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Corpo-Mente - Dorma

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This beatmap was submitted using in-game submission on Tuesday, August 30, 2016 at 12:19:11 AM

Artist: Corpo-Mente
Title: Dorma
Tags: gautier serre laure le prunenec benjamin violet improve tone studios blood music trip-hop baroque electronic igorrr ricinn rïcïnn avantgarde avant garde experimental opera dark marathon
BPM: 110
Filesize: 10832kb
Play Time: 05:17
Difficulties Available:
  1. Eternal Sleep (2.47 stars, 485 notes)
Download: Corpo-Mente - Dorma
Information: Scores/Beatmap Listing
---------------
Death must be so beautiful. To lie in the soft brown earth with the grasses waving above one's head, and listen to silence. To have no yesterday, and no to-morrow. To forget time, to forget life, to be at peace.

--- Oscar Wilde, The Canterville Ghost
CrystilonZ
From my queue~

Eternal Sleep
  1. What language is this actually? If it is not found in this list, add that to the tags
  2. Combo1 color goes well but it's quite hard to see the approach circle. I think you should change this
  3. Stack Leniency of this map is quite low being at 3. This causes things like 02:50:104 (4,5) - to not be spreaded out, which may be a problem. You can either a)Increase the stack Leniency or b)Manually checking if there're anything weird. Notes like 02:50:104 (4,5) - should be spreaded out for better perceivability.
  4. 00:19:559 (5,6) - stack them to make them consistent with 00:18:468 (2,3) - since the sounds are virtually identical
  5. 00:59:650 (1,2,3) - rip spacing
  6. 01:34:286 (4,1,2,3) - something like this will go well with the music. This is to emphasize the loud drums and 01:34:559 (1) - hardly has any sound.
  7. 02:08:922 (4) - I see no reason to have a jump on this note since there's nothing special. On the other hard, jumping on 02:09:468 (1) - might be a much better idea.
  8. 02:11:650 (1) - Wild clap appeared!
  9. 02:13:831 (1) - If you leave a space between this thing's sliderpath and 02:16:013 (1) - , it will look much neater.
  10. 04:07:286 (1) - rip blanket
  11. 04:20:104 (4,1) - I'd do something like this since they are quite the same in terms of intensity and sound.

Good luck!
I love the slider shapes you used :) They look really really nice and well done
Wafu

Corpo-Mente wrote:

Please tell everyone to download from the official sources only.
I love how this artist doesn't mind providing the album for free, and what he asks you to do encourages you to get a good quality audio files <3

Jokes aside, was requested for a mod, so here we go.

