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Masaru Yokoyama - Akogare no Budoukai

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Topic Starter
-NeBu-

Sliproads wrote:

THE ANTHEM OF THE HEART

Nice map, just some small issues though:

00:07:221 (4) - Stack with the start of 00:08:109 (2) - to avoid the overlap - fixed
00:14:777 (1) - Either stack this with the start of 00:12:998 (1) - or make a blanket because it looks ugly the way it is - i dont see anything wrong here, but i made new slider and moved it to the start of 00:12:998 (1)
00:21:666 (3,1) - Fix overlap - done
00:22:998 (1,3) - 00:23:220 (2,1) - ^ - fixed
00:23:666 (1,2) - Fix blanket - think its fine now
00:26:111 (3,3) - Fix overlap - fixed
00:33:888 (4,2) - Are too close, move 2 down a little - done
00:36:110 (1,2) - This looks ugly - i dont see anything wrong here
00:39:666 (1,2) - ^ - same
00:38:777 (1,1) - Fix overlap - done
00:43:221 (1,2,3) - Really like this part : ) - thanks c:
00:46:777 (1,2) - Turn this into a proper blanket. Don't have them overlapping like that - i just moved slider here
00:50:332 (1,2) - ^ - same
I'm not going to mention overlaps anymore because there's quite a lot of them... just go through and fix them, won't take you long. - gonna try fix them as much as i can
01:25:888 (1) - SV change here didn't feel right when I played it - will keep this for now, gotta see if anyone will say something about this too, then im gonna change it

Overall, your map is generally good apart from the overlaps. In some cases it's ok like 00:43:221 (1,2,3) - but on low bpm jumps like these it doesn't usually fit.

Good luck!
thank you! <3
-Kyu
Hi again~

Updated diff~ (a bit better?)

Code
osu file format v14

[General]
AudioFilename: anthem.mp3
AudioLeadIn: 0
PreviewTime: 555
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21888,36110,50332,64554,92999,105443,110777,116999
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Akogare no Budoukai
TitleUnicode:Akogare no Budoukai
Artist:Masaru Yokoyama
ArtistUnicode:Masaru Yokoyama
Creator:NeBuSC2
Version:ExKyu's Easy
Source:Kokoro ga Sakebitagatterunda.
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu desperate-kun refaller
BeatmapID:1039621
BeatmapSetID:481088

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"theanthem.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
555,444.444444444444,4,3,0,70,1,0
78777,-90.9090909090909,4,3,0,70,0,1
91221,-90.9090909090909,4,3,0,70,0,0
105443,-90.9090909090909,4,3,0,25,0,0
106777,-90.9090909090909,4,3,0,70,0,0
110777,-83.3333333333333,4,3,0,70,0,1
116999,-83.3333333333333,4,3,0,70,0,0


[Colours]
Combo1 : 112,112,143
Combo2 : 18,124,255

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tatemae
Hey, for m4m

The Anthem of the Heart
00:00:555 (1,2) - I think, too long distance
00:01:443 (3) - change a slider form, please
00:05:888 (1,3) - too close
00:06:776 (3,1) - overlapping can be avoided
00:08:109 (2) - curve it less, for consistence
00:09:887 (3,1) - ugly imo
00:20:555 (3) - ^
00:41:443 (1,2) - make them identical
01:06:555 (2) - meh
01:10:332 (3,4,5) - make them identical for aesthetically
01:16:109 (1,2,1) - weird overmapping
01:24:110 (1,2,3) - same as above
01:39:222 (1,2,1) - overmap. This spacing is REALY overkill imo. The music isnt that intense yet fam :/
01:39:666 (1,2) - Too big imo. I don't see a need for such a large jump here, especially compared to the distance you use on other jumps. This jump actually makes it really hard to go into that stream, at least imo.
01:43:221 (5) - play better
01:46:777 (1,2) - These sound really overmapped
01:48:110 (3,4,1) - ugly overlaps
01:54:777 (3,4,1,2,3,4,1) - .... same as bove


Good luck!
Topic Starter
-NeBu-

SherryCherry wrote:

Hey, for m4m

The Anthem of the Heart
00:00:555 (1,2) - I think, too long distance i don't see anything wrong with this one
00:01:443 (3) - change a slider form, please not sure about that, but changed
00:05:888 (1,3) - too close changed
00:06:776 (3,1) - overlapping can be avoided changed and ctrl+g aswell
00:08:109 (2) - curve it less, for consistence done
00:09:887 (3,1) - ugly imo actually i like this one
00:20:555 (3) - ^ same as same
00:41:443 (1,2) - make them identical done
01:06:555 (2) - meh nah, bad. changed.
01:10:332 (3,4,5) - make them identical for aesthetically done, and changed the look of them slightly.
01:16:109 (1,2,1) - weird overmapping its the hardest diff, insane diff incoming, so i will keep most of jumps. this one is okay for me.
01:24:110 (1,2,3) - same as above done
01:39:222 (1,2,1) - overmap. This spacing is REALY overkill imo. The music isnt that intense yet fam :/ - 01:39:222 (1,2) - fit the triangle with 01:39:000 (4) - for now im not changing that.
01:39:666 (1,2) - Too big imo. I don't see a need for such a large jump here, especially compared to the distance you use on other jumps. This jump actually makes it really hard to go into that stream, at least imo. stream? slider is next, for now leaving it how it is.
01:43:221 (5) - play better was bad, changed.
01:46:777 (1,2) - These sound really overmapped - nerfed, same DS as 01:46:332 (1,2) -
01:48:110 (3,4,1) - ugly overlaps what? slider fit perfectly : o
01:54:777 (3,4,1,2,3,4,1) - .... same as bove for now i dont change it.


Good luck!
thank you for modding!
hi-mei
m4m?
The Anthem of the Heart
00:02:332 (1,2) - you got 00:00:555 (1) - on the same sound,, and its repetetive. plz use the same patter or decrease the ds
00:02:999 (4,1) - ds/flow ?
00:16:776 (1) - no nc
00:19:442 (3) - nc (pattern speed increasing)
00:20:110 (4) - no nc
00:22:998 (1,2,3,1) - weird ds
00:25:667 (1,2,3,1,2,3,4) - ds? the music and vocals are stable tho
00:26:333 (1) - no nc
00:52:999 (1) - i think it shud be like this, please keep the pattern change consistent http://puu.sh/qUXnw/c5b0ee06f7.jpg
01:09:888 (1,2) - ds a bit smaller plz
01:21:443 (1,2) - ^
01:39:222 (1,2,1,2) - flow?
01:49:888 (1,2) - make it as 1 slider
01:50:777 (1,2) - ctrl+g
01:52:554 (1,2) - ^
01:52:999 (3,4) - ^
01:54:333 (1,2) - ^
01:56:110 (1) - no nc

map for m4m: https://osu.ppy.sh/s/496609
Topic Starter
-NeBu-

-himei wrote:

m4m?
The Anthem of the Heart
00:02:332 (1,2) - you got 00:00:555 (1) - on the same sound,, and its repetetive. plz use the same patter or decrease the ds - made it slider and a triangle.
00:02:999 (4,1) - ds/flow ? - moved whole 00:04:110 (1,2,3,4,5,6) - under 00:03:888 (4) - as start.
00:16:776 (1) - no nc - her vocal is recurrent here, its fine
00:19:442 (3) - nc (pattern speed increasing) - no need for that
00:20:110 (4) - no nc - same
00:22:998 (1,2,3,1) - weird ds - good catch, changed
00:25:667 (1,2,3,1,2,3,4) - ds? the music and vocals are stable tho - actually i hear 00:26:333 (1) - vocal up, will keep this one
00:26:333 (1) - no nc - keeping this as it is.
00:52:999 (1) - i think it shud be like this, please keep the pattern change consistent http://puu.sh/qUXnw/c5b0ee06f7.jpg - actually like this one, changed to something close as you said and made 00:53:888 (1) - a one long slider
01:09:888 (1,2) - ds a bit smaller plz - made it smaller, changed 01:08:999 (4) - and overall DS on 01:08:554 (2,3,4,5,6,1,2) - and removed overlaps
01:21:443 (1,2) - ^ - this one plays good for me, and 01:21:666 (2) - is connected with end of 01:22:332 (1) -
01:39:222 (1,2,1,2) - flow? - for now keeping that, i like this one and it fits for me.
01:49:888 (1,2) - make it as 1 slider - good one, changed
01:50:777 (1,2) - ctrl+g - okay
01:52:554 (1,2) - ^ - nope
01:52:999 (3,4) - ^ - nope, i want it to go into 01:53:443 (5) -
01:54:333 (1,2) - ^ - its fine as it is
01:56:110 (1) - no nc - it fits actually, leaving it.

map for m4m: https://osu.ppy.sh/s/496609
thanks for modding, did mine on your map aswell!
7ambda
ExKyu's Easy
  1. 00:06:777 (5) - Random finish sound where there's claps on the repeat sliders.
  2. 00:07:666 (1) - Doesn't need a finish when there's already a symbol crash in the background.
  3. 00:30:777 (3,4) - Really misfiting shape with the rest of the sliders.
  4. 00:43:221 (1) - Move one pixel right.
  5. 01:11:666 (1,2) - Ugly curves
  6. 01:43:666 (1) - Make the curves equally similar.
  7. 01:45:443 (1) - Slider head sounds so quiet unlike the rest of the map.
  8. 01:49:888 (1,2,3,4,5) - Could definitely be arranged more interestingly than this.

The Anthem of the Heart
  1. 00:28:999 (1,2,3) - Why does this have a small DS when the vocal is stronger than 00:26:333 (1,2,3,4), which has larger DS?
  2. 00:32:555 (1) - To me, it sounds innacurate when it ends on the blue tick.
  3. 01:00:777 (7,1) - Swap NCs? New vocal sounds like it starts on (7).
  4. 01:02:777 (1) - ^ (still part of the same vocal, and keeps the NCs more consistent)
  5. 01:16:999 (1) - ^
  6. 01:02:777 (1) - Probably would transition better with a spinner.
  7. 01:31:220 (1,2,1,2,1,2,1,2) - I think music starts to get less intense, so maybe make each jump consecutively smaller?
  8. 01:36:555 (1) - Shorten one tick.
  9. 01:39:000 (4,1) - The music doesn't change volume until 01:39:444 (2), so why is this jump spaced larger?
  10. 01:54:332 (1,2,3,4,1,2,3,4,1) - These jumps should definitely not be spaced as large as 01:50:777 (1,2,3,4,1,2,3,4,1,2,3,4) since the climax already ended.
  11. 01:56:554 (2,3,4,5,6) - Sounds off when each slider is only 1/4 gap apart. Each slider should have a 1/8 gap instead.
  12. 01:56:999 (6) - I'd space this further from 01:56:554 (2,3,4,5) to emphasize the last sound. This should definitely have a 1/4 gap while the sliders have 1/8 gaps.
Topic Starter
-NeBu-

F1r3tar wrote:

The Anthem of the Heart
  1. 00:28:999 (1,2,3) - Why does this have a small DS when the vocal is stronger than 00:26:333 (1,2,3,4), which has larger DS? - build up for vocal on 00:27:221 (1) - slider. 00:25:667 (1,2,3,1,2,3,4) - this jump part fit the vocal with circles only when 00:28:999 (1,2,3,1,2,3,4) - is circle/slider/circle/slider[...]
  2. 00:32:555 (1) - To me, it sounds innacurate when it ends on the blue tick. - actually true, good one, changed.
  3. 01:00:777 (7,1) - Swap NCs? New vocal sounds like it starts on (7). - actually good one, done
  4. 01:02:777 (1) - ^ (still part of the same vocal, and keeps the NCs more consistent) - changed
  5. 01:16:999 (1) - ^ - done
  6. 01:02:777 (1) - Probably would transition better with a spinner. - well, didnt liked the slider overlap, i can go with that change
  7. 01:31:220 (1,2,1,2,1,2,1,2) - I think music starts to get less intense, so maybe make each jump consecutively smaller? - keeping this as it is, i knew that from the beginning so i just moved every 1/2 a little into right corner. but to not ignore this one, i made 01:32:554 (1,2) - smaller.
  8. 01:36:555 (1) - Shorten one tick. - done and moved 01:38:111 (3) - to remove overlap.
  9. 01:39:000 (4,1) - The music doesn't change volume until 01:39:444 (2), so why is this jump spaced larger? - yup, didnt noticed that. i removed NC 01:39:222 (1) - here and add it 01:39:443 (1) - here and made here triangle.
  10. 01:54:332 (1,2,3,4,1,2,3,4,1) - These jumps should definitely not be spaced as large as 01:50:777 (1,2,3,4,1,2,3,4,1,2,3,4) since the climax already ended. - after all im not gonna change that, the second jump is shorter that the first one, so keeping it for now.
  11. 01:56:554 (2,3,4,5,6) - Sounds off when each slider is only 1/4 gap apart. Each slider should have a 1/8 gap instead. - i dont see a problem here, firstly it was just 1/6 stream which with DT was hard to do, so i made it 1/8 slider and circle at the end. at 25% speed it seems fine aswell.
  12. 01:56:999 (6) - I'd space this further from 01:56:554 (2,3,4,5) to emphasize the last sound. This should definitely have a 1/4 gap while the sliders have 1/8 gaps. - for me its fine, only added a NC at the last note.
thanks for modding! <3
-Kyu

F1r3tar wrote:

ExKyu's Easy
  1. 00:06:777 (5) - Random finish sound where there's claps on the repeat sliders.
  2. 00:07:666 (1) - Doesn't need a finish when there's already a symbol crash in the background. well a small clap when there's a cymbal ruins the sound a bit,so might best to leave it instead
  3. 00:30:777 (3,4) - Really misfiting shape with the rest of the sliders.
  4. 00:43:221 (1) - Move one pixel right.
  5. 01:11:666 (1,2) - Ugly curves
  6. 01:43:666 (1) - Make the curves equally similar.
  7. 01:45:443 (1) - Slider head sounds so quiet unlike the rest of the map. if you're talking about that one slider,i did that because the vocals is very low atm,so i have to lower the volume of the slider to make it more connected to the music
  8. 01:49:888 (1,2,3,4,5) - Could definitely be arranged more interestingly than this.
No reply : Fixed.
Thanks for the mod!

New
osu file format v14

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TitleUnicode:Akogare no Budoukai
Artist:Masaru Yokoyama
ArtistUnicode:Masaru Yokoyama
Creator:NeBuSC2
Version:ExKyu's Easy
Source:Kokoro ga Sakebitagatterunda.
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu desperate-kun refaller
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Ashton
m4m from #modreqs

I am applying for bn this december so please give me a rating on a scale of 1/10 of how good I was! And also suggest some thing to help me improve!


Pink = UNRANKABLE

Blue = STRONG SUGGESTIONS

No colour = Normal suggestions

General

SV changes CANNOT happen in easies, please fix 'exkyu's easy'


add another combo colour to match the white dresses the women have on in the background

Add another diff inbetween Refaller's hard and The Anthem of the Heart

'The Anthem of the Heart should be spelt: The Anthem Of The Heart, so each word is capatilised in the title of the diff

Uncheck 'widescreen support' in the 'exkyu's easy' difficulty as there is no storyboard

artist is: クラムボン Title is: あこがれの舞踏会 Source is: 心が叫びたがってるんだ。 (put the title/artist you have now as the 'roamised artist/title'



Exkyu's Easy

Annoying normal mods everyone gets
00:01:443 (2) - curve more so it blankets better
00:28:110 (8,9) - I would make this into a 1/1 slider
00:43:221 (1,2) - copy paste so these two are the same exact shape
00:53:888 (5,6,7) - again no overlap
00:10:332 (4,5) - DO NOT overlap in easy
01:11:666 (1) - improve this shape please, do something nice and artistic
01:11:666 (1,2) - avoid stacking in easy please

A lot of what I already said can be repeated throughout your whole difficulty


Re-Faller's Hard

again more annoying mods that everyone gets
00:12:999 (1,2) - I would just blanket this but curving 1
01:00:999 (1,2) - make these the same shape please


omg your mapping style, it's like pkhg and gero had a baby :O


The Anthem Of The Heart or whatever the name is

00:00:555 (1) - I would avoid using sliders this curvy
00:01:888 (4,5,6) - this would be better as a stack imo
00:08:776 (1,2,3,1,2) - maybe making this into some sort of pattern>


Well when I mod I look for unrankable stuff mainly, so I don't focus on aesthetics much

anyways yes this map needs quite a bit of work but for now good luck on rank


(ps don't forget to give me rank on how good I did) :o
Topic Starter
-NeBu-

Whirl wrote:

m4m from #modreqs

I am applying for bn this december so please give me a rating on a scale of 1/10 of how good I was! And also suggest some thing to help me improve!

General

add another combo colour to match the white dresses the women have on in the background - i dont think its needed, those two are fine, but if someone will complain, im gonna add white one.

Add another diff inbetween Refaller's hard and The Anthem of the Heart - nah, Time Capsule was the first to map it, but cuz Desperate-Kun can't map the Normal diff, Capsule's gonna map Normal and im looking for Insane GD currently.

'The Anthem of the Heart should be spelt: The Anthem Of The Heart, so each word is capatilised in the title of the diff - done
Uncheck 'widescreen support' in the 'exkyu's easy' difficulty as there is no storyboard - done
artist is: クラムボン Title is: あこがれの舞踏会 Source is: 心が叫びたがってるんだ。 (put the title/artist you have now as the 'roamised artist/title' - done

The Anthem Of The Heart or whatever the name is

00:00:555 (1) - I would avoid using sliders this curvy - remapped three first sliders
00:01:888 (4,5,6) - this would be better as a stack imo - actually no, its good as it is for me
00:08:776 (1,2,3,1,2) - maybe making this into some sort of pattern> - 00:08:776 (1,2,3) - i done this as isosceles triangle that I could make 1/2 jump 00:09:443 (1,2) - here and have long slider next to not overlap 00:09:443 (1) - so, keeping it as it is.

(ps don't forget to give me rank on how good I did) :o - good general stuff, maybe you should make welcome or something (:D) actually, pink/blue are weird to look, maybe red/blue, write good names of diffs and stuff like "The Anthem Of The Heart or whatever the name is" - meh, kinda bad. 7+/10
thanks for mod! <3
-Kyu

Whirl wrote:

m4m from #modreqs

I am applying for bn this december so please give me a rating on a scale of 1/10 of how good I was! And also suggest some thing to help me improve!


Pink = UNRANKABLE

Blue = STRONG SUGGESTIONS

No colour = Normal suggestions

General

SV changes CANNOT happen in easies, please fix 'exkyu's easy' ok


Exkyu's Easy

Annoying normal mods everyone gets
00:01:443 (2) - curve more so it blankets better
00:28:110 (8,9) - I would make this into a 1/1 slider
00:43:221 (1,2) - copy paste so these two are the same exact shape
00:53:888 (5,6,7) - again no overlap
00:10:332 (4,5) - DO NOT overlap in easy
01:11:666 (1) - improve this shape please, do something nice and artistic
01:11:666 (1,2) - avoid stacking in easy please

A lot of what I already said can be repeated throughout your whole difficulty
Ok! Fixed all!

New
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 78777
Countdown: 0
SampleSet: None
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Mode: 0
LetterboxInBreaks: 0
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DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Akogare no Budoukai
TitleUnicode:あこがれの舞踏会
Artist:Masaru Yokoyama
ArtistUnicode:クラムボン
Creator:NeBuSC2
Version:ExKyu's Easy
Source:心が叫びたがってるんだ。
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu time capsule refaller exkyu
BeatmapID:1039621
BeatmapSetID:481088

