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supercell - Hero

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C00L
xd?
2016-09-26 20:22 C00L: 00:16:257 (4,1) - 
2016-09-26 20:22 C00L: xd
2016-09-26 20:23 Frostwich: wat dioff
2016-09-26 20:23 C00L: esasy
2016-09-26 20:23 C00L: polish the blanket to perfection
2016-09-26 20:23 C00L: and we good
2016-09-26 20:23 C00L: https://osu.ppy.sh/ss/6187634
2016-09-26 20:23 C00L: ignore note placememnt
2016-09-26 20:23 Frostwich: ok
2016-09-26 20:23 C00L: to show somethingf better
2016-09-26 20:24 C00L: 00:29:817 (3,1) -
2016-09-26 20:24 C00L: next time youre mapping an easy
2016-09-26 20:24 C00L: avoid these sort of overlaps
2016-09-26 20:24 C00L: they are really confusing to new players
2016-09-26 20:24 Frostwich: ok
2016-09-26 20:24 C00L: i think you could maybe get past with this one
2016-09-26 20:24 C00L: but for future reference
2016-09-26 20:24 C00L: if you want you can change it up now just to make sure
2016-09-26 20:25 Frostwich: alrighty
2016-09-26 20:25 Frostwich: i probably will
2016-09-26 20:25 C00L: 00:49:478
2016-09-26 20:25 C00L: why the break shortage?
2016-09-26 20:26 C00L: 01:00:299 (1,2) -
2016-09-26 20:26 C00L: this is a no go
2016-09-26 20:27 C00L: as far as im aware this is really wrong
2016-09-26 20:27 C00L: maybe im wrong doe
2016-09-26 20:28 C00L: 01:12:502 (1,1) -
2016-09-26 20:28 Frostwich: 01:00:299 (1,2) - i really don't see what's wrong with this
2016-09-26 20:29 Frostwich: the overlap leads right into the next slider
2016-09-26 20:29 C00L: what is that timestamp?
2016-09-26 20:29 Frostwich: just like 01:00:299 (1,2) -
2016-09-26 20:29 C00L: oh shit
2016-09-26 20:29 C00L: i think i thingied the wrong thing
2016-09-26 20:29 C00L: lol
2016-09-26 20:30 C00L: oh nvm
2016-09-26 20:30 C00L: i was at normal lol
2016-09-26 20:30 C00L: yea
2016-09-26 20:30 C00L: but its overlaping
2016-09-26 20:30 C00L: so closely
2016-09-26 20:30 C00L: that it might be confused to a beginner
2016-09-26 20:30 C00L: he might drag his cursor somewhere else altogether because of that
2016-09-26 20:30 C00L: so like
2016-09-26 20:30 C00L: 01:00:299 (1,2) -
2016-09-26 20:30 Frostwich: i think its alright honestly, i'll get a tesplay on that but it leads right into that slider
2016-09-26 20:31 C00L: compare this 01:00:299 (1,2) - to 01:05:045 (4,1) -
2016-09-26 20:31 C00L: oryty
2016-09-26 20:31 Frostwich: i can see kinda what you are saying but
2016-09-26 20:31 C00L: no worries
2016-09-26 20:31 C00L: nothing else in easy
2016-09-26 20:31 C00L: normal
2016-09-26 20:31 C00L: now
2016-09-26 20:32 Frostwich: ok
2016-09-26 20:32 C00L: the break transition idk if you fixed it on the other diff
2016-09-26 20:32 C00L: you didnt say anythin XD
2016-09-26 20:32 Frostwich: where should i end it
2016-09-26 20:33 C00L: just remove the thing altogether
2016-09-26 20:33 C00L: theres no need for it
2016-09-26 20:33 Frostwich: ok
2016-09-26 20:33 C00L: 00:50:834
2016-09-26 20:33 C00L: 00:50:834
2016-09-26 20:33 C00L: well you could end it here
2016-09-26 20:33 C00L: makes it stand out more
2016-09-26 20:33 Frostwich: alright
2016-09-26 20:34 C00L: all for normal xd
2016-09-26 20:34 C00L: hardu
2016-09-26 20:34 Frostwich: ok
2016-09-26 20:35 C00L: you following vocals or sounds?
2016-09-26 20:35 C00L: vocals yea?
2016-09-26 20:35 Frostwich: im following vocals mostly
2016-09-26 20:35 C00L: right ok
2016-09-26 20:35 Frostwich: but sounds when they are a strong sound in the music
2016-09-26 20:36 Frostwich: mostly vocals
2016-09-26 20:36 C00L: 00:17:613 (4) -
2016-09-26 20:36 C00L: so like
2016-09-26 20:36 C00L: this imo is stronger folowing the sounds
2016-09-26 20:36 C00L: 00:18:291 (1,2) -
2016-09-26 20:36 C00L: like you done here
2016-09-26 20:36 C00L: but thats kinda
2016-09-26 20:36 C00L: a thing
2016-09-26 20:36 C00L: since thats why i asked
2016-09-26 20:37 Frostwich: hmm
2016-09-26 20:37 C00L: since then it follows vocals
2016-09-26 20:37 Frostwich: ok
2016-09-26 20:37 C00L: my thing may be bias doe since i dont map to vocals that often xd
2016-09-26 20:37 C00L: nice diffs btw
2016-09-26 20:37 C00L: visually i like them
2016-09-26 20:38 Frostwich: thank you
2016-09-26 20:39 C00L: break thing aaaaaaa
2016-09-26 20:39 Frostwich: i fixed it
2016-09-26 20:39 Frostwich: just didnt uplaod map yet
2016-09-26 20:39 C00L: 00:56:570 (5,1) - slight slight fix you could do on the blanket
2016-09-26 20:39 C00L: http://osu.ppy.sh/ss/6187762
2016-09-26 20:40 C00L: good diffs
2016-09-26 20:40 C00L: cant find anything that bad
2016-09-26 20:40 C00L: \:D/
2016-09-26 20:40 C00L: ill check general stuff too
2016-09-26 20:40 C00L: sec
2016-09-26 20:40 Frostwich: thank you ;3
2016-09-26 20:40 Frostwich: do u want kds
2016-09-26 20:41 C00L: you have some
2016-09-26 20:41 C00L: unused
2016-09-26 20:41 C00L: image files
2016-09-26 20:41 Frostwich: i know
2016-09-26 20:41 C00L: tag incosistencies
2016-09-26 20:41 Frostwich: im gonna delete them
2016-09-26 20:41 C00L: no sorry
2016-09-26 20:41 C00L: nvm
2016-09-26 20:42 C00L: apart from that
2016-09-26 20:42 C00L: you need to delete them doe since its unrankable xd
2016-09-26 20:42 C00L: but apart form that
2016-09-26 20:42 C00L: nice diffs :D
Oreon
From #modhelp (awhile ago and forgot :cry: )

Nao's Ultra Beginner
00:18:291 (2) - move the third red slider point closer to the slider tick, or directly on it rather
00:35:918 (1) - 1st red slider point doesn't match the beat (i assume you use them to match the beat)
00:52:164 (1) - move the second red slider point closer to the slider tick, or directly on it rather
01:08:435 (1) - maybe add more red slider points between 3rd and 4th

Easy
00:35:240 (4,5) - curve this more
00:37:274 (3) - not a fan of the position
00:37:613 (4) - curve more
01:01:655 (2) - lower red slider point a little so 01:00:299 (1) overlaps better

Normal
00:46:088 (1,2) - straighten this
01:11:147 (1,2) - ^
01:21:994 (1) - shorten this to white tick
01:22:672 (1) - add a slider here and end it on the next white tick
01:23:011 (2) - remove this

Fenza's Advanced
00:07:105 (1,2,3,4) - i don't like the change in pattern; use the same pattern before and after this
00:25:579 (3,4) - spacing error
00:44:054 (1,2,1,2,1,2,1,2) - is a pattern like this even rankable? if it is, holy shit (just wanted to point that out)
00:53:519 (1) - fix blanket
00:53:180 (4) - have this blanket 00:54:367 (2) . it's not gonna be visible but it looks more appealing in editor ¯\_(ツ)_/¯
00:56:231 (1) - fix blanket
01:16:570 (1) - ^
01:19:282 (1) - ^
01:20:808 (2) - ^

Hard
00:16:257 (4) - fix blanket
00:20:325 (3) - ^
00:45:749 (3,1) - not sure how i feel about this...
01:01:655 (1) - might be hard to read when 01:00:977 (3) is covering it completely
01:19:791 (2) - why didnt you overlap this with 01:20:299 (3) . If its about the space, im sure you couldve just done some tweaking to make it fit

Yuzuriha's Insane
00:17:613 (3) - curve this more
only thing i can list.
the things i dont want to list are majority of the overlaps.
its mostly from the jumps, but there are still some annoying overlaps with the note-to-slider parts


HB's Extra
00:46:427 (7) - lower this more so the follow points match
01:08:265 (3) - increase ds. might be too confusing
01:16:062 (5,6,7,8,9,10,1) - EW WHAT IS THIS PUTRID STREAM???

was hesitating on whether or not i should've modded Aru's gay diff :P
Nao Tomori
@cl9n

1st thing : ye
2nd thing : it follows that guitar thingy thats super loud and obnoxious tbh
other stuff: done.
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Topic Starter
zhuxiaoyan

Cl9n wrote:

From #modhelp (awhile ago and forgot :cry: )

Nao's Ultra Beginner
00:18:291 (2) - move the third red slider point closer to the slider tick, or directly on it rather
00:35:918 (1) - 1st red slider point doesn't match the beat (i assume you use them to match the beat)
00:52:164 (1) - move the second red slider point closer to the slider tick, or directly on it rather
01:08:435 (1) - maybe add more red slider points between 3rd and 4th

Easy
00:35:240 (4,5) - curve this more thats not even a slider
00:37:274 (3) - not a fan of the position me neither, but i got stuck in the corner.
00:37:613 (4) - curve more trying to blanket 1
01:01:655 (2) - lower red slider point a little so 01:00:299 (1) overlaps better ok

Normal
00:46:088 (1,2) - straighten this no thank you
01:11:147 (1,2) - ^ no thank you
01:21:994 (1) - shorten this to white tick there is a kick on the red tick
01:22:672 (1) - add a slider here and end it on the next white tick i think circle is fine
01:23:011 (2) - remove this ^

Fenza's Advanced
00:07:105 (1,2,3,4) - i don't like the change in pattern; use the same pattern before and after this
00:25:579 (3,4) - spacing error
00:44:054 (1,2,1,2,1,2,1,2) - is a pattern like this even rankable? if it is, holy shit (just wanted to point that out)
00:53:519 (1) - fix blanket
00:53:180 (4) - have this blanket 00:54:367 (2) . it's not gonna be visible but it looks more appealing in editor ¯\_(ツ)_/¯
00:56:231 (1) - fix blanket
01:16:570 (1) - ^
01:19:282 (1) - ^
01:20:808 (2) - ^

Hard
00:16:257 (4) - fix blanket k
00:20:325 (3) - ^ k
00:45:749 (3,1) - not sure how i feel about this... i feel great
01:01:655 (1) - might be hard to read when 01:00:977 (3) is covering it completely good point
01:19:791 (2) - why didnt you overlap this with 01:20:299 (3) . If its about the space, im sure you couldve just done some tweaking to make it fit just didnt want to

HB's Extra
00:46:427 (7) - lower this more so the follow points match
01:08:265 (3) - increase ds. might be too confusing
01:16:062 (5,6,7,8,9,10,1) - EW WHAT IS THIS PUTRID STREAM???

was hesitating on whether or not i should've modded Aru's gay diff :P
-Yuzuriha

Cl9n wrote:

From #modhelp (awhile ago and forgot :cry: )

Yuzuriha's Insane
00:17:613 (3) - curve this more
only thing i can list.
the things i dont want to list are majority of the overlaps.
its mostly from the jumps, but there are still some annoying overlaps with the note-to-slider parts

fix


was hesitating on whether or not i should've modded Aru's gay diff :P



Nelka714 wrote:

hi there

General

  1. mod assist said that these files are unused? http://puu.sh/rmUuV/9aba2cf2ff.png
  2. Normal has higher HP and OD than Advanced one (4 v 3) . either swap them/others.

