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CINDERELLA PROJECT - Star!! [CatchTheBeat]

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Topic Starter
Xinely

[ K a e d e ] wrote:

SALAD
Why Ar7? Maybe is better Ar6 or Ar5

OVERDOSE
Map feels a little slow, maybe Ar9.5 will look better than Ar9.3
Hp 6?, maybe 7 is better no fix for AR and HP. AR 9,5 is too fast and HP 7 is too cruel for my patterns lol
00:11:611 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - Overmapped? what is that? hahaha. Put nice Hs not overmap. follow violin ~
00:17:847 (3) - x-288 / y-176 x:272 instead
00:18:016 (4) - x-464 / y-224 the jump will harsh to next object so prefer keep like this
00:19:364 (5) - x-88 / y-272 a bit hard, x:104 instead
00:21:555 (3) - x-344 / y-224
00:21:723 (4) - x-176 / y-288 will be hard so no apply, i prefer just normal dash ww
01:01:499 (1) - x-192 / y-272 it needs hdash so i have to put in x:192 ><
01:01:667 (2) - x-40 / y-168 changed in my own
01:01:836 (3) - x-384 / y-168 ^

Nice Work in all diff, i want to farm this :3
thanks for mod :D
Cowboy

M4M Request



General
  1. Turn off "Widescreen Support on Design"
  2. The rest seems fine

I don't found a problem with the diff of Lanturn

[Cup]

  1. 00:52:735 (1) - Maybe the slider should be end 00:53:409 - here
  2. The rest of the diff looks great
[Salad]

  1. The dash should be 01:14:645 (4,5) - here, not 01:14:814 (5,6) - here
  2. I like this diff :3

[Ascendance's Platter]

  1. 00:20:628 (3) - this note does not fit, should remove
  2. 00:24:673 (3) - ^
  3. 00:42:622 (1,2,3,4,5,6,7,8) - By the sound you have these notes you should give them a little more movement
  4. Nice diff too

[Ascenely's Rain]

The drain should be 5
  1. 00:01:330 (2) - I think it is overmap and does not fit that note
  2. If you do the above recommendation I suggest you move 00:01:499 (2) - this slider a little to the right
  3. You could delete 00:02:510 (4) - this note, then you could extend 00:02:004 (3) - this slider up 00:02:510 - here
  4. 00:32:341 (2,1) - I feel this very strange, maybe you could make the dash to the opposite direction
  5. 01:20:881 (3,4) - Reduce the distance or make a hdash
[Overdose]

  1. Replace 00:01:836 (3) - this slider by a note in the same position,The slider should begin 00:02:004 - here, then make a dash to the next thing is 00:01:836 (3,1) - this slider
  2. 00:06:555 (2,3) - maybe a hdash?
  3. 00:33:521 (2,3) - Reduce the distance
I think that's all for now, the map is very good, good luck.
DeletedUser_6709840
From my lazy CtB queue, I'll try my best to be helpful since I'm a scrub at modding in general. I can always explain better if needed.


General

Make sure to uncheck “Widescreen Support” since you don't have a storyboard and I'm not sure if you're planning on adding one. (Lanturn's Spoon, Cup, Salad, Ascendance's Platter, Ascenely's Rain)


Lanturn's Spoon


Looks good.


Cup


00:50:712 (3) – The movement of this reverse slider is hard to read in general. I'd personally remove the reverse and just do the slider then a note on 00:52:060 as long as there's some emphasis on the note. OR reshape the slider so it doesn't create that weird looking curve while playing that's hard to catch.

Otherwise, spacing seems fine and I didn't have to dash to catch anything.


Salad


00:26:274 (3) – Move to X=208 because the jump from (2) to (3) is awkward spacing wise and feels awkward to catch while playing, at least for me it did.



Ascendance's Platter


00:08:577 (2,1) – I think this should be a jump but not an h-dash because the “ma” is lower in pitch and doesn't really feel like it should trigger an h-dash. Reduce distance somehow?

00:10:937 (3) – I'd just make this a very slightly bent stream but I guess it's acceptable. I'll be honest with you, I'm just slightly triggered by vertical stacks or whatever these are called. Feel free to reject this.

00:28:802 (4,5) – Ctrl + G on these since you'll still have to jump to get to the next note but it's too gentle in the tone of the song to call for an h-dash, if that makes any sense.

00:39:420 (3,1) – Personally, I don't really like this h-dash for the same reason of the song calls for a jump here but it doesn't feel h-dash worthy because the song is lower in intensity here. Somehow reduce distance here (I tried to find a way to remap it a bit to fix spacing and was unsuccessful, I'm sorry).


Good luck with this map, Xinely, Ascendance and Lanturn. It's a really nice map and I couldn't find much to critique.
_handholding
use a different BG..? Doesnt suit the song but maybe it's just me
Topic Starter
Xinely

Kisses wrote:

use a different BG..? Doesnt suit the song but maybe it's just me
Im not imas lover so i cant find a nice bg for this. If you have a suggestion. Feel free give it to me

Also will check mod after exams qwq
Electoz
I don't have any maps for M4M to begin with sooooo

[Lanturn's Spoon]

  1. 00:07:566 - Missing whistle.
  2. 00:50:712 (2) - Not sure whether whistle supposed to be on the head instead of sliderbody
  3. 00:59:982 (1) - Just my preference but ending a spinner on 01:01:836 might give a better impact.
  4. 01:24:420 (1) - Same as above, there's a cymbal at 01:26:948 though.
[Cup]

  1. 00:11:611 (1) - Would be nice if this can be moved to the right for emphasis, imo this is more prominent than 00:11:611 and should be emphasized with a bigger spacing than 00:10:937 (3,4) .
  2. 00:27:117 (5) - Split into 2 circles? Because 00:27:117 - 00:27:454 are the same sound as 00:27:791 (1) so they should be mapped in the same way.
  3. 00:52:735 (1) - End this at 00:53:409 ?
  4. 00:59:982 - Sounds like a cymbal to me, finish here instead of whistle?
  5. 01:27:117 (1) - End this on 01:28:381 ? Even it's a blue tick but it's kinda stronger than 01:28:465 .
[Salad]

  1. 00:39:926 (1) - Idk why you NC'd here instead of 00:41:274 (1) like you did in Cup, you NC'd both downbeats here 00:38:577 (1,1) and then you go for 2 downbeats from 00:39:926 (1) onward.
  2. 01:17:510 - This deserves more emphasis, also it's kinda awkward to dash for 01:17:679 (4) despite the beat on 01:17:679 is a lot weaker than 01:17:510 . How about changing a rhythm on 01:17:005 (2,3,4) a bit? Something like this.
Hope this helps somehow I guesssssssss
Lanturn
Fixed all but the spinner at 59 for personal preference. Thanks :)

SPOILER
osu file format v14

[General]
AudioFilename: Star!!.mp3
AudioLeadIn: 0
PreviewTime: 62089
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17004,27791,38577,49364
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.999999

[Metadata]
Title:Star!!
TitleUnicode:Star!!
Artist:CINDERELLA PROJECT
ArtistUnicode:CINDERELLA PROJECT
Creator:Xinely
Version:Lanturn's Spoon
Source:アイドルマスター シンデレラガールズ
Tags:THE iDOLM@STER CINDERELLA GIRLS opening idolmaster im@s Lanturn Ascendance
BeatmapID:991433
BeatmapSetID:435449

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.699999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"imasbg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
825,337.078651685393,4,2,1,60,1,0
11611,-100,4,3,1,75,0,0
17004,-100,4,2,1,75,0,0
62173,-100,4,3,1,75,0,0
62847,-100,4,2,1,80,0,1
84420,-100,4,3,1,70,0,0
87117,-100,4,2,1,30,0,0


[Colours]
Combo1 : 13,255,134
Combo2 : 0,128,255
Combo3 : 154,53,255
Combo4 : 255,128,255

[HitObjects]
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372,192,5375,1,2,0:0:0:0:
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265,192,12622,1,4,0:0:0:0:
396,192,13128,1,0,0:0:0:0:
330,192,13633,1,4,0:0:0:0:
256,192,14139,12,4,16330,0:0:0:0:
208,192,17004,6,0,P|161:170|117:128,2,105,4|2|8,0:0|0:0|0:0,0:0:0:0:
297,192,18353,2,0,P|344:170|388:128,2,105,6|4|8,0:0|0:0|0:0,0:0:0:0:
208,192,19701,5,4,0:0:0:0:
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416,72,39926,2,0,B|480:104|496:152,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
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280,88,74308,2,0,P|208:64|152:88,1,140,2|4,0:0|0:0,0:0:0:0:
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256,192,84420,12,4,86948,0:2:0:0:
Topic Starter
Xinely

Jusenkyo wrote:

M4M Request



General
  1. Turn off "Widescreen Support on Design"
  2. The rest seems fine

I don't found a problem with the diff of Lanturn

[Cup]

  1. 00:52:735 (1) - Maybe the slider should be end 00:53:409 - here
  2. The rest of the diff looks great
[Salad]

  1. The dash should be 01:14:645 (4,5) - here, not 01:14:814 (5,6) - here i do the dash there because cymbal
  2. I like this diff :3
[Overdose]

  1. Replace 00:01:836 (3) - this slider by a note in the same position,The slider should begin 00:02:004 - here, then make a dash to the next thing is 00:01:836 (3,1) - this slider nope, nothing to follow from vocal or music so this is fine
  2. 00:06:555 (2,3) - maybe a hdash?
  3. 00:33:521 (2,3) - Reduce the distance
I think that's all for now, the map is very good, good luck.

RoseusJaeger wrote:

From my lazy CtB queue, I'll try my best to be helpful since I'm a scrub at modding in general. I can always explain better if needed.


General

Make sure to uncheck “Widescreen Support” since you don't have a storyboard and I'm not sure if you're planning on adding one. (Lanturn's Spoon, Cup, Salad, Ascendance's Platter, Ascenely's Rain)


Lanturn's Spoon


Looks good.


Cup


00:50:712 (3) – The movement of this reverse slider is hard to read in general. I'd personally remove the reverse and just do the slider then a note on 00:52:060 as long as there's some emphasis on the note. OR reshape the slider so it doesn't create that weird looking curve while playing that's hard to catch. personally the vocal is continuous so i prefer with reverse slider. and the reverse isnt hard if you try in gameplay ww

Otherwise, spacing seems fine and I didn't have to dash to catch anything.


Salad


00:26:274 (3) – Move to X=208 because the jump from (2) to (3) is awkward spacing wise and feels awkward to catch while playing, at least for me it did.

Good luck with this map, Xinely, Ascendance and Lanturn. It's a really nice map and I couldn't find much to critique.

