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Halozy - Masshiro na Yuki

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Momizi
hi,M4M request! (*/ω╲*)
[General]
as this song is 彼岸帰航 ,so bg shouldnt be Reimu,plz change bg to Onozuka Komachi
[Everlasting Snow]
00:02:373 (1,2,3,4) - as the same rhythm,how aboout reapt these notes stack with before like https://osu.ppy.sh/ss/5319628
00:14:196 (4,5,6,7,8) - why not stack with 00:13:314 (8) - to make the whole is symmetrical.
00:23:903 (3) - flow to left will fell better,i mean ctrl+H
00:24:609 (7) - lose one repeat on 00:24:741 - but its cant be fell on playing,if its me, i will fllow it,use four repeat
00:42:432 (2) - us 1/8 repeat slider here?
00:52:844 (5) - i think here jump too sudden,spacing can be smaller
01:01:314 (4,5) - ctrl+G?
01:08:197 (1) - how about use drum clap 02:38:550 (1) -
01:14:020 (6,1) - this slider to 1 flow not very well,perhaps, make 6 and 1 on same horizontal arrows,I mean like this https://osu.ppy.sh/ss/5319832
01:41:020 (1,2,3,4) - make the jump more bigger,the vocal very strong here 03:11:373 (1,2,3,4) -
01:45:432 (1) - move little right for better flow,or change angle a little
01:54:961 (8) - same↑ https://osu.ppy.sh/ss/5319880 or https://osu.ppy.sh/ss/5319885
02:50:726 (3,4,5) - not seem good,how abouthttps://osu.ppy.sh/ss/5319918
04:10:491 (9,10) - here be a 1/2 slider annd make 04:10:137 (7,8,9) - jump bigger
04:13:667 (1,2,3,4,1,2,3) - cool pattern,but very difficult for me,i played it always miss here
04:53:197 (1,2,3) - should be big jump
05:36:961 (1,2) - this overlap not very nice,try to not touch ?
03:24:256 (1) - finish?
04:30:785 (2,2) - maybe shade 04:31:314 (2) - arrow

after mod,i only want to say Yuuu~rara~ Yuuu~rari~.
nice song and nice map,cant mod many more,just shot a star ;W;
Ora
Hey Sergio ! Goodluck with this map, it's looking really good ^_^

You might need to change the background because it's Reimu (which will suck because it's a really nice one) but I could be wrong, I'm not too sure what the rules for that are.

00:14:196 (4,5,6,7,8) - I think you should rotate this stream -10 degrees or maybe even smaller (-5)

00:17:903 (1,1,1,1) - probably not a big deal, but the spacing between 00:17:903 (1,1,1,1) - is even until the 4th jump ( 00:18:961 (1) - )

00:20:373 (1,2) - possibly the same here but very tiny, maybe not

01:10:844 (6) - could be replaced with a kickslider facing away from 01:11:020 (7) -

My point for adding this is that you already have one at 01:09:256 (4,5,6) - and if you add the kickslider at 01:10:844 (6) - you can be more consistent with patterns, because in the next section at 01:14:726 (3,4,5) - and 01:16:314 (4,5,6) - you basically have two triples without kicksliders. And then the rest of this section up to the kiai time you have all kicksliders for that part of the music.

either that or just be more consistent and add kicksliders or remove kicksliders to all of those parts

01:23:903 (8) - I think this might flow better into the next part with ctrl + G and ctrl + H (or just ctrl + G) and then readjusted to like 4.0 DS

01:45:432 (1,3) - I think you can do a better job of a blanket here similar to 01:51:079 (1,3) - , not a big deal though

03:58:138 (1,3) - Blanket?

03:59:197 (8,1,3) - this one too (maybe) but not a big deal, just the slider is curved a bit too much so it makes it look off.

04:17:550 (9) - This jump is a bit harsh, especially all the way back to 10. Maybe space it out the same as 04:17:197 (7,8) - and leave the big jump for 9 to 10

05:16:667 (2) - shape looks weird compared to 05:16:138 (5,6,1) -

05:32:373 (3,4,1) - Spacing is different, can't tell if it's intentional or not.
I honestly have nothing bad to say about this map. It's a great song, and you mapped it very well for all the little parts of the song that can throw people off. Surprisingly this pattern 04:19:314 (1,2,3,4,1,2,3) - works really well and it's really creative. There's a lot of difficulty within the 1/8 reverse sliders which makes the map really unique. Other than that, just testplaying the map it felt like my cursor took over my hand because it flows so well. I would like to give you a few stars, but the map just got graveyarded. I'll do so once you revive it :^)



.
C00L
hey

[General]
  1. Your background is a big bigger than the recommended size for a background (at least what i heard was the recommended), which is 1366x768 yours is 1400x996
  2. The folder size exceeds 10MB without video, i'd recommend you check that out maybe get another bg with less space consumption since this one nearly take over 2MB alone
  3. You also have a unused image file at the name of - bghalozy.png if you delete that, that could help reducing the folder size since this file is almost 1MB
[Timing]
967 seems a little bit better

[Hitsounds]
  1. You could use some claps in the beggining to lead into the constant clap hitsound after the beginning, ill put a separate file so that you can take a look at it, it leads nicely into the streamy part of the song imo (from 00:00:966 (1) - until 00:20:731 (1) - is where i experimented with for the beggining, if you dont notice them just let me know ill show where exactly they are)
[Everlasting Summer (so warm x_x)]
  1. 00:17:903 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - em is it that neccessary to have these on a NC every 2 notes? i'd understand with a high hp drain, but its only 6,5 which isnt that low there is no need to refill that much hp at the beggining xD, i've also tried this at HR just the beggining and it works i guess, then i went on to change the notes so that it followed a 4/4 NC order, and it worked as well i didnt die from that, unless you have strong reasons to keep it that way i'd advice you to change that to 4/4 new combos :D
  2. 00:25:667 (4,5) - hmm im not gonna lie this feels awkward to play, if you could just leave a gap rather than using the yellow tick this could make this much smoother to play imo, http://puu.sh/piV6j/6dc4b94242.jpg
  3. 00:35:903 (5,6) - ^ not going to mention this again, i feel like mentioning something twice is enough to get my point across :P
  4. 04:03:785 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - hmm again the combos i'm failing to understand may i ask what the reasoning behind this was?
  5. that's it
nothing much i can see its just those combos that i kinda dont understand. If you feel like this was a lazy mod since i didnt find much feel free to ask me t md one more set of yours
Topic Starter
Seijiro