[General]
  1. When it comes to skinning, we attempt to cover as many issues and conflicts as possible. These conflicts usually happen between the map's skin and player's custom skin. Issue in this map is that some people will see score numbers replaced like this - comma, x and % are unskinned. You need to avoid it, preferably by skinning the score number elements. This doesn't conflict for default skin, but we need to ensure the least possible conflict with user's skin.
  2. reversearrow.png is 128x128 while the original is 78x58, that's probably because of the useless transparency. You shouldn't do any elements bigger (mainly visually, but useless transparency is useless either). Additionally, the position could be a little bit better. I tried to fix it, if you want to do it your self, go ahead but this should be sufficient.
  3. sliderfollowpoint.png is way too big. Its size is doubled in comparison with the original. Could you please remove the useless transparency and make the element smaller? Those ticks look really huge. This should be fine again.
  4. followpoint.png is completely missing and must be added as it's the same skin set as hitcircleoverlay, hitcircle or approachcircle.
  5. sliderfollowcircle.png should be remade completely. It's firstly cut incorrectly which causes the whole image to behave like a square - you cut shadow here. Additionally, its quality is recognizably bad and it's smaller than original skin - Issue with this is that the circle shows how far away you could be from the slider, but if it's smaller it loses it's function.
  6. Few details about hitsounds:
    1. drum-hitclap and drum-hitclap2 are cool, but I would probably choose a little bit higher volume so they stand out a little bit more. Blending with song sounds like there's not enough feedback. You might use this variation.
    2. drum-hitwhistle.wav - I didn't notice it a single time. Boosting the volume is a huge benefit here. Otherwise this hitsound seems useless to me. I think this version might be a good compromise.
    3. You need to change volume of your sliderticks as well. These should be quieter on the other hand. Having very similar feedback for slider ticks and clickable objects is not very good. It usually requires just a little change. For soft-slidertick and soft-slidertick2, this should be cool just to have a slightly less standing out sound. slidertick3 gets really loud here. You might want to use this one instead.
[Eternal Sleep]
  1. Usage of jumps seems to be a little bit flawed. In the beginning and throughout the map, you put it just on important sounds or at least to highlight them. Some places however miss that and some places even have that without apparent reason. I'll list them below. Those which do have a jump shouldn't have it because the music doesn't provide anything that would indicate a jump. In other case when they don't have a jump, the music is strong and deserves at least a slight jump here:
    1. 00:07:286 (1) -
    2. 00:11:650 (1) - None of above issues, but the jump looks way too little here in comparison with the rest.
    3. 00:34:559 (2,3) -
    4. 00:37:831 (1) -
    5. 00:42:195 (1) -
    6. 00:50:922 (1) -
    7. 00:55:286 (1) -
    8. 00:59:650 (1) -
    9. 01:04:013 (1) -
    10. 01:30:195 (1) -
    11. 01:41:104 (1) -
    12. 01:49:831 (1) -
    13. 01:53:104 (3,4,5) -
    14. 01:58:559 (1) -
    15. 02:02:922 - Is a calm part, why does this even need any jump at all? What's incorrect here is that place like 02:05:104 (1) - doesn't have a jump (and in general the beginning of this part doesn't) while 02:13:831 (1) - does even thought it's essentially the same part of the song.
    16. 02:42:195 (1) -
    17. 02:44:377 (1) -
    18. 02:46:559 (1) -
    19. 02:50:922 (1) -
    20. 02:55:286 (1) -
    21. 03:04:013 (1) -
    22. 03:07:286 (3) - You suddenly started to put jumps on the snare, but didn't do that frequently, so this one probably doesn't belong here.
    23. 03:10:559 (1) -
    24. 03:14:922 (1) - Rather than 03:14:377 (3) - having such a huge jump, this slider should have it as sounds at 03:14:377 - are minimally significant.
    25. 03:17:104 (1) -
    26. 03:19:286 (1) -
    27. 03:21:468 (1) - Too little if this is a jump that should be intended.
    28. 03:23:650 (1) -
    29. 03:25:831 (1) -
    30. 03:28:013 (1) -
    31. 03:30:195 (1) -
    32. 03:32:377 (1) -
    33. 04:05:650 (2) -
    34. 04:11:650 (1,2,3,4,5,6,7,8) - This spacing looks very random. The music calms down and gets quiet and the biggest jumps in the map start. I would recommend exactly the opposite - use lower spacing than what you do normally so that calm part is highlighted by calmer map.
    35. 04:16:013 (1) -
    36. 04:18:195 (1) -
    37. 04:20:104 (4,1) -
    38. 04:28:013 (4,5,6) -
    39. 04:35:650 (1) -
    40. 04:42:195 (1) -
    41. 04:44:377 (1) -
    42. 04:46:559 (1) -
    43. 04:49:831 (3) - This one does have a jump but 04:52:013 (3) - doesn't, it's exactly the same part. Try to follow some instruments when making jumps, but do that constantly, not only in few places.
    44. 04:53:104 (1,2,3,4,5,6) - Already commented a similar pattern.
    45. 04:58:013 (2,3) - The jump should be on 3, not 2.
    46. 04:59:650 (1) -
    47. 05:00:195 (2) -
    48. 05:10:559 (1) -
    49. If you completely don't get the concept behind fixing the above timestamps, PM me so that I can explain it more in-depth.
  2. 00:33:468 (1) - You used this rhythm only once (except for example 03:21:468 (1) - where it fits obviously). Problem is that while 00:31:286 (1) - ignored both guitar (?) sounds such as 00:31:831 - and 00:32:104 - , this slider ignores only one, but passes through the stronger one, ends on the weaker one. You should end it at 00:34:013 - and map 00:34:286 - as a circle, or omit both completely and finish the slider at 00:34:559 - instead.
  3. 01:34:286 (4,1) - This is probably a little bit complicated to explain, but I'll be simple as possible. The song shows a syncopation (at least, sort of) because it suddenly swaps from one drum pattern to another. You could technically say that he skipped one drum and started composing from a downbeat at 01:34:286 - . 01:34:559 (1) - having NC or a jump doesn't then make sense at all, because you could consider this as a regular 1/2 note after a downbeat. I recommend you to simply swap NC between 01:34:286 (4,1) - and add a jump at 01:34:286 (4) - instead of 01:34:559 (1) - . 01:34:831 (2) - for a jump probably doesn't make sense either as it's out of the style you followed previously.
  4. 01:51:741 (4,1) - Same as above about the new combo. This is exactly the same type of thing. Anyway, you mapped this part completely different way. It would be cool if you sticked to only one method to ensure some consistency and apply it for this and above. Either the jump way or this way with stack.
  5. 02:02:377 (4,5,6,7) - I don't see a single reason for this overmap, especially not for clickable objects. You should definitely remove 02:02:513 (5,7) - .
  6. 02:16:013 (1) - This seems pretty unpolished if you ask me. Partially covered hitcircle doesn't look quite well. I'd be glad if you could improve this blanket at least a little.
  7. 03:36:741 (1) - Could be polished too. Instead of covering, you could just make a blanket by moving it a little up.
  8. 04:28:013 (4,5,6) - I liked how you used the previous spacing for the violin in the rest of the song, but now you swapped to a stack which you always used for a different purposed. I'd recommend to use regular spacing here, but that's my personal feeling.
  9. 04:34:013 (2) - Your sliders never ignored the violin in this part and I would recommend doing so for this slider so the part is more consistent and sensible. You could put a 1/2 slider at 04:34:013 - and 1/1 at 04:34:559 - .
  10. 05:02:377 (2,3,4) - I highly recommend to lower the volume of these slider ends as they don't follow any sound, they're just extended. So many in a row with custom hitnormal really sound like the drummer was drunk. Could be done also for 05:07:286 (3) - 05:09:468 (3) - 05:11:650 (5) - 05:12:195 (6) - as the music is not loud enough for this to not be noticable.
  11. 01:43:286 - This is not supposed to have a finish as there's the similar thing with varying drum pattern.
  12. 04:20:104 (4,1) - What CrystilonZ suggested here is not 100% correct because 04:20:377 - should not even have a finish here, it's only violin in the song. There might be something interesting done about the pattern, but at least the hitsound is misplaced, so it's not really that intense.
You can try to call me back once this gets more feedback and some acceptable star priority. Good luck.
Topic Starter
Signum

CrystilonZ wrote:

From my queue~

Eternal Sleep
  1. What language is this actually? If it is not found in this list, add that to the tags / I wish I knew what this language is. It is a created one, not like English, French,...
  2. Combo1 color goes well but it's quite hard to see the approach circle. I think you should change this / I made it lighter
  3. Stack Leniency of this map is quite low being at 3. This causes things like 02:50:104 (4,5) - to not be spreaded out, which may be a problem. You can either a)Increase the stack Leniency or b)Manually checking if there're anything weird. Notes like 02:50:104 (4,5) - should be spreaded out for better perceivability. / I like this kind of stack latency // I will keep it for now
  4. 00:19:559 (5,6) - stack them to make them consistent with 00:18:468 (2,3) - since the sounds are virtually identical / fixed
  5. 00:59:650 (1,2,3) - rip spacing / polished a bit
  6. 01:34:286 (4,1,2,3) - something like this will go well with the music. This is to emphasize the loud drums and 01:34:559 (1) - hardly has any sound. / fixed
  7. 02:08:922 (4) - I see no reason to have a jump on this note since there's nothing special. On the other hard, jumping on 02:09:468 (1) - might be a much better idea. / It's better, fixed
  8. 02:11:650 (1) - Wild clap appeared! / Removed!
  9. 02:13:831 (1) - If you leave a space between this thing's sliderpath and 02:16:013 (1) - , it will look much neater. / keeping this as it is
  10. 04:07:286 (1) - rip blanket / fixed
  11. 04:20:104 (4,1) - I'd do something like this since they are quite the same in terms of intensity and sound. / fixed

