M4M
[Nameless Hope]
00:18:827 (1,2) - Overlap.
00:21:327 (6) - Stacking under 00:20:493 (2) looks neater.
00:22:243 (5,6) - The sudden spacing increase made this feel very awkward in play. Please reduce it.
00:25:827 (2,3) - This could be improved by placing 3 in the direction of the slider, so that the player can conserve momentum from the slider, like this: http://puu.sh/qduPU/739bd57660.png. Might need a pattern rework.
00:27:577 (5,6) - Again, awkward in play
00:28:493 (2) - Stack sliderhead on 00:27:577 (5)
00:28:493 (2,3,4,5) - - Improve by placing triple in front of slider for momentum.
00:34:660 (5) - Stack under 00:34:160 (3) tail.
00:57:327 (9,10,1) - These basically came out of nowhere. in play, and they play more awkwardly than intended. I highly suggest moving 1 closer to 9 and 10. If for stylistic reasons you still wish to keep it, at least try not to have a double overlap on the slider, maybe something like this? http://puu.sh/qdvoY/8a2b748d32.png
00:59:160 (3) - Stack under 00:58:160 (4) slider end.
01:00:827 (4) - Stack under 01:00:077 (9)
01:05:993 (3,4) - Spacing inconsistent with 00:57:993 (3,4)
01:08:660 (3,4) - A bit nazi, but this is also inconsistent with 00:57:993 (3,4)
01:10:660 (8,9,1) - Prevent overlaps if possible (here it definitely is), but the bigger problem is that this is the first instance where this pattern does not flow properly. It has a jagged movement on 9 whereas the other patterns were much more smooth.
01:14:493 (2) - Overlaps with 01:13:993 (6)
01:16:493 (2,6) - Stack
01:24:160 (1,2) - Fix symmetry.
[krt's Expert]
Most of what I mean with spacing consistency is probably caused by autostacking, and I think you should account for that when making your blankets.
00:22:827 (1,2,3) - Spacing should be consistent with 00:21:494 (1,2,3).
00:28:160 (1,2,3) - Spacing should be consistent with 00:26:827 (1,2,3)
00:43:827 (2,1) - I think you could blanket the tail better.
00:50:827 (1,2) - You can probably make a better blanket here.
01:17:494 (1,2,3) - Bigger spacing would work here. 2x like you dd in the beginning.
01:18:827 (1,2,3) - 2x works better here too.
01:22:827 (1,2,3) - ^
01:24:660 (4,5,6) - ^
00:28:660 (4,5,6) - ^
This was mostly picky aesthetic, because that's all I could find.
[Haru's Insane]
00:17:160 (3,4) - A right angle between 3, the head of 4, and the tail of 4 would work really well here. If you do this, make sure to rotate 00:18:160 (5) as well.
00:22:243 (6,7,8) - This doesn't flow well. It says follow the slider to 6, jump to 7, and then make a huge jump to 8. Even in the higher difficulties they don't use spacing this big after their 1/4 sliders, please nerf this.
00:33:160 (7,1) - Avoid overlap if you can.
00:46:827 (1,4) - This would look better if you put 4 in line with 1 like this: http://puu.sh/qdwlE/903d797335.png
00:48:160 (1,2,3,4,5,6,7) - Spacing between 1 and 2 is so large it is not comfortable to play, even with leniency like this. Please nerf the spacing here as well.
00:59:493 (3) - Could try something like this: http://puu.sh/qdwsc/f6ef6a93cd.png, and maybe try to blanket with 00:58:827 (1). This has better visual flow and doesn't overlap with 00:58:827 (1)
01:02:827 (1,2,1,2,1,2) - Nerf the spacing on 01:03:160 (1,2) so that it's between 01:02:827 (1,2) and 01:03:493 (1,2).
01:07:160 (7,1) - Move and rotate to achieve something like this to prevent an overlap between these objects: http://puu.sh/qdwBG/e6c8b1cce7.png
01:08:160 (1,2) - Fix your blanket, or consider one if it wasn't intended.
01:16:160 (1,2,3,4,5,6) - At 00:20:160 (1,2,3,4,5,6) you had jumps on 3, 4, 5, and 6, but yet here you don't have any jumps at all. You need to either nerf the beginning or add jumps here for consistency.
[Waji's Light Insane]
00:25:493 (1) - This is no different from 00:20:160 (1) in a musical sense, so why is it extended to the blue tick?
00:58:160 (4) - Rotate like http://puu.sh/qdx2A/835193075a.png but try to find a way to keep the spacing the same as well. This gives better flow.
01:16:160 (1) - Ends on a white tick, but you mapped the same rhythm at 00:20:160 (1). Why is this different? The other thing is that this slider is far from the center of the spinner, and moving it closer would make it easier for the player to hit it afterwards.
01:21:493 (1) - ^ but just the part about the rhythm.
[Hard]
Uh... I know this isn't helpful, but I couldn't find a single thing to comment on. Wow.
[Mochi's Normal]
01:02:493 (6,1) - You could blanket these.
01:16:827 (1) - Why did you deviate from the rhythm here at 00:20:827 (1,2)?
01:19:493 (2) - Here as well, but corresponding to 00:23:493 (2,3) this time.
[Easy]
I'm not questioning the rankability of this, but I really do think you should map the beginning of this like every other difficulty, since it's definitely possible to do and you can do some cool slider art as well.
00:38:160 (4,1) - Tighten up this blanket.
That's all I have to say, great set, good luck!
