The entire point, that has been discussed by dozens of mappers for months, with many years of mapping experience, is that they do not impact gameplay enough to be worth considering "changing slider velocity". They are 170ms duration buzzes. The average human reaction time to visual stimulus is 270ms. This is why AR11 is so incredibly difficult - you reach approach rates that are literally faster than human beings can, on average, react to.
What does this mean? This means that, given absolutely no forewarning whatsoever (e.g. the bulges are completely hidden and you have NO IDEA the sliders are about to vibrate), in pretty much every circumstance the sliders will have finished their vibration before the brain even realizes it's happened.
Thus, the question simply falls to "does this cause an unfair or confusing aspect for the player?" The answer is an absolute NO. There are no nearby ticks, the velocity change is insignificant, and the slider continues along what looks to be the normal path. There is no gameplay situation in which someone can possibly break because of the sliders, either, because as mentioned the vibration is over by the time the player even notices it's happened. All that's left is noticing "Oh hey those sliders vibrated during the bass distortion effect that's real fuckin' neato" and that's the impact I want delivered.
If you have any sort of argument against the concepts I listed above, feel free to bring them up.
Rules are created to avoid certain events from happening. Thus, they need to be worded in as generalized ways as possible to prevent those events from being possible. These sliders bend (or break) the rules as written, but do not actually cause any rule-breaking effect on the player.
But if people are here just to give me shit because I've given people shit in the past, then you're wasting your time.
What does this mean? This means that, given absolutely no forewarning whatsoever (e.g. the bulges are completely hidden and you have NO IDEA the sliders are about to vibrate), in pretty much every circumstance the sliders will have finished their vibration before the brain even realizes it's happened.
Thus, the question simply falls to "does this cause an unfair or confusing aspect for the player?" The answer is an absolute NO. There are no nearby ticks, the velocity change is insignificant, and the slider continues along what looks to be the normal path. There is no gameplay situation in which someone can possibly break because of the sliders, either, because as mentioned the vibration is over by the time the player even notices it's happened. All that's left is noticing "Oh hey those sliders vibrated during the bass distortion effect that's real fuckin' neato" and that's the impact I want delivered.
If you have any sort of argument against the concepts I listed above, feel free to bring them up.
Rules are created to avoid certain events from happening. Thus, they need to be worded in as generalized ways as possible to prevent those events from being possible. These sliders bend (or break) the rules as written, but do not actually cause any rule-breaking effect on the player.
But if people are here just to give me shit because I've given people shit in the past, then you're wasting your time.