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Fleshgod Apocalypse - The Deceit / The Violation [Osu|Taiko|

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azer467
i think my entire body died from playing this song

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FCL
  • [general]
  1. I did redownload, but modding assistant anyway said me that:
    [367631 Fleshgod Apocalypse - The Deceit The Violation]

    • Inconsistency in [Tags]
    {pishi's Extra} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Raiden's Terror Oni} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Razor's Sadism} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Skull Fracturing Nightmare} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Xeo's Unmerciful Fate} : Agony extreme technical death metal rsi deathsream

    • Inconsistency in [ComboColours]
    { pishi's Extra} :
    Combo1 : [227,205,136] Combo2 : [3,124,190] Combo3 : [96,213,251] Combo4 : [138,189,187]
    { Skull Fracturing Nightmare} :
    Combo1 : [227,205,136] Combo2 : [2,79,119] Combo3 : [12,133,199] Combo4 : [138,189,187]

    • Timing is inconsistent

  • [highest diff (not ctb lol)]
  1. 00:15:828 (1,1,1) - add finishes for these notes? I think they are good emphasize new combos and nice fit with the song
  2. 00:16:908 (1,2,1,2) - These jumps look not overdone or something, but still difficult for playing. I think they aren't should have so much distance between and reduce the spacing would be better. I would recommend you to do something like here http://puu.sh/pCN0i/cb7bd33013.jpg. Then you make more easier and readable patterns with gradually increasing of distance, gradually cuz I also feel gradually increasing of tension in the song. Btw I saw Gayzmcgee's replay and he has missed on these circles, is coincidence?
  3. 00:25:308 (1,2,3,1,2,3) - I don't think finishes spam is necessary, it doesn't supported by something so good. But I'd left finishes at white ticks only, seems they sound really good here
  4. 00:27:708 (1) - missed finish?
  5. 00:31:068 (1,2,3,1,2,3,1,2,3) - same as before I guess
  6. 00:51:228 (3) - finish?
  7. 00:51:948 (1,1) - given then how you placed patterns like here before, you should increase the spacing a bit
  8. 01:01:968 (4,1) - Make a some little spacing between? like 00:39:648 (4,1) -
  9. 01:10:548 (4,3) - don't like nazi but maybe stack their?
  10. 01:15:828 (2,1) - I think this distance is a bit overdone, it hasn't sense at least here and also you didn't do similar distance before
  11. 01:18:908 (1,2) - add some hitsounds on head? Something like soft whistle would be good
  12. 01:30:048 (24,1) - maybe make more acute shape here? Cuz clap and before those these turn looked much intense
  13. 01:45:888 (24,1) - ^
  14. 01:51:648 (6,1) - http://puu.sh/pCQZa/137dac5aa7.jpg why not
  15. 01:53:849 (1) - add some light hitsounds for this part? Just in my opinion but I would add some drum/soft whistles for beats like 01:54:209 (4,5) - , 01:57:089 (4,5) - etc. This trick really would not bad complemented your map I guess
  16. 02:38:165 (1,2,3,1,2,3) - all of these circles should have finishes I think, cuz song also has similar sounds at them. Also increase the distance between them would be more fit with the song http://puu.sh/pCU30/dd600f526a.jpg
  17. 02:39:223 (1,1,1) - It looks kinda confusing after stream, player will think that it's continuation of stream. Unstack more or something would better
  18. 03:12:283 - I hear pretty clickable guitar here, so you could add circle instead and finish the slider on red tick
  19. 03:13:063 (1,2,3,4,5) - why not make their symmetrical? Hope you understand about what I told
  20. 03:13:423 (2,3,4,5) - add some histounds like whiste+finish?
  21. 04:08:143 (1,2) - Just feel their too far after stream, 04:08:263 (2,3,4,5,1) - ctrl+g looks better I guess
  22. 05:26:198 (1) - and next other sliders. I would add whistles on heads for these slider, I feel their really empty without them, not should be at all but at least a strong sounds of cello should be hitsounded
  23. 05:41:400 (1,2) - these sounds barely audible, so it looks like you have mapped nothing. I'd recommend to remove or at least replace to slider, they really look difficult for clicking
  24. 05:45:543 (1) - would add a whistle for this and similar notes
  25. 06:37:058 (5,6,1) - this shape looks kinda hard for playing, on condition it's 1/3 rhythm. Something like http://puu.sh/pD7Nk/4c79db3a74.jpg looks more playable
  26. 07:57:872 (1) - is this nc really necessary?
Mostly it's just my opinion about some points, but anyway hope it's helpful
Topic Starter
Mazzerin

