I came through all your suggestions, but my Firefox betrayed me twice and didn't save me the log so all I'm going to write is that I have fixed like 95% of your suggestions. Thank you once again.
Ultima Fox wrote:
Hi~ For M4M
- Eternal Sleep
- 00:36:741 (3,4) - These seem a little squished, so maybe spread them apart a little / Fixed
- 00:42:195 (1) - I think it would look and play better if it was a curve, so it led into the next few circles like this / it's not a bad idea but i will stick to a current one
- 00:54:195 (3,4) - Same as before (a little squished) / Fixed
- 01:02:922 (3,4,1) - It think it would be better if you made these equal distances apart so it would play better (just because of how the pattern goes) / I fixed this in a previous mod
- 01:27:741 (1) - I think it should be a circle instead, because there's no real sound (?) on the blue tick / yea, you are right...fixed
- 02:05:104 (1) - Make the top part of this a little more circular like this / Fixed
- 02:22:559 (1) - Make this curves in this a little less curved will make it a little better looking (picture) / Fixed
- 02:35:650 (1) - Remove NC / I should not because of slider velocity change
- 03:11:650 (2) - Maybe you could try removing the finish at the start of this slider so it could mirror the quiet part before the next section / yea i guess...fixed
- 03:34:559 (1) - This is a little uneven (one side is longer than the other), but its not really noticeable so you could probably leave it alone if you want / it is mapped on vocals
- 03:41:650 (2) - You can hear beats and sounds within this slider, so maybe try this rhythm (from 03:41:650 to 03:43:013 ) / Nah sorry
- 04:12:741 (5) - NC maybe? / ok
- 04:19:559 (2,3,4) - This part kinda looks and plays a little weird, maybe try something like this / Nah sorry
- 04:45:468 (3) - on this part maybe you could ctrl g the (3), and have (4) be a small jump like you've been doing in the rest of the map / nope...
- 04:46:559 (1) - If you do the last suggestion, also move the red tick so the angle is down, not up on this slider / keeping this
Really nice map
Well, that's all from me~
Good Luck! / thanks
Nimfagryuf wrote:
Hi there~
04:20:104 (4) - spacing / so many times mentioned, so many times fixed. keeping like it is for now
05:02:377 (2) - I dont like this slider he doesnt look good for me / it looks normal to me
00:26:377 (3,1) - these 2 sliders doesnt fit but im not sure / fits perfectly to the music if you ask me
02:13:831 (1,1) - make it as perfect as it is possible :3 http://puu.sh/qIpjY/2dd71139ce.jpg / i tried, i hope it looks better
02:26:922 (1) - spacing / see above
01:51:741 (4) - remove nc here and add 01:52:286 (1) - here / Wafu already mentioned this situation. it is because of the drums...
Searching mistakes is reaaaaly hard ;_; / still there are too many. thanks
SushiDOTO wrote:
m4m
Eternal sleep:
03:47:650 - 04:05:104 (1) - put pause here / the drain time must be over 5 minutes or my map wouldn't go for approval
04:23:377 (2,3,4) - increase spacing / ok
04:25:559 (2,3,4) - ^
01:46:559 (3,4) - don't think that will be easy to read for new players / keeping this, in gameplay it looks differently
01:51:741 (1,2) - ^
02:00:468 (4,1) - ^
your map looks pretty nice, when it would be rank i will take top 50 lol / looking forward
HydroCannon13 wrote:
ok here is the mod for the m4m sorry it took so long I had some stuff to do irl :/ok that's all, very well polished map! hopefully its ranked in the near future[ Eternal Sleep]
- 00:18:741 (3,6) - I wouldn't stack these, imo they need spacing for emphasis (especially 6) / i actually would for better gameplay
- 00:59:650 (1) - space a bit more? like you did with 00:57:468 (1) / i want to keep it like this
- 01:34:286 (1,2) - make it a slider? plays nicer than what you have and also I don't think (2) is strong enough to be clicked / still it is a downbeat, so not fixed
- 02:05:104 (1) - circle could be made a bit neater by moving slider end to the right a bit / fixed
- 02:16:013 (1) - I think instead of lowering spacing to make it fit the circle you could make the circle bigger and the spacing stay consistent? / keeping this
- 02:30:468 (2) - also here, instead of increasing spacing for a circle that really shouldn't have that much emphasis, you could just conform the blanket / no sory
- 02:55:286 (1) - why no increased spacing here?