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

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//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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196,84,17443,2,0,P|148:127|137:161,1,90
216,240,18332,2,0,B|160:240|160:240|144:324|12:324|8:224,1,270
256,192,20110,12,4,21888,1:0:0:0:
96,112,22332,5,0,0:0:0:0:
188,148,22777,1,0,0:0:0:0:
280,180,23221,1,0,0:0:0:0:
272,80,23666,2,0,P|328:88|364:124,1,90
440,152,24554,2,0,P|404:188|352:204,1,90
276,232,25443,2,0,P|224:120|340:92,1,270,4|0,1:0|0:0,0:0:0:0:
360,184,27221,2,0,L|452:220,1,90
416,312,28110,2,0,L|324:276,1,90
212,268,28999,5,0,0:0:0:0:
124,224,29443,2,0,B|140:176|200:168,1,90
288,148,30332,1,0,0:0:0:0:
316,244,30777,2,0,P|364:216|384:172,2,90
216,244,32110,1,0,0:0:0:0:
268,328,32554,5,0,0:0:0:0:
168,328,32999,2,0,B|108:328|108:328|60:212|60:212,1,180,8|0,2:0|0:0,0:0:0:0:
32,124,34332,1,0,0:0:0:0:
132,120,34777,1,0,0:0:0:0:
224,156,35221,2,0,P|221:71|144:20,1,180,4|4,0:0|1:0,2:0:0:0:
132,120,36554,5,0,0:0:0:0:
68,196,36999,1,0,0:0:0:0:
160,228,37443,1,0,0:0:0:0:
224,304,37888,2,0,P|256:256|256:216,1,90
264,112,38777,2,0,P|309:118|343:145,1,90
265,213,39666,2,0,B|258:257|193:288|193:288|151:267|151:267|119:344|65:363,1,270
48,264,41443,2,0,P|124:192|196:168,1,180
292,148,42777,1,0,0:0:0:0:
380,196,43221,6,0,P|372:88|228:68,1,270
164,136,44999,6,0,P|172:244|316:264,1,270
244,192,46777,2,0,B|280:160|280:160|324:172|360:144|360:144|424:164,1,180
496,200,48110,1,0,0:0:0:0:
428,272,48554,2,0,L|356:344|356:344,2,90,12|0|0,1:0|0:0|0:0,0:0:0:0:
352,208,49888,1,0,0:0:0:0:
424,140,50332,6,0,P|348:100|263:157,1,180
140,292,52110,1,0,0:0:0:0:
232,328,52554,1,0,0:0:0:0:
328,328,52999,2,0,B|328:232,1,90
228,228,53888,2,0,P|164:228|128:248,1,90
64,300,54777,1,0,0:0:0:0:
64,200,55221,1,0,0:0:0:0:
108,112,55666,2,0,B|152:124|192:96|192:96|232:124|292:108,1,180
376,88,56999,5,0,0:0:0:0:
336,180,57443,1,12,1:0:0:0:
424,224,57888,2,0,P|384:264|336:276,1,90,0|12,0:3|0:3,2:3:0:0:
256,276,58777,1,0,0:0:0:0:
168,236,59221,2,0,B|180:192|240:176,1,90
292,100,60110,2,0,P|326:138|328:192,1,90
256,192,60999,12,4,64110,0:0:0:0:
32,200,64554,6,0,B|128:156|204:156|204:156|204:268,1,270,12|0,1:0|0:0,0:0:0:0:
308,248,66332,2,0,B|308:156|308:156|384:156|480:200,1,270,12|0,1:0|0:0,0:0:0:0:
432,284,68110,5,0,0:0:0:0:
344,332,68554,1,0,0:0:0:0:
244,332,68999,2,0,P|188:312|172:272,1,90
172,184,69888,1,0,0:0:0:0:
260,228,70332,1,0,0:0:0:0:
340,168,70777,2,0,P|292:136|239:134,1,90
164,112,71666,2,0,B|151:82|99:50|99:50|59:154|111:222,1,270
204,192,73443,2,0,B|256:260|216:364|216:364|164:332|136:276,1,270
108,212,75221,6,0,P|64:216|16:252,1,90
104,304,76110,1,0,0:0:0:0:
200,280,76554,1,0,0:0:0:0:
256,192,76999,12,4,78332,0:0:0:0:
88,168,78777,6,0,B|156:116|156:116|188:156|220:172|252:140|304:112|372:152,1,297.000009063721,12|4,2:0|0:0,0:0:0:0:
300,236,80554,1,0,0:0:0:0:
216,304,80999,1,0,0:0:0:0:
108,308,81443,2,0,P|48:300|12:256,1,99.0000030212403
108,208,82332,1,0,0:0:0:0:
200,152,82777,1,0,0:0:0:0:
180,44,83221,2,0,P|232:44|272:72,1,99.0000030212403
332,160,84110,2,0,P|387:203|315:182,1,198.000006042481
204,192,85443,5,0,0:0:0:0:
108,136,85888,2,4,B|152:24|152:24|224:80,1,198.000006042481,12|0,2:0|0:0,0:0:0:0:
292,144,87221,1,0,0:0:0:0:
400,164,87666,2,0,P|340:239|244:238,1,198.000006042481,12|0,2:0|0:0,0:0:0:0:
144,200,88999,1,0,0:0:0:0:
256,192,89443,12,12,91221,1:0:0:0:
48,192,92554,5,4,0:0:0:0:
136,128,92999,2,0,B|224:80|224:80|316:112|316:112|340:216,1,297.000009063721
264,288,94777,2,0,P|208:320|164:320,1,99.0000030212403
188,212,95666,1,0,0:0:0:0:
96,152,96110,1,0,0:0:0:0:
188,92,96554,2,0,P|296:72|396:92,1,198.000006042481
424,188,97888,1,0,0:0:0:0:
388,292,98332,2,0,P|290:306|194:286,1,198.000006042481
100,232,99666,5,0,0:0:0:0:
28,148,100110,2,0,P|71:126|120:125,1,99.0000030212403,12|0,2:0|0:0,0:0:0:0:
200,200,100999,2,0,P|243:222|292:223,1,99.0000030212403,12|0,2:0|0:0,0:0:0:0:
264,120,101888,1,0,0:0:0:0:
156,144,102332,1,0,0:0:0:0:
156,36,102777,2,0,P|100:48|60:92,1,99.0000030212403
8,164,103666,6,0,B|99:285|153:147|272:289,1,297.000009063721
336,364,105443,2,0,B|415:209|267:213|343:81,1,297.000009063721
244,36,107221,2,0,P|148:16|68:92,1,198.000006042481
172,124,108554,1,0,0:0:0:0:
256,196,108999,1,4,0:0:0:0:
428,332,109888,2,0,B|408:284|445:283|424:224,1,99.0000030212403
420,136,110777,2,0,L|360:116,3,45
328,124,111666,2,0,L|268:144,3,45
236,140,112554,2,0,L|180:116,3,45
144,124,113443,2,0,L|84:144,3,45
56,160,114332,5,12,0:0:0:0:
36,256,114777,1,0,0:0:0:0:
128,292,115221,1,0,0:0:0:0:
220,256,115666,1,4,2:0:0:0:
192,160,116110,1,4,2:0:0:0:
292,160,116554,2,0,L|340:160,2,45,0|0|12,0:0|0:0|2:0,0:0:0:0:
ReFaller

Whirl wrote:

Re-Faller's Hard

again more annoying mods that everyone gets agree XD
00:12:999 (1,2) - I would just blanket this but curving 1 this is not going to be blanket
01:00:999 (1,2) - make these the same shape please look carefully, they have same shape, press ctrl+h on slider 2 and do overlap with slider 1 XD


omg your mapping style, it's like pkhg and gero had a baby :O i expected you will write Damnae and Gero


(ps don't forget to give me rank on how good I did) :o
It's hard to rate, because i know about your difficulties with find something wrong in my diff. But for attempt, you will got 8/10
[ IWeenox ]
Hi from #modreqs \:D/

Red = DO IT
Green = GOOD !
Blue = Can do better
Pink = personnal suggestions

The Anthem Of The Heart

SPOILER
00:02:777 (2) - i'll suggest to put this one in the same location as here 00:03:888 (4) - to make a triangle first and after the square come (i recommand to change a but slider position too near the top)

00:05:665 (6) - put this one a little further and maybe in front of the endslider

00:05:888 (1,2,3) - do a copy pasta (\:D/) for these sliders to make them more organized

00:11:887 (3) - put this circle at the beggining of this slider 00:09:888 (3) -

00:12:109 (4) - personnal preference but i'll suggest you to put this one in the curve 00:12:554 (6) - (and make this slider more curved it's not open enough)

00:12:998 (1) - for long sliders, don't copy paste juste make slider art it's not hard and you can get really good results with random things

00:15:442 (2) - personnal preference too but it could make the make "less boring if you put this one following this curve 00:14:776 (1) - (make them more curved ;-;) and copy past this slider (00:14:776 (1) - it's the same) do a ctrl+shift+r and put -90 and put the slider in the curve to make a sorte of "long curve 10/10 grammar)

(00:16:332 (1,2,1,2,1) - if you have followed the instructions before reorganize these jumps pattern)

00:24:110 (2) - finish it at the white tick (the red one doesn't follow the beat)

00:55:888 (6) - what is this ;-; DO IT MORE CURVED WITHED THE EDGE IN THE MIDDLE

00:57:443 (1) - Going to cry :( sliders are bae how dare can you do this !

01:06:332 (1) - Do not put this one so far juste make a come and go by placing it near the top right

01:29:443 (1) - do think it's a good idea to have it that close to the next, move it a little to the left

01:32:999 (1,2,1) - Good one

01:41:888 (1) - Move it a little to the left to not have it that close to the slider as the rest of the map isn't that close on each other

01:53:888 (6) - WHAT IS THIS ! More curved, a little to the top make it curved around the slider before

Ok i'll only mod the insane mapset because the others aren't yours 8-)

I hope my mod helped a little have fun mapping :D
Topic Starter
-NeBu-

[ IWeenox ] wrote:

Hi from #modreqs \:D/

Red = DO IT
Green = GOOD !
Blue = Can do better
Pink = personnal suggestions

The Anthem Of The Heart

SPOILER
00:02:777 (2) - i'll suggest to put this one in the same location as here 00:03:888 (4) - to make a triangle first and after the square come (i recommand to change a but slider position too near the top) - I probably know what you mean, but I feel it's not needed - there's a triangle into square anyway, so keeping it as it is.

00:05:665 (6) - put this one a little further and maybe in front of the endslider - I positioned it here for make it aka "triangle" with the slider before, but I moved it down slightly.

00:05:888 (1,2,3) - do a copy pasta (\:D/) for these sliders to make them more organized - Remapped those three sliders and all of them are same now.

00:11:887 (3) - put this circle at the beggining of this slider 00:09:888 (3) - - Done.

00:12:109 (4) - personnal preference but i'll suggest you to put this one in the curve 00:12:554 (6) - (and make this slider more curved it's not open enough) - Made the slider less curved, but keeping the jump.

00:12:998 (1) - for long sliders, don't copy paste juste make slider art it's not hard and you can get really good results with random things - ekhm... it's not copy-pasted? :D

00:15:442 (2) - personnal preference too but it could make the make "less boring if you put this one following this curve 00:14:776 (1) - (make them more curved ;-;) and copy past this slider (00:14:776 (1) - it's the same) do a ctrl+shift+r and put -90 and put the slider in the curve to make a sorte of "long curve 10/10 grammar) - what. i'm not sure of that. I think it's fine as how it is now, want to keep this like here: 00:28:999 (1,2,3,1,2,3,4) -

(00:16:332 (1,2,1,2,1) - if you have followed the instructions before reorganize these jumps pattern) - well :D...

00:24:110 (2) - finish it at the white tick (the red one doesn't follow the beat) - not sure of that, I think it fits better on red tick, but I will go with your change, will see.

00:55:888 (6) - what is this ;-; DO IT MORE CURVED WITHED THE EDGE IN THE MIDDLE - okay, I just remapped the slider for'ya

00:57:443 (1) - Going to cry :( sliders are bae how dare can you do this ! - small remap on this one. maybe better :d

01:06:332 (1) - Do not put this one so far juste make a come and go by placing it near the top right - kinda not needed in my opinion, but changed

01:29:443 (1) - do think it's a good idea to have it that close to the next, move it a little to the left - I made overlap on 01:28:777 (1) - so I sligthly moved 01:30:332 (2) - to the right.

01:32:999 (1,2,1) - Good one - thank you c:

01:41:888 (1) - Move it a little to the left to not have it that close to the slider as the rest of the map isn't that close on each other - moved

01:53:888 (6) - WHAT IS THIS ! More curved, a little to the top make it curved around the slider before
- changed

Ok i'll only mod the insane mapset because the others aren't yours 8-)

I hope my mod helped a little have fun mapping :D
thank you my friend! c:
Zeonive
[The Anthem Of The Heart]

Just some general advice:

- Especially in the beginning it feels weird playing these long sliders to the vocals when there's a clear rhythm given by the instuments that suggests a higher object density.
- The ratio between slider velocity and spacing between objects is in neither intuitve nor indicated by the music, I would suggest balancing that out a bit
- The jumps at the end seem exaggerated, consider reducing the spacing
Topic Starter
-NeBu-

IntranetzFan01 wrote:

[The Anthem Of The Heart]

Just some general advice:

- Especially in the beginning it feels weird playing these long sliders to the vocals when there's a clear rhythm given by the instuments that suggests a higher object density. - I'm keeping the long slider to fit the vocal, not instruments at the background. I only once didn't made slider and it's here: 00:20:110 (1,2,3,1,2,3,4).
- The ratio between slider velocity and spacing between objects is in neither intuitve nor indicated by the music, I would suggest balancing that out a bit - Whole jump part before Kiai Mode have smaller DS and they're shorter than at the end. They're mapper to be more triangular. Either way, all non-jump part's are done with good DS in my opinion, but if someone will tell that X slider/circle here and here can be less DS'ed, I will fix it. Overall, I think its not needed.
- The jumps at the end seem exaggerated, consider reducing the spacing - It's the last, the hardest jump - 01:54:332 (1,2,3,4,1,2,3,4,1) - this part is shorter than 01:50:777 (1,2,3,4,1,2,3,4,1,2,3) - so the last one is kinda larger. If someone will request some small placement improvements for them, I'm gonna look into it, but for now keeping them.
Thank you for advice!
Potatoe751
For the M4M :3