Electoz wrote:

I don't have any maps for M4M to begin with soooo

[Cup]

  1. 00:11:611 (1) - Would be nice if this can be moved to the right for emphasis, imo this is more prominent than 00:11:611 and should be emphasized with a bigger spacing than 00:10:937 (3,4) .
  2. 00:27:117 (5) - Split into 2 circles? Because 00:27:117 - 00:27:454 are the same sound as 00:27:791 (1) so they should be mapped in the same way.
  3. 00:52:735 (1) - End this at 00:53:409 ?
  4. 00:59:982 - Sounds like a cymbal to me, finish here instead of whistle?
  5. 01:27:117 (1) - End this on 01:28:381 ? Even it's a blue tick but it's kinda stronger than 01:28:465 .
[Salad]

  1. 00:39:926 (1) - Idk why you NC'd here instead of 00:41:274 (1) like you did in Cup, you NC'd both downbeats here 00:38:577 (1,1) and then you go for 2 downbeats from 00:39:926 (1) onward.
  2. 01:17:510 - This deserves more emphasis, also it's kinda awkward to dash for 01:17:679 (4) despite the beat on 01:17:679 is a lot weaker than 01:17:510 . How about changing a rhythm on 01:17:005 (2,3,4) a bit? Something like this.
Hope this helps somehow I guesssssssss
no reply means fixed. will fix my rain after ascendance check ww

thanks 4 mods all <3
Absolute Zero
M4M request for Dance of the Violins

[Lanturn's Spoon]
00:11:611 (1,2,3,4,5) - I would change the pattern so that it spreads these notes out more evenly, probably the length between (1,2).
00:43:971 (1) - This sound is so weak I'm not sure if it justifies a clap. Remove it.
01:13:633 (1,2,3) - The music is the same at 01:02:847 (1) but the rhythmic pattern is different: you follow fewer beats.
01:26:948 - I think that the spinner should end here. The drums hit here, not where you have placed the spinner so far.

[Cup]
00:23:746 (2,3) - The vertical slider and then horizontal slider are awkward because the player must suddenly move after staying still for a bit.
00:27:117 (5) - NC here to clear up the plate.
00:34:195 (2) - Remove hitcircle here? (Unsure) I feel it doesn't follow any music and thus creates an awkward sound.
00:53:914 - Add a hitcircle here. I was expecting one based on the pattern before.
01:01:499 (3) - I would add more distance between these notes- this is the buildup to the kiai and the strings and drums hit both at once, but the movement is so underwhelming. Also, making it 3 hitcircles will accent each one.
01:09:589 (3) - Finish on the first note to stay consistent with 01:08:240 (1).
01:12:959 (6) - Move the NC to here to keep the plate clear.

[Salad]
00:07:398 (6) - NC here to keep the combo in check.
00:07:903 - It feels strange you leave this beat in the voice out, considering it is also the downbeat. Add a hitcircle here.
00:22:060 (6) - Movement here is a little uncomfortable as it is unclear if the player should dash or not until it is too late. Consider reducing distance.
00:58:296 (3) - Make this slider a curve to create a smoother movement to (4).
01:24:083 (5,1) - Make this dash more clear.

[Ascendance's Platter]
00:06:049 (4) - No sound here from the voice, which you appear to be following. Remove this note.
00:12:454 (6,1) - I almost expected this jump to be a little larger with the buildup that leads to the first verse. Increase distance.
00:42:791 (2) - I would have made a little difference from (1) to (2) distance-wise because (1) is just representative of the downbeat while (2) has a louder music part.
01:02:763 (8,1) - I expected a hyper, or at least a dash, as the lead-in to the kiai. Consider increasing spacing.
01:19:027 (1,2,3,4,5,6,7) - I feel like this combo really almost avoids the center. While I understand why you're making the hypers, the space in the middle (around x=0) feels really empty. Change the pattern to make a variety of distances.

[Ascenely's Rain]
00:08:577 (3,1) - This jump here is a little overwhelming and can be hard to catch for a rain player. Consider lowering the distance.
00:32:341 (2) - The repeat of this slider doesn't follow any musical note. Consider changing to the below, or something different.
00:35:544 (3) - Make this a hitcircle to follow the music better (personal preference).
00:42:791 (2,3,4) - Personally, I'd disagree with this back-forth due to the double hyper it creates that requires a long dash and then a controlled dash. Lower the distance between (2,3,4).
00:48:268 (3,4) - Curve (4,5,6,7) to make this jump more forgiving.
01:23:746 (4,5,1) - This jump is really far and while it's reachable, it might be difficult for a rain. Lower the distance.
Topic Starter
Xinely

Absolute Zero wrote:

M4M request for Dance of the Violins

[Cup]
00:23:746 (2,3) - The vertical slider and then horizontal slider are awkward because the player must suddenly move after staying still for a bit.
00:27:117 (5) - NC here to clear up the plate.
00:34:195 (2) - Remove hitcircle here? (Unsure) I feel it doesn't follow any music and thus creates an awkward sound. there is drum there and i follow it since 00:28:128 - so have to keep the consistency
00:53:914 - Add a hitcircle here. I was expecting one based on the pattern before.
01:01:499 (3) - I would add more distance between these notes- this is the buildup to the kiai and the strings and drums hit both at once, but the movement is so underwhelming. Also, making it 3 hitcircles will accent each one.
01:09:589 (3) - Finish on the first note to stay consistent with 01:08:240 (1).
01:12:959 (6) - Move the NC to here to keep the plate clear.

[Salad]
00:07:398 (6) - NC here to keep the combo in check. nc every 2 stanza ><
00:07:903 - It feels strange you leave this beat in the voice out, considering it is also the downbeat. Add a hitcircle here.
00:22:060 (6) - Movement here is a little uncomfortable as it is unclear if the player should dash or not until it is too late. Consider reducing distance.
00:58:296 (3) - Make this slider a curve to create a smoother movement to (4).
01:24:083 (5,1) - Make this dash more clear.
no reply means fixed, thanks zero ~
Ascendance

Jusenkyo wrote:

M4M Request



[Ascendance's Platter]

  1. 00:20:628 (3) - this note does not fit, should remove better lead up into the stream, more consistent pattern to follow
  2. 00:24:673 (3) - ^ ^
  3. 00:42:622 (1,2,3,4,5,6,7,8) - By the sound you have these notes you should give them a little more movement spaced slightly
  4. Nice diff too

[Ascenely's Rain]

The drain should be 5
  1. 00:01:330 (2) - I think it is overmap and does not fit that note ya its overmap but it fits =w=
  2. If you do the above recommendation I suggest you move 00:01:499 (2) - this slider a little to the right
  3. You could delete 00:02:510 (4) - this note, then you could extend 00:02:004 (3) - this slider up 00:02:510 - here nope :D I use these circles for booster notes
  4. 00:32:341 (2,1) - I feel this very strange, maybe you could make the dash to the opposite direction anti-flow
  5. 01:20:881 (3,4) - Reduce the distance or make a hdash nice catch

I think that's all for now, the map is very good, good luck.

Absolute Zero wrote:

M4M request for Dance of the Violins not like this

[Ascendance's Platter]
00:06:049 (4) - No sound here from the voice, which you appear to be following. Remove this note. There's no sound there but it's being used as a "booster" note for the hdash and therefore the emphasis on the next note.
00:12:454 (6,1) - I almost expected this jump to be a little larger with the buildup that leads to the first verse. Increase distance.
00:42:791 (2) - I would have made a little difference from (1) to (2) distance-wise because (1) is just representative of the downbeat while (2) has a louder music part.
01:02:763 (8,1) - I expected a hyper, or at least a dash, as the lead-in to the kiai. Consider increasing spacing.
01:19:027 (1,2,3,4,5,6,7) - I feel like this combo really almost avoids the center. While I understand why you're making the hypers, the space in the middle (around x=0) feels really empty. Change the pattern to make a variety of distances. yeah i know that feel, but the music is really repetitive here so therefore I made the pattern consistent in itself. nonetheless, i changed things slightly to give it some more movement.

[Ascenely's Rain]
00:08:577 (3,1) - This jump here is a little overwhelming and can be hard to catch for a rain player. Consider lowering the distance.
00:32:341 (2) - The repeat of this slider doesn't follow any musical note. Consider changing to the below, or something different. That gap would be really weird in a rain, dunno about changing it really, unless it was to something like this which still has a red tick note. feel free to let me know your thoughts.
00:35:544 (3) - Make this a hitcircle to follow the music better (personal preference). 1/2 consistency rip
01:23:746 (4,5,1) - This jump is really far and while it's reachable, it might be difficult for a rain. Lower the distance.

RoseusJaeger wrote:

From my lazy CtB queue, I'll try my best to be helpful since I'm a scrub at modding in general. I can always explain better if needed.

Ascendance's Platter


00:08:577 (2,1) – I think this should be a jump but not an h-dash because the “ma” is lower in pitch and doesn't really feel like it should trigger an h-dash. Reduce distance somehow? Even though it's lower in pitch, I feel like the intensity of the vocal here as well as the buildup into the main section of the map provides nice emphasis here.

00:10:937 (3) – I'd just make this a very slightly bent stream but I guess it's acceptable. I'll be honest with you, I'm just slightly triggered by vertical stacks or whatever these are called. Feel free to reject this. FUCK VERTICAL ANYTHING

00:28:802 (4,5) – Ctrl + G on these since you'll still have to jump to get to the next note but it's too gentle in the tone of the song to call for an h-dash, if that makes any sense. makes sense, but it's clear that my hdash patterning is on the piano beats here so I'd like to keep that consistency

00:39:420 (3,1) – Personally, I don't really like this h-dash for the same reason of the song calls for a jump here but it doesn't feel h-dash worthy because the song is lower in intensity here. Somehow reduce distance here (I tried to find a way to remap it a bit to fix spacing and was unsuccessful, I'm sorry). Same reasoning as above


Good luck with this map, Xinely, Ascendance and Lanturn. It's a really nice map and I couldn't find much to critique.
Thanks to everyone for your mods!

no reply = fixed

If I deleted a timestamp from the quote, it means it was nely's part in the rain so I didn't touch it.

say ippai
osu file format v14

[General]
AudioFilename: Star!!.mp3
AudioLeadIn: 0
PreviewTime: 62089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17004,27791,38577,49364,54589
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.999999

[Metadata]
Title:Star!!
TitleUnicode:Star!!
Artist:CINDERELLA PROJECT
ArtistUnicode:CINDERELLA PROJECT
Creator:Xinely
Version:Ascendance's Platter
Source:アイドルマスター シンデレラガールズ
Tags:THE iDOLM@STER CINDERELLA GIRLS opening idolmaster im@s Lanturn Ascendance
BeatmapID:987834
BeatmapSetID:435449

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.92
SliderTickRate:1

[Events]
//Background and Video events
0,0,"imasbg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
825,337.078651685393,4,2,1,60,1,0
11611,-100,4,3,1,75,0,0
17004,-100,4,2,1,75,0,0
27791,-100,4,2,1,100,0,0
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kagayaku
osu file format v14