Good luck!
I love the slider shapes you used :) They look really really nice and well done / Thanks
Topic Starter
Signum
I came through all your suggestions, but my Firefox betrayed me twice and didn't save me the log so all I'm going to write is that I have fixed like 95% of your suggestions. Thank you once again.
Ultima Fox
Hi~ For M4M

  • Eternal Sleep
  1. 00:36:741 (3,4) - These seem a little squished, so maybe spread them apart a little
  2. 00:42:195 (1) - I think it would look and play better if it was a curve, so it led into the next few circles like this
  3. 00:54:195 (3,4) - Same as before (a little squished)
  4. 01:02:922 (3,4,1) - It think it would be better if you made these equal distances apart so it would play better (just because of how the pattern goes)
  5. 01:27:741 (1) - I think it should be a circle instead, because there's no real sound (?) on the blue tick
  6. 02:05:104 (1) - Make the top part of this a little more circular like this
  7. 02:22:559 (1) - Make this curves in this a little less curved will make it a little better looking (picture)
  8. 02:35:650 (1) - Remove NC
  9. 03:11:650 (2) - Maybe you could try removing the finish at the start of this slider so it could mirror the quiet part before the next section
  10. 03:34:559 (1) - This is a little uneven (one side is longer than the other), but its not really noticeable so you could probably leave it alone if you want
  11. 03:41:650 (2) - You can hear beats and sounds within this slider, so maybe try this rhythm (from 03:41:650 to 03:43:013 )
  12. 04:12:741 (5) - NC maybe?
  13. 04:19:559 (2,3,4) - This part kinda looks and plays a little weird, maybe try something like this
  14. 04:45:468 (3) - on this part maybe you could ctrl g the (3), and have (4) be a small jump like you've been doing in the rest of the map
  15. 04:46:559 (1) - If you do the last suggestion, also move the red tick so the angle is down, not up on this slider

Really nice map :)
Well, that's all from me~
Good Luck!
Topic Starter
Signum

Ultima Fox wrote:

Hi~ For M4M

  • Eternal Sleep
  1. 00:36:741 (3,4) - These seem a little squished, so maybe spread them apart a little / Fixed
  2. 00:42:195 (1) - I think it would look and play better if it was a curve, so it led into the next few circles like this / it's not a bad idea but i will stick to a current one
  3. 00:54:195 (3,4) - Same as before (a little squished) / Fixed
  4. 01:02:922 (3,4,1) - It think it would be better if you made these equal distances apart so it would play better (just because of how the pattern goes) / I fixed this in a previous mod
  5. 01:27:741 (1) - I think it should be a circle instead, because there's no real sound (?) on the blue tick / yea, you are right...fixed
  6. 02:05:104 (1) - Make the top part of this a little more circular like this / Fixed
  7. 02:22:559 (1) - Make this curves in this a little less curved will make it a little better looking (picture) / Fixed
  8. 02:35:650 (1) - Remove NC / I should not because of slider velocity change
  9. 03:11:650 (2) - Maybe you could try removing the finish at the start of this slider so it could mirror the quiet part before the next section / yea i guess...fixed
  10. 03:34:559 (1) - This is a little uneven (one side is longer than the other), but its not really noticeable so you could probably leave it alone if you want / it is mapped on vocals
  11. 03:41:650 (2) - You can hear beats and sounds within this slider, so maybe try this rhythm (from 03:41:650 to 03:43:013 ) / Nah sorry
  12. 04:12:741 (5) - NC maybe? / ok
  13. 04:19:559 (2,3,4) - This part kinda looks and plays a little weird, maybe try something like this / Nah sorry
  14. 04:45:468 (3) - on this part maybe you could ctrl g the (3), and have (4) be a small jump like you've been doing in the rest of the map / nope...
  15. 04:46:559 (1) - If you do the last suggestion, also move the red tick so the angle is down, not up on this slider / keeping this

Really nice map :)
Well, that's all from me~
Good Luck! / thanks
nimfa109
Hi there~



04:20:104 (4) - spacing
05:02:377 (2) - I dont like this slider he doesnt look good for me
00:26:377 (3,1) - these 2 sliders doesnt fit but im not sure
02:13:831 (1,1) - make it as perfect as it is possible :3 http://puu.sh/qIpjY/2dd71139ce.jpg
02:26:922 (1) - spacing
01:51:741 (4) - remove nc here and add 01:52:286 (1) - here


Searching mistakes is reaaaaly hard ;_;
Topic Starter
Signum

Nimfagryuf wrote:

Hi there~



04:20:104 (4) - spacing / so many times mentioned, so many times fixed. keeping like it is for now
05:02:377 (2) - I dont like this slider he doesnt look good for me / it looks normal to me
00:26:377 (3,1) - these 2 sliders doesnt fit but im not sure / fits perfectly to the music if you ask me
02:13:831 (1,1) - make it as perfect as it is possible :3 http://puu.sh/qIpjY/2dd71139ce.jpg / i tried, i hope it looks better
02:26:922 (1) - spacing / see above
01:51:741 (4) - remove nc here and add 01:52:286 (1) - here / Wafu already mentioned this situation. it is because of the drums...


