fieryrage wrote:
alright i'm just gonna throw my two cents in here in a sort of mod but not really
personally, the hitsounds are great except for the sliderslide sound during the slow parts -- the sort of scraping sound that it has going is pretty irritating on my ears. obviously not a huge issue in terms of rankability, but considering some sliderticks are "mapped" to hitsounds it'd probably be better just to replace it with something less irritating. or i could be the only one who thinks this and i'm just retarded, that works as well
00:12:429 (1) - you could get away with extending this slider to the blue tick, it'd kind of look pretty cool imo but your choice red tick for it can be good as well.
00:37:784 (5) - nc this, it's the only pattern like this that doesn't have this nc'd afaik nope, it's not the only one but one of the series.
the only issues i was really encountering during the first two kiai fast slider parts were the repeat sliders, really. the difficult part about those is basically because you're trying to read an entirely different slider for the first time (second time, technically), which leads to a lot of breaks. however, it's part of the map's gimmick and it only happens twice. they're still more than playable the way they are right now, though, if not entirely sightreadable to everyone.
no other comments on the in-between parts, those are good as they are at the moment (and i'm too lazy to skim for more nc issues if there even are any).
for the ending sliders (04:58:881 (1) - to about 05:20:558 (1) - or whatever around that area) these are perfectly playable except 05:11:268 (1) - which is really the only "confusing" slider on sightread, mainly due to this area of the slider. if you don't believe me this is my sightread of the map. skip to about five minutes for the part i'm talking about. saying these sliders are unplayable is pretty clearly wrong, with that one exception i mentioned (which even then isn't a bad thing, do you seriously expect to sightread fc a map like this first try?). but then again, everyone's able to do different things; maybe some people managed to sightread that slider but not the others. who knows. point being, just because it's unplayable to you does not mean it's unplayable for everyone else. and if you say "oh but the slider's too fast it breaks ranking critiera and its ugly!!" like some people are apparently saying, then you might as well unrank this and this then (the former actually has more fast sliders than this map, by the way). no one should expect anyone fc the map at 1st try for it's in extra level, also all sliders in last kiai are in same style as the whole map's.
for a last point 05:48:042 (5,1) - sliderend of 5 doesn't overlap perfectly and i got triggered sory 4 nazi
yeah. that's about it. the map's definitely grown on me a lot since i first looked at it. looking forward to seeing the inevitable shitstorm post-qualification.
to Zel: you know that it's the map decide the star rating of difficulty, not the opposite. if you wanna fit the star rating to underrated maps, you should call dev to develop the judging system.-GN wrote:
add "wailing lamenting hell music" to tags? it's the translation of the title and the only thing i remember about the song for there's no official or acknowledged translation to the title, i decide not add those to tags... thanks for this advice anyway :3
e: lol next post, you don't know how to play it =/= unplayable. know your damn limits
thou i didn't get anything to fix, thanks for cariing this map.WORSTPOLACKEU wrote:
I am just wondering why the sliders end on strong beats for no reason, this is just mindfucking.
04:16:300 (2,3) - 04:17:558 (2,4) -
Why are some of these like this, this just plays HORRIBLY. because i'm not following main drum or vocal track here, maybe you can find out why here and why there in that way next time.
I like the fast sliders but jesus atleast if you make them make the parts between them actually flow well into those not gimmicky random placement. Like 03:47:461 (4,1) - That makes no sense, and is flowing horribly into that fast slider. idk why you mention this but pattern like this is a really common one in lots of maps.
03:53:848 (1,1) - Not a perfect blanket but ot what is of concern. Why would it be that instead of the rhythm that was used before? which "before" you cared actually is consistent to other kiai's rhythm in same style.
03:58:687 (1,2,3,4,5,6,7,8) - This whole part just doesn't flow well and is more prone to sliderbreaks than the fast sliders, what was the thought behind this apart from making it look neat? i think you don't get this: well flow ≠ good. using anti-flow to emphasis beats or patterns is also a common way in mapping expressing music, fluent flow may well flowed but failed to make the map following music. you can see so much example in other maps but you just didn't understand that.
I'll mod this thoroughly soon..
if you find out any issue in this map, just tell me.
waiting for next progress.