Momizi wrote:

hi,M4M request! (*/ω╲*)
[General]
as this song is 彼岸帰航 ,so bg shouldnt be Reimu,plz change bg to Onozuka Komachi I talked this out with some BNs and QATs and we concluded that since I can't find a suitable one of Komachi I can keep the current one, since it's Touhou related (sorry to all Touhou fans)
[Everlasting Snow]
00:02:373 (1,2,3,4) - as the same rhythm,how aboout reapt these notes stack with before like https://osu.ppy.sh/ss/5319628 well, I would have used the same pattern if even all the notes in the music would have been the same, but the second pattern has the last beats of a higher pitch than the first one
00:14:196 (4,5,6,7,8) - why not stack with 00:13:314 (8) - to make the whole is symmetrical. because of 00:14:726 (9,2) -
00:23:903 (3) - flow to left will fell better,i mean ctrl+H I wanted to avod the overlap with the circle and tbh I wanted to give this feeling that the map is still keeps playing on the right side of the screen
00:24:609 (7) - lose one repeat on 00:24:741 - but its cant be fell on playing,if its me, i will fllow it,use four repeat it is actually explained in the description how that part works
00:42:432 (2) - us 1/8 repeat slider here? sure
00:52:844 (5) - i think here jump too sudden,spacing can be smaller nah, that's fine imo
01:01:314 (4,5) - ctrl+G? I need large spacing to emphasize the next 1
01:08:197 (1) - how about use drum clap 02:38:550 (1) - nice
01:14:020 (6,1) - this slider to 1 flow not very well,perhaps, make 6 and 1 on same horizontal arrows,I mean like this that little placement is intended tho, to aovid that kind ov movementhttps://osu.ppy.sh/ss/5319832
01:41:020 (1,2,3,4) - make the jump more bigger,the vocal very strong here 03:11:373 (1,2,3,4) - in game play it's already big enough, trust me xD
01:45:432 (1) - move little right for better flow,or change angle a little it flows well enough imo tho
01:54:961 (8) - same↑ https://osu.ppy.sh/ss/5319880 or https://osu.ppy.sh/ss/5319885 same
02:50:726 (3,4,5) - not seem good,how abouthttps://osu.ppy.sh/ss/5319918 I don't have stacked streeams anywhere on this map tho x)
04:10:491 (9,10) - here be a 1/2 slider annd make 04:10:137 (7,8,9) - jump bigger I need emphasis on 04:10:844 (1) - tho
04:13:667 (1,2,3,4,1,2,3) - cool pattern,but very difficult for me,i played it always miss here that's one of my precious patterns tho and I can ensure you it is playable with the correct reading ability
04:53:197 (1,2,3) - should be big jump instruments stop playing here, therefore there is less stress in the song. That's why
05:36:961 (1,2) - this overlap not very nice,try to not touch ? intended x)
03:24:256 (1) - finish? ups, thanks
04:30:785 (2,2) - maybe shade 04:31:314 (2) - arrow it's the third time the player sees such pattern and he should be accustomed to it. I know this is breaking the RC, so I will try to find a way

after mod,i only want to say Yuuu~rara~ Yuuu~rari~.
nice song and nice map,cant mod many more,just shot a star ;W;
Thanks for the star :3


Ora wrote:

Hey Sergio ! Goodluck with this map, it's looking really good ^_^

You might need to change the background because it's Reimu (which will suck because it's a really nice one) but I could be wrong, I'm not too sure what the rules for that are. uh, yeah, I know. Check the mod above, since I explained why

00:14:196 (4,5,6,7,8) - I think you should rotate this stream -10 degrees or maybe even smaller (-5) I went with pretty straight forward patterns here and I'd like to keep it like that

00:17:903 (1,1,1,1) - probably not a big deal, but the spacing between 00:17:903 (1,1,1,1) - is even until the 4th jump ( 00:18:961 (1) - ) it should actually be increasing slowly by something really small tho xD

00:20:373 (1,2) - possibly the same here but very tiny, maybe not yeah, same

01:10:844 (6) - could be replaced with a kickslider facing away from 01:11:020 (7) - I actually wanted to stop the player here. The entire pattern was thought with that concept in mind

My point for adding this is that you already have one at 01:09:256 (4,5,6) - and if you add the kickslider at 01:10:844 (6) - you can be more consistent with patterns, because in the next section at 01:14:726 (3,4,5) - and 01:16:314 (4,5,6) - you basically have two triples without kicksliders. And then the rest of this section up to the kiai time you have all kicksliders for that part of the music. yeah, as I explained above: it came natural to me to think it like that. I can't really explain it lol

either that or just be more consistent and add kicksliders or remove kicksliders to all of those parts that would make the map really monotonous and I'd rather avoid that /w\

01:23:903 (8) - I think this might flow better into the next part with ctrl + G and ctrl + H (or just ctrl + G) and then readjusted to like 4.0 DS fixed, even if in a different way

01:45:432 (1,3) - I think you can do a better job of a blanket here similar to 01:51:079 (1,3) - , not a big deal though blanket wasn't really in my options and tbh it feels too short in spacing if I do that

03:58:138 (1,3) - Blanket? ups

03:59:197 (8,1,3) - this one too (maybe) but not a big deal, just the slider is curved a bit too much so it makes it look off. this is probably fine... I guess... I hope...