The Anthem of the Heart (only diff I've done so far)

00:00:555 (1) – Mainly a pet peeve, but I disagree with having sliders with random angles in them. Like if they actually match something like a change in pitch go for it, but just having them there because you can doesn’t make sense. There’s a ton of them, but they’re easy to spot so not going to list them out.
00:02:999 (3) – Random soft sound?
00:05:665 (6) – Way too close to 00:05:443 (5) – considering the rest of your ½ notes.
00:04:110 (1) – Slider is randomly straight even though it’s basically the same sound as the bent and later curvy ones. Similar sounds should keep a somewhat consistent shape.
00:09:887 (3) – The second angle should be a little farther down so it matches the beat on 10:777
00:12:999 (1) – Same as before. Also don’t just decide to add a turn for some of the red ticks sounds. Do all or none to keep it consistent.
00:14:554 (2) – 00:18:110 (3) - I would add a beat in both of those, but I get why you left it out.
00:17:443 (2) – Same as with the other sliders, make the angles match the beat. Should only be one on the red tick and maybeeeee a second on the blue right after, but that one isn’t necessary.
00:20:110 (1,2,3) – Make this one slider.
00:20:555 (3) – Should end up being replaced, but if you decide to leave it make the angles fit with the beat again.
00:23:221 (2,1) – Overlap for no reason.
00:24:110 (2) – More random angles.
00:27:221 (1) – 00:30:777 (2) - 00:36:110 (1,2) - 00:40:554 (2) - 00:46:777 (1) - 00:51:221 (2) - 00:53:888 (1) - 00:55:888 (6) - 00:58:332 (2) - 01:04:777 (2) - 01:06:554 (2) - 01:11:888 (2) - 01:13:666 (2) - 01:14:999 (1) - 01:18:777 (1) - 01:22:332 (1) - 01:25:888 (1,2) - 01:29:443 (1,2) - 01:32:999 (1) - 01:36:554 (1) - 01:47:220 (1,3,4) - 01:49:888 (2) - I’m just going to list all of the sliders I have a problem with here since I think there’s a decent amount.
01:11:666 (1,2) – This overlap just looks bad
00:07:221 (4,5) – Don’t get this giant DS increase
00:21:887 (4,1) – Same
00:48:555 (1,2,3,4,1,2) – Just too big imo
00:56:777 (1,2,3) – Same
00:59:222 (1,2,3) – Same
01:01:444 (4,5) - 01:08:554 (2,3) - 01:15:666 (2,3,1,2,1,2) – 01:28:999 (2,3) - 01:36:110 (3,4) - 01:39:000 (4,5,1,2,3) - 01:43:666 (1,2,3,4,5,6) - 01:45:444 (1,2,1,2,1,2,1,2) - Same
01:20:555 (1,2,3,4,1,2,3,4) – 01:31:220 (1,2,1,2,1,2) - 01:50:777 (1,2,3,4,1,2,3,4,1,2,3,4) - 01:54:332 (1,2,3,4,1,2,3,4,1) - Bigger DS is justified, not that big though.
Topic Starter
-NeBu-

Potatoe751 wrote:

For the M4M :3

The Anthem of the Heart (only diff I've done so far)

00:00:555 (1) – Mainly a pet peeve, but I disagree with having sliders with random angles in them. Like if they actually match something like a change in pitch go for it, but just having them there because you can doesn’t make sense. There’s a ton of them, but they’re easy to spot so not going to list them out. - I don't think it's a problem here - why should I always use normal straight sliders/curved on the middle? There's actually no problem aswell when it comes to the rhythm, but when you mean pitch - listen to the background, rhythm is same until third slider. For now keeping it.
00:02:999 (3) – Random soft sound? - yeah, removed.
00:05:665 (6) – Way too close to 00:05:443 (5) – considering the rest of your ½ notes. - Moved between 00:05:443 (5) and 00:05:888 (1).
00:04:110 (1) – Slider is randomly straight even though it’s basically the same sound as the bent and later curvy ones. Similar sounds should keep a somewhat consistent shape. - changed.
00:09:887 (3) – The second angle should be a little farther down so it matches the beat on 10:777 - Should be better now.
00:12:999 (1) – Same as before. Also don’t just decide to add a turn for some of the red ticks sounds. Do all or none to keep it consistent. - changed.
00:14:554 (2) – 00:18:110 (3) - I would add a beat in both of those, but I get why you left it out. - Nah, it's good as it is now. I removed almost all blue tick sliders and added finish sound on them.
00:17:443 (2) – Same as with the other sliders, make the angles match the beat. Should only be one on the red tick and maybeeeee a second on the blue right after, but that one isn’t necessary. - I don't feel any other slider here, really. I wanted to connect the sharp with the next slider, but making it curved or straight, nah, nope :P - okay, changed.
00:20:110 (1,2,3) – Make this one slider. - I was thinking about that, but I will keep this one vocal without slider - there was something about this before, but I feel the way as it is now is okay, if someone will gave me the same request, I'm gonna change that.
00:20:555 (3) – Should end up being replaced, but if you decide to leave it make the angles fit with the beat again. - Actually this one fit's the rhythm, the red tick is at the top of slider.
00:23:221 (2,1) – Overlap for no reason. - True, fixed.
00:24:110 (2) – More random angles. - Changed, should be better.
00:27:221 (1) – 00:30:777 (2) - 00:36:110 (1,2) - 00:40:554 (2) - 00:46:777 (1) - 00:51:221 (2) - 00:53:888 (1) - 00:55:888 (6) - 00:58:332 (2) - 01:04:777 (2) - 01:06:554 (2) - 01:11:888 (2) - 01:13:666 (2) - 01:14:999 (1) - 01:18:777 (1) - 01:22:332 (1) - 01:25:888 (1,2) - 01:29:443 (1,2) - 01:32:999 (1) - 01:36:554 (1) - 01:47:220 (1,3,4) - 01:49:888 (2) - I’m just going to list all of the sliders I have a problem with here since I think there’s a decent amount. - I ignored most of these - for me sliders are beauty, they need to look good and having mostly curved/straight slider - boring. Fitting every angle of slider into 1/1 or 1/4 rhythm on this song is hard aswell, so I only changed few sliders.
01:11:666 (1,2) – This overlap just looks bad - Just a tick slider on the middle of long one, seems okay for me.
00:07:221 (4,5) – Don’t get this giant DS increase - Made that one smaller.
00:21:887 (4,1) – Same - Finish sound on song, it used to be NC, but I just make the DS larger to feel the rhythm better.
00:48:555 (1,2,3,4,1,2) – Just too big imo - 1/4 jump into triangle with slider end, it's fine.
00:56:777 (1,2,3) – Same
00:59:222 (1,2,3) – Same
01:01:444 (4,5) - 01:08:554 (2,3) - 01:15:666 (2,3,1,2,1,2) – 01:28:999 (2,3) - 01:36:110 (3,4) - 01:39:000 (4,5,1,2,3) - 01:43:666 (1,2,3,4,5,6) - 01:45:444 (1,2,1,2,1,2,1,2) - Same
01:20:555 (1,2,3,4,1,2,3,4) – 01:31:220 (1,2,1,2,1,2) - 01:50:777 (1,2,3,4,1,2,3,4,1,2,3,4) - 01:54:332 (1,2,3,4,1,2,3,4,1) - Bigger DS is justified, not that big though. - all denied. At least I can say few words here - I won't nerf it. I feel that it's my mapping style, if I would nerf all of there, I probably can just delete Insane diff that's coming to mapset - and that's why I'm keeping that - diff spread. I want to map something I like to, that i'm not forced to anything and other guest diffs/my diffs can be playable for everyone when it comes to skill. If you can play the hardest one and enjoying it - do it, if you won't - just play the easier one or just delete the mapset, there's a lot of maps. Bla bla - that's what I think I wanted to say for anyone's reading it.
thank you for modding! <3
depzdai
The Anthem of the Heart

- The first thing I want to say: A map must have the difficulty go with its beauty. If it is hard but looks horrible, nobody will want to play your map. Lots of thing below are about "improving" its beauty. Don't worry, I won't make your map easier, but only make it more beautiful. 8-)
All tested.
- 00:12:331 (5) - Aesthetic and gameplay reason. Should stack it with the 3rd note (x:308 y:64).
- 00:24:110 (2,2,3) - This slider is somewhat ugly and the 2rd and 3rd note of the next combo will be better if they aren't overlapped by the slider. Turining all of them into like the image below would be more wonderful.
- 01:08:554 (2,5,2) - The combo here is ugly, too. To fix these without reducing the diff stars, I advise:
+ 01:08:554 (2) - Move it to x:128 y:288.
+ 01:09:443 (5) - Move it to x:216 y:72.
+ 01:10:110 (2) - Move it to x:240 y:76.
- 01:11:888 (2,3,1) - Why not blanket?
- 01:47:221 (1,2,3,4,1) - A trick can be done here. If you want to make the slider tails inaudible, you make some inherited timing points at these tails and turn the volume down (5-25%). Remember to also add inherited timing points at the next slider heads with a higher volume unless you want to deafen the rest of the map.

Done!! There are other things I can show for you to make the map better. However, since it would nerf the map a bit, I won't do it. :!:
Topic Starter
-NeBu-

depzdai wrote:

The Anthem of the Heart

- The first thing I want to say: A map must have the difficulty go with its beauty. If it is hard but looks horrible, nobody will want to play your map. Lots of thing below are about "improving" its beauty. Don't worry, I won't make your map easier, but only make it more beautiful. 8-)
All tested.
- 00:12:331 (5) - Aesthetic and gameplay reason. Should stack it with the 3rd note (x:308 y:64). - That's good one, rotated the slider little bit too.
- 00:24:110 (2,2,3) - This slider is somewhat ugly and the 2rd and 3rd note of the next combo will be better if they aren't overlapped by the slider. Turining all of them into like the image below would be more wonderful. - I really didn't think of that, but that's good one, made it something close to your screen and changed slightly next jump: 00:26:333 (1,2,3,4)
- 01:08:554 (2,5,2) - The combo here is ugly, too. To fix these without reducing the diff stars, I advise:
+ 01:08:554 (2) - Move it to x:128 y:288. - done
+ 01:09:443 (5) - Move it to x:216 y:72. - done
+ 01:10:110 (2) - Move it to x:240 y:76. - done
- 01:11:888 (2,3,1) - Why not blanket? - actually didn't really thinked of this, wanted to keep this one small, but I like it, changed!
- 01:47:221 (1,2,3,4,1) - A trick can be done here. If you want to make the slider tails inaudible, you make some inherited timing points at these tails and turn the volume down (5-25%). Remember to also add inherited timing points at the next slider heads with a higher volume unless you want to deafen the rest of the map. - nah, I knew about that, but somehow didn't tried that out. I like that, implemented, thanks for this, much better now!