[General]
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[Metadata]
Title:Star!!
TitleUnicode:Star!!
Artist:CINDERELLA PROJECT
ArtistUnicode:CINDERELLA PROJECT
Creator:Xinely
Version:Ascenely's Rain
Source:アイドルマスター シンデレラガールズ
Tags:THE iDOLM@STER CINDERELLA GIRLS opening idolmaster im@s Lanturn Ascendance
BeatmapID:990687
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336,176,37903,2,0,L|296:136,1,42.5,2|0,0:0|0:0,0:0:0:0:
416,136,38072,5,2,3:0:0:0:
455,122,38156,1,0,0:0:0:0:
473,84,38240,1,8,0:0:0:0:
459,45,38324,1,0,0:0:0:0:
422,27,38409,1,2,3:0:0:0:
383,40,38493,1,0,0:0:0:0:
160,120,38577,6,0,P|120:136|184:224,1,170,6|8,0:0|0:0,0:0:0:0:
432,272,39251,1,2,0:3:0:0:
320,280,39420,1,2,0:3:0:0:
40,336,39589,2,0,L|136:336,1,85,8|0,0:0|0:0,0:0:0:0:
264,320,39926,6,0,L|72:272,1,170,2|8,0:0|0:0,0:0:0:0:
256,216,40431,2,0,P|328:232|376:160,1,170,0|2,0:0|0:0,0:0:0:0:
216,96,40937,2,0,P|160:96|112:120,1,85,8|0,0:0|0:0,0:0:0:0:
384,272,41274,6,0,P|456:264|488:160,1,170,2|8,0:0|0:0,0:0:0:0:
304,152,41780,2,0,P|224:136|128:184,1,170,2|2,0:0|0:3,0:0:0:0:
224,256,42285,1,8,0:0:0:0:
88,280,42454,1,0,0:0:0:0:
176,336,42622,5,2,0:0:0:0:
472,256,42791,1,2,0:0:0:0:
240,216,42959,1,10,0:0:0:0:
480,168,43128,1,2,0:0:0:0:
328,144,43296,2,0,L|232:144,1,85,4|4,0:3|3:0,0:0:0:0:
384,240,43633,2,0,L|469:240,1,85,8|0,0:0|0:0,0:0:0:0:
152,288,43971,6,0,P|96:256|160:200,1,170,4|8,0:0|0:0,0:0:0:0:
320,192,44476,2,0,P|378:237|321:283,1,170,2|0,0:0|0:0,0:0:0:0:
208,320,44982,1,8,0:0:0:0:
336,360,45150,1,0,0:0:0:0:
80,288,45319,6,0,L|24:104,1,170,4|2,0:0|0:3,0:0:0:0:
360,280,45824,2,0,L|399:204,1,85,4|0,0:2|0:0,0:0:0:0:
255,204,46162,1,2,0:3:0:0:
504,320,46330,2,0,L|400:328,1,85,8|0,0:0|0:0,0:0:0:0:
40,192,46667,6,0,L|208:208,1,127.5,4|0,0:0|0:0,0:0:0:0:
344,240,47004,2,0,L|184:256,1,127.5,8|0,0:0|0:0,0:0:0:0:
128,272,47341,1,2,0:0:0:0:
264,328,47510,1,0,0:0:0:0:
136,344,47678,1,8,0:0:0:0:
472,200,47847,2,0,L|360:200,1,85,2|0,0:0|0:0,0:0:0:0:
296,200,48100,5,2,0:0:0:0:
248,216,48184,1,2,0:0:0:0:
208,208,48268,1,2,0:0:0:0:
24,144,48353,1,2,0:0:0:0:
48,112,48437,1,2,0:0:0:0:
88,104,48521,1,2,0:0:0:0:
120,120,48605,1,2,0:0:0:0:
320,136,48690,2,0,P|352:112|304:48,1,127.5,4|0,3:0|0:0,0:0:0:0:
136,48,49027,2,0,P|96:90|132:136,1,127.5,4|0,3:0|0:0,0:0:0:0:
440,176,49364,6,0,L|264:208,1,170,4|2,0:0|0:0,0:0:0:0:
352,136,49869,1,2,0:3:0:0:
232,152,50038,2,0,L|128:168,2,85,2|0|10,0:3|0:0|0:0,0:0:0:0:
352,136,50544,1,2,0:0:0:0:
56,112,50712,6,2,P|136:120|224:88,1,170,0|0,0:0|0:0,0:0:0:0:
72,48,51218,2,0,P|48:112|112:192,1,170,2|0,0:3|0:0,0:0:0:0:
224,216,51723,2,0,L|144:264,1,85,8|0,0:0|0:0,0:0:0:0:
400,272,52060,6,0,B|448:208|448:208|400:232|344:208,1,170,2|0,0:0|0:0,0:0:0:0:
480,120,52566,1,2,0:3:0:0:
352,128,52735,2,0,L|248:144,1,85,2|0,0:0|0:0,0:0:0:0:
424,48,53072,2,0,L|512:40,1,85,8|2,0:0|0:0,0:0:0:0:
208,56,53409,5,2,0:0:0:0:
320,104,53577,1,2,0:0:0:0:
432,152,53746,1,2,0:0:0:0:
176,248,53914,2,0,P|112:256|8:216,1,170,2|8,0:3|0:3,0:0:0:0:
376,160,54420,1,8,0:3:0:0:
136,136,54589,6,0,L|344:112,1,170,4|0,0:0|0:0,0:0:0:0:
184,56,55094,1,8,0:0:0:0:
336,40,55263,1,0,0:0:0:0:
168,152,55431,2,0,L|360:176,1,170,2|8,0:0|0:0,0:0:0:0:
40,176,55937,6,0,P|8:240|80:288,1,170,2|0,0:3|0:0,0:0:0:0:
200,280,56442,1,8,0:0:0:0:
72,224,56611,1,0,0:0:0:0:
312,160,56780,2,0,L|400:152,2,85,2|2|8,0:3|0:0|0:0,0:0:0:0:
56,176,57285,6,0,B|216:208|216:208|104:224|104:224|256:168|240:96|144:64,1,510,4|2,0:0|0:0,0:0:0:0:
56,80,58465,2,0,L|168:72,1,85,8|0,0:0|0:0,0:0:0:0:
416,48,58802,2,0,L|320:56,1,85,2|0,0:0|0:0,0:0:0:0:
464,144,59139,2,0,L|480:240,1,85,8|0,0:0|0:0,0:0:0:0:
176,256,59476,5,2,0:0:0:0:
288,208,59645,1,0,0:0:0:0:
400,160,59813,1,8,0:0:0:0:
112,48,59982,6,0,P|72:112|152:184,1,170,2|2,0:0|0:3,0:0:0:0:
376,176,60487,1,0,1:0:0:0:
240,192,60656,1,0,0:0:0:0:
512,160,60824,1,0,1:0:0:0:
192,64,60993,5,0,0:0:0:0:
151,73,61077,1,0,0:0:0:0:
124,105,61161,1,0,1:0:0:0:
120,146,61245,1,0,0:0:0:0:
142,182,61330,1,0,0:0:0:0:
181,198,61414,1,0,0:0:0:0:
360,224,61499,6,0,L|480:240,1,85,0|0,1:0|1:0,0:0:0:0:
32,192,61836,1,0,1:0:0:0:
304,192,62173,5,4,0:0:0:0:
334,164,62257,1,0,0:0:0:0:
333,122,62341,1,0,0:0:0:0:
302,95,62425,1,4,0:0:0:0:
120,96,62510,2,0,L|32:104,1,85,2|2,0:2|0:0,0:0:0:0:
344,224,62847,6,0,P|408:248|488:152,1,170,4|8,0:0|0:0,0:0:0:0:
384,160,63353,1,0,0:0:0:0:
224,216,63521,2,0,L|136:216,1,85,2|0,0:0|0:0,0:0:0:0:
0,320,63858,2,0,L|84:326,1,85,8|2,0:0|0:0,0:0:0:0:
360,320,64195,6,0,P|440:312|376:256,1,170,4|8,0:0|0:0,0:0:0:0:
120,256,64701,2,0,P|189:309|285:293,1,170,4|0,0:0|0:0,0:0:0:0:
488,224,65207,2,0,L|403:217,1,85,8|0,0:0|0:0,0:0:0:0:
104,200,65544,6,0,L|200:136,1,85,4|0,0:0|0:0,0:0:0:0:
328,152,65881,2,0,L|398:199,1,85,8|0,0:0|0:0,0:0:0:0:
128,80,66218,1,2,0:0:0:0:
288,96,66386,1,0,0:0:0:0:
176,176,66555,1,10,0:0:0:0:
136,176,66639,1,2,0:0:0:0:
96,192,66723,1,2,0:0:0:0:
414,283,66892,6,0,P|455:216|400:160,1,170,4|8,0:0|0:0,0:0:0:0:
152,160,67398,2,0,P|96:216|137:284,1,170,4|0,0:0|0:0,0:0:0:0:
456,160,67903,2,0,L|360:160,1,85,8|0,0:0|0:0,0:0:0:0:
56,256,68240,6,0,L|144:256,2,85,4|0|8,0:0|0:0|0:0,0:0:0:0:
320,312,68746,2,0,P|392:320|472:248,1,170,2|2,0:0|0:3,0:0:0:0:
312,208,69251,1,8,0:0:0:0:
448,272,69420,1,2,0:0:0:0:
176,272,69589,6,0,P|136:232|120:176,1,85,6|2,0:2|0:0,0:0:0:0:
272,208,69926,1,8,0:0:0:0:
24,312,70094,2,0,P|96:353|178:342,1,170,2|2,0:0|0:3,0:0:0:0:
336,256,70600,1,8,0:0:0:0:
216,248,70768,1,0,0:0:0:0:
488,152,70937,6,0,L|392:160,1,85,2|0,0:0|0:0,0:0:0:0:
240,176,71274,2,0,L|155:168,1,85,8|0,0:0|0:0,0:0:0:0:
248,288,71611,1,2,0:3:0:0:
16,264,71780,2,0,L|88:168,1,85,0|8,0:0|0:0,0:0:0:0:
377,145,72117,6,0,P|273:177|217:145,1,170,4|0,0:0|0:0,0:0:0:0:
456,152,72622,2,0,L|336:128,1,85,8|0,0:0|0:0,0:0:0:0:
224,152,72959,2,0,L|96:120,1,127.5,4|0,3:0|0:0,0:0:0:0:
280,184,73296,2,0,L|432:160,1,127.5,4|0,3:0|0:0,0:0:0:0:
120,112,73633,6,0,P|96:168|184:264,1,170,4|8,0:0|0:0,0:0:0:0:
288,248,74139,1,0,0:0:0:0:
144,256,74308,2,0,L|48:264,2,85,2|0|8,0:0|0:0|0:0,0:0:0:0:
472,184,74813,2,0,L|264:152,1,170,2|0,0:0|0:0,0:0:0:0:
416,104,75319,1,8,0:0:0:0:
112,144,75487,6,0,P|192:168|288:120,1,170,4|0,0:0|0:0,0:0:0:0:
112,144,75993,2,0,L|24:144,1,85,8|0,0:0|0:0,0:0:0:0:
352,144,76330,2,0,L|160:144,1,170,4|8,0:0|0:0,0:0:0:0:
304,144,76836,1,2,0:3:0:0:
24,144,77004,5,2,0:0:0:0:
144,144,77173,1,0,0:0:0:0:
264,144,77341,1,0,0:0:0:0:
24,144,77510,6,0,L|208:144,1,170,4|2,0:0|0:3,0:0:0:0:
72,144,78016,1,8,0:0:0:0:
496,152,78184,2,0,L|312:152,1,170,4|2,0:0|0:3,0:0:0:0:
448,152,78690,1,8,0:0:0:0:
328,152,78858,1,0,0:0:0:0:
88,152,79027,6,0,L|-8:152,2,85,2|0|8,0:0|0:0|0:0,0:0:0:0:
328,152,79532,2,0,B|400:152|400:152|288:152,1,170,4|2,0:0|0:3,0:0:0:0:
424,152,80038,1,8,0:0:0:0:
168,152,80207,6,0,P|136:208|216:272,1,170,0|0,0:0|0:0,0:0:0:0:
88,272,80712,1,8,0:0:0:0:
360,208,80881,2,0,P|416:208|512:128,1,170,4|2,0:0|0:3,0:0:0:0:
240,120,81386,2,0,L|152:120,1,85,2|0,0:0|0:0,0:0:0:0:
464,72,81723,6,0,L|368:104,1,85,4|0,0:0|0:0,0:0:0:0:
240,136,82060,2,0,L|328:184,1,85,8|0,0:0|0:0,0:0:0:0:
424,248,82398,1,2,0:3:0:0:
192,264,82566,1,0,0:0:0:0:
150,271,82650,1,0,0:0:0:0:
108,267,82734,1,8,0:0:0:0:
504,136,82903,6,0,L|312:128,1,170,2|2,0:3|0:3,0:0:0:0:
32,112,83409,1,2,0:0:0:0:
184,112,83577,1,0,0:0:0:0:
80,112,83746,2,0,L|192:112,2,85,0|2|8,0:0|0:3|0:0,0:0:0:0:
400,104,84251,1,0,0:0:0:0:
160,48,84420,5,2,0:0:0:0:
127,75,84504,1,0,0:0:0:0:
112,114,84588,1,0,0:0:0:0:
116,155,84672,1,0,0:0:0:0:
140,190,84757,1,2,0:0:0:0:
178,209,84841,1,0,0:0:0:0:
360,208,84925,5,4,0:0:0:0:
400,200,85010,1,0,0:0:0:0:
440,210,85094,1,2,0:0:0:0:
467,242,85178,1,0,0:0:0:0:
473,284,85262,1,0,0:0:0:0:
455,321,85347,1,0,0:0:0:0:
200,288,85431,6,0,L|144:288,1,42.5,4|0,0:0|0:0,0:0:0:0:
200,288,85600,2,0,L|248:288,1,42.5,0|0,0:0|0:0,0:0:0:0:
200,288,85768,2,0,L|152:288,1,42.5,2|0,0:0|0:0,0:0:0:0:
360,232,85937,5,2,0:2:0:0:
401,231,86021,1,0,0:0:0:0:
432,203,86105,1,2,0:0:0:0:
439,162,86189,1,0,0:0:0:0:
417,126,86274,1,2,0:0:0:0:
378,113,86358,1,0,0:0:0:0:
168,112,86442,6,0,L|112:112,1,42.5,4|0,0:0|0:0,0:0:0:0:
378,113,86611,2,0,L|456:120,1,42.5,2|0,0:0|0:0,0:0:0:0:
168,112,86780,2,0,L|112:112,1,42.5,2|0,0:0|0:0,0:0:0:0:
496,112,86948,1,4,0:2:0:0:
256,192,87117,12,0,88381,0:0:0:0:
xi-False
MOD