04:17:550 (9) - This jump is a bit harsh, especially all the way back to 10. Maybe space it out the same as 04:17:197 (7,8) - and leave the big jump for 9 to 10 I have bigger jumps tho and it doesn't look that exaggerated tbh

05:16:667 (2) - shape looks weird compared to 05:16:138 (5,6,1) - I literally copy pasted those sliders lmao

05:32:373 (3,4,1) - Spacing is different, can't tell if it's intentional or not. yep, intentional. I wanted emphasis on the next slider
I honestly have nothing bad to say about this map. It's a great song, and you mapped it very well for all the little parts of the song that can throw people off. Surprisingly this pattern 04:19:314 (1,2,3,4,1,2,3) - works really well and it's really creative. There's a lot of difficulty within the 1/8 reverse sliders which makes the map really unique. Other than that, just testplaying the map it felt like my cursor took over my hand because it flows so well. I would like to give you a few stars, but the map just got graveyarded. I'll do so once you revive it :^)



.
Thanks a lot for the mod :3


C00L wrote:

hey

[General]
  1. Your background is a big bigger than the recommended size for a background (at least what i heard was the recommended), which is 1366x768 yours is 1400x996
  2. The folder size exceeds 10MB without video, i'd recommend you check that out maybe get another bg with less space consumption since this one nearly take over 2MB alone
  3. You also have a unused image file at the name of - bghalozy.png if you delete that, that could help reducing the folder size since this file is almost 1MB
    All this stuff should be fixed
[Timing]
967 seems a little bit better within 5ms it is acceptable xd

[Hitsounds]
  1. You could use some claps in the beggining to lead into the constant clap hitsound after the beginning, ill put a separate file so that you can take a look at it, it leads nicely into the streamy part of the song imo (from 00:00:966 (1) - until 00:20:731 (1) - is where i experimented with for the beggining, if you dont notice them just let me know ill show where exactly they are) the intro is actually good as it is. If I use calps for it too the general hitsounding will become too heavy
[Everlasting Summer (so warm x_x)]
  1. 00:17:903 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - em is it that neccessary to have these on a NC every 2 notes? i'd understand with a high hp drain, but its only 6,5 which isnt that low there is no need to refill that much hp at the beggining xD, i've also tried this at HR just the beggining and it works i guess, then i went on to change the notes so that it followed a 4/4 NC order, and it worked as well i didnt die from that, unless you have strong reasons to keep it that way i'd advice you to change that to 4/4 new combos :D I wanted to show off the full palette of combo colors /w\
  2. 00:25:667 (4,5) - hmm im not gonna lie this feels awkward to play, if you could just leave a gap rather than using the yellow tick this could make this much smoother to play imo, http://puu.sh/piV6j/6dc4b94242.jpg testplayed a lot and trust me, it plays well (confirmed by testplayers)
  3. 00:35:903 (5,6) - ^ not going to mention this again, i feel like mentioning something twice is enough to get my point across :P yeah, I understand, but this map is meant for quite high rank players
  4. 04:03:785 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - hmm again the combos i'm failing to understand may i ask what the reasoning behind this was? same reason as before, I like colors e.e
  5. that's it
nothing much i can see its just those combos that i kinda dont understand. If you feel like this was a lazy mod since i didnt find much feel free to ask me t md one more set of yours
Thanks for the mod :3
kkk
good map
jeanzy
M4M ^^

---------------

Overlap 01:08:373 (2) - with the start of 01:06:961 (10,2) -
Use 01:15:432 (7) - to blanket 01:14:373 (1) - ?
02:49:491 (4,5) - I would replace these by a slider, the pause doesnt feel right to me anyway :p
02:50:020 (6,7,8,1) - Change to circle on 02:50:020 (6) - followed by a triple here 02:50:197 (8,1) - (im not 100% this fits any better as the (1) does get emphasis from the kickslider)
03:00:256 (1,2,3,1,2,3,1,2) - clean this pattern up a bit? like this maybe
04:30:609 (1,2,3,1,2,3) - i think this could be improved pattern wise


Topic Starter
Seijiro

jeanzy wrote:

M4M ^^

---------------
Overlap 01:08:373 (2) - with the start of 01:06:961 (10,2) - yeah, that would do well, but the problem is that I have to move all the next pattern around like that, since spacing becomes too small :/
Use 01:15:432 (7) - to blanket 01:14:373 (1) - ? that object disappears tho, so the blanket would be a bit pointless /w\
02:49:491 (4,5) - I would replace these by a slider, the pause doesnt feel right to me anyway :p well, the fact you don't like the pause it's personal, but nontheless I tried replacing those with a slider. Unfortunately, I wasn't able to actually find a good shape for it. Do you have any suggestions?
02:50:020 (6,7,8,1) - Change to circle on 02:50:020 (6) - followed by a triple here 02:50:197 (8,1) - (im not 100% this fits any better as the (1) does get emphasis from the kickslider) idk if I did what you meant (since you probably wrote circle instead of slider in there lol) but the idea I came up with looks cool, so yeah
03:00:256 (1,2,3,1,2,3,1,2) - clean this pattern up a bit? like this maybe uh, well, seeing the screen it looks more like a total overhaul of the pattern lol. Imo it is fine as it is now in regards of being "clean"04:30:609 (1,2,3,1,2,3) - i think this could be improved pattern wise ;w; This is probably one of the most flowy and cool patterns in the whole map lol
Thanks for your mod :3
Lanturn
Hello. Most of this stuff is possible pattern fixers and some easier to flow patterns using your existing. Most of it is very subjective so only use what you want! I'm not expecting you to take even half of these.

[General]
Here's a 1366x768 version of your BG since your current 1400x900 is over the ranking criteria dimensions: http://puu.sh/pRUqD.jpg

Consider turning your letterboxing back on since you don't have a SB or video.

[the diff]
  1. 00:36:079 (6) - This is more of a held vocal. A 1/4 slider would suit this better.
  2. 00:50:903 (3) - Drum sampleset?
  3. 00:55:138 (3) - Drum sampleset on head here? It feels the same as the tail.
  4. 00:59:550 (4) - Following your pattern here, Shouldn't this be stacked on 00:59:903 (6) - 's head?
  5. 01:10:314 (2) - Consider around x192 y158 so it somewhat has the same pattern as 01:08:726 (1,2,3) - (not quite, but the movement is similar)
  6. 01:40:579 (4) - This one felt a bit forced to be honest.
  7. 02:45:079 (3) - Consider stacking this where 02:44:020 (5) - was. This keeps the mouse moving diagonally instead of straight from (2,3)
  8. 02:49:138 (2) - after the jump from (6,1) this is kind of a momentum killer, try stacking this on 02:48:609 (7) -
  9. 03:21:961 (3) - Shouldn't this be drum with normal whistle addition or something?
  10. 03:28:138 (8) - I'm actually surprised you didn't keep the stream up here. Since the tail end of this hits a nice note, consider reducing this slider to 1/4 and then add a circle at 03:28:314 -
  11. 03:39:432 (6) - ^ as well. Mostly because of that sound. You have similar patterns around here but I feel like these should be different!
  12. 03:45:079 (5) - Consider two circles instead of a 1/2 slider. You can put the 03:45:256 - under the head of 03:44:550 (3) - or something.
  13. 03:45:961 (2,3,4) - A little underwhelming imo. These are all pretty close together. Can you spread them out a bit more?
  14. 04:14:903 (4) - Same as the mod below this one.
  15. 04:20:550 (4) - I liked this pattern. Consider sticking this (4) under the (1) so it repeats 04:19:314 (1,2,3,4) - in reverse! It fits in with the echo
  16. 04:23:197 (8,9,1) - The emphasis here should probably be from (9,1) Consider stacking (9) on the last combos 04:21:961 (9) -
  17. 04:35:373 (3) - I think you're missing a whistle here?
  18. 05:20:550 (4) - A bit random for a 3/4 slider imo. I mean it doesn't really make a difference, just doesn't really fit in with what you did in this section of all 1/2s.
hopefully something helps. Good luck o/
Topic Starter
Seijiro