FCL wrote:

  • [general]
  1. I did redownload, but modding assistant anyway said me that:
    [367631 Fleshgod Apocalypse - The Deceit The Violation]

    • Inconsistency in [Tags]
    {pishi's Extra} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Raiden's Terror Oni} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Razor's Sadism} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Skull Fracturing Nightmare} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
    {Xeo's Unmerciful Fate} : Agony extreme technical death metal rsi deathsream
    aha xeo's wasn't updated

    • Inconsistency in [ComboColours]
    { pishi's Extra} :
    Combo1 : [227,205,136] Combo2 : [3,124,190] Combo3 : [96,213,251] Combo4 : [138,189,187]
    { Skull Fracturing Nightmare} :
    Combo1 : [227,205,136] Combo2 : [2,79,119] Combo3 : [12,133,199] Combo4 : [138,189,187]
    isn't a problem

    • Timing is inconsistent
    let's hope the gd'ers actually start doing something

  • [highest diff (not ctb lol)]
  1. 00:15:828 (1,1,1) - add finishes for these notes? I think they are good emphasize new combos and nice fit with the song
    nah there are no kick drums or orchestral boomy stuff there
  2. 00:16:908 (1,2,1,2) - These jumps look not overdone or something, but still difficult for playing. I think they aren't should have so much distance between and reduce the spacing would be better. I would recommend you to do something like here http://puu.sh/pCN0i/cb7bd33013.jpg. Then you make more easier and readable patterns with gradually increasing of distance, gradually cuz I also feel gradually increasing of tension in the song. Btw I saw Gayzmcgee's replay and he has missed on these circles, is coincidence?
    I did it mostly cause of this https://osu.ppy.sh/ss/5484388 but actually I'll reduce the first jump cause the intensity increases gradually there
  3. 00:25:308 (1,2,3,1,2,3) - I don't think finishes spam is necessary, it doesn't supported by something so good. But I'd left finishes at white ticks only, seems they sound really good here
    it's mostly cause of the higher pitch, same reason why spacing is bigger than usual, these parts are much louder
  4. 00:27:708 (1) - missed finish?
    true good catch
  5. 00:31:068 (1,2,3,1,2,3,1,2,3) - same as before I guess
    e
  6. 00:51:228 (3) - finish?
    yea
  7. 00:51:948 (1,1) - given then how you placed patterns like here before, you should increase the spacing a bit
    looks almost the same as 00:46:188 (1,1) - and 00:49:068 (1,1) - to me, you might have custom stacks off in editor
  8. 01:01:968 (4,1) - Make a some little spacing between? like 00:39:648 (4,1) -
    sure
  9. 01:10:548 (4,3) - don't like nazi but maybe stack their?
    no reason to do that lol can barely see it in editor, can't see it in game at all
  10. 01:15:828 (2,1) - I think this distance is a bit overdone, it hasn't sense at least here and also you didn't do similar distance before
    aha moved up a bit
  11. 01:18:908 (1,2) - add some hitsounds on head? Something like soft whistle would be good
    oh yea I'll just use soft sampleset
  12. 01:30:048 (24,1) - maybe make more acute shape here? Cuz clap and before those these turn looked much intense
  13. 01:45:888 (24,1) - ^
    too much and too many of these to change
  14. 01:51:648 (6,1) - http://puu.sh/pCQZa/137dac5aa7.jpg why not
    what nah don't want any spaced stuff there
  15. 01:53:849 (1) - add some light hitsounds for this part? Just in my opinion but I would add some drum/soft whistles for beats like 01:54:209 (4,5) - , 01:57:089 (4,5) - etc. This trick really would not bad complemented your map I guess
    ugh that would kinda be rhythm hitsounding, the actual notes in music are all the same except for the pitch, don't want them to differ, maybe I'll add a different hitnormal though
  16. 02:38:165 (1,2,3,1,2,3) - all of these circles should have finishes I think, cuz song also has similar sounds at them. Also increase the distance between them would be more fit with the song http://puu.sh/pCU30/dd600f526a.jpg
    ah ye
  17. 02:39:223 (1,1,1) - It looks kinda confusing after stream, player will think that it's continuation of stream. Unstack more or something would better
    nc is enough
  18. 03:12:283 - I hear pretty clickable guitar here, so you could add circle instead and finish the slider on red tick
    that's why I didn't silence it, but now that I think of it, I'll make it clickable as well
  19. 03:13:063 (1,2,3,4,5) - why not make their symmetrical? Hope you understand about what I told
    yea I do and I did now
  20. 03:13:423 (2,3,4,5) - add some histounds like whiste+finish?
    yea
  21. 04:08:143 (1,2) - Just feel their too far after stream, 04:08:263 (2,3,4,5,1) - ctrl+g looks better I guess
    yea
  22. 05:26:198 (1) - and next other sliders. I would add whistles on heads for these slider, I feel their really empty without them, not should be at all but at least a strong sounds of cello should be hitsounded
    ok
  23. 05:41:400 (1,2) - these sounds barely audible, so it looks like you have mapped nothing. I'd recommend to remove or at least replace to slider, they really look difficult for clicking
    alright slider is fair enough
  24. 05:45:543 (1) - would add a whistle for this and similar notes
    ok
  25. 06:37:058 (5,6,1) - this shape looks kinda hard for playing, on condition it's 1/3 rhythm. Something like http://puu.sh/pD7Nk/4c79db3a74.jpg looks more playable
    it's fine, 1/3 is slower anyways
  26. 07:57:872 (1) - is this nc really necessary?
    yes
Mostly it's just my opinion about some points, but anyway hope it's helpful
LZD
can't wait for this to get ranked
Surono
rsi mappers confirmed, players was dead already
Spayyce


