Forced to from #modhelp. I don't trust my modding capabilities so take what I say with a grain of salt. Also I apologize if I come across as blunt or rude, it isn't my intention.
No color means "just saying." Purple is preference, orange means strong suggestion, red means should fix.
No color means "just saying." Purple is preference, orange means strong suggestion, red means should fix.
Easy
Lots of overlaps, but I understand if they're part of your style for this difficulty.
00:18:969 (3,1) - Overlap. Could be avoided by moving 00:18:969 (3) - upwards and reversing the curvature of 00:18:291 (2,3) - (basically make them the opposite curve).
00:32:528 (3) - Really nitpicky but could move this slightly to the right for a more consistent curve.
00:39:647 (2,3) - Another overlap. Could be avoided by curving/bending 00:39:986 (3) - and moving it left. 00:39:647 (2) - then gets more space. If you do decide to remove the overlap you might have to also move 00:41:003 (4) - down slightly.
00:54:197 (4,1) - Another overlap. Could be avoided by doing something like this (hastilyputtogetherdisgraceofaslider): https://puu.sh/rq0Sh/97754dce85.png. I understand if it doesn't look appealing, but the other option is to do something like this: https://puu.sh/rq12m/521a0bf8ab.mp4 which would move everything more to the left.
01:05:723 (1) - You could continue mapping the drums here, this slider takes out a lot of the song. I suggest removing it.
01:12:502 (1,1) - Another overlap, could be avoided by moving 01:13:858 (1) - left. If you intend on keeping it, fix this: https://puu.sh/rq1vE/7fc65d3a10.png.
01:15:214 (2,1) - Another overlap. You could just move 01:16:570 (1) - to the right slightly and fix it.
01:18:604 (3,1) - Again, overlap. If you take the point above you'll probably have fixed it anyways. In case you haven't and still want to fix it, doing something like this might help: https://puu.sh/rq1K0/2f06e81a16.mp4
01:24:706 (1) - I probably wouldn't start a spinner on a strong note, perhaps place a circle and start the spinner on the next white tick?
00:18:969 (3,1) - Overlap. Could be avoided by moving 00:18:969 (3) - upwards and reversing the curvature of 00:18:291 (2,3) - (basically make them the opposite curve).
00:32:528 (3) - Really nitpicky but could move this slightly to the right for a more consistent curve.
00:39:647 (2,3) - Another overlap. Could be avoided by curving/bending 00:39:986 (3) - and moving it left. 00:39:647 (2) - then gets more space. If you do decide to remove the overlap you might have to also move 00:41:003 (4) - down slightly.
00:54:197 (4,1) - Another overlap. Could be avoided by doing something like this (hastilyputtogetherdisgraceofaslider): https://puu.sh/rq0Sh/97754dce85.png. I understand if it doesn't look appealing, but the other option is to do something like this: https://puu.sh/rq12m/521a0bf8ab.mp4 which would move everything more to the left.
01:05:723 (1) - You could continue mapping the drums here, this slider takes out a lot of the song. I suggest removing it.
01:12:502 (1,1) - Another overlap, could be avoided by moving 01:13:858 (1) - left. If you intend on keeping it, fix this: https://puu.sh/rq1vE/7fc65d3a10.png.
01:15:214 (2,1) - Another overlap. You could just move 01:16:570 (1) - to the right slightly and fix it.
01:18:604 (3,1) - Again, overlap. If you take the point above you'll probably have fixed it anyways. In case you haven't and still want to fix it, doing something like this might help: https://puu.sh/rq1K0/2f06e81a16.mp4
01:24:706 (1) - I probably wouldn't start a spinner on a strong note, perhaps place a circle and start the spinner on the next white tick?
Normal
00:38:630 (1) - There is plenty of space in the song to map more here, this slider just seems like it's taking away unnecessary beats.
00:52:841 (2,3,1) - HNGH. I don't know about this. Firstly, overlap. Secondly the end of the slider is wayyy down on the map. Almost on the edge. Personally I wouldn't map it that low. It might cause problems for newbie mouse players, I know I had issues moving the mouse down that low when I first started osu!
