Good map
Hobbes2 wrote:
right
so expect a shitmod cos im pretty bad at modding this star rating
01:29:494 (3,4,5) - I would just use the .5 DS here, you can still set it up so they don't overlap and I think it looks nicer and feels nicer to play
01:39:441 (3,4,5) - ^ // i'd rather keep these so to keep the player more attentive :d
That's all I can find. Great map, and apologies for the bad mod.
// thanks for the mods!Net0 wrote:
So just a quick mod to bump this a little bit xD
01:43:017 (4,1) - - Could you move 1 to X:336 Y:277 and 4 to x:396 y:338 ? Just to remove that overlap. // intentional
00:11:618 (2,3) - Nazi blanket
00:17:058 (4,5) - ^ // the slider blankets the circle underneath
01:04:312 (2,1) - ^
04:13:950 (2) - ; 02:01:827 (3) - ; 04:42:240 (1) - Unsnapped xD
Couldn't mod much 'couse I was enjoying it on the editor. Good luck with this map o/
thanks![ IWeenox ] wrote:
Hi from my modding queue \:D/ ~
RED = CHANGED IT GOD DAMMIT !!
BLUE = Can be better
GREEN = Good !
00:04:779 (4) - not the taste of everyone but i like when circle you slider just go on a slider ending (00:04:157 (2) - put it on this slider ending ??) // ? i can't understand
(00:04:934 (1) - if you have followed my instruction just move a little bit this one on the right)
00:17:292 (5) - maybe delete it // i want to keep triplet rhythm
00:25:919 (1,2,3,4,5,1) - Nice
00:52:033 (1,2) - more curved it can be rearranged // changed a bit
00:52:965 (3,4,5,1) - mhmhmhmh can be better // how ?
00:57:473 (1,1,1,1) - \:D/
01:13:328 (1) - put it on x=236 y=108 // stack instead
01:40:685 (1,2,3,1,2,3,4,1) - Nice
02:11:773 (1,2,3,4,1,2,3,4,5,6,1) - YES
02:51:411 (1,1,1,1) - <3
03:32:602 (1) - make it more curver around the next slider at the end // ok
03:45:659 (3) - put it on x=16 y=76 // ok
03:57:473 (1) - can be better // curved a little more
04:02:136 (2) - as the singer is singing (i'm a genius) at this part maybe you should put this one in between the end of this slider 03:59:960 (1) - and the beginning of this one 04:02:447 (1) - (... here if you prefer x=347 y=59) // i think if i understand what you're saying, sounds cool
04:04:934 (1) - mhmhmh it's a personnal preference but i really don't like when long slider are on top of the one's before // not much of a choice :d
Ok so it was a really quick map because this beatmap is more or less very good, jumps are well placed and the rythmic is well followed too so have fun mapping !
thanks for the mod!Xilver wrote:
whats up, m4m from queue
[General]
This would honestly make a great cs5 map if you nerfed a bit of the jump patterns, this map is much more flow and pattern orieinted than jump oriented so it'd be nice if you considered it // i think i can actually go with this..