Yuzuhira's Insane

  1. 00:11:512 - has 2 timings with different volume. please readjust them.
  2. 00:39:986 (1,2,3,4,5,6,7) - kinda doesn't feel comfortable with the rhythm 'cause i thought the rhythm would be same as 00:38:630 (1,2,3,4,5,6,7) - because of the same sound.
  3. 01:07:757 (3,4,5) - dunno, but maybe nc 3?

no fix sorry

i think that's all
i hope this helps a bit

gd↓
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311,324,25410,1,8,0:0:0:0:
433,247,25579,1,0,0:0:0:0:
384,110,25749,1,0,0:0:0:0:
292,221,25918,1,0,0:0:0:0:
408,134,26088,1,8,0:0:0:0:
271,88,26257,1,0,0:0:0:0:
206,217,26427,6,0,B|152:202|152:202|83:233|38:165,1,170,0|8,0:0|0:0,0:0:0:0:
152,282,26935,1,2,0:3:0:0:
143,293,27020,1,2,0:3:0:0:
133,304,27105,1,2,0:3:0:0:
117,132,27274,1,8,0:2:0:0:
261,130,27444,2,0,P|305:153|335:187,1,85,8|0,0:0|0:0,0:0:0:0:
271,354,27783,6,0,P|275:301|273:259,1,85,4|0,0:0|0:0,0:0:0:0:
222,133,28122,1,8,0:0:0:0:
360,93,28291,1,0,0:0:0:0:
198,91,28461,2,0,L|204:194,1,85,0|0,0:0|0:0,0:0:0:0:
326,251,28800,1,8,0:0:0:0:
462,206,28969,1,0,0:0:0:0:
392,78,29139,6,0,P|343:100|303:121,1,85,0|0,0:0|0:0,0:0:0:0:
249,287,29478,2,0,P|298:265|338:244,1,85,8|0,0:0|0:0,0:0:0:0:
191,153,29817,1,0,0:0:0:0:
35,212,29986,1,0,0:0:0:0:
169,313,30156,2,0,P|172:216|171:158,1,127.5,8|0,0:0|0:0,0:0:0:0:
191,153,30495,6,0,P|190:98|186:64,1,85,0|0,0:0|0:0,0:0:0:0:
442,185,30834,1,8,0:0:0:0:
324,267,31003,1,0,0:0:0:0:
318,122,31173,1,0,0:0:0:0:
372,302,31342,2,0,P|312:292|273:291,1,85,0|8,0:0|0:0,0:0:0:0:
205,171,31681,1,0,0:0:0:0:
238,353,31850,6,0,P|288:291|297:193,2,170,0|8|0,0:0|0:0|0:0,0:0:0:0:
102,233,32698,1,0,0:0:0:0:
102,233,32783,1,0,0:0:0:0:
102,233,32867,1,8,0:0:0:0:
217,95,33037,1,0,0:0:0:0:
247,104,33122,1,0,0:0:0:0:
274,113,33206,6,0,B|403:108|403:108|339:89,1,170,6|8,0:0|0:0,0:0:0:0:
226,195,33715,2,0,L|332:193,1,85,0|2,0:0|0:0,0:0:0:0:
195,281,34054,1,2,0:0:0:0:
156,142,34223,1,8,0:0:0:0:
283,274,34393,1,0,0:0:0:0:
126,221,34562,6,0,P|143:167|162:132,1,85,2|0,0:0|0:0,0:0:0:0:
65,287,34901,2,0,P|113:307|151:304,1,85,8|2,0:0|0:0,0:0:0:0:
380,233,35240,1,2,0:0:0:0:
235,221,35410,1,2,0:0:0:0:
360,150,35579,1,8,0:0:0:0:
302,283,35749,1,0,0:0:0:0:
291,294,35834,1,0,0:0:0:0:
279,305,35918,6,0,P|331:296|465:310,1,170,6|8,0:0|0:0,0:0:0:0:
381,111,36427,1,0,0:0:0:0:
370,268,36596,1,2,0:0:0:0:
466,159,36766,1,2,0:0:0:0:
301,67,36935,2,0,P|290:124|303:158,1,85,8|0,0:0|0:0,0:0:0:0:
150,181,37274,6,0,B|137:198|115:209|115:209|182:190|253:211,1,170,2|8,0:0|0:0,0:0:0:0:
365,311,37783,1,0,0:0:0:0:
224,293,37952,2,0,P|159:288|119:302,1,85,2|2,0:0|0:0,0:0:0:0:
320,231,38291,2,0,P|385:236|425:222,1,85,8|0,0:0|0:0,0:0:0:0:
248,49,38630,5,14,0:0:0:0:
232,193,38800,1,0,0:0:0:0:
323,81,38969,1,8,0:0:0:0:
178,93,39139,1,0,0:0:0:0:
358,127,39308,2,0,P|357:80|354:21,1,85,10|0,0:0|0:0,0:0:0:0:
204,218,39647,1,8,0:0:0:0:
345,249,39817,1,0,0:0:0:0:
203,300,39986,6,0,P|155:286|125:249,1,85,10|0,0:0|0:0,0:0:0:0:
201,57,40325,1,8,0:0:0:0:
273,182,40495,1,0,0:0:0:0:
131,156,40664,1,10,0:0:0:0:
275,149,40834,1,0,0:0:0:0:
135,184,41003,1,8,0:0:0:0:
201,57,41173,1,0,0:0:0:0:
228,231,41342,6,0,P|271:248|366:186,1,170,6|8,0:0|0:0,0:0:0:0:
301,55,41850,1,0,0:0:0:0:
199,157,42020,2,0,B|228:231|228:231|191:247|172:313,1,170,10|8,0:0|0:0,0:0:0:0:
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120,112,42698,6,0,P|158:77|270:102,1,170,10|8,0:0|0:0,0:0:0:0:
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199,157,43376,2,0,B|254:172|254:172|311:162|311:162|379:184,1,170,10|8,0:0|0:0,0:0:0:0:
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363,178,44054,5,14,0:0:0:0:
246,262,44223,1,0,0:0:0:0:
384,303,44393,1,10,0:0:0:0:
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286,201,44732,1,10,0:0:0:0:
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272,168,45071,1,10,0:0:0:0:
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334,88,45410,5,10,0:0:0:0:
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371,272,46257,1,8,0:0:0:0:
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202,216,50325,1,0,0:0:0:0:
307,114,50495,2,0,P|341:118|390:136,1,63.7500024318696,0|0,0:0|0:0,0:0:0:0:
222,133,50834,5,0,1:0:0:0:
49,51,51003,1,0,1:0:0:0:
101,245,51512,6,0,B|159:294|216:252|216:252|266:259|266:259|324:247,1,223.125008511544,8|0,0:2|0:0,0:0:0:0:
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163,186,52672,1,0,0:0:0:0:
340,163,52841,2,0,P|287:154|250:137,1,85,2|2,0:0|0:0,0:0:0:0:
162,38,53180,1,8,0:0:0:0:
258,141,53350,1,0,0:0:0:0:
81,50,53519,6,0,P|166:39|281:48,1,170,2|8,0:0|0:0,0:0:0:0:
146,179,54028,1,0,0:0:0:0:
264,299,54197,2,0,P|248:241|233:208,1,85,2|2,0:0|0:0,0:0:0:0:
249,42,54536,1,8,0:0:0:0:
146,179,54706,1,0,0:0:0:0:
311,142,54875,6,0,B|438:171|438:171|381:182,1,170,6|8,0:0|0:0,0:0:0:0:
230,211,55384,1,0,0:0:0:0:
398,262,55553,2,0,P|402:204|396:166,1,85,2|2,0:0|0:0,0:0:0:0:
223,94,55892,1,8,0:0:0:0:
315,215,56062,1,0,0:0:0:0:
273,22,56231,6,0,P|255:101|243:208,1,170,2|8,0:0|0:0,0:0:0:0:
191,319,56740,1,0,0:0:0:0:
77,162,56909,2,0,P|114:163|175:183,1,85,2|2,0:0|0:0,0:0:0:0:
278,298,57248,1,8,0:0:0:0:
115,348,57418,1,0,0:0:0:0:
238,232,57587,6,0,P|295:223|346:334,1,170,6|8,0:0|0:0,0:0:0:0:
481,174,58096,2,0,P|423:181|373:197,1,85,0|2,0:0|0:0,0:0:0:0:
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43,139,59282,1,8,0:0:0:0:
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283,331,59960,2,0,P|284:263|270:222,1,85,8|0,0:0|0:0,0:0:0:0:
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112,195,64028,1,8,0:0:0:0:
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412,91,64875,1,0,0:0:0:0:
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465,221,65384,1,8,0:0:0:0:
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340,173,66740,1,8,0:0:0:0:
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216,334,67079,6,0,P|280:341|362:260,1,170,2|0,0:0|0:0,0:0:0:0:
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450,112,68265,1,8,0:3:0:0:
295,40,68435,6,0,P|283:111|282:217,1,170,4|2,0:0|0:0,0:0:0:0:
399,177,68943,1,0,0:0:0:0:
284,122,69113,1,0,0:0:0:0:
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382,46,69621,1,0,0:0:0:0:
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269,318,70469,1,0,0:0:0:0:
415,272,70638,1,0,0:0:0:0:
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247,348,71062,1,0,0:0:0:0:
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240,41,72333,1,0,0:0:0:0:
189,207,72502,5,0,0:0:0:0:
350,151,72672,2,0,P|292:130|244:127,1,85,0|2,0:0|0:0,0:0:0:0:
231,302,73011,1,8,0:3:0:0:
252,316,73096,1,0,0:0:0:0:
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354,123,73519,1,2,0:0:0:0:
480,217,73689,1,0,0:0:0:0:
324,77,73858,6,0,L|331:196,1,85,4|0,0:0|0:0,0:0:0:0:
414,263,74197,1,8,0:0:0:0:
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80,246,74791,1,8,0:3:0:0:
76,212,74875,1,8,0:3:0:0:
83,178,74960,1,8,0:3:0:0:
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351,188,75469,1,8,0:0:0:0:
351,188,75553,1,8,0:0:0:0:
232,352,75723,2,0,P|231:293|237:256,1,85,4|8,0:0|0:3,0:0:0:0:
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154,262,76231,1,8,0:0:0:0:
120,257,76316,1,8,0:0:0:0:
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61,221,76486,1,8,0:0:0:0:
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261,136,77333,1,8,0:0:0:0:
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306,66,79113,1,12,0:0:0:0:
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436,275,79621,1,8,0:0:0:0:
293,248,79791,2,0,P|250:268|200:277,1,85,8|0,0:0|0:0,0:0:0:0:
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223,94,80808,6,0,P|221:172|236:205,1,85,8|0,0:0|0:0,0:0:0:0:
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150,312,81655,1,8,0:3:0:0:
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315,56,83858,1,0,0:0:0:0:
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256,192,84791,12,0,90130,0:0:0:0:
Sotarks
i'll finish my diff one day i swear!
Topic Starter
zhuxiaoyan

Sotarks wrote:

i'll finish my diff one day i swear!

ook
Mir
Forced to from #modhelp. I don't trust my modding capabilities so take what I say with a grain of salt. Also I apologize if I come across as blunt or rude, it isn't my intention.

No color means "just saying." Purple is preference, orange means strong suggestion, red means should fix.

Easy
Lots of overlaps, but I understand if they're part of your style for this difficulty.

00:18:969 (3,1) - Overlap. Could be avoided by moving 00:18:969 (3) - upwards and reversing the curvature of 00:18:291 (2,3) - (basically make them the opposite curve).

00:32:528 (3) - Really nitpicky but could move this slightly to the right for a more consistent curve.

00:39:647 (2,3) - Another overlap. Could be avoided by curving/bending 00:39:986 (3) - and moving it left. 00:39:647 (2) - then gets more space. If you do decide to remove the overlap you might have to also move 00:41:003 (4) - down slightly.

