I love how this artist doesn't mind providing the album for free, and what he asks you to do encourages you to get a good quality audio files <3Corpo-Mente wrote:
Please tell everyone to download from the official sources only.
Jokes aside, was requested for a mod, so here we go.
[General]
- When it comes to skinning, we attempt to cover as many issues and conflicts as possible. These conflicts usually happen between the map's skin and player's custom skin. Issue in this map is that some people will see score numbers replaced like this - comma, x and % are unskinned. You need to avoid it, preferably by skinning the score number elements. This doesn't conflict for default skin, but we need to ensure the least possible conflict with user's skin.
- reversearrow.png is 128x128 while the original is 78x58, that's probably because of the useless transparency. You shouldn't do any elements bigger (mainly visually, but useless transparency is useless either). Additionally, the position could be a little bit better. I tried to fix it, if you want to do it your self, go ahead but this should be sufficient.
- sliderfollowpoint.png is way too big. Its size is doubled in comparison with the original. Could you please remove the useless transparency and make the element smaller? Those ticks look really huge. This should be fine again.
- followpoint.png is completely missing and must be added as it's the same skin set as hitcircleoverlay, hitcircle or approachcircle.
- sliderfollowcircle.png should be remade completely. It's firstly cut incorrectly which causes the whole image to behave like a square - you cut shadow here. Additionally, its quality is recognizably bad and it's smaller than original skin - Issue with this is that the circle shows how far away you could be from the slider, but if it's smaller it loses it's function.
- Few details about hitsounds:
- drum-hitclap and drum-hitclap2 are cool, but I would probably choose a little bit higher volume so they stand out a little bit more. Blending with song sounds like there's not enough feedback. You might use this variation.
- drum-hitwhistle.wav - I didn't notice it a single time. Boosting the volume is a huge benefit here. Otherwise this hitsound seems useless to me. I think this version might be a good compromise.
- You need to change volume of your sliderticks as well. These should be quieter on the other hand. Having very similar feedback for slider ticks and clickable objects is not very good. It usually requires just a little change. For soft-slidertick and soft-slidertick2, this should be cool just to have a slightly less standing out sound. slidertick3 gets really loud here. You might want to use this one instead.
- Usage of jumps seems to be a little bit flawed. In the beginning and throughout the map, you put it just on important sounds or at least to highlight them. Some places however miss that and some places even have that without apparent reason. I'll list them below. Those which do have a jump shouldn't have it because the music doesn't provide anything that would indicate a jump. In other case when they don't have a jump, the music is strong and deserves at least a slight jump here:
- 00:07:286 (1) -
- 00:11:650 (1) - None of above issues, but the jump looks way too little here in comparison with the rest.
- 00:34:559 (2,3) -
- 00:37:831 (1) -
- 00:42:195 (1) -
- 00:50:922 (1) -
- 00:55:286 (1) -
- 00:59:650 (1) -
- 01:04:013 (1) -
- 01:30:195 (1) -
- 01:41:104 (1) -
- 01:49:831 (1) -
- 01:53:104 (3,4,5) -
- 01:58:559 (1) -
- 02:02:922 - Is a calm part, why does this even need any jump at all? What's incorrect here is that place like 02:05:104 (1) - doesn't have a jump (and in general the beginning of this part doesn't) while 02:13:831 (1) - does even thought it's essentially the same part of the song.
- 02:42:195 (1) -
- 02:44:377 (1) -
- 02:46:559 (1) -
- 02:50:922 (1) -
- 02:55:286 (1) -
- 03:04:013 (1) -
- 03:07:286 (3) - You suddenly started to put jumps on the snare, but didn't do that frequently, so this one probably doesn't belong here.
- 03:10:559 (1) -
- 03:14:922 (1) - Rather than 03:14:377 (3) - having such a huge jump, this slider should have it as sounds at 03:14:377 - are minimally significant.
- 03:17:104 (1) -
- 03:19:286 (1) -
- 03:21:468 (1) - Too little if this is a jump that should be intended.