BG also feels a bit weak imo, i'd try searching for something else (especially since your current bg has been used in some maps before and doesn't fit with the custom colors you used for the map) // you have wrong bg right now, but i'm currently searching for a better one since this anime has almost no decent wallpapers
[Starlight]
00:04:934 (1) - either remove nc here or add one at 00:02:447 (3) -
00:26:385 (2,3,4,5,1) - bit of spacing inconsistency here, would do something like this personally https://osu.ppy.sh/ss/6059829 // i like the stack there + pitch decrease kind of allows for smaller spacing
00:29:649 (1) - ctrl-g would be cool here since it has a nice lead to 2 and has good flow break to emphasize vocals
00:40:530 (3) - make this one straight to fit with all the others? // i'm going more for just linear sliders
00:58:872 (3,4,5) - seems kinda weird that you decided to stack these triples and space 01:00:737 (1,2,3) - out for example despite both having same rhythm/intensity. this happens in a few more instances so this is just one example // it's mostly just patterning and flow, i don't think you have to stick to one kind of triplet
01:07:577 (1) - i'd make this straight and change the angle a bit https://osu.ppy.sh/ss/6059869
01:08:820 (2) - could probably blanket this with 1 a bit better
02:01:203 (3) - ctrl g is cool here because it emphasizes the increase in instrument intensity better imo // i like it as is right now
02:09:908 (1,2) - how about change it to the same pattern as before like you did with 02:08:043 (1,2,1,2) - https://osu.ppy.sh/ss/6059869 // i'm just mixing it up right now
02:17:991 (1,2,1,2,1,2,3,4,5,1) - this is pretty overdone imo, especially since the guitar synth thing doesn't change much and you mapped the previous parts of it normally, also if you are going to agree to the cs5 change this is the type of jump i'd suggest nerfing (i still think this pattern needs nerfing regardless) // nerfed
02:30:426 (1) - ctrl g for better emphasis? // imo this makes the slider shape look a lot weirder
02:35:867 (2,3,4) - don't really hear a triple here
02:37:188 - additionally, you probably want to add a note here to fit the rhythm better
02:56:385 (3,4,1) - don't really hear a triple there either, i'd do one slider which starts on 02:56:385 - and ends on 02:56:696 -
03:10:685 (2) - i'd change this shape to this, looks better imo https://osu.ppy.sh/ss/6059968
03:17:680 (1,2,3,1,2,3,1,2,3,1,2,3) - this circular motion pattern plays kinda bad, i think you could add some variety by ctrl ging 03:18:302 (2,3) - and 03:19:235 (2,3) - // i'll think about reworking these jumps later, not really sure what i'd rather do
03:22:810 (2,3,4) - 03:23:277 (2,3,4) - any reason why these are bigger in spacing than 03:23:742 (2,3,4) - 03:24:208 (2,3,4) - ? // decrease in pitch
03:40:996 (4) - kinda missing some drum beats to click here
03:43:794 (1) - ^
03:57:473 (1) - 03:59:960 (1) - 04:02:447 (1) - 04:04:934 (1) - i'd silence sliderends here // i'm using these to map the vocals instead
04:16:437 (1,1) - i don't think SV usage is very good here, i think you need to make 04:16:437 (1) - have 0.8 and 04:17:369 (1) - have 0.7 instead of the other way around, creates much more emphasis and a buildup-like feel // idk i guess it's just me but i just like using slower sliders for held tension spots like here.
05:02:136 (1) - i'd snap this to the sliderhead of 05:00:115 (1) - , gives this a more melodic feeling imo // i was considering this lol
thx for the mod good sirhandsome wrote:
i preferred it with bigger cs lol, the whole jump section looks terrible with cs5 and the map seems awfully spaced in general now xd // after some consideration i decided to just stick with 4.2 for the entire time so ppl can hr xd
00:25:763 - feels odd that you undermapped despite mapping both percussion and vocal previously // doesn't feel like undermap tbh
00:33:069 (2,3) - could be a 1/2 slider // i went with this because background kicks in at (3)
00:42:084 (1,2,3) - i don't think 1 fits as a 1/1 sliders, going something like this is much more appropriate http://i.imgur.com/S1tCMl2.png // its fine tbh, i'm not as much into offbeat emphasis for this map
00:44:571 (1,2,3,4) - what about this? http://i.imgur.com/IHfEgHF.png // ^
00:57:473 (1,1,1) - minor sv changes + NC don't really look too good if its not obvious (its not obvious here when its not 'easily comparable' between the sliders). i suggest something like this http://i.imgur.com/xfxklMQ.png, considering 1 is jsuit a 'breath'. // i want to stick with this idea for now, so no change
02:57:939 (2) - different vocals compared to 01:13:483 (2) - , 4 circles is more suitable (also nc consistency) // i'll think about this, i like the movement rn so i wanna try and keep that
03:56:229 (1,1) - needs more aesthetic overlaps tbh fam // fuk
lots of random triples d
thanks for your mod!Kalibe wrote:
sorry for late ;p;
- for what is letterboxing enabled?