00:54:197 (4,1) - Another overlap. Could be avoided by doing something like this (hastilyputtogetherdisgraceofaslider): https://puu.sh/rq0Sh/97754dce85.png. I understand if it doesn't look appealing, but the other option is to do something like this: https://puu.sh/rq12m/521a0bf8ab.mp4 which would move everything more to the left.

01:05:723 (1) - You could continue mapping the drums here, this slider takes out a lot of the song. I suggest removing it.

01:12:502 (1,1) - Another overlap, could be avoided by moving 01:13:858 (1) - left. If you intend on keeping it, fix this: https://puu.sh/rq1vE/7fc65d3a10.png.

01:15:214 (2,1) - Another overlap. You could just move 01:16:570 (1) - to the right slightly and fix it.

01:18:604 (3,1) - Again, overlap. If you take the point above you'll probably have fixed it anyways. In case you haven't and still want to fix it, doing something like this might help: https://puu.sh/rq1K0/2f06e81a16.mp4

01:24:706 (1) - I probably wouldn't start a spinner on a strong note, perhaps place a circle and start the spinner on the next white tick?

Normal
00:38:630 (1) - There is plenty of space in the song to map more here, this slider just seems like it's taking away unnecessary beats.

00:52:841 (2,3,1) - HNGH. I don't know about this. Firstly, overlap. Secondly the end of the slider is wayyy down on the map. Almost on the edge. Personally I wouldn't map it that low. It might cause problems for newbie mouse players, I know I had issues moving the mouse down that low when I first started osu!

01:21:994 (1) - Either lengthen this to the next white tick and follow the vocals, or shorten it to the previous white tick and follow the drums. It plays weird, it sounds weird. I get that there's a kick there, but if you want to map the kick, don't map it on the end of a slider, do it on the beginning of it.

Other than that, the map is pretty good. I understand the use of overlaps so I'm not going to waste your time talking about them.

Hard
00:17:783 (5,1) - A blanket would clutter the map less than an overlap would here. I would blanket this.

00:20:664 (4,1) - Another overlap that could be blanketed.

00:29:139 (1,2) - These look weird. You could probably switch them around so that they interlock like a puzzle.

00:32:528 (2,3,4,1,2,1) - This entire section for me was unreadable on the first play. Remove the NC on 00:33:037 (1) - and move 00:32:698 (3) - to the opposite side. Much easier for me and probably other players to read.

00:41:003 (4) - Feels like it should be hitcircles, not a slider.

00:45:749 (3) - Breaks distance spacing despite having the same intensity as the notes before and after it. I would suggest resnapping it to the same DS as 00:45:410 (1,2,4) -

00:58:774 (1) - I would rather this be a blanket than an overlap.

01:01:655 (1) - This is not an easy reverse arrow to see. The slider head already hides 1/3 of it, on top of that it's stacked underneath a slider.

01:10:130 (2,3) - Would rather a blanket than overlap.

01:15:469 (2) - Might be easier to play if this were two hitcircles stacked underneath the slider end of 01:15:214 (1) -

01:19:282 (1,2) - Overlap, 01:19:791 (2,3) - no overlap. Choose one, to me it looks weird.

01:21:655 (6,1) - Blanket > overlap.

Again, a lot of overlaps. I can see where you're going with them, but I personally dislike them because they clutter the map. It's up to you if you want to keep them.
Topic Starter
zhuxiaoyan

Miryle wrote:

Forced to from #modhelp. I don't trust my modding capabilities so take what I say with a grain of salt. Also I apologize if I come across as blunt or rude, it isn't my intention.

No color means "just saying." Purple is preference, orange means strong suggestion, red means should fix.

Easy
Lots of overlaps, but I understand if they're part of your style for this difficulty.

00:18:969 (3,1) - Overlap. Could be avoided by moving 00:18:969 (3) - upwards and reversing the curvature of 00:18:291 (2,3) - (basically make them the opposite curve).

00:32:528 (3) - Really nitpicky but could move this slightly to the right for a more consistent curve. ok

00:39:647 (2,3) - Another overlap. Could be avoided by curving/bending 00:39:986 (3) - and moving it left. 00:39:647 (2) - then gets more space. If you do decide to remove the overlap you might have to also move 00:41:003 (4) - down slightly.

00:54:197 (4,1) - Another overlap. Could be avoided by doing something like this (hastilyputtogetherdisgraceofaslider): https://puu.sh/rq0Sh/97754dce85.png. I understand if it doesn't look appealing, but the other option is to do something like this: https://puu.sh/rq12m/521a0bf8ab.mp4 which would move everything more to the left.

01:05:723 (1) - You could continue mapping the drums here, this slider takes out a lot of the song. I suggest removing it. called mapping to vocals

01:12:502 (1,1) - Another overlap, could be avoided by moving 01:13:858 (1) - left. If you intend on keeping it, fix this: https://puu.sh/rq1vE/7fc65d3a10.png.

01:15:214 (2,1) - Another overlap. You could just move 01:16:570 (1) - to the right slightly and fix it.

01:18:604 (3,1) - Again, overlap. If you take the point above you'll probably have fixed it anyways. In case you haven't and still want to fix it, doing something like this might help: https://puu.sh/rq1K0/2f06e81a16.mp4

01:24:706 (1) - I probably wouldn't start a spinner on a strong note, perhaps place a circle and start the spinner on the next white tick? ok

Normal
00:38:630 (1) - There is plenty of space in the song to map more here, this slider just seems like it's taking away unnecessary beats. mapping to the guitar

00:52:841 (2,3,1) - HNGH. I don't know about this. Firstly, overlap. Secondly the end of the slider is wayyy down on the map. Almost on the edge. Personally I wouldn't map it that low. It might cause problems for newbie mouse players, I know I had issues moving the mouse down that low when I first started osu! i may change but i think it's fine for now because it's not off the screen

01:21:994 (1) - Either lengthen this to the next white tick and follow the vocals, or shorten it to the previous white tick and follow the drums. It plays weird, it sounds weird. I get that there's a kick there, but if you want to map the kick, don't map it on the end of a slider, do it on the beginning of it. no thank you, there's nothing wrong with mapping a kick at the end of the slider.

Other than that, the map is pretty good. I understand the use of overlaps so I'm not going to waste your time talking about them.

Hard
00:17:783 (5,1) - A blanket would clutter the map less than an overlap would here. I would blanket this.

00:20:664 (4,1) - Another overlap that could be blanketed.

00:29:139 (1,2) - These look weird. You could probably switch them around so that they interlock like a puzzle.

00:32:528 (2,3,4,1,2,1) - This entire section for me was unreadable on the first play. Remove the NC on 00:33:037 (1) - and move 00:32:698 (3) - to the opposite side. Much easier for me and probably other players to read. i think it's perfectly fine, you're just repeating the same movement. and i'm not removing nc.

00:41:003 (4) - Feels like it should be hitcircles, not a slider. nah

00:45:749 (3) - Breaks distance spacing despite having the same intensity as the notes before and after it. I would suggest resnapping it to the same DS as 00:45:410 (1,2,4) - dude, that whole section is raising in intensity. a little jump wouldn't hurt?

00:58:774 (1) - I would rather this be a blanket than an overlap.

01:01:655 (1) - This is not an easy reverse arrow to see. The slider head already hides 1/3 of it, on top of that it's stacked underneath a slider. i think its alright

01:10:130 (2,3) - Would rather a blanket than overlap.

01:15:469 (2) - Might be easier to play if this were two hitcircles stacked underneath the slider end of 01:15:214 (1) - no, it would really be harder to play. people are not used to tapping that 1/4 right after a 1/2 slider, so might as well add a slider to fit the rhythm

01:19:282 (1,2) - Overlap, 01:19:791 (2,3) - no overlap. Choose one, to me it looks weird.

01:21:655 (6,1) - Blanket > overlap.

Again, a lot of overlaps. I can see where you're going with them, but I personally dislike them because they clutter the map. It's up to you if you want to keep them.
yeah, i'm keeping all the overlaps unless they greatly hinder playability
Mir

Frostwich wrote:

Miryle wrote:

00:45:749 (3) - Breaks distance spacing despite having the same intensity as the notes before and after it. I would suggest resnapping it to the same DS as 00:45:410 (1,2,4) - dude, that whole section is raising in intensity. a little jump wouldn't hurt?
Normally I would say no it wouldn't hurt, but you made 00:46:088 (1,2) - the same distance spacing. It feels off to have a jump in the middle of it and then have it less intense for the rest of that part. If you wanna keep the jump, maybe space 00:46:427 (2) - out more. Also I meant intensity in relation to the spacing of the notes, not the song, sorry.
Topic Starter
zhuxiaoyan

Miryle wrote:

Normally I would say no it wouldn't hurt, but you made 00:46:088 (1,2) - the same distance spacing. It feels off to have a jump in the middle of it and then have it less intense for the rest of that part. If you wanna keep the jump, maybe space 00:46:427 (2) - out more. Also I meant intensity in relation to the spacing of the notes, not the song, sorry.
ohh, i usually follow intensity through the song, and that whole particular part was pretty intense
Sotarks
ok xd
xd
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Topic Starter
zhuxiaoyan

Sotarks wrote:

