Hey, so heres the mod from m4m :3
ReFaller's Hard
00:15:666 (3) - Whistle at sliderstart (everytime i meantion whistle i mean soft whistles.)
00:16:554 (1,2) - Either add soft whistle at the end of 1 or remove the one at the end of 2
00:18:554 (2,3) - Whistle at 2 or sliderstart of 3
00:28:999 (1) - Whistle at sliderend
00:30:332 (4,1) - Whistle at end of 4 or beginning of 1
00:32:999 (2) - Whistle at sliderstart
00:44:110 (2) - ^
00:59:888 (3) - Whistle at sliderend
01:04:777 (2) - Whistle at sliderstart
01:06:554 (2) - ^
01:19:443 (2) - From this point idk why you stop using soft whistles besides one exception. I think the hitsounding gets pretty boring from this point, and you should make the whistles like you did them before this point or just something else but right now its pretty boring :/
00:26:332 (5) - This one would be better to play if it was stacked under 00:25:443 (1) - instead of the 3, youd have to change the sliderpoints a bit though
00:44:999 (4) - Forgot NC?
01:41:666 (4,1,2,3) - I think doing this a bit more round would look better but oh well, nothing important I guess.
Good diff already, besides of some little stuff
The Anthem of the Heart
00:02:332 (7,8,1,2) - One of these triplets shouldnt be a triplet. This doesnt fit because its kinda random without any sign of the music having beats on these points. Doing this 3 times in a row destroys the flow. If you do 00:02:332 (1) - into a circle will be much better to play.
01:56:555 (1,2,3,4,5,6,7) - This 1/6 doesnt fit since the piano isnt 1/6 too. You should do this 1/8 and make sliders out of it so it plays like 1/4, this will fit the piano and it wont be awkward to play like it would be at 1/6.
The thing that really isnt goot at this map is the hitsounding though. Im really sorry but things like this when you make blue ticks and then the next white tick a beat: 01:47:221 (1,2,3,4) - With the drum claps... please no :c just please
Also using ONLY drum hitsounds sounds reaaaaaally boring. For example you could look at the soft whistles in hard. most soft whistles are good placed or just use soft whistles instead of most drum claps you used there, would be so much better. Also soft/normal finishes make the hitsounds so much better. Should really change this hitsounding tbh.
00:00:555 (1) - Theres even a "finish" sound in the song here, you should REALLY add finishes at such points of the song (please no drum finish though xD).
Another thing that you have to change is the NC's. They seem random in a lot of spots in this map
00:02:777 (1,2,1) - Here for example 2 random nc's? Make NC's when listening to the music and not based on what you mapped. And here its definitely better to make a NC every big white tick. Also you should really do it consistent
Like you did it on the first big white tick, then the second big white tick and then randomly 2 NC's ? .. makes no sense. ^^
00:07:221 (1) - Random NC
00:08:776 (1) - Why NC here when you could 00:09:443 (4) - NC here and remove 00:09:887 (1) - , with this NC it would also fit your next section where you literally used the same NC
00:16:332 (1,2,1,2,1,2) - Super random NC's. should do one 00:16:555 (2) - here and if you want to here: 00:17:443 (2) - here even.
00:20:110 (4) - This should definitely be a NC and maybe even remove this one 00:19:442 (1) - because its also kinda random
00:22:109 (1) - Random NC, you could also remove 00:21:888 (1) - this NC though, it would fit with your next section and would fit music too
00:39:221 (1) - Random NC
00:40:555 (1) - ^
00:44:110 (1,1) - Why did you NC these when you didnt 00:47:666 (2) - ? should remove 00:44:110 (1,1) - These too.
00:49:222 (1,2) - Remove the NC at 1 and add it at 2, it will be 4 beats for each combo then which will fit better than now.
00:58:332 (1) - Random NC
01:06:332 (4,1) - NC should be at 4 not at this 1
01:09:888 (7,8,1) - Here too NC at big white tick instead of the little one
01:11:666 (4,1) - ^
01:13:443 (3,1) - ^
01:15:666 (1) - Remove this NC
01:16:554 (1) - ^
01:35:666 (5,1) - 5 should be NC not 1
01:39:444 (6,1) - 6 should be NC not 1
01:40:999 (1) - Remove this NC
01:51:443 (1,2) - 2 should be NC not 1
01:54:777 (3,1,2,1) - Here too you should only do nc at the 01:55:222 (2) - remove all other ones.
