#1
Talked with mapsets creator
Talked with mapsets creator
東方花映塚 ~ Phantasmagoria of Flower View.(taken from http://www16.big.or.jp/~zun/html/game.html)
*^* <3Natsu wrote:
Hi
General
[]you're probably referring to the romanization, right? Since the original metadata can be found here as you can see. I'll ask for how I should capitalize things.
- Can you provide an official metadata source or confirm it with some QAT?
EDIT: alacat's answer
Everlasting Snow
[][]
- 00:15:432 (3) - I usually don't complain much about this, but the melody in this song is so nice, that the wrong rhythm you have trigger me alot, the slider is ending in an active beat, it have to beat a clickable object, just make 00:15:432 (3) - two circles, like you did in 00:14:020 (3,4) - and 00:16:844 (3,4) - true. I managed something there with circles instead.
- 00:37:314 (1) - Use a 1/2 slider instead? it fit better the music, like you did with 00:34:491 (1) - I feel like vocals are making 3 notes there, or at least the one on the repeat is there :/ There's also the beat on the slider end which would be wasted with a simple 1/2 slider
- 00:43:667 (3,4,5) - 1/4 jumps are totally fine, but the spacing between 4 an 5 being lower is really confuse, increase the spacing or use a stack, since 5 is not a weak beat to justify it with that. true. Reduced spacing on 4
- 00:44:373 (7) - no NC? I think the music is really different from the before part, personally I'd NC it. yeah, looks nice. I dunno why I didn't use it before tbh.
- 01:23:109 (2) - the sound is so low that I can barely hear it and at normal speed sounds bad, do you mind removing this beat for better rhythm? I must admit it was intentional, but I don't remember why and without that feels good anyway, so sure, removed.
- 01:29:903 (1,2,3,1,2,3,1,2) - is really hard to understand the logic behind this combos, I mean they don't make much sense with the song, my suggestion is to remove this NC 01:30:432 (1) - to group them 01:29:903 (1,2,3,1,2) - and add a NC at 01:30:785 (3) - then remove it from 01:30:961 (1) - so you can group the vocals 01:30:785 (3,1,2) - in a single combo, that fit the song better. That will be consistent with 01:32:197 (1,2,3) - 01:36:432 (1,2,3) - etc. holy, you're totally right here. I firstly planned those based on pattern but no one pointed them out even if I did it myself elsewhere LOL.
- 01:53:373 (1,2,3) - The music have a slow part here, but you are using a larger spacing than the fast part 01:53:903 (1,2) - reduced ~
- 02:17:020 (2,3,4) - this is a bit similar, 2 and 3 have more spacing than 3 and 4, but 3 is a weak beat and 4 is a strong beat here I have a good explanation for it. It's a build-up emphasis. What you said it is true, but I did that in order to increase emphasis on (5). This came out mostly on the need to make up for the strong beat on (1)'s slider end which I happened to waste.
PS: I have the feeling I just made it more complex here...- 03:00:256 (1,2,3,1,2,3,1,2) - same as 01:29:903 (1,2,3,1,2,3,1,2) - yep pt.2
- 03:23:726 (1,2,3,1,2) - same as 01:53:373 (1,2,3) - fixed too
- 04:24:609 (3) - NC? uh, I wanted to actually let the players the help of the follow points to understand how the pattern works there, since if I put a NC there I should keep the back and forth movement consistent, right?
- 04:30:609 (1,2,3,1,2,3,4,5) - same as 01:29:903 (1,2,3,1,2,3,1,2) - yep pt.3
Can you confirm this with IamKwan or Alacat?, Touhou sources becomes so weird lately haha...Lasse wrote:
How about using the more accurate source
東方花映塚 ~ Phantasmagoria of Flower View
According to the Halozy website (and simply how the melody of the song sounds), the arrange is based on 彼岸帰航 ~ Riverside View, which is from this exact touhou gameLasse wrote:
東方花映塚 ~ Phantasmagoria of Flower View.
Mazzerin wrote:
I wouldn't use AR9.2 on 170bpm low 5* map which isn't technical and pretty straightforward, but it's your call main, and probably only reason is for 04:31:314 (5,1) - readability (reverse arrow is covered)
00:25:491 (3) - remove clap
00:25:314 (2) - add clap
00:30:961 (2,3) - ^
00:46:138 - every 2nd white tick in this section should have claps, since you were always following actual snares in the song (same with parts). both of these sections so far follow a snare beat which covers the 2nd and 4th white ticks, so claps should also be on:
00:46:138 (1) - sliderend
00:47:550 (1) - sliderend
00:48:961 (1) - sliderend
00:50:726 (2) -
00:51:432 (4) -
00:51:785 (1) - sliderend
00:53:550 (2) -
00:54:961 (2) - I guess I have to explain this: I use both normal-hitnormal and soft-hitclap as your standard "clap". The reason I do this is mainly variation even tho this is a constant thing happening every measure. 2nd white tick has normal-hitnormal and 4th white tick has the soft-clap. I said I use both of them as claps because if you compare them to the rest of my hitsounds you'll clearly see that they are stronger.
I get the impression you want me to stick to the general guideline of "clap on 2nd and 4th white ticks" which is something I did here, but with my personal variation, as I said above ^
ok you start doing it right in the next section
also these got some snares on 00:56:373 (5) - sliderhead, 00:56:550 (6) - sliderend,00:56:726 (1) - sliderend
01:41:197 (2) - finisher or something on this? nice
01:41:020 (1,2) - also kinda weird that both of these are in the same combo, why not move the NC to 01:41:197 (2) - which is the strong beat and remove NC from 01:41:020 (1) - (same for every other rhythm like this) because the main focus is on vocals there and this is consistent throughout the whole map
02:16:491 - missing claps on 2nd white ticks again ^
02:50:020 (6) - missing clap on sliderhead yes, there is a snare in the music, but the song is overall calmer here due to the vocalist stopping. I consider this as a buffer time so I don't see the need to add something heavy.
02:50:373 (1) - finish? yep
03:11:550 (2) - ^ ^
04:24:961 (1) - remove clap
04:25:314 (2) - add clap
04:25:491 (3) - remove clap these last 3 beats are using soft claps as a rhythm per se while the normal-hitnormal is doing the job of the usual clap, as explained above
04:28:491 (1,2,3,4,1) - this comes out of literally nowhere, that part isn't as intense as the previous section before it, also compare it to 04:30:609 (1,2,3,4,5) - for example (which are stronger) this is based on vocals actually and it was the best option I could come up with. This must be interpreted as extension from one note to each other and not as a jump, a sort of hit towards an objects, since that's how I planned them to be (this probably derives from my playstyle since I tend to not go full speed towards circles but rather interpret each distance with the right time (basically, something similar to old Auto mod))
04:41:903 (2) - finish yep
05:17:550 (2) - missing claps on every snare drum that's on 2nd white tick in this section again same as before. I have two layers of claps here, as before, to create variation and also a better rhythm imo.
Mark101 wrote:
Yeee, finalmente <3
Gratz, Sergiolo-senpai