ok xd
xd
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Version:Sotarks' Holy Shit it's the Ultimate 4 DIMENSIONSZ Tragic Lov Gonkanau
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Tags:yanaginagi ryo Today Is A Beautiful Day 週刊ヤングジャンプ Aoharu Weekly Young Jump cut version
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187,163,78943,2,0,L|259:158,1,52.3250009980202,8|8,3:0|3:0,3:0:0:0:
316,211,79113,2,0,L|368:214,1,52.3250009980202,8|8,0:0|3:0,0:0:0:0:
438,131,79282,54,0,L|458:352,1,209.300003992081,4|8,1:0|0:0,0:0:0:0:
200,90,79791,2,0,B|184:158|184:158|195:231|195:231|180:311,1,209.300003992081,4|8,1:0|0:0,0:0:0:0:
340,118,80299,2,0,P|368:59|279:94,1,209.300003992081,4|8,1:0|0:0,0:0:0:0:
182,295,80808,2,0,P|107:336|116:252,1,209.300003992081,4|8,1:0|0:0,0:0:0:0:
256,191,81316,2,0,P|319:195|364:222,1,104.65000199604,0|0,1:0|0:0,0:0:0:0:
493,304,81655,2,0,P|430:308|385:335,1,104.65000199604,8|0,3:0|0:0,0:0:0:0:
437,39,81994,6,0,B|470:92|470:92|432:238,1,209.300003992081,0|8,1:0|0:0,0:0:0:0:
389,108,82502,2,0,P|317:92|274:97,1,104.65000199604,0|0,1:0|0:0,0:0:0:0:
177,159,82841,1,0,1:0:0:0:
15,91,83011,2,0,P|87:75|130:80,1,104.65000199604,8|0,0:0|0:0,0:0:0:0:
225,232,83350,53,0,1:0:0:0:
251,48,83519,2,0,L|264:166,1,104.65000199604,8|0,0:0|0:0,0:0:0:0:
183,306,83858,1,8,3:0:0:0:
183,306,83943,1,8,3:0:0:0:
183,306,84028,2,0,P|235:316|253:317,1,52.3250009980202,4|4,3:0|3:0,3:0:0:0:
320,269,84197,2,0,P|345:272|371:278,1,52.3250009980202,4|4,3:0|3:0,3:0:0:0:
442,342,84367,2,0,P|462:288|456:178,1,156.975002994061,0|0,1:0|0:0,0:0:0:0:
405,124,84706,5,4,1:0:0:0:
256,192,84791,12,0,86231,0:0:0:0:
136,93,87418,6,0,L|195:98,1,54.5999983337403,0|0,1:0|0:0,0:0:0:0:
271,149,87757,2,0,L|325:144,1,54.5999983337403,0|0,1:0|0:0,0:0:0:0:
430,64,88096,2,0,L|441:131,1,54.5999983337403,0|0,1:0|3:0,0:0:0:0:
444,141,88350,1,0,3:0:0:0:
447,165,88435,1,0,1:0:0:0:
353,73,88604,1,0,0:0:0:0:
303,213,88774,6,0,L|292:252,2,27.2999991668701,0|0|0,3:0|3:0|3:0,0:0:0:0:
265,122,89113,1,0,1:0:0:0:
226,219,89282,2,0,P|170:228|162:228,1,54.5999983337403,2|0,3:0|1:0,0:0:0:0:
107,152,89621,1,2,3:0:0:0:
81,273,89791,2,0,L|67:344,1,54.5999983337403,0|2,1:0|3:0,0:0:0:0:
123,72,90130,5,0,1:0:0:0:
yay
Mekki
IRC
20:10 MkGuh: k
20:11 Frostwich: yey
20:11 MkGuh: you have many diffs
20:11 MkGuh: wont mod everything ofc cuz your mapset is bad (??
20:11 MkGuh: XD
20:11 MkGuh: dude
20:11 MkGuh: no one needs a ultra beginner diff
20:12 MkGuh: a diff with just 17 objects
20:12 Frostwich: xd
20:12 Frostwich: that wasnt my idea
20:12 MkGuh: wont change nothing LOL
20:12 MkGuh: a lot of mapsets got disqualfiied by that already
20:12 MkGuh: and the BNs even got kicked
20:12 Frostwich: wait realyl
20:12 MkGuh: idk if you saw it
20:12 Frostwich: really
20:12 Frostwich: are you serious
20:12 MkGuh: yes LOL
20:12 MkGuh: how do you think Krfawy and Nya-
20:12 MkGuh: got kicked
20:12 Frostwich: because nya is a bad mapper
20:12 MkGuh: they ranked a mapset that had ultra beginner diff with like 20 objects super low sv
20:12 MkGuh: and they got kicked
20:12 Frostwich: wiw
20:12 Frostwich: that sounds dumb
20:13 MkGuh: being a bad mapper =/= making good mods
20:13 MkGuh: you can be bad mapper but you can mod well wut
20:13 MkGuh: anyways I wont mod that ultra beginner lol
20:13 MkGuh: and I recommend you removing it
20:13 Frostwich: ok
20:14 MkGuh: you can ask ppl in mod help
20:14 MkGuh: if you want
20:14 Frostwich: ok
20:14 Frostwich: id rather do that
20:14 Frostwich: first
20:14 Frostwich: than just deleting diff
20:14 MkGuh: yes
20:14 MkGuh: ask QATs
20:14 MkGuh: it is just useless and bad ;w;
20:15 MkGuh: 01:24:875 (1) - finish this spinner in the downbeat pls
20:15 MkGuh: on easy diff
20:15 Frostwich: ok
20:16 MkGuh: 01:12:502 (1) - remove this NC it is not following your default of 2 stanzas
20:16 Frostwich: ok
20:16 MkGuh: 01:23:350 (1) - this one too
20:16 Frostwich: ok
20:17 MkGuh: your easy diff is actually pretty fine
20:17 Frostwich: ok
20:22 Frostwich: anything else?
20:23 MkGuh: wait!
20:23 MkGuh: I'll go
20:23 MkGuh: to other diffs
20:23 MkGuh: soon
20:23 MkGuh: just wait a bit
20:23 Frostwich: aa ok
20:33 MkGuh: why you didnt use
20:33 MkGuh: the same combo colours
20:33 MkGuh: of sotarks diff
20:33 MkGuh: seems better
20:33 MkGuh: btw
20:33 MkGuh: tags are wrong in sotarks diff
20:33 Frostwich: because sotarks is mentally special
20:33 Frostwich: again?
20:34 Frostwich: ill fix
20:34 Frostwich: thanks for telling
20:34 MkGuh: tell yuzuhira
20:34 MkGuh: http://puu.sh/rtqvP/ba2379f882.png
20:34 MkGuh: to fix that
20:34 MkGuh: the volume should be the same
20:34 MkGuh: in the red and green point
20:34 Frostwich: alrighty
20:34 MkGuh: when they are stacked
20:35 MkGuh: tbh
20:35 MkGuh: i can post that later
20:35 MkGuh: no worries
20:40 *MkGuh is editing [https://osu.ppy.sh/b/1073013 supercell - Hero [Normal]]
20:40 Frostwich: alright
20:40 MkGuh: 01:06:740 (3) - i'd add a note here so it wouldn't feel so empty and it would flow better with (4) as there wouldnt be that gap
20:41 MkGuh: 01:23:011 (2) - you could put this note above the slider not down as the flow feels too tight imo
20:42 MkGuh: http://puu.sh/rtqTo/11d5d8222b.jpg
20:42 Frostwich: ah ok
20:43 MkGuh: 01:00:977 (2) - why dont you try to make this note a slider so it avoid that gap and also fill the empty clap
20:44 MkGuh: 01:10:469 (5) - i understand you are following the guitar but i still think it would be better if you make this slider 1/1
20:46 Frostwich: alrighty
20:46 Frostwich: should i add something 01:10:469 (5) -
20:46 Frostwich: because it feels empty without something there
20:46 Frostwich: i think following the guitar on that part would be much better
20:46 MkGuh: well it is up to you
20:46 MkGuh: but since you are mainly following vocals
20:46 MkGuh: it would be better if you short the slider and add a note then
20:47 *MkGuh is editing [https://osu.ppy.sh/b/1073010 supercell - Hero [Hard]]
20:48 MkGuh: 00:32:528 (2,3,4,5,6) - this pattern feels a bit confuse to read as the stream is stacked under a note so it can feels kinda hard to know that it is a stream
20:48 MkGuh: even with that NC
20:48 Frostwich: yeah a lot of people have been complaining about that
20:48 Frostwich: i guess it's a good idea to change
20:48 MkGuh: yes
20:49 MkGuh: just move it to some place else
20:49 MkGuh: shouldnt be hard
20:49 MkGuh: actualyl it is a nice diff
20:49 MkGuh: I have nothing else to say
20:49 MkGuh: I am lazy too
20:49 MkGuh: :3
20:49 MkGuh: will post the irc
20:49 Frostwich: wot
20:49 Frostwich: xd
20:49 Frostwich: well thanks dood

Yuzuhira:

http://puu.sh/rtqvP/ba2379f882.png you have to fix that as it is unrankable, those lines has to have the same volume.
Nao Tomori
in order to not get this map nuked and myself / frost silenced or punished my diff will be deleted shortly :( sorry to all the modders who put in lots of hard work on my diff! hopefully some day the stigma against super hard diffs will be lifted and i would be able to return to the true form of mapping.
Topic Starter
zhuxiaoyan

Nao Tomori wrote:

in order to not get this map nuked and myself / frost silenced or punished my diff will be deleted shortly :( sorry to all the modders who put in lots of hard work on my diff! hopefully some day the stigma against super hard diffs will be lifted and i would be able to return to the true form of mapping.
press F to pay respects to ultra beginner
Kaitjuh
free mod bc im incapable of saying no to people

why am i doing this its 2AM atm lololol

SB

  1. 22768.png is not used

Easy

  1. 01:24:875 (1) - shorten to downbeat.

Normal

  1. 01:06:740 - missed the drums here, would recommend mapping that since you bothered to map the drum 01:07:079 (3) - instead of the vocal at 01:06:909 - .

Fenza's Advanced

  1. 00:08:970 (2,3) - no real reason to space this further than you did before. There's no change in intensity and the sound is still the same.
  2. 00:12:867 (1,2) - this is also a no go in Advanced tbh. 1/4 like the previous beats but spaced much farther making this awkward to read and play imo. In diffs like Advanced you should stick to DS a little more unlike Hard diffs.
  3. 00:32:867 (3,1) - might be a too large of a jump, consider nerfing it.
  4. 00:41:342 (1,1,1,1) - not a big fan of this pattern. You're in a part where the music starts to build up so you could incorporate patterns that could properly respresent that like 1/4 sliders. Not only do the repeating sliders feel slightly unexpected bc they repeat twice, they do not build up the map's intensity at all because they are the exact same objects with just higher volume and they incorporate no movement at all, which is why these don't fit the song.
  5. 00:44:054 (1,2,1,2,1,2,1,2,1,2,3,4) - straight up clicking 12 times in a row is not fun to play imo. Also the movement is very awkward because it's segmented and not supported by the constant increase in intensity in the music.
  6. 00:46:088 (5) - please avoid the use of these kinds of sliders. They really don't play well here imo and there are better alternatives to map this like 1/4 sliders.
  7. So I would honestly recommend remapping from 00:41:342 - to 00:46:766 - , with the purpose of properly increasing the intensity thats building up in this part. As of right now the players has to stop and pause 4 times, followed by rapid tapping with slow to fast cursor movement with no "medium speed" in between, and then suddenly stop tapping and holding the repeat slider. Try and focus on the basic understanding of rhythm choice here, since you're trying too many new patterns that shouldn't all be different patterns.
  8. Also please pay attention to your spacing consistency throughout the diff. They are very inconsistent like in this example 00:49:139 (2,1,2,1) -
  9. And since your spacing is changes a lot, This, 01:06:231 (2,1) - and this 01:08:435 (1,2) - would be very confusing to play.
  10. Sorry if I'm being rude, I don't want to destroy or discourage you or anything. I just want you to be aware of these kinds of things since normally modders don't bother to point these things out.

Hard

  1. 00:50:834 - 00:51:512 - I feel like you can map the sounds here. They'd bring a nice touch
  2. 00:58:096 (2,3,3) - These sliders are mapped on a red tick and end on a white tick. It'd be better if these sliders started on the white tick instead since its the stronger beat and usually you want the stronger beat to be the clickable beat. These aren't the only sliders that are red-white though so look out for them.

Good luck o/
Topic Starter
zhuxiaoyan

Kaitjuh wrote:

free mod bc im incapable of saying no to people

why am i doing this its 2AM atm lololol

SB

  1. 22768.png is not used whoops lol

Easy

  1. 01:24:875 (1) - shorten to downbeat. ok

Normal

  1. 01:06:740 - missed the drums here, would recommend mapping that since you bothered to map the drum 01:07:079 (3) - instead of the vocal at 01:06:909 - . ok!!!

Fenza's Advanced

  1. 00:08:970 (2,3) - no real reason to space this further than you did before. There's no change in intensity and the sound is still the same.
  2. 00:12:867 (1,2) - this is also a no go in Advanced tbh. 1/4 like the previous beats but spaced much farther making this awkward to read and play imo. In diffs like Advanced you should stick to DS a little more unlike Hard diffs.
  3. 00:32:867 (3,1) - might be a too large of a jump, consider nerfing it.
  4. 00:41:342 (1,1,1,1) - not a big fan of this pattern. You're in a part where the music starts to build up so you could incorporate patterns that could properly respresent that like 1/4 sliders. Not only do the repeating sliders feel slightly unexpected bc they repeat twice, they do not build up the map's intensity at all because they are the exact same objects with just higher volume and they incorporate no movement at all, which is why these don't fit the song.
  5. 00:44:054 (1,2,1,2,1,2,1,2,1,2,3,4) - straight up clicking 12 times in a row is not fun to play imo. Also the movement is very awkward because it's segmented and not supported by the constant increase in intensity in the music.
  6. 00:46:088 (5) - please avoid the use of these kinds of sliders. They really don't play well here imo and there are better alternatives to map this like 1/4 sliders.
  7. So I would honestly recommend remapping from 00:41:342 - to 00:46:766 - , with the purpose of properly increasing the intensity thats building up in this part. As of right now the players has to stop and pause 4 times, followed by rapid tapping with slow to fast cursor movement with no "medium speed" in between, and then suddenly stop tapping and holding the repeat slider. Try and focus on the basic understanding of rhythm choice here, since you're trying too many new patterns that shouldn't all be different patterns.
  8. Also please pay attention to your spacing consistency throughout the diff. They are very inconsistent like in this example 00:49:139 (2,1,2,1) -
  9. And since your spacing is changes a lot, This, 01:06:231 (2,1) - and this 01:08:435 (1,2) - would be very confusing to play.
  10. Sorry if I'm being rude, I don't want to destroy or discourage you or anything. I just want you to be aware of these kinds of things since normally modders don't bother to point these things out.