Done!! There are other things I can show for you to make the map better. However, since it would nerf the map a bit, I won't do it. :!: - feel free to do that, the things above are amazing, if I can make map better, I will do it even when it will cost something I wanted to achieve at the beginning
great mod, thank you very much, maybe I will think of some few things now c:
Potatoe751
00:27:221 (1) – 00:30:777 (2) - 00:36:110 (1,2) - 00:40:554 (2) - 00:46:777 (1) - 00:51:221 (2) - 00:53:888 (1) - 00:55:888 (6) - 00:58:332 (2) - 01:04:777 (2) - 01:06:554 (2) - 01:11:888 (2) - 01:13:666 (2) - 01:14:999 (1) - 01:18:777 (1) - 01:22:332 (1) - 01:25:888 (1,2) - 01:29:443 (1,2) - 01:32:999 (1) - 01:36:554 (1) - 01:47:220 (1,3,4) - 01:49:888 (2) - I’m just going to list all of the sliders I have a problem with here since I think there’s a decent amount. - I ignored most of these - for me sliders are beauty, they need to look good and having mostly curved/straight slider - boring. Fitting every angle of slider into 1/1 or 1/4 rhythm on this song is hard aswell, so I only changed few sliders.
I didn't mean I had a problem with them having angles/looking like that or whatever. It's just a matter of them randomly doing it which I don't agree with. If there's a beat then changing the angle makes sense, if there isn't then it doesn't 99% of the time unless they're purely aesthetic (see something like https://osu.ppy.sh/s/269969). The big issue is that there ARE beats in the background, but you ignore them half of the time and make the sliders turn to nothing.

And fitting the angle to the beat shouldn't be that difficult; you can just set your time for the beat and move the angle until it matches the slider ball, at least that's what I do.

01:01:444 (4,5) - 01:08:554 (2,3) - 01:15:666 (2,3,1,2,1,2) – 01:28:999 (2,3) - 01:36:110 (3,4) - 01:39:000 (4,5,1,2,3) - 01:43:666 (1,2,3,4,5,6) - 01:45:444 (1,2,1,2,1,2,1,2) - Same
01:20:555 (1,2,3,4,1,2,3,4) – 01:31:220 (1,2,1,2,1,2) - 01:50:777 (1,2,3,4,1,2,3,4,1,2,3,4) - 01:54:332 (1,2,3,4,1,2,3,4,1) - Bigger DS is justified, not that big though. - all denied. At least I can say few words here - I won't nerf it. I feel that it's my mapping style, if I would nerf all of there, I probably can just delete Insane diff that's coming to mapset - and that's why I'm keeping that - diff spread. I want to map something I like to, that i'm not forced to anything and other guest diffs/my diffs can be playable for everyone when it comes to skill. If you can play the hardest one and enjoying it - do it, if you won't - just play the easier one or just delete the mapset, there's a lot of maps. Bla bla - that's what I think I wanted to say for anyone's reading it.
I'm not saying big jumps are bad, like if you really want to make a lemur-esque map, go for it. But the jumps should be at least somewhat consistent in size, random gigantic DS changes don't make sense. If you had almost cross map jumps for most of the song and then went full cross map at the most intense part that would be fine (that's just an example, don't make them that big please ;-;). So if you don't want to nerf those to match the other notes, then the other ones should be increased so that the DS changes aren't as extreme.
Topic Starter
-NeBu-

Potatoe751 wrote:

00:27:221 (1) – 00:30:777 (2) - 00:36:110 (1,2) - 00:40:554 (2) - 00:46:777 (1) - 00:51:221 (2) - 00:53:888 (1) - 00:55:888 (6) - 00:58:332 (2) - 01:04:777 (2) - 01:06:554 (2) - 01:11:888 (2) - 01:13:666 (2) - 01:14:999 (1) - 01:18:777 (1) - 01:22:332 (1) - 01:25:888 (1,2) - 01:29:443 (1,2) - 01:32:999 (1) - 01:36:554 (1) - 01:47:220 (1,3,4) - 01:49:888 (2) - I’m just going to list all of the sliders I have a problem with here since I think there’s a decent amount. - I ignored most of these - for me sliders are beauty, they need to look good and having mostly curved/straight slider - boring. Fitting every angle of slider into 1/1 or 1/4 rhythm on this song is hard aswell, so I only changed few sliders.
I didn't mean I had a problem with them having angles/looking like that or whatever. It's just a matter of them randomly doing it which I don't agree with. If there's a beat then changing the angle makes sense, if there isn't then it doesn't 99% of the time unless they're purely aesthetic (see something like https://osu.ppy.sh/s/269969). The big issue is that there ARE beats in the background, but you ignore them half of the time and make the sliders turn to nothing.

If I would make them straight/curved without shape like they are now, it would probably not be a problem we're talking about now - I just feel it's unnecessary. When you look at other maps, slider only follow the beat when you can hear it very clearly - here I mapped it depending on vocal mostly.

And fitting the angle to the beat shouldn't be that difficult; you can just set your time for the beat and move the angle until it matches the slider ball, at least that's what I do. - I did it, like for example here I changed it: 01:18:777 (1) - or 01:22:332 (1) - (maybe didn't perfectly) - but while playing it I just don't feel it - 1/2 beat on every slider on this song just is not needed - 01:25:888 (1,2,3) - on parts like this it's mainly vocal anyway.

01:01:444 (4,5) - 01:08:554 (2,3) - 01:15:666 (2,3,1,2,1,2) – 01:28:999 (2,3) - 01:36:110 (3,4) - 01:39:000 (4,5,1,2,3) - 01:43:666 (1,2,3,4,5,6) - 01:45:444 (1,2,1,2,1,2,1,2) - Same
01:20:555 (1,2,3,4,1,2,3,4) – 01:31:220 (1,2,1,2,1,2) - 01:50:777 (1,2,3,4,1,2,3,4,1,2,3,4) - 01:54:332 (1,2,3,4,1,2,3,4,1) - Bigger DS is justified, not that big though. - all denied. At least I can say few words here - I won't nerf it. I feel that it's my mapping style, if I would nerf all of there, I probably can just delete Insane diff that's coming to mapset - and that's why I'm keeping that - diff spread. I want to map something I like to, that i'm not forced to anything and other guest diffs/my diffs can be playable for everyone when it comes to skill. If you can play the hardest one and enjoying it - do it, if you won't - just play the easier one or just delete the mapset, there's a lot of maps. Bla bla - that's what I think I wanted to say for anyone's reading it.
I'm not saying big jumps are bad, like if you really want to make a lemur-esque map, go for it. But the jumps should be at least somewhat consistent in size, random gigantic DS changes don't make sense. If you had almost cross map jumps for most of the song and then went full cross map at the most intense part that would be fine (that's just an example, don't make them that big please ;-;). So if you don't want to nerf those to match the other notes, then the other ones should be increased so that the DS changes aren't as extreme.

Well, here I can agree with you and after all I'm gonna do something with this - but only placement probably or maybe slightly make DS lower - jumps until 01:52:333 (4) - are not that big as you saying - 01:20:555 (1,2,3,4,1,2,3,4) - I'm gonna change this part, cuz here actually DS is too big and the last 01:54:332 (1,2,3,4,1,2,3,4,1) - probably placement or something, because the jump is not that long2be so hard - but not today, I feel so bad.
Maybe I just understood you bad or something, sorry. Gonna try to do something with that, thanks again!

/edit: Fixed those sliders that are actually fine with what you said for me - the longest ones:
00:12:999 (1) - I made it looks better aswell
00:27:221 (1) - same
00:51:221 (2) - wasn't needed I think, but it was easy to change, so I did it
00:58:332 (2) - 01:06:554 (2) - 01:18:777 (1) - 01:25:888 (1) -

All of them above are actually sliders are fixed and no need for other ones.

01:20:555 (1,2,3,4,1,2,3,4) - I made smaller DS and fixed look of jumps - it's easier now and seems better than before.
01:43:666 (1,2,3,4,5,6) - Small change in placement, I think I got better flow now.
01:52:554 (1,2,3,4) - Smaller DS, changed placement.
01:54:332 (1,2,3,4,1,2,3,4,1) - Slightly smaller DS, small placement changed for better flow.

4.85* -> 4.7*

Thanks for advices again! c:
polka
m4m
general:

Yall need a normal mode.

Green or yellow combo colours would be nice.

easy:
00:01:443 (2) - x:124 y:126?

00:04:110 (1) - Fix your distance snap.

This problem also appears at:
00:28:999 (1)
00:38:777 (5)
00:39:666 (6)
00:57:888 (3)


00:07:666 (1,3) - Players will go to (3) because it is closer to (1). Make this flow more obvious.

00:10:332 (4,5) - Blanket and NC on (5).

00:18:332 (6) - Why not have it bend on the vocal?

00:20:110 (1,1) - Circles should not appear on top of a spinner in easy. Please fix the spinner length.

This problem also appears at:
01:00:999 (1,1)
01:16:999 (1,1)

00:25:443 (6) - NC

This problem also appears at:
00:39:666 (6)
00:53:888 (5)
00:57:443 (2)
01:11:666 (7)
01:22:332 (5)
01:35:666 (4)

00:35:221 (5) - Ending on a downbeat here is bad. Cut this slider in half and put a circle on the big beat instead.

00:39:666 (6,7) - These sliders look unsightly. Perhaps try a more curved shape on (7) to better blanket the elbow of (6).

00:44:999 (1) - Remove NC

00:48:554 (4) - Take the clap off.

00:55:221 (7) - x:52 y:200?

00:56:999 (1) - Remove NC.

00:57:443 (2) - x:352 y:184

00:57:443 (2) - No clap.

01:04:554 (1) - Remove clap.

01:16:110 (2) - x:96 y:312

01:22:332 (5) - x:100 y:200

01:23:221 (7) - Move this a smidge to the right.

01:24:110 (8) - Separate the head and the tail.

01:27:666 (4) - x:398 y:166

01:35:666 (4) - x:184 y:212

01:35:666 (4,5,6) - Make a triangle for neatness.

01:40:999 (3,5) - This overlap is unsightly. Relocate (5)

01:47:221 (3,4) - Blanket improve.

01:50:777 (7,8,9,10) - This is NOT ideal for beginning players. Please simplify this whole thing.

Hard:

Some of your jumps are massive. Consider keeping the jump distances consistent.

00:12:999 (1) - Why not make this straight and at the same angle of the last two sliders for neatness?

00:20:110 (1,2) - Why is (2) closer if (1) comes first? Reshape this pattern a bit.

00:28:554 (3,4,5,6) - A kick slider would fit better here.

00:44:110 (2,3) - Touch up your blanket for some bonus points.

00:46:777 (1,2,3) - <3

00:58:110 (2) - x:84 y:124?

01:16:999 (1,2,3,4) - Either a spinner, or remove the distance between them? This pattern was hard to play, even for me.

01:30:777 (3) - Why not cut this slider in half and put a circle on the downbeat to end this better?

01:53:888 (4,1) - Stack these, as the placement is a little confusing for hard players.

01:54:332 (1,2) - Stack is weird. Space this out.

01:56:221 (1) - Spinner doesn't fit, just do a slider that ends on the blue tick right before the down beat follow by a circle on the downbeat and tell me what you think.

insane:

OD is too high. 7 max.

HP would benefit at 6 considering once you miss a note it's really hard to get your hp back up.

Really inconsistent. Cross screen jumps, then super slow close together sliders...

gl
Topic Starter
-NeBu-

PolkaMocha wrote:

m4m
general:

Yall need a normal mode. - Normal/Insane are coming soon, just delayed because one of mappers broke the mouse and second one just asked to make GD.

Green or yellow combo colours would be nice. - for now keeping the 3 colors I have, I added white one because of clothes that the both girls wearing, but there's no green/yellow.

insane:

OD is too high. 7 max. - Made it OD7.5 and HP6.5 for now.