Rain
-When I played this section I feel like this slider 00:04:869 (1) - could have more horizontal movement. moving the end of this slider to x:488 would be nice!

- For this pattern 00:12:622 (1,2,3,4,5,6) - i would recommend to move 4,5,6 to be the same as 1,2,3 so that would mean to move
~ 00:11:864 (4) - x:38
~ 00:12:959 (5) - x:78
~ 00:13:043 (6) - x:120

- This section is ok, but you can smooth it out more by moving this slider 00:27:454 (6) - to x:128

- This pattern 00:43:128 (4,5) - throws me off due to the inconsistent spacing The start slider not and end slider note have about 3 medium sized square apart and combo 00:43:128 (4) - and the start of the slider note are 11 medium sized square apart you can fix that by moving this slider 00:43:296 (5) - to x:384

-The gap between these 00:48:100 (1,2,3) - notes and the slider make is so sometimes i have to lick Dash button or results in a shitmiss
its fine how it is but you should select all 3 notes 00:48:100 (1,2,3) - and move them to x:344

-this pattern 01:02:847 (1,2,3) - also makes me shitmiss when played over and over again cause of the spacing similar to the last problem above
This note 01:03:353 (2) - is closer to the end of the slider than the upcoming slider. you can smooth it out by moving this note 01:03:353 (2) - to x:352

-This jump 01:04:701 (2,3) - feels almost like a pixel perfect jump. you can change it by deleting the middle anchor point on this Slider 01:04:701 (2) - by "Right clicking" on it and extend the end of the slider to x:352 and moving the start to x:176

overdose
- this pattern 00:15:824 (2,3) - on this section 00:15:656 (1,2,3,4,1,2,3,4) - feels a little werid , i would recommend to move these notes 00:15:824 (2,3,2,3) - to the ceneter at x:256 and make the sliders stright horizontaly Like so (Image)

-This jump feels hard to land 00:28:465 (3,4) - you can move this note 00:28:465 (3) - to x:138 to smooth it out a bit

- You should emphasize this guitar sound at these parts 00:27:791 - 00:29:139 - 00:30:487 -
And one way is by getting rid of these hyper Dashes 00:29:139 (1,3) -
and you can do that by moving these 3 notes 00:29:139 (1,2,3) - Move this slider 00:29:139 (1) - to x:136 and the end of the slider to x:24
and move this 00:29:476 (2) - to x:208 and the end to x:264 and for the last slider 00:29:813 (3) - move it to x:408 and the end to x:296

-Small change but you should move this note 00:45:150 (4) - to x:332 just so the spacing doesn't change

- Smillar to the previoues thing i said you should move this note 01:16:162 (4) - to x:192 just to keep the spacing the same!

-The spacing on this pattern 01:25:431 (1,2,3) - makes me shitmiss every now and then, you can change that up by moving this slider 01:25:600 (2) - to x:400 and this slider 01:25:768 (3) - x:288

-I would also recommend to move this slider 01:26:611 (2) - to x:144


Good map Ely
Good Luck for ranked!!
:)
Topic Starter
Xinely

Absolute Zero wrote:

[Ascenely's Rain]
00:42:791 (2,3,4) - Personally, I'd disagree with this back-forth due to the double hyper it creates that requires a long dash and then a controlled dash. Lower the distance between (2,3,4). ok use normal dash for this
00:48:268 (3,4) - Curve (4,5,6,7) to make this jump more forgiving. im trying sir

xi-False wrote:

MOD


Rain
- This section is ok, but you can smooth it out more by moving this slider 00:27:454 (6) - to x:128 at least need spacing for 1/4 so i just do 1 grid left instead

- This pattern 00:43:128 (4,5) - throws me off due to the inconsistent spacing The start slider not and end slider note have about 3 medium sized square apart and combo 00:43:128 (4) - and the start of the slider note are 11 medium sized square apart you can fix that by moving this slider 00:43:296 (5) - to x:384 more consistent after absolute zero's mod. personally i never use consistent spacing for my diff xD

-The gap between these 00:48:100 (1,2,3) - notes and the slider make is so sometimes i have to lick Dash button or results in a shitmiss
its fine how it is but you should select all 3 notes 00:48:100 (1,2,3) - and move them to x:344 312 instead

-this pattern 01:02:847 (1,2,3) - also makes me shitmiss when played over and over again cause of the spacing similar to the last problem above
This note 01:03:353 (2) - is closer to the end of the slider than the upcoming slider. you can smooth it out by moving this note 01:03:353 (2) - to x:352 yep

oh last one i fixed too. i removed it accidently lol

Not Finished Modding, Still need to mod Overdose
And also I'm really bad at mapping low star difficulty so modding them would probably be a bad idea xD

(PS: I really like overdose Ely) :)
overdose
- this pattern 00:15:824 (2,3) - on this section 00:15:656 (1,2,3,4,1,2,3,4) - feels a little werid , i would recommend to move these notes 00:15:824 (2,3,2,3) - to the ceneter at x:256 and make the sliders stright horizontaly Like so (Image) doesnt give really big impact tho, its fine :D

-This jump feels hard to land 00:28:465 (3,4) - you can move this note 00:28:465 (3) - to x:138 to smooth it out a bit

- You should emphasize this guitar sound at these parts 00:27:791 - 00:29:139 - 00:30:487 -
And one way is by getting rid of these hyper Dashes 00:29:139 (1,3) -
and you can do that by moving these 3 notes 00:29:139 (1,2,3) - Move this slider 00:29:139 (1) - to x:136 and the end of the slider to x:24
and move this 00:29:476 (2) - to x:208 and the end to x:264 and for the last slider 00:29:813 (3) - move it to x:408 and the end to x:296 00:29:813 - this is only a weak drum that's why normal dash is enough

-Small change but you should move this note 00:45:150 (4) - to x:332 just so the spacing doesn't change

- Smillar to the previoues thing i said you should move this note 01:16:162 (4) - to x:192 just to keep the spacing the same!it doesnt matter, keep the spacing for normal dash D:

-The spacing on this pattern 01:25:431 (1,2,3) - makes me shitmiss every now and then, you can change that up by moving this slider 01:25:600 (2) - to x:400 and this slider 01:25:768 (3) - x:288 reduced in my way

-I would also recommend to move this slider 01:26:611 (2) - to x:144 x:160


thanks for mod :D
Equim
Hello, req by Xinel**d. 羞耻Play >.<

[Lanturn's Spoon]
* No issue.

[Cup]
* No issue.

[Salad]
  1. 01:24:251 - too wide.
[Ascendance's Platter]
* No issue.

