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sakuraburst - cherry blossoms explode across the dying horiz

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Stjpa
IRC
2016-08-27 01:29 Shiirn: soooooo
2016-08-27 01:29 Shiirn: should i ask spaghetti for a rebubble and see if i can get a 3rd bn
2016-08-27 01:29 Stjpa: hi
2016-08-27 01:29 Stjpa: what map
2016-08-27 01:29 Shiirn: presuming you're the second
2016-08-27 01:29 Shiirn: cherry blossoms explode
2016-08-27 01:29 Stjpa: idk its still risky
2016-08-27 01:29 Stjpa: because we are aware that its breaking the RC
2016-08-27 01:29 Stjpa: but still do it
2016-08-27 01:30 Shiirn: the word, not the spirit, of the rule
2016-08-27 01:30 Shiirn: the intent is to avoid sliders that defy player expectations in an unnatural or unfair way
2016-08-27 01:30 Shiirn: this does not do that
2016-08-27 01:30 Stjpa: hmm
2016-08-27 01:30 Stjpa: what did Irre say when u asked him?
2016-08-27 01:30 Shiirn: the rule is worded to just overkill stop every possible way
2016-08-27 01:30 Shiirn: uhhh
2016-08-27 01:30 Shiirn: i never asked irreversible or if i did i don't remember his answer
2016-08-27 01:31 Stjpa: kek
2016-08-27 01:31 Stjpa: did u ask oko about it?
2016-08-27 01:31 Shiirn: oko is fine with it
2016-08-27 01:31 Stjpa: o
2016-08-27 01:31 Stjpa: ok then im not afraid LOL
2016-08-27 01:31 Shiirn: oko was one of the reasons i wanted to rank it in the first place
2016-08-27 01:31 Shiirn: because he said he thought it was a viable usage
2016-08-27 01:31 Stjpa: it truly is
2016-08-27 01:31 Shiirn: like ask him right now
2016-08-27 01:31 Shiirn: 1 sec
2016-08-27 01:31 Stjpa: but u still wanna make a warning in the description tho
2016-08-27 01:34 Shiirn: sec
2016-08-27 01:34 Shiirn: t/471752&start=0
2016-08-27 01:37 Stjpa: so its 50/50
2016-08-27 01:38 Stjpa: should probably let the retarded community decide whether its fine or not
2016-08-27 01:39 Shiirn: hahaa
2016-08-27 01:39 Shiirn: if anyone even notices
2016-08-27 01:39 Shiirn: i'm writing the disclaimer
2016-08-27 01:40 Stjpa: i just hope it doesnt escalate when peppy hears of it
2016-08-27 01:40 Stjpa: lol
2016-08-27 01:46 Shiirn: After the first break, there are three extended sliders who very briefly (for 200 milliseconds) vibrate in ways that are not readily apparent at first glance. This formally breaks the "No wiggle sliders" or "No unreadable changes in slider shape" or "No changes to slider velocity during the slider proper" rules, whichever you prefer to label it as. But I believe that due to the extremely short duration, they do not impact gameplay whatsoever and ... (message truncated)
2016-08-27 01:46 Shiirn: message truncated
2016-08-27 01:46 Shiirn: LEL
2016-08-27 01:46 Shiirn: http://puu.sh/qPFHK/9ca401fdc1.png
2016-08-27 01:47 Stjpa: nice
2016-08-27 01:47 Shiirn: am i an eloquent son of a bitch or what
2016-08-27 01:48 Stjpa: no lol
2016-08-27 01:48 Stjpa: warning could be shorter but whatever
2016-08-27 01:48 Shiirn: :(
2016-08-27 01:48 Stjpa: sometimes the way u space confuses me
2016-08-27 01:49 Stjpa: like 02:55:903 (1,2,3) - compared to 02:57:057 (1,2) -
2016-08-27 01:49 Shiirn: u wanna know why honey
2016-08-27 01:49 Shiirn: because distance literally doesn't matter at 1/1 timing unless it's like cross-screen shit
2016-08-27 01:49 Stjpa: good2know
2016-08-27 01:49 Shiirn: there is no real feedback, as a player, for playing a 1/1 spaced anywhere from like
2016-08-27 01:49 Stjpa: ima consistency bitch, so eh
2016-08-27 01:50 Shiirn: 100 to 400 pixels apart
2016-08-27 01:50 Shiirn: any shorter and the LACK of distance feels apparent
2016-08-27 01:50 Shiirn: and further and THEN you feel the distance
2016-08-27 01:50 Shiirn: i'm a big-picture sort of mapper
2016-08-27 01:50 Stjpa: i realized that
2016-08-27 01:51 Shiirn: i don't care about the niggling details of each note compared to the other; i care about the impression and image the entire section gives BECAUSE of those details
2016-08-27 01:52 Stjpa: feels almost like i dont even need to check anything