HP would benefit at 6 considering once you miss a note it's really hard to get your hp back up. - ^

Really inconsistent. Cross screen jumps, then super slow close together sliders... - well, just my mapping style. I love jumps so that's the way I map. Sliders are aswell the thing I like to map and for this song they fit very good in my opinion. map doesn't look bad I think, sliders too. I'm fine with that. Gonna try to rank it anyway.

gl
thanks for modding!
ReFaller
I opened your box :)

PolkaMocha wrote:

[Hard]

Some of your jumps are massive. Consider keeping the jump distances consistent. hard is arguing with having consistent spacings

00:12:999 (1) - Why not make this straight and at the same angle of the last two sliders for neatness? because i did curved slider and it will be curved slider

00:20:110 (1,2) - Why is (2) closer if (1) comes first? Reshape this pattern a bit. small jump my friend

00:28:554 (3,4,5,6) - A kick slider would fit better here. this is kind of rest from kicksliders, also i don't want to use them monotonous

00:44:110 (2,3) - Touch up your blanket for some bonus points. i don't understans what do you mean

00:46:777 (1,2,3) - <3 ???

00:58:110 (2) - x:84 y:124? haha, too easy, you wish

01:16:999 (1,2,3,4) - Either a spinner, or remove the distance between them? This pattern was hard to play, even for me. this map is easy enough, i don't plan to do advanced

01:30:777 (3) - Why not cut this slider in half and put a circle on the downbeat to end this better? i follow to bass piano

01:53:888 (4,1) - Stack these, as the placement is a little confusing for hard players. little jump because audible downbeat in song

01:54:332 (1,2) - Stack is weird. Space this out. auto stacking, no special

01:56:221 (1) - Spinner doesn't fit, just do a slider that ends on the blue tick right before the down beat follow by a circle on the downbeat and tell me what you think. i don't put objects on places without audible sounds
Thanks for try
LMT
Hi! M4M from #modreqs .
  • [The Anthem Of The Heart]
  1. 00:02:221 - there's still a sound here so if you think it's too small you can make 00:02:110 (6) - a 1/4 slider. I'd suggest mapping a stream though.
  2. 00:02:332 (1,2,3,1,2,3,4) - I'm not sure what rhythm pattern you're trying to follow here, especially when the two instruments (bass and piano) stress at different places (bass stresses the white ticks while the piano stresses the white tick). Also it breaks the structure that the previous measure had. I suggest you stick to the previous structure 00:00:555 (1,2,3,4,5,6) - so the player can understand the rhythm better. The part after this has to be at least consistent to at least 2 measures (you repeat your structure at least once before having a new variation that also has to be repeated once). Or you can learn from ReFaller's diff where he chooses to follow a particular instrument in a measure whenever it is more prominent.
  3. 00:08:776 (1,2,3,1,2) - If you try to follow the vocal from here on then 00:09:443 (1,2) - This has tobe a 1/2 slider instead.
  4. 00:09:887 (3) - Long sliders like is sometimes a bit boring to play, considering how big the jumps are. You can try making this a 1/1 or 3/2 slider than something different, it still catches the vocal, and it's a bit more interesting to play. 3/2: https://osu.ppy.sh/ss/6126260 1/1: https://osu.ppy.sh/ss/6126313 . Those are just examples :D . There are a lot of places like this in the map so maybe you can take a look at it as well?
  5. 00:20:110 (1,2,3) - Suddenly you break the structure of closely following the vocals here. 1/1 slider should be on the downbeat to catch the vocals so these circles don't fit the music well enough imo.
  6. 00:54:777 (2,3) - jumps like this do not have musical elements strong enough to emphasise so the spacing shouldn't be this big. This applies to a lot of jumps in the map, other than the vocals.
  7. 00:59:222 (1,2,3,4,5) - you broke away from the vocals here you made the player thinks that this should correspond to the vocals with 00:57:443 (1,2) - these so I think you can try to follow the vocal more closely here. http://i.imgur.com/loMrHCW.png .
    The problems I raised above repeat themselves in the second half of this map, so if you think the problems I've raised are legit then you probably want to check them on the second half. Especially the jumps.
  8. 01:56:888 - The piano ends on the blue tick so you would like to differentiate it with the 1/8 with just a circle.
    [ReFaller's Hard]
  9. 00:37:443 (3) - there isn't any 1/4 element here (the 1/4s end on the sliderhead actually) so I guess 2 circles might work better?
  10. 01:30:777 (3) - even though you've used hitsounds to emphasise the sliderend, I still think that this downbeat is way too strong to be a sliderend. Maybe a 1/2 slider + a circle?
  11. 01:37:443 (3,4,5) - if you make it like this 01:38:110 (6) - you might consider mapping 1/4s here too just to make it a bit more structural?
    Solid diff

    [ExKyu's Easy]
  12. 00:07:666 (1,3) - just a slight overlap
  13. 00:14:777 (1,2) - I think mapping a slider here catches the vocal a bit better.
  14. 00:25:443 (6) - NC?
  15. 00:55:666 (8,1) - swap NC?
    Yeah I think the NCs need to be reworked here since unless you have a specific reason, like, making a pattern more recognisable, NCs should be placed on downbeats, in Easy it should be like one NC per 2 downbeats.
  16. 00:57:443 (2,3) - The slider should be on the downbeat to further emphasise the vocals.
Good luck !
Topic Starter
-NeBu-
wrong post
Topic Starter
-NeBu-

LMT1996 wrote:

Hi! M4M from #modreqs .
  • [The Anthem Of The Heart]
  1. 00:02:221 - there's still a sound here so if you think it's too small you can make 00:02:110 (6) - a 1/4 slider. I'd suggest mapping a stream though. - I don't feel it, even there's a sound I will ignore it - just not needed and kick-slider here don't fit for me.
  2. 00:02:332 (1,2,3,1,2,3,4) - I'm not sure what rhythm pattern you're trying to follow here, especially when the two instruments (bass and piano) stress at different places (bass stresses the white ticks while the piano stresses the white tick). Also it breaks the structure that the previous measure had. I suggest you stick to the previous structure 00:00:555 (1,2,3,4,5,6) - so the player can understand the rhythm better. The part after this has to be at least consistent to at least 2 measures (you repeat your structure at least once before having a new variation that also has to be repeated once). Or you can learn from ReFaller's diff where he chooses to follow a particular instrument in a measure whenever it is more prominent. - I kinda make it close to the one before, only other sliders and instead of triple - reverse-slider.
  3. 00:08:776 (1,2,3,1,2) - If you try to follow the vocal from here on then 00:09:443 (1,2) - This has to be a 1/2 slider instead. - I actually ignored the vocal here and wanted to have the 00:09:665 (2) - background sound + the slider don't fit there2much for me, maybe on the 00:09:443 (1) - place, but DS looks just bad. Keeping it.
  4. 00:09:887 (3) - Long sliders like is sometimes a bit boring to play, considering how big the jumps are. You can try making this a 1/1 or 3/2 slider than something different, it still catches the vocal, and it's a bit more interesting to play. 3/2: https://osu.ppy.sh/ss/6126260 1/1: https://osu.ppy.sh/ss/6126313 . Those are just examples :D . There are a lot of places like this in the map so maybe you can take a look at it as well? - 3/2 is good here, changed, but will keep the rest as they are - mostly remaked to one of the previous mods to the rhythm + some blankets. Want to keep them.
  5. 00:20:110 (1,2,3) - Suddenly you break the structure of closely following the vocals here. 1/1 slider should be on the downbeat to catch the vocals so these circles don't fit the music well enough imo. - Nah, there are few moments I ignored vocal, not changing that.
  6. 00:54:777 (2,3) - jumps like this do not have musical elements strong enough to emphasise so the spacing shouldn't be this big. This applies to a lot of jumps in the map, other than the vocals. - changed, actually the big one didn't fit there, good one.
  7. 00:59:222 (1,2,3,4,5) - you broke away from the vocals here you made the player thinks that this should correspond to the vocals with 00:57:443 (1,2) - these so I think you can try to follow the vocal more closely here. http://i.imgur.com/loMrHCW.png .
    The problems I raised above repeat themselves in the second half of this map, so if you think the problems I've raised are legit then you probably want to check them on the second half. Especially the jumps. - I ignored the moments that you don't hear the long-vocal on almost whole map if im not wrong. If more people will write about that, I will consider changing that, for now keeping it.
  8. 01:56:888 - The piano ends on the blue tick so you would like to differentiate it with the 1/8 with just a circle. - good catch, I just made slider here from blue tick to white one.

    Good luck !
thank you for modding!
-Kyu

PolkaMocha wrote:

m4m
general:


easy:

00:01:443 (2) - x:124 y:126? nah

00:04:110 (1) - Fix your distance snap.

This problem also appears at:
00:28:999 (1)
00:38:777 (5)
00:39:666 (6)
00:57:888 (3)


00:07:666 (1,3) - Players will go to (3) because it is closer to (1). Make this flow more obvious.

00:10:332 (4,5) - Blanket and NC on (5).

00:18:332 (6) - Why not have it bend on the vocal?

00:20:110 (1,1) - Circles should not appear on top of a spinner in easy. Please fix the spinner length.

This problem also appears at:
01:00:999 (1,1)
01:16:999 (1,1)

00:25:443 (6) - NC

This problem also appears at:
00:39:666 (6) the voice hasn't ended,so keep it
00:53:888 (5) ^
00:57:443 (2) nah
01:11:666 (7)
01:22:332 (5) voice hasn't ended
01:35:666 (4) unnecessary

00:35:221 (5) - Ending on a downbeat here is bad. Cut this slider in half and put a circle on the big beat instead.

00:39:666 (6,7) - These sliders look unsightly. Perhaps try a more curved shape on (7) to better blanket the elbow of (6).

00:44:999 (1) - Remove NC nah

00:48:554 (4) - Take the clap off.

00:55:221 (7) - x:52 y:200? i prefer that way

00:56:999 (1) - Remove NC. nah

00:57:443 (2) - x:352 y:184

00:57:443 (2) - No clap.

01:04:554 (1) - Remove clap. prefer that way

01:16:110 (2) - x:96 y:312

01:22:332 (5) - x:100 y:200

01:23:221 (7) - Move this a smidge to the right.

01:24:110 (8) - Separate the head and the tail.

01:27:666 (4) - x:398 y:166

01:35:666 (4) - x:184 y:212

01:35:666 (4,5,6) - Make a triangle for neatness.

01:40:999 (3,5) - This overlap is unsightly. Relocate (5)

01:47:221 (3,4) - Blanket improve.

01:50:777 (7,8,9,10) - This is NOT ideal for beginning players. Please simplify this whole thing.

gl
Thanks for the mod!
no reply = fixed

LMT1996 wrote:

Hi! M4M from #modreqs .

