i think my entire body died from playing this song
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+
FCL wrote:
- [general]
- I did redownload, but modding assistant anyway said me that:
[367631 Fleshgod Apocalypse - The Deceit The Violation]
• Inconsistency in [Tags]
{pishi's Extra} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
{Raiden's Terror Oni} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
{Razor's Sadism} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
{Skull Fracturing Nightmare} : Agony extreme technical death metal rsi deathstream Raiden pishifat Razor Sharp
{Xeo's Unmerciful Fate} : Agony extreme technical death metal rsi deathsream
aha xeo's wasn't updated
• Inconsistency in [ComboColours]
{ pishi's Extra} :
Combo1 : [227,205,136] Combo2 : [3,124,190] Combo3 : [96,213,251] Combo4 : [138,189,187]
{ Skull Fracturing Nightmare} :
Combo1 : [227,205,136] Combo2 : [2,79,119] Combo3 : [12,133,199] Combo4 : [138,189,187]
isn't a problem
• Timing is inconsistent
let's hope the gd'ers actually start doing something
Mostly it's just my opinion about some points, but anyway hope it's helpful
- [highest diff (not ctb lol)]
- 00:15:828 (1,1,1) - add finishes for these notes? I think they are good emphasize new combos and nice fit with the song
nah there are no kick drums or orchestral boomy stuff there- 00:16:908 (1,2,1,2) - These jumps look not overdone or something, but still difficult for playing. I think they aren't should have so much distance between and reduce the spacing would be better. I would recommend you to do something like here http://puu.sh/pCN0i/cb7bd33013.jpg. Then you make more easier and readable patterns with gradually increasing of distance, gradually cuz I also feel gradually increasing of tension in the song. Btw I saw Gayzmcgee's replay and he has missed on these circles, is coincidence?
I did it mostly cause of this https://osu.ppy.sh/ss/5484388 but actually I'll reduce the first jump cause the intensity increases gradually there- 00:25:308 (1,2,3,1,2,3) - I don't think finishes spam is necessary, it doesn't supported by something so good. But I'd left finishes at white ticks only, seems they sound really good here
it's mostly cause of the higher pitch, same reason why spacing is bigger than usual, these parts are much louder- 00:27:708 (1) - missed finish?
true good catch- 00:31:068 (1,2,3,1,2,3,1,2,3) - same as before I guess
e- 00:51:228 (3) - finish?
yea- 00:51:948 (1,1) - given then how you placed patterns like here before, you should increase the spacing a bit
looks almost the same as 00:46:188 (1,1) - and 00:49:068 (1,1) - to me, you might have custom stacks off in editor- 01:01:968 (4,1) - Make a some little spacing between? like 00:39:648 (4,1) -
sure- 01:10:548 (4,3) - don't like nazi but maybe stack their?
no reason to do that lol can barely see it in editor, can't see it in game at all- 01:15:828 (2,1) - I think this distance is a bit overdone, it hasn't sense at least here and also you didn't do similar distance before
aha moved up a bit- 01:18:908 (1,2) - add some hitsounds on head? Something like soft whistle would be good
oh yea I'll just use soft sampleset- 01:30:048 (24,1) - maybe make more acute shape here? Cuz clap and before those these turn looked much intense
- 01:45:888 (24,1) - ^
too much and too many of these to change- 01:51:648 (6,1) - http://puu.sh/pCQZa/137dac5aa7.jpg why not
what nah don't want any spaced stuff there- 01:53:849 (1) - add some light hitsounds for this part? Just in my opinion but I would add some drum/soft whistles for beats like 01:54:209 (4,5) - , 01:57:089 (4,5) - etc. This trick really would not bad complemented your map I guess
ugh that would kinda be rhythm hitsounding, the actual notes in music are all the same except for the pitch, don't want them to differ, maybe I'll add a different hitnormal though- 02:38:165 (1,2,3,1,2,3) - all of these circles should have finishes I think, cuz song also has similar sounds at them. Also increase the distance between them would be more fit with the song http://puu.sh/pCU30/dd600f526a.jpg
ah ye- 02:39:223 (1,1,1) - It looks kinda confusing after stream, player will think that it's continuation of stream. Unstack more or something would better
nc is enough- 03:12:283 - I hear pretty clickable guitar here, so you could add circle instead and finish the slider on red tick
that's why I didn't silence it, but now that I think of it, I'll make it clickable as well- 03:13:063 (1,2,3,4,5) - why not make their symmetrical? Hope you understand about what I told
yea I do and I did now- 03:13:423 (2,3,4,5) - add some histounds like whiste+finish?