Mod I had on is short for "REal Good"

EDIT: Quality is bad because I am using a 10 year old monitor
Razor Sharp
Where the fuck have all the ctb modders gone? Badis, where u at?
BoberOfDarkness

Razor Sharp wrote:

Where the fuck have all the ctb modders gone? Badis, where u at?
>badis modder

Razor ppl are not going to mod map if you don't even asked them
Razor Sharp

BoberOfDarkness wrote:

Razor Sharp wrote:

Where the fuck have all the ctb modders gone? Badis, where u at?
>badis modder

Razor ppl are not going to mod map if you don't even asked them
have asked people. But not you. BOBER! Please :D
MetaBee
I just love playing this song over and over, but the second part kills me cause of the singletaps. I can't singletap that fast
Speed of Snail
Hey, M4M from your queue.

SKULL FRACTURING NIGHTMARE

02:26:635 - (1,2,3,4) 4 being off to the side just makes this pattern appear warped, It'd look better if it was brought together as a square-ish pattern.

04:35:803 - (13,14,1) What's with the gap here? Sure it's a stronger hit but this pattern's come up tons before and it's always just been a shift in follow. At the DS the map has it doesn't affect play-ability much, but visually it really sticks out like a sore thumb.

04:58:903 - (14,1,2) ^^^^^^

07:00:316 - (4,1,2) This note sticks out like the last couple, different pattern but looks just as off putting, Should probably be flush with the pattern leading up to it.

08:25:205 - (1) I feel like the aesthetics of the way this slider is positioned feels cramped and crooked compared to the way the rest of the map is structured. It just seems weirdly tilted and stuck into the bottom of the map, I'd suggest opening it by moving the slider head to X:21 Y:300.

08:49:427 - (1) It's odd that at this point you switch to mapping the drums again, mid-shred. Is there a particular reason for not finishing the guitar section?

Well, I spent a solid hour looking at it, I feel kinda bad for leaving such a short mod, but the amount of polish is pretty astounding considering how difficult the map is, although I guess you've had a lot of practice. GL with this one. :)
Topic Starter
Mazzerin

TheOnlyLeon wrote:

Hey, M4M from your queue.

SKULL FRACTURING NIGHTMARE

02:26:635 - (1,2,3,4) 4 being off to the side just makes this pattern appear warped, It'd look better if it was brought together as a square-ish pattern.
reduced angle of them, should look slightly better now

04:35:803 - (13,14,1) What's with the gap here? Sure it's a stronger hit but this pattern's come up tons before and it's always just been a shift in follow. At the DS the map has it doesn't affect play-ability much, but visually it really sticks out like a sore thumb.
fml that's auto-stacking, gonna fix

04:58:903 - (14,1,2) ^^^^^^
yea

07:00:316 - (4,1,2) This note sticks out like the last couple, different pattern but looks just as off putting, Should probably be flush with the pattern leading up to it.
fuck autostacking

08:25:205 - (1) I feel like the aesthetics of the way this slider is positioned feels cramped and crooked compared to the way the rest of the map is structured. It just seems weirdly tilted and stuck into the bottom of the map, I'd suggest opening it by moving the slider head to X:21 Y:300.
changed