  • [ExKyu's Easy]
  1. 00:07:666 (1,3) - just a slight overlap
  2. 00:14:777 (1,2) - I think mapping a slider here catches the vocal a bit better.
  3. 00:25:443 (6) - NC?
  4. 00:55:666 (8,1) - swap NC? nope,sorry
    Yeah I think the NCs need to be reworked here since unless you have a specific reason, like, making a pattern more recognisable, NCs should be placed on downbeats, in Easy it should be like one NC per 2 downbeats.
  5. 00:57:443 (2,3) - The slider should be on the downbeat to further emphasise the vocals.
Good luck !
Thank you for the mod!
no reply = fixed

New Code here
osu file format v14

[General]
AudioFilename: anthem.mp3
AudioLeadIn: 0
PreviewTime: 78777
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9443,21888,36110,50332,64554,73443,92999,105443,110777,111666,116999
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Akogare no Budoukai
TitleUnicode:あこがれの舞踏会
Artist:Masaru Yokoyama
ArtistUnicode:クラムボン
Creator:NeBuSC2
Version:ExKyu's Easy
Source:心が叫びたがってるんだ。
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu time capsule refaller exkyu
BeatmapID:1039621
BeatmapSetID:481088

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 2 (Pass)
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ReFaller

LMT1996 wrote:

[ReFaller's Hard]
  1. 00:37:443 (3) - there isn't any 1/4 element here (the 1/4s end on the sliderhead actually) so I guess 2 circles might work better? agree to delete this slider and change into circle, but additionally added two 1/4 circles stacked on nearest slider
  2. 01:30:777 (3) - even though you've used hitsounds to emphasise the sliderend, I still think that this downbeat is way too strong to be a sliderend. Maybe a 1/2 slider + a circle? ok
  3. 01:37:443 (3,4,5) - if you make it like this 01:38:110 (6) - you might consider mapping 1/4s here too just to make it a bit more structural? i don't understand what do you mean
Solid diff
Good luck !
Ogólnie będe bardziej aktywny na odpisywanie w następnym tygodniu bo teraz zacząłem pracę XD
osu file format v14

[General]
AudioFilename: anthem.mp3
AudioLeadIn: 0
PreviewTime: 78777
Countdown: 0
SampleSet: None
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
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[Editor]
Bookmarks: 7666,21888,36110,50332,64554,92999,110777,116999
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Akogare no Budoukai
TitleUnicode:あこがれの舞踏会
Artist:Masaru Yokoyama
ArtistUnicode:クラムボン
Creator:NeBuSC2
Version:ReFaller's Hard
Source:心が叫びたがってるんだ。
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu time capsule refaller exkyu
BeatmapID:1029211
BeatmapSetID:481088

[Difficulty]
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SliderMultiplier:1.4
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[Events]
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Underdogs
mod as requested at #modreqs

XQ EZ
00:05:888 (4,5) - blanket
00:20:110 (1,1) - i think the gap for the players to recover from slider, especialy newbies, are too short, i suggest removing 00:22:332 (1,2) -
00:49:888 (7,1) - imperfect blanket
00:59:221 (5,6) - blanket

ReFaller's HD
00:12:110 (4,1) - i think it's pretty unclean. I suggest these two notes stacked
01:41:888 (1,2,3) - could be zigzag with 01:41:666 (4) -

Japan's National Anthem : Kimigayo
00:14:776 (1,2,3) - bad flow imo
00:29:888 (3) - a zigzag slider might be good
00:50:332 (1,2) - stacking flow might be better (ctrl+h)
01:11:888 (2) - nuke the end slider, i think it's too long and reached outside the mapping area

good luck :)
Topic Starter
-NeBu-

Underdogs wrote:

mod as requested at #modreqs

Japan's National Anthem : Kimigayo
00:14:776 (1,2,3) - bad flow imo - not sure what I can change here, only small placement move.
00:29:888 (3) - a zigzag slider might be good - meh, wanna keep short slider like this basic ones.
00:50:332 (1,2) - stacking flow might be better (ctrl+h) - 00:49:666 (2) - overlaps perfectly at the end of 00:50:332 (1) - so I made 00:51:221 (2) - closer.
01:11:888 (2) - nuke the end slider, i think it's too long and reached outside the mapping area - nah, changed.

good luck :)
thank you!
ReFaller

Underdogs wrote:

ReFaller's HD
00:12:110 (4,1) - i think it's pretty unclean. I suggest these two notes stacked nvm this part, i'm starting to dislike this few seconds, i will remap it later
01:41:888 (1,2,3) - could be zigzag with 01:41:666 (4) - what zigzag? where? how?
no także jak zremapuje fragmencik z pierwszego notica to dam update
-Kyu

Underdogs wrote:

mod as requested at #modreqs

XQ EZ
00:05:888 (4,5) - blanket
00:20:110 (1,1) - i think the gap for the players to recover from slider, especialy newbies, are too short, i suggest removing 00:22:332 (1,2) -
00:49:888 (7,1) - imperfect blanket
00:59:221 (5,6) - blanket


good luck :)
Fixed all,thanks for the mod!

Update
osu file format v14

[General]
AudioFilename: anthem.mp3
AudioLeadIn: 0
PreviewTime: 78777
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9443,21888,36110,50332,60110,64554,73443,92999,105443,110777,111666,116999
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Akogare no Budoukai
TitleUnicode:あこがれの舞踏会
Artist:Masaru Yokoyama
ArtistUnicode:クラムボン
Creator:NeBuSC2
Version:ExKyu's Easy
Source:心が叫びたがってるんだ。
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu time capsule refaller exkyu
BeatmapID:1039621
BeatmapSetID:481088

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

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//Background and Video events
0,0,"theanthem.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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172,208,5888,2,0,L|172:292,2,45,8|0|0,2:0|0:0|0:0,0:0:0:0:
188,112,6777,2,4,P|140:120|92:152,1,90
124,236,7666,6,0,B|172:208|172:208|232:236|232:236|280:204,1,180,4|0,0:0|0:0,0:0:0:0:
360,144,8999,1,0,0:0:0:0:
444,96,9443,2,0,P|414:62|371:49,1,90
272,40,10332,2,0,P|220:56|192:96,1,90
104,112,11221,6,0,P|160:177|253:162,1,180,4|0,1:0|0:0,0:0:0:0:
280,260,12554,1,0,0:0:0:0:
268,360,12999,2,0,P|225:348|196:314,1,90
148,228,13888,1,0,0:0:0:0:
240,196,14332,1,0,0:0:0:0:
328,240,14777,6,0,P|336:176|320:136,1,90
380,68,15666,2,0,P|340:56|280:68,1,90
236,140,16554,2,0,P|184:152|132:132,1,90
116,52,17443,2,0,P|68:95|57:129,1,90
32,212,18332,2,0,B|0:304|0:304|40:344|120:336|180:280,1,270
236,236,20110,2,0,P|283:194|296:160,1,90
200,144,20999,1,0,0:0:0:0:
180,48,21443,1,0,0:0:0:0:
272,84,21888,1,0,0:0:0:0:
332,4,22332,6,0,P|360:37|372:84,1,90
372,180,23221,1,0,0:0:0:0:
300,248,23666,2,0,P|263:273|218:276,1,90
228,176,24554,2,0,B|260:152|260:152|324:152,1,90
352,240,25443,6,0,P|415:134|316:56,1,270
220,56,27221,2,0,L|132:96,1,90
88,180,28110,2,0,L|0:140,1,90
44,52,28999,5,0,0:0:0:0:
138,93,29443,2,0,B|188:99|218:145,1,90
128,188,30332,1,0,0:0:0:0:
138,291,30777,2,0,B|188:285|218:239,2,90
220,348,32110,1,0,0:0:0:0:
312,312,32554,5,0,0:0:0:0:
312,212,32999,2,0,B|312:152|312:152|196:103,1,180,8|0,2:0|0:0,0:0:0:0:
112,64,34332,1,0,0:0:0:0:
112,164,34777,1,0,0:0:0:0:
196,220,35221,2,0,P|163:250|120:261,1,90,4|4,0:0|1:0,2:0:0:0:
112,164,36110,5,0,0:0:0:0:
60,80,36554,1,0,0:0:0:0:
144,28,36999,1,0,0:0:0:0:
196,112,37443,1,0,0:0:0:0:
192,212,37888,2,0,P|248:200|276:172,1,90
264,80,38777,2,0,P|308:85|343:113,1,90
272,180,39666,2,0,B|265:224|200:255|200:255|141:245|141:245|126:311|72:330,1,270
32,240,41443,2,0,P|96:152|180:144,1,180
260,148,42777,5,0,0:0:0:0:
352,188,43221,2,0,P|344:80|200:60,1,270
140,128,44999,2,0,P|155:235|300:245,1,270
248,160,46777,2,0,B|284:128|284:128|328:140|364:112|364:112|428:132,1,180
496,172,48110,1,0,0:0:0:0:
432,248,48554,2,0,L|368:324|368:324,2,90
352,188,49888,1,4,0:0:0:0:
428,124,50332,6,0,P|336:88|256:156,1,180
144,276,52110,1,0,0:0:0:0:
236,312,52554,1,0,0:0:0:0:
336,312,52999,2,0,B|336:216,1,90
236,212,53888,2,0,P|172:212|136:232,1,90
72,284,54777,1,0,0:0:0:0:
72,184,55221,1,0,0:0:0:0:
116,96,55666,2,0,B|160:84|200:112|200:112|240:84|300:100,1,180
384,116,56999,5,0,0:0:0:0:
344,208,57443,1,4,0:0:0:0:
436,248,57888,2,0,B|412:292|368:304,1,90,0|8,0:0|0:0,0:0:0:0:
272,328,58777,1,0,0:0:0:0:
176,300,59221,2,0,B|188:256|252:220,1,90
256,136,60110,2,0,B|300:148|336:212,1,90
256,192,60999,12,4,64110,0:0:0:0:
32,200,64554,6,0,B|128:156|204:156|204:156|204:268,1,270
308,248,66332,2,0,B|308:156|308:156|384:156|480:200,1,270
432,284,68110,5,0,0:0:0:0:
344,332,68554,1,0,0:0:0:0:
244,332,68999,2,0,P|188:312|172:272,1,90
172,184,69888,1,0,0:0:0:0:
260,228,70332,1,0,0:0:0:0:
340,168,70777,2,0,P|292:136|239:134,1,90
164,112,71666,6,0,B|151:82|99:50|99:50|59:154|111:222,1,270
204,192,73443,2,0,B|256:260|216:364|216:364|164:332|136:276,1,270
108,212,75221,6,0,P|64:216|16:252,1,90
96,312,76110,1,0,0:0:0:0:
192,284,76554,1,0,0:0:0:0:
256,192,76999,12,4,78332,0:0:0:0:
88,168,78777,6,0,B|156:116|156:116|188:156|220:172|252:140|304:112|372:152,1,297.000009063721,12|4,2:0|0:0,0:0:0:0:
300,236,80554,1,0,0:0:0:0:
216,304,80999,1,0,0:0:0:0:
108,308,81443,2,0,P|48:300|8:260,1,99.0000030212403
100,200,82332,1,0,0:0:0:0:
200,152,82777,1,0,0:0:0:0:
180,44,83221,2,0,P|232:44|276:68,1,99.0000030212403
332,156,84110,2,0,P|387:199|296:208,1,198.000006042481
204,192,85443,5,0,0:0:0:0:
108,136,85888,2,4,B|152:24|152:24|224:80,1,198.000006042481,12|0,2:0|0:0,0:0:0:0:
292,144,87221,1,0,0:0:0:0:
400,160,87666,2,0,P|340:235|240:236,1,198.000006042481,12|0,2:0|0:0,0:0:0:0:
144,200,88999,1,0,0:0:0:0:
256,192,89443,12,12,91221,1:0:0:0:
48,192,92554,5,4,0:0:0:0:
136,128,92999,2,0,B|224:80|224:80|316:112|316:112|340:216,1,297.000009063721
264,288,94777,2,0,P|208:320|164:320,1,99.0000030212403
184,212,95666,1,0,0:0:0:0:
96,148,96110,1,0,0:0:0:0:
184,84,96554,2,0,P|292:64|392:84,1,198.000006042481
428,192,97888,1,0,0:0:0:0:
388,292,98332,2,0,P|290:306|194:286,1,198.000006042481
100,232,99666,5,0,0:0:0:0:
28,148,100110,2,0,P|71:126|120:125,1,99.0000030212403,12|0,2:0|0:0,0:0:0:0:
200,200,100999,2,0,P|243:222|292:223,1,99.0000030212403,12|0,2:0|0:0,0:0:0:0:
264,120,101888,1,0,0:0:0:0:
156,116,102332,1,0,0:0:0:0:
160,8,102777,2,0,P|104:20|64:64,1,99.0000030212403
24,144,103666,6,0,B|115:265|169:127|288:269,1,297.000009063721
344,352,105443,2,0,B|423:197|275:201|351:69,1,297.000009063721
244,36,107221,2,0,P|148:16|68:92,1,198.000006042481
172,124,108554,1,0,0:0:0:0:
256,196,108999,1,4,0:0:0:0:
428,332,109888,2,4,B|408:284|445:283|424:224,1,99.0000030212403
408,140,110777,6,0,P|380:108|332:92,1,90
328,192,111666,2,0,P|300:224|252:240,1,90
248,140,112554,2,0,P|220:108|172:92,1,90
168,192,113443,2,0,P|140:224|92:240,1,90
88,140,114332,5,12,0:0:0:0:
172,88,114777,1,0,0:0:0:0:
256,140,115221,1,0,0:0:0:0:
340,88,115666,1,4,2:0:0:0:
424,140,116110,1,4,2:0:0:0:
340,196,116554,2,0,L|340:244,2,45,0|0|12,0:0|0:0|2:0,0:0:0:0:
Louis Cyphre
[The Anthem Of The Heart]
I'd set the difficulty name "The Anthem of the Heart". It looks better imo.
00:09:887 (3) - maybe it's better to use something like this: https://osu.ppy.sh/ss/6214246 ? like you did here 00:12:999 (1) -
00:24:110 (2,2) - nazi, but blanket is not perfect :3
00:44:110 (2) - maybe use
00:44:110 (2) - rotate this by 30 degrees using ctrl+shift+r (while rotating check box selection center) and then rotate this 00:44:999 (3) - by 35 degrees in the same way? Like you did really good at 01:40:110 (1,2) -
01:11:666 (1,2) - uh... it looks so weird for me, maybe something like this: https://pp.vk.me/c837725/v837725856/317 ... E8j8lo.jpg ?
01:56:554 (2,3,4,1) - well. This kind of technic is called glissando. So probably you should use either a single slider or spinner (spinner is better to use imo). Those notes don't land on 1/8, either on 1/16, so yea

