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fhana - Wonder Stella

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Total Posts
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Topic Starter
toybot
This beatmap was submitted using in-game submission on Thursday, October 13, 2016 at 5:14:01 PM

Artist: fhana
Title: Wonder Stella
Source: Fate/kaleid liner プリズマ☆イリヤ ツヴァイ ヘルツ!
Tags: Prisma☆Illya 2wei Herz! Illya Prisma Herz towana yuxugi waga kevin mitsunaga junichi sato
BPM: 193
Filesize: 7839kb
Play Time: 05:02
Difficulties Available:
  1. Starlight (5.7 stars, 1164 notes)
Download: fhana - Wonder Stella
Information: Scores/Beatmap Listing
---------------
Mikii
kudosu abuse
17:53 toybot: do you accept mods
22:24 Mikii: hm
22:24 Mikii: ya
22:25 toybot: okey
22:25 *toybot is listening to [http://osu.ppy.sh/b/1073967 fhana - Wonder Stella]
22:25 Mikii: its p good
22:25 toybot: thx
22:25 toybot: but not accepted
22:25 toybot: no kd
22:25 *Mikii is playing [https://osu.ppy.sh/b/1073967 fhana - Wonder Stella [Starlight]]
22:26 toybot: wait lemme update
22:26 Mikii: h ol y im laggin
22:26 toybot: okay
22:32 Mikii: wewlad
22:32 toybot: wew
22:32 toybot: shaky af lol
22:32 Mikii: sry no good with cs4.5
22:32 toybot: np
22:33 Mikii: 00:08:043 (2,3) - i don't like this noob flow
22:34 Mikii: 00:08:043 (2,3,1) - can you make it so that the 3 slider is flowing down right
22:34 toybot: sur
22:35 Mikii: don't you think the overall spacing in the verses is a bit low for 5.79?
22:36 Mikii: 00:31:048 (1,2) - i get this pattern but the spacing is low
22:36 Mikii: 00:22:654 (4,5,6) - its consistent but its low :)
22:37 Mikii: ok my points is!!
22:37 Mikii: 00:39:131 (3,4) - here the music kicks up so maybe the spacing should b higher
22:37 Mikii: definitely here? maybe
22:39 toybot: 00:22:654 (4,5,6) - 00:31:048 (1,2) - i think these are fine though, since it hasnt rly picked up yet
22:39 toybot: 00:39:131 (3,4) - increased
22:40 Mikii: definitely from 00:35:867 (1) - 00:48:457 (1) - see if you can find any places to comfortable increase spacing
22:40 Mikii: just feels better overall imo!
22:40 Mikii: map with flow
22:41 Mikii: just a point to consider, don't change it now :3
22:41 toybot: sounds good
22:43 Mikii: 00:54:520 (1) - red anchor points really make good emphasis, but slows down the speed of ur cursor
22:43 Mikii: 00:54:986 (2) - i think make it so this flows faster than the previous slider
22:44 toybot: im probably just going to change those sliders altogether
22:45 Mikii: just be careful using red anchors with sharp turns cus yeh it slows down the cursor speed
22:46 Mikii: 01:07:266 (1) - so here its fine
22:46 Mikii: cus its by itself
22:46 toybot: mmk
22:46 toybot: going to afk for a little bit, going back to my house
22:46 Mikii: mapping outside ur house, hardcore
22:46 Mikii: alright pm me if you want me to continue mod
23:20 toybot: back
23:20 toybot: if you had any suggestions you can say them :d
23:21 Mikii: just fase it u'll never reach the level of ur own shadow
23:21 Mikii: 2014 toybot was better
23:22 *toybot is editing [http://osu.ppy.sh/b/757386 orangentle - HAELEQUIN [toybot's Insane]]
23:22 toybot: gg
23:23 Mikii: lol
23:24 Mikii: 02:02:913 (1) - stuff like ctrl+g makes the flow nicer?
23:24 toybot: i like the change in direction there
23:25 Mikii: kk
23:26 Mikii: 02:23:198 (2) - add circle?
23:26 toybot: ?
23:26 Mikii: wait timestamps dont work like that
23:26 Mikii: 02:23:198 -
23:27 Mikii: fk peppy
23:27 toybot: lol
23:27 toybot: sure
23:28 Mikii: 02:39:364 (2) - idk here and here, just see if you can add these triples in
23:28 Mikii: 02:39:364 -
23:28 Mikii: 02:54:364 (2) - this circle off by a bit
23:30 toybot: 02:39:364 - eh, its a bit too extra i guess
23:30 toybot: 02:54:364 (2) - fixed
23:30 Mikii: yah prob
23:31 Mikii: 04:23:898 (2,3) - Ctrl+g switches distance any better?
23:32 toybot: thats interesting
23:32 toybot: ill think about it, idk if i want to change it rn
23:32 Mikii: yah
23:32 Mikii: 04:44:727 (1) - curve with anchor going down?
23:33 Mikii: 04:53:742 (2) - disGUstin
23:33 toybot: i wanted it to be similar to 04:45:193 (3) -
23:33 Mikii: okay
23:33 toybot: overlaps x d
23:34 Mikii: it plays fine but its the only time i think the sliders really overlap like that
23:34 Mikii: k im done
Net0
Good map :D
Izzywing
right

so expect a shitmod cos im pretty bad at modding this star rating :(

00:11:773 (3) - Move the last slider-node down a bit to improve the shape and fix the blanket

00:15:038 (2) - not really sure about the really high spacing here, nothing in the song justifies it to me,

00:36:333 (3,5) - Fix stack?

01:29:494 (3,4,5) - I would just use the .5 DS here, you can still set it up so they don't overlap and I think it looks nicer and feels nicer to play
01:39:441 (3,4,5) - ^

01:50:634 (1) - Very powerful sound, deserves some more spacing than this imo.

01:59:805 (2,3,4,5,6,1) - This feels underwhelming, suddenly the hitsounding is very loud but then the spacing is the same as it is before

03:32:447 (1) - I'd move this NC to 03:32:602 (2) -

That's all I can find. Great map, and apologies for the bad mod.
Net0
So just a quick mod to bump this a little bit xD

01:43:017 (4,1) - - Could you move 1 to X:336 Y:277 and 4 to x:396 y:338 ? Just to remove that overlap.
00:11:618 (2,3) - Nazi blanket
00:17:058 (4,5) - ^
01:04:312 (2,1) - ^
04:13:950 (2) - ; 02:01:827 (3) - ; 04:42:240 (1) - Unsnapped xD

Couldn't mod much 'couse I was enjoying it on the editor. Good luck with this map o/
Topic Starter
toybot

Hobbes2 wrote:

right

so expect a shitmod cos im pretty bad at modding this star rating :(

01:29:494 (3,4,5) - I would just use the .5 DS here, you can still set it up so they don't overlap and I think it looks nicer and feels nicer to play
01:39:441 (3,4,5) - ^ // i'd rather keep these so to keep the player more attentive :d

That's all I can find. Great map, and apologies for the bad mod.

Net0 wrote:

So just a quick mod to bump this a little bit xD

01:43:017 (4,1) - - Could you move 1 to X:336 Y:277 and 4 to x:396 y:338 ? Just to remove that overlap. // intentional
00:11:618 (2,3) - Nazi blanket
00:17:058 (4,5) - ^ // the slider blankets the circle underneath
01:04:312 (2,1) - ^
04:13:950 (2) - ; 02:01:827 (3) - ; 04:42:240 (1) - Unsnapped xD

Couldn't mod much 'couse I was enjoying it on the editor. Good luck with this map o/
// thanks for the mods!
[ IWeenox ]
Hi from my modding queue \:D/ ~

RED = CHANGED IT GOD DAMMIT !!
BLUE = Can be better
GREEN = Good !

00:04:779 (4) - not the taste of everyone but i like when circle you slider just go on a slider ending (00:04:157 (2) - put it on this slider ending ??)
(00:04:934 (1) - if you have followed my instruction just move a little bit this one on the right)
00:17:292 (5) - maybe delete it
00:25:919 (1,2,3,4,5,1) - Nice :D
00:52:033 (1,2) - more curved it can be rearranged
00:52:965 (3,4,5,1) - mhmhmhmh can be better
00:57:473 (1,1,1,1) - \:D/
01:13:328 (1) - put it on x=236 y=108
01:40:685 (1,2,3,1,2,3,4,1) - Nice :D
02:11:773 (1,2,3,4,1,2,3,4,5,6,1) - YES
02:51:411 (1,1,1,1) - <3
03:32:602 (1) - make it more curver around the next slider at the end
03:45:659 (3) - put it on x=16 y=76
03:57:473 (1) - can be better
04:02:136 (2) - as the singer is singing (i'm a genius) at this part maybe you should put this one in between the end of this slider 03:59:960 (1) - and the beginning of this one 04:02:447 (1) - (... here if you prefer 8-) x=347 y=59)
04:04:934 (1) - mhmhmh it's a personnal preference but i really don't like when long slider are on top of the one's before

Ok so it was a really quick map because this beatmap is more or less very good, jumps are well placed and the rythmic is well followed too so have fun mapping !
Topic Starter
toybot

[ IWeenox ] wrote:

Hi from my modding queue \:D/ ~

RED = CHANGED IT GOD DAMMIT !!
BLUE = Can be better
GREEN = Good !

00:04:779 (4) - not the taste of everyone but i like when circle you slider just go on a slider ending (00:04:157 (2) - put it on this slider ending ??) // ? i can't understand
(00:04:934 (1) - if you have followed my instruction just move a little bit this one on the right)
00:17:292 (5) - maybe delete it // i want to keep triplet rhythm
00:25:919 (1,2,3,4,5,1) - Nice :D
00:52:033 (1,2) - more curved it can be rearranged // changed a bit
00:52:965 (3,4,5,1) - mhmhmhmh can be better // how ?
00:57:473 (1,1,1,1) - \:D/
01:13:328 (1) - put it on x=236 y=108 // stack instead
01:40:685 (1,2,3,1,2,3,4,1) - Nice :D
02:11:773 (1,2,3,4,1,2,3,4,5,6,1) - YES
02:51:411 (1,1,1,1) - <3
03:32:602 (1) - make it more curver around the next slider at the end // ok
03:45:659 (3) - put it on x=16 y=76 // ok
03:57:473 (1) - can be better // curved a little more
04:02:136 (2) - as the singer is singing (i'm a genius) at this part maybe you should put this one in between the end of this slider 03:59:960 (1) - and the beginning of this one 04:02:447 (1) - (... here if you prefer 8-) x=347 y=59) // i think if i understand what you're saying, sounds cool
04:04:934 (1) - mhmhmh it's a personnal preference but i really don't like when long slider are on top of the one's before // not much of a choice :d

Ok so it was a really quick map because this beatmap is more or less very good, jumps are well placed and the rythmic is well followed too so have fun mapping !
thanks!
Xilver15
whats up, m4m from queue

[General]

This would honestly make a great cs5 map if you nerfed a bit of the jump patterns, this map is much more flow and pattern orieinted than jump oriented so it'd be nice if you considered it
BG also feels a bit weak imo, i'd try searching for something else (especially since your current bg has been used in some maps before and doesn't fit with the custom colors you used for the map)

[Starlight]

00:04:934 (1) - either remove nc here or add one at 00:02:447 (3) -
00:26:385 (2,3,4,5,1) - bit of spacing inconsistency here, would do something like this personally https://osu.ppy.sh/ss/6059829
00:29:649 (1) - ctrl-g would be cool here since it has a nice lead to 2 and has good flow break to emphasize vocals
00:40:530 (3) - make this one straight to fit with all the others?
00:58:872 (3,4,5) - seems kinda weird that you decided to stack these triples and space 01:00:737 (1,2,3) - out for example despite both having same rhythm/intensity. this happens in a few more instances so this is just one example
01:07:577 (1) - i'd make this straight and change the angle a bit https://osu.ppy.sh/ss/6059869
01:08:820 (2) - could probably blanket this with 1 a bit better
02:01:203 (3) - ctrl g is cool here because it emphasizes the increase in instrument intensity better imo
02:09:908 (1,2) - how about change it to the same pattern as before like you did with 02:08:043 (1,2,1,2) - https://osu.ppy.sh/ss/6059869
02:17:991 (1,2,1,2,1,2,3,4,5,1) - this is pretty overdone imo, especially since the guitar synth thing doesn't change much and you mapped the previous parts of it normally, also if you are going to agree to the cs5 change this is the type of jump i'd suggest nerfing (i still think this pattern needs nerfing regardless)
02:30:426 (1) - ctrl g for better emphasis?
02:35:867 (2,3,4) - don't really hear a triple here
02:37:188 - additionally, you probably want to add a note here to fit the rhythm better
02:56:385 (3,4,1) - don't really hear a triple there either, i'd do one slider which starts on 02:56:385 - and ends on 02:56:696 -
03:10:685 (2) - i'd change this shape to this, looks better imo https://osu.ppy.sh/ss/6059968
03:17:680 (1,2,3,1,2,3,1,2,3,1,2,3) - this circular motion pattern plays kinda bad, i think you could add some variety by ctrl ging 03:18:302 (2,3) - and 03:19:235 (2,3) -
03:22:810 (2,3,4) - 03:23:277 (2,3,4) - any reason why these are bigger in spacing than 03:23:742 (2,3,4) - 03:24:208 (2,3,4) - ?
03:40:996 (4) - kinda missing some drum beats to click here
03:43:794 (1) - ^
03:57:473 (1) - 03:59:960 (1) - 04:02:447 (1) - 04:04:934 (1) - i'd silence sliderends here
04:16:437 (1,1) - i don't think SV usage is very good here, i think you need to make 04:16:437 (1) - have 0.8 and 04:17:369 (1) - have 0.7 instead of the other way around, creates much more emphasis and a buildup-like feel
05:02:136 (1) - i'd snap this to the sliderhead of 05:00:115 (1) - , gives this a more melodic feeling imo
Topic Starter
toybot

Xilver wrote:

whats up, m4m from queue

[General]

This would honestly make a great cs5 map if you nerfed a bit of the jump patterns, this map is much more flow and pattern orieinted than jump oriented so it'd be nice if you considered it // i think i can actually go with this..
BG also feels a bit weak imo, i'd try searching for something else (especially since your current bg has been used in some maps before and doesn't fit with the custom colors you used for the map) // you have wrong bg right now, but i'm currently searching for a better one since this anime has almost no decent wallpapers

[Starlight]

00:04:934 (1) - either remove nc here or add one at 00:02:447 (3) -
00:26:385 (2,3,4,5,1) - bit of spacing inconsistency here, would do something like this personally https://osu.ppy.sh/ss/6059829 // i like the stack there + pitch decrease kind of allows for smaller spacing
00:29:649 (1) - ctrl-g would be cool here since it has a nice lead to 2 and has good flow break to emphasize vocals
00:40:530 (3) - make this one straight to fit with all the others? // i'm going more for just linear sliders
00:58:872 (3,4,5) - seems kinda weird that you decided to stack these triples and space 01:00:737 (1,2,3) - out for example despite both having same rhythm/intensity. this happens in a few more instances so this is just one example // it's mostly just patterning and flow, i don't think you have to stick to one kind of triplet
01:07:577 (1) - i'd make this straight and change the angle a bit https://osu.ppy.sh/ss/6059869
01:08:820 (2) - could probably blanket this with 1 a bit better
02:01:203 (3) - ctrl g is cool here because it emphasizes the increase in instrument intensity better imo // i like it as is right now
02:09:908 (1,2) - how about change it to the same pattern as before like you did with 02:08:043 (1,2,1,2) - https://osu.ppy.sh/ss/6059869 // i'm just mixing it up right now
02:17:991 (1,2,1,2,1,2,3,4,5,1) - this is pretty overdone imo, especially since the guitar synth thing doesn't change much and you mapped the previous parts of it normally, also if you are going to agree to the cs5 change this is the type of jump i'd suggest nerfing (i still think this pattern needs nerfing regardless) // nerfed
02:30:426 (1) - ctrl g for better emphasis? // imo this makes the slider shape look a lot weirder
02:35:867 (2,3,4) - don't really hear a triple here
02:37:188 - additionally, you probably want to add a note here to fit the rhythm better
02:56:385 (3,4,1) - don't really hear a triple there either, i'd do one slider which starts on 02:56:385 - and ends on 02:56:696 -
03:10:685 (2) - i'd change this shape to this, looks better imo https://osu.ppy.sh/ss/6059968
03:17:680 (1,2,3,1,2,3,1,2,3,1,2,3) - this circular motion pattern plays kinda bad, i think you could add some variety by ctrl ging 03:18:302 (2,3) - and 03:19:235 (2,3) - // i'll think about reworking these jumps later, not really sure what i'd rather do
03:22:810 (2,3,4) - 03:23:277 (2,3,4) - any reason why these are bigger in spacing than 03:23:742 (2,3,4) - 03:24:208 (2,3,4) - ? // decrease in pitch
03:40:996 (4) - kinda missing some drum beats to click here
03:43:794 (1) - ^
03:57:473 (1) - 03:59:960 (1) - 04:02:447 (1) - 04:04:934 (1) - i'd silence sliderends here // i'm using these to map the vocals instead
04:16:437 (1,1) - i don't think SV usage is very good here, i think you need to make 04:16:437 (1) - have 0.8 and 04:17:369 (1) - have 0.7 instead of the other way around, creates much more emphasis and a buildup-like feel // idk i guess it's just me but i just like using slower sliders for held tension spots like here.
05:02:136 (1) - i'd snap this to the sliderhead of 05:00:115 (1) - , gives this a more melodic feeling imo // i was considering this lol
thanks for the mod!
Shyotamaze
Hi, M4M from my modding queue

General
  1. Nothing
Starlight
  1. 00:45:038 (2,4) - kinda nazi but it doesn't look really pretty imo, you could easily fix this little overlap if you rotate 00:45:659 (4,1) - a bit (you'd have to rotate 00:46:281 (2,5) - a bit too ofc)
  2. 02:28:716 (3,1) - imo the overlap should be bigger or just avoid it
  3. 02:50:634 (2) - Stack with 02:49:545 (3) - 's head maybe?
  4. 04:08:976 (2,3,4) - If you had "blanketed" 2 and 3 properly the little overlap could've been avoided, right now it looks a bit weird imo, so maybe just move 04:09:597 (4) - to x:267 y:167 (it'll fix the little blanket error with 04:09:908 (1) - at the same time)
  5. 04:36:955 (5,1) - Blanket maybe?
aaaa idk your maps are too perfect dude even when being nazi I can't find anything lol it can be a NM if you want ofc since it's shitty af
Good luck! ;)
Topic Starter
toybot
i think 04:36:955 (5,1) - is fine as is
thx! i'll take the offer lol
hehe
i preferred it with bigger cs lol, the whole jump section looks terrible with cs5 and the map seems awfully spaced in general now xd
00:25:763 - feels odd that you undermapped despite mapping both percussion and vocal previously
00:28:095 - would be better if the vocals were mapped to here
00:33:069 (2,3) - could be a 1/2 slider
00:35:556 (3) - vocals and percussion support 2 circles here
00:42:084 (1,2,3) - i don't think 1 fits as a 1/1 sliders, going something like this is much more appropriate http://i.imgur.com/S1tCMl2.png
00:44:571 (1,2,3,4) - what about this? http://i.imgur.com/IHfEgHF.png
00:51:255 (2,3,4,5,6) - i get the reasoning behind vocals on 23 and then switching to percussion on 456, but using spacing as the only contrast isn't really effective in my opinion. leaving 23 as a slider would work as a compromise here.
00:57:162 (1) - i personally like followpoints on this kind of stuff xd
00:57:473 (1,1,1) - minor sv changes + NC don't really look too good if its not obvious (its not obvious here when its not 'easily comparable' between the sliders). i suggest something like this http://i.imgur.com/xfxklMQ.png, considering 1 is jsuit a 'breath'.
01:04:468 (1,2,1) - what about 3 1/2 sliders, or at least have 01:05:400 - be on a click
01:07:577 (1) - i feel like the positioning of the slider doesn't really follow the movement set up by the prevous ones. moving it to somewhere around 01:08:198 (2) - would be more suitable
01:12:084 (1) - the loud sound is on 01:11:929 (3) - , so this kinda takes away the impact from it.
01:25:297 (1) - i don't see the reason behind NC here, something like this is makes more sense http://i.imgur.com/o9o3kr5.png when thinking about vocals
02:01:748 (2) - random triple, blue tick sound is on 02:01:437 -
02:19:390 (2) - doesn't feel like the red tick emphasis is supported here
02:53:898 (3,1) - emphasis should be on 3 instead
02:57:939 (2) - different vocals compared to 01:13:483 (2) - , 4 circles is more suitable (also nc consistency)
03:56:229 (1,1) - needs more aesthetic overlaps tbh fam
04:06:333 (2) - 1/2 slider would work better into a buildup, seems rather abrupt now
04:11:696 - sliderend triple would work welll here
04:17:369 (1) - ddue nice meme
04:24:053 (3) - emhpasiss why do you do this
04:29:183 (1,1) - somethign like this is more aeshtetic tbh http://i.imgur.com/pGxssGk.png
04:36:955 (5,1) - russian balnket

lots of random triples d
Topic Starter
toybot

handsome wrote:

i preferred it with bigger cs lol, the whole jump section looks terrible with cs5 and the map seems awfully spaced in general now xd // after some consideration i decided to just stick with 4.2 for the entire time so ppl can hr xd
00:25:763 - feels odd that you undermapped despite mapping both percussion and vocal previously // doesn't feel like undermap tbh
00:33:069 (2,3) - could be a 1/2 slider // i went with this because background kicks in at (3)
00:42:084 (1,2,3) - i don't think 1 fits as a 1/1 sliders, going something like this is much more appropriate http://i.imgur.com/S1tCMl2.png // its fine tbh, i'm not as much into offbeat emphasis for this map
00:44:571 (1,2,3,4) - what about this? http://i.imgur.com/IHfEgHF.png // ^
00:57:473 (1,1,1) - minor sv changes + NC don't really look too good if its not obvious (its not obvious here when its not 'easily comparable' between the sliders). i suggest something like this http://i.imgur.com/xfxklMQ.png, considering 1 is jsuit a 'breath'. // i want to stick with this idea for now, so no change
02:57:939 (2) - different vocals compared to 01:13:483 (2) - , 4 circles is more suitable (also nc consistency) // i'll think about this, i like the movement rn so i wanna try and keep that
03:56:229 (1,1) - needs more aesthetic overlaps tbh fam // fuk

lots of random triples d
thx for the mod good sir
Kalibe
sorry for late ;p;

- for what is letterboxing enabled?
- can u add a soft-sliderslide too, some sliders bodies sounds really weird without it, for example this 03:57:473 (1) - :c
- 00:18:613 (1) - well u used here clap on end where 00:19:079 (2) - use drum sample. also i would add a clap on 00:18:613 (1) - cuz there is really strong kick.
- 01:02:602 (2) - how about moving this around 40/164 so the follow arrows will perfectly puncture the 01:01:981 (1) - slidecurve? looks really neat tho.
- 01:19:545 (1) - 01:20:634 (4) - 01:20:789 (1) - try to add a clap on ends/circle, they deserved it.
- 01:25:064 - why you didn't map this beat? there's clearly a thing is song to map. hmm how about this? https://osu.ppy.sh/ss/6097843
- 01:29:494 (3,4) - 01:39:441 (3,4) - kinda confusing cause of snap changing.. maybe give a try and NC the (4) ones?
- 02:01:670 (1,2) - swap NC? (2) is stronger and have a finish. in that section u ncd all things with started finish soo
- 02:10:452 (3) - hmm, probably just me but that circle is hard to read while gameplay. i would just unstack it a bit like 216/256 ?
- 02:35:245 (4) - 02:39:908 (3) - missing claps.
- 02:41:307 (1,2,3,4,5) - dat stream is unexpected lol. also 02:41:540 (4) - is barely audiable, really i don't hear anything here zzz. if you want, split 02:41:462 (3,4) - into 1/4 slider so it will be more intuitive to play.
- 02:53:431 (1) - is this nc nessesary? that one nothing changes in playability lol.
- 03:38:665 (3,1) - add drum sample on circle / slider end.
- 04:02:136 (2) - listen it in 25% i hear more the vocal beat on 04:02:175 - tho.
- 04:53:276 (1,2) - the overlap feels bad, looks ugly when u decide to overlap full slider path ;w; // something like this should work better in that way https://osu.ppy.sh/ss/6097948

i didn't hear that song before!!!!!!!!!
Topic Starter
toybot

Kalibe wrote:

sorry for late ;p;

- for what is letterboxing enabled?
- can u add a soft-sliderslide too, some sliders bodies sounds really weird without it, for example this 03:57:473 (1) - :c
- 00:18:613 (1) - well u used here clap on end where 00:19:079 (2) - use drum sample. also i would add a clap on 00:18:613 (1) - cuz there is really strong kick.
- 01:02:602 (2) - how about moving this around 40/164 so the follow arrows will perfectly puncture the 01:01:981 (1) - slidecurve? looks really neat tho.
- 01:19:545 (1) - 01:20:634 (4) - 01:20:789 (1) - try to add a clap on ends/circle, they deserved it.
- 01:25:064 - why you didn't map this beat? there's clearly a thing is song to map. hmm how about this? https://osu.ppy.sh/ss/6097843
- 01:29:494 (3,4) - 01:39:441 (3,4) - kinda confusing cause of snap changing.. maybe give a try and NC the (4) ones? // its slow enough to be able to sightread
- 02:01:670 (1,2) - swap NC? (2) is stronger and have a finish. in that section u ncd all things with started finish soo
- 02:10:452 (3) - hmm, probably just me but that circle is hard to read while gameplay. i would just unstack it a bit like 216/256 ? // i just removed it and placed (1,2) further away
- 02:35:245 (4) - 02:39:908 (3) - missing claps.
- 02:41:307 (1,2,3,4,5) - dat stream is unexpected lol. also 02:41:540 (4) - is barely audiable, really i don't hear anything here zzz. if you want, split 02:41:462 (3,4) - into 1/4 slider so it will be more intuitive to play. // no i think it's quite playable already..
- 02:53:431 (1) - is this nc nessesary? that one nothing changes in playability lol. // i'm following an NC pattern of 8 combos in one stanza of 4 measures
- 03:38:665 (3,1) - add drum sample on circle / slider end.
- 04:02:136 (2) - listen it in 25% i hear more the vocal beat on 04:02:175 - tho. // i just deleted circles, i don't want to deal w/ offbeat vocals
- 04:53:276 (1,2) - the overlap feels bad, looks ugly when u decide to overlap full slider path ;w; // something like this should work better in that way https://osu.ppy.sh/ss/6097948 // you kinda missed the point of the pattern design lol, i went with 1/2 slider + circle instead anyway

i didn't hear that song before!!!!!!!!!
thanks for your mod!
CaffeAmericano

Kalibe wrote:

sorry for late ;p;

Starlight

  • 00:29:338 - Pretty strong drum, consider making it clickable?

    00:57:784 (1,1) - I think it might flow little better if you switch places of these two, and feels more consistent with flow at 02:41:929 (1,1,1) -

    01:08:354 (1,1) - intentionally not stacked?

    01:17:680 (1) - this seem to have weakest sound, but this has fastest clicking (1/2) and largest DS. Is this intentional :3

    01:27:473 (2) - spacing looks too similar to 1/4 rhythm you’ve used elsewhere like 02:36:877 (2,3) -

    02:05:867 (2,1) - nazi stacking

    02:42:551 (1,1) - 00:58:095 (1,1) - spacing difference seems little too noticeable

    04:16:437 (1,1) - I think distance can be shorter considering how slow these sliders are
This easily makes top two of my favorite wonder stella map :^) Looks really good. GL
Topic Starter
toybot

CaffeAmericano wrote:

Kalibe wrote:

sorry for late ;p;

Starlight

  • 00:29:338 - Pretty strong drum, consider making it clickable?

    00:57:784 (1,1) - I think it might flow little better if you switch places of these two, and feels more consistent with flow at 02:41:929 (1,1,1) - // i like the dropoff flow from these sliders

    01:08:354 (1,1) - intentionally not stacked?

    01:17:680 (1) - this seem to have weakest sound, but this has fastest clicking (1/2) and largest DS. Is this intentional :3 // i was trying to create a "launching" feeling with this pattern

    01:27:473 (2) - spacing looks too similar to 1/4 rhythm you’ve used elsewhere like 02:36:877 (2,3) -

    02:05:867 (2,1) - nazi stacking

    02:42:551 (1,1) - 00:58:095 (1,1) - spacing difference seems little too noticeable

    04:16:437 (1,1) - I think distance can be shorter considering how slow these sliders are
This easily makes top two of my favorite wonder stella map :^) Looks really good. GL // thanks!
thx for the mod!
UndeadCapulet
M4M at your req:

General

uh ur bg is pretty small, even just a quick google search found larger versions of this pic: http://www.zerochan.net/1781200
but like why are you using an IA picture for Ilya song orz

---

Starlight

  1. 00:11:773 (3,1,2,3) - uh well the triple is at 00:11:929 and not at where you mapped it. You do this a lot actually, I think it's weird you skip drum beats but then also use additive rhythming. There's not really anything wrong with it, but when done so close together it's really noticeable, and it feels like you're not really mapping the song anymore.
  2. 00:14:882 (1,2,3,4,5,6,1,2,3) - You should save your big jump patterns for when they really matter, this feels like you just ran out of ideas and put filler jumps in.
  3. 00:56:385 (1) - I think you should change the slidershape to have more impact into the next circle, right now the player stops following the sliderbody halfway through, whereas 00:55:763 (1) - is fully played through and has more power to it.
  4. 00:59:649 (1) - If you change this slidershape to something more simple, the 01:00:271 (3) - tail will have more power. Right now since this slidertail doesn't map to a beat, I don't expect 3's tail to map to a beat either, so it feels really weak.
  5. 01:15:815 (1,2,1,2) - compared to 01:13:328 (1,2) - these really feel like boring filler jumps..
  6. So so disappointed you didn't map the 01:30:271 - beats :<
  7. 02:21:722 (1,2,3) - Using jump pattern here really takes away from the power of the other drums jump patterns, this is just a long guitar hold so I think a 1/1 slider is a lot better
  8. 03:04:312 (2,1) - Compare this huge jump for a weak vocal to the 03:02:758 (1,2,3,4) - pattern. Your emphasis in general is really weird to me.
  9. 03:17:680 (1,2,3,1,2,3,1,2,3,1,2,3) - ah very nice idea for a jump pattern here, wish more stuff like this was used throughout the map instead of basic safe patterning
  10. 03:25:141 (1,2) - I don't really get why this is so small compared to 03:24:520 (1,2,3,4,5) - when the former is clearly more intense.
  11. 04:16:437 (1,1) - Definitely think you should change this part. This is just two sliderart back to back, so you're mapping two totally different feeling sounds into what plays like the same pattern.
hm well a lot of what i said could apply to other areas of the map as well, so if you agree with anything go through and find similar sections, i just didn't want to keep repeating the sames things so you wouldn't have to keep rejecting the same things

---
Topic Starter
toybot

UndeadCapulet wrote:

M4M at your req:

General

uh ur bg is pretty small, even just a quick google search found larger versions of this pic: http://www.zerochan.net/1781200
but like why are you using an IA picture for Ilya song orz

---

Starlight

  1. 00:11:773 (3,1,2,3) - uh well the triple is at 00:11:929 and not at where you mapped it. You do this a lot actually, I think it's weird you skip drum beats but then also use additive rhythming. There's not really anything wrong with it, but when done so close together it's really noticeable, and it feels like you're not really mapping the song anymore.
  2. 00:14:882 (1,2,3,4,5,6,1,2,3) - You should save your big jump patterns for when they really matter, this feels like you just ran out of ideas and put filler jumps in. // this isn't relatively a "big jump pattern", though.. nor are they random or w/o directional idea
  3. 00:56:385 (1) - I think you should change the slidershape to have more impact into the next circle, right now the player stops following the sliderbody halfway through, whereas 00:55:763 (1) - is fully played through and has more power to it. // sounds cool
  4. 00:59:649 (1) - If you change this slidershape to something more simple, the 01:00:271 (3) - tail will have more power. Right now since this slidertail doesn't map to a beat, I don't expect 3's tail to map to a beat either, so it feels really weak.
  5. 01:15:815 (1,2,1,2) - compared to 01:13:328 (1,2) - these really feel like boring filler jumps..
  6. So so disappointed you didn't map the 01:30:271 - beats :< // mostly following strings here
  7. 02:21:722 (1,2,3) - Using jump pattern here really takes away from the power of the other drums jump patterns, this is just a long guitar hold so I think a 1/1 slider is a lot better
  8. 03:04:312 (2,1) - Compare this huge jump for a weak vocal to the 03:02:758 (1,2,3,4) - pattern. Your emphasis in general is really weird to me. // this isn't necessarily a weak vocal, since the vocalist jumps up in pitch by a lot
  9. 03:17:680 (1,2,3,1,2,3,1,2,3,1,2,3) - ah very nice idea for a jump pattern here, wish more stuff like this was used throughout the map instead of basic safe patterning
  10. 03:25:141 (1,2) - I don't really get why this is so small compared to 03:24:520 (1,2,3,4,5) - when the former is clearly more intense.
  11. 04:16:437 (1,1) - Definitely think you should change this part. This is just two sliderart back to back, so you're mapping two totally different feeling sounds into what plays like the same pattern.
hm well a lot of what i said could apply to other areas of the map as well, so if you agree with anything go through and find similar sections, i just didn't want to keep repeating the sames things so you wouldn't have to keep rejecting the same things

---
thanks for the mod !
Battle
so like does the original song sound rly awkward at 01:38:198 - or is it just the edit lo
SnowNiNo_

sry for the super late mod lol

  • [Starlight]
  1. 00:15:504 (6) - should be NC on here for emphasis the instrument
  2. 00:15:815 (2,3) - 00:18:147 (1,2,3) - i expect smaller spacing here tbh, cuz the drum faded
  3. 00:22:343 (3,4) - compare with 00:21:722 (1,2) - , spacing here is similar to 1/2 here, might cause misread, could just do stacking like 00:23:898 (2,1) -
  4. 00:43:017 (4) - i think replaced with 2 notes can express the vocal better, and a 1/4 reverse cant rly express the music well imo since there isnt a obvious drum sound at 00:43:095 -
  5. 00:44:571 (1,2,3) - how about this
  6. well im quite confused of the NC usage u used in kiai..., the HP isnt dat high to used NC spam in kiai, some seems rly unnecessary to me like 01:01:359 (1) - 01:02:447 (1) - 01:04:001 (1) - 01:05:090 (1) - 01:06:333 (1) - 01:07:577 (1) - 01:09:131 (1) - 01:09:753 (1) - 01:11:618 (1) - 01:13:794 (1) - 01:16:126 (1) - 01:17:525 (1) - 01:22:499 (1) - , and some might need to NC for consistent, 01:05:400 (2) - 01:09:442 (6) - 01:25:763 (3) -
  7. 01:06:955 (1) - lol i dont find the red nodes are necessary xd /me runs
  8. 01:07:732 (1,2) - 01:08:043 (1,2) - both jumps should have the same spacing
  9. 01:26:229 (1,2) - i suggest to make the same structure as 01:25:763 (3,4) - cuz this part deserved more impact and emphasis
  10. 01:48:147 (1,2,3) - looks better if the spacing is consist
  11. 02:18:924 (4) - NC for consistent
  12. 02:32:913 (1,2,3) - the spacing 2>3 should be bigger then 1>2 cuz the snare sound at 3 deserved more emphasis then 2. same 02:35:867 (2,3) -
  13. 02:37:266 (4) - NC for emphasis
  14. unnecessary NC in 2nd kiai imo, 02:47:058 (1) -
  15. 03:02:758 (1,2) - deserved larger spacing as 03:02:913 (2,3,4) - 02:48:457 (1) - 02:50:944 (1) - 02:52:033 (1) - 02:53:431 (1) - 02:55:763 (1) - 02:58:250 (1) - 02:59:649 (1) - 03:04:468 (1) - 03:05:867 (1) -
  16. 03:09:131 (4,5) - i would say 1/1 slider here cuz it fit more to the drum and more consist with your structure
  17. 03:24:675 (2,3,4) - make the triplet same as 03:24:208 (2,3,4) - for consist structure, imo is kinda weird
  18. 03:37:266 (5,6,1) - idk if players would misread here cuz the structure usage is different but the gap is the same, player might misread to a 1/4 here
  19. 03:42:240 (3,4) - i expect larger spacing for prominent sound
  20. 04:02:447 (1) - can you make the sliderend looks a bit better xdd
  21. 04:14:260 (1) - i dont think the NC are necessary here cuz you didnt NC 04:13:017 (3) - either, if you NCed here then you prob need to NC 04:13:017 (3) - either since the snare sound are the same
  22. unnecessary NC in 3rd kiai imo, 04:22:810 (1) - 04:24:053 (1) - 04:26:540 (1) - 04:30:426 (1) - 04:32:758 (1) - 04:34:312 (1) - 04:35:090 (1,1) - 04:41:618 (1) - 04:44:105 (1) -
  23. 04:24:520 (3) - stack...? or not
  24. 04:49:545 (1,2,3) - spacing here should be larger then 04:48:924 (1,2,3) - since the music is more and more intense
  25. 04:54:364 (1) - unnecessary NC
  26. 04:57:162 (3) - should NC here instead, and 04:56:851 (1) - 04:57:317 (1) - NC off
  27. 05:02:136 (2) - NC
K good luck, illya best waifu >w<
if you dont mind to m4m can you mod this : https://osu.ppy.sh/s/497482 ?
thx
Topic Starter
toybot

SnowNiNo_ wrote:


sry for the super late mod lol

  • [Starlight]
  1. 00:15:504 (6) - should be NC on here for emphasis the instrument
  2. 00:15:815 (2,3) - 00:18:147 (1,2,3) - i expect smaller spacing here tbh, cuz the drum faded
  3. 00:22:343 (3,4) - compare with 00:21:722 (1,2) - , spacing here is similar to 1/2 here, might cause misread, could just do stacking like 00:23:898 (2,1) -
  4. 00:43:017 (4) - i think replaced with 2 notes can express the vocal better, and a 1/4 reverse cant rly express the music well imo since there isnt a obvious drum sound at 00:43:095 -
  5. 00:44:571 (1,2,3) - how about this // i want to keep this pattern for its layout rn
  6. well im quite confused of the NC usage u used in kiai..., the HP isnt dat high to used NC spam in kiai, some seems rly unnecessary to me like 01:01:359 (1) - 01:02:447 (1) - 01:04:001 (1) - 01:05:090 (1) - 01:06:333 (1) - 01:07:577 (1) - 01:09:131 (1) - 01:09:753 (1) - 01:11:618 (1) - 01:13:794 (1) - 01:16:126 (1) - 01:17:525 (1) - 01:22:499 (1) - , and some might need to NC for consistent, 01:05:400 (2) - 01:09:442 (6) - 01:25:763 (3) - // yeah, i decided on removing the nc patterns in all the kiai
  7. 01:06:955 (1) - lol i dont find the red nodes are necessary xd /me runs // stfu xd
  8. 01:07:732 (1,2) - 01:08:043 (1,2) - both jumps should have the same spacing
  9. 01:26:229 (1,2) - i suggest to make the same structure as 01:25:763 (3,4) - cuz this part deserved more impact and emphasis
  10. 01:48:147 (1,2,3) - looks better if the spacing is consist // i want this section to focus on more on emphasis of whistles
  11. 02:18:924 (4) - NC for consistent // ehh, its part of the triple so i'm more hesitant to nc it..
  12. 02:32:913 (1,2,3) - the spacing 2>3 should be bigger then 1>2 cuz the snare sound at 3 deserved more emphasis then 2. same 02:35:867 (2,3) - // aesthetics tbh
  13. 02:37:266 (4) - NC for emphasis
  14. unnecessary NC in 2nd kiai imo, 02:47:058 (1) - 02:48:457 (1) - 02:50:944 (1) - 02:52:033 (1) - 02:53:431 (1) - 02:55:763 (1) - 02:58:250 (1) - 02:59:649 (1) - 03:04:468 (1) - 03:05:867 (1) - // fixed your mod
  15. 03:02:758 (1,2) - deserved larger spacing as 03:02:913 (2,3,4) - // i can't do much about the spacing w/ the shape i'm trying to get here
  16. 03:09:131 (4,5) - i would say 1/1 slider here cuz it fit more to the drum and more consist with your structure // i changed 03:11:618 (4) - to be consistent instead lol
  17. 03:24:675 (2,3,4) - make the triplet same as 03:24:208 (2,3,4) - for consist structure, imo is kinda weird // musical phrase here is different though
  18. 03:37:266 (5,6,1) - idk if players would misread here cuz the structure usage is different but the gap is the same, player might misread to a 1/4 here // most testplays haven't misread this yet, and the nc makes the rhythm understood
  19. 03:42:240 (3,4) - i expect larger spacing for prominent sound
  20. 04:02:447 (1) - can you make the sliderend looks a bit better xdd
  21. 04:14:260 (1) - i dont think the NC are necessary here cuz you didnt NC 04:13:017 (3) - either, if you NCed here then you prob need to NC 04:13:017 (3) - either since the snare sound are the same
  22. unnecessary NC in 3rd kiai imo, 04:22:810 (1) - 04:24:053 (1) - 04:26:540 (1) - 04:30:426 (1) - 04:32:758 (1) - 04:34:312 (1) - 04:35:090 (1,1) - 04:41:618 (1) - 04:44:105 (1) -
  23. 04:24:520 (3) - stack...? or not
  24. 04:49:545 (1,2,3) - spacing here should be larger then 04:48:924 (1,2,3) - since the music is more and more intense
  25. 04:54:364 (1) - unnecessary NC
  26. 04:57:162 (3) - should NC here instead, and 04:56:851 (1) - 04:57:317 (1) - NC off
  27. 05:02:136 (2) - NC
K good luck, illya best waifu >w<
if you dont mind to m4m can you mod this : https://osu.ppy.sh/s/497482 ?
thx
thx for the mod
Kagetsu

[General]
  1. unused hitsound: soft-slidertick2.wav
  2. not sure about metadata... specially the romanised title, since album front provides some sort of romanisation but i'm not really sure if it should be taken into consideration better ask someone else to confirm lol
[Starlight]
  1. 00:04:934 (1,2) - sounds extremely inconsistent compared with the previous rhythm choice
  2. 00:12:395 (2) - you could use drum sampleset for this beat, so the stack doesn't sound that weird
  3. 00:39:597 (5,1) - i think ctrl+g makes more sense rhythm-wise, mainly because the voice, it will also make 00:40:064 - clickable
  4. 00:44:571 (1,2,3) - visual distance looks kinda weird imo, i think you could balance it a bit
  5. 00:57:473 (1) - i personally think that a circle works better than a slider here, 3/4 works better for the voice imo, but yeah... it will destroy ur 120° pattern so it's fine if you want to keep it
  6. 01:01:981 (1,2) - extending 01:01:981 (1) - doesn't sound that good imo, i believe it is following voice so 1/1 will probably work better
  7. 03:07:732 (1,2,3,4,5,6) - combo looks kinda long, you could probably swap nc on 03:09:131 (4,1) -
  8. 03:32:447 (3,1) - stacking isn't the best idea imo, it kills the emphasis on 03:32:602 (1) -
  9. 03:41:773 (1) - unnecessary nc?
  10. 03:46:903 (4,5) - i think that the clap on their heads doesn't sound good, 03:47:214 - sounds more like a kick rather than a snare, for 03:46:903 (4) - i think the clap should be in its tail
k
Topic Starter
toybot

Kagetsu wrote:


[General]
  1. unused hitsound: soft-slidertick2.wav
  2. not sure about metadata... specially the romanised title, since album front provides some sort of romanisation but i'm not really sure if it should be taken into consideration better ask someone else to confirm lol // it says wonder stella tho, and i think the previous ranked mapsets should be confirmation. if you still want to make sure, i can go ask someone
[Starlight]
  1. 00:04:934 (1,2) - sounds extremely inconsistent compared with the previous rhythm choice
  2. 00:12:395 (2) - you could use drum sampleset for this beat, so the stack doesn't sound that weird
  3. 00:39:597 (5,1) - i think ctrl+g makes more sense rhythm-wise, mainly because the voice, it will also make 00:40:064 - clickable
  4. 00:44:571 (1,2,3) - visual distance looks kinda weird imo, i think you could balance it a bit
  5. 00:57:473 (1) - i personally think that a circle works better than a slider here, 3/4 works better for the voice imo, but yeah... it will destroy ur 120° pattern so it's fine if you want to keep it // ye i want to keep it
  6. 01:01:981 (1,2) - extending 01:01:981 (1) - doesn't sound that good imo, i believe it is following voice so 1/1 will probably work better
  7. 03:07:732 (1,2,3,4,5,6) - combo looks kinda long, you could probably swap nc on 03:09:131 (4,1) - // NC'd 03:08:665 (3) - instead
  8. 03:32:447 (3,1) - stacking isn't the best idea imo, it kills the emphasis on 03:32:602 (1) -
  9. 03:41:773 (1) - unnecessary nc?
  10. 03:46:903 (4,5) - i think that the clap on their heads doesn't sound good, 03:47:214 - sounds more like a kick rather than a snare, for 03:46:903 (4) - i think the clap should be in its tail
k
thank u!
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