- can u add a soft-sliderslide too, some sliders bodies sounds really weird without it, for example this 03:57:473 (1) - :c
- 00:18:613 (1) - well u used here clap on end where 00:19:079 (2) - use drum sample. also i would add a clap on 00:18:613 (1) - cuz there is really strong kick.
- 01:02:602 (2) - how about moving this around 40/164 so the follow arrows will perfectly puncture the 01:01:981 (1) - slidecurve? looks really neat tho.
- 01:19:545 (1) - 01:20:634 (4) - 01:20:789 (1) - try to add a clap on ends/circle, they deserved it.
- 01:25:064 - why you didn't map this beat? there's clearly a thing is song to map. hmm how about this? https://osu.ppy.sh/ss/6097843
- 01:29:494 (3,4) - 01:39:441 (3,4) - kinda confusing cause of snap changing.. maybe give a try and NC the (4) ones? // its slow enough to be able to sightread
- 02:01:670 (1,2) - swap NC? (2) is stronger and have a finish. in that section u ncd all things with started finish soo
- 02:10:452 (3) - hmm, probably just me but that circle is hard to read while gameplay. i would just unstack it a bit like 216/256 ? // i just removed it and placed (1,2) further away
- 02:35:245 (4) - 02:39:908 (3) - missing claps.
- 02:41:307 (1,2,3,4,5) - dat stream is unexpected lol. also 02:41:540 (4) - is barely audiable, really i don't hear anything here zzz. if you want, split 02:41:462 (3,4) - into 1/4 slider so it will be more intuitive to play. // no i think it's quite playable already..
- 02:53:431 (1) - is this nc nessesary? that one nothing changes in playability lol. // i'm following an NC pattern of 8 combos in one stanza of 4 measures
- 03:38:665 (3,1) - add drum sample on circle / slider end.
- 04:02:136 (2) - listen it in 25% i hear more the vocal beat on 04:02:175 - tho. // i just deleted circles, i don't want to deal w/ offbeat vocals
- 04:53:276 (1,2) - the overlap feels bad, looks ugly when u decide to overlap full slider path ;w; // something like this should work better in that way https://osu.ppy.sh/ss/6097948 // you kinda missed the point of the pattern design lol, i went with 1/2 slider + circle instead anyway
i didn't hear that song before!!!!!!!!!
Kalibe wrote:
sorry for late ;p;
thx for the mod!CaffeAmericano wrote:
Kalibe wrote:
sorry for late ;p;Starlight This easily makes top two of my favorite wonder stella map :^) Looks really good. GL // thanks!
- 00:29:338 - Pretty strong drum, consider making it clickable?
00:57:784 (1,1) - I think it might flow little better if you switch places of these two, and feels more consistent with flow at 02:41:929 (1,1,1) - // i like the dropoff flow from these sliders
01:08:354 (1,1) - intentionally not stacked?
01:17:680 (1) - this seem to have weakest sound, but this has fastest clicking (1/2) and largest DS. Is this intentional :3 // i was trying to create a "launching" feeling with this pattern
01:27:473 (2) - spacing looks too similar to 1/4 rhythm you’ve used elsewhere like 02:36:877 (2,3) -
02:05:867 (2,1) - nazi stacking
02:42:551 (1,1) - 00:58:095 (1,1) - spacing difference seems little too noticeable
04:16:437 (1,1) - I think distance can be shorter considering how slow these sliders are
thanks for the mod !UndeadCapulet wrote:
M4M at your req:General
uh ur bg is pretty small, even just a quick google search found larger versions of this pic: http://www.zerochan.net/1781200
but like why are you using an IA picture for Ilya song orz
---Starlight
hm well a lot of what i said could apply to other areas of the map as well, so if you agree with anything go through and find similar sections, i just didn't want to keep repeating the sames things so you wouldn't have to keep rejecting the same things
- 00:11:773 (3,1,2,3) - uh well the triple is at 00:11:929 and not at where you mapped it. You do this a lot actually, I think it's weird you skip drum beats but then also use additive rhythming. There's not really anything wrong with it, but when done so close together it's really noticeable, and it feels like you're not really mapping the song anymore.
- 00:14:882 (1,2,3,4,5,6,1,2,3) - You should save your big jump patterns for when they really matter, this feels like you just ran out of ideas and put filler jumps in. // this isn't relatively a "big jump pattern", though.. nor are they random or w/o directional idea
- 00:56:385 (1) - I think you should change the slidershape to have more impact into the next circle, right now the player stops following the sliderbody halfway through, whereas 00:55:763 (1) - is fully played through and has more power to it. // sounds cool
- 00:59:649 (1) - If you change this slidershape to something more simple, the 01:00:271 (3) - tail will have more power. Right now since this slidertail doesn't map to a beat, I don't expect 3's tail to map to a beat either, so it feels really weak.
- 01:15:815 (1,2,1,2) - compared to 01:13:328 (1,2) - these really feel like boring filler jumps..
- So so disappointed you didn't map the 01:30:271 - beats :< // mostly following strings here
- 02:21:722 (1,2,3) - Using jump pattern here really takes away from the power of the other drums jump patterns, this is just a long guitar hold so I think a 1/1 slider is a lot better
- 03:04:312 (2,1) - Compare this huge jump for a weak vocal to the 03:02:758 (1,2,3,4) - pattern. Your emphasis in general is really weird to me. // this isn't necessarily a weak vocal, since the vocalist jumps up in pitch by a lot
- 03:17:680 (1,2,3,1,2,3,1,2,3,1,2,3) - ah very nice idea for a jump pattern here, wish more stuff like this was used throughout the map instead of basic safe patterning
- 03:25:141 (1,2) - I don't really get why this is so small compared to 03:24:520 (1,2,3,4,5) - when the former is clearly more intense.
- 04:16:437 (1,1) - Definitely think you should change this part. This is just two sliderart back to back, so you're mapping two totally different feeling sounds into what plays like the same pattern.
---
thx for the modSnowNiNo_ wrote:
sry for the super late mod lol
- [Starlight]
K good luck,
- 00:15:504 (6) - should be NC on here for emphasis the instrument
- 00:15:815 (2,3) - 00:18:147 (1,2,3) - i expect smaller spacing here tbh, cuz the drum faded
- 00:22:343 (3,4) - compare with 00:21:722 (1,2) - , spacing here is similar to 1/2 here, might cause misread, could just do stacking like 00:23:898 (2,1) -
- 00:43:017 (4) - i think replaced with 2 notes can express the vocal better, and a 1/4 reverse cant rly express the music well imo since there isnt a obvious drum sound at 00:43:095 -
- 00:44:571 (1,2,3) - how about this // i want to keep this pattern for its layout rn
- well im quite confused of the NC usage u used in kiai..., the HP isnt dat high to used NC spam in kiai, some seems rly unnecessary to me like 01:01:359 (1) - 01:02:447 (1) - 01:04:001 (1) - 01:05:090 (1) - 01:06:333 (1) - 01:07:577 (1) - 01:09:131 (1) - 01:09:753 (1) - 01:11:618 (1) - 01:13:794 (1) - 01:16:126 (1) - 01:17:525 (1) - 01:22:499 (1) - , and some might need to NC for consistent, 01:05:400 (2) - 01:09:442 (6) - 01:25:763 (3) - // yeah, i decided on removing the nc patterns in all the kiai
- 01:06:955 (1) - lol i dont find the red nodes are necessary xd /me runs // stfu xd
- 01:07:732 (1,2) - 01:08:043 (1,2) - both jumps should have the same spacing
- 01:26:229 (1,2) - i suggest to make the same structure as 01:25:763 (3,4) - cuz this part deserved more impact and emphasis
- 01:48:147 (1,2,3) - looks better if the spacing is consist // i want this section to focus on more on emphasis of whistles
- 02:18:924 (4) - NC for consistent // ehh, its part of the triple so i'm more hesitant to nc it..
- 02:32:913 (1,2,3) - the spacing 2>3 should be bigger then 1>2 cuz the snare sound at 3 deserved more emphasis then 2. same 02:35:867 (2,3) - // aesthetics tbh
- 02:37:266 (4) - NC for emphasis
- unnecessary NC in 2nd kiai imo, 02:47:058 (1) - 02:48:457 (1) - 02:50:944 (1) - 02:52:033 (1) - 02:53:431 (1) - 02:55:763 (1) - 02:58:250 (1) - 02:59:649 (1) - 03:04:468 (1) - 03:05:867 (1) - // fixed your mod
- 03:02:758 (1,2) - deserved larger spacing as 03:02:913 (2,3,4) - // i can't do much about the spacing w/ the shape i'm trying to get here
- 03:09:131 (4,5) - i would say 1/1 slider here cuz it fit more to the drum and more consist with your structure // i changed 03:11:618 (4) - to be consistent instead lol
- 03:24:675 (2,3,4) - make the triplet same as 03:24:208 (2,3,4) - for consist structure, imo is kinda weird // musical phrase here is different though
- 03:37:266 (5,6,1) - idk if players would misread here cuz the structure usage is different but the gap is the same, player might misread to a 1/4 here // most testplays haven't misread this yet, and the nc makes the rhythm understood
- 03:42:240 (3,4) - i expect larger spacing for prominent sound
- 04:02:447 (1) - can you make the sliderend looks a bit better xdd
- 04:14:260 (1) - i dont think the NC are necessary here cuz you didnt NC 04:13:017 (3) - either, if you NCed here then you prob need to NC 04:13:017 (3) - either since the snare sound are the same
- unnecessary NC in 3rd kiai imo, 04:22:810 (1) - 04:24:053 (1) - 04:26:540 (1) - 04:30:426 (1) - 04:32:758 (1) - 04:34:312 (1) - 04:35:090 (1,1) - 04:41:618 (1) - 04:44:105 (1) -
- 04:24:520 (3) - stack...? or not
- 04:49:545 (1,2,3) - spacing here should be larger then 04:48:924 (1,2,3) - since the music is more and more intense
- 04:54:364 (1) - unnecessary NC
- 04:57:162 (3) - should NC here instead, and 04:56:851 (1) - 04:57:317 (1) - NC off
- 05:02:136 (2) - NC
illya best waifu >w<
if you dont mind to m4m can you mod this : https://osu.ppy.sh/s/497482 ?
thx
thank u!Kagetsu wrote:
[General][Starlight]
- unused hitsound: soft-slidertick2.wav
- not sure about metadata... specially the romanised title, since album front provides some sort of romanisation but i'm not really sure if it should be taken into consideration better ask someone else to confirm lol // it says wonder stella tho, and i think the previous ranked mapsets should be confirmation. if you still want to make sure, i can go ask someone
k
- 00:04:934 (1,2) - sounds extremely inconsistent compared with the previous rhythm choice
- 00:12:395 (2) - you could use drum sampleset for this beat, so the stack doesn't sound that weird
- 00:39:597 (5,1) - i think ctrl+g makes more sense rhythm-wise, mainly because the voice, it will also make 00:40:064 - clickable
- 00:44:571 (1,2,3) - visual distance looks kinda weird imo, i think you could balance it a bit
- 00:57:473 (1) - i personally think that a circle works better than a slider here, 3/4 works better for the voice imo, but yeah... it will destroy ur 120° pattern so it's fine if you want to keep it // ye i want to keep it
- 01:01:981 (1,2) - extending 01:01:981 (1) - doesn't sound that good imo, i believe it is following voice so 1/1 will probably work better
- 03:07:732 (1,2,3,4,5,6) - combo looks kinda long, you could probably swap nc on 03:09:131 (4,1) - // NC'd 03:08:665 (3) - instead
- 03:32:447 (3,1) - stacking isn't the best idea imo, it kills the emphasis on 03:32:602 (1) -
- 03:41:773 (1) - unnecessary nc?
- 03:46:903 (4,5) - i think that the clap on their heads doesn't sound good, 03:47:214 - sounds more like a kick rather than a snare, for 03:46:903 (4) - i think the clap should be in its tail
disagree with this, since I think the increasing spacing on the last note of this is nice. but I think the whole pattern would be great with a bit more spacing for ending the songSonnyc wrote:
05:00:115 (1,1,1) - Mind making the spacing consistent to make it more organized in visual?
Sonnyc wrote:
02:17:836 (7,1) - Finish feels more appropriate at (7) instead (1) if you listen to the song.
03:57:473 (1) - Uh can this loop slider be improved..? The shape of the hole doesn't feel good.
04:14:416 (4) - Adding Clap would fit the music better.
04:17:369 (1) - Though the song is similar with the chorus, the mood hasn't got high enough imo. Are you sure you want to use the kiai combo colors from here?
04:41:929 (2) - Mind adjusting to a 1/2 slider and adding a note where the original end was at? The current rhythm ignoring the vocal of 04:14:416 (4) didn't felt to reflecting the music nicely.
05:00:115 (1,1,1) - Mind making the spacing consistent to make it more organized in visual? // i feel like the awkward movement to follow the sliders kinda needs this spacing to work
Good map.
thanks for the mods!Lasse wrote:
lots of minor things lol
00:10:374 - new claps make it already stand out, but adding some volume increase, even if it is just 55% would be nice
00:23:898 (2) - yes it fits your visuals, but spacing for 1/2 finish is extremely underwhelming, compared to 00:21:411 (2) - etc. right now it's patterned like much weaker things, see 00:31:048 (1,2) - => more spacing pls
00:36:333 (3) - stack felt unfitting here due to 2 being so much weaker. maybe you can stack 00:36:178 (2) - udner 00:35:867 (1) - or just move it somewhere else. other stacks like 00:40:064 (2,3) - work way better
00:46:281 (2,3,4) - idk if you have stacking enabled or not, but make sure you want it to look like that (really small gap) ingame and not more like http://i.imgur.com/jlSQJ41.jpg cause your other 1/4 gaps all seem a bit bigger
01:06:955 (1) - I like the idea with the bump here, just would be great if could make it more noticeable as I barely noticed it while playing lol
01:15:737 -
01:22:343 (2) - kinda underwhelming spacing, why not http://i.imgur.com/9qFb95w.jpg
01:28:250 - 01:59:649 - would reduce volume overall for these parts by like 5-10%, it's only 3 points so anyways, current seemed a little too loud, then 55% on 01:59:649 - and ke ep 02:00:426 - and following as they are
02:17:836 (7) - yeah the finish should def be here instead (and maybe also the nc). seems weird to hear a cymbal in the music but then one in the hitsounds a note later // not changing the NC because the high guitar struts start where i put the NC
03:12:084 (1,2) - transition into stream didn't feel that nice to play due to angles, could try moving 1 (but idk where without changing other things) or maybe try a stream shape like my unpolished example: http://i.imgur.com/m3rUHPK.jpg
03:56:229 (1) - http://i.imgur.com/c1c7Q8Q.jpg ending looks kinda eww without sliderends and overall I think it would look much nicer if you made the curve more even lol http://i.imgur.com/2U3lWEH.jpg
03:57:473 (1) - what sonnyc said. considering these sliders are held for so long, making them as clean as possible actually matters more. also you can save yourself some work next time you make such loops by simply using 2xred nodes (stacked here) http://i.imgur.com/j6sF9E5.jpg
other ones are cute already
04:14:416 (4) - same snare sound as last note, so clap would be good here too
04:14:727 - should be drum sampleset for the noticeable kick?
04:41:929 (2) - you pay quite a lot of attention to vocals so skipping the one on the red tick here felt weirddisagree with this, since I think the increasing spacing on the last note of this is nice. but I think the whole pattern would be great with a bit more spacing for ending the songSonnyc wrote:
05:00:115 (1,1,1) - Mind making the spacing consistent to make it more organized in visual?
while I didn't like some of the overmaps that much personally, they work fine here so I'll give them a chance