01:21:994 (1) - Either lengthen this to the next white tick and follow the vocals, or shorten it to the previous white tick and follow the drums. It plays weird, it sounds weird. I get that there's a kick there, but if you want to map the kick, don't map it on the end of a slider, do it on the beginning of it.
Other than that, the map is pretty good. I understand the use of overlaps so I'm not going to waste your time talking about them.
00:52:841 (2,3,1) - HNGH. I don't know about this. Firstly, overlap. Secondly the end of the slider is wayyy down on the map. Almost on the edge. Personally I wouldn't map it that low. It might cause problems for newbie mouse players, I know I had issues moving the mouse down that low when I first started osu!
01:21:994 (1) - Either lengthen this to the next white tick and follow the vocals, or shorten it to the previous white tick and follow the drums. It plays weird, it sounds weird. I get that there's a kick there, but if you want to map the kick, don't map it on the end of a slider, do it on the beginning of it.
Other than that, the map is pretty good. I understand the use of overlaps so I'm not going to waste your time talking about them.
Hard
00:17:783 (5,1) - A blanket would clutter the map less than an overlap would here. I would blanket this.
00:20:664 (4,1) - Another overlap that could be blanketed.
00:29:139 (1,2) - These look weird. You could probably switch them around so that they interlock like a puzzle.
00:32:528 (2,3,4,1,2,1) - This entire section for me was unreadable on the first play. Remove the NC on 00:33:037 (1) - and move 00:32:698 (3) - to the opposite side. Much easier for me and probably other players to read.
00:41:003 (4) - Feels like it should be hitcircles, not a slider.
00:45:749 (3) - Breaks distance spacing despite having the same intensity as the notes before and after it. I would suggest resnapping it to the same DS as 00:45:410 (1,2,4) -
00:58:774 (1) - I would rather this be a blanket than an overlap.
01:01:655 (1) - This is not an easy reverse arrow to see. The slider head already hides 1/3 of it, on top of that it's stacked underneath a slider.
01:10:130 (2,3) - Would rather a blanket than overlap.
01:15:469 (2) - Might be easier to play if this were two hitcircles stacked underneath the slider end of 01:15:214 (1) -
01:19:282 (1,2) - Overlap, 01:19:791 (2,3) - no overlap. Choose one, to me it looks weird.
01:21:655 (6,1) - Blanket > overlap.
Again, a lot of overlaps. I can see where you're going with them, but I personally dislike them because they clutter the map. It's up to you if you want to keep them.
00:20:664 (4,1) - Another overlap that could be blanketed.
00:29:139 (1,2) - These look weird. You could probably switch them around so that they interlock like a puzzle.
00:32:528 (2,3,4,1,2,1) - This entire section for me was unreadable on the first play. Remove the NC on 00:33:037 (1) - and move 00:32:698 (3) - to the opposite side. Much easier for me and probably other players to read.
00:41:003 (4) - Feels like it should be hitcircles, not a slider.
00:45:749 (3) - Breaks distance spacing despite having the same intensity as the notes before and after it. I would suggest resnapping it to the same DS as 00:45:410 (1,2,4) -
00:58:774 (1) - I would rather this be a blanket than an overlap.
01:01:655 (1) - This is not an easy reverse arrow to see. The slider head already hides 1/3 of it, on top of that it's stacked underneath a slider.
01:10:130 (2,3) - Would rather a blanket than overlap.
01:15:469 (2) - Might be easier to play if this were two hitcircles stacked underneath the slider end of 01:15:214 (1) -
01:19:282 (1,2) - Overlap, 01:19:791 (2,3) - no overlap. Choose one, to me it looks weird.
01:21:655 (6,1) - Blanket > overlap.
Again, a lot of overlaps. I can see where you're going with them, but I personally dislike them because they clutter the map. It's up to you if you want to keep them.