Hard

  1. 00:50:834 - 00:51:512 - I feel like you can map the sounds here. They'd bring a nice touch ill think about it
  2. 00:58:096 (2,3,3) - These sliders are mapped on a red tick and end on a white tick. It'd be better if these sliders started on the white tick instead since its the stronger beat and usually you want the stronger beat to be the clickable beat. These aren't the only sliders that are red-white though so look out for them. nah just mapping to the vocals

Good luck o/
Topic Starter
zhuxiaoyan
sotarks you al;ways fuck up the tags
Dilectus
Let's see if I can help here.

-

I'm getting the ''skip'' option after finishing the map. It's kinda unnecessary to keep imo. You could make the mp3 fade out faster or something. Perhaps it's not a huge issue anyways.

Preview time is unsnapped
01:03:096 - It'd be nice to have the kanji fade out with the bg

HB's Extra: https://osu.ppy.sh/ss/6223949
00:34:223 (5,6,1) - This wasn't so comfortable to play. I think it would play better if the flow went downwards on (6,1)
00:30:664 (2) - Add clap? Or did you leave it out because it's not clickable?
00:41:342 (1) - Please do increase the volume on the sliderhead so the finish is hearable
00:44:054 (1) - There's no finish here
00:46:766 (1) - Change additions into soft
00:54:536 (5) - Add clap
01:04:367 (1,2) - Make them the same shape, just looks better like that
01:15:214 (1,2,3) - Same as I said above. CTRL-J (3) and replace
01:19:282 (1,2,1,2,1,2,1,2,3,4) - Rethink your hitsounding for this part. The claps aren't where they're supposed to be.
01:24:367 (10) - Make into a 1/2 slider?

Plays good. Good job!

Yuzuriha's Insane: https://osu.ppy.sh/ss/6224176
My cpu went crazy during this one... So I have an excuse for missing.

You seem to like overlapping, but I wont comment on it since it's readable.
00:16:935 (1) - Is there a reason why this one isn't spaced out. It is a major beat after all :P
00:18:291 (1) - ^
00:33:206 (1) - CTRL-J this slider and reposition because the current flow is uncomfortable to play
00:49:478 (1,2) - You wanted to blanket this right? Right now it isn't.
00:51:512 (1) - Remove clap from sliderhead

Alright, this diff is fun to play. But it doesn't have any structure. Doesn't ruin the gameplay too much. Would just be better visually if it had structure. Just something to think about ^^

Hard: https://osu.ppy.sh/ss/6224288

00:17:783 (5) - You seemed to be following the vocals at this part. And you're missing a beat there. What do you say about this rhythm? https://osu.ppy.sh/ss/6224322
00:34:223 (5) - Add clap
00:34:562 (1) - Change sampleset to soft
00:41:342 (1) - Make volume 50%. Right now you can't tell if you hit the note or not.
00:44:054 (1) - There's no finish here
00:46:766 (1) - Change additions into soft
00:45:749 (3,1) - Stack or unstack. You didn't use this overlap anywhere else in the map.
00:54:536 (4) - Missing clap
01:07:079 (4) - ^
01:15:469 (2) - ^ on sliderhead
01:20:299 (3,4,5) - You could probably add finishes to the sliderheads.

Diff looks good. Doublecheck hitsounds though to see if you've missed anything.

-
Topic Starter
zhuxiaoyan
Most of suggestions applied except a few, was too lazy to do an in depth response D:
DeRandom Otaku
[Easy]
  1. 00:56:909 (4,1) - 00:58:943 (3,1) - 01:00:299 (1,2) - 01:12:502 (3,1) - 01:18:604 (3,1) - The kind of overlaps are really bad tbh , they overlap too much ... overlaps like 01:15:214 (2,1) - are alot more cuter ~ but thats just my opinion
  2. 01:00:299 (1) - would be better if you finish this on 01:00:977 - and add circle at 01:01:316 - so that it will also represent the vocals ending at 01:00:977 - properly and the circle will emphasize the drums more . same for 01:01:655 (2) -
  3. 01:05:045 (4) - this slider ends at 01:05:384 - which is p bad because the vocal and snare at 01:05:384 - should be clickable because they are pretty intense
[Normal]
  1. 00:27:783 (1,2,3,4) - why not use same rhythm as 00:16:935 (1,2,3,4) - ? both parts are pretty much the same
  2. 00:46:088 (1) - ok so NC this here but not in easy diff
  3. 01:05:045 (2) - Same thing as in easy , 01:05:384 - this beat really has to be clickable
  4. 01:08:435 (1,2) - Dont break DS just to make proper blanket lo
  5. 01:13:519 - This beat is pretty important also , shouldnt be ignored . u can just add a 1/2 slider there and delete 01:13:689 (3) -
  6. 01:19:282 - The song is so intense here while ur rhythm is so easy . you may end 01:19:282 (1) - on the white tick and put circle on red tick and same for 01:20:299 (2) -
  7. 01:21:994 (1) - Extend this slider to 01:22:672 - because the white tick has more important sound than the red tick
[Fenza's Advanced]
  1. well not modding this difficulty because honestly saying , this diff has zero qualifty right now . theres not a single thing here that makes any sense ~ It has no quality rhythm-wise, structure-wise etc The spacing literally makes No sense at all .. Keeping this difficulty in the set will just make it harder to get ur set ranked
[Hard]
  1. 00:33:037 (1) - Unnecessary nc
  2. 00:43:715 (6,7,1) - aa why not continue the zig zag pattern? also linear flows like this suck bad
  3. 00:45:579 (2,3) - The only place in the whole map where u used higher spacing than ur average spacing (1.25) , but why? There is literally no emphasized sound in the background that u need to add a jump for ... i really really recommend u to just use the normal spacing ... There are soo many loud sounds and vocals but u didnt emphasize those
  4. 01:15:469 (2) - should rather be 2 circles since the drum sounds are intenser than what 01:14:706 (3,4) - these support and they are clickable so yeah
  5. 01:19:791 (2,3) - well it would make more sense if these two were overlapped like 01:19:282 (1,2) - and 01:20:299 (3,4) -
[Yuzuriha's Insane]
  1. 00:41:342 (1) - x:229 y:231 .. aka move 1 pixel to right xd
  2. 01:07:079 (1,2,3) - this was unexpected and plays weirdly because theres hardly any sound at 01:07:587 - in the background so u should rather delete this or do something like in HB's diff because the pattern in HB's diff plays very well
[HB's Extra]
  1. 00:26:427 (3) - NC
  2. 00:35:834 - could be a circle here since theres a p important sound here in the bg also u could put the circle close to 00:35:918 (1) - like u did for 00:34:478 (6,1) - and the spacing wont be tricky since theres already pattern like that so it becomes more predictable
  3. 00:44:054 (1,1) - Why u spam NC here only? why not in the rest of the jumps? ~ or it would be cooler if u delete these nc's for consistency
last diff is a bit op for me to play comfortably ~ set is fine except for the advanced diff
gl
Topic Starter
zhuxiaoyan

DeRandom Otaku wrote:

[Easy]
  1. 00:56:909 (4,1) - 00:58:943 (3,1) - 01:00:299 (1,2) - 01:12:502 (3,1) - 01:18:604 (3,1) - The kind of overlaps are really bad tbh , they overlap too much ... overlaps like 01:15:214 (2,1) - are alot more cuter ~ but thats just my opinion i like me overlaps
  2. 01:00:299 (1) - would be better if you finish this on 01:00:977 - and add circle at 01:01:316 - so that it will also represent the vocals ending at 01:00:977 - properly and the circle will emphasize the drums more . same for 01:01:655 (2) - i'm thinking about this but i mostly wasn't following vocals in kiai, i was following guitar
  3. 01:05:045 (4) - this slider ends at 01:05:384 - which is p bad because the vocal and snare at 01:05:384 - should be clickable because they are pretty intense i really didn't want to change this but you're right...
[Normal]
  1. 00:27:783 (1,2,3,4) - why not use same rhythm as 00:16:935 (1,2,3,4) - ? both parts are pretty much the same one i have not fits better for the pattern
  2. 00:46:088 (1) - ok so NC this here but not in easy diff ok
  3. 01:05:045 (2) - Same thing as in easy , 01:05:384 - this beat really has to be clickable fix
  4. 01:08:435 (1,2) - Dont break DS just to make proper blanket lo fuck u found me
  5. 01:13:519 - This beat is pretty important also , shouldnt be ignored . u can just add a 1/2 slider there and delete 01:13:689 (3) - ok
  6. 01:19:282 - The song is so intense here while ur rhythm is so easy . you may end 01:19:282 (1) - on the white tick and put circle on red tick and same for 01:20:299 (2) - yes i have changed
  7. 01:21:994 (1) - Extend this slider to 01:22:672 - because the white tick has more important sound than the red tick ok
[Fenza's Advanced]
  1. well not modding this difficulty because honestly saying , this diff has zero qualifty right now . theres not a single thing here that makes any sense ~ It has no quality rhythm-wise, structure-wise etc The spacing literally makes No sense at all .. Keeping this difficulty in the set will just make it harder to get ur set ranked
[Hard]
  1. 00:33:037 (1) - Unnecessary nc aaa glad you picked that up
  2. 00:43:715 (6,7,1) - aa why not continue the zig zag pattern? also linear flows like this suck bad cuz i dont wanna
  3. 00:45:579 (2,3) - The only place in the whole map where u used higher spacing than ur average spacing (1.25) , but why? There is literally no emphasized sound in the background that u need to add a jump for ... i really really recommend u to just use the normal spacing ... There are soo many loud sounds and vocals but u didnt emphasize those that whole part is just raising instensity, but i'm not gonna make the whole part 2x ds in a hard diff, so i chose to emphasisze the clap on 00:45:749 -
  4. 01:15:469 (2) - should rather be 2 circles since the drum sounds are intenser than what 01:14:706 (3,4) - these support and they are clickable so yeah ok
  5. 01:19:791 (2,3) - well it would make more sense if these two were overlapped like 01:19:282 (1,2) - and 01:20:299 (3,4) - the overlapped ones are the same vocal and the non overlapped ones are new vocals
[Yuzuriha's Insane]
  1. 00:41:342 (1) - x:229 y:231 .. aka move 1 pixel to right xd
  2. 01:07:079 (1,2,3) - this was unexpected and plays weirdly because theres hardly any sound at 01:07:587 - in the background so u should rather delete this or do something like in HB's diff because the pattern in HB's diff plays very well
[HB's Extra]
  1. 00:26:427 (3) - NC
  2. 00:35:834 - could be a circle here since theres a p important sound here in the bg also u could put the circle close to 00:35:918 (1) - like u did for 00:34:478 (6,1) - and the spacing wont be tricky since theres already pattern like that so it becomes more predictable
  3. 00:44:054 (1,1) - Why u spam NC here only? why not in the rest of the jumps? ~ or it would be cooler if u delete these nc's for consistency
last diff is a bit op for me to play comfortably ~ set is fine except for the advanced diff
gl
Nao Tomori
I'm sorry, but this is excessive. In less than 2/10ths of a second, you make the player go almost entirely across the screen, with AR9.4 and OD9. No, this is not okay. I get that this is 177bpm with a relatively low SV, but that still doesn't mean you should you 10+ DS. I can't even remember seeing that outside of VERY slow songs or TAG maps. This is neither, and considering the sound mapped, it makes no sense when compared to the next combo. So, you made a jump with less than a 1/10th of a second gap that large because...? This is a jump all the way across the screen with a comfy 84ms to react with. There's no possible musical justification for this. This is overmapping. WAY overmapping. There is NOTHING warranting this, considering how tame the riffs here are. This is many things: Overmapped, ugly, and needless. I'm listening to the same instruments as you, and nothing is there that warrants you doing this with such distance. Okay, that part of the song is barely of any note whatsoever. Stop putting in these jumps just because you feel like it. This is just a mess. There's a big difference making compact streams and basically testing the limits of the stack leniency. This looks absolutely terrible. Clean it up a bit. These are very clearly overmapped. Disgustingly so. Same deal. Just because a computer can flawlessly do it does not mean you should slap it everywhere. I am convinced you did this solely to bump up SR. There is never any reason to do crap like this. Nothing musically, especially. Same deal. Same deal. Same deal. This part is so tame, and yet you act like you're mapping speedcore. Stop doing ridiculous things just to raise SR! Same deal. Again, stop taking tame parts and acting like they can justify obscene jumps. This is the simplest chord, and you put a jump clear across the screen for no reason other than the fact that you could. Stop with EVERYTHING like this. Not only are none of these called for, but the whole thing looks like a mess. Same deal. You can at least try and make these presentable. This is REALLY bad. Stop doing this. Make actual patterns instead of deliberate raises of SR. Same deal. This is an awful design. Fix it. You did this for SR. I heard the music. You did this just to increase the SR. Nothing here has any redeeming value. Redo it all. All you did here was put down notes on totally random areas. Gut this. I'm not joking. This is the absolute worst pattern you have EVER done. This is the epitome of overmapping, and you know it! The note progression is not that overly dramatic. This jump is just atrocious. You're rolling through streams, and then you decide a jump with nearly a DS of 12 is needed. Revolting. Congrats, you made a jump with 24.16 DS just because you could. Most troll maps I have don't come close to that. This is vile. Stop doing these things. You did the same thing here. What is wrong with you?