2016-08-27 01:52 Stjpa: lol
2016-08-27 01:53 Shiirn: well it was checked by spaghetti and me that few days ago
2016-08-27 01:53 Shiirn: and i cleaned up most of, if not all, the readily apparent and small stuff
2016-08-27 01:54 Shiirn: and idc what the bn test says, (ok well i do), but i know that if i check my own stuff really hard and feel it's ready, it's probably ready
2016-08-27 01:54 Stjpa: i wish more people would check their own stuff
2016-08-27 01:54 Stjpa: sometimes its horrible
2016-08-27 01:55 Shiirn: not many people can check their own stuff
2016-08-27 01:55 Shiirn: i can drop my mapping viewpoint and swap to a modding viewpoint at will and mod my own maps as if i've never seen them before
2016-08-27 01:55 Shiirn: or at least, that's what i try to do
2016-08-27 01:55 Stjpa: man, today a map i bubbled got dq'd because of 1 missing hitsound and when i re-check it had like 5x more hitsound errors
2016-08-27 01:55 Shiirn: nice
2016-08-27 01:55 Stjpa: i dont even know how thats possible
2016-08-27 01:56 Shiirn: hitsound errors are always the most annoying ones
2016-08-27 01:56 Stjpa: 06:00:518 (4) - claps suck so hard for these sounds
2016-08-27 01:56 Stjpa: would rather use a clock tick hitsound for that
2016-08-27 01:57 Shiirn: really?
2016-08-27 01:57 Shiirn: hm
2016-08-27 01:57 Shiirn: i mean
2016-08-27 01:57 Shiirn: i guess
2016-08-27 01:58 Stjpa: i can give u one and u try out
2016-08-27 01:58 Shiirn: sure
2016-08-27 01:58 Shiirn: it can't just
2016-08-27 01:58 Shiirn: replace custom2softclap though
2016-08-27 01:58 Stjpa: use a special green line for it
2016-08-27 01:58 Stjpa: should work?
2016-08-27 01:59 Shiirn: cuz that's used04:19:364 (3) - in this section
2016-08-27 01:59 Shiirn: yeah
2016-08-27 01:59 i'd need to add inheriteds for *every clap*
2016-08-27 01:59 Shiirn: so let me see
2016-08-27 01:59 Stjpa: http://puu.sh/qPGw0/b002cac101.wav
2016-08-27 01:59 Stjpa: not exactly a clock tick sound, but should still fit better than a clap
2016-08-27 02:03 Stjpa: and epilepsy warning is still not enabled btw
2016-08-27 02:03 Shiirn: i really dont think it needs to be
2016-08-27 02:03 Shiirn: there is no flashing
2016-08-27 02:03 Shiirn: or strobing
2016-08-27 02:04 Stjpa: 05:37:249 - dont tell me that this isnt a flash
2016-08-27 02:04 Shiirn: a single flash or fades don't cause epilepsy risks
2016-08-27 02:04 Shiirn: a single flash
2016-08-27 02:04 Shiirn: is not an epilepsy risk
2016-08-27 02:04 Shiirn: epilepsy is about strobing lights
2016-08-27 02:04 Shiirn: source: an old mapper friend of mind has/had epilepsy and we've discussed this many times
2016-08-27 02:06 Stjpa: every little thing can cause epilepsy triggers
2016-08-27 02:06 Stjpa: its just a warning anyways
2016-08-27 02:06 Shiirn: having it when the map doesn't need it
2016-08-27 02:06 Shiirn: is DQable
2016-08-27 02:06 Shiirn: https://en.wikipedia.org/wiki/Photosensitive_epilepsy
2016-08-27 02:06 Stjpa: i know that trusting the internet is not always the best thing but "Certain video games or TV broadcasts containing rapid flashes or alternating patterns of different colors."
2016-08-27 02:07 Shiirn: Version 2.0, produced in 2008, specifies that content should not flash more than 3 times in any 1 second period. However it does allow flashing above this rate if the flashing is below the "general and red flashing thresholds". (Basically, it is OK to flash more than 3 times in a 1-second period if the flashing is small enough or low contrast enough.) [12]
2016-08-27 02:07 Shiirn: The Act says that pages shall be designed to avoid causing the screen to flicker with a frequency greater than 2 Hz and less than 55 Hz
2016-08-27 02:08 Shiirn: photosensetive epilepsy is a well-recognized and well-documented ailment
2016-08-27 02:08 Shiirn: and in every case, is caused by REPEATED flashes of high frequency
2016-08-27 02:09 Shiirn: however
2016-08-27 02:09 Shiirn: if you outright insist I enable it, and the map gets DQ'd, I'll laugh and tell you "i told you so" and we'll have a nice german beer and hope you'll help me requalify the map