[Nameless Hope]
00:18:827 (1,2) - Overlap.
00:21:327 (6) - Stacking under 00:20:493 (2) looks neater.
00:22:243 (5,6) - The sudden spacing increase made this feel very awkward in play. Please reduce it.
00:25:827 (2,3) - This could be improved by placing 3 in the direction of the slider, so that the player can conserve momentum from the slider, like this: http://puu.sh/qduPU/739bd57660.png. Might need a pattern rework.
00:27:577 (5,6) - Again, awkward in play
00:28:493 (2) - Stack sliderhead on 00:27:577 (5)
00:28:493 (2,3,4,5) - - Improve by placing triple in front of slider for momentum.
00:34:660 (5) - Stack under 00:34:160 (3) tail.
00:57:327 (9,10,1) - These basically came out of nowhere. in play, and they play more awkwardly than intended. I highly suggest moving 1 closer to 9 and 10. If for stylistic reasons you still wish to keep it, at least try not to have a double overlap on the slider, maybe something like this? http://puu.sh/qdvoY/8a2b748d32.png
00:59:160 (3) - Stack under 00:58:160 (4) slider end.
01:00:827 (4) - Stack under 01:00:077 (9)
01:05:993 (3,4) - Spacing inconsistent with 00:57:993 (3,4)
01:08:660 (3,4) - A bit nazi, but this is also inconsistent with 00:57:993 (3,4)
01:10:660 (8,9,1) - Prevent overlaps if possible (here it definitely is), but the bigger problem is that this is the first instance where this pattern does not flow properly. It has a jagged movement on 9 whereas the other patterns were much more smooth.
01:14:493 (2) - Overlaps with 01:13:993 (6)
01:16:493 (2,6) - Stack
01:24:160 (1,2) - Fix symmetry.
[krt's Expert]
Most of what I mean with spacing consistency is probably caused by autostacking, and I think you should account for that when making your blankets.
00:22:827 (1,2,3) - Spacing should be consistent with 00:21:494 (1,2,3).
00:28:160 (1,2,3) - Spacing should be consistent with 00:26:827 (1,2,3)
00:43:827 (2,1) - I think you could blanket the tail better.
00:50:827 (1,2) - You can probably make a better blanket here.
01:17:494 (1,2,3) - Bigger spacing would work here. 2x like you dd in the beginning.
01:18:827 (1,2,3) - 2x works better here too.
01:22:827 (1,2,3) - ^
01:24:660 (4,5,6) - ^
00:28:660 (4,5,6) - ^
This was mostly picky aesthetic, because that's all I could find.
[Haru's Insane]
00:17:160 (3,4) - A right angle between 3, the head of 4, and the tail of 4 would work really well here. If you do this, make sure to rotate 00:18:160 (5) as well.
00:22:243 (6,7,8) - This doesn't flow well. It says follow the slider to 6, jump to 7, and then make a huge jump to 8. Even in the higher difficulties they don't use spacing this big after their 1/4 sliders, please nerf this.
00:33:160 (7,1) - Avoid overlap if you can.
00:46:827 (1,4) - This would look better if you put 4 in line with 1 like this: http://puu.sh/qdwlE/903d797335.png
00:48:160 (1,2,3,4,5,6,7) - Spacing between 1 and 2 is so large it is not comfortable to play, even with leniency like this. Please nerf the spacing here as well.
00:59:493 (3) - Could try something like this: http://puu.sh/qdwsc/f6ef6a93cd.png, and maybe try to blanket with 00:58:827 (1). This has better visual flow and doesn't overlap with 00:58:827 (1)
01:02:827 (1,2,1,2,1,2) - Nerf the spacing on 01:03:160 (1,2) so that it's between 01:02:827 (1,2) and 01:03:493 (1,2).
01:07:160 (7,1) - Move and rotate to achieve something like this to prevent an overlap between these objects: http://puu.sh/qdwBG/e6c8b1cce7.png
01:08:160 (1,2) - Fix your blanket, or consider one if it wasn't intended.
01:16:160 (1,2,3,4,5,6) - At 00:20:160 (1,2,3,4,5,6) you had jumps on 3, 4, 5, and 6, but yet here you don't have any jumps at all. You need to either nerf the beginning or add jumps here for consistency.
[Waji's Light Insane]
00:25:493 (1) - This is no different from 00:20:160 (1) in a musical sense, so why is it extended to the blue tick?
00:58:160 (4) - Rotate like http://puu.sh/qdx2A/835193075a.png but try to find a way to keep the spacing the same as well. This gives better flow.
01:16:160 (1) - Ends on a white tick, but you mapped the same rhythm at 00:20:160 (1). Why is this different? The other thing is that this slider is far from the center of the spinner, and moving it closer would make it easier for the player to hit it afterwards.
01:21:493 (1) - ^ but just the part about the rhythm.
[Hard]
Uh... I know this isn't helpful, but I couldn't find a single thing to comment on. Wow.
[Mochi's Normal]
01:02:493 (6,1) - You could blanket these.
01:16:827 (1) - Why did you deviate from the rhythm here at 00:20:827 (1,2)?
01:19:493 (2) - Here as well, but corresponding to 00:23:493 (2,3) this time.
[Easy]
I'm not questioning the rankability of this, but I really do think you should map the beginning of this like every other difficulty, since it's definitely possible to do and you can do some cool slider art as well.
00:38:160 (4,1) - Tighten up this blanket.
That's all I have to say, great set, good luck!