Finally done with that piece of worthless junk. Crap, Sotarks, when you started making things like Aitakatta Sora and Kimi ni Pierrot, I actually started getting my hopes up that you were finally going to break out of your terrible TV size stage and start cranking out truly admirable maps. Even though can you understand me? raised a red flag or two, I still had high hopes. And then this self-indulgent pretentious abomination gets vomitted onto the site. This is not only your worst map, but possibly the worst map I have ever seen. Why? Others were bad as satire, ignorance, age, or inexperience. You qualify for none of these categories, you have no excuse. Believe me, I have nothing against japanese music, be it anime, rock or pop. And I have no problem with someone in the osu community championing the genre as a flagship of broadening horizons. What I do have a problem with is that you, the person championing it, have absolutely no respect for the music or its structure. At the slightest strum of a guitar or hit of a snare drum, you are more than happy to start disregarding the music and just throwing ugly and pointless jumps where you just make the distance and position anywhere you feel like, no matter how awful the end result is. This vulgar excuse for a map reeks of every stupid and arrogant Sotarksism the community has had to bear witness to: Extreme jumps with no musical reasoning, sky high DS at random times, streams that just decide to jump to some random part of the playing field with no warning, buckshot spread patterns with no cohesive structure, streams that space out to absurd degrees, rampant abuse of SV changes and BPM modification to cover up lazy mapping, slider jumps that clearly are just cases of Ctrl+H and Ctrl+J abuse, and worst of all, using the music genre as your own little shield to justify every little moment of "I map like this because fuck you, I'm Sotarks" you can stuff in your pathetic and self-subservient maps. Stop using songs as canvases for your abhorrent "artistry", stop using your cult of personality to force your lazy work on others, and stop thinking that maps are good just because a computer designed to perfectly perform with flaw can manage to beat it.

also change ur diffname ho ly
MikasaSerket

Nao Tomori wrote:

I'm sorry, but this is excessive. In less than 2/10ths of a second, you make the player go almost entirely across the screen, with AR9.4 and OD9. No, this is not okay. I get that this is 177bpm with a relatively low SV, but that still doesn't mean you should you 10+ DS. I can't even remember seeing that outside of VERY slow songs or TAG maps. This is neither, and considering the sound mapped, it makes no sense when compared to the next combo. So, you made a jump with less than a 1/10th of a second gap that large because...? This is a jump all the way across the screen with a comfy 84ms to react with. There's no possible musical justification for this. This is overmapping. WAY overmapping. There is NOTHING warranting this, considering how tame the riffs here are. This is many things: Overmapped, ugly, and needless. I'm listening to the same instruments as you, and nothing is there that warrants you doing this with such distance. Okay, that part of the song is barely of any note whatsoever. Stop putting in these jumps just because you feel like it. This is just a mess. There's a big difference making compact streams and basically testing the limits of the stack leniency. This looks absolutely terrible. Clean it up a bit. These are very clearly overmapped. Disgustingly so. Same deal. Just because a computer can flawlessly do it does not mean you should slap it everywhere. I am convinced you did this solely to bump up SR. There is never any reason to do crap like this. Nothing musically, especially. Same deal. Same deal. Same deal. This part is so tame, and yet you act like you're mapping speedcore. Stop doing ridiculous things just to raise SR! Same deal. Again, stop taking tame parts and acting like they can justify obscene jumps. This is the simplest chord, and you put a jump clear across the screen for no reason other than the fact that you could. Stop with EVERYTHING like this. Not only are none of these called for, but the whole thing looks like a mess. Same deal. You can at least try and make these presentable. This is REALLY bad. Stop doing this. Make actual patterns instead of deliberate raises of SR. Same deal. This is an awful design. Fix it. You did this for SR. I heard the music. You did this just to increase the SR. Nothing here has any redeeming value. Redo it all. All you did here was put down notes on totally random areas. Gut this. I'm not joking. This is the absolute worst pattern you have EVER done. This is the epitome of overmapping, and you know it! The note progression is not that overly dramatic. This jump is just atrocious. You're rolling through streams, and then you decide a jump with nearly a DS of 12 is needed. Revolting. Congrats, you made a jump with 24.16 DS just because you could. Most troll maps I have don't come close to that. This is vile. Stop doing these things. You did the same thing here. What is wrong with you?

Finally done with that piece of worthless junk. Crap, Sotarks, when you started making things like Aitakatta Sora and Kimi ni Pierrot, I actually started getting my hopes up that you were finally going to break out of your terrible TV size stage and start cranking out truly admirable maps. Even though can you understand me? raised a red flag or two, I still had high hopes. And then this self-indulgent pretentious abomination gets vomitted onto the site. This is not only your worst map, but possibly the worst map I have ever seen. Why? Others were bad as satire, ignorance, age, or inexperience. You qualify for none of these categories, you have no excuse. Believe me, I have nothing against japanese music, be it anime, rock or pop. And I have no problem with someone in the osu community championing the genre as a flagship of broadening horizons. What I do have a problem with is that you, the person championing it, have absolutely no respect for the music or its structure. At the slightest strum of a guitar or hit of a snare drum, you are more than happy to start disregarding the music and just throwing ugly and pointless jumps where you just make the distance and position anywhere you feel like, no matter how awful the end result is. This vulgar excuse for a map reeks of every stupid and arrogant Sotarksism the community has had to bear witness to: Extreme jumps with no musical reasoning, sky high DS at random times, streams that just decide to jump to some random part of the playing field with no warning, buckshot spread patterns with no cohesive structure, streams that space out to absurd degrees, rampant abuse of SV changes and BPM modification to cover up lazy mapping, slider jumps that clearly are just cases of Ctrl+H and Ctrl+J abuse, and worst of all, using the music genre as your own little shield to justify every little moment of "I map like this because fuck you, I'm Sotarks" you can stuff in your pathetic and self-subservient maps. Stop using songs as canvases for your abhorrent "artistry", stop using your cult of personality to force your lazy work on others, and stop thinking that maps are good just because a computer designed to perfectly perform with flaw can manage to beat it.

also change ur diffname ho ly
dank
Sotarks
is this a meme or you are actually serious? LOL
Ashton
nic map ;P
Nao Tomori
sotarks's extra
00:13:715 (4,5) - these feel really overmapped, you followed vocals up to here but then this shows up. it could be better if you got rid of them and put a circle where the slider end of 5 is right now.

00:16:850 (6) - this note has no purpose other than being overmapped

00:26:935 - you mapped the little triple here later on, maybe it could be mapped here?

00:33:715 (2,3) - this should just be 1/2 circles, or at least mute the end of 2...

00:34:223 (2) - yeah same here mute these

00:40:325 (1) - before this all of them have 2 repeated back and forths and it's just one this time? just move this note over to the right next to the last one...

00:42:020 (1) - this entire jump section plays really badly imo. it doesn't appear to have an actual pattern behind it and it seems like you just put back and forth 1/2 jumps and randomly ctrl g'd behind them. you could definitely improve the flow here. for example, 00:42:867 (2,3) - could have a sharper angle to make it less unintuitive - the previous 4 jumps were all sharp angles and suddenly it's a 90 degree? what?

00:46:088 (1) - this pattern also feels really awkward to play because of the sudden deceleration you need to do. you could do https://osu.ppy.sh/ss/6241702 to make it a little easier imo.

01:14:706 (2,3,4,5,6,7) - this could be more comfortable if you put kicksliders in like the rest of the streamy parts
also 2 things on hb
hb's extra
00:23:206 (4) - clap?

01:16:062 (5,6,7,8,9,10) - wth happened here
Ethan
#modhelp at 8:50 at night. hell yeah

[easy]
looks fine

[normal]
00:11:512 (1) - move the second red point over. maybe like this
01:09:452 (2) - move this to x288 y16? for a more perfect blanket

[fenza]
00:03:037 (1) - this looks MUCH better in my opinion.
00:51:512 (1) - consider redesigning this slider, it looks pretty weird to me
01:24:791 (1) - why does this spinner end at 01:26:231??? this spinner should end on the previous big white tick (01:26:062).

[hard]
00:11:512 (1) - move the third white point over to space the slider out, like this

[yuzu]
00:14:562 (3) - move to x44 y304? to space it out
00:26:088 (7) - move to x444 y160? for a nicer pattern
00:26:257 (8) - move to x308 y128 for the reason above
00:45:071 (7) - move to x256 y136 to space this combo out
00:46:257 (6) - move to x376 y320 for that ^

i'm tired so i'm not going to mod the last two diffs (right now) i will mod them tomorrow if i remember, sorry
lovely map! gl with the rank~
Topic Starter
zhuxiaoyan

Ethan wrote:

#modhelp at 8:50 at night. hell yeah

[easy]
looks fine

[normal]
00:11:512 (1) - move the second red point over. maybe like this ok
01:09:452 (2) - move this to x288 y16? for a more perfect blanket i dont want to break ds for a blanket

[fenza]
00:03:037 (1) - this looks MUCH better in my opinion.
00:51:512 (1) - consider redesigning this slider, it looks pretty weird to me
01:24:791 (1) - why does this spinner end at 01:26:231??? this spinner should end on the previous big white tick (01:26:062).

[hard] accept all
00:11:512 (1) - move the third white point over to space the slider out, like this

[yuzu]
00:14:562 (3) - move to x44 y304? to space it out
00:26:088 (7) - move to x444 y160? for a nicer pattern
00:26:257 (8) - move to x308 y128 for the reason above
00:45:071 (7) - move to x256 y136 to space this combo out
00:46:257 (6) - move to x376 y320 for that ^

i'm tired so i'm not going to mod the last two diffs (right now) i will mod them tomorrow if i remember, sorry
lovely map! gl with the rank~
Yoshimaro
nm from q

nic stoyr broad

omit easy,

nromal
why slider tic 2 tho

fezns'a advacned
01:24:028 (2) - point the end of this a bit further up to compliment the curvature of 01:23:350 (1) - better

hrad
00:11:512 (1) - lol all of mapset owners difficulties start with slider element covering the top left like this, pretty much aesthetically uniform throughout difficulties nice.

00:33:800 (3) - i dont like overmapped tripple here sry

now that i look at the hitsounds, i dont think applying the tripple in places like 00:33:800 (3,3) - are justifiable to create rhythm that the music doesnt warrant, idk tho maybe i should just go fuck myself tbh

kiai good

yruuziha's isnane
lol cs 4.2 thas edgy

00:40:834 - this is the only difficulty in the entire set that doesn't have a gradual hitsound volume increase, i quite liked it in the other diffs and i think its an oversight here :c

01:07:587 (2) - remove blatant overmap

used an extremely condensed amount of the mapping space provided, felt pretty clustered. press ctrl a

BH's etrxa
00:11:512 - to 00:11:681 - mo 00:11:850 - da 00:12:020 - chi, why is 00:11:681 - ignoring vocals :c if you really want to map to the guitar, then change 00:13:376 (3) - to start on a guitar strum following the same slider structure as everything else.

