More screwing around from last night, tweaked slightly today


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which is better, mouth open or closed?
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which is better, mouth open or closed?
It's pretty much scrapped at this point.Reikin wrote:
Try a different pose, standing doesn't seem to fit this situation.
D:Loginer wrote:
FUCK YOU AUTODESK
The mascot file is corrupted. So is my backup. Same with the three auto-backups. POOF. GONE.
You've never seen a girl who parts her hair?Loginer wrote:
Wait a minute...
What does the hair look like from behind? Sarumaru's hairstyle looks like it's split in two, but wouldn't that make her bald in a small stripe at the back of her head?
I was trying to get it more anime-styled, which pretty much means flat face.awp wrote:
-Face is way too flat. From this angle I can't see any cheekbones.
awp wrote:
-Belt missing buckle (lol?).
I'll fix the other things on the list.I wrote:
[*]Some things are missing
Ask and you shall receive.awp wrote:
boot pix plz they look pretty awesome
That's...not exactly true =x They still have depth and all that, it's just often implied via shading for 2D cartoons.Loginer wrote:
I was trying to get it more anime-styled, which pretty much means flat face.
Yes, but that's what it looks like, and since the dancers won't have cartoon shading... <.<awp wrote:
That's...not exactly true =x They still have depth and all that, it's just often implied via shading for 2D cartoons.Loginer wrote:
I was trying to get it more anime-styled, which pretty much means flat face.
unless she wears a very tight top, then it woud lack a bit of definition to the clothing (such as clothing folds/creases or the "Drapery effect" or whatever you call it)Loginer wrote:
Thanks for all the critique, but could ANYONE please answer my question? The top is currently a part of the body unlike in Sarumaru's drawing, is that fine?
LuigiHann wrote:
Why are you using mesh smooth?
If peppy could set that up, that would be great. :3LuigiHann wrote:
I thought this was going to be cell-shaded?
...You do know what AA is, right?LuigiHann wrote:
We're going for "better than DS," here, so I don't think you need to do too much AA...
It does, but the model's appearance changes drastically when Mesh Smooth is applied, so I thought it was a better idea to post the smoothed one.awp wrote:
Hey that low-poly model makes the flaws more apparent - that should be handy.
Of course, and it will also be ported for the PS3 and 360. Oh, and if you have an Ouendan 2 ROM on your PC, it will unlock a bonus game, where YOU are the mascot (Webcam not included).qwertyuiop wrote:
Our mascot will be making use of PhysX, right?![]()
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I'll work on the hair and eventually the bridge. Textures will cover the eye thing, and I'll need a list of things to tweak. ._.awp wrote:
Hair is looking better already. Still a bit thin/spaghetti-like though, as if it were made with playdough. Nose is looking better, maybe give the bridge more definition (or at least some, it seems nonexistent) there's no difference between forehead and eyesockets (not sure if texturing will cover that) and the head is still too small. Other proportions still need to be tweaked as well.
^Echo49 wrote:
I think hands are still too big D:
Not if peppy has anything to say about itRolled wrote:
I don't see anything wrong with the head, although the breasts can go up 2 or 3 cup sizes.
I hope you dieRolled wrote:
I don't see anything wrong with the head, although the breasts can go up 2 or 3 cup sizes.
Wow, that's harsh. <_<Xiaounlimited wrote:
I hope you dieRolled wrote:
I don't see anything wrong with the head, although the breasts can go up 2 or 3 cup sizes.
Don't worry about it, you've really made me realize something (To F*CKING HURRY UP or risk getting replaced). <___<"NCDyson wrote:
please excuse me, but i got bored...
Shit, he caught on.Loginer wrote:
Don't worry about it, you've really made me realize something (To F*CKING HURRY UP or risk getting replaced). <___<"
Large breasts are UNACCEPTABLELoginer wrote:
Wow, that's harsh. <_<Xiaounlimited wrote:
I hope you dieRolled wrote:
I don't see anything wrong with the head, although the breasts can go up 2 or 3 cup sizes.
I wasn't going to follow his advice, don't worry. >.>Xiaounlimited wrote:
I have to say though, Dyson's clay render is looking pretty sweet from the get-go.Large breasts are UNACCEPTABLELoginer wrote:
Wow, that's harsh. <_<Xiaounlimited wrote:
I hope you die
What do you mean, "won't morph good enough"? Add a wire skeleton to shape it if you need to =xLoginer wrote:
And I tried it with the top, but it just won't morph good enough, so that one is just be an edited copy of the torso, with polys removed underneath for a lower poly-count.
Like this.awp wrote:
Gettin' closer and closer
seriously though I'm not gonna shut up about the flatness of the face until it's fixed - how does it look from a side view?
Yes.Behonkiss wrote:
The arms look kind of tiny, at least from that perspective. Do they reach all the way down to the hips when lowered?
Sure.NCDyson wrote:
any chance of seeing a wireframe render? I`m curious to see how you handled the areas for the joints and things.
A Peppy Skin! Brilliant Idea! Now I just need more pictues...RemmyX25 wrote:
I still elect my idea of Peppy's avatar popping out at the 30x/50x/100x combo markschan wrote:
Why don't you model peppy
Yes if she isn't cell-shaded; maybe if cell-shaded.Loginer wrote:
Now that I have your attention, should I apply a cloth modifier to the skirt to make it look more realistic?