Lanturn wrote:

Hello. Most of this stuff is possible pattern fixers and some easier to flow patterns using your existing. Most of it is very subjective so only use what you want! I'm not expecting you to take even half of these.

[General]
Here's a 1366x768 version of your BG since your current 1400x900 is over the ranking criteria dimensions: http://puu.sh/pRUqD.jpg luv u <3

Consider turning your letterboxing back on since you don't have a SB or video. why not

[the diff]
  1. 00:36:079 (6) - This is more of a held vocal. A 1/4 slider would suit this better. right
  2. 00:50:903 (3) - Drum sampleset? yep
  3. 00:55:138 (3) - Drum sampleset on head here? It feels the same as the tail. yep. I kinda remdae the hitsounding multiple times and things were left behind, ugh
  4. 00:59:550 (4) - Following your pattern here, Shouldn't this be stacked on 00:59:903 (6) - 's head? the previous parts were similar in vocals, while imo here the rhythm changes since it prepares to introduce the next rhythm
  5. 01:10:314 (2) - Consider around x192 y158 so it somewhat has the same pattern as 01:08:726 (1,2,3) - (not quite, but the movement is similar) once I clicked on the timestamp I already understood what you meant and I fixed without even reading. Nice
  6. 01:40:579 (4) - This one felt a bit forced to be honest. deleted and moved the other circle... somewhere for now xD
  7. 02:45:079 (3) - Consider stacking this where 02:44:020 (5) - was. This keeps the mouse moving diagonally instead of straight from (2,3) sure, looks cool
  8. 02:49:138 (2) - after the jump from (6,1) this is kind of a momentum killer, try stacking this on 02:48:609 (7) - why not. The meaning of that was to slow down the player till the stop on vocals btw. Idk how good was tho lol.
  9. 03:21:961 (3) - Shouldn't this be drum with normal whistle addition or something? idk, the drum-hitnormal feels too soft here, but the whistle was indeed a good addition (blame my low hitsounding skills)
  10. 03:28:138 (8) - I'm actually surprised you didn't keep the stream up here. Since the tail end of this hits a nice note, consider reducing this slider to 1/4 and then add a circle at 03:28:314 - nice. I also re-arranged the following pattern nicely using the new movement from this
  11. 03:39:432 (6) - ^ as well. Mostly because of that sound. You have similar patterns around here but I feel like these should be different! yeah. A for the similarities between patterns I guess I did it unconsciously, because I was a bit tired here and went with the first thing that came to my mind
  12. 03:45:079 (5) - Consider two circles instead of a 1/2 slider. You can put the 03:45:256 - under the head of 03:44:550 (3) - or something. better
  13. 03:45:961 (2,3,4) - A little underwhelming imo. These are all pretty close together. Can you spread them out a bit more? sure, it kills momentum too much
  14. 04:14:903 (4) - Same as the mod below this one. Oooooh
  15. 04:20:550 (4) - I liked this pattern. Consider sticking this (4) under the (1) so it repeats 04:19:314 (1,2,3,4) - in reverse! It fits in with the echo Oooooh (part2)
  16. 04:23:197 (8,9,1) - The emphasis here should probably be from (9,1) Consider stacking (9) on the last combos 04:21:961 (9) - true
  17. 04:35:373 (3) - I think you're missing a whistle here? I do
  18. 05:20:550 (4) - A bit random for a 3/4 slider imo. I mean it doesn't really make a difference, just doesn't really fit in with what you did in this section of all 1/2s. you're more than right here and I know it feels strange, but when I mapped this I thought this sound was somewhat of a drawn out sound like 05:25:667 (1,2) - . Tbh I really like it as it is now, since it gives a nice push-back for the next 3 beats, but if others point out this I guess I'll have to do it ;w;
hopefully something helps. Good luck o/
I wish I had your expertise when it comes to modding ;w;
Feel free to ask me a mod in return whenever you want :3~
Narcissu
JxL中文字幕團 …………………………

--------

i don't know too lol, more tag not problem …… maybe
Topic Starter
Seijiro
lol, idk, I had that among tags when I dragged it into the editor ahahahah
Gonna remove it since looks pretty pointless x)
Luel Roseline
mod here

[SNOW]
00:37:138 (4) - I think 1/16 slider is better than circle...
00:51:432 (4,5) - Change to slider
02:14:618 (6) - Ctrl + G
05:16:491 (1) - Remove NC
05:16:491 (1,2) - I think this snap is way better...