2016-08-27 02:09 Shiirn: sound fair?
2016-08-27 02:09 Stjpa: then keep it disabled
2016-08-27 02:09 Stjpa: :v
2016-08-27 02:10 Shiirn: :u
2016-08-27 02:10 Shiirn: ok
2016-08-27 02:10 Shiirn: like
2016-08-27 02:10 Shiirn: my old buddy ziin
2016-08-27 02:10 Shiirn: literally designed storyboards with strobing that were designed to avoid inducing epilepsy
2016-08-27 02:12 Stjpa: 05:55:710 - this is pretty much the only thing that still worries me a bit
2016-08-27 02:12 Stjpa: but fine
2016-08-27 02:12 Stjpa: but anyway
2016-08-27 02:12 Shiirn: oh the butterfly?
2016-08-27 02:12 Stjpa: who the fuck plays osu with epilepsy
2016-08-27 02:12 Stjpa: yeah
2016-08-27 02:12 Shiirn: it's not large enough
2016-08-27 02:13 Shiirn: photosensetive epilepsy is caused by flashing in the large proportion of vision
2016-08-27 02:13 Shiirn: it's caused by screens because of the light they give off
2016-08-27 02:13 Stjpa: 06:20:807 - this is probably on the edge as well
2016-08-27 02:13 Shiirn: and most indoor rooms are not well-lit enough
2016-08-27 02:13 Stjpa: well when u sit in front of ur computer its not that smal when the whole screen flashes like 06:20:807 - here
2016-08-27 02:14 Shiirn: yeah that's the only really iffy point and even then it's two flashes, not 3 (which doesn't cause seizures in 95% of cases, iirc)
2016-08-27 02:14 Stjpa: so hows the hitsound
2016-08-27 02:14 Stjpa: > 95%
2016-08-27 02:14 Shiirn: havent checked hitsoun
2016-08-27 02:14 Shiirn: i got triggered by p/5434997
2016-08-27 02:15 Shiirn: 3 causes 95%
2016-08-27 02:15 Shiirn: 2 is like
2016-08-27 02:15 Shiirn: never
2016-08-27 02:15 Shiirn: LOL
2016-08-27 02:15 Stjpa: o
2016-08-27 02:15 Stjpa: nvm
2016-08-27 02:15 Shiirn: like
2016-08-27 02:15 Stjpa: tfw u are not native english and dont understand everything as u should :(
2016-08-27 02:15 Shiirn: i know more about epilepsy than most people because of ziin and his friends
2016-08-27 02:16 Shiirn: lemme check the hitsound real fast fam
2016-08-27 02:16 Shiirn: ACTION scrolls up
2016-08-27 02:17 Shiirn: HAHHA
2016-08-27 02:17 Shiirn: I MADE IT NORMAL-HITCLAP2
2016-08-27 02:17 Shiirn: SUCK IT, ORGANIZATION
2016-08-27 02:17 Stjpa: kek
2016-08-27 02:19 Shiirn: mmm
2016-08-27 02:19 Shiirn: its a bit high pitched and doesn't have the impact i want
2016-08-27 02:19 Shiirn: with softclap it's got high impact
2016-08-27 02:20 Stjpa: fine
2016-08-27 02:20 Shiirn: i was more implying
2016-08-27 02:21 Shiirn: if u had a different hitsound we could try that
2016-08-27 02:21 Shiirn: than "suggestion rejected"
2016-08-27 02:21 Shiirn: cuz yeah softclap is kind of TOO much
2016-08-27 02:22 Stjpa: i dont think i have another one that could fit
2016-08-27 02:23 Shiirn: o
2016-08-27 02:23 Shiirn: ok
2016-08-27 02:23 Stjpa: but regarding strobing, Hours doesnt have quick strobing as well but has epilepsy warning
2016-08-27 02:23 Stjpa: jesus fuck this topic
2016-08-27 02:24 Shiirn: what topic
2016-08-27 02:24 Stjpa: epilepsy warning
2016-08-27 02:24 Shiirn: ??
2016-08-27 02:25 Stjpa: im just comparing ur storyboard to this
2016-08-27 02:25 Stjpa: ACTION is editing [https://osu.ppy.sh/b/622407 SON OF KICK - Hours ft. Lady Leshurr & Paigey Cakey [Gangsta Collab]]
2016-08-27 02:26 Shiirn: the rapid color changing and flashing of the skyline in the chorus
2016-08-27 02:26 Shiirn: probably
2016-08-27 02:26 Stjpa: i dont think its because of the color changing
2016-08-27 02:26 Stjpa: probably more like because of the rain drops and these lazer thingies
2016-08-27 02:27 Shiirn: well maybe
2016-08-27 02:27 Shiirn: i mean can u get me that i know it's not an epilepsy trigger storyboard and i dont want a bullshit reason DQ 5-6 days in
2016-08-27 02:27 Shiirn: can u get my concern there
2016-08-27 02:27 Stjpa: ye
2016-08-27 02:41 Shiirn: OH
2016-08-27 02:41 Shiirn: p/5270994
2016-08-27 02:41 Shiirn: IRRE SAID IT'S OK THERE
2016-08-27 02:42 Stjpa: why are u sending me this
2016-08-27 02:43 Shiirn: ...