[ReFaller's Hard]

I have almost nothing to say about this difficulty, it's really good, but. Really bold BUT: I do hate those random 1/4 triples, seriously i enjoyed this difficulty so much, but those 3's spoil the map so much :/

[ExKyu's Easy]

01:04:554 (1) - too soon for newbie players
01:18:777 (1) - ^
01:27:666 (4) - blanket
01:32:999 (2) - 2007
01:40:110 (2) - blanket etc
01:56:554 (6) - i hightly suggest to make this slider go without repeat.

That's it, good luck ~
ReFaller
@Louis Cyphre random triples because they are used when i stopped follow for vocal, unless you mean about kiai part, try notice your most hated, we can work for it.
Topic Starter
-NeBu-

Louis Cyphre wrote:

[The Anthem Of The Heart]
I'd set the difficulty name "The Anthem of the Heart". It looks better imo. - will change it after I get normal/insane

00:09:887 (3) - maybe it's better to use something like this: https://osu.ppy.sh/ss/6214246 ? like you did here 00:12:999 (1) - well, why not.
00:24:110 (2,2) - nazi, but blanket is not perfect :3 - small fix, but..
00:44:110 (2) - maybe use - hm?
00:44:110 (2) - rotate this by 30 degrees using ctrl+shift+r (while rotating check box selection center) and then rotate this 00:44:999 (3) - by 35 degrees in the same way? Like you did really good at 01:40:110 (1,2) - like it, done!
01:11:666 (1,2) - uh... it looks so weird for me, maybe something like this: https://pp.vk.me/c837725/v837725856/317 ... E8j8lo.jpg ? - kinda fixed it my way close to yours.
01:56:554 (2,3,4,1) - well. This kind of technic is called glissando. So probably you should use either a single slider or spinner (spinner is better to use imo). Those notes don't land on 1/8, either on 1/16, so yea - made it two sliders, hope its better now.
Thank you!
laura-
in-game mod on "The Anthem Of The Heart"
chat
15:19 -Tatsuo: hi
15:19 NeBuSC2: hey
15:19 *-Tatsuo is editing [https://osu.ppy.sh/b/1026861 Masaru Yokoyama - Akogare no Budoukai [The Anthem Of The Heart]]
15:19 -Tatsuo: 01:25:888 (1) - the sliders starting here are boring to play
15:20 NeBuSC2: what do you suggest then c:
15:20 -Tatsuo: hmmm
15:20 -Tatsuo: more spacing?
15:20 -Tatsuo: and a bit faster
15:21 NeBuSC2: added spaceing, but wont make them faster
15:21 NeBuSC2: theyre up from 0,5 -> 0,75 to 1,0
15:22 -Tatsuo: okay
15:22 NeBuSC2: something more? ^^
15:23 -Tatsuo: the last 2 sliders
15:23 -Tatsuo: wouldnt a reverse arrow for a stream fit better?
15:23 NeBuSC2: actually there was a few changes
15:23 NeBuSC2: firstly it was 1/6 stream
15:23 NeBuSC2: then 1/8 sliders
15:24 NeBuSC2: then 1/8sliders and one 1/4
15:24 NeBuSC2: and now two sliders
15:24 NeBuSC2: I think the way it is now its the best
15:24 -Tatsuo: hm okay
15:24 NeBuSC2: you can hear two sounds in the background, so I think it fit well enough
15:24 NeBuSC2: maybe placement isnt best
15:25 NeBuSC2: but I don't have idea for it
15:25 NeBuSC2: so I overlapped start of both sliders in one place
15:26 -Tatsuo: ah yes
15:26 -Tatsuo: 00:43:221 (1) - and these sliders
15:26 -Tatsuo: with the big jumps
15:26 -Tatsuo: pretty easy
15:26 -Tatsuo: i think they should have more spacing since they are so slow
15:27 -Tatsuo: maybe at least like this https://osu.ppy.sh/ss/6220535
15:29 NeBuSC2: well
15:29 NeBuSC2: im fine with that
15:29 NeBuSC2: changed.
15:30 -Tatsuo: 01:11:666 (1) - and i dont really understand why here is a slider
15:31 -Tatsuo: 01:13:443 (1) - shouldnt a slider be here too?
15:32 NeBuSC2: the first one I made circle
15:32 NeBuSC2: and will keep the second one./
15:32 -Tatsuo: okay
15:32 NeBuSC2: but im not sure of that
15:32 NeBuSC2: kinda hear it like kick-slider
15:32 NeBuSC2: but why not
15:34 -Tatsuo: 01:17:888 (1,2,3,4,5,6,7,8) - i think this stream is weird too, the music gets higher but the stream less spaced
15:35 NeBuSC2: for me its getting deeper
15:35 NeBuSC2: and I made a accent with hitsounds aswell
15:35 -Tatsuo: ah yes
15:36 NeBuSC2: like the first 8 circles are with her voice kinda high
15:36 NeBuSC2: the next 8 getting deeper and again her voice on slider.
15:37 -Tatsuo: ah yes, i think this slider could be a little bit faster since the kiai starts and the voice is pretty high
15:37 -Tatsuo: like 1,20x
15:38 -Tatsuo: or no 1,10x
15:38 NeBuSC2: I would have to change whole part where theres no need for that
15:38 NeBuSC2: slider is long enough actually
15:39 NeBuSC2: wanted to keep 1,0 on whole map after all
15:39 NeBuSC2: so I won't change it :P
15:39 -Tatsuo: oh okay
15:39 NeBuSC2: the only part I changed it was the one you talked about
15:39 -Tatsuo: i hoped i helped at least a bit
15:39 -Tatsuo: my first mod was yesterday xD
15:39 NeBuSC2: but well
15:39 NeBuSC2: gimme sec
15:40 NeBuSC2: nah, yeah, I wont change it
15:40 NeBuSC2: need to rework stream, then slider with rhythm to not make it out of mapping area etc.
15:40 NeBuSC2: so keeping it as it is
15:40 NeBuSC2: and thank you!
15:40 -Tatsuo: no problem
Mir
M4M from modreqs~

Very upbeat and happy song. xP.

Now since you probably don’t know what the colors I’ll use mean I’ll lay them out for you. No color means just pointing something out or a light suggestion, blue means something to consider (like please at least think about it a little bit xD), orange means strongly suggest, red means please fix (like even if you disagree I will still insist it be changed unless your reasoning is really good)

Now on with the mod! I will only mod “The Anthem of the Heart” since none of the other mappers asked for a mod.

The Anthem of the Heart

Beats and Notes

  1. 00:05:332 (4) – There’s no sound here. So why triplet? I would remove.
  2. 00:01:999 (5) – Again, no sound here. Unnecessary triplet.
  3. 01:56:888 (1) – I’d replace this with a circle on 01:56:999. You could add another jump.

Flow and Gameplay

  1. 00:08:443 (3,4) – This stack feels awkward to stop at when the song is still going the same way it was before. This stop feels random and unnecessary and there’s no need to break flow here. I’d space it out from under the slider end.
  2. 00:08:776 (1,2,3,1,2) - Maybe change these jumps like this: https://puu.sh/ruqa0/c9c9d84598.mp4 I feel it flows better with sharper angles.
  3. 00:21:220 (1,2,3,4) – I would start jumps here, I’d still map sliders and start jumps at 00:22:109 (1) instead.
  4. 00:31:443 (3) – Space inconsistency is noticeable. Previous is 1.4x, next is 1.3x, I’d make this consistent.
  5. 01:14:999 (1) – Move this to (318,343)?
  6. 01:38:111 (3,1,2,3,4,5,1,2,3) – WOW this distance increases fast on the same intensity. Start it off big like you did before, the music is still at the same intensity!
  7. 01:56:554 (2,1) – Blanket! Though if you take my suggestion from earlier, just have a big jump instead and forget blanketing this.

Aesthetics

  1. 00:50:332 (1,2) – This overlap can really be avoided. Even at 1.1x distance spacing. ._.
  2. 01:32:999 (1) – This looks.. ugly, to be honest. Try something like this?: https://puu.sh/ruqLa/4695660c33.mp4
  3. 01:36:554 (1,2) – Another easily avoidable overlap.
  4. 01:47:221 (1,2,3,4,1,2,1,2) – I’m not too fond of this structure… try something like: https://puu.sh/rur5Y/fef2729ee2.mp4 maybe? Just so many notes overlap and I get the pattern but it’s executed poorly in this section imo. ._.

Well that was a fun map to practice jumps on. xD I also tried a new format. I think I like this way a lot, it's more organized. Meh, I'll see if I keep it.

Good luck!~
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