Well...
Topic Starter
Seijiro

S A V E R Y wrote:

mod here

[SNOW]
00:37:138 (4) - I think 1/16 slider is better than circle... heh, seeing where it is placed it would be unreadable and moreover gameplay would become way too kinky (even for the map's style)
00:51:432 (4,5) - Change to slider I'd like to have a reason for it tho x)
02:14:618 (6) - Ctrl + G that doesn't follow my circular flow at all, sorry
05:16:491 (1) - Remove NC I don't really see why considering I break the DS there
05:16:491 (1,2) - I think this snap is way better... I didn't understand this tbh... :/

Well...
Thanks for your time, but no change :/
Adiopulse
Adiopulse's #request Mod


everlasting snow
Add:
note for the no sound 00:40:314 to 00:40:491

Change:
these should be one reverse arrow slider 00:11:550 (1,2)
00:22:667 from this
00:52:314 (2,3) these should just be a slider
00:53:726 (3,4) ^

Suggestions:
00:36:609 should follow the vocals instead of the drum part ending here 00:37:314
02:15:079 (1,2,3,4,5,6,1,2,3) i think should just be one long streamm
05:15:785 (1,2,3,4,5,6,1,2,3) ^
Topic Starter
Seijiro

Adiopulse wrote:

Adiopulse's #request Mod


everlasting snow
Add:
note for the no sound 00:40:314 to 00:40:491 00:40:138 (1) - is following the "dj swash sound" in the song

Change:
these should be one reverse arrow slider 00:11:550 (1,2) the problem is that 00:11:903 - is equally strong to 00:11:550 - so I don't really want to leave tht note un-clicked
00:22:667 from this ??
00:52:314 (2,3) these should just be a slider focusing on drums there tho :/
00:53:726 (3,4) ^ ^

Suggestions:
00:36:609 should follow the vocals instead of the drum part ending here 00:37:314 I'm actually following both, with little tricks of rhythms merging here and there
02:15:079 (1,2,3,4,5,6,1,2,3) i think should just be one long streamm emphasis on drums would be totally wasted tho, so not really agreeing on this one, sorry :/
05:15:785 (1,2,3,4,5,6,1,2,3) ^ ^
Thanks for your time, but no fixes :/
Asonate
yo, random mod :3

[you typed "genryuu kaiko" wrong xd]
  1. Reminder you have 2 BG files in the beatmap folder and no storyboard to use both as far as i can see :3
  2. 00:35:550 (3) - i agree with most of the 1/8 repeats you have, but this isnt backed by the song (as much) as the others, thus id recommend mapping it in a different manner. a sinple 1/4 slider would be enough imo - also i dont hear the "brrrrr" in the song for this one
  3. 00:37:138 (4) - in similar fashion, i wonder why you chose to not map these here, where its in the vocals, which you did map on 00:36:961 (3) - ; maybe a pattern similar to 00:25:667 (4,5) - would work better :3
  4. 01:41:020 (1,2,3) -consider adding some more emphasis on these, vocals tense up a tad (also 3 looks like a filler note here to me, dont know why exactly, it just gives the impression of "o damn, i need space for a jump still")
  5. 02:37:667 (1,1,2) - this is neat af man
  6. 03:35:020 (6) - maybe make that a 1/4 slider to emphasise the higher pitch a bit better? triple on 7 would work neat as well, but yopud have to relocate 7 in that case because it would flow really bad ,W;
  7. 04:05:550 (1,2) - i wonder why you broke the pattern you built up with 04:03:785 (1,1,1,1,1) - . I can understand why youd do it for 04:05:903 (1,2,1,2) - with them being the last jumps, but this one seems out of place
  8. 04:41:726 (1,2,3) - these, just as the ones before, could be a bit more intense, to emphasise the tensed up vocals better. and 3 ives me that "i need one more jump" feel as well here D:
  9. 05:05:373 (6) - same as before, try to make this stand out from its neighbours, since the sound is highly different to the ones before
And that concludes this mod, all in all really cool map, nice take on the huge variation of sounds!
Take a star and good luck on your further path with this :D
Topic Starter
Seijiro

Asonate wrote:

yo, random mod :3

[you typed "genryuu kaiko" wrong xd]
yes I did :^)
  1. Reminder you have 2 BG files in the beatmap folder and no storyboard to use both as far as i can see :3 duh
  2. 00:35:550 (3) - i agree with most of the 1/8 repeats you have, but this isnt backed by the song (as much) as the others, thus id recommend mapping it in a different manner. a sinple 1/4 slider would be enough imo - also i dont hear the "brrrrr" in the song for this one I followed vocals and it feels like it's like that to me tho :/
  3. 00:37:138 (4) - in similar fashion, i wonder why you chose to not map these here, where its in the vocals, which you did map on 00:36:961 (3) - ; maybe a pattern similar to 00:25:667 (4,5) - would work better :3 it's a bit long to explain since you are right, yet also wrong. I usually tend to mix rhythms together. What this means? Whenever it is possible I take the basic rhythm of the song and I "put on it" (think of it as a layer) another rhythm which doesn't totally suppress the basic rhythm. Imagine it like having a pair of glasses and you add on your lenses a different filter: that;s what I basically do. In this case it's the same, but I privileged drums to vocals here, since for this part the vocals are the most prominent instrument, hence it is the basic rhythm.
  4. 01:41:020 (1,2,3) -consider adding some more emphasis on these, vocals tense up a tad (also 3 looks like a filler note here to me, dont know why exactly, it just gives the impression of "o damn, i need space for a jump still") overall the spacing is biggere here than other patterns and the movement on the playfield is what actually makes up for the emphasis here
  5. 02:37:667 (1,1,2) - this is neat af man o:
  6. 03:35:020 (6) - maybe make that a 1/4 slider to emphasise the higher pitch a bit better? triple on 7 would work neat as well, but yopud have to relocate 7 in that case because it would flow really bad ,W; yes, but there is no beat at 03:35:109 - and that's what bothers me there tbh :/
  7. 04:05:550 (1,2) - i wonder why you broke the pattern you built up with 04:03:785 (1,1,1,1,1) - . I can understand why youd do it for 04:05:903 (1,2,1,2) - with them being the last jumps, but this one seems out of place I felt like the song's atmosphere changed here, hence the change in pattern. I playtested this myself multiple times and it gives a nice feeling imo
  8. 04:41:726 (1,2,3) - these, just as the ones before, could be a bit more intense, to emphasise the tensed up vocals better. and 3 ives me that "i need one more jump" feel as well here D: I know what you mean, but I also had to take in consideration the overall rhythm of the music and in this part it gets calmer
  9. 05:05:373 (6) - same as before, try to make this stand out from its neighbours, since the sound is highly different to the ones before again, this is similar to the above one: the overall rhythm is calmer here since less instruments play. I won't really put one instrument above the others just because it is playing a higher pitch note here, since it would mean ignoring all the other notes (which aren't playing)
And that concludes this mod, all in all really cool map, nice take on the huge variation of sounds!
Take a star and good luck on your further path with this :D
Thanks a lot for your mod >~<
Kuron-kun
Hey!