2016-08-27 02:43 Shiirn: because you asked about whether i showed irre
2016-08-27 02:43 Shiirn: and i guess i did
2016-08-27 02:43 Shiirn: :d
2016-08-27 02:43 Stjpa: oh
2016-08-27 02:43 Stjpa: well i asked irre about the epilepsy thing few mins ago
2016-08-27 02:44 Stjpa: and he said that enabling it wouldnt hurt because its just a warning after all
2016-08-27 02:44 Shiirn: o?
2016-08-27 02:44 Stjpa: and nothing gamebreaking
2016-08-27 02:44 Shiirn: yeah
2016-08-27 02:44 Shiirn: okay
2016-08-27 02:44 Shiirn: i just dont want it DQ'd over it
2016-08-27 02:44 Stjpa: oko doesnt answer :(
2016-08-27 02:44 Stjpa: thing is
2016-08-27 02:44 Stjpa: it can be dqable if it doesnt fit at all
2016-08-27 02:44 Shiirn: http://puu.sh/qPJ6G/a6afd52186.png
2016-08-27 02:45 Shiirn: oops
2016-08-27 02:45 Stjpa: huh
2016-08-27 02:45 Shiirn: didnt mean to quote that
2016-08-27 02:45 Shiirn: FUCK
2016-08-27 02:45 Stjpa: also
2016-08-27 02:45 Stjpa: if the map only gets dqd because of the epilepsy warning u should be glad about that
2016-08-27 02:46 Stjpa: getting it dqd because of missing warning and wiggle would fuck us all
2016-08-27 02:46 Shiirn: the wiggle is just
2016-08-27 02:46 Shiirn: peppy wiggling his dick about
2016-08-27 02:46 Shiirn: he won't de-bn anyone or do anything but raise a brief, albeit scary, fuss
2016-08-27 02:49 Stjpa: well let me ask spaghetti about it
2016-08-27 02:49 Shiirn: haha
2016-08-27 02:49 Shiirn: i mean it's fine with me
2016-08-27 02:54 Stjpa: he says that there should be one too
2016-08-27 02:57 Shiirn: yeah
2016-08-27 02:57 Shiirn: i havent updated it
2016-08-27 02:57 Shiirn: but it's done
2016-08-27 02:57 Stjpa: in all honest
2016-08-27 02:57 Stjpa: who the fuck takes a look on epilepsy warning
2016-08-27 02:57 Stjpa: and googles it
2016-08-27 02:57 Stjpa: except Ascendance
2016-08-27 02:58 Shiirn: I DON'T KNOW
2016-08-27 02:58 Shiirn: is it really being paranoid if there ARE people out to get you?
2016-08-27 02:58 Stjpa: :D
2016-08-27 02:58 Stjpa: not only ur maps are questional at times, even ur storyboards
2016-08-27 02:58 Stjpa: thats an...uhm..archievement
2016-08-27 02:58 Shiirn: i mean
2016-08-27 02:59 Shiirn: if people question
2016-08-27 02:59 Shiirn: that means they're trying to understand
2016-08-27 02:59 Shiirn: and thats better, for me, than people just mindlessly consuming shitty pp maps
2016-08-27 02:59 Shiirn: if they ask "why?" then some are going to try to figure out why
2016-08-27 02:59 Shiirn: and those people learn
2016-08-27 02:59 Shiirn: and ive shared my knowledge and experience that way
2016-08-27 03:00 Stjpa: inb4 in half a year im a pro extra mapper because of u
2016-08-27 03:00 Shiirn: just don't copy my weirder maps that even i'm not entirely sure on
2016-08-27 03:00 Shiirn: yukari and strike? fucking great
2016-08-27 03:00 Shiirn: routing? bit risky
2016-08-27 03:00 Shiirn: mushi? pls dont
2016-08-27 03:01 Stjpa: strike is awesome
2016-08-27 03:01 Stjpa: u should make more pp maps
2016-08-27 03:01 Stjpa: :^)
2016-08-27 03:02 Shiirn: pls
2016-08-27 03:02 Shiirn: my wip map
2016-08-27 03:02 Shiirn: is 4.53* and gives 170pp
2016-08-27 03:02 Shiirn: and plays like a 5.7* extra
2016-08-27 03:02 Shiirn: HAHAHAHA
2016-08-27 03:02 Stjpa: i think of all the maps u created strike is the easiest one
2016-08-27 03:02 Stjpa: from the newer maps ofc
2016-08-27 03:03 Shiirn: strike is extremely flow and momentum based without having difficult rhythms
2016-08-27 03:03 Shiirn: so yeah that makes sense
2016-08-27 03:03 Shiirn: yukari has three seperate kinds of flow and momentum-based mapping and transitions so it's a harder map but still gives good pp
2016-08-27 03:03 Shiirn: routing is....routing
2016-08-27 03:03 Stjpa: yukari is really hard to acc for some reason
2016-08-27 03:04 Shiirn: it has higher OD than strike
2016-08-27 03:04 Shiirn: and has more slightly offbeat rhythms
2016-08-27 03:04 Shiirn: strike is on-rhythm 90% of the time
2016-08-27 03:04 Shiirn: yukari is closer to 60-70% iirc
2016-08-27 03:04 Stjpa: makes sense