00:25:071 (1,2,1,2,1,2,1,2) - lol haitai (im kidding dont change it hahahaha)

00:41:850 (2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,1) - nerf plz, the spacing between jumps should increase as it gets closer to 00:46:088 - . Not only is it indicated by the background percussion and steady rise in vocals, but you even hitsounded it that way. Mapping it the way it is now ignores your own logic in hitsounding. 00:42:359 (5,6) - cant tell me this is more intense (2.23) than 00:44:054 (1,2) - (2.03). use your hitsounding as an indicator of emphasis

01:23:858 (4) - NC here would make it more obvious to those who have trouble hearing the drums, as NC can help identify mapping to a new element

Srotaks etxra
00:15:240 (6,7) - ctrl g? i just feel like 00:14:901 (4,5,6,7) - plays super awkwardly circular

00:41:681 - this was good, fit the hitsounds and emphasis clearly raised from combo to combo.

good diff, but hoYl shit lonely corners :c

gl h e h e h e h e h e
-Yuzuriha

DavidEd wrote:

Yuzuriha's Insane: https://osu.ppy.sh/ss/6224176
My cpu went crazy during this one... So I have an excuse for missing.

You seem to like overlapping, but I wont comment on it since it's readable.
00:16:935 (1) - Is there a reason why this one isn't spaced out. It is a major beat after all :P
this sounds is small
so, i make return slider


00:18:291 (1) - ^
this part is rong voice .
so , i feel slider the best


00:33:206 (1) - CTRL-J this slider and reposition because the current flow is uncomfortable to play

00:49:478 (1,2) - You wanted to blanket this right? Right now it isn't. fix
00:51:512 (1) - Remove clap from sliderhead fix

Alright, this diff is fun to play. But it doesn't have any structure. Doesn't ruin the gameplay too much. Would just be better visually if it had structure. Just something to think about ^^


DeRandom Otaku wrote:

[Yuzuriha's Insane]
  1. 00:41:342 (1) - x:229 y:231 .. aka move 1 pixel to right xd fix
  2. 01:07:079 (1,2,3) - this was unexpected and plays weirdly because theres hardly any sound at 01:07:587 - in the background so u should rather delete this or do something like in HB's diff because the pattern in HB's diff plays very well add nc

Ethan wrote:

[yuzu]
00:14:562 (3) - move to x44 y304? to space it out fix
00:26:088 (7) - move to x444 y160? for a nicer pattern fix
00:26:257 (8) - move to x308 y128 for the reason above fix
00:45:071 (7) - move to x256 y136 to space this combo out
00:46:257 (6) - move to x376 y320 for that ^

i'm tired so i'm not going to mod the last two diffs (right now) i will mod them tomorrow if i remember, sorry
lovely map! gl with the rank~

- Yoshimaro - wrote:

nm from q

yruuziha's isnane
lol cs 4.2 thas edgy

00:40:834 - this is the only difficulty in the entire set that doesn't have a gradual hitsound volume increase, i quite liked it in the other diffs and i think its an oversight here :c

01:07:587 (2) - remove blatant overmap

used an extremely condensed amount of the mapping space provided, felt pretty clustered. press ctrl a

all fix

gl h e h e h e h e h e
many mods thanks!


gd ↓

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Starset

DeRandom Otaku wrote:

[HB's Extra]
  1. 00:26:427 (3) - NC
  2. 00:35:834 - could be a circle here since theres a p important sound here in the bg also u could put the circle close to 00:35:918 (1) - like u did for 00:34:478 (6,1) - and the spacing wont be tricky since theres already pattern like that so it becomes more predictable //no, i follow drums not guitar
  3. 00:44:054 (1,1) - Why u spam NC here only? why not in the rest of the jumps? ~ or it would be cooler if u delete these nc's for consistency //if u look to how jumps are flowing when i did nc its not the same as simple triangle ones, its like a back and forth
gl
note to all modders: im never changing this stream 01:16:062 (5,6,7,8,9,10) - i like it how it is, its perfectly playable so dont complain more about it, tyvm

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Title:Hero
TitleUnicode:ヒーロー
Artist:supercell
ArtistUnicode:supercell
Creator:Frostwich
Version:HB's Extra
Source:
Tags:yanaginagi ryo Today Is A Beautiful Day Aoharu Weekly Young Jump cut version HB24 Sotarks Fenza -Yuzuriha
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336,254,71655,1,0,0:0:0:0:
417,73,71825,2,0,P|340:72|278:175,1,180,0|2,0:0|0:0,0:0:0:0:
375,161,72333,1,0,0:0:0:0:
236,42,72502,6,0,L|120:51,1,90,0|0,0:0|0:0,0:0:0:0:
48,94,72841,1,2,0:0:0:0:
183,153,73011,2,0,L|272:146,1,90,8|0,0:3|0:0,0:0:0:0:
375,161,73350,1,0,0:0:0:0:
268,303,73519,2,0,P|212:273|130:274,1,135,2|0,0:0|0:0,0:0:0:0:
64,302,73858,6,0,L|56:185,1,103.500001974106,4|0,0:0|0:0,0:0:0:0:
132,47,74197,1,8,0:0:0:0:
328,179,74367,2,0,P|272:194|225:188,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
460,74,74706,1,4,0:3:0:0:
455,115,74791,1,8,0:3:0:0:
450,156,74876,1,8,0:3:0:0:
265,67,75045,1,8,0:3:0:0:
337,282,75214,6,0,L|327:176,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
248,297,75469,1,0,0:0:0:0:
235,290,75553,2,0,B|191:276|191:276|120:285,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
265,67,75892,1,0,0:0:0:0:
50,177,76062,1,8,0:3:0:0:
40,147,76147,1,0,0:0:0:0:
37,116,76231,1,12,0:3:0:0:
41,85,76316,1,0,0:0:0:0:
74,52,76401,1,4,0:3:0:0:
119,64,76486,1,0,0:0:0:0:
162,78,76570,6,0,L|268:66,1,103.500001974106,4|0,0:0|0:0,0:0:0:0:
290,73,76825,1,0,0:0:0:0:
314,79,76909,1,8,0:0:0:0:
209,251,77079,2,0,L|103:239,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
355,181,77418,1,8,0:3:0:0:
283,342,77587,1,8,0:3:0:0:
170,127,77757,2,0,L|243:116,1,51.7500009870529,0|0,0:0|0:0,0:0:0:0:
332,93,77926,5,0,0:0:0:0:
496,295,78096,2,0,L|423:284,1,51.7500009870529,0|0,0:0|0:0,0:0:0:0:
338,267,78265,1,8,0:0:0:0:
464,124,78435,1,0,0:0:0:0:
226,191,78604,1,0,0:0:0:0:
365,32,78774,1,8,0:3:0:0:
387,56,78858,1,0,0:0:0:0:
395,88,78943,1,8,0:0:0:0:
387,120,79028,1,0,0:0:0:0:
364,145,79112,1,4,0:3:0:0:
333,154,79197,1,0,0:0:0:0:
291,149,79282,6,0,L|161:138,1,103.500001974106,4|0,0:0|0:0,0:0:0:0:
425,239,79621,1,8,0:0:0:0:
247,305,79791,6,0,L|143:313,1,103.500001974106
448,238,80130,1,8,0:0:0:0:
220,119,80299,6,0,L|90:108,1,103.500001974106
473,239,80638,1,8,0:0:0:0:
171,343,80808,6,0,L|67:351,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
315,164,81147,1,8,0:0:0:0:
84,12,81316,2,0,P|95:62|116:109,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
283,261,81655,2,0,P|303:213|314:163,1,103.500001974106,8|0,0:3|0:0,0:0:0:0:
120,347,81994,6,0,B|166:361|166:361|217:343|217:343|270:372|331:352,1,207.000003948212,4|8,0:0|0:0,0:0:0:0:
480,243,82502,1,4,0:3:0:0:
317,63,82672,2,0,B|302:98|302:98|316:180,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
124,262,83011,2,0,L|131:149,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
316,284,83350,5,4,0:0:0:0:
120,347,83519,1,0,0:0:0:0:
281,375,83689,1,8,0:0:0:0:
256,192,83858,1,0,0:0:0:0:
285,181,83943,1,0,0:0:0:0:
316,178,84028,1,0,0:0:0:0:
346,182,84113,1,8,0:3:0:0:
374,193,84197,1,0,0:0:0:0:
396,214,84282,1,8,0:3:0:0:
408,242,84367,2,0,L|401:365,1,103.500001974106
415,94,84706,5,4,0:0:0:0:
256,192,84791,12,0,90130,0:0:0:0:
KuroNeko1509
Nm from the queue,
Osu! needs more Supercell <3 Good luck !! >w<



[Yuzuriha's Insane]

  1. 00:11:512 (1,2,3,4,5) - wouldn't it be better if you selected 1-2-3-4 and then moved them to the right so that note 2 is right above the slider?
  2. 00:14:732 (4,8) - fix this hated by everyone overlap /w\ Either overlap it more or move it further so there's no overlap at all
  3. 01:02:164 (2) - I feel like replacing this short slider with 2 notes would be better to better emphasize the beats, and plays better as a slider imo ( like here 01:13:011 (3,4) - for example )
  4. 01:07:587 (2) - This note literally has no sound, so maybe you should delete it?
  5. 01:18:435 (3,4,5) - looks awkward and messy, I suggest fixing this into something like http://osu.ppy.sh/ss/6245770 It wouldn't harm the flow either~
  6. 01:24:791 (1) - I think spinner doesn't really fit the ending music too well..

[HB's Extra]

  1. 00:42:189 (4,5) - wouldn't it be better if they were right under each other? I know that you cant see this while playing, but it wont hurt to move notes to stack them right under each other either. :)
  2. 01:16:401 (9) - I think this note sticks out too much making the curve a bit awkward, I think if you'd lower it a little will be much better


[Sotarks' Extra]

  1. 00:20:325 (4,1) - Move note 4 a bit lower to fit inside slider 1 correctly
  2. 00:25:071 (1,2,3) - is this intentional ? I think the way 1 and 3 overlap doesn't look pretty, it looks sort of messy as if it wasn't intentional, I think you should move note 1 and 3 a bit further apart like here 00:25:579 (1,3) -
  3. 00:43:037 (3,4) - I think for better playability you should move note 4 a bit up to make the angle from 3 more noticeable, or move note 3 a bit lower, right now its in a straight line which I think doesn't play as good as jump under a more defined angle.
  4. 00:52:672 (3,4,5) - ehh I think you should move it a bit so it looks like this -> http://osu.ppy.sh/ss/6245908
  5. 01:07:079 (7) - hmm I think you should take the NC off at this part because you're in the end of your jump pattern and making that last note 1 is not too important I guess.. since the following note is NC too.
Topic Starter
zhuxiaoyan

- Yoshimaro - wrote:

nm from q

nic stoyr broad

omit easy,

nromal
why slider tic 2 tho slider tic 2 is THICC

fezns'a advacned
01:24:028 (2) - point the end of this a bit further up to compliment the curvature of 01:23:350 (1) - better

hrad
00:11:512 (1) - lol all of mapset owners difficulties start with slider element covering the top left like this, pretty much aesthetically uniform throughout difficulties nice. i swear i did not plan that

00:33:800 (3) - i dont like overmapped tripple here sry i think it's ok for the places i used them

now that i look at the hitsounds, i dont think applying the tripple in places like 00:33:800 (3,3) - are justifiable to create rhythm that the music doesnt warrant, idk tho maybe i should just go fuck myself tbh

kiai good

yruuziha's isnane
lol cs 4.2 thas edgy

00:40:834 - this is the only difficulty in the entire set that doesn't have a gradual hitsound volume increase, i quite liked it in the other diffs and i think its an oversight here :c

01:07:587 (2) - remove blatant overmap

used an extremely condensed amount of the mapping space provided, felt pretty clustered. press ctrl a

BH's etrxa
00:11:512 - to 00:11:681 - mo 00:11:850 - da 00:12:020 - chi, why is 00:11:681 - ignoring vocals :c if you really want to map to the guitar, then change 00:13:376 (3) - to start on a guitar strum following the same slider structure as everything else.