Searching mistakes is reaaaaly hard ;_; / still there are too many. thanks
[ESKA]
m4m

Eternal sleep:
03:47:650 - 04:05:104 (1) - put pause here
04:23:377 (2,3,4) - increase spacing
04:25:559 (2,3,4) - ^
01:46:559 (3,4) - don't think that will be easy to read for new players
01:51:741 (1,2) - ^
02:00:468 (4,1) - ^

your map looks pretty nice, when it would be rank i will take top 50 lol
Topic Starter
Signum

SushiDOTO wrote:

m4m

Eternal sleep:
03:47:650 - 04:05:104 (1) - put pause here / the drain time must be over 5 minutes or my map wouldn't go for approval
04:23:377 (2,3,4) - increase spacing / ok
04:25:559 (2,3,4) - ^
01:46:559 (3,4) - don't think that will be easy to read for new players / keeping this, in gameplay it looks differently
01:51:741 (1,2) - ^
02:00:468 (4,1) - ^

your map looks pretty nice, when it would be rank i will take top 50 lol / looking forward
Vespirit
ok here is the mod for the m4m :D sorry it took so long I had some stuff to do irl :/
[ Eternal Sleep]
  1. 00:18:741 (3,6) - I wouldn't stack these, imo they need spacing for emphasis (especially 6)
  2. 00:59:650 (1) - space a bit more? like you did with 00:57:468 (1)
  3. 01:34:286 (1,2) - make it a slider? plays nicer than what you have and also I don't think (2) is strong enough to be clicked
  4. 02:05:104 (1) - circle could be made a bit neater by moving slider end to the right a bit
  5. 02:16:013 (1) - I think instead of lowering spacing to make it fit the circle you could make the circle bigger and the spacing stay consistent?
  6. 02:30:468 (2) - also here, instead of increasing spacing for a circle that really shouldn't have that much emphasis, you could just conform the blanket
  7. 02:55:286 (1) - why no increased spacing here?
  8. 03:04:013 (1) - ^
  9. 03:29:650 (3) - not sure if you meant to clap here
  10. 03:46:559 (2) - should the clap be on the beginning of the slider and not the slider end?
  11. 05:00:741 (3) - should be increased spacing and, should also be a 1/1 slider instead of 2 1/2 sliders like you did before in the section?
ok that's all, very well polished map! hopefully its ranked in the near future :)

also dropped a star :D
Topic Starter
Signum

HydroCannon13 wrote:

ok here is the mod for the m4m :D sorry it took so long I had some stuff to do irl :/
[ Eternal Sleep]
  1. 00:18:741 (3,6) - I wouldn't stack these, imo they need spacing for emphasis (especially 6) / i actually would for better gameplay
  2. 00:59:650 (1) - space a bit more? like you did with 00:57:468 (1) / i want to keep it like this
  3. 01:34:286 (1,2) - make it a slider? plays nicer than what you have and also I don't think (2) is strong enough to be clicked / still it is a downbeat, so not fixed
  4. 02:05:104 (1) - circle could be made a bit neater by moving slider end to the right a bit / fixed
  5. 02:16:013 (1) - I think instead of lowering spacing to make it fit the circle you could make the circle bigger and the spacing stay consistent? / keeping this
  6. 02:30:468 (2) - also here, instead of increasing spacing for a circle that really shouldn't have that much emphasis, you could just conform the blanket / no sory
  7. 02:55:286 (1) - why no increased spacing here?
  8. 03:04:013 (1) - ^ / i don'T see the reason
  9. 03:29:650 (3) - not sure if you meant to clap here / yes i meant
  10. 03:46:559 (2) - should the clap be on the beginning of the slider and not the slider end? / if you will listen carefully you will notice that the clap isn't at the beginning but more like at the end
  11. 05:00:741 (3) - should be increased spacing and, should also be a 1/1 slider instead of 2 1/2 sliders like you did before in the section? / i wanted to make something different, no copypasta patterns
ok that's all, very well polished map! hopefully its ranked in the near future :)

also dropped a star :D / thanks
Jabba
hiya! m4m thing

the only diff
00:01:286 (3) - I know it's a cool pattern and stuff, but it'd be nice to have some more emphasis on this note since this is the only diff in the set and having the same spacing everywhere is kind of boring
00:04:559 (5) - ^
00:08:922 (4) - ^ this applies to the whole beginning section, you got the idea
00:13:286 (3) - I'd curve it downwards, would flow better
00:16:013 (1) - why is it such a large jump?
00:18:195 (1) - ^
00:24:195 (3,1) - blanket
00:32:922 (3) - emphasis stuff
00:39:195 (2,1) - stack those properly
00:43:831 (3) - y'know this still bugs me
01:05:650 (4,1) - blanket
01:28:831 (2,3) - why do you stack those? they're not the same
01:34:286 (1,2,3,4) - equal spacing sux :<
01:51:468 (3,1,3) - if you plan to leave spacing the same between those, this would make a nice triangle
01:53:377 (5) - why the sudden increase in spacing? doesn't really fit in there
02:00:468 (4) - ^ it's a strong beat, yes, but there's no reason to space it like that
02:02:922 - for this whole section I'd use even lower DS cause y'know it's a calm part and stuff, jumps like 02:09:468 (1) - don't really fit in there
02:22:013 (3) - 101 217 to stack with (1) properly
02:24:741 (1) - idk this slider could use some kind of an angled shape cause there's a change in the vocals at 02:25:013 -
02:38:922 (3) - all the same spacing :< y u no space this one?
02:58:559 (3,1) - meh overlap, mind starting (1) somewhere closer to (4)'s end so that it would still blanket (4) but wouldn't overlap with (3)?
03:36:741 (1) - stacking this with 03:38:922 (1) - seems better for me
03:56:377 (1) - I know that it looks beautiful, but a jump like this in a calm part is meh
04:14:922 (3) - curve this one downwards for the better flow
04:20:377 (1) - what kind of spacing is this, I see that it was mentioned quite a few times already and no, this is not okay
04:27:468 (3,4,5) - I have no idea what you're following with those; if it's the violin, then why 04:27:877 - isn't mapped?

ok so in general the main problem I have with this map is that the spacing is almost the same all over. if it was a regular hard diff I won't even complain, but it's a marathon, the only diff in the set and is boring with all those equal spacings. yes I know the patterns are nice most of the times, but by doing them you ignore the music itself which has strong beats and weak beats as well. so I'd suggest you to go all over the diff and tweak the spacing on all those snares and kicks that are spaced the same as the weaker beats. even the small increase would help, that'd make the map much more fun that it is now. sorry if it sounds rude, I don't mean it LOL
good luck!
Spayyce
m4m from #modreqs

General

  1. BPM / Offset: Sound fine, (is your preview point snapped?)
  2. Folder: Looks clean
  3. Metadata: Couldn't find anything off here
  4. AiMod: Good

Eternal Sleep

00:26:922 (1) - This should possibly be curved the other way, just so the flow is kept consistent, especially due to the slider orientation before.