Besides the little things its just the hitsounds that arent good imo in this diff. Other than the hitsounds its already pretty fun
So gl for ranked :3
ReFaller's Hard
00:15:666 (3) - Whistle at sliderstart (everytime i meantion whistle i mean soft whistles.)
00:16:554 (1,2) - Either add soft whistle at the end of 1 or remove the one at the end of 2
00:18:554 (2,3) - Whistle at 2 or sliderstart of 3
00:28:999 (1) - Whistle at sliderend
00:30:332 (4,1) - Whistle at end of 4 or beginning of 1
00:32:999 (2) - Whistle at sliderstart
00:44:110 (2) - ^
00:59:888 (3) - Whistle at sliderend
01:04:777 (2) - Whistle at sliderstart
01:06:554 (2) - ^
01:19:443 (2) - From this point idk why you stop using soft whistles besides one exception. I think the hitsounding gets pretty boring from this point, and you should make the whistles like you did them before this point or just something else but right now its pretty boring :/
00:26:332 (5) - This one would be better to play if it was stacked under 00:25:443 (1) - instead of the 3, youd have to change the sliderpoints a bit though
00:44:999 (4) - Forgot NC?
01:41:666 (4,1,2,3) - I think doing this a bit more round would look better but oh well, nothing important I guess.
Good diff already, besides of some little stuff
The Anthem of the Heart
00:02:332 (7,8,1,2) - One of these triplets shouldnt be a triplet. This doesnt fit because its kinda random without any sign of the music having beats on these points. Doing this 3 times in a row destroys the flow. If you do 00:02:332 (1) - into a circle will be much better to play.
01:56:555 (1,2,3,4,5,6,7) - This 1/6 doesnt fit since the piano isnt 1/6 too. You should do this 1/8 and make sliders out of it so it plays like 1/4, this will fit the piano and it wont be awkward to play like it would be at 1/6.
The thing that really isnt goot at this map is the hitsounding though. Im really sorry but things like this when you make blue ticks and then the next white tick a beat: 01:47:221 (1,2,3,4) - With the drum claps... please no :c just please
Also using ONLY drum hitsounds sounds reaaaaaally boring. For example you could look at the soft whistles in hard. most soft whistles are good placed or just use soft whistles instead of most drum claps you used there, would be so much better. Also soft/normal finishes make the hitsounds so much better. Should really change this hitsounding tbh.
00:00:555 (1) - Theres even a "finish" sound in the song here, you should REALLY add finishes at such points of the song (please no drum finish though xD).
Another thing that you have to change is the NC's. They seem random in a lot of spots in this map
00:02:777 (1,2,1) - Here for example 2 random nc's? Make NC's when listening to the music and not based on what you mapped. And here its definitely better to make a NC every big white tick. Also you should really do it consistent
Like you did it on the first big white tick, then the second big white tick and then randomly 2 NC's ? .. makes no sense. ^^
00:07:221 (1) - Random NC
00:08:776 (1) - Why NC here when you could 00:09:443 (4) - NC here and remove 00:09:887 (1) - , with this NC it would also fit your next section where you literally used the same NC
00:16:332 (1,2,1,2,1,2) - Super random NC's. should do one 00:16:555 (2) - here and if you want to here: 00:17:443 (2) - here even.
00:20:110 (4) - This should definitely be a NC and maybe even remove this one 00:19:442 (1) - because its also kinda random
00:22:109 (1) - Random NC, you could also remove 00:21:888 (1) - this NC though, it would fit with your next section and would fit music too
00:39:221 (1) - Random NC
00:40:555 (1) - ^
00:44:110 (1,1) - Why did you NC these when you didnt 00:47:666 (2) - ? should remove 00:44:110 (1,1) - These too.
00:49:222 (1,2) - Remove the NC at 1 and add it at 2, it will be 4 beats for each combo then which will fit better than now.
00:58:332 (1) - Random NC
01:06:332 (4,1) - NC should be at 4 not at this 1
01:09:888 (7,8,1) - Here too NC at big white tick instead of the little one
01:11:666 (4,1) - ^
01:13:443 (3,1) - ^
01:15:666 (1) - Remove this NC
01:16:554 (1) - ^
01:35:666 (5,1) - 5 should be NC not 1
01:39:444 (6,1) - 6 should be NC not 1
01:40:999 (1) - Remove this NC
01:51:443 (1,2) - 2 should be NC not 1
01:54:777 (3,1,2,1) - Here too you should only do nc at the 01:55:222 (2) - remove all other ones.
Besides the little things its just the hitsounds that arent good imo in this diff. Other than the hitsounds its already pretty fun
So gl for ranked :3