- 03:23:650 (1) -
- 03:25:831 (1) -
- 03:28:013 (1) -
- 03:30:195 (1) -
- 03:32:377 (1) -
- 04:05:650 (2) -
- 04:11:650 (1,2,3,4,5,6,7,8) - This spacing looks very random. The music calms down and gets quiet and the biggest jumps in the map start. I would recommend exactly the opposite - use lower spacing than what you do normally so that calm part is highlighted by calmer map.
- 04:16:013 (1) -
- 04:18:195 (1) -
- 04:20:104 (4,1) -
- 04:28:013 (4,5,6) -
- 04:35:650 (1) -
- 04:42:195 (1) -
- 04:44:377 (1) -
- 04:46:559 (1) -
- 04:49:831 (3) - This one does have a jump but 04:52:013 (3) - doesn't, it's exactly the same part. Try to follow some instruments when making jumps, but do that constantly, not only in few places.
- 04:53:104 (1,2,3,4,5,6) - Already commented a similar pattern.
- 04:58:013 (2,3) - The jump should be on 3, not 2.
- 04:59:650 (1) -
- 05:00:195 (2) -
- 05:10:559 (1) -
- If you completely don't get the concept behind fixing the above timestamps, PM me so that I can explain it more in-depth.
- 00:33:468 (1) - You used this rhythm only once (except for example 03:21:468 (1) - where it fits obviously). Problem is that while 00:31:286 (1) - ignored both guitar (?) sounds such as 00:31:831 - and 00:32:104 - , this slider ignores only one, but passes through the stronger one, ends on the weaker one. You should end it at 00:34:013 - and map 00:34:286 - as a circle, or omit both completely and finish the slider at 00:34:559 - instead.
- 01:34:286 (4,1) - This is probably a little bit complicated to explain, but I'll be simple as possible. The song shows a syncopation (at least, sort of) because it suddenly swaps from one drum pattern to another. You could technically say that he skipped one drum and started composing from a downbeat at 01:34:286 - . 01:34:559 (1) - having NC or a jump doesn't then make sense at all, because you could consider this as a regular 1/2 note after a downbeat. I recommend you to simply swap NC between 01:34:286 (4,1) - and add a jump at 01:34:286 (4) - instead of 01:34:559 (1) - . 01:34:831 (2) - for a jump probably doesn't make sense either as it's out of the style you followed previously.
- 01:51:741 (4,1) - Same as above about the new combo. This is exactly the same type of thing. Anyway, you mapped this part completely different way. It would be cool if you sticked to only one method to ensure some consistency and apply it for this and above. Either the jump way or this way with stack.
- 02:02:377 (4,5,6,7) - I don't see a single reason for this overmap, especially not for clickable objects. You should definitely remove 02:02:513 (5,7) - .
- 02:16:013 (1) - This seems pretty unpolished if you ask me. Partially covered hitcircle doesn't look quite well. I'd be glad if you could improve this blanket at least a little.
- 03:36:741 (1) - Could be polished too. Instead of covering, you could just make a blanket by moving it a little up.
- 04:28:013 (4,5,6) - I liked how you used the previous spacing for the violin in the rest of the song, but now you swapped to a stack which you always used for a different purposed. I'd recommend to use regular spacing here, but that's my personal feeling.
- 04:34:013 (2) - Your sliders never ignored the violin in this part and I would recommend doing so for this slider so the part is more consistent and sensible. You could put a 1/2 slider at 04:34:013 - and 1/1 at 04:34:559 - .
- 05:02:377 (2,3,4) - I highly recommend to lower the volume of these slider ends as they don't follow any sound, they're just extended. So many in a row with custom hitnormal really sound like the drummer was drunk. Could be done also for 05:07:286 (3) - 05:09:468 (3) - 05:11:650 (5) - 05:12:195 (6) - as the music is not loud enough for this to not be noticable.
- 01:43:286 - This is not supposed to have a finish as there's the similar thing with varying drum pattern.
- 04:20:104 (4,1) - What CrystilonZ suggested here is not 100% correct because 04:20:377 - should not even have a finish here, it's only violin in the song. There might be something interesting done about the pattern, but at least the hitsound is misplaced, so it's not really that intense.