- 03:04:013 (1) - ^ / i don'T see the reason
- 03:29:650 (3) - not sure if you meant to clap here / yes i meant
- 03:46:559 (2) - should the clap be on the beginning of the slider and not the slider end? / if you will listen carefully you will notice that the clap isn't at the beginning but more like at the end
- 05:00:741 (3) - should be increased spacing and, should also be a 1/1 slider instead of 2 1/2 sliders like you did before in the section? / i wanted to make something different, no copypasta patterns
also dropped a star / thanks
MadHypnofrog wrote:
hiya! m4m thing
the only diff
00:01:286 (3) - I know it's a cool pattern and stuff, but it'd be nice to have some more emphasis on this note since this is the only diff in the set and having the same spacing everywhere is kind of boring / even it is an only difficulty it doesn't mean to be mapped in insane style, i like it how it is
00:04:559 (5) - ^
00:08:922 (4) - ^ this applies to the whole beginning section, you got the idea
00:13:286 (3) - I'd curve it downwards, would flow better / fixed
00:16:013 (1) - why is it such a large jump?
00:18:195 (1) - ^ / basically applied the thing you've mentioned at the beginning
00:24:195 (3,1) - blanket / fixed
00:32:922 (3) - emphasis stuff / fixed
00:39:195 (2,1) - stack those properly / fixed
00:43:831 (3) - y'know this still bugs me
01:05:650 (4,1) - blanket / blanket seems fine to me
01:28:831 (2,3) - why do you stack those? they're not the same / it is due to emphasis
01:34:286 (1,2,3,4) - equal spacing sux :<
01:51:468 (3,1,3) - if you plan to leave spacing the same between those, this would make a nice triangle / fixed
01:53:377 (5) - why the sudden increase in spacing? doesn't really fit in there
02:00:468 (4) - ^ it's a strong beat, yes, but there's no reason to space it like that
02:02:922 - for this whole section I'd use even lower DS cause y'know it's a calm part and stuff, jumps like 02:09:468 (1) - don't really fit in there
02:22:013 (3) - 101 217 to stack with (1) properly / fixed
02:24:741 (1) - idk this slider could use some kind of an angled shape cause there's a change in the vocals at 02:25:013 - / the lyrics are highs so i don't see the problem with this one
02:38:922 (3) - all the same spacing :< y u no space this one? / because i space this one instead 02:40:013 (1) -
02:58:559 (3,1) - meh overlap, mind starting (1) somewhere closer to (4)'s end so that it would still blanket (4) but wouldn't overlap with (3)? / no sorry
03:36:741 (1) - stacking this with 03:38:922 (1) - seems better for me / maybe yes but i'd like to keep the blanket and DS clean
03:56:377 (1) - I know that it looks beautiful, but a jump like this in a calm part is meh / it is not that big
04:14:922 (3) - curve this one downwards for the better flow / keeping this
04:20:377 (1) - what kind of spacing is this, I see that it was mentioned quite a few times already and no, this is not okay / fixed
04:27:468 (3,4,5) - I have no idea what you're following with those; if it's the violin, then why 04:27:877 - isn't mapped? / you don't have to map everything
ok so in general the main problem I have with this map is that the spacing is almost the same all over. if it was a regular hard diff I won't even complain, but it's a marathon, the only diff in the set and is boring with all those equal spacings. yes I know the patterns are nice most of the times, but by doing them you ignore the music itself which has strong beats and weak beats as well. so I'd suggest you to go all over the diff and tweak the spacing on all those snares and kicks that are spaced the same as the weaker beats. even the small increase would help, that'd make the map much more fun that it is now. sorry if it sounds rude, I don't mean it LOL
good luck! / thanks
-Space- wrote:
m4m from #modreqsGeneral
- BPM / Offset: Sound fine, (is your preview point snapped?)
