since normal is basically only 1/1 and hard is full of 1/2s with circle jumps, can you reduce the jump usage and note in hard diff and add some 1/2s at normal diff?

Anyways the map is really nice~
Topic Starter
alacat

Dailycare wrote:

[Fantaisie]
*00:24:979 (1) - The vocal is also at 00:25:151 - . So I think you have to change it to a repeat slider like 00:36:013 (1) - tbh. :arrow: want to keep >.<
*02:25:668 (5,6) - Changing them to a 3/4 and a 1/2 like 00:57:392 (5,6) - would be much better though the current rhythm works enough. :arrow: cool <3 fixed

-Chata- wrote:

[Fantaisie]
  1. 02:35:496 (2) - ボーカルに合わせてこのようにしてはどうでしょう :arrow: fixed!

Hazu- wrote:

Fantaisie
  1. 00:44:117 (3) - whistle? :arrow: added!
  2. 00:54:289 (2) - looks... weird xd :arrow: move it for cool :3
  3. 00:57:048 (3,4) - Compared to the other jumps this is too big and I can't find much change in music, consider reducing it. :arrow: maybe it's fine
  4. 01:31:530 - If you map this? like 01:42:565 (2,3) - :arrow: want to give a short break time for players
  5. 02:30:841 (3) - Move to x:379 | y:304? :arrow: fixed!
about Normal and Hard :
fixed almost points and remapped some parts for diff spread !

@Natsu
fixed all!

Thanks all modders :)
thzz

Dailycare wrote:

[thzz' Insane]
*00:24:979 (1) - Remove hitsounds of the slider's body even though you intended it. It's a bit awkward for me oops
*01:13:772 (3) - Consider making the slider's end mute. changed to 1/2 slider
*01:16:703 - I think there should be a circle instead of a slider's end. I just recommend doing ctrl+g 01:16:358 (3,4) - . It would work. indeed
*01:58:772 (1,2) - What about moving them to 68, 292 current spacing during 01:59:117 (2,3) - would be good to play imo. keep it plz.
*02:08:427 - Ignoring the drum sound doesn't make a sense imo though I know you followed the vocal on this part. If you really want to avoid putting a circle here, then how about swapping 02:08:599 (2,3) - using ctrl+g? ok, swapped (2,3). thanks for considering my feeling!
*02:36:013 (2) - I just want you to put a NC here instead of 02:35:841 (1) - . Check 02:47:048 (1) - xd I want to show a triangle ;_;

-Chata- wrote:

from M4M

[thzz' Insane]
  1. 02:45:496 (1,2) - swap new combo okay
  2. very nice work gladness :3
日本人なので実は日本語で大丈夫でしたlol

流石に指摘するところがありませんでした。
短くてすみません(´・ω:;.:...

ShiraKai wrote:

\Ʊ"-ʓ/\Ʊ"-ʓ/
ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ

[thzz's Insane]
  1. 00:43:944 (1) - remove nc :?: フォローポイント見せるとAimがちょっとノロノロしてしまうかな? と思うのでkeepで、少しsolidな感じで行きたい
  2. 01:23:599 (4,5) - ctrl g すると(6)に向かう流れ的にいい感じだと思います 01:23:254 (3,4) - にjump設けてみました、前後とのバランスよくなったはず
  3. 01:55:323 (3) - なんかスライダーの入り方+曲の割に飛んでるって部分で違和感がありました。画像のような感じで(2)からのジャンプを包み込むようにしてはどうでしょう おおまかな流れはそれにしました、01:55:323 (3,1) - のspacingが欲しかったのでblanketにはしてないです
  4. 02:00:668 (3,4) - 02:00:841 (4,5,6,7) - を単発置きたいのは分かるんですが、ここは1/2スライダーのがいいかも 01:59:979 (1,2) - を踏まえるといきなり単発がなだれ込んできてなんとも 曲調を考えて意図的になだれ込ませてるところですね……一旦retention
  5. 02:17:392 (4) - このhalf stuck浮いてません? ミスです!! fixed
  6. 02:36:530 (4) - う~~~ん何故1/4 ? 普通に曲をフォローして1/2が無難だと思います。 vocalのビブラートがこうなってると思ったので1/4です、一貫性のため一番の方を変えました
  7. 02:42:048 (4) - 今までの流れを考慮するとctrl g vocalに強いアクセントがあるが故のbreak flowかつjumpですね、これも一旦retentionで
  8. 02:48:254 - 02:50:841 かっこいい… 8-) やった

かけへんかけへん… -人-

Natsu wrote:

Yo!! alacat :)

thzz' Insane
[]
  1. 00:37:565 (2,3) - this blanket is super off :o fix~
  2. 00:49:806 (1) - remove finish there is not cymbal in the music. since this song has no cymbals, I added many finishes to make sound various and brilliant. it's really on purpose. also then there's consistency with 02:18:082 - .
  3. 01:06:186 (1) - 00:57:910 (1) - 02:26:186 (1) - 02:37:220 (1) - 02:48:254 (1) - those whistles sounds really bad, because you are not starting any object on it, i mean you have a strong hitsound to emphasis something that you are not actually mapping, either make them slider heads/circles or remove the whistles. do you say about finishes? okay, changed with the first way. though, plz allow me to keep 01:06:186 (1) - ,since the atmosphere changes here clearly but putting circle is too much I feel.
  4. 01:13:772 (3,4) - I don't see the need of a 3/4 slider, just make a 1/1 slider that fit the vocals better, since 01:14:117 (4) - isn't an important beat and it can be mapped as slider tail. changed to 1/2 slider
  5. 02:04:461 (2,4) - try to improve the blanket is a bit off okay
  6. 02:09:461 (4,1) - same as above changed pattern by previous mod, np for now i think.
  7. 02:19:634 (2,3,4,5) - I don't understand why are you doing jumps from strong beats to weak beats and using short spacing for the strong ones, I strongly suggest you to remake this pattern to something that fit the music better. changed~
  8. 02:47:565 (3) - there are no 1/4s in the music, use a single 1/2 circle. I listened carefully many times but I couldn't here that there are no 1/4s. the vocal sings so imo.
  9. can you remove the kiai? just use a fountain as the other parts, there are similar parts in the song to your kiai time, but you didn't add it there, so it just feels weird atm okay changed to a fountain Kiai.
Anyways the map is really nice~
thx all modders!

http://puu.sh/rxtGu/6a36c10845.osu
Topic Starter
alacat
update :3
riffy
I am pretty sure you wanted me to check the Fantasie diff only, but I decided to have a look at the other diffs as well.

[General]
  1. In case you're wondering, the metadata is correct. Proof.
  2. Just in case you may want to add tags feat and featuring, not that it'd really affect much, but it would help some people.
  3. Do you avoid using kiais intensively onpurpose? I would try to utilize them more as it seems to work well for parts like 02:12:565 - 02:34:634 -
[Normal]
  1. For the easiest difficulty of the set you could've picked something beginner-friendlier. Let's try AR 4,5? See which one works the best for you.
  2. 01:12:220 - 01:17:737 - vocals in these two beats are getting pretty intense. Try to split the sliders into a circle and a 1/1 slider? example

    Neat, well done. Not much to add.

    [Hard]
  3. 02:09:806 (1) - try an 1/1 slider and a cuircle on 02:10:323 - this beat just has to be clickable. It has a lot of stress in the song, so letting players click something there should be a good idea.
    Note: 02:11:186 (1) - same.
  4. 02:16:703 (1,2,3,4) - lower the spacing of the jumps here? After the 1/1 stack it might feel a bit tricky to read things properly due to high DS.

    I definitely like this one.
[Insane]
  1. A few jumos on stronger beats are missing, for instance, 00:45:323 (6,1) - where (1) has strong vocals and generally feels like it needs a jump to. Similar thing happens to 00:49:461 (5,1) - this one even has a finish hitsound, but no jump, which is pretty strange for an Insane difficulty. A few more patterns like this appear in the difficulty like 00:52:220 (6,1) - where a jump would definitely make the DS changes feel more natural and matching with the song. 00:53:944 (1,2,3) - and this one definitely does feel somehwat unbalanced.
  2. 01:54:979 (2,3,1) - could use some spacing corrections, it is pretty hard to distinguish 1/1 and 1/2 beats. mostly because the jump from (2) to (3) feels too harsh, though.
  3. 02:47:565 (3) - feels overmapped, the short holding here feels forced, try using a single circle instead?
    Note: 02:53:772 (1) - same.

    Inconsistencies appear more often, but the idea is pretty much the same for a pretty big number of patterns. Apart from that jumpy thing it should be good to go!
[Fantasie]
Shouldn't it be written as Fantasy?
  1. 00:43:944 (1,2,1) - Try lowering the DS of the first double? It feels very sudden and can be easily misread as 1/1.
  2. 00:57:392 (5) - try to snap the curve (red anchor) to the place where the beat is played. The easiest way to do it is to turn on Tick Rate 2 and make the anchor match the tick. example
    Note: thi s applies to similar sliders, don't forget that :p
  3. 01:18:599 (5,1) - move (5) to the left so there is a jump to (1)? Since (1) is pretty strong giving it a jump should be a great idea.