Everlasting Snow

00:08:550 (4) - Even though it's the beginning of the map and it might not seen a really big trouble, rotating it a bit to the right would improve the flow a lot. You created a nice transition on the last pattern and you could do the same here. Maybe rotating 25° clockwise would be nice!

00:28:138 (3) - I don't feel that this kick slider fits here as perfectly as the others. You were using them either to enphasize the vocal or a specific part of the song that has a really strong beat or 1/4 rhythms, but I can't feel there's any of these parts here. In my opinion, adding a circle here would be much better, but I don't know, it might be just me.

00:39:697 - You missed a beat here, and it would be pretty bad, since you are perfectly following the consistency of the song. What do you think about adding a kick slider instead of just one circle? It definitely wouldn't break the flow, since there's a lot of sliders like these in this section, and would keep the rhythm more consistent.

00:42:432 (2) - Might consider adding another repeat for the same reason I've mentioned above.

01:44:550 (4,5,1) - Aren't these too close to each other? If you compare with the rest, they are. You might consider increasing the DS between them for flow / consistency improvements.

01:53:202 - This is more like a suggestion than anything else, since you were mostly following the vocal; don't you think that adding a circle here wouldn't be better than left it empty? It's just because it's not really nice to leave an empty sound when you have the chance to fill it. But, as I said, just my opinion! Same would apply here 03:23:373 - and here 04:53:726 -

01:53:903 (1) - I'm almost sure you forgot to add a Finish here, and if you didn't, you should since you added in other sections like 03:24:256 (1) - and here 00:46:138 (1) - .

04:29:550 (3,4,5) - The transition you did between (3) and (4) was kinda weird, specially considering the jump before (3), which was totally pointing that the next pattern would be to the right, but you did it the opposite way. It even confused me while playing. Don't you think that this would be much better? I also have moved (6), so they wouldn't be so close to each other.

Really great mapset and song, I hope you rank it as soon as possible ♥ ~
Topic Starter
Seijiro

Kuron-kun wrote:

Hey!

Everlasting Snow

00:08:550 (4) - Even though it's the beginning of the map and it might not seen a really big trouble, rotating it a bit to the right would improve the flow a lot. You created a nice transition on the last pattern and you could do the same here. Maybe rotating 25° clockwise would be nice! I see what you meant there and I'd gladly do it, but in that case I should do the same for the other one before this. Basically 00:07:138 (4) - and 00:08:550 (4) - have those directions based on pitch of the note there. If I rotate by 25 degrees as you suggested I would end up with a fairly straight movement for 00:08:020 (1,2,3,4) - which imo doesn't give a great emphasis as it does right now. It is a small thing, I know, but it makes a difference for me.

00:28:138 (3) - I don't feel that this kick slider fits here as perfectly as the others. You were using them either to emphasize the vocal or a specific part of the song that has a really strong beat or 1/4 rhythms, but I can't feel there's any of these parts here. In my opinion, adding a circle here would be much better, but I don't know, it might be just me. while I can't agree on making this a circle I noticed that it is actually inconsistent with another pattern which is the same rhythm. Fixed in my own way

00:39:697 - You missed a beat here, and it would be pretty bad, since you are perfectly following the consistency of the song. What do you think about adding a kick slider instead of just one circle? It definitely wouldn't break the flow, since there's a lot of sliders like these in this section, and would keep the rhythm more consistent. same as above, and this shows how this thing was actually consistent lol

00:42:432 (2) - Might consider adding another repeat for the same reason I've mentioned above. uh... let's say you're right (because you are) but if I want to keep that beat I inevitably have to change how that whole part works, with quite big side effects on the rest of the entire first minute of mapping. Since it is not clickable it's not a big deal in the end here

01:44:550 (4,5,1) - Aren't these too close to each other? If you compare with the rest, they are. You might consider increasing the DS between them for flow / consistency improvements. managed something

01:53:202 - This is more like a suggestion than anything else, since you were mostly following the vocal; don't you think that adding a circle here wouldn't be better than left it empty? It's just because it's not really nice to leave an empty sound when you have the chance to fill it. But, as I said, just my opinion! Same would apply here 03:23:373 - and here 04:53:726 - you're again right, but in this case it is an ending vocal. By considering this and the rhythm by the the synth sound I thought of leaving it blank to let players listen to that instrument in particular and also to give a little rest

01:53:903 (1) - I'm almost sure you forgot to add a Finish here, and if you didn't, you should since you added in other sections like 03:24:256 (1) - and here 00:46:138 (1) - . I'm also sure :p

04:29:550 (3,4,5) - The transition you did between (3) and (4) was kinda weird, specially considering the jump before (3), which was totally pointing that the next pattern would be to the right, but you did it the opposite way. It even confused me while playing. Don't you think that this would be much better? I also have moved (6), so they wouldn't be so close to each other. I must admit I did this on purpose ahahaha. I know this is not the best reason ever, but I realized I end up unconsciously making this sort of flows where I make a stop in a regular circular flow and then go back to it. For example, take in consideration 04:29:550 (3,6) - . While they are not perfectly flowy they still keep the same circular flow, right? Well, that's something I tend to do a lot and if I'd have to define it, I'd call it style since other than "I like it like that" I have no solid reasons. Imo it flows nicely enough and most testplayers didn't have problems with it. I know this is not professional, but I can't really give up on that pattern


Really great mapset and song, I hope you rank it as soon as possible ♥ ~
Thanks a lot for the mod :3
Len
#1