yea- 04:08:143 (1,2) - Just feel their too far after stream, 04:08:263 (2,3,4,5,1) - ctrl+g looks better I guess
yea- 05:26:198 (1) - and next other sliders. I would add whistles on heads for these slider, I feel their really empty without them, not should be at all but at least a strong sounds of cello should be hitsounded
ok- 05:41:400 (1,2) - these sounds barely audible, so it looks like you have mapped nothing. I'd recommend to remove or at least replace to slider, they really look difficult for clicking
alright slider is fair enough- 05:45:543 (1) - would add a whistle for this and similar notes
ok- 06:37:058 (5,6,1) - this shape looks kinda hard for playing, on condition it's 1/3 rhythm. Something like http://puu.sh/pD7Nk/4c79db3a74.jpg looks more playable
it's fine, 1/3 is slower anyways- 07:57:872 (1) - is this nc really necessary?
yes
>badis modderRazor Sharp wrote:
Where the fuck have all the ctb modders gone? Badis, where u at?
have asked people. But not you. BOBER! PleaseBoberOfDarkness wrote:
>badis modderRazor Sharp wrote:
Where the fuck have all the ctb modders gone? Badis, where u at?
Razor ppl are not going to mod map if you don't even asked them
TheOnlyLeon wrote:
Hey, M4M from your queue.
SKULL FRACTURING NIGHTMARE
02:26:635 - (1,2,3,4) 4 being off to the side just makes this pattern appear warped, It'd look better if it was brought together as a square-ish pattern.
reduced angle of them, should look slightly better now
04:35:803 - (13,14,1) What's with the gap here? Sure it's a stronger hit but this pattern's come up tons before and it's always just been a shift in follow. At the DS the map has it doesn't affect play-ability much, but visually it really sticks out like a sore thumb.
fml that's auto-stacking, gonna fix
04:58:903 - (14,1,2) ^^^^^^
yea
07:00:316 - (4,1,2) This note sticks out like the last couple, different pattern but looks just as off putting, Should probably be flush with the pattern leading up to it.
fuck autostacking
08:25:205 - (1) I feel like the aesthetics of the way this slider is positioned feels cramped and crooked compared to the way the rest of the map is structured. It just seems weirdly tilted and stuck into the bottom of the map, I'd suggest opening it by moving the slider head to X:21 Y:300.
changed
08:49:427 - (1) It's odd that at this point you switch to mapping the drums again, mid-shred. Is there a particular reason for not finishing the guitar section?
actually the guitar also does 1/4 there, so I had to put a slider, which also covered the red 1/2 tick, so I also hitsounded that
Well, I spent a solid hour looking at it, I feel kinda bad for leaving such a short mod, but the amount of polish is pretty astounding considering how difficult the map is, although I guess you've had a lot of practice. GL with this one.
Fixed the timeline issues.Nelly wrote:
Hi
♦ Razor's Stalking Preys With Frantic Sadism
This diff is OVERMAPPED and it should be fixed AT LEAST around 9 stars NOT 9.5 stars - THis diff is NOT overmapped at all. Every note placed is to a beat.
Maybe CS 3.7 would be at least possible to pass it - 3.7 too low tbh. Will see what others say.
Holy god, some hyperdashes have been made too far beyond believe. It should be somehow fixed by using a lot of sliders - Eh what?
01:27:228 (1) - I think one slider on this deathstream map is preety simple, how about to add this yet another slider and make it even brutal. - THis is brutal enoug as it is. Makeing a 1/4 antiflow jump here will be too much.
01:43:068 (1) - ^ - Reffering to above.
04:40:123 (1) - ^ - Reffering to above.
04:56:023 (1) - ^ - Reffering to above.
Thanks for the mod!Chara wrote:
A Y Y L M A O
[RAZOR'S STALKING PREYS WITH FRANTIC SADISM]
00:54:468 (1,1) - there are some drum beats clearly audible here, i suggest mapping them - Were following the long sounds here.
(i had to go to school so i didn't check 06:51:428 to 09:29:204)
i tried disregarding difficulty while modding . w.
meow
Yes it was fixedZak wrote:
Was the terrible timing error fixed in ctb? I'm pretty sure Razor copy pasted an entire section to be lazy but pasted it at the wrong time completely fucking it up