00:32:650 (2,3,4,1) - I don't like the random jump tbh, making the notes curve inward sharper could make room for a nice pattern perhaps? :D

00:35:650 (1,2,3) - Spacing is inconsistent here, doesn't really look too nice.

00:39:468 (3,1) - This blanket can be improved by curving down the bottom more, making sure it's consistent across makes it looks nicer aesthetically.

00:48:195 (4) - Bring this down a tiny bit for a better alignment with the previous slider end (idk nazi asf sorry) XD

01:06:195 (1) - Move this middle anchor up a tiny bit more so the blanket is nicer. :P

02:05:104 (1) - The final curve on this slider is made pretty harsh due to the addition of an anchor, for this I would remove the final anchor and have that curve solely dependant on one anchor point like so:


02:13:831 (1) - Move the first curves middle anchor to the central position so it's consistent curve.


02:22:559 (1) - I'm personally not a fan of the harsh curves on sliders, they kind of amplify the way older maps were made. This is not entirely a bad thing, and the suggestion is purely my own opinion, although I would add an extra anchor on each curve and make it so they're smoothed out.


03:00:741 (3,4,1) - I recommend consistent spacing here, or if you're wanting emphasis you should make the spacing between four and one further.

03:06:195 (1) - Move this 1 tiny pixel right and then up, the blanket is slightly misplaced.

03:47:650 (1) - Move the last anchor out more so the curve is more natural, it feels kind of compressed and leans to the center more than it should imo.

04:05:650 (2) - The slider is too curved at the end so it clashes too close to the previous slider and the blanket doesn't work :(

04:13:831 (1,2,3) - I think adding a little more consistency here would work well by making two of the sliders the same slider shape, especially since the string variation doesn't come in until the slider after these.

04:16:013 (1) - Move this to the other side of the previous note so the cursor movement 'slides' into the slider :3

04:19:559 (2,3,4) - This spacing triggers me, I don't feel it should be done like that, it doesn't look too good imo, if you really want that, just add slider velocity changes and put a slider in :D

04:22:915 - This could be a good time to initiate kiai?

04:40:013 - ^ good time to end kiai :3

04:44:922 (2) - Put it so the sliderhead is in the center of the antiblanket.

04:49:831 (3) - Curve the sliderend down two more tiny pixels so the blanket is complete.

04:56:650 (2,3,4) - Space these out more just like you did before with the star pattern, it's still a strong part of the music you mapped to before.

04:58:559 (3,3,4) - Same music type so why is there a change in the way it's mapped, you should either change the 1/1 slider to two 1/2 sliders or vice versa :)

Really nice song and the mapping portrays it really well! I want to see this done for approval (:
Topic Starter
Signum

MadHypnofrog wrote:

hiya! m4m thing

the only diff
00:01:286 (3) - I know it's a cool pattern and stuff, but it'd be nice to have some more emphasis on this note since this is the only diff in the set and having the same spacing everywhere is kind of boring / even it is an only difficulty it doesn't mean to be mapped in insane style, i like it how it is
00:04:559 (5) - ^
00:08:922 (4) - ^ this applies to the whole beginning section, you got the idea
00:13:286 (3) - I'd curve it downwards, would flow better / fixed
00:16:013 (1) - why is it such a large jump?
00:18:195 (1) - ^ / basically applied the thing you've mentioned at the beginning
00:24:195 (3,1) - blanket / fixed
00:32:922 (3) - emphasis stuff / fixed
00:39:195 (2,1) - stack those properly / fixed
00:43:831 (3) - y'know this still bugs me
01:05:650 (4,1) - blanket / blanket seems fine to me
01:28:831 (2,3) - why do you stack those? they're not the same / it is due to emphasis
01:34:286 (1,2,3,4) - equal spacing sux :<
01:51:468 (3,1,3) - if you plan to leave spacing the same between those, this would make a nice triangle / fixed
01:53:377 (5) - why the sudden increase in spacing? doesn't really fit in there
02:00:468 (4) - ^ it's a strong beat, yes, but there's no reason to space it like that
02:02:922 - for this whole section I'd use even lower DS cause y'know it's a calm part and stuff, jumps like 02:09:468 (1) - don't really fit in there
02:22:013 (3) - 101 217 to stack with (1) properly / fixed
02:24:741 (1) - idk this slider could use some kind of an angled shape cause there's a change in the vocals at 02:25:013 - / the lyrics are highs so i don't see the problem with this one
02:38:922 (3) - all the same spacing :< y u no space this one? / because i space this one instead 02:40:013 (1) -
02:58:559 (3,1) - meh overlap, mind starting (1) somewhere closer to (4)'s end so that it would still blanket (4) but wouldn't overlap with (3)? / no sorry
03:36:741 (1) - stacking this with 03:38:922 (1) - seems better for me / maybe yes but i'd like to keep the blanket and DS clean
03:56:377 (1) - I know that it looks beautiful, but a jump like this in a calm part is meh / it is not that big
04:14:922 (3) - curve this one downwards for the better flow / keeping this
04:20:377 (1) - what kind of spacing is this, I see that it was mentioned quite a few times already and no, this is not okay / fixed
04:27:468 (3,4,5) - I have no idea what you're following with those; if it's the violin, then why 04:27:877 - isn't mapped? / you don't have to map everything