[Ascenely's Rain]
  1. 00:48:100 (1,2,3,4,5,6,7) - not trimmed. I recommend to trim them like this: http://osu.ppy.sh/ss/5555688
  2. 00:57:285 (1) - This long slider is awkward, either in gameplaying or hitsounding. I suggest to end the slider at 00:57:791 - and fill the rest part with 1/2 notes.
[Overdose]
There are really too many distance issues in this diff.
Distance issues:
  1. 00:23:324 - too wide.
  2. 00:36:133 - a bit narrow.
  3. 00:36:808 - a bit narrow.
  4. 00:42:707 - TOO WIDE.
  5. 00:45:066 - too wide. just pay more attention to such patterns with anti-dash-then-hdash, keep a smaller distance in the first anti-dash.
  6. 00:47:594 - too wide. same as above anti-dash-then-hdash.
  7. 00:58:465 (3,4,5,6) - inconsistant distance. 00:58:381 - is 1.60x wide but in the stream it's 0.89x to each other. You'd better make 00:58:465 (3,4,5,6) - like this: https://osu.ppy.sh/ss/5555674.
  8. 01:03:605 - 01:03:774 - 01:03:942 - really too wide here. and the last one is anti-dash-then-hdash again.
  9. 01:05:122 - a bit wide.
  10. 01:09:336 - wide. anti-dash-then-hdash.
  11. 01:16:077 - a bit wide.
Other:
  1. 00:43:633 - why not make a HDash here? just move 00:43:633 (7) - to x400 and then ctrl+G.
  2. 00:48:016 - listen to the music carefully. 00:48:016 - should belong to 00:48:100 (1,2,3) - as a 4*1/4 stream here. then the hdash 00:48:100 - is strange.
  3. 00:53:156 - if you want 00:53:240 (6,7,1,2) - to be a 1/4 stream, 00:53:156 - should be mapped as well, and it does have sound here. so you should whether delete 00:53:324 (7) - or add a note at 00:53:156 - .
  4. 00:54:083 (4,5,6,7,8,9) - I don't know what you are following here, but according to the vocal you should make HDashes at 00:54:251 - and 00:54:420 - instead. This 3*1/4 stream is confusing.
  5. 01:02:173 (1,2,3,4,5,6,7,8) - I don't know what you are following again.... According to the vocal HDashes should be at 01:02:510 (5,7) - .
Jasmine
hi ! I'm verry sorry for long delay ( busy with school ; exam period )

Request from my Modding Queue

Overdose
  1. 00:42:622 (1,2) - this spacing is really long, so you should reduce
  2. 00:33:858 (3) - i haver better feeling here if you CTRL+G
  3. 00:47:341 (3,4,5) - the Hyper Dash is scary , player can shitmiss easily if he don't anticipated this, so i thinks better here without Hyper Dash, you can try to move 00:47:678 (4) - in x:160
  4. 01:03:858 (5,6) - this distance is a bit longue, i thinks you should reduce a bit
Rain
  1. 00:48:353 (4,5,6,7) - you can more improve this shape to create more movement and for adding more diversity at your map , like this https://osu.ppy.sh/ss/5580261
Platter
  1. 00:42:959 (3,4) - : i thinks more comfortable if you move 00:42:959 (3) - in x:408
Salad
  1. 01:23:409 (4,5) - long spacing, try 01:24:083 (5) - in x:312
  2. 00:32:510 (6,1) - i thinks the distance is a bit longue, try to move 00:33:184 (1) - a bit to the left

moe map
Topic Starter
Xinely

Equim wrote:

Hello, req by Xinel**d. 羞耻Play >.<

[Lanturn's Spoon]
* No issue.

[Cup]
* No issue.

[Salad]
  1. 01:24:251 - too wide.
[Ascendance's Platter]
* No issue.

[Ascenely's Rain]
  1. 00:48:100 (1,2,3,4,5,6,7) - not trimmed. I recommend to trim them like this: http://osu.ppy.sh/ss/5555688
[Overdose]
There are really too many distance issues in this diff.
Distance issues:
  1. 00:23:324 - too wide.
  2. 00:36:133 - a bit narrow. not really
  3. 00:36:808 - a bit narrow. ^
  4. 00:42:707 - TOO WIDE.supposed for hdash due crystal sounds
  5. 00:45:066 - too wide. just pay more attention to such patterns with anti-dash-then-hdash, keep a smaller distance in the first anti-dash.personally i have no problem with this when playing
  6. 00:47:594 - too wide. same as above anti-dash-then-hdash. 00:47:678 (4) - but we need dash to catch this?
  7. 00:58:465 (3,4,5,6) - inconsistant distance. 00:58:381 - is 1.60x wide but in the stream it's 0.89x to each other. You'd better make 00:58:465 (3,4,5,6) - like this: https://osu.ppy.sh/ss/5555674.
  8. 01:03:605 - 01:03:774 - 01:03:942 - really too wide here. and the last one is anti-dash-then-hdash again.
  9. 01:05:122 - a bit wide.
  10. 01:09:336 - wide. anti-dash-then-hdash.
  11. 01:16:077 - a bit wide.
Other:
  1. 00:43:633 - why not make a HDash here? just move 00:43:633 (7) - to x400 and then ctrl+G.
  2. 00:48:016 - listen to the music carefully. 00:48:016 - should belong to 00:48:100 (1,2,3) - as a 4*1/4 stream here. then the hdash 00:48:100 - is strange.
  3. 00:53:156 - if you want 00:53:240 (6,7,1,2) - to be a 1/4 stream, 00:53:156 - should be mapped as well, and it does have sound here. so you should whether delete 00:53:324 (7) - or add a note at 00:53:156 - . yes but the sound isnt clear so i decided to not map as its hard to hear even with 25% (for me)
  4. 00:54:083 (4,5,6,7,8,9) - I don't know what you are following here, but according to the vocal you should make HDashes at 00:54:251 - and 00:54:420 - instead. This 3*1/4 stream is confusing.
  5. 01:02:173 (1,2,3,4,5,6,7,8) - I don't know what you are following again.... According to the vocal HDashes should be at 01:02:510 (5,7) - violin .

Hibari wrote:

hi ! I'm verry sorry for long delay ( busy with school ; exam period )

Request from my Modding Queue

Overdose
  1. 00:42:622 (1,2) - this spacing is really long, so you should reduce
  2. 00:33:858 (3) - i haver better feeling here if you CTRL+G intentional here ><
  3. 00:47:341 (3,4,5) - the Hyper Dash is scary , player can shitmiss easily if he don't anticipated this, so i thinks better here without Hyper Dash, you can try to move 00:47:678 (4) - in x:160 changed to vertical slider instead so easier to not miss
  4. 01:03:858 (5,6) - this distance is a bit longue, i thinks you should reduce a bit
Rain
  1. 00:48:353 (4,5,6,7) - you can more improve this shape to create more movement and for adding more diversity at your map , like this https://osu.ppy.sh/ss/5580261
Platter
  1. 00:42:959 (3,4) - : i thinks more comfortable if you move 00:42:959 (3) - in x:408
Salad
  1. 01:23:409 (4,5) - long spacing, try 01:24:083 (5) - in x:312 x:392 instead, i want dash for catch next
  2. 00:32:510 (6,1) - i thinks the distance is a bit longue, try to move 00:33:184 (1) - a bit to the left

moe map
no reply means fixed.. thanks 4 mod all ~
Lanturn

Absolute Zero wrote:

[Lanturn's Spoon]
00:11:611 (1,2,3,4,5) - I would change the pattern so that it spreads these notes out more evenly, probably the length between (1,2). I like how it is. It's a pretty basic pattern for newer catch players to learn.
00:43:971 (1) - This sound is so weak I'm not sure if it justifies a clap. Remove it. I think it's fine. there is a clap noise
01:13:633 (1,2,3) - The music is the same at 01:02:847 (1) but the rhythmic pattern is different: you follow fewer beats. I guess I can change the first one to a circle then.
01:26:948 - I think that the spinner should end here. The drums hit here, not where you have placed the spinner so far. I think I changed this with a previous mod. thanks!
SPOILER
osu file format v14

[General]
AudioFilename: Star!!.mp3
AudioLeadIn: 0
PreviewTime: 62089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17004,27791,38577,49364
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.999999

[Metadata]
Title:Star!!
TitleUnicode:Star!!
Artist:CINDERELLA PROJECT
ArtistUnicode:CINDERELLA PROJECT
Creator:Xinely
Version:Lanturn's Spoon
Source:アイドルマスター シンデレラガールズ
Tags:THE iDOLM@STER CINDERELLA GIRLS opening idolmaster im@s Lanturn Ascendance
BeatmapID:991433
BeatmapSetID:435449

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.699999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"imasbg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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11611,-100,4,3,1,75,0,0
17004,-100,4,2,1,75,0,0
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62847,-100,4,2,1,80,0,1
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thanks
koliron


General
  1. inconsistent widescreen support fkdjhjk you can disable it in cup, salad, platter and rain
  2. aaaa do not forget to add the combocolors in the platter and rain
  3. kek

Spoon

  • hahah i love the name
  1. 00:11:611 (1,2,3,4,5) - in comparision with the previous distances, these are a lot imo, you could move 00:11:611 (1) - some grids to the right and 00:13:128 (4,5) - to the left, then it would be a little easier, mh well is hard to suggest in a diff like this because we need to think that the player doesnt know anything about ctb, right? asdfghjfg
  2. 00:29:139 (2,1) - aaaaa i think this is too close, you could increase the distance a little, then the player at least will need to move the ryuuta c.c

Cup
  1. 00:22:060 (4,1) - i think you could add a little more distance for the new stanza
  2. 00:50:712 (3) - mmh i like this curve but maybe could be too hard for a new player :c i'd make it a little more vertical, or something like this:
  3. 01:00:487 - mmh why suddenly N hitsounds? i think some soft claps would sound mujch better here (or maybe just keep them since 01:01:499 - ) edit k same in the rest diffs

Salad
  1. 00:06:723 (4,5,6) - mmmh the movement is a little weird imo, if you move (5) some grids to the left, it would improve the movement and aesthetic >u>
  2. 00:10:937 (4,5) - same here, maybe the sound in 5 is stronger but the movement would be easier if the distance is the same or at least similar, but if you want to keep the distance here is a suggestion:
    it would improve the movement and keep the dash or just make the same distances doing (4) 100% horizontal
  3. 00:19:364 (6,1) - mmh this distance could be a confusing imo, try to reduce a little, then would be obvious that you dont need to dash here
  4. 00:20:712 (3,4) - same here, but a dash would fit if you agree, then you could make (4) a little more vertical to add it fdsjoikkjh
  5. 00:38:577 (1,2,3) - mmmh try to reduce the distance between these notes, 3 is hard to catch without dash imo
  6. 01:03:521 (2,3,4,5) - ^ aaaa
  7. 01:14:308 (2,3,4,5,6) - same here (2,3,4,5), and this one has priority, players could miss 01:14:814 (5) - easily x.x fdfdsjk because they could start dashing before catch 5
  8. 01:17:005 (2,3,4) - mmmh 1/2 dash and then 1/1? its fine to vary but these dash are too close and salad players could be cunfused and miss easily imo, so i'd reduce the distance to (4)