2016-08-27 03:04 Shiirn: i do agree that as far as modern meta goes
2016-08-27 03:04 Shiirn: strike and yukari are my best examples
2016-08-27 03:04 Shiirn: the rest are just anti-meta as fuck
2016-08-27 03:05 Stjpa: well i disagree with yukaris flow tho
2016-08-27 03:05 Shiirn: and i probably should do something meta to keep people on their toes
2016-08-27 03:05 Stjpa: haha
2016-08-27 03:05 Shiirn: well yukari is slightly different because
2016-08-27 03:05 Shiirn: i know the lyrics and know the story and wanted emotional impact for it when possible
2016-08-27 03:06 Shiirn: one of my japanese fans told me he had trouble FCing yukari despite being 4-digit because he always teared up in the middle because of how emotional the song gets
2016-08-27 03:06 Stjpa: jesus
2016-08-27 03:06 Shiirn: strike is just a soundscape
2016-08-27 03:06 Shiirn: it sounds really neat and carries a "vibe" but not a "story"
2016-08-27 03:07 Stjpa: i wanna map songs like strike
2016-08-27 03:07 Stjpa: but i never tried mapping an extra yet
2016-08-27 03:07 Stjpa: or only did it for the first few seconds
2016-08-27 03:07 Shiirn: mmm
2016-08-27 03:07 Shiirn: extras are the only way i can really bring out the feel of the song most of the time
2016-08-27 03:08 Shiirn: depends on the song, ofc
2016-08-27 03:08 Shiirn: skyshifter vip and cherry blossoms are both only insane
2016-08-27 03:08 Stjpa: well its because u are not extremely limited there
2016-08-27 03:08 Stjpa: there will never be a song where u can express the feel of a song better with lower diffs than with higher ones
2016-08-27 03:09 Shiirn: theoretically, anyway
2016-08-27 03:11 Stjpa: i found a lower pitched hitsound i think
2016-08-27 03:11 Stjpa: http://puu.sh/qPKA6/1651693e99.wav
2016-08-27 03:12 Shiirn: testing
2016-08-27 03:12 Shiirn: this is just softer
2016-08-27 03:12 Shiirn: :C
2016-08-27 03:13 Stjpa: u are really picky :^)
2016-08-27 03:15 Shiirn: i mean kind of because i feel softclap is ok
2016-08-27 03:15 Shiirn: and softer = no impact
2016-08-27 03:15 Shiirn: the entire reason the kiai has clicks there when the pre-kiai doesn't is for impact
2016-08-27 03:15 Shiirn: because those little beats don't exist pre-kiai and i feel they're an important distinction for the kiai
2016-08-27 03:16 Stjpa: i wonder if u could 04:41:575 (2,3) - seperate them a bit since they are not exactly mapped to the same sound
2016-08-27 03:16 Stjpa: that would also make it a bit different to 04:42:057 (1,2,3,4,1) -
2016-08-27 03:17 Shiirn: http://puu.sh/qPKTe/8ef6592cd7.jpg
2016-08-27 03:18 Stjpa: that would do the job ye
2016-08-27 03:20 Shiirn: 05:31:672 (1) - i should prolly change this
2016-08-27 03:20 Shiirn: cuz this is a bona fide wiggle slider
2016-08-27 03:20 Stjpa: 05:40:903 (2) - shouldnt this be NCd or something?
2016-08-27 03:21 Shiirn: ya
2016-08-27 03:21 Shiirn: nc'd
2016-08-27 03:22 Shiirn: good catch
2016-08-27 03:22 Stjpa: is every sv change supposed to be ncd
2016-08-27 03:22 Stjpa: or didnt u nc some on purpose
2016-08-27 03:23 Shiirn: mmmm
2016-08-27 03:23 Shiirn: the patterning is a bit weird but its meant to very closely follow the musical patterning
2016-08-27 03:23 Stjpa: 05:48:980 (2) - because of this
2016-08-27 03:23 Shiirn: basically
2016-08-27 03:23 Shiirn: when the wubs change from inner distortion to outer
2016-08-27 03:23 Shiirn: it's a new combo
2016-08-27 03:24 Shiirn: it's hard to explain FUCK
2016-08-27 03:24 Stjpa: can imagine that xD
2016-08-27 03:24 Shiirn: I'm checking to make sure it's consistent though
2016-08-27 03:24 Stjpa: u probably mean less aggressive to a more aggressive sound?
2016-08-27 03:24 Shiirn: kind of yes
2016-08-27 03:25 Shiirn: but there are also "rolls of growls" in sets of three
2016-08-27 03:25 Shiirn: e.g.05:43:980 (1,2,3) -
2016-08-27 03:25 Shiirn: but in cases like 05:40:903 (1,2,1) - there's a new combo on that last one because it's part of the very-weak-sounding and thus not-worthy-of-NC 05:42:249 (2) -
2016-08-27 03:26 Shiirn: other than that the "rolling 3s" are consistent even in the kiai