08:49:427 - (1) It's odd that at this point you switch to mapping the drums again, mid-shred. Is there a particular reason for not finishing the guitar section?
actually the guitar also does 1/4 there, so I had to put a slider, which also covered the red 1/2 tick, so I also hitsounded that

Well, I spent a solid hour looking at it, I feel kinda bad for leaving such a short mod, but the amount of polish is pretty astounding considering how difficult the map is, although I guess you've had a lot of practice. GL with this one. :)
Kimitakari
Hi

♦ pishi's Extra

08:09:029 - Unsnapped slider (Slider repeat)
02:05:328 - Unsnapped timing line
05:19:036 - ^
05:24:318 - ^
05:30:147 - ^
05:33:039 - ^

♦ Skull Fracturing Nightmare

05:19:036 - Unsnapped timing line
05:24:318 - ^
05:30:147 - ^
05:33:039 - ^

♦ Razor's Stalking Preys With Frantic Sadism

This diff is OVERMAPPED and it should be fixed AT LEAST around 9 stars NOT 9.5 stars

Maybe CS 3.7 would be at least possible to pass it
Holy god, some hyperdashes have been made too far beyond believe. It should be somehow fixed by using a lot of sliders
01:27:228 (1) - I think one slider on this deathstream map is preety simple, how about to add this yet another slider and make it even brutal.
01:43:068 (1) - ^
04:40:123 (1) - ^
04:56:023 (1) - ^
05:19:036 - Unsnapped timing line
05:24:318 - ^
05:30:147 - ^
05:33:039 - ^

♦ Xeo's Unmerciful Fate

06:02:784 - Unsnapped timing line
Razor Sharp

Nelly wrote:

Hi

♦ Razor's Stalking Preys With Frantic Sadism

This diff is OVERMAPPED and it should be fixed AT LEAST around 9 stars NOT 9.5 stars - THis diff is NOT overmapped at all. Every note placed is to a beat.

Maybe CS 3.7 would be at least possible to pass it - 3.7 too low tbh. Will see what others say.
Holy god, some hyperdashes have been made too far beyond believe. It should be somehow fixed by using a lot of sliders - Eh what?
01:27:228 (1) - I think one slider on this deathstream map is preety simple, how about to add this yet another slider and make it even brutal. - THis is brutal enoug as it is. Makeing a 1/4 antiflow jump here will be too much.
01:43:068 (1) - ^ - Reffering to above.
04:40:123 (1) - ^ - Reffering to above.
04:56:023 (1) - ^ - Reffering to above.
Fixed the timeline issues.

Text File
Raiden
06:02:984 - Mazzerin, can you check "Omit first bar line" on this timing point of my diff?
Bunnrei
A Y Y L M A O

[RAZOR'S STALKING PREYS WITH FRANTIC SADISM]
00:54:468 (1,1) - there are some drum beats clearly audible here, i suggest mapping them
03:05:983 (2,3,4,5,6,7) - with all the movement from the previous part it's hard to keep control here due to low spacing, consider increasing it
03:13:783 (1,1) - the guitar here doesn't match with the sliders
04:08:743 (2,2) - i think making these a bit more horizontal would emphasize the part better
04:40:123 (6,1) - increase spacing, it feels unusually low compared to the others
06:22:984 (1) - move to x:476 for some difficulty/symmetry
06:37:206 (1) - feels unnatural that the distance of 06:37:058 (7,8) - is larger than 06:37:132 (8,1) - , move (1) a bit to the right
06:41:095 (3) - improper emphasis here, make this a non-repeat slider and add a note at 06:41:317 which is slightly farther away from the endpoint (up to you where to put it)

(i had to go to school so i didn't check 06:51:428 to 09:29:204)

the whole part from 09:29:204 - 09:59:204 feels... rather odd. most parts have improper emphasis (ill elaborate later)

09:35:649 - 09:35:760 - add two notes here

i tried disregarding difficulty while modding . w.
meow
Mindwaves
Hi there, you missed Marathon in tags, Wich is on every other maps you ranked.
Razor Sharp

Chara wrote:

A Y Y L M A O

[RAZOR'S STALKING PREYS WITH FRANTIC SADISM]
00:54:468 (1,1) - there are some drum beats clearly audible here, i suggest mapping them - Were following the long sounds here.

(i had to go to school so i didn't check 06:51:428 to 09:29:204)

i tried disregarding difficulty while modding . w.
meow
Thanks for the mod!

