Oh, I actually forgot that I did remove shockwave.png. The sliders in question generally ended up a result of "well, even if you can't see them, the buzz in question is inconsequential to gameplay". They're purely visual.
It doesn't affect searching for them, I believe Shiirn did it to help segregate the names relevant to the map from the tags relevant to the song.fieryrage wrote:
so wait why are there brackets around the tags
Monstrata wrote:
03:35:326 (1,2) - With the way you arranged them, as well as the way those green lines are placed in timeline, it really looks like you intended for them to be 1/4 longer, ending at 03:36:191 - and 03:37:153 - . They were originally ending on the blue ticks, but this added an additional slidertick that was invisible and caused players to break very often. I shortened the sliders and never carried over the 5% volume slider endings because A) I wasn't the one who 'silenced' them, and I prefer slider endings to have volume levels equal to their start (exceptions apply, obviously) and then B) forgot to outright delete the green ticks. It'd make the entire section 25%, but oh well.
03:39:941 (4) - This sounds too early... assuming you're following the woodwind instrument. Might need an offset shift here... IF you'll look at sakurabursts handy documentation and construction guide he did on this very song (xilver has a link in his map, i'm a bit busy to link it here), you'll see that he didn't actually use any offset changes. This might be a little bit off, but it's a very lenient slider head.
sounds like a personal problemSide wrote:
sorry shiirn but as soon as I got to the first buzzy slider my PC automatically deleted system32, sent the downandup virus through all my wireless devices connected to my home network and changed my wallpapers to a tiled 320x320 free harambe picture. I feel these instances are related to that slider thus this map should be unranked :^)
All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
They are allowed with the new upcoming RC, maybe read them now. The only things that are controversial right now are the sliderpaths themselves.sahuang wrote:
The sliders that change sv....they are quite controversial tbhAll rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
I could write 10 paragraphs about how if I have a song that rewinds backwards, I can use a burai slider that goes inwards on itself because it "fits the song" and "should be intuitive", but realistically it breaks the rulesRanking Criteria wrote:
All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
As nominators, you are allowed to decline Shiirn's requests to nominate this map. This isn't a form of bravery for the sake of the community, it's a form of you ranking something that is explicitly unrankable. Just a reminder in case people didn't read the BNG RulesProposed RC wrote:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders. Perfectly overlapping slider bodies must give enough time to fully read each slider’s path.
meanwhile monstrataAscendance wrote:
Why would you want to break the rules anyways for any other reason to be an incompetent edgelord? You aren't a god, Shiirn. It's about time you got brought back down to Earth like the rest of us and realize that you have to follow the same rules as the rest of us. No exceptions.
Okay okay, let me just drop something.Ascendance wrote:
Why would you want to break the rules anyways for any other reason to be an incompetent edgelord? You aren't a god, Shiirn. It's about time you got brought back down to Earth like the rest of us and realize that you have to follow the same rules as the rest of us. No exceptions.
R.I.P. Xexxar: 2016-2016Ascendance wrote:
Won't say anything more then. Good luck to the 3 nominators that you've just plunged into a terrible situation.
Kek.Xexxar wrote:
R.I.P. Xexxar: 2016-2016Ascendance wrote:
Won't say anything more then. Good luck to the 3 nominators that you've just plunged into a terrible situation.
Rules are meant to be broken anyways. ¯\_(ツ)_/¯Ascendance wrote:
Including QATs? I'm not so sure about that one The point is you've NOMINATED AN UNRANKABLE MAP, regardless of how Shiirn wants to put it, the map is unrankable. It's against the rules of the BNG and I'm sure you're 100% aware of that, since you read those rules, right?
methinks that the issue here isnt about the wiggle sliders. i think its because that some sliders such as this one forcibly slows down the slider. isnt that the unrankable one?Stjpa wrote:
Monstrata used a wiggle in Hey kids!! too to slow down a slider even though it's against the RC, isn't it?
Yup, basically this. On this map, the slider is burai and undetectable until after it has happened. The monstrata one is obvious because of the sliderborder and shapeAnxient wrote:
methinks that the issue here isnt about the wiggle sliders. i think its because that some sliders such as this one forcibly slows down the slider. isnt that the unrankable one?
for convenience, i believe that this slider is the one stjpa is talking about.
Hey, that's not even relevant, maps are judged on a case-by-case basis.Stjpa wrote:
Monstrata used a wiggle in Hey kids!! too to slow down a slider even though it's against the RC, isn't it?
But anyway, let's wait for more opinions or a QAT who doesn't want this map to be pushed forward.
i do have to agree that these sliders are perfectly fine and without it the map would feel hollow, but unfortunately in the current state of the ranking criteria, it does remain unrankable. which why i restate ascendance's point, of bringing this up with the criteria council in attempt to move the rule from the criteria to the guidelines. this allows for "case-by-case analysis" to be employed and makes arguments such as "rules are rules" invalid.Guidelines wrote:
Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases. If you want to break a guideline, ask yourself this: Does what I'm about to do make sense? Is it more fun to play like this compared to sticking to the guidelines? If you answer yes to both these questions, then it is probably okay.