ty~~!Flying Pan wrote:
Hello, from my queue. here's your order nya~
[Kantan]
00:32:834 (1) - why not end spinner at 00:33:880 - since at that point, if they havent cleared the spinner, its blocking their view so i like to stop it early to be nice...
00:34:927 - move to 00:36:322 - and cahnge to k? for rest after the spinner i think it's fine
00:46:787 - change to k? changing color here seems for fit to the song ok!
01:03:880 - add k here, and move 01:05:275 () - to 01:04:927 - and change it to d. at this point i really confused why you follow the clap like that. good change haha
01:07:717 - give finisher to the end? also apply for other diff if accepted. consistency with oni is literally the reason it's not lolol ahhh maybe
[Futsuu]
no break longer than 2/1? maybe you should looking for 1 or 2 spot. can i survive
00:05:973 - hmm move to 00:05:799 - to follow the electronic sound? ahh you're right
00:10:159 - i expect this to be k because of 00:01:787 - , and 00:04:578 - . swap 00:10:159 (23,24) - ? i think it's fine to DISCRIMINATE here
00:21:322 (48) - delete this? different than 00:15:741 - it has no vocal there. may aswell delete 00:20:973 - for longer break a lot of these are meant to follow drums but reference vocals, but maybe since i need longer breaks it'd be a nice spot.
00:21:671 (1,2,3) - and these are k k k? like in kantan yeah d k k k k looks bad so i'll probably do d d k k k or delete the first two
01:04:927 - add d here to compensate my suggestion in kantan.
[Muzukashii]
00:37:368 - change to k for higher pitch?. or change 00:38:770 - to k. it doesn't sound nicely if both are dd imo. yeah, i just thought it'd be too much k d. changed!
[Oni]
00:07:194 - can add k here. this part maps to the beep boops
00:08:764 - i think k will flow better here. ^ so i think a k makes it not fit as nicely
00:35:450 - it has same pitch with 00:35:275 - so k will fits better here aa i kinda only wanna follow vocals for certain parts since then following drums ends up weird
00:41:031 - ^
01:04:927 (336,337,338,339,340,341,342,343) - well you've been following the clap before. so i think ddk-kdkdK will be more reasonable. i will stay TRUE to the beep boop sounds!! (decreased volume by 10% so people hear them...)
Kantan: Vocal following and whatnot takes away from the simpleness and relative consistency I want to keep here. Some changes applied.newyams99 wrote:
Kantan
00:13:299 (18) - Change to k? The pitch of the vocals (if I may call it that) is higher than 00:13:996 (19). Same at 00:18:880 (25).
00:17:485 (24) - ^ You're clearly matching to the vocals at 00:16:090 (21,22,23). Changing to k would make a nice contrast with the previous three hits, and also marks the start of a new mini-section. The pitch of the vocals is also higher. As for the colour consistency issue with 00:11:904 (17), You could change 00:11:206 (15,16,17) to d d k for consistency, same thing at the ending too.
00:29:694 (39,40,41) - Although not a problem, this sounds very weird without hits matching the vocals like you had in the Futsuu. Since you really shouldn't have identical rhythms across difficulties, how about a rhythm like this? https://osu.ppy.sh/ss/4225807 Hits 42 and 43 can have finishers if you accept this suggestion.
00:32:834 (1) - Maybe you could extend this spinner to 00:33:880? I don't see a reason to have it end at 00:33:706.
00:35:624 (3) - Change to k? The pitch of the vocals is much higher than the previous hit. Was this maybe for difficulty purposes?
00:42:601 (11) - ^ For the same reason as above.
00:39:810 (8,9,10) - d d k would sound much better. The vocals that start a little bit after 00:40:508 (9) are lower pitch than 00:41:206 (10).
00:52:717 (27) - Ctrl + G with next hit? This would match the vocals better. An alternative could be to change this to k to make a k k k similar to 00:21:671 (28,29,30). This may be a better alternative because it felt like you wanted to keep 00:53:066 (28) as a k to contrast with 00:53:764 (29).
Futsuu
00:17:485 (40) - As mentioned in the Kantan, I think a k would sound better to match the vocal and instrumental pitch in contrast to the previous and next hit. Again, you may have to fix consistency issues with 00:11:904 (28) and the ending.
00:24:810 (56) - ^ It's very important to have a k at repetitive drum beat imo.
00:33:880 - Add a k here and at 00:34:054? It will match the vocals with a nice rhythm. More importantly, there is a rather large difficulty gap between the Futsuu and the Muzukashii from 00:33:531 to 00:34:229, with a complete absence of hits in the Futsuu in this section in contrast to the triplet and long 1/2 rhythm that you have in the Muzukashii. Adding a short 1/2 would help fix this.
00:34:927 (76) - In this section leading up to the kiai, you've matched chiefly to the vocals. How about moving this hit to 00:35:275 and changing to k to match vocals? Same with 00:40:508 (88), you can move this to 00:40:857 and change 00:41:206 (89).
00:38:415 (83,84) - Ctrl + G would match the vocal pitch better imo.
Muzukashii
00:02:834 (12) - As Jaltzu mentioned, this would sound better as a d. Same at 00:08:415 (32). I really liked it that way too because it's one of the few opportunities you get to accurately match any kinds of sounds because the harder difficulties focus on matching k's to the drum beat which force the map to lose some of its pitch to colour accuracy. I didn't suggest it in the Futsuu because it's slightly complex for a Futsuu difficulty at the start of the song.
00:35:624 (125) - You could change this to k. This hit has the highest vocal pitch in the section. Same at 00:41:206 (144).
00:37:892 - Add a hit? You've had pairs of 2 hit 1/2 rhythms like 00:38:764 (135,136,137,138) throughout this section except here.
00:38:764 (135,136,137,138) - This can be changed to k d d k if you're ok with being repetitive (I am). If you've accepted the rhythm above, you could also make that into the same colour pattern - again, if you're ok with being repetitive.
00:46:613 (166,167) - Ctrl + G or change 00:46:787 (167) to k? The vocals are much higher at 00:46:787 (167). You had it like this in the Oni.
00:52:020 (186) - Change to k? You've only used d k k d for these 4 hit 1/2 rhythms, so changing it now is somewhat weird. Same at 00:54:810 (196). 00:54:810 (196) is probably more important to do so.
Oni
00:02:834 (18) - Similar to the Muzukashii, change to d? On top of the reasoning in the Muzukashii, it'd also give a bit of variety for the 00:02:834 (18,19,20) rhythm.
00:25:421 - Add a hit here for a difficulty curve with a Muzukashii. There is also a sound that allows for this.
00:35:624 (175) - Change to k like in the Muzukashii? For the same reasons.
00:36:147 - Perhaps not having a hit here isn't a good idea if you've put a hit here in the Muzukashii. Same at 00:41:729.
00:42:427 (211,212,213,214) - Ctrl + G would have the k's hit on the beat and match the vocal beat as well.
01:05:275 (337) and 01:05:973 (340) - Why are these not k's? You've done a really great job on matching the drum beat and this feels really off because of that.
That's all Good luck on rank~
Futsuu: Similarly, vocal following here makes things a bit more complicated and limits the rhythms that sound good compared to just making a beat.
Muzukashii: A lot of suggestions seem to close out including breaks in the map, or follow pitch in a way that has too many of the same color in a section.
Oni: Basically the same as Muzukashii, though some parts you miss what sounds in the song I chose to prioritize.
Thanks for the mod! Appreciate the effort you put into them. Remember that although I reject a ton of stuff, if someone else mentions it I'm more likely to add it because past mods suggested it too.