00:25:071 (1,2,1,2,1,2,1,2) - lol haitai (im kidding dont change it hahahaha)

00:41:850 (2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,1) - nerf plz, the spacing between jumps should increase as it gets closer to 00:46:088 - . Not only is it indicated by the background percussion and steady rise in vocals, but you even hitsounded it that way. Mapping it the way it is now ignores your own logic in hitsounding. 00:42:359 (5,6) - cant tell me this is more intense (2.23) than 00:44:054 (1,2) - (2.03). use your hitsounding as an indicator of emphasis

01:23:858 (4) - NC here would make it more obvious to those who have trouble hearing the drums, as NC can help identify mapping to a new element

Srotaks etxra
00:15:240 (6,7) - ctrl g? i just feel like 00:14:901 (4,5,6,7) - plays super awkwardly circular

00:41:681 - this was good, fit the hitsounds and emphasis clearly raised from combo to combo.

good diff, but hoYl shit lonely corners :c

gl h e h e h e h e h e
Daoski
hey there, small mod from #modhelp xd

Sotark's Extra

00:23:206 (4,5) - I don't like the flow for this specific part :s, I think it's always better to have the 5 circle not directly behind the slider like this. I suggest you put it at an angle, or just manipulate the triangle 00:23:545 (5,1,2) - like this (for example): https://osu.ppy.sh/ss/6255546 screenshot

00:33:206 (1) - is there a reason why this slider is curved instead of being a completely sharp V? lol just highlighting that it might be better to make it a V instead of a a half U + V lol

00:37:444 (7,8) - i think you should separate these a bit more so it doesn't get overlapped by the triple 00:37:105 (4,5,6) - here which I would think is hard to read

00:46:088 (1,2,3,4) - pretty sure someone in #modhelp pointed this out perhaps but unless u use this kind of jump style in other parts of this jump section it would be ok, but i really suggest otherwise since... who the heck can sightread that? This isn't Hollow Wings' Tsubaki EX EX diff tilted 70 degrees is it? lol
I suggest you just make it a zig zag looking jump that reaches to the upper left corner lol, just makes it slightly more playable ^^

01:02:164 (1,2,3,4) - might be ok, but I think this should have the same arrangement as 01:01:655 (1,2,3,4) -

01:03:519 (3,4) - consider perfectly aligning these? more of an aesthetical suggestion than a gameplay one but man that triggers me lol

I think that's it for now ^^ gl with this map it looks good
Grrum
Hi. Found this randomly and like the song. Hope this helps.

NOTE: I think all the maps I looked at are rankable as is except for bolded parts.

[Hard]

Overall very well done map.

00:50:834 – It'd be cool to map this guitar

01:00:299 (1,3) – this is stacked and 01:03:689 (3,1) – has stack leniency. Pick a stacking philosophy and stay consistent.

01:14:706 (3,4,5,1,2,3) – So you go with the drum here, but you abandon it at 01:17:757 (1) - , etc? Why bring attention to this if you aren't going to commit to it?

01:21:994 (1) – This is overlapping the HUD on smaller screen sizes. It'd be nice if you could get your pattern to not do this.

01:24:791 (1) – Consider ending this spinner at 01:26:062 – or 01:26:231 –

[Yuzuriha's Insane]

00:12:189 (5,6,1,2,3,4) – You change direction a lot. Normally I like this, but changing direction adds a lot of emphasis, and I think 00:13:884 (4) – is a weak part of the song. To make the flow of the map feel smoother/calmer to reflect this, try doing ctrl + G on (4).

00:25:071 (1,2,3,4,5,6,7,8) – There are strong notes in the music here, and there are not strong parts of the music here (specifically, (3) and (7) are where both the harmony and melody have strong notes). However, the DS is the same throughout this part, and so the map feels like it's lacking some emphasis. I'd rather you see you use a weaker DS like 1.30x at parts like 00:25:071 (1,2) – and 00:25:579 (4,5,6) - to allow yourself to place jumps into (3) and (7). You might have nice structure now, but to me, spacing takes priority over structure since you can probably find a structure that works for the above spacing and make it look just as polished.
00:45:410 (1,2,3,4,5,6,7) – This above idea of adding “places of rest” apply to other parts of the map like this one.

01:05:723 (1,2,3,4,5,6) – What's the (3) slider trying to accomplish? I'm biased towards the melody/singer in a lot of songs, and that's what this slider tells me, it's like, ' I'm part of the melody.' But then at 01:06:570 (4,5,6) - , the (5) note is mapped quite strongly, but the (5) note is quite weak in the melody. I think if you want to go with the melody at (3), then continue with the melody here, otherwise, don't go with the melody at (3) (or tell me what the (3) slider is trying to do).

01:19:791 (3) – This note is quite strong in the music. I don't like how 01:16:909 (3,4) – and other notes feels so much stronger in the map than a note like this one, so I think you should rethink your DS at 01:19:621 (2,3) – and 01:20:130 (4,5) -

01:24:791 (1) – Consider ending this spinner at 01:26:062 – or 01:26:231 –

[HB's Extra]

00:26:766 (2,3,4) – Try this rhythm: http://puu.sh/rzdH5/cb2629dc53.jpg . Having 00:26:935 – be a circle communicates to the player the shift to to the drum nicer imo.

00:41:850 (2,3,4,5,6,1,2,3,4,5,6,7,8) – I felt that this was mapped too strongly. If you map it weaker, then you'll be building up the intensity as the music gets louder.
Additionally, this section up until 00:46:766 (1) – felt like the climax of your map, and modding assistant shows something similar in terms of DS: http://puu.sh/rzdpD/8a7e6536c0.png . One way to weaken this section is to add more moments of rest. I also think the above suggestion will help address this issue.

01:24:791 (1) – Consider ending this spinner at 01:26:062 – or 01:26:231 –

[Sotarks' Extra]

00:15:071 (5,6,7) – This angle plays awkwardly. Try going this way: http://puu.sh/rzdU2/b0c5900cff.jpg

00:25:071 (1,2,3,1,2,3,1,1,2,3) – Nice flow

00:33:715 (2,5,8) – Not even sure why I'm mentioning this since I know you disagree, but it feels better to me to keep to the red ticks.

00:38:630 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) – http://puu.sh/rzf6i/4a405182d5.jpg ---- http://puu.sh/rzf79/70ec3a6881.jpg . Doing something like this helps emphasize the downbeats by not emphasizing weaker notes. It also brings the intensity of this section down a bit, which I kind of like.

00:41:681 (2) - this section up until 00:46:766 (1) – felt like the climax of your map, and modding assistant shows something similar in terms of DS: http://puu.sh/rzesN/db57d0889d.png . It feels bad to me that places like 01:19:282 (1,2,3,4) – don't feel special at all because they're overshadowed by this earlier strong section despite 01:19:282 (1,2,3,4) – being one of the most intense parts of the song.

00:42:020 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4) – The same thing at 00:38:630 (1) can kind of be said for this. Try looking at each combo and nerfing the DS into (4) and buffing (or keeping the same) DS into (1).

00:46:596 (4) – This note is really weak in the song compared to 00:46:427 (3) - . I think you should make (3) a ½ slider.

01:27:418 (1,2,3,4,5,6,1,2,3,4,5,1) – delete this. I think you are right as to where the spinner should end, and everyone else should shorten theirs, but mapping this part out to meet a certain end point actually hurts the map, and you should just end the part here. If this is somehow a rankability issue (which it shouldn't be), then tell everyone to shorten their spinners. If you can't get them to do it, then extend the spinner because having rhythm here doesn't make sense.

Good luck!
Topic Starter
zhuxiaoyan
who is ready for qualify
Vivyanne
ez
00:41:342 (1,2,1,2,3,1) - generally i dont agree with the more simple rythm here because the instruments get more intense instead of weaker, try to consider thissss
01:05:045 (4,5,1) - would be cool if this could be bent more to fit the angle of 01:04:367 (3) - a little better yea
01:07:757 - you can start a reverse here with the reverse being on 01:08:011 - to catch the drum here better. optional tho
01:13:858 (1) - can u fix this slidershape so that you get a better overlap
01:19:282 (1) - i dont rly like the idea behind the reverse since it makes 01:20:299 - unclickable. would be cool if you were to make it clickable tbh

nm
00:42:020 (2,3) - would be cool if these both were normally curved or both had a sharp corner to keep it consistent for this section in the song
i guess there isnt much wrong fundametally, tho i dont rly like some patterns you decided to use, like on 00:20:325 (3,4,1) - . imo it'd be better to just align them normally but completely up to you !

fenza
00:05:749 (1,3) - could you make these two the same slidershape? just for some polishing
00:11:173 (1) - i feel like this NC isnt needed, it makes the note look rly weird tbh
00:25:410 (2,3,4) - would be cool to have these spread out more, since the song is way more intense compared to 00:20:325 (5,6,7,8) - where you did use a bigger spacing
00:31:512 (3,1) - consider blanketing these?
00:42:020 (1,1,1) - i don't see the use of all these NCs tbh, the rythm is constantly the same, there is no SV change nor is there an insane change in the song! if you wanna keep those NCs, you should NC 00:46:088 (5) - too for consistency =w=
01:05:723 (1,2,1) - nO i dont agree with this spacing, its way too big all of the sudden. please consider reducing this a little. i get that its an intense point in the song but please, such a big difference isnt needed ;w;
01:20:299 (1,2) - again maybe same slidershape?
01:24:791 (1) - could u end this spinner at the same time the other diffs do? just to make it consistent throughout the mapset !

hard
00:43:884 (7,1) - bigger spacing here? to emphasise the song getting more intense etcetc
>consider mapping the break like the advanced diff did. its odd to see the more difficult diff having less mapped than the easier ones
00:58:435 (3) - ???
01:16:570 (1,2,3,1,2,3,4,5) - maybe try to catch some triples here as well? makes it fit better with the section beforehand

yuzuhira
00:12:189 (5,1) - same slidershape pls okthanks
00:35:579 (5,6,7,1) - maybe it'd be a little better to have these aligned better, would just make a little more sense
00:40:834 (5,1) - maybe blanket this? would look better tbh
01:17:079 (4,5,6) - space these out like you did on 01:16:570 (1,2,3) - , because consistency is key maboi

hb24
00:37:274 (1,2,3,4) - why not make this a square ;w; would look a little better, also consider making 00:37:274 (1,4) - have the same slidershape for symmetry yaaa
00:42:189 (4,5) - ????stack????
>map the break like in lower diffs a aa
01:12:502 (1,2,3) - triangle maybe? ?
01:15:214 (1,2,3) - i dont rly like the direction of the triple, imo just stacking 01:15:469 (2,3) - would be better for flow

Holy Shit it's the Ultimate 4 DIMENSIONSZ Tragic Lov Gonkanau
00:21:850 (2,3,1) - align these or i will eat ur dog
00:26:088 (1) - remove NC? the single NC looks rly odd eya
idk about the ending being mapped tbh, feels odd after a spinner yea

ruck ffostwich xd
Topic Starter
zhuxiaoyan

pinataman wrote:

Hi. Found this randomly and like the song. Hope this helps.

NOTE: I think all the maps I looked at are rankable as is except for bolded parts.

[Hard]

Overall very well done map. thank you <3

00:50:834 – It'd be cool to map this guitar i'm fine

01:00:299 (1,3) – this is stacked and 01:03:689 (3,1) – has stack leniency. Pick a stacking philosophy and stay consistent. they both are stacked them same, try pulling them off eachother and pull them back on

01:14:706 (3,4,5,1,2,3) – So you go with the drum here, but you abandon it at 01:17:757 (1) - , etc? Why bring attention to this if you aren't going to commit to it? i realized that mapping the drums there would boost diff to 3.75+, so i just simplified to vocals there and 01:15:469 (2,3) - is a pretty fucking strong drum so why not map it

01:21:994 (1) – This is overlapping the HUD on smaller screen sizes. It'd be nice if you could get your pattern to not do this. if more people complain i may consider fixing it

01:24:791 (1) – Consider ending this spinner at 01:26:062 – or 01:26:231 – no thank you
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