ACSSCSCEN.DANCE
  1. 00:04:869 (3) - mh is like you need to dash i the middle of this slider :C asd you could add more notes like in the salad (2 sliders and circle) or make this a little more vertical
  2. 00:16:835 (7,8,1) - what about remove 8 and add hyper c.c its fine in sounds like 00:20:881 (6,7,1) - , but this one really deserves it imo
  3. 00:20:628 (3) - overmapper
    00:29:645 (2,3) - a e s t h e t i c
  4. 00:42:622 (1,2,3,4) - maybe too hard for a platter(? i'd move 00:43:128 (4) - to the right, then the players will be sure that they need to move here ccc.c
  5. 01:02:173 (1,2,3,4,5,6,7) - huh the hitsounds are a little weird here, i dont know if you did them or @Xinely, but they could be improved if you remove the finish in 01:02:426 (4) - and maybe the whistle in 01:02:678 (7) -
  6. 01:06:892 (1) - same as the beginning ene long sliders doesnt plays good imo, you could replace this with 2 sldiers and a circle like in the rain or salad
  7. 01:27:032 - a

Rain
  1. 00:06:386 - i just noticed that this is the only diff that has not a note here fgkgjkfdlk if you add it the rhythm would soudns much better immmO
    00:11:611 ~ 00:17:004 - i just want to say that i loved this
  2. 00:42:791 (2,3,4,5) - these distances after a hyper could be too hard imo, try to move 00:42:959 (3,5,6) - a little to the right fjkdik
  3. 00:46:667 (1,2) - asd is too easy to miss some acc here )': i'd suggest to make 00:47:004 (2) - a little more vertical or make a curve in both
    00:57:285 (1) - sliderart
  4. 01:02:173 - same as the platter about hitsounds (and the rest diffs)
  5. 01:23:577 (3) - mmh well here is the end of the vocal but there is not a strong sound or something like that to add this dash, i would make a 1/2 vertical slider in 01:23:409 - and then 01:23:746 (4) - ctrl+g here(?

Overdose
  1. 00:11:611 - about this pattern, i played before modding and the hypers feels really weird imo >.< because the strongest sounds are in 00:11:611 - 00:12:117 - 00:12:622 - 00:13:128 - 00:13:633 - 00:14:139 - and 00:14:982 - (btw i think those are which should have nc), i mean i think they would fit better if the streams have 6 notes (like in 01:24:420 - ), not 4, but if you want to keep some of them you could add hyper where you added hitsounds, too c.c in any case, i usually dont suggest big changes but i think this stream deserves it gfjhgdgdsdakjhg
  2. and about the stream since 00:14:308 - huh i feel like the hypers are a little random, so basically the same as before but take in care that add more hypers in 00:15:656 (1,2,3,4,1,2,3,4) - would be a nice idea to emphasize the increase of the piano (thats a piano, right?)
  3. 00:17:847 (3,4,5) - mh the hyper to 5 feels a little weird, the sounds is not strong enough imo, if you want to keep an hyper here would be nice to 4 for the drum
  4. 00:19:195 (4,5) - aaa hard dash >.< try to reduce the distance a little
  5. 00:22:398 (1,2) - 00:23:746 (1,2) - mmh the movement of these sliders are a little uncomfortable :/ i think you should make another curve in these, here are some examples:

  6. 00:25:768 (4,5,6,7,8,1) - aaaa 1/4 and 1/2 hypers in a row could be too hard x_x i'd add a note in 00:26:190 - to make both 1/4
  7. 00:27:285 (3) - mmh i cant hear a strong sound here to keep the hyper :c a 1/4 stream with 4 notes in 00:27:117 - would fit better
  8. 00:29:813 (3,4) - same here about the hyper, a dash would fit better imo, the only sound here is the drum and is not so strong v.v
  9. 00:39:420 (4) - ^, if you want to add an hyper you could to 00:39:251 (3) - for the vocal
  10. 00:45:824 (2,3) - same ;w; an hyper could fit to 00:46:330 - if you want btw an hyper in 00:50:207 (4,5) - to 5 would be nice, too
  11. 00:57:285 (1,2,3) - same as before about the hypers, 1/4 and then 1/2 plays uncomfortable T.T you could end the slider in 00:57:454 - to make both 1/2 or in 00:57:622 -
  12. 01:12:959 (3,4) - if you want to keep them in 1/4 try to add a curve in both or at least a little more horizontal, dash and then stop for a lot of time is not recommendable imo
  13. 01:23:914 (4,5) - aaa an hyper wall to wall could be too much imo, try to reduce it a little, for example with 01:23:914 (4) - to the right of (3)

asd pretty clean the only important thing to fix is the beginning of the overdose, the rest are minor suggestion o.o you can call me after this
Topic Starter
Xinely

koliron wrote:



General
  1. inconsistent widescreen support fkdjhjk you can disable it in cup, salad, platter and rain
  2. aaaa do not forget to add the combocolors in the platter and rain ascendance kek
  3. kek

Cup
  1. 00:22:060 (4,1) - i think you could add a little more distance for the new stanza
  2. 00:50:712 (3) - mmh i like this curve but maybe could be too hard for a new player :c i'd make it a little more vertical, or something like this:
  3. 01:00:487 - mmh why suddenly N hitsounds? i think some soft claps would sound mujch better here (or maybe just keep them since 01:01:499 - ) edit k same in the rest diffs kek, yes intentional there because intense of before kiai, drums and trumpet fit with Normal hitnormal imo

Salad
  1. 00:06:723 (4,5,6) - mmmh the movement is a little weird imo, if you move (5) some grids to the left, it would improve the movement and aesthetic >u>
  2. 00:10:937 (4,5) - same here, maybe the sound in 5 is stronger but the movement would be easier if the distance is the same or at least similar, but if you want to keep the distance here is a suggestion: i changed to other way :D
    it would improve the movement and keep the dash or just make the same distances doing (4) 100% horizontal
  3. 00:19:364 (6,1) - mmh this distance could be a confusing imo, try to reduce a little, then would be obvious that you dont need to dash here i make more obvious to dash instead for consistency dash each stanza
  4. 00:20:712 (3,4) - same here, but a dash would fit if you agree, then you could make (4) a little more vertical to add it fdsjoikkjh already fixed from previous ahahaha
  5. 00:38:577 (1,2,3) - mmmh try to reduce the distance between these notes, 3 is hard to catch without dash imo
  6. 01:03:521 (2,3,4,5) - ^ aaaa
  7. 01:14:308 (2,3,4,5,6) - same here (2,3,4,5), and this one has priority, players could miss 01:14:814 (5) - easily x.x fdfdsjk because they could start dashing before catch 5
  8. 01:17:005 (2,3,4) - mmmh 1/2 dash and then 1/1? its fine to vary but these dash are too close and salad players could be cunfused and miss easily imo, so i'd reduce the distance to (4) mfw i caught them w/o dash ayy im too pro. i mean fixed

Rain
  1. 00:42:791 (2,3,4,5) - these distances after a hyper could be too hard imo, try to move 00:42:959 (3,5,6) - a little to the right fjkdik
  2. 00:46:667 (1,2) - asd is too easy to miss some acc here )': i'd suggest to make 00:47:004 (2) - a little more vertical or make a curve in both
    00:57:285 (1) - sliderart ascendance for aspire
  3. 01:02:173 - same as the platter about hitsounds (and the rest diffs) i was sure there was drum there wtf lol, removed

    removed from here means ascendance's part

Overdose
  1. 00:11:611 - about this pattern, i played before modding and the hypers feels really weird imo >.< because the strongest sounds are in 00:11:611 - 00:12:117 - 00:12:622 - 00:13:128 - 00:13:633 - 00:14:139 - and 00:14:982 - (btw i think those are which should have nc), i mean i think they would fit better if the streams have 6 notes (like in 01:24:420 - ), not 4, but if you want to keep some of them you could add hyper where you added hitsounds, too c.c in any case, i usually dont suggest big changes but i think this stream deserves it gfjhgdgdsdakjhg yep tried to give jump for those
  2. and about the stream since 00:14:308 - huh i feel like the hypers are a little random, so basically the same as before but take in care that add more hypers in 00:15:656 (1,2,3,4,1,2,3,4) - would be a nice idea to emphasize the increase of the piano (thats a piano, right?) nah after this 00:14:308 - , violin for almost all 1/1 until 1/4 have same strong so i decided to make jumps by patterns instead of following the music, for 00:15:656 (1,2,3,4,1,2,3,4) - i made them for full jumps instead due drums and increasing strength from the violin
  3. 00:17:847 (3,4,5) - mh the hyper to 5 feels a little weird, the sounds is not strong enough imo, if you want to keep an hyper here would be nice to 4 for the drum
  4. 00:19:195 (4,5) - aaa hard dash >.< try to reduce the distance a little
  5. 00:22:398 (1,2) - 00:23:746 (1,2) - mmh the movement of these sliders are a little uncomfortable :/ i think you should make another curve in these, here are some examples:

  6. 00:25:768 (4,5,6,7,8,1) - aaaa 1/4 and 1/2 hypers in a row could be too hard x_x i'd add a note in 00:26:190 - to make both 1/4 actually suggestion from CLSW LOL
  7. 00:27:285 (3) - mmh i cant hear a strong sound here to keep the hyper :c a 1/4 stream with 4 notes in 00:27:117 - would fit better
  8. 00:29:813 (3,4) - same here about the hyper, a dash would fit better imo, the only sound here is the drum and is not so strong v.v
  9. 00:39:420 (4) - ^, if you want to add an hyper you could to 00:39:251 (3) - for the vocal
  10. 00:45:824 (2,3) - same ;w; an hyper could fit to 00:46:330 - if you want btw an hyper in 00:50:207 (4,5) - to 5 would be nice, too
  11. 00:57:285 (1,2,3) - same as before about the hypers, 1/4 and then 1/2 plays uncomfortable T.T you could end the slider in 00:57:454 - to make both 1/2 or in 00:57:622 -
  12. 01:12:959 (3,4) - if you want to keep them in 1/4 try to add a curve in both or at least a little more horizontal, dash and then stop for a lot of time is not recommendable imo
  13. 01:23:914 (4,5) - aaa an hyper wall to wall could be too much imo, try to reduce it a little, for example with 01:23:914 (4) - to the right of (3)

asd pretty clean the only important thing to fix is the beginning of the overdose, the rest are minor suggestion o.o you can call me after this
no reply means fixed, thanks koli ><
Sc4v4ng3r
As requested.