.osu: Text File
SYAHME
I thought Mazzerin map all mode.
Raiden
now that we're back

02:38:525 - add a red line with 249,800 BPM 3/4 signature (i fixed the bar line myself in my diff)

http://puu.sh/qNV9e.rar
EEEEEEEEEEEEEEE
good stuff
-[C R A Z Y]-
The diff mania is very hard D: but GREAT map
Rank Rank!
Curiossity
Fleshgod Apocalypse - The Deceit / The Violation Mod

Mania only (Can't mod Ctb, Taiko, or Std, sorry :c)

owo stamina

Columns: 1|2|3|4

Xeo's Unmerciful Fate
00:11:148 (11148|2) - Here, you might want some sense of pitch progression... the music goes down while the notes are in the same column. Maybe have it so you have 34,23,12,14 or something similar.

00:28:188 (28188|3) - Maybe have this as a 1/1 LN for the guitar? But, you seem to be staying away from LNs until the second part/intermission part so maybe not.

00:26:208 (26208|0,26268|1) - Move these notes right one column? Happens elsewhere too, but you can decide

00:26:388 (26388|3) - This section here, where you have a kick and then a single note, repeated, should be spiced up a bit. There's a few of these sections in the map, and maybe you want to promote pattern diversity by changing the kick pattern - i.e. here, you could have the kicks be 2,4 and the SN be on 1 and 3. Just a thought.

00:44:988 (44988|1) - Same thing as the first point, some pitch progression in the chart could help

01:20:028 (80028|1) - Here, you might want to have a trill pattern similar to 01:24:348 (84348|3) - I feel like this pattern fits the music better, and really challenges the player to be able to land these. The streamy pattern you have now feels a little too irregular for something this straightforward in the music.

01:28:668 (88668|3) - Same as above

01:52:148 (112148|2) - This hand 1/8th before the beat threw me off, but it's good according to the music... so strange.

01:54:569 (114569|2) - Why is this note a jump where as the guitar notes before were only one note? As far as I can tell, there's no drum or anything, so maybe reduce this to one note. However, it does fit in terms of playing, so it's not a huge issue.

02:06:828 (126828|2) - There's a heavier drum beat here, you could make it into a hand instead of a jump, but like the last point that's subjective and just a thought

03:57:943 (237943|1) - See first point

04:32:983 (272983|2) - Just like above, might want to introduce trills here instead of later on

05:12:943 - Almost sounds like you could throw in a LN starting here, for the orchestra in the bg... since you don't have an LN starting from 05:05:383 (305383|3) - here, though, maybe not. If you wanted, you could add an LN here and at the end of the chorus, for the guitar, but that's up to you and might take away from the breaktime.

05:24:182 (324182|0) - This LN should technically carry on, since the LNs you map afterwards are a different instrument and occur simultaneously. Your call.

05:32:895 (332895|1) - You might want to have two LNs here, one for the higher pitched sound that carries through the next section and one that acts as this one does.

06:02:762 (362762|2) - Yeah, these notes should be heavier. The music gets much louder/stronger, so maybe have these be hands or something? Try to separate this from the previous noting.

06:09:873 (369873|3) - In this section, you have some jumps on the offbeats, but coming back to be on beat when the orchestra hits on a certain beat. I think you might not want to be offbeat here, as in sections a few minutes before this you didn't have jumps on the offbeat sounds that are present here as well. Maybe have the jumps in this jumpstream happen on 1/2 beats, instead of having one or two offbeat before you readjust for the orchestral sounds.

...If I didn't word that right, here's an example. 06:18:984 (378984|2,378984|3,378984|0) - Here's a hand that's mapped for the orchestra. Then, you have two SNs and then you begin a jumpstream with offbeat jumps, until 06:19:873 (379873|3) - where you have your next orchestral sound thing. Instead of having this awkward part where you don't map the offbeat jump right before the orchestral beat in order to avoid jacks, what you could do is have a sort of mini jumptrill so that you still emphasize the orchestra as well as the offbeat jump.

However, after thinking about it, how you have it now is alright too. Essentially, just give it some thought, I guess? It was just something I thought I'd point out.

08:04:427 (484427|2) - Perfect example of how you could implement the pitch progression with the jumps earlier.

08:47:205 (527205|3) - During this section, you have the guitar solo in the bg that you could map; at some points it feels like it's on 1/4, and it would add some variety to this 1/2 jumpstream you've got going here.
Overall, I feel like you could add in some weak SVs where there's a 1/1 break in the music, just to add some character, but since this is a stamina map there might not be alot of room for that.

