At the end of the day none of this matters. Got a couple mods, applied pretty much everything from both. Just needs Re Qualify.
i agree, but its just not quite the same unfortunatelyWeber wrote:
Explain why you need to both be able to play the map as well as have extensive mapping and modding knowledge when instead, as an experienced mapper, you COULD get the opinion of someone talented at the game who can play it, then through your own knowledge and experienced judgement, determine whether the map is good or not.Cherry Blossom wrote:
Nobody has BOTH enough playing and modding skills to judge this map.
Because your train of thought where, just because we don't have a player that's both extremely proficient at both playing the game as well as mapping/modding it somehow gates us from ranking these kind of maps, just doesn't make sense imo.
If you bothered to actually look at the map, this uses global structure pretty well. It's pattern-based rather than distance-based.Cherry Blossom wrote:
@EphemeralFetish
And it's a bad idea to take patterns one by one. A map is made by its global structure, and judging patterns one by one doesn't make sense, because you ignore the context around it. And the context must not be forgotten.
Charles explained something similar in this video (around 2mins), please look at it https://www.youtube.com/watch?v=yRW8EGbdfLA
Idk, smoothie world seems like he might have the requisite skills in both departments. Though hes quite literally the only person I can think of who comes close to satisfying both.Cherry Blossom wrote:
Cherry Blossom wrote:
Nobody has BOTH enough playing and modding skills to judge this map.
I have to agree with this.Shiirn wrote:
If you bothered to actually look at the map, this uses global structure pretty well. It's pattern-based rather than distance-based.Cherry Blossom wrote:
@EphemeralFetish
And it's a bad idea to take patterns one by one. A map is made by its global structure, and judging patterns one by one doesn't make sense, because you ignore the context around it. And the context must not be forgotten.
Charles explained something similar in this video (around 2mins), please look at it https://www.youtube.com/watch?v=yRW8EGbdfLA
Wait, you actually managed to survive until the very end?! So much to "noone can pass this map"EphemeralFetish wrote:
Me and mithew both had runs that failed after the last stream at hp5. I asked him how be felr about it being 5 ans he said a little lower wouldnt hurt.
Dont listen to a bunch of random people assuming no-one can pass this. Aside from the 2 of us all the other people who could probably pass it havent even tried. Ive seen people like rohulk even gain HP on the death stream at the end as well.LastExceed wrote:
Wait, you actually managed to survive until the very end?! So much to "noone can pass this map"EphemeralFetish wrote:
Me and mithew both had runs that failed after the last stream at hp5. I asked him how be felr about it being 5 ans he said a little lower wouldnt hurt.
https://osu.ppy.sh/ss/6195011LastExceed wrote:
Also another question on the side: Is there someone who can "pass" this with relax? i mean is there someone who has the cursor skills but lacks the finger skills?
I could, if i was able to read it +.+Worminators wrote:
https://osu.ppy.sh/ss/6195011LastExceed wrote:
Also another question on the side: Is there someone who can "pass" this with relax? i mean is there someone who has the cursor skills but lacks the finger skills?
Now finding someone who can pass this with Autopilot would be a way harder task
Higher HP with 270 bpm deathstreams isn't generally a good idea.LastExceed wrote:
Well in that case id definitely increase the HP and change the end of the beatmap. Putting the hardest part at the very end is extremely evil anyway (evil as in making people hate you for that)
Well as i said I'd change the death stream in the end. I find it stupid to make the HP so low that you can mash through the streams. Its like you want to make up for the difficulty because almost noone can pass the map properly, so peole who actually lack the required skill xan just mash through it and still pass the map.F1r3tar wrote:
Higher HP with 270 bpm deathstreams isn't generally a good idea.LastExceed wrote:
Well in that case id definitely increase the HP and change the end of the beatmap. Putting the hardest part at the very end is extremely evil anyway (evil as in making people hate you for that)
It's not the recent 0.3 change. If you set it back to 5 it would still be too low in my opinion. I think it should be 6-7 at least.EphemeralFetish wrote:
I cant believe you find a 0.3 hp change that doesnt even matter that much such a big deal.
5 Is considered to be the lowest "acceptable" HP for bragging about passes. If I change it again it wont be anything higher than 5.2LastExceed wrote:
It's not the recent 0.3 change. If you set it back to 5 it would still be too low in my opinion. I think it should be 6-7EphemeralFetish wrote:
I cant believe you find a 0.3 hp change that doesnt even matter that much such a big deal.
See this is what i meant with "the ultimate challenge" will never happen. It really is a shame.EphemeralFetish wrote:
5 Is considered to be the lowest "acceptable" HP for bragging about passes. If I change it again it wont be anything higher than 5.2
Theres a difference between an ultimate challenge and an unfair one.LastExceed wrote:
See this is what i meant with "the ultimate challenge" will never happen. It really is a shame.EphemeralFetish wrote:
5 Is considered to be the lowest "acceptable" HP for bragging about passes. If I change it again it wont be anything higher than 5.2
...and this is the point where I start repeating myself, which is also why others start calling it drama again. So since I have no chance to convince you anyway I'm not even going to try anymore.EphemeralFetish wrote:
Theres a difference between an ultimate challenge and an unfair one.