ok so in general the main problem I have with this map is that the spacing is almost the same all over. if it was a regular hard diff I won't even complain, but it's a marathon, the only diff in the set and is boring with all those equal spacings. yes I know the patterns are nice most of the times, but by doing them you ignore the music itself which has strong beats and weak beats as well. so I'd suggest you to go all over the diff and tweak the spacing on all those snares and kicks that are spaced the same as the weaker beats. even the small increase would help, that'd make the map much more fun that it is now. sorry if it sounds rude, I don't mean it LOL
good luck! / thanks
Izzz
cool song, no diff i can play though :(
I'll mod what I can I guess
Maybe move 00:05:922 (2) - up so that its sort of blanketed by 00:06:195 (3) - a little bit? If you don't want to mess up the spacing you can move the end anchor of 00:05:104 (1) - up to compensate.

Move 01:08:377 (1) - to x:454 y:157 so the ends are more symmetrical with 01:08:104 (4) -

Maybe end 01:19:013 (1) - at 01:21:195 - and have another spinner at 01:21:331 - to follow the vocals better?

01:34:013 (3,1) - Seems like a weird stacking choice since 01:34:286 (1) - is mapped to a percussion sound thats way more impactful than the surrounding notes. It would make more sense to stack 01:34:013 (3) - on 01:33:741 (2) - or not at all.

02:33:468 (1) - Maybe move the red anchor in to around x:345 y:155 to blanket better?

03:14:377 (3) - I think you should ctrl+g this, because the odd flow you have at 03:13:831 (2,3) - would fit better with the lyrics if it was at 03:14:377 (3,1) -

Maybe have a kiai section from 04:05:104 - until 04:11:650 - and another one from 04:13:559 - 04:40:013 - ? I'd highly suggest at least the second one, since it includes the hardest part of the map and the most intense part of the song.

04:35:650 (1,2,1,2) - Maybe make this part a little bit harder? It's probably the most intense part of the song. Maybe have a slightly higher sv?

04:38:922 (2) - Remove the whistle on the end of this slider, since there isn't really a sound there ,more of a sound ending.

05:02:922 (3) - Maybe have higher sv for this slider to go with the strings?

05:14:922 (1) - Remove this. You don't need it to reach necessary drain time or anything, you already have 3 spinners, and the ambiance is really cool to hear on the results screen.
Topic Starter
Signum

-Space- wrote:

m4m from #modreqs

General

  1. BPM / Offset: Sound fine, (is your preview point snapped?)
  2. Folder: Looks clean
  3. Metadata: Couldn't find anything off here
  4. AiMod: Good

Eternal Sleep

00:26:922 (1) - This should possibly be curved the other way, just so the flow is kept consistent, especially due to the slider orientation before. / yes, looks better. fixed

00:32:650 (2,3,4,1) - I don't like the random jump tbh, making the notes curve inward sharper could make room for a nice pattern perhaps? :D

00:35:650 (1,2,3) - Spacing is inconsistent here, doesn't really look too nice. / fixed

00:39:468 (3,1) - This blanket can be improved by curving down the bottom more, making sure it's consistent across makes it looks nicer aesthetically. / yea ok, fixed

00:48:195 (4) - Bring this down a tiny bit for a better alignment with the previous slider end (idk nazi asf sorry) XD / fixed

01:06:195 (1) - Move this middle anchor up a tiny bit more so the blanket is nicer. :P / fixed

02:05:104 (1) - The final curve on this slider is made pretty harsh due to the addition of an anchor, for this I would remove the final anchor and have that curve solely dependant on one anchor point like so: / fixed


02:13:831 (1) - Move the first curves middle anchor to the central position so it's consistent curve. / fixed


02:22:559 (1) - I'm personally not a fan of the harsh curves on sliders, they kind of amplify the way older maps were made. This is not entirely a bad thing, and the suggestion is purely my own opinion, although I would add an extra anchor on each curve and make it so they're smoothed out. / nah, i keep this


03:00:741 (3,4,1) - I recommend consistent spacing here, or if you're wanting emphasis you should make the spacing between four and one further. / ok

03:06:195 (1) - Move this 1 tiny pixel right and then up, the blanket is slightly misplaced. / fixed

03:47:650 (1) - Move the last anchor out more so the curve is more natural, it feels kind of compressed and leans to the center more than it should imo. / it looks good like this now imo

04:05:650 (2) - The slider is too curved at the end so it clashes too close to the previous slider and the blanket doesn't work :( / fixed

04:13:831 (1,2,3) - I think adding a little more consistency here would work well by making two of the sliders the same slider shape, especially since the string variation doesn't come in until the slider after these. / I'd like to keep it

04:16:013 (1) - Move this to the other side of the previous note so the cursor movement 'slides' into the slider :3 / no sorry :3

04:19:559 (2,3,4) - This spacing triggers me, I don't feel it should be done like that, it doesn't look too good imo, if you really want that, just add slider velocity changes and put a slider in :D / made it into constant

04:22:915 - This could be a good time to initiate kiai?