Hope this helps, and good luck to all on getting this ranked! :)
LMT
Hi, from your queue.
  • [Skull Fracturing Nightmare]
  1. 00:33:948 (1,2) - You might consider making this a 1/2 slider just to differentiate the background drum + guitar with the vocals more distinctly.
  2. 01:08:148 (1) - this could have a bit more spacing because the vocal deserves some distinction with the rest.
  3. 01:14:628 (1,2,3,1,2,3) - I assume you're following the violin here. It's a lot more intense than this 01:13:548 (1,2,3,1,2,3) - so I think it deserves more spacing, or a more brutal looking pattern. If you accept this then you might want to consider balancing other patterns of the same violin line.
  4. 01:27:588 (1) - you can put this on at the top-left corner, because I think it deserves more than this, considering the transitions between your long streams are actually really brutal.
  5. 01:43:428 (1) - ^ or any corner tbh.
  6. 02:15:948 (2,3,4,5,1) - kicks to snare is quite a strong transition so maybe you want to give 1 a bit more spacing, or you can make 4 a 1/4 slider that jumps to 1.
  7. 02:38:987 (2,3,4,5,1) - ^
  8. 02:51:223 (1) - I know there are beats that you can map this note, but is it necessary? It kind of breaks the structure.
  9. 03:33:223 (2) - the loud drum that i don't know what it's called actually has a structure so you can make this a 1/2 slider instead of a reverse slider, this applies to the same sound after this as well, whenever you hear the bam.
  10. 04:21:103 (1) - can this get a bit more spacing because vocals?
  11. 04:44:743 (1,2) - is this too evil?
  12. 06:18:762 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I think i'm being too nitpicking, but this is the third time I look at this pattern and 3 times it urges me to say that you might want to map this according to the pitch. So after this you could decrease the spacing to match with the pitch better.
  13. 08:06:760 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - ^ , if you think it kills your pattern then feel free to disregard.
  14. 07:26:094 (1) - shouldn't the stream end here instead?
  15. 07:42:094 (1) - you might consider making this a 1/2 slider instead because the music is kinda progressive here, not ending abruptly.
  16. 10:20:760 (1) - maybe the left corner? This spacing is kinda like 1/2 for me.

    [pishi's Extra]
  17. 00:17:748 - the hitsound doesn't quite to enough to emphasise this tick I think, mayyybe like a stream from the sliderhead to here.
  18. 03:58:423 (1) - ^, i don't know how feasible it is after these jumps in this case though.
  19. 00:26:748 (3) - maybe a bit more spacing because vocal goes kinda nuts here and it's a downbeat as well.
  20. 01:30:828 (1) - any specific reason why this isn't another reverse slider? The doublekicks are still going I think.
  21. 05:00:583 (2) - maybe i'm tripping but the sliderball vibrates so quickly on the reverse slider that this note might be hidden. Maybe a bit more spacing to be on the safe side.
  22. 06:20:984 (1) - I think the violin is just so strong that you can break the structure here a bit to map circles here?
  23. 08:08:983 (1) - ^
  24. 08:40:205 (2,3,4) - I think the drums could be on the red ticks instead, snares on slidertails feels underwhelming to me.
I'll throw a star on this.
Good luck!
Raiden
hi fixed some SVs and some other small things

http://puu.sh/re0Pg.rar

while ur at it, are you sure the deceit is not 6/4? There are just too many barlines on taiko :cry:
-[C R A Z Y]-
Rip!
Mod: Osu!mania
Tziz
thank you Mazzerin, you made me discover this masterpiece of a song
xDololow
DeletedUser_4329079
close enough
Lunicia
rank when ?
Weber
do u need an easy marathon GD xDDDDD
Buster
ok...
Zallies
Qualified sounds better then Love State lol

Grats~
Zak
Was the terrible timing error fixed in ctb? I'm pretty sure Razor copy pasted an entire section to be lazy but pasted it at the wrong time completely fucking it up
allein
loved (^:
Razor Sharp

Zak wrote:

Was the terrible timing error fixed in ctb? I'm pretty sure Razor copy pasted an entire section to be lazy but pasted it at the wrong time completely fucking it up
Yes it was fixed
worst fl player
"Loved" seizures
Ashton

L-a-m-e-y [ B ] wrote:

"Loved" seizures
LvKA95
Wow, nice map 8-)
laura-
nice
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