Xeo's Unmerciful Fate00:11:148 (11148|2) - Here, you might want some sense of pitch progression... the music goes down while the notes are in the same column. Maybe have it so you have 34,23,12,14 or something similar.
00:28:188 (28188|3) - Maybe have this as a 1/1 LN for the guitar? But, you seem to be staying away from LNs until the second part/intermission part so maybe not.
00:26:208 (26208|0,26268|1) - Move these notes right one column? Happens elsewhere too, but you can decide
00:26:388 (26388|3) - This section here, where you have a kick and then a single note, repeated, should be spiced up a bit. There's a few of these sections in the map, and maybe you want to promote pattern diversity by changing the kick pattern - i.e. here, you could have the kicks be 2,4 and the SN be on 1 and 3. Just a thought.
00:44:988 (44988|1) - Same thing as the first point, some pitch progression in the chart could help
01:20:028 (80028|1) - Here, you might want to have a trill pattern similar to 01:24:348 (84348|3) - I feel like this pattern fits the music better, and really challenges the player to be able to land these. The streamy pattern you have now feels a little too irregular for something this straightforward in the music.
01:28:668 (88668|3) - Same as above
01:52:148 (112148|2) - This hand 1/8th before the beat threw me off, but it's good according to the music... so strange.
01:54:569 (114569|2) - Why is this note a jump where as the guitar notes before were only one note? As far as I can tell, there's no drum or anything, so maybe reduce this to one note. However, it does fit in terms of playing, so it's not a huge issue.
02:06:828 (126828|2) - There's a heavier drum beat here, you could make it into a hand instead of a jump, but like the last point that's subjective and just a thought
03:57:943 (237943|1) - See first point
04:32:983 (272983|2) - Just like above, might want to introduce trills here instead of later on
05:12:943 - Almost sounds like you could throw in a LN starting here, for the orchestra in the bg... since you don't have an LN starting from 05:05:383 (305383|3) - here, though, maybe not. If you wanted, you could add an LN here and at the end of the chorus, for the guitar, but that's up to you and might take away from the breaktime.
05:24:182 (324182|0) - This LN should technically carry on, since the LNs you map afterwards are a different instrument and occur simultaneously. Your call.
05:32:895 (332895|1) - You might want to have two LNs here, one for the higher pitched sound that carries through the next section and one that acts as this one does.
06:02:762 (362762|2) - Yeah, these notes should be heavier. The music gets much louder/stronger, so maybe have these be hands or something? Try to separate this from the previous noting.
06:09:873 (369873|3) - In this section, you have some jumps on the offbeats, but coming back to be on beat when the orchestra hits on a certain beat. I think you might not want to be offbeat here, as in sections a few minutes before this you didn't have jumps on the offbeat sounds that are present here as well. Maybe have the jumps in this jumpstream happen on 1/2 beats, instead of having one or two offbeat before you readjust for the orchestral sounds.
...If I didn't word that right, here's an example. 06:18:984 (378984|2,378984|3,378984|0) - Here's a hand that's mapped for the orchestra. Then, you have two SNs and then you begin a jumpstream with offbeat jumps, until 06:19:873 (379873|3) - where you have your next orchestral sound thing. Instead of having this awkward part where you don't map the offbeat jump right before the orchestral beat in order to avoid jacks, what you could do is have a sort of mini jumptrill so that you still emphasize the orchestra as well as the offbeat jump.
However, after thinking about it, how you have it now is alright too. Essentially, just give it some thought, I guess? It was just something I thought I'd point out.
08:04:427 (484427|2) - Perfect example of how you could implement the pitch progression with the jumps earlier.
08:47:205 (527205|3) - During this section, you have the guitar solo in the bg that you could map; at some points it feels like it's on 1/4, and it would add some variety to this 1/2 jumpstream you've got going here.
Overall, I feel like you could add in some weak SVs where there's a 1/1 break in the music, just to add some character, but since this is a stamina map there might not be alot of room for that.