Since even the nominators can't really tell if it should pushed forward or not we are gonna try it. The rule is only there to prevent people abusing the way sliders have been made for, which isn't the case here because it fits more than well. Also, imo the wiggles are somewhat "readable" when taking a look on the sliderpath. Additional to that there's now a warning in the maps description, even though it's not even needed since the wiggles don't have impact for playability except you are someone who doesn't even try to follow the sliderball properly. Peppy even has been asked but afaik he refused to say anything about them, and his other statement from 3 years ago is quite old and might be outdated. And yeah, the qualified section is made for discussions, so if he appears here and is still against it them I'm deeply sorry for that.

In the whole IRC we pretty much only discussed about the epilepsy warning that is now enabled because one part is really on the edge (I asked several people about it, and it's only a warning after all) and fixed a NC.

Edit: If this map gets DQ'd because the majority of the community doesn't want it I won't push the map forward as well. I'm nominating it for the memes or whatever you would call it, it just deserves to be ranked in my opinion, so please tollerate that.
Evening
is the artist the same as this map? https://osu.ppy.sh/b/1026046

because you seem to have missing brackets for the artist: 【sakuraburst】
Topic Starter
Shiirn
oops, it's hard to tell given the site doesn't show them at all

i'll add them during bub2
Spaghetti
metadata errors are auto icon destruction, ill just take care of it now to avoid future complications

call me back as soon as its fixed
Topic Starter
Shiirn
uh ok
Spaghetti
#1
Stjpa
#2
Cryptic
Talked with Loctav and Kyubey about the sliders on discord. The general consensus is we're all fine with the sliders since they fit the music, but the slider themselves are obscuring the wiggles/buzz. The buzz is only a problem because on 01:14:749 (3) - 01:27:057 (3) - and even 01:20:903 (3) - to a lesser extent, the buzz is covered up by other parts of the slider. If you made the buzz more visible by uncovering it or adjusting the parts of the slider covering it up, it would be significantly better and safer.

Also, whenever I try to open the storyboard, I crash, whereas on maps like Skystar's Brain Power / Louder Machine I don't have that problem. I'm curious to know what the SB load is by someone that can actually open the storyboard (because SB's have never crashed me until now) before this map is flamed.
Topic Starter
Shiirn
The SB load exceeds 5 rarely, peaking over 6 at around 02:02:441 - . I'm not good enough at particle SBs to change it up and Nephroid has completely gone mia so unless someone wants to redo the section i'd rather just remove it.

Re: the sliders, I don't want to change them because it'd be impossible to have the current self-overlapping shapes and still make the bulges completely visible from both sides of the slider. The minuscule bulge doesn't really imply all that much anyway, with the smooth sliders being what they are. (And the last time I all but touched them, grumd freaked out)
Spaghetti
sb load shouldnt ever go over 6, but make sure youre judging the load from INGAME, not the editor

here's why: p/3543513

tldr particles ingame that go offscreen get clipped, whereas the ones in the editor dont, which causes major differences in sb load between the two

to check sb load ingame use the testing window and look at the top left
Cryptic
Shiirn and I talked about the SB in-game, and I think as long as it isn't trashing people with worse computers than mine its fine.
Topic Starter
Shiirn

Spaghetti wrote:

tldr particles ingame that go offscreen get clipped, whereas the ones in the editor dont, which causes major differences in sb load between the two

to check sb load ingame use the testing window and look at the top left
shithahahaitotallyforgotthat

ziin would flagellate me

but it does slip over 6 in the portion i linked. But i'm not confident enough to go through and remove particles willy-nilly, unless I can just remove all of the shockwave.png ones (i can do that easily)

removing shockwave.png and the related .osb lines pushes SB load well, well under the 6.00 threshold
Zetera
Not sure whether this still has any relevance, but...

Even though I love the idea of the wiggle in these sliders, they do indeed interfere with the flow and speed the sliders naturally have. However, this would be much less of a problem if the wiggle was clearly visible. Also, if you changed the direction of the slider after the wiggle, creating a spike or corner, you call it, the effect of the slider being slowed down would be less harsh. This is why a slider like 01:27:057 (3) - works much better than a slider like 01:14:749 (3) - . using the overlap as an indicator is a nice idea, but it counters any logic that has been developed during the evolution of mapping. I don't know whether this is a bad thing, but it does what it does.

Good luck!


ps: oh well, most of this has been stated already.
I Must Decrease
The sliders are controversial which is why I have nominated the map to promote discussion and community feedback. While I understand these are technically unrankable, it's been a long time since the RC has been updated regarding these, and would be nice to see how the community feels about select and limited usage of an otherwise unrankable technique.