    Nice one!
Pretty neat and well-polished set, good job!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
thzz

Bakari wrote:

I am pretty sure you wanted me to check the Fantasie diff only, but I decided to have a look at the other diffs as well.

[Insane]
  1. A few jumos on stronger beats are missing, for instance, 00:45:323 (6,1) - where (1) has strong vocals and generally feels like it needs a jump to. Similar thing happens to 00:49:461 (5,1) - this one even has a finish hitsound, but no jump, which is pretty strange for an Insane difficulty. A few more patterns like this appear in the difficulty like 00:52:220 (6,1) - where a jump would definitely make the DS changes feel more natural and matching with the song. 00:53:944 (1,2,3) - and this one definitely does feel somehwat unbalanced. I see. fix these and I also tried to fix other parts.
  2. 01:54:979 (2,3,1) - could use some spacing corrections, it is pretty hard to distinguish 1/1 and 1/2 beats. mostly because the jump from (2) to (3) feels too harsh, though. okay. weakened (2,3) jump
  3. 02:47:565 (3) - feels overmapped, the short holding here feels forced, try using a single circle instead? although I've been pointed out about it before, I listen here again and again, more and more I feel it isn't overmapped... it has similar nuance with 02:36:530 (4) - I think. though, I tried to make flow better.
    Note: 02:53:772 (1) - same. ^ also need consistency with 01:25:496 (1) - imo

    Inconsistencies appear more often, but the idea is pretty much the same for a pretty big number of patterns. Apart from that jumpy thing it should be good to go! thank you, I try to improve inconsistencies~
Pretty neat and well-polished set, good job!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
thx much!

http://puu.sh/rzCXd/8b6acf1d5d.osu
Topic Starter
alacat
I prefer to use my pattern on here!
Hard 02:09:806 (1) -
Fantasie 00:43:944 (1,2,1) -

other parts are fixed! Thx Bakari <3 btw I took the highest diff name from french :)
lit120
placeholder! got a good time to mod this now

u chose this map like few weeks ago i think https://osu.ppy.sh/s/436763

[hitsound]
  1. the clap isn't supposed to be a snare drum .-. it should be a hand clap instead based on its instrument
[fantaisie]
  1. 01:06:013 (7) - i guess the tail needs a hitsound there (u know what to do =w=)
  2. 01:17:220 (6) - ^
  3. 01:33:944 (1,2) - since u did a perfect manual stack like the others, how about this? xd
  4. 02:00:151 (1) - remove NC to make the NCs more consistent like the beginning of the part and 01:50:323 -
  5. 02:23:254 (5) - tail one, ya know xd
  6. 02:28:772 (5) - 02:29:806 (5) - 02:30:496 (1) - if u can do sth with it using manual stack
  7. 02:35:496 (2) - clap
  8. 02:42:220 (4,1) - manual stack thingy
  9. 02:45:496 (6) - again, yep
[thzz]
  1. 00:22:220 (2,3) - considering about playing a blanket here
  2. 00:54:289 (2) - stack at 00:53:254 (3) -
  3. 00:56:013 (3,1) - hmmm...
  4. 01:09:634 (3) - whistle
  5. 02:13:944 (1) - whistle tail
  6. 02:18:427 (2) - ^
  7. 02:31:013 (3) - whistle
  8. 02:33:772 (4) - ^
  9. 02:34:289 (6) - whistle tail
  10. 02:36:530 (4) - whistle
[hard]
  1. 00:55:151 (4) - yeah same reason like i've mentioned xd
  2. 01:06:186 (4) - ^
  3. 02:23:427 (4) - ^
  4. 02:45:151 (4) - ^
before qualifying this, pls try to recheck the hitsounds carefully .-.

GL!
Natsu
Send me a pm when u done with that mod :o!
Andrea
These are the moments where I wish to still be a BN.

I'm glad you're finally pushing this forward, gogo alacat! <3
Ascendance
Is there a spelling error in the top diff?
beaw

Ascendance wrote:

Is there a spelling error in the top diff?
I think that was intentional. Maybe you're thinking of "fantasy" or "fantasies"?
Topic Starter
alacat

lit120 wrote:

placeholder! got a good time to mod this now

u chose this map like few weeks ago i think https://osu.ppy.sh/s/436763

[hitsound]
  1. the clap isn't supposed to be a snare drum .-. it should be a hand clap instead based on its instrument :arrow: That's fine to me.
[fantaisie]
  1. 01:06:013 (7) - i guess the tail needs a hitsound there (u know what to do =w=) :arrow: oops, fixed
  2. 01:17:220 (6) - ^ :arrow: ^
  3. 01:33:944 (1,2) - since u did a perfect manual stack like the others, how about this? xd :arrow: it's fine
  4. 02:00:151 (1) - remove NC to make the NCs more consistent like the beginning of the part and 01:50:323 - :arrow: ^
  5. 02:23:254 (5) - tail one, ya know xd :arrow: fixed
  6. 02:28:772 (5) - 02:29:806 (5) - 02:30:496 (1) - if u can do sth with it using manual stack :arrow: fixed
  7. 02:35:496 (2) - clap :arrow: fixed
  8. 02:42:220 (4,1) - manual stack thingy :arrow: fixed
  9. 02:45:496 (6) - again, yep :arrow: fixed
[hard]
  1. 00:55:151 (4) - yeah same reason like i've mentioned xd
  2. 01:06:186 (4) - ^
  3. 02:23:427 (4) - ^
  4. 02:45:151 (4) - ^
    :arrow: fixed all
before qualifying this, pls try to recheck the hitsounds carefully .-.

GL!
Thanks modding!
thzz

lit120 wrote:

[thzz]
  1. 00:22:220 (2,3) - considering about playing a blanket here fixed
  2. 00:54:289 (2) - stack at 00:53:254 (3) - fixed
  3. 00:56:013 (3,1) - hmmm... ??? maybe you said about stack issue on 00:54:979 (4,3) - . I fixed it.
  4. 01:09:634 (3) - whistle
  5. 02:13:944 (1) - whistle tail
  6. 02:18:427 (2) - ^
  7. 02:31:013 (3) - whistle
  8. 02:33:772 (4) - ^
  9. 02:34:289 (6) - whistle tail
  10. 02:36:530 (4) - whistle
before qualifying this, pls try to recheck the hitsounds carefully .-.
fixed all about hitsounding and checked all through.

GL!
thx! I made many mistakes :o

http://puu.sh/rCSAI/650bdeaf5f.osu
Topic Starter
alacat
update!
Natsu
Good :)
Topic Starter
alacat
Thanks Natsu <3
Mint
Dropped some suggestions on IRC. Looks good to me :)
Qualified!

log
18:50 alacat: Hype Hype Hype p/5532399 \:D/
18:55 appleeaterx: oooooooo
18:55 appleeaterx: ill check now
18:55 appleeaterx: maybe we can do this tonight
18:55 alacat: oooooo
18:55 alacat: let's apple pie part !!!
18:56 appleeaterx: www
18:56 *appleeaterx is editing [https://osu.ppy.sh/b/1020502 AK X LYNX ft. Veela - Virtual Paradise [Fantaisie]]
18:57 appleeaterx: 00:23:944 (6,1) - are you sure you dont want to map the 1/2 in between here? you even mapped it in hard :$
18:58 alacat: oh ok added note to here 00:24:806 - !
18:59 appleeaterx: 01:50:323 (1) - wow hitsound so cool here ><
19:01 alacat: all whistles 8-)
19:01 appleeaterx: 02:16:530 (7,1,2) - i personally feel like a stack pattern works better here (like first chorus), because now (7,1)>(1,2) spacing wise, but snaps are different..
19:01 appleeaterx: or you could increase distance like 02:22:565 (2) - instead
19:02 appleeaterx: 02:44:979 (4,5,6,1) - alacat god
19:04 alacat: https://osu.ppy.sh/ss/6285407 fixed like this owo
19:04 appleeaterx: oo yea that works perfectly fine
19:05 alacat: god of symmetry ( not symmetry
19:05 appleeaterx: tell to thzz: for a new mapper, doing quite a good job =w=b
19:06 alacat: alright :D
19:07 alacat: then, he is old mapper w https://osu.ppy.sh/s/65138 come back this year xD
19:07 alacat: and changed name
19:07 appleeaterx: holy 2012
19:07 alacat: I was ranked mapper in 2012
19:08 alacat: *became
19:08 appleeaterx: woaa 2016 already.. time must've passed quick ww
19:10 alacat: yeah lol
19:10 alacat: making beatmaps four years xD
19:12 appleeaterx: ok rest looks good! update please :3/
Topic Starter
alacat
Thanks apple :)
Secretpipe
Congratz moecat! :3

We definitely need more Veela!
thzz
thx a lot, Natsu and appleeaterx!

also big thx alacat :3
Akitoshi
おめでと~ :)
Kyouren
Gratzz! :3
-Sh1n1-
Gratz Alacat *-*/ I love veela's voice~~ >.<
Natsu
woa! gratz :)
Hazu-
Gratz~
Satellite
veelaa~
-Nanaka-
おめでとうございまーす :)
LeoNarDo18
Kaka
COLD3N
background pls :(
Divorced Cow
Very nice map. Keep it up
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