Shh, Im doing a total remap. Just wait =w=Worminators wrote:
Now, see this map qualified https://osu.ppy.sh/b/1083470
If it gets ranked, there's no reason for The Empress to not get ranked
Mapping is on a case-by-case basis. You should never compare maps or use them as reasoning as to why something should be ranked. Gl here!Worminators wrote:
Now, see this map qualified https://osu.ppy.sh/b/1083470
If it gets ranked, there's no reason for The Empress to not get ranked
Less work needed than I expected :^)Weber wrote:
"total remap"
finna bust a nut
I was only talking about difficulty-wise because some people were complaining about this map being too difficult to be rankedAscendance wrote:
Mapping is on a case-by-case basis. You should never compare maps or use them as reasoning as to why something should be ranked. Gl here!Worminators wrote:
Now, see this map qualified https://osu.ppy.sh/b/1083470
If it gets ranked, there's no reason for The Empress to not get ranked
Hello! As you can see, I'm not a mapper nor in a good position to be here posting but I am. I've got only a single question:EphemeralFetish wrote:
Difficulty wasnt really ever an issue, if anything I kept getting told to buff parts so thats where we stand now. It was mostly my choices in mapping bloodthirsty that caused issues which Ive fixed now.
Different sections at different speeds, no need to be the same.fastmarkus wrote:
Hello! As you can see, I'm not a mapper nor in a good position to be here posting but I am. I've got only a single question:EphemeralFetish wrote:
Difficulty wasnt really ever an issue, if anything I kept getting told to buff parts so thats where we stand now. It was mostly my choices in mapping bloodthirsty that caused issues which Ive fixed now.
The 00:15:700 ~~ scream feels less emphasized, even though it's heavier than the previous one, even considering the drums on both parts. Although you were focusing on the instruments, don't you think/feel it needs buffing, since it reminds me of the scream on the first kiai 01:25:600 ~~, and that one feels like you mapped it heavier?
Thanks and sorry if I'm being annoying!
Oh, okay. Thanks!EphemeralFetish wrote:
Different sections at different speeds, no need to be the same.
quaternary wrote:
Hi! I hope you can rank this soon, it's a really nice map.
Some thoughts on it: (disclaimer, I'm not a mapper or modder, and definitely can't stream 270bpm)
07:03:458 (1) - This stream is fukin sexy lol, I really like these symmetrical streams.
03:47:013 (1,2,1) - At first I was really confused by these patterns, but then I realized you probably meant to use 1/2 sliders instead of 1/4?
Right now the brass section/trumpet thing/whatever plays on the yellow 1, the green 1 and the green 5, and I don't see what the yellow 2 goes to at all. - It was originally 1/2 sliders but a few people including BN's didnt like that and If you check cryptics mod he suggested I go with this.
04:13:680 (1,2,3) - I feel like these sorts of patterns work better with more than 1.00 distance spacing. The wide distance spacing on the purple 1,2,3,4 pattern builds up momentum, and then the big jump towards the pink 1 builds it even more, but then the pink 2 is really close and you lose all of that mometum. It's almost like an antijump? - Yeah the movement of snapping back makes up for the smaller distance.
04:48:347 (1,2,3,4) - This is a really big jump to spring on the player, especially when the objects immediately afterwards are much slower compared to this (and I don't think it reflects the intensity of the music very well) - Fair enough, scaled down a bit, I still want it to be pretty big to give a bit of a punch here.
04:51:347 (4,1) - Probably shouldn't be an antijump. - They all play fine, I can do them myself and Ive never seen testplayers complain about it. You tend to not notice the smaller distance while snapping back at this sort of speed.
05:16:791 (5) - Maybe it's just my personal settings, but the clap on this slider sticks out compared to the other ones? Idk why - Gave it a check and it looks fine.
06:10:569 (3,4) - I don't like how the jump between 3-4 is way slower than the jumps between 1-2 and 2-3. - Gave it a bit more spacing.
06:13:236 (1) - This looks a bit better if you poke it down a couple pixels?
07:07:902 (1,2,3,4) - I don't really like the way some of these point left and some point right
07:29:680 (9,10,11,12,13,14,15,16,1,2,3,4,5,6,7) - This is almost symmetrical around the Y axis, and it would totally look kickass if it was symmetrical right? - I kinda like how it isnt honestly.
Some lopsided patterns / things-that-might-look-better-if-they-were-perfect-circles:
06:55:458 (1,2,3,4,5,6,7,8)
06:06:680 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3)
07:02:680 (3,4,5,6,7,8,1,2,3,4,5)
07:21:513 (6,7,8,1,2,3,4,5,6,7,8,1) - Save for the second one they are all perfect circles, it just looks off because of transitions in and out. And the second one is noticeable and symmetrical anyways so it doesnt matter. I made them all with slider converts so I can vouch for them being perfect circles.
And that's all of the problems I really have with the map, and I mean, a lot of them are just small problemsI hope you can rank it soon, good luck
Worminators wrote:
okay have my small mod
00:22:064 (1,2,3,4) - Would follow the song better if it was 1/4 sliders imo - Disagree.