Please note, that if any QAT or community manager feels that what I have done is poor usage of the qualified section, please DQ this map immediately and scold me how you see fit.

EDIT reason: probably should be serious with why i qualified this
Topic Starter
Shiirn
i'd like to thank my mom and brave people willing to put this forward for community discussion



and knowing me there will be lots of calm, respectful discussion about this
Mint
01:20:903 (3) - I did wish you changed this one though, because the buzz indicators are now covered up by slider head + the anchor points after the buzz, whereas with the other sliders you can still see a little nudge http://puu.sh/qRJDF/d2218ff203.jpg / http://puu.sh/qRJGC/96f4ec18d0.jpg

Also, the .osb still contains code of shockwave.png, if you care.

However, knowing you - and seeing how many times these sliders have been discussed - you will probably not change this at all. Interesting to see that some things can be disregarded in some cases...

Congrats! I hope there can be a drama-free discussion, if there will be any in the first place.
Topic Starter
Shiirn
Oh, I actually forgot that I did remove shockwave.png. The sliders in question generally ended up a result of "well, even if you can't see them, the buzz in question is inconsequential to gameplay". They're purely visual.
fieryrage
so wait why are there brackets around the tags
_DT3
Well, gratz on the qualify, Shiirn, creative as always!
Cryptic

fieryrage wrote:

so wait why are there brackets around the tags
It doesn't affect searching for them, I believe Shiirn did it to help segregate the names relevant to the map from the tags relevant to the song.

Glad to see you found another BN, Shiirn. Congrats!
Topic Starter
Shiirn
The brackets are there because they are in the title of the song but don't appear even when i tried to put them in the song information. I wanted them somewhere in case people just quote the entire song name. They're independent characters that are independently searchable. It's weird.
Monstrata
03:35:326 (1,2) - With the way you arranged them, as well as the way those green lines are placed in timeline, it really looks like you intended for them to be 1/4 longer, ending at 03:36:191 - and 03:37:153 - .
03:39:941 (4) - This sounds too early... assuming you're following the woodwind instrument. Might need an offset shift here...
Side
sorry shiirn but as soon as I got to the first buzzy slider my PC automatically deleted system32, sent the downandup virus through all my wireless devices connected to my home network and changed my wallpapers to a tiled 320x320 free harambe picture. I feel these instances are related to that slider thus this map should be unranked :^)
Topic Starter
Shiirn

Monstrata wrote:

03:35:326 (1,2) - With the way you arranged them, as well as the way those green lines are placed in timeline, it really looks like you intended for them to be 1/4 longer, ending at 03:36:191 - and 03:37:153 - . They were originally ending on the blue ticks, but this added an additional slidertick that was invisible and caused players to break very often. I shortened the sliders and never carried over the 5% volume slider endings because A) I wasn't the one who 'silenced' them, and I prefer slider endings to have volume levels equal to their start (exceptions apply, obviously) and then B) forgot to outright delete the green ticks. It'd make the entire section 25%, but oh well.
03:39:941 (4) - This sounds too early... assuming you're following the woodwind instrument. Might need an offset shift here... IF you'll look at sakurabursts handy documentation and construction guide he did on this very song (xilver has a link in his map, i'm a bit busy to link it here), you'll see that he didn't actually use any offset changes. This might be a little bit off, but it's a very lenient slider head.

Side wrote:

sorry shiirn but as soon as I got to the first buzzy slider my PC automatically deleted system32, sent the downandup virus through all my wireless devices connected to my home network and changed my wallpapers to a tiled 320x320 free harambe picture. I feel these instances are related to that slider thus this map should be unranked :^)
sounds like a personal problem
Monstrata
He said he just copied the entire sample from the pokemon movie where lugia appears lol. I don't think made any adjustments to the timing since it sounds off xP. (also on the video it looks like the .wav isn't synced to the track to begin with).

The slider is lenient of course, but idk... it sounds like it's off by at least a 1/4 tick, like 03:40:037 - sounds like a better place to begin the slider.
sahuang
The sliders that change sv....they are quite controversial tbh
All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
Topic Starter
Shiirn
The entire point, that has been discussed by dozens of mappers for months, with many years of mapping experience, is that they do not impact gameplay enough to be worth considering "changing slider velocity". They are 170ms duration buzzes. The average human reaction time to visual stimulus is 270ms. This is why AR11 is so incredibly difficult - you reach approach rates that are literally faster than human beings can, on average, react to.

What does this mean? This means that, given absolutely no forewarning whatsoever (e.g. the bulges are completely hidden and you have NO IDEA the sliders are about to vibrate), in pretty much every circumstance the sliders will have finished their vibration before the brain even realizes it's happened.

Thus, the question simply falls to "does this cause an unfair or confusing aspect for the player?" The answer is an absolute NO. There are no nearby ticks, the velocity change is insignificant, and the slider continues along what looks to be the normal path. There is no gameplay situation in which someone can possibly break because of the sliders, either, because as mentioned the vibration is over by the time the player even notices it's happened. All that's left is noticing "Oh hey those sliders vibrated during the bass distortion effect that's real fuckin' neato" and that's the impact I want delivered.


