As requested.
[General]
so I guess call me back after koli :3 god damn it copyright
[General]
- You could add '1st' 'season' into the tags as this is the opening for the first season of this anime.
- 00:54:589 (1,2) - Since there's a loud high pitched instrument sounding at (2)'s tail, a drum addition whistle doesn't really fit there. And since there's no instrument that's actually high pitched are present on (1)'s tail, I would switch the hitsound addition between these notes' tails, so that the first slider's tail has the drum addition, while the second slider's tails have the auto addition.
- 01:02:847 (1) - This is kinda trivial, but since this is the easiest difficulty, IMO the rhythm should be fully consistent(but not by the means of copy pasting rhythms), so that beginners won't have to get used to too many rhythms, so I think this note and 01:13:633 (1) - this note should be both 1/1 sliders or at least emphasizing both white ticks.
- 01:24:420 (1) - Feels really awkward to have the spinner end at the big white tick when the main sound for the instrument actually exits at 01:27:032 - to emphasize better on this(and also to keep the ending consistent with other difficulties although there's very less difference), I would shorten down the spinner to that tick. And also the green line on the end of the spinner doesn't really emphasize good on the sound of the instrument IMO, as at 01:27:032 - the sound at that tick is still loud; it's not quieter than the previous sound. So I would remove the green line as well.
- 00:27:117 (1) - Since you are placing NCs every 2 big white ticks, for consistent NC pattern the NC here should be removed. This also applies for 01:12:959 (1,2) - .
- 00:29:139 (3,1) - Pretty sure the emphasis that these 2 notes are getting should be equal as their instruments' strength are the same. Increasing the distance at (3) should work. Same goes 00:34:532 (3,1) - here.
- 00:53:914 (2) - IMO this note doesn't really fit here, as the held background sound isn't present on this tick, but only at the next white tick(at 00:54:083 (3) - ). I would remove this note for correct emphasizement and for a simpler rhythm.
- 01:05:544 (1) - I really feel that this note isn't getting enough emphasis for it being on a downbeat, and having that background instrument landing on the head of this note, at least try to have this note's distance to 1.3x. Same goes for 01:16:330 (1) - .
- 01:07:398 (4) - A similar note on 01:04:701 (5) - was getting an equal emphasis like the previous note 01:04:195 (4) - , yet having lesser emphasis here feels a little bit inconsistent. I am aware that the bell in the background is low-pitched here, so instead I believe you could make the distance to be(again) 1.3x or somewhere close to that.
- 01:09:589 (3) - Similar comment would go for this note, where the bell in the background is clearly heard here, and with the downbeat supporting it, I believe this note could use more distance.
- 01:10:937 (1) - Yea this as well, more distance could be good to give a better emphasis on the bells.
- 01:12:959 (1) - You didn't use NC on 01:02:173 (4) - , and since the pattern of NC is one NC every 2 big white ticks, why not keep the consistent pattern and remove the NC here?
- 01:15:487 (4) - This note's directly related to 01:04:701 (5) - this note, so I would give an equal emphasis like 01:14:982 (3) - this note.
- 01:20:375 (2) - I hear the snare sound that you've been emphasizing with claps on this slider's tail, so I think you should add a clap to the tail, instead of a whistle.
- 01:18:016 - I know you are following the Cup's rhythm, but such a promiment bell and snare getting ignored here feels really awkward(of having no audio feedback at all on the prominent beat), and it really undermines their strength. To emphasize on their prominence, I would suggest you to add at least a circle here.
- 01:21:386 (6) - Like Cup, a clap should be here instead of a whistle.
- 01:24:420 (1,2,3,4,5,6) - Until (4) the dash pattern is kept fine, but from (5) there's no real dashes at all, in fact (5) and (6) can be catched without any dash at all. On top of that, (6)'s instruments are quite loud and prominent, which calls for a dash as well. I would suggest you to change your pattern into something like this, to have dashes on (5) and (6).(Plus it conforms to the new ranking criteria :3)
- Man you really like .x2 SV
- 00:02:678 (1) - Ok I don't get what's ur NC pattern for this section, but if you are going for NCs every 2 bars this NC should be removed.
- 00:04:869 (3) - Koli did say it up there, but yea, you really need to dash in the middle of the slider to catch all the droplets and the fruits lol, make it a little bit vertical or something
- 00:10:600 (5) - You did have this kind of dash in the kiai, but bringing it up in this section where it is more calmer than the kiai makes it feel extra harder, and it is overemphasizing the mood in this secton. Bring down the distance a little bit.
- 00:20:628 (3) - overmapper :^)
- 00:35:881 (1) - You should be having a hyper here as you made hyper on every guitar sound in this section.
- 01:06:892 (1) - Like 00:04:869 (3) - , but even more so as the previous note is a hyper and the next movement towards the other direction can be hard.
- 01:21:386 (7) - Clap instead of whistle just like the other difficulties.
- 01:27:032 (1) - lel
- 00:42:791 (2,3,4) - Ayy this are quite hard after a hyper, dashing might work but immediately dasing towards the other direction could be difficult. Bring down the distances on these notes a bit, especially on (3).
- 01:02:510 (5) - Tbh I can't really hear anything strong on this note that supports the use of this hyper, maybe removing it will emphasize better on the piano.
- 01:06:639 (6) - Can't really hear anything on this blue tick, whether is a drums or a piano. Unless there's something that I'm not hearing of, remove this note.
- 01:12:959 (3,4) - Why not have a stream like 01:02:173 (1,2,3,4,5) - as there's the similar piano like sound? I'm not too sure but that instrument's sound is quite similar to the sound at the previous set of notes, so keeping consistency might work better.
- 01:17:004 (1) - This NC should be removed to follow your pattern, unless there's a special reason for it.
- 01:21:386 (4) - Clap instead of whistle like all other difficulties again.
- Nothing much to point out here,
moegreat difficulty
- 00:15:656 (1,2,3,4) - I'm not too sure about the pattern here, as the whole build-up sequence 'restarts' here, much like 00:11:611 (1,2,3,1,2,3,1,2,3,4) - . To emphasize better on that, I would instead change up the pattern like this or something similar.
- 00:22:398 (1,1) - On previous notes you did a rhythm of 3/4 sliders+a circle, but doing that inconsistently does feel really awkward in play mode. For the sake of consistency I'll make these sliders into 3/4 sliders instead, then add a circle 1/4 afterwards.
- Most of the points I thought of before seriously modding this were pointed out by koli already, so nothing much from me. But really, I do suck at playing overdoses so I don't know if movement in this map is fine or not ;-; Rhythm-wise the difficulty's fine though.