[General]
  1. You could add '1st' 'season' into the tags as this is the opening for the first season of this anime.
[Lanturn's Spoon]
  1. 00:54:589 (1,2) - Since there's a loud high pitched instrument sounding at (2)'s tail, a drum addition whistle doesn't really fit there. And since there's no instrument that's actually high pitched are present on (1)'s tail, I would switch the hitsound addition between these notes' tails, so that the first slider's tail has the drum addition, while the second slider's tails have the auto addition.
  2. 01:02:847 (1) - This is kinda trivial, but since this is the easiest difficulty, IMO the rhythm should be fully consistent(but not by the means of copy pasting rhythms), so that beginners won't have to get used to too many rhythms, so I think this note and 01:13:633 (1) - this note should be both 1/1 sliders or at least emphasizing both white ticks.
  3. 01:24:420 (1) - Feels really awkward to have the spinner end at the big white tick when the main sound for the instrument actually exits at 01:27:032 - to emphasize better on this(and also to keep the ending consistent with other difficulties although there's very less difference), I would shorten down the spinner to that tick. And also the green line on the end of the spinner doesn't really emphasize good on the sound of the instrument IMO, as at 01:27:032 - the sound at that tick is still loud; it's not quieter than the previous sound. So I would remove the green line as well.
[Cup]
  1. 00:27:117 (1) - Since you are placing NCs every 2 big white ticks, for consistent NC pattern the NC here should be removed. This also applies for 01:12:959 (1,2) - .
  2. 00:29:139 (3,1) - Pretty sure the emphasis that these 2 notes are getting should be equal as their instruments' strength are the same. Increasing the distance at (3) should work. Same goes 00:34:532 (3,1) - here.
  3. 00:53:914 (2) - IMO this note doesn't really fit here, as the held background sound isn't present on this tick, but only at the next white tick(at 00:54:083 (3) - ). I would remove this note for correct emphasizement and for a simpler rhythm.
  4. 01:05:544 (1) - I really feel that this note isn't getting enough emphasis for it being on a downbeat, and having that background instrument landing on the head of this note, at least try to have this note's distance to 1.3x. Same goes for 01:16:330 (1) - .
  5. 01:07:398 (4) - A similar note on 01:04:701 (5) - was getting an equal emphasis like the previous note 01:04:195 (4) - , yet having lesser emphasis here feels a little bit inconsistent. I am aware that the bell in the background is low-pitched here, so instead I believe you could make the distance to be(again) 1.3x or somewhere close to that.
  6. 01:09:589 (3) - Similar comment would go for this note, where the bell in the background is clearly heard here, and with the downbeat supporting it, I believe this note could use more distance.
  7. 01:10:937 (1) - Yea this as well, more distance could be good to give a better emphasis on the bells.
  8. 01:12:959 (1) - You didn't use NC on 01:02:173 (4) - , and since the pattern of NC is one NC every 2 big white ticks, why not keep the consistent pattern and remove the NC here?
  9. 01:15:487 (4) - This note's directly related to 01:04:701 (5) - this note, so I would give an equal emphasis like 01:14:982 (3) - this note.
  10. 01:20:375 (2) - I hear the snare sound that you've been emphasizing with claps on this slider's tail, so I think you should add a clap to the tail, instead of a whistle.
[Salad]
  1. 01:18:016 - I know you are following the Cup's rhythm, but such a promiment bell and snare getting ignored here feels really awkward(of having no audio feedback at all on the prominent beat), and it really undermines their strength. To emphasize on their prominence, I would suggest you to add at least a circle here.
  2. 01:21:386 (6) - Like Cup, a clap should be here instead of a whistle.
  3. 01:24:420 (1,2,3,4,5,6) - Until (4) the dash pattern is kept fine, but from (5) there's no real dashes at all, in fact (5) and (6) can be catched without any dash at all. On top of that, (6)'s instruments are quite loud and prominent, which calls for a dash as well. I would suggest you to change your pattern into something like this, to have dashes on (5) and (6).(Plus it conforms to the new ranking criteria :3)
[Ascendance's Platter]
  1. Man you really like .x2 SV
  2. 00:02:678 (1) - Ok I don't get what's ur NC pattern for this section, but if you are going for NCs every 2 bars this NC should be removed.
  3. 00:04:869 (3) - Koli did say it up there, but yea, you really need to dash in the middle of the slider to catch all the droplets and the fruits lol, make it a little bit vertical or something
  4. 00:10:600 (5) - You did have this kind of dash in the kiai, but bringing it up in this section where it is more calmer than the kiai makes it feel extra harder, and it is overemphasizing the mood in this secton. Bring down the distance a little bit.
  5. 00:20:628 (3) - overmapper :^)
  6. 00:35:881 (1) - You should be having a hyper here as you made hyper on every guitar sound in this section.
  7. 01:06:892 (1) - Like 00:04:869 (3) - , but even more so as the previous note is a hyper and the next movement towards the other direction can be hard.
  8. 01:21:386 (7) - Clap instead of whistle just like the other difficulties.
  9. 01:27:032 (1) - lel
[Ascenely's Rain]
  1. 00:42:791 (2,3,4) - Ayy this are quite hard after a hyper, dashing might work but immediately dasing towards the other direction could be difficult. Bring down the distances on these notes a bit, especially on (3).
  2. 01:02:510 (5) - Tbh I can't really hear anything strong on this note that supports the use of this hyper, maybe removing it will emphasize better on the piano.
  3. 01:06:639 (6) - Can't really hear anything on this blue tick, whether is a drums or a piano. Unless there's something that I'm not hearing of, remove this note.
  4. 01:12:959 (3,4) - Why not have a stream like 01:02:173 (1,2,3,4,5) - as there's the similar piano like sound? I'm not too sure but that instrument's sound is quite similar to the sound at the previous set of notes, so keeping consistency might work better.
  5. 01:17:004 (1) - This NC should be removed to follow your pattern, unless there's a special reason for it.
  6. 01:21:386 (4) - Clap instead of whistle like all other difficulties again.
  7. Nothing much to point out here, moegreat difficulty :D
[Overdose]
  1. 00:15:656 (1,2,3,4) - I'm not too sure about the pattern here, as the whole build-up sequence 'restarts' here, much like 00:11:611 (1,2,3,1,2,3,1,2,3,4) - . To emphasize better on that, I would instead change up the pattern like this or something similar.
  2. 00:22:398 (1,1) - On previous notes you did a rhythm of 3/4 sliders+a circle, but doing that inconsistently does feel really awkward in play mode. For the sake of consistency I'll make these sliders into 3/4 sliders instead, then add a circle 1/4 afterwards.
  3. Most of the points I thought of before seriously modding this were pointed out by koli already, so nothing much from me. But really, I do suck at playing overdoses so I don't know if movement in this map is fine or not ;-; Rhythm-wise the difficulty's fine though.
The map's solid otherwise, so I guess call me back after koli :3 god damn it copyright
Lanturn

koliron wrote:

Spoon

  • hahah i love the name yay <3
  1. 00:11:611 (1,2,3,4,5) - in comparision with the previous distances, these are a lot imo, you could move 00:11:611 (1) - some grids to the right and 00:13:128 (4,5) - to the left, then it would be a little easier, mh well is hard to suggest in a diff like this because we need to think that the player doesnt know anything about ctb, right? asdfghjfg Hmm alright, I'll simplify this then. Absolute Zero said the same thing.
  2. 00:29:139 (2,1) - aaaaa i think this is too close, you could increase the distance a little, then the player at least will need to move the ryuuta c.c ok.

[Sc4v4ng3r] wrote:

[Lanturn's Spoon]
00:54:589 (1,2) - Since there's a loud high pitched instrument sounding at (2)'s tail, a drum addition whistle doesn't really fit there. And since there's no instrument that's actually high pitched are present on (1)'s tail, I would switch the hitsound addition between these notes' tails, so that the first slider's tail has the drum addition, while the second slider's tails have the auto addition. Swapped. :3
01:02:847 (1) - This is kinda trivial, but since this is the easiest difficulty, IMO the rhythm should be fully consistent(but not by the means of copy pasting rhythms), so that beginners won't have to get used to too many rhythms, so I think this note and 01:13:633 (1) - this note should be both 1/1 sliders or at least emphasizing both white ticks. Alright, Changed them both for 1/1 sliders then.
01:24:420 (1) - Feels really awkward to have the spinner end at the big white tick when the main sound for the instrument actually exits at 01:27:032 - to emphasize better on this(and also to keep the ending consistent with other difficulties although there's very less difference), I would shorten down the spinner to that tick. And also the green line on the end of the spinner doesn't really emphasize good on the sound of the instrument IMO, as at 01:27:032 - the sound at that tick is still loud; it's not quieter than the previous sound. So I would remove the green line as well. I currently have the spinner end at 01:26:948 - since there's a powerful sound for a finish to land on. Note that my diff ends a bit earlier than the others, since they map to the fadeout and I map to the start of the final note.
Should be everything but the tags ready to go now Xinely. Thanks for the mod scav and koli.

SPOILER
osu file format v14

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Title:Star!!
TitleUnicode:Star!!
Artist:CINDERELLA PROJECT
ArtistUnicode:CINDERELLA PROJECT
Creator:Xinely
Version:Lanturn's Spoon
Source:アイドルマスター シンデレラガールズ
Tags:THE iDOLM@STER CINDERELLA GIRLS opening idolmaster im@s Lanturn Ascendance
BeatmapID:991433
BeatmapSetID:435449

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CircleSize:2
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Arlecchino
rip
Topic Starter
Xinely

[Sc4v4ng3r] wrote:

As requested.