04:40:013 - ^ good time to end kiai :3 / good time to don't use it...i don't like it there

04:44:922 (2) - Put it so the sliderhead is in the center of the antiblanket. / fixed

04:49:831 (3) - Curve the sliderend down two more tiny pixels so the blanket is complete. / fixed

04:56:650 (2,3,4) - Space these out more just like you did before with the star pattern, it's still a strong part of the music you mapped to before. / fixed

04:58:559 (3,3,4) - Same music type so why is there a change in the way it's mapped, you should either change the 1/1 slider to two 1/2 sliders or vice versa :) / i don't want to use the same sliders all over again :)

Really nice song and the mapping portrays it really well! I want to see this done for approval (: / thanks (:
Topic Starter
Signum

Joezapy wrote:

cool song, no diff i can play though :(
I'll mod what I can I guess
Maybe move 00:05:922 (2) - up so that its sort of blanketed by 00:06:195 (3) - a little bit? If you don't want to mess up the spacing you can move the end anchor of 00:05:104 (1) - up to compensate. / moved a bit

Move 01:08:377 (1) - to x:454 y:157 so the ends are more symmetrical with 01:08:104 (4) - / fixed

Maybe end 01:19:013 (1) - at 01:21:195 - and have another spinner at 01:21:331 - to follow the vocals better? / no sorry

01:34:013 (3,1) - Seems like a weird stacking choice since 01:34:286 (1) - is mapped to a percussion sound thats way more impactful than the surrounding notes. It would make more sense to stack 01:34:013 (3) - on 01:33:741 (2) - or not at all. / fixed

02:33:468 (1) - Maybe move the red anchor in to around x:345 y:155 to blanket better? / um no sorry

03:14:377 (3) - I think you should ctrl+g this, because the odd flow you have at 03:13:831 (2,3) - would fit better with the lyrics if it was at 03:14:377 (3,1) - / i'll keep this way

Maybe have a kiai section from 04:05:104 - until 04:11:650 - and another one from 04:13:559 - 04:40:013 - ? I'd highly suggest at least the second one, since it includes the hardest part of the map and the most intense part of the song. / i will think about that

04:35:650 (1,2,1,2) - Maybe make this part a little bit harder? It's probably the most intense part of the song. Maybe have a slightly higher sv? / keeping it like this

04:38:922 (2) - Remove the whistle on the end of this slider, since there isn't really a sound there ,more of a sound ending.

05:02:922 (3) - Maybe have higher sv for this slider to go with the strings?

05:14:922 (1) - Remove this. You don't need it to reach necessary drain time or anything, you already have 3 spinners, and the ambiance is really cool to hear on the results screen. / rest not fixed / thank you anyways
Sieg
I'll give just some general ideas

Eternal Sleep:
Volume level in intro, in my opinion hitsounds there are too noisy, you should try something as low as 10% and if it will work for you. And raise it after 00:18:195 (1) , some kind gradual raise would be good trick here.
00:59:377 (4,1) - The next deal, is spacing on new stanza, you tend to extent it a bit, so spots like this one is out of structure.
01:08:104 (4,1) - ^ check them, they are quite easy to catch.
01:08:377 (1) - Consider to make 01:10:559 beat as hittable object, this is essential for such kind of stressed beats in music, especially for marathon beatmaps.
01:31:831 (4,1) - Again consistency issues with new stanza, compare with 01:29:922 (5,1) - music pase is the same in this spots so I see no reasons to vary DS here.
01:49:286 (3,1) - ^and there are some more.
Well, this is the general concept as Wafu already mentioned. Usage of distance spacing, you should carefully watch them out. I guess you know how to contact with me if you need any advanced help with this.
Topic Starter
Signum

Sieg wrote:

I'll give just some general ideas

Eternal Sleep:
Volume level in intro, in my opinion hitsounds there are too noisy, you should try something as low as 10% and if it will work for you. And raise it after 00:18:195 (1) , some kind gradual raise would be good trick here. / I did as you suggested/b]
00:59:377 (4,1) - The next deal, is spacing on new stanza, you tend to extent it a bit, so spots like this one is out of structure. / [b]moved a bit

01:08:104 (4,1) - ^ check them, they are quite easy to catch. / i'd like to keep this one here
01:08:377 (1) - Consider to make 01:10:559 beat as hittable object, this is essential for such kind of stressed beats in music, especially for marathon beatmaps. / this is mapped on lyrics. sorry.
01:31:831 (4,1) - Again consistency issues with new stanza, compare with 01:29:922 (5,1) - music pase is the same in this spots so I see no reasons to vary DS here.
01:49:286 (3,1) - ^and there are some more.
Well, this is the general concept as Wafu already mentioned. Usage of distance spacing, you should carefully watch them out. I guess you know how to contact with me if you need any advanced help with this. / Basically i moved some of notes a bit more but not everything. Otherwise thank you for mod :3
Namki
as promised
Eternal Sleep
  1. 00:00:741 (1,2,3,4) - the very first pattern and it's kinda hard, may cause 100's, 50's or misses. It must be better if you swap with these two sliders 00:01:122 - .
    Just copy (00:00:741 (1,2,3,4,5,6) - ) and ctrl+G.
  2. 01:31:013 (2) - whistle you use doesn't fit with the music. Some kind of default soft-whistles do.
  3. It's quite disappointing that you don't put whistles (or some other hitsounds) for those beat:
    01:31:559 - / 01:35:922 (6) - / 01:40:286 (2) - / 01:49:013 (2) - / 01:53:377 (5) - etc.
  4. As I can see, you did jumps to objects what are at the big white tick. So those jumps aren't really big, about 1.7x, 1.9x, 2.2x etc. But here 01:29:922 (5,1) - you made 2.8x, that's really inconsistent.
  5. 02:46:559 (1,2,3) - honestly can't understand why did you make different spacing here. Music does not change much.
  6. 04:53:104 (1,2,3,4) - jumps look out of context. You didn't do any jumps for the entire map, but here decided to make them.
Nothing much to say. Decent map!
Topic Starter
Signum