Talked with mapsets creator
kkk
hype
Natsu
Hi

General
[]
  1. Can you provide an official metadata source or confirm it with some QAT?
Everlasting Snow
[]
  1. 00:15:432 (3) - I usually don't complain much about this, but the melody in this song is so nice, that the wrong rhythm you have trigger me alot, the slider is ending in an active beat, it have to beat a clickable object, just make 00:15:432 (3) - two circles, like you did in 00:14:020 (3,4) - and 00:16:844 (3,4) -
  2. 00:37:314 (1) - Use a 1/2 slider instead? it fit better the music, like you did with 00:34:491 (1) -
  3. 00:43:667 (3,4,5) - 1/4 jumps are totally fine, but the spacing between 4 an 5 being lower is really confuse, increase the spacing or use a stack, since 5 is not a weak beat to justify it with that.
  4. 00:44:373 (7) - no NC? I think the music is really different from the before part, personally I'd NC it.
  5. 01:23:109 (2) - the sound is so low that I can barely hear it and at normal speed sounds bad, do you mind removing this beat for better rhythm?
  6. 01:29:903 (1,2,3,1,2,3,1,2) - is really hard to understand the logic behind this combos, I mean they don't make much sense with the song, my suggestion is to remove this NC 01:30:432 (1) - to group them 01:29:903 (1,2,3,1,2) - and add a NC at 01:30:785 (3) - then remove it from 01:30:961 (1) - so you can group the vocals 01:30:785 (3,1,2) - in a single combo, that fit the song better. That will be consistent with 01:32:197 (1,2,3) - 01:36:432 (1,2,3) - etc.
  7. 01:53:373 (1,2,3) - The music have a slow part here, but you are using a larger spacing than the fast part 01:53:903 (1,2) -
  8. 02:17:020 (2,3,4) - this is a bit similar, 2 and 3 have more spacing than 3 and 4, but 3 is a weak beat and 4 is a strong beat
  9. 03:00:256 (1,2,3,1,2,3,1,2) - same as 01:29:903 (1,2,3,1,2,3,1,2) -
  10. 03:23:726 (1,2,3,1,2) - same as 01:53:373 (1,2,3) -
  11. 04:24:609 (3) - NC?
  12. 04:30:609 (1,2,3,1,2,3,4,5) - same as 01:29:903 (1,2,3,1,2,3,1,2) -
[]
:)
Lasse
How about using the more accurate source
東方花映塚 ~ Phantasmagoria of Flower View.
(taken from http://www16.big.or.jp/~zun/html/game.html)
And moving 東方Project to tags?

For Natsu:
http://www.halozy.com/discography/hlzy-0023/ (first song)
Not sure about romanization though
Topic Starter
Seijiro

Natsu wrote:

Hi

General
[]
  1. Can you provide an official metadata source or confirm it with some QAT?
you're probably referring to the romanization, right? Since the original metadata can be found here as you can see. I'll ask for how I should capitalize things.
EDIT: alacat's answer


Everlasting Snow
[]
  1. 00:15:432 (3) - I usually don't complain much about this, but the melody in this song is so nice, that the wrong rhythm you have trigger me alot, the slider is ending in an active beat, it have to beat a clickable object, just make 00:15:432 (3) - two circles, like you did in 00:14:020 (3,4) - and 00:16:844 (3,4) - true. I managed something there with circles instead.
  2. 00:37:314 (1) - Use a 1/2 slider instead? it fit better the music, like you did with 00:34:491 (1) - I feel like vocals are making 3 notes there, or at least the one on the repeat is there :/ There's also the beat on the slider end which would be wasted with a simple 1/2 slider
  3. 00:43:667 (3,4,5) - 1/4 jumps are totally fine, but the spacing between 4 an 5 being lower is really confuse, increase the spacing or use a stack, since 5 is not a weak beat to justify it with that. true. Reduced spacing on 4
  4. 00:44:373 (7) - no NC? I think the music is really different from the before part, personally I'd NC it. yeah, looks nice. I dunno why I didn't use it before tbh.
  5. 01:23:109 (2) - the sound is so low that I can barely hear it and at normal speed sounds bad, do you mind removing this beat for better rhythm? I must admit it was intentional, but I don't remember why and without that feels good anyway, so sure, removed.
  6. 01:29:903 (1,2,3,1,2,3,1,2) - is really hard to understand the logic behind this combos, I mean they don't make much sense with the song, my suggestion is to remove this NC 01:30:432 (1) - to group them 01:29:903 (1,2,3,1,2) - and add a NC at 01:30:785 (3) - then remove it from 01:30:961 (1) - so you can group the vocals 01:30:785 (3,1,2) - in a single combo, that fit the song better. That will be consistent with 01:32:197 (1,2,3) - 01:36:432 (1,2,3) - etc. holy, you're totally right here. I firstly planned those based on pattern but no one pointed them out even if I did it myself elsewhere LOL.
  7. 01:53:373 (1,2,3) - The music have a slow part here, but you are using a larger spacing than the fast part 01:53:903 (1,2) - reduced ~
  8. 02:17:020 (2,3,4) - this is a bit similar, 2 and 3 have more spacing than 3 and 4, but 3 is a weak beat and 4 is a strong beat here I have a good explanation for it. It's a build-up emphasis. What you said it is true, but I did that in order to increase emphasis on (5). This came out mostly on the need to make up for the strong beat on (1)'s slider end which I happened to waste.
    PS: I have the feeling I just made it more complex here...
  9. 03:00:256 (1,2,3,1,2,3,1,2) - same as 01:29:903 (1,2,3,1,2,3,1,2) - yep pt.2
  10. 03:23:726 (1,2,3,1,2) - same as 01:53:373 (1,2,3) - fixed too
  11. 04:24:609 (3) - NC? uh, I wanted to actually let the players the help of the follow points to understand how the pattern works there, since if I put a NC there I should keep the back and forth movement consistent, right?
  12. 04:30:609 (1,2,3,1,2,3,4,5) - same as 01:29:903 (1,2,3,1,2,3,1,2) - yep pt.3
[]
:)
*^* <3
Natsu

Lasse wrote:

How about using the more accurate source
東方花映塚 ~ Phantasmagoria of Flower View
Can you confirm this with IamKwan or Alacat?, Touhou sources becomes so weird lately haha...
Lasse
^
If changed, don't forget the dot at the end, since it's missing in Natsu's quote and quite important

Lasse wrote:

東方花映塚 ~ Phantasmagoria of Flower View.
According to the Halozy website (and simply how the melody of the song sounds), the arrange is based on 彼岸帰航 ~ Riverside View, which is from this exact touhou game

Btw, let me know if you need a last bn for this and I'll have a look at the map again.