- Folder: Looks clean
- Metadata: Couldn't find anything off here
- AiMod: Good
Eternal Sleep
00:26:922 (1) - This should possibly be curved the other way, just so the flow is kept consistent, especially due to the slider orientation before. / yes, looks better. fixed
00:32:650 (2,3,4,1) - I don't like the random jump tbh, making the notes curve inward sharper could make room for a nice pattern perhaps?
00:35:650 (1,2,3) - Spacing is inconsistent here, doesn't really look too nice. / fixed
00:39:468 (3,1) - This blanket can be improved by curving down the bottom more, making sure it's consistent across makes it looks nicer aesthetically. / yea ok, fixed
00:48:195 (4) - Bring this down a tiny bit for a better alignment with the previous slider end (idk nazi asf sorry) XD / fixed
01:06:195 (1) - Move this middle anchor up a tiny bit more so the blanket is nicer. / fixed
02:05:104 (1) - The final curve on this slider is made pretty harsh due to the addition of an anchor, for this I would remove the final anchor and have that curve solely dependant on one anchor point like so: / fixed
02:13:831 (1) - Move the first curves middle anchor to the central position so it's consistent curve. / fixed
02:22:559 (1) - I'm personally not a fan of the harsh curves on sliders, they kind of amplify the way older maps were made. This is not entirely a bad thing, and the suggestion is purely my own opinion, although I would add an extra anchor on each curve and make it so they're smoothed out. / nah, i keep this
03:00:741 (3,4,1) - I recommend consistent spacing here, or if you're wanting emphasis you should make the spacing between four and one further. / ok
03:06:195 (1) - Move this 1 tiny pixel right and then up, the blanket is slightly misplaced. / fixed
03:47:650 (1) - Move the last anchor out more so the curve is more natural, it feels kind of compressed and leans to the center more than it should imo. / it looks good like this now imo
04:05:650 (2) - The slider is too curved at the end so it clashes too close to the previous slider and the blanket doesn't work / fixed
04:13:831 (1,2,3) - I think adding a little more consistency here would work well by making two of the sliders the same slider shape, especially since the string variation doesn't come in until the slider after these. / I'd like to keep it
04:16:013 (1) - Move this to the other side of the previous note so the cursor movement 'slides' into the slider :3 / no sorry :3
04:19:559 (2,3,4) - This spacing triggers me, I don't feel it should be done like that, it doesn't look too good imo, if you really want that, just add slider velocity changes and put a slider in / made it into constant
04:22:915 - This could be a good time to initiate kiai?
04:40:013 - ^ good time to end kiai :3 / good time to don't use it...i don't like it there
04:44:922 (2) - Put it so the sliderhead is in the center of the antiblanket. / fixed
04:49:831 (3) - Curve the sliderend down two more tiny pixels so the blanket is complete. / fixed
04:56:650 (2,3,4) - Space these out more just like you did before with the star pattern, it's still a strong part of the music you mapped to before. / fixed
04:58:559 (3,3,4) - Same music type so why is there a change in the way it's mapped, you should either change the 1/1 slider to two 1/2 sliders or vice versa / i don't want to use the same sliders all over again
Really nice song and the mapping portrays it really well! I want to see this done for approval (: / thanks (:
Joezapy wrote:
cool song, no diff i can play thoughI'll mod what I can I guessMaybe move 00:05:922 (2) - up so that its sort of blanketed by 00:06:195 (3) - a little bit? If you don't want to mess up the spacing you can move the end anchor of 00:05:104 (1) - up to compensate. / moved a bit
Move 01:08:377 (1) - to x:454 y:157 so the ends are more symmetrical with 01:08:104 (4) - / fixed
Maybe end 01:19:013 (1) - at 01:21:195 - and have another spinner at 01:21:331 - to follow the vocals better? / no sorry
01:34:013 (3,1) - Seems like a weird stacking choice since 01:34:286 (1) - is mapped to a percussion sound thats way more impactful than the surrounding notes. It would make more sense to stack 01:34:013 (3) - on 01:33:741 (2) - or not at all. / fixed
02:33:468 (1) - Maybe move the red anchor in to around x:345 y:155 to blanket better? / um no sorry
03:14:377 (3) - I think you should ctrl+g this, because the odd flow you have at 03:13:831 (2,3) - would fit better with the lyrics if it was at 03:14:377 (3,1) - / i'll keep this way
Maybe have a kiai section from 04:05:104 - until 04:11:650 - and another one from 04:13:559 - 04:40:013 - ? I'd highly suggest at least the second one, since it includes the hardest part of the map and the most intense part of the song. / i will think about that
04:35:650 (1,2,1,2) - Maybe make this part a little bit harder? It's probably the most intense part of the song. Maybe have a slightly higher sv? / keeping it like this
04:38:922 (2) - Remove the whistle on the end of this slider, since there isn't really a sound there ,more of a sound ending.