If you have any sort of argument against the concepts I listed above, feel free to bring them up.


Rules are created to avoid certain events from happening. Thus, they need to be worded in as generalized ways as possible to prevent those events from being possible. These sliders bend (or break) the rules as written, but do not actually cause any rule-breaking effect on the player.


But if people are here just to give me shit because I've given people shit in the past, then you're wasting your time.
Stjpa

sahuang wrote:

The sliders that change sv....they are quite controversial tbh
All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
They are allowed with the new upcoming RC, maybe read them now. The only things that are controversial right now are the sliderpaths themselves.
Monstrata
Stjpa - the new RC isn't in effect yet

Shiirn - There are a lot of unrankable elements that do not actually cause any rule-breaking effect on the player. That doesn't mean we can just use them and rank them.
Topic Starter
Shiirn
{Citation needed}
Irreversible
I just have one simple question.

If something isn't allowed by the rules, why is this approved? As you said yourself, the new RC isn't in effect yet, so this theoretically is unrankable. 10/10
Topic Starter
Shiirn
Because the rules exist to stop the players from having an unfair experience whilst playing this game. Ideally, they are as nonrestrictive as possible as far as allowing creativity for both the mapper and the player experience. It's better to blanket out some edge cases to make sure you've stopped most, or all, possible ways of treating the player unfairly.

In other words, rules, as a rule, should be "overkill". They should cover more than they need to to get their job done. But there are edge cases where the rules are broken, but the area they're intended to cover has not been breached.

Anyone who's talked to me before has probably heard me say "There are exceptions to every rule", and I believe this map qualifies as an exception. Is that selfish? That's up to other people to tell. I'd personally allow these sliders from anyone else.
Ascendance
Hey cool, my first post as a non-nominator!

Ranking Criteria wrote:

All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
I could write 10 paragraphs about how if I have a song that rewinds backwards, I can use a burai slider that goes inwards on itself because it "fits the song" and "should be intuitive", but realistically it breaks the rules :)

Also, as for the "new rule" that was supposed to save this mapset this weekend, well.. I don't think this falls under the new RC either.

Proposed RC wrote:

Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders. Perfectly overlapping slider bodies must give enough time to fully read each slider’s path.
As nominators, you are allowed to decline Shiirn's requests to nominate this map. This isn't a form of bravery for the sake of the community, it's a form of you ranking something that is explicitly unrankable. Just a reminder in case people didn't read the BNG Rules



Then again, I couldn't have expected you to read those if you couldn't read the Ranking Criteria that disallows these kinds of things. Good luck!
Topic Starter
Shiirn
Burai sliders present an unfair expectation towards the player because they are not visually recognizable at all and can cause the player to become confused even when they know it's a burai. I've already explained why these sliders do not do that.

If you can provide a more valid set of reasoning than simply repeating "But rules are rules, man!" like a decrepit parrot, I'll be happy to discuss them with you. But otherwise, I don't think you'll provide anything to this discussion that hasn't already been brought up. These sliders have been discussed by several dozen people, and each of the qualifying BNs independently came to the conclusion that they believed they should be given a chance.

I'm not exactly going to fall for your logical fallacies like you may think everyone should.
Ascendance
Why would you want to break the rules anyways for any other reason to be an incompetent edgelord? You aren't a god, Shiirn. It's about time you got brought back down to Earth like the rest of us and realize that you have to follow the same rules as the rest of us. No exceptions.
Topic Starter
Shiirn
ok
Ongaku

Ascendance wrote:

Why would you want to break the rules anyways for any other reason to be an incompetent edgelord? You aren't a god, Shiirn. It's about time you got brought back down to Earth like the rest of us and realize that you have to follow the same rules as the rest of us. No exceptions.
meanwhile monstrata
Ascendance
Ongaku to the rescue :D

Nice save bud!
Ongaku

Ascendance wrote:

Why would you want to break the rules anyways for any other reason to be an incompetent edgelord? You aren't a god, Shiirn. It's about time you got brought back down to Earth like the rest of us and realize that you have to follow the same rules as the rest of us. No exceptions.
Okay okay, let me just drop something.

We break rules so we can create new ones. Its improving creativity of the mapper and mappers all around, and if you can't seem to accept change, then feel free not to.

I understand rules are there for a reason, but in this case, it is completely justified in playablity. Maps are meant to be played, so if people can play it, so whats the problem?
I Must Decrease
The sliders are controversial which is why I have nominated the map to promote discussion and community feedback. While I understand these are technically unrankable, it's been a long time since the RC has been updated regarding these, and would be nice to see how the community feels about select and limited usage of an otherwise unrankable technique.

Please note, that if any QAT or community manager feels that what I have done is poor usage of the qualified section, please DQ this map immediately and scold me how you see fit.
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