But that and current one are both fine for ranking, though more accurate source is getting more common for touhou maps and I think that's nicer
Okoratu
Well since you wanted someone to confirm this: both are fine as they refer to the same thing, just that using the game the original song is from is more accurate than using the entire series so I would encourage that.
Topic Starter
Seijiro
roger =w=/
Lasse
kkk
Yuuu~rara~
Yuuu~rari~
Mazzerin
I wouldn't use AR9.2 on 170bpm low 5* map which isn't technical and pretty straightforward, but it's your call

00:25:491 (3) - remove clap
00:25:314 (2) - add clap
00:30:961 (2,3) - ^
00:46:138 - every 2nd white tick in this section should have claps, since you were always following actual snares in the song (same with parts). both of these sections so far follow a snare beat which covers the 2nd and 4th white ticks, so claps should also be on:
00:46:138 (1) - sliderend
00:47:550 (1) - sliderend
00:48:961 (1) - sliderend
00:50:726 (2) -
00:51:432 (4) -
00:51:785 (1) - sliderend
00:53:550 (2) -
00:54:961 (2) -
ok you start doing it right in the next section
also these got some snares on 00:56:373 (5) - sliderhead, 00:56:550 (6) - sliderend,00:56:726 (1) - sliderend
01:41:197 (2) - finisher or something on this?
01:41:020 (1,2) - also kinda weird that both of these are in the same combo, why not move the NC to 01:41:197 (2) - which is the strong beat and remove NC from 01:41:020 (1) - (same for every other rhythm like this)
02:16:491 - missing claps on 2nd white ticks again
02:50:020 (6) - missing clap on sliderhead
02:50:373 (1) - finish?
03:11:550 (2) - ^
04:24:961 (1) - remove clap
04:25:314 (2) - add clap
04:25:491 (3) - remove clap
04:28:491 (1,2,3,4,1) - this comes out of literally nowhere, that part isn't as intense as the previous section before it, also compare it to 04:30:609 (1,2,3,4,5) - for example (which are stronger)
04:41:903 (2) - finish
05:17:550 (2) - missing claps on every snare drum that's on 2nd white tick in this section again
Topic Starter
Seijiro

Mazzerin wrote:

I wouldn't use AR9.2 on 170bpm low 5* map which isn't technical and pretty straightforward, but it's your call main, and probably only reason is for 04:31:314 (5,1) - readability (reverse arrow is covered)

00:25:491 (3) - remove clap
00:25:314 (2) - add clap
00:30:961 (2,3) - ^
00:46:138 - every 2nd white tick in this section should have claps, since you were always following actual snares in the song (same with parts). both of these sections so far follow a snare beat which covers the 2nd and 4th white ticks, so claps should also be on:
00:46:138 (1) - sliderend
00:47:550 (1) - sliderend
00:48:961 (1) - sliderend
00:50:726 (2) -
00:51:432 (4) -
00:51:785 (1) - sliderend
00:53:550 (2) -
00:54:961 (2) - I guess I have to explain this: I use both normal-hitnormal and soft-hitclap as your standard "clap". The reason I do this is mainly variation even tho this is a constant thing happening every measure. 2nd white tick has normal-hitnormal and 4th white tick has the soft-clap. I said I use both of them as claps because if you compare them to the rest of my hitsounds you'll clearly see that they are stronger.
I get the impression you want me to stick to the general guideline of "clap on 2nd and 4th white ticks" which is something I did here, but with my personal variation, as I said above ^

ok you start doing it right in the next section
also these got some snares on 00:56:373 (5) - sliderhead, 00:56:550 (6) - sliderend,00:56:726 (1) - sliderend
01:41:197 (2) - finisher or something on this? nice
01:41:020 (1,2) - also kinda weird that both of these are in the same combo, why not move the NC to 01:41:197 (2) - which is the strong beat and remove NC from 01:41:020 (1) - (same for every other rhythm like this) because the main focus is on vocals there and this is consistent throughout the whole map
02:16:491 - missing claps on 2nd white ticks again ^
02:50:020 (6) - missing clap on sliderhead yes, there is a snare in the music, but the song is overall calmer here due to the vocalist stopping. I consider this as a buffer time so I don't see the need to add something heavy.
02:50:373 (1) - finish? yep
03:11:550 (2) - ^ ^
04:24:961 (1) - remove clap
04:25:314 (2) - add clap
04:25:491 (3) - remove clap these last 3 beats are using soft claps as a rhythm per se while the normal-hitnormal is doing the job of the usual clap, as explained above
04:28:491 (1,2,3,4,1) - this comes out of literally nowhere, that part isn't as intense as the previous section before it, also compare it to 04:30:609 (1,2,3,4,5) - for example (which are stronger) this is based on vocals actually and it was the best option I could come up with. This must be interpreted as extension from one note to each other and not as a jump, a sort of hit towards an objects, since that's how I planned them to be (this probably derives from my playstyle since I tend to not go full speed towards circles but rather interpret each distance with the right time (basically, something similar to old Auto mod))
04:41:903 (2) - finish yep
05:17:550 (2) - missing claps on every snare drum that's on 2nd white tick in this section again same as before. I have two layers of claps here, as before, to create variation and also a better rhythm imo.

Thanks for the hitsounds check, but my whole map was meant differently from a basic and standardized view of hitsounding as you can see.
Okoratu
That sounds like a pretty odd reason for the AR, would just uncover that repeat arrow and use lower then?
Topic Starter
Seijiro
I used that pattern in particular as a reason since I thought it was a valid and objective reason to keep it (since it helped make the "grey zone" about the reverse arrow less prominent), but overall AR9.2 improves readability in the first minute of map where a lot of 1/8 sliders are present and I felt it more comfortable while playing the map myself.
Moreover we're talking about a difference of 0.2 which even if applied it subjectively changes nothing for me, but it would force me to change a pattern I actually like and find fun to play.
What I should ask now is actually, why should I reduce it instead? Just because people usually do that I don't see why I should do the same and change my patterns...


tl;dr If there is a valid reason to reduce it besides "meta is like this" then I don't have problems to do so


PS: give me an example of technical and non-straightforward map, because I think my map is more technical than most nowadays maps and not that straightforward all the time either.
Although it doesn't change things here I guess.
Lasse
Natsu
#2
Len
btw lasse, is it a problem if i ask you to re-bub my halozy?
Topic Starter
Seijiro
le meme
_DT3
:o
Gratz Sergio!
marcuddles
Yeee, finalmente <3
Gratz, Sergiolo-senpai
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