[General]
  1. You could add '1st' 'season' into the tags as this is the opening for the first season of this anime.
[Cup]
  1. 00:27:117 (1) - Since you are placing NCs every 2 big white ticks, for consistent NC pattern the NC here should be removed. This also applies for 01:12:959 (1,2) - .
  2. 00:29:139 (3,1) - Pretty sure the emphasis that these 2 notes are getting should be equal as their instruments' strength are the same. Increasing the distance at (3) should work. Same goes 00:34:532 (3,1) - here.
  3. 00:53:914 (2) - IMO this note doesn't really fit here, as the held background sound isn't present on this tick, but only at the next white tick(at 00:54:083 (3) - ). I would remove this note for correct emphasizement and for a simpler rhythm.
  4. 01:05:544 (1) - I really feel that this note isn't getting enough emphasis for it being on a downbeat, and having that background instrument landing on the head of this note, at least try to have this note's distance to 1.3x. Same goes for 01:16:330 (1) - .
  5. 01:07:398 (4) - A similar note on 01:04:701 (5) - was getting an equal emphasis like the previous note 01:04:195 (4) - , yet having lesser emphasis here feels a little bit inconsistent. I am aware that the bell in the background is low-pitched here, so instead I believe you could make the distance to be(again) 1.3x or somewhere close to that.
  6. 01:09:589 (3) - Similar comment would go for this note, where the bell in the background is clearly heard here, and with the downbeat supporting it, I believe this note could use more distance.
  7. 01:10:937 (1) - Yea this as well, more distance could be good to give a better emphasis on the bells.
  8. 01:12:959 (1) - You didn't use NC on 01:02:173 (4) - , and since the pattern of NC is one NC every 2 big white ticks, why not keep the consistent pattern and remove the NC here?
  9. 01:15:487 (4) - This note's directly related to 01:04:701 (5) - this note, so I would give an equal emphasis like 01:14:982 (3) - this note.
  10. 01:20:375 (2) - I hear the snare sound that you've been emphasizing with claps on this slider's tail, so I think you should add a clap to the tail, instead of a whistle.
[Salad]
  1. 01:18:016 - I know you are following the Cup's rhythm, but such a promiment bell and snare getting ignored here feels really awkward(of having no audio feedback at all on the prominent beat), and it really undermines their strength. To emphasize on their prominence, I would suggest you to add at least a circle here.
  2. 01:21:386 (6) - Like Cup, a clap should be here instead of a whistle.
  3. 01:24:420 (1,2,3,4,5,6) - Until (4) the dash pattern is kept fine, but from (5) there's no real dashes at all, in fact (5) and (6) can be catched without any dash at all. On top of that, (6)'s instruments are quite loud and prominent, which calls for a dash as well. I would suggest you to change your pattern into something like this, to have dashes on (5) and (6).(Plus it conforms to the new ranking criteria :3)
[Ascenely's Rain]
  1. 00:42:791 (2,3,4) - Ayy this are quite hard after a hyper, dashing might work but immediately dasing towards the other direction could be difficult. Bring down the distances on these notes a bit, especially on (3).
  2. 01:06:639 (6) - Can't really hear anything on this blue tick, whether is a drums or a piano. Unless there's something that I'm not hearing of, remove this note.
  3. 01:12:959 (3,4) - Why not have a stream like 01:02:173 (1,2,3,4,5) - as there's the similar piano like sound? I'm not too sure but that instrument's sound is quite similar to the sound at the previous set of notes, so keeping consistency might work better. ah i try keep consistency with my overdose, and i do 3/4 sliders there for emphasis vocal
  4. 01:21:386 (4) - Clap instead of whistle like all other difficulties again.
  5. Nothing much to point out here, moegreat difficulty :D
[Overdose]
  1. 00:15:656 (1,2,3,4) - I'm not too sure about the pattern here, as the whole build-up sequence 'restarts' here, much like 00:11:611 (1,2,3,1,2,3,1,2,3,4) - . To emphasize better on that, I would instead change up the pattern like this or something similar.
  2. 00:22:398 (1,1) - On previous notes you did a rhythm of 3/4 sliders+a circle, but doing that inconsistently does feel really awkward in play mode. For the sake of consistency I'll make these sliders into 3/4 sliders instead, then add a circle 1/4 afterwards. lemme keep as possible 00:22:398 (1,2) - for emphasis guitar when 00:20:038 - i was emphasising drum
  3. Most of the points I thought of before seriously modding this were pointed out by koli already, so nothing much from me. But really, I do suck at playing overdoses so I don't know if movement in this map is fine or not ;-; Rhythm-wise the difficulty's fine though.
The map's solid otherwise, so I guess call me back after koli :3
no reply means fixed thanks sc4 and damn that copyright ;_;

edit : ok cover even still got DMCA like https://osu.ppy.sh/s/449207, time to go now
Ascendance
Declined all thanks for modding

Go ahead and bubble :^)

replying tomorrow
Ascendance

koliron wrote:



General
  1. inconsistent widescreen support fkdjhjk you can disable it in cup, salad, platter and rain d
  2. aaaa do not forget to add the combocolors in the platter and rain fuck you
  3. kek

ACSSCSCEN.DANCE
  1. 00:04:869 (3) - mh is like you need to dash i the middle of this slider :C asd you could add more notes like in the salad (2 sliders and circle) or make this a little more vertical ok
  2. 00:16:835 (7,8,1) - what about remove 8 and add hyper c.c its fine in sounds like 00:20:881 (6,7,1) - , but this one really deserves it imo ok
  3. 00:20:628 (3) - overmapper k
    00:29:645 (2,3) - a e s t h e t i c ye
  4. 00:42:622 (1,2,3,4) - maybe too hard for a platter(? i'd move 00:43:128 (4) - to the right, then the players will be sure that they need to move here ccc.c I think the movement is okay for a platter, it incorporates movements between the "dings"
  5. 01:02:173 (1,2,3,4,5,6,7) - huh the hitsounds are a little weird here, i dont know if you did them or @Xinely, but they could be improved if you remove the finish in 01:02:426 (4) - and maybe the whistle in 01:02:678 (7) - d
  6. 01:06:892 (1) - same as the beginning ene long sliders doesnt plays good imo, you could replace this with 2 sldiers and a circle like in the rain or salad made it more vertical instead
  7. 01:27:032 - absolute zero

Rain
  1. 00:06:386 - i just noticed that this is the only diff that has not a note here fgkgjkfdlk if you add it the rhythm would soudns much better immmO difference is I followed the bell sounds here and i followed vocals in my other diff!
    00:11:611 ~ 00:17:004 - i just want to say that i loved this thanks <3
  2. 01:23:577 (3) - mmh well here is the end of the vocal but there is not a strong sound or something like that to add this dash, i would make a 1/2 vertical slider in 01:23:409 - and then 01:23:746 (4) - ctrl+g here(? reduced distance instead.

asd pretty clean the only important thing to fix is the beginning of the overdose, the rest are minor suggestion o.o you can call me after this

[Sc4v4ng3r] wrote:

As requested.

[General]
  1. You could add '1st' 'season' into the tags as this is the opening for the first season of this anime. ill do what i want:^)
[Ascendance's Platter]
  1. Man you really like .x2 SV true!
  2. 00:02:678 (1) - Ok I don't get what's ur NC pattern for this section, but if you are going for NCs every 2 bars this NC should be removed. I was doing it for the vocal reset but doesnt really matter i guess, removed.
  3. 00:04:869 (3) - Koli did say it up there, but yea, you really need to dash in the middle of the slider to catch all the droplets and the fruits lol, make it a little bit vertical or something fixed above
  4. 00:10:600 (5) - You did have this kind of dash in the kiai, but bringing it up in this section where it is more calmer than the kiai makes it feel extra harder, and it is overemphasizing the mood in this secton. Bring down the distance a little bit. brought it down slightly but i really like the high emphasis on it.
  5. 00:20:628 (3) - overmapper :^) and im proud of it!
  6. 00:35:881 (1) - You should be having a hyper here as you made hyper on every guitar sound in this section. ok!
  7. 01:06:892 (1) - Like 00:04:869 (3) - , but even more so as the previous note is a hyper and the next movement towards the other direction can be hard. fixed above
  8. 01:21:386 (7) - Clap instead of whistle just like the other difficulties. okoratu
  9. 01:27:032 (1) - lel lel my ass
[Ascenely's Rain]
  1. 01:17:004 (1) - This NC should be removed to follow your pattern, unless there's a special reason for it. just for cutting combos!
  2. 01:21:386 (4) - Clap instead of whistle like all other difficulties again. ok!
  3. Nothing much to point out here, moegreat difficulty :D moe
The map's solid otherwise, so I guess call me back after koli :3 god damn it copyright
platter
osu file format v14

[General]
AudioFilename: Star!!.mp3
AudioLeadIn: 0
PreviewTime: 62089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17004,27791,38577,49364,54589
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.999999

[Metadata]
Title:Star!!
TitleUnicode:Star!!
Artist:CINDERELLA PROJECT
ArtistUnicode:CINDERELLA PROJECT
Creator:Xinely
Version:Ascendance's Platter
Source:アイドルマスター シンデレラガールズ
Tags:1st seasonTHE iDOLM@STER CINDERELLA GIRLS opening idolmaster im@s Lanturn Ascendance
BeatmapID:987834
BeatmapSetID:435449

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.92
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples

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Title:Star!!
TitleUnicode:Star!!
Artist:CINDERELLA PROJECT
ArtistUnicode:CINDERELLA PROJECT
Creator:Xinely
Version:Ascenely's Rain
Source:アイドルマスター シンデレラガールズ
Tags:1st seasonTHE iDOLM@STER CINDERELLA GIRLS opening idolmaster im@s Lanturn Ascendance
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272,208,69926,1,8,0:0:0:0:
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200,288,85768,2,0,L|152:288,1,42.5,2|0,0:0|0:0,0:0:0:0:
360,232,85937,5,2,0:2:0:0:
401,231,86021,1,0,0:0:0:0:
432,203,86105,1,2,0:0:0:0:
439,162,86189,1,0,0:0:0:0:
417,126,86274,1,2,0:0:0:0:
378,113,86358,1,0,0:0:0:0:
168,112,86442,6,0,L|112:112,1,42.5,4|0,0:0|0:0,0:0:0:0:
378,113,86611,2,0,L|456:120,1,42.5,2|0,0:0|0:0,0:0:0:0:
168,112,86780,2,0,L|112:112,1,42.5,2|0,0:0|0:0,0:0:0:0:
496,112,86948,1,4,0:2:0:0:
256,192,87117,12,0,88381,0:0:0:0:
koliron
nuked!
Ascendance
Nuke hype
Sc4v4ng3r
Had some discussion about the overmapping thing in platter but ascendance fucking rudelykindly rejected my suggestion :c I don't mean it don't get pissed

Anyway rest looks fine in my eyes, hopefully that DMCA won't kill us ;_;
Qualified~
Topic Starter
Xinely
thanks koli and sc4, lets see what will happen later ;_;/
Ascendance
Overmapper style is best style
Electoz
gratzzz
Battle
gratz xd
Sonnyc
But what if peppy says dmca?

D.M.C.A?!?!
-NanoRIPE-
Grats
Topic Starter
Xinely

Sonnyc wrote:

But what if peppy says dmca?

D.M.C.A?!?!
then remove the audio, you can play with my baka hitsounds, so far taiko set is fine
Modem
Congrats Moenely~~~ />w</
Hunter Howl
yee, qualified dan gw cuman punya diff cangkir & overdosis /o/
Spectator
congrats!
JBHyperion
Care to elaborate on the use of "Spoon" as a difficulty name? It gives no indication of difficulty in an already (admittedly) abstract naming system. As far as I can tell the difficulty fits all the rules and guidelines for a Cup (albeit an easy one), so it should be named as such, unless you wish to use a full set of relevant custom diffnames that clearly indicate progression of difficulty.

Additionally there are some other points I would like to bring up before this progresses further:

Salad
  1. 01:26:948 (6,1) - 1/2 note-spinner spacing presents a readability concern at this BPM. Staring the spinner at 01:27:285 - instead would be a better idea

Platter
  1. 00:08:577 (2,1) - Hyperdash combined with antiflow is unrankable in Platter difficulties under the current RC. This map was uploaded before the amendment so exemption is possible, but considering this is a calm section right at the start of the song, I find it highly unfitting
  2. 00:22:398 (1,2) - Excessive hdash more than 1.5x stronger than the trigger distance combined with vertical slider creating a forced flowstop is highly likely to result in misses. This should be reduced considerably
  3. 00:34:027 (3,1) - Antiflow hyperdash combined with screen border collision makes this very uncomfortable to play
  4. 00:39:420 (3,1) - 00:48:353 (5,1) - 01:06:723 (4,1) - etc. More antiflowing hyper patterns that negatively impact playability
Hyperdash usage is beyond excessive in this difficulty. For a diff that's supposed to be an introduction to hyperdