rsi mappers confirmed, players was dead already
>badis modderRazor Sharp wrote:
Where the fuck have all the ctb modders gone? Badis, where u at?
have asked people. But not you. BOBER! PleaseBoberOfDarkness wrote:
>badis modderRazor Sharp wrote:
Where the fuck have all the ctb modders gone? Badis, where u at?
Razor ppl are not going to mod map if you don't even asked them
TheOnlyLeon wrote:
Hey, M4M from your queue.
SKULL FRACTURING NIGHTMARE
02:26:635 - (1,2,3,4) 4 being off to the side just makes this pattern appear warped, It'd look better if it was brought together as a square-ish pattern.
reduced angle of them, should look slightly better now
04:35:803 - (13,14,1) What's with the gap here? Sure it's a stronger hit but this pattern's come up tons before and it's always just been a shift in follow. At the DS the map has it doesn't affect play-ability much, but visually it really sticks out like a sore thumb.
fml that's auto-stacking, gonna fix
04:58:903 - (14,1,2) ^^^^^^
yea
07:00:316 - (4,1,2) This note sticks out like the last couple, different pattern but looks just as off putting, Should probably be flush with the pattern leading up to it.
fuck autostacking
08:25:205 - (1) I feel like the aesthetics of the way this slider is positioned feels cramped and crooked compared to the way the rest of the map is structured. It just seems weirdly tilted and stuck into the bottom of the map, I'd suggest opening it by moving the slider head to X:21 Y:300.
changed
08:49:427 - (1) It's odd that at this point you switch to mapping the drums again, mid-shred. Is there a particular reason for not finishing the guitar section?
actually the guitar also does 1/4 there, so I had to put a slider, which also covered the red 1/2 tick, so I also hitsounded that
Well, I spent a solid hour looking at it, I feel kinda bad for leaving such a short mod, but the amount of polish is pretty astounding considering how difficult the map is, although I guess you've had a lot of practice. GL with this one.
Fixed the timeline issues.Nelly wrote:
Hi
♦ Razor's Stalking Preys With Frantic Sadism
This diff is OVERMAPPED and it should be fixed AT LEAST around 9 stars NOT 9.5 stars - THis diff is NOT overmapped at all. Every note placed is to a beat.
Maybe CS 3.7 would be at least possible to pass it - 3.7 too low tbh. Will see what others say.
Holy god, some hyperdashes have been made too far beyond believe. It should be somehow fixed by using a lot of sliders - Eh what?
01:27:228 (1) - I think one slider on this deathstream map is preety simple, how about to add this yet another slider and make it even brutal. - THis is brutal enoug as it is. Makeing a 1/4 antiflow jump here will be too much.
01:43:068 (1) - ^ - Reffering to above.
04:40:123 (1) - ^ - Reffering to above.
04:56:023 (1) - ^ - Reffering to above.
Thanks for the mod!Chara wrote:
A Y Y L M A O
[RAZOR'S STALKING PREYS WITH FRANTIC SADISM]
00:54:468 (1,1) - there are some drum beats clearly audible here, i suggest mapping them - Were following the long sounds here.
(i had to go to school so i didn't check 06:51:428 to 09:29:204)
i tried disregarding difficulty while modding . w.
meow
Yes it was fixedZak wrote:
Was the terrible timing error fixed in ctb? I'm pretty sure Razor copy pasted an entire section to be lazy but pasted it at the wrong time completely fucking it up
end yourselfNekoCombo_ wrote:
OK
Skull Frackturing Nightmare
00:47:988 PLS this combo are too long
00:48:048 combo
00:48:108 combo
00:48:228 combo
00:48:288 combo pls
Mazzerin wrote:
end yourselfNekoCombo_ wrote:
OK
Skull Frackturing Nightmare
00:47:988 PLS this combo are too long
00:48:048 combo
00:48:108 combo
00:48:228 combo
00:48:288 combo pls