00:24:730 (1,2,3,4,5,6,1,2,3,4,5,6) - You could have used a higher spacing for theses notes, for more emphasis. - No need since its 1/6th in a 1/4 section. Its consistent with the rest of the long streams as well.
00:28:342 - There's a note here that hasn't been mapped - Intentional, I let all the BN's who bubbled this to begin with know about that and they all agree with leaving it out. You cant notice it at full speed while playing either.
00:29:064 (11) - Flow would be better if (11) was at the (6) place imo - Yeah it does.
00:33:397 (1,2,3,4,5,6,7,8,9) - I don't like how this part is different from 00:44:064 (1,2,3,1,2,1,2,1,2,3,4) - and 01:40:064 (1,2,3,4,5,6,7,8,9) - - Explained this a few times way back in the thread. The first and third are the exact same, the second one is different because its in a different section thats more intense and the drums are a lot different than in the first and third instances.
02:49:613 (1,2,3,4,1) - This pattern seems too much spaced for the intensity of this part of the song. Fair enough, scaled it down a bit.
05:23:014 (1) - This stream is already hard enough, can't you move this note a bit down so it follows the curve better? - Gotta have that click for the finish.
Yeah I can do that. Only reason I mapped it as it is now was to make it easier. But yeah, were going full buff on this. Ill fiddle around with some patterns later.mithew wrote:
idunno if you'd take this suggestion but i feel like it fits the guitar a lot better with this rhythm (also not sure if you've changed this already)
01:36:064 (1,2,3,4,5,6,7,8) - these two patterns currently don't represent the guitar well , which is the most noticeable and strongest part of the song
i've used this rhythm pattern on similar sections with that guitar riff being most dominate, and it just fits so much better using that rhythm, especially when (1) is stacked on the (2) sliderhead
the reason it fits so much better is because the first 3 notes are all open notes on the guitar, which is really simple to play (literally just strumming three times without your finger touching the frets). it sounds extremely simple too, so no movement in the cursor with the (1) stacked on the slider head of (2) is honestly the best way to represent a simple guitar pattern like that. simple and easy to play without any unnecessary movements. making the next 3 notes jumps fits with the change in guitar too so thats what i'd do for the next 3 notes.
something like this is what i've come up with, and i'm not really a mapper so that pattern probably sucks but i've tried using other rhythms and none of them really get the job done compared to this one. i really think this objectively fits the riff the best and i hope you can find a way to use it well...
Where is the 3rd BN*GhostZ wrote:
Where are the mods FeelsBadMan
I STILL HAVE HOPEEphemeralFetish wrote:
Dream is over boys.
You're joking right? Please tell me you're joking.EphemeralFetish wrote:
Dream is over boys.
Wait til I get BN owoEphemeralFetish wrote:
Dream is over boys.
reallyEphemeralFetish wrote:
Dream is over boys.
gayzmcgee for bn?EphemeralFetish wrote:
Dream is over boys.
you heard it hereIdealism wrote:
gayzmcgee for bn?EphemeralFetish wrote:
Dream is over boys.
Id rather not share a spot next to some of the trash that ends up in there.F1r3tar wrote:
I guess that means you can go for loved.
EphemeralFetish wrote:
Id rather not share a spot next to some of the trash that ends up in there.F1r3tar wrote:
I guess that means you can go for loved.
AyanokoRin wrote:
You don't really need to be val0108 to guess that some of the stuff in loved has horrible quality.
Well, when a map is objectively bad like arles maps ( which are just jumpspams and don't portray the music ), I don't see why it shouldn't be called trash.Frc wrote:
AyanokoRin wrote:
You don't really need to be val0108 to guess that some of the stuff in loved has horrible quality.
Who is he to say that? Isn't the mappers chant to say everytime bad quality is pointed out on their maps that "quality is subjective"? Or that only is used when convenient?And talking about the "trash" you pretty much mean arles maps or everything that has jumps is trash for you? Now this guy thinks he is the hot shit because he maps streams when other map jumps.
Most of this mappers (BD, rustbell, caren_sk, Mazzerin) are way more reputated mappers than this EphemeralFetish guy whose map is receiving SO MUCH attention just because of it's Star Rating. Still he feels entitled to call the other's work "trash"
Dawnsday wrote:
Fetish has a point. He wanted this ranked; not loved
If his reason not wanting loved is because he then becomes associated with trash then so what? Let's hope a qualified BN picks up this set.
Dawnsday wrote:
That's the thing HE THINKS IT'S TRASH (As do I but that's beside the point.) It's his opinion and the opinion of others; not objective. Stop treating it as such.
be the change you want to see in the worldWrite wrote:
Too bad all the Bn's are all fucking scrubs
New rules have actually motivated me to maybe try for BN again. So yeah you speak some truth fam.Bonsai wrote:
be the change you want to see in the worldWrite wrote:
Too bad all the Bn's are all fucking scrubs
if more top-players cared enough to get involved in mapping/modding, there'd be more and better hard maps, it's as simple as that
Man, that was a common sense for like years, not something new!EphemeralFetish wrote:
Dream is over boys.