05:02:922 (3) - Maybe have higher sv for this slider to go with the strings?
05:14:922 (1) - Remove this. You don't need it to reach necessary drain time or anything, you already have 3 spinners, and the ambiance is really cool to hear on the results screen. / rest not fixed / thank you anyways
Sieg wrote:
I'll give just some general ideas
Eternal Sleep:
Volume level in intro, in my opinion hitsounds there are too noisy, you should try something as low as 10% and if it will work for you. And raise it after 00:18:195 (1) , some kind gradual raise would be good trick here. / I did as you suggested/b]
00:59:377 (4,1) - The next deal, is spacing on new stanza, you tend to extent it a bit, so spots like this one is out of structure. / [b]moved a bit
01:08:104 (4,1) - ^ check them, they are quite easy to catch. / i'd like to keep this one here
01:08:377 (1) - Consider to make 01:10:559 beat as hittable object, this is essential for such kind of stressed beats in music, especially for marathon beatmaps. / this is mapped on lyrics. sorry.
01:31:831 (4,1) - Again consistency issues with new stanza, compare with 01:29:922 (5,1) - music pase is the same in this spots so I see no reasons to vary DS here.
01:49:286 (3,1) - ^and there are some more.
Well, this is the general concept as Wafu already mentioned. Usage of distance spacing, you should carefully watch them out. I guess you know how to contact with me if you need any advanced help with this. / Basically i moved some of notes a bit more but not everything. Otherwise thank you for mod :3
Namki wrote:
as promisedEternal SleepNothing much to say. Decent map! / thanks
- 00:00:741 (1,2,3,4) - the very first pattern and it's kinda hard, may cause 100's, 50's or misses. It must be better if you swap with these two sliders 00:01:122 - .
Just copy (00:00:741 (1,2,3,4,5,6) - ) and ctrl+G. / i will think about this- 01:31:013 (2) - whistle you use doesn't fit with the music. Some kind of default soft-whistles do. / removed
- It's quite disappointing that you don't put whistles (or some other hitsounds) for those beat:
01:31:559 - / 01:35:922 (6) - / 01:40:286 (2) - / 01:49:013 (2) - / 01:53:377 (5) - etc. / fixed- As I can see, you did jumps to objects what are at the big white tick. So those jumps aren't really big, about 1.7x, 1.9x, 2.2x etc. But here 01:29:922 (5,1) - you made 2.8x, that's really inconsistent. / fixed
- 02:46:559 (1,2,3) - honestly can't understand why did you make different spacing here. Music does not change much. / i like it how it is
- 04:53:104 (1,2,3,4) - jumps look out of context. You didn't do any jumps for the entire map, but here decided to make them. / this is because of violin.
wajinshu wrote:
[Eternal Sleep]
02:58:559 (3,4) - How about these form, It will be better flow / Quite dont understand what have you been meaning
03:02:922 (2,1) - The ends of the sliders are almost touching each other / moved a bit
03:05:104 (3,1) - Overlap / as well
03:29:650 (3,1) - Blanket these / it is alraedy blanketed04:11:104 (3) - Ctrl+G / no sorry
04:13:559 (4,1) - stack is bad idea, give more space, because the sound of cymbals / I'd rather not, for better emphasis
04:44:377 (1,2) - Maybe blanketing these? / no sorry
Good map, I like it. Sory for small mod xd / thanks
Namki wrote:
ура, поздравляю!