Namki wrote:

as promised
Eternal Sleep
  1. 00:00:741 (1,2,3,4) - the very first pattern and it's kinda hard, may cause 100's, 50's or misses. It must be better if you swap with these two sliders 00:01:122 - .
    Just copy (00:00:741 (1,2,3,4,5,6) - ) and ctrl+G. / i will think about this
  2. 01:31:013 (2) - whistle you use doesn't fit with the music. Some kind of default soft-whistles do. / removed
  3. It's quite disappointing that you don't put whistles (or some other hitsounds) for those beat:
    01:31:559 - / 01:35:922 (6) - / 01:40:286 (2) - / 01:49:013 (2) - / 01:53:377 (5) - etc. / fixed
  4. As I can see, you did jumps to objects what are at the big white tick. So those jumps aren't really big, about 1.7x, 1.9x, 2.2x etc. But here 01:29:922 (5,1) - you made 2.8x, that's really inconsistent. / fixed
  5. 02:46:559 (1,2,3) - honestly can't understand why did you make different spacing here. Music does not change much. / i like it how it is
  6. 04:53:104 (1,2,3,4) - jumps look out of context. You didn't do any jumps for the entire map, but here decided to make them. / this is because of violin.
Nothing much to say. Decent map! / thanks
wajinshu
[Eternal Sleep]
02:58:559 (3,4) - How about these form, It will be better flow 03:02:922 (2,1) - The ends of the sliders are almost touching each other
03:05:104 (3,1) - Overlap
03:29:650 (3,1) - Blanket these 04:11:104 (3) - Ctrl+G
04:13:559 (4,1) - stack is bad idea, give more space, because the sound of cymbals
04:44:377 (1,2) - Maybe blanketing these?
Good map, I like it. Sory for small mod xd
Topic Starter
Signum

wajinshu wrote:

[Eternal Sleep]
02:58:559 (3,4) - How about these form, It will be better flow / Quite dont understand what have you been meaning
03:02:922 (2,1) - The ends of the sliders are almost touching each other / moved a bit
03:05:104 (3,1) - Overlap / as well
03:29:650 (3,1) - Blanket these / it is alraedy blanketed04:11:104 (3) - Ctrl+G / no sorry
04:13:559 (4,1) - stack is bad idea, give more space, because the sound of cymbals / I'd rather not, for better emphasis
04:44:377 (1,2) - Maybe blanketing these? / no sorry
Good map, I like it. Sory for small mod xd / thanks
Myxo
Such a nice and clean map. Bubble #1

2016-08-27 11:40 Desperate-kun: irc is fine
2016-08-27 11:41 Signum: Mkay
2016-08-27 11:42 Desperate-kun: why is the stack leniency so low?
2016-08-27 11:42 Desperate-kun: for such an easy map it doesn't seem a good idea to perfectly stack 1/2
2016-08-27 11:43 Desperate-kun: i'd set it to 7
2016-08-27 11:43 Signum: I really prefer to have it on 3 like other maps I've created.
2016-08-27 11:44 Signum: But if it is a really major problem I can change it...
2016-08-27 11:44 Signum: btw. Lullaby also had SL on 3
2016-08-27 11:44 Desperate-kun: uhh well i don't know, it's quite difficult to read in a Hard esp since you use both 1/2 and 1/1 stacks
2016-08-27 11:44 Desperate-kun: yes but Lullaby had only one kind of stack if i remember right
2016-08-27 11:45 Desperate-kun: if you put SL 5 on Dorma it would perfectly stack 1/1 but not 1/2
2016-08-27 11:45 Desperate-kun: that would make sense too
2016-08-27 11:45 Signum: well...alrgiht...changed
2016-08-27 11:45 Desperate-kun: cool
2016-08-27 11:46 Desperate-kun: 01:34:013 (3,1) - that jump seems a bit sudden, it's much bigger than the ones in this section and it is after a white tick, so it would be intuitive to play it as an 1/1 gap too
2016-08-27 11:46 Desperate-kun: maybe you can move (3) a bit lower?
2016-08-27 11:46 Desperate-kun: so that the jump isn't that big
2016-08-27 11:46 Desperate-kun: https://osu.ppy.sh/ss/5947365
2016-08-27 11:46 Desperate-kun: the emphasis will still be big due to the stack afterwards
2016-08-27 11:47 Signum: fixed
2016-08-27 11:47 Desperate-kun: nice
2016-08-27 11:49 Desperate-kun: 03:51:741 (6,1) - kind of weird to have stack here
2016-08-27 11:50 Desperate-kun: feels like the (1) should be emphasized with regular spacing
2016-08-27 11:50 Desperate-kun: maybe you could stack (6) on (5) instead?
2016-08-27 11:50 Desperate-kun: or space it out
2016-08-27 11:50 Signum: i'd like to keep this one
2016-08-27 11:51 Desperate-kun: okay
2016-08-27 11:51 Desperate-kun: minor anyways
2016-08-27 11:51 Signum: alright
2016-08-27 11:51 Desperate-kun: otherwise i have no issues
2016-08-27 11:51 Desperate-kun: you can update the map and i'll check technical
2016-08-27 11:52 Signum: Ok
2016-08-27 11:53 Desperate-kun: btw i just checked, Lullaby used only 1/1 stacks :) otherwise i would have pointed the sl out
2016-08-27 11:53 Signum: ah
2016-08-27 11:53 Signum: ok
2016-08-27 11:53 Signum: you can update
Sieg
we did few changes: combo colors, last spinner, few hitsounds, and a couple of sliders

#2
CrystilonZ
oh god way too fast owo

good luck!~
Wafu
We fixed few new combos due to syncopation + few jumps regarding that. We also fixed a plenty of unjustified jumps that were used inconsistently, usually in form of removing one jump from the weaker sound and putting the jump on the stronger sound. Also some very minor adjustments not much worth mentioning.

+ We replaced sliderfollowcircle to indicate the slider leniency correctly. The previous image was also incorrectly chopped.

Not really essential changes to the map's intention or style, mostly polishing. I suppose there's not much to improve, cool map.
Lanturn
Congrats :)
Topic Starter
Signum


Lanturn wrote:

Congrats :)
Thanks ^^
Mao
Grats o/
Kyouren
Gratzz, sorry if i'm not mod your map :(
Namki
ура, поздравляю!
wajinshu

Namki wrote:

ура, поздравляю!
Topic Starter
Signum

Mao wrote:

Grats o/

KittyAdventure wrote:

Gratzz, sorry if i'm not mod your map :(

wajinshu wrote:

Namki wrote:

ура, поздравляю!
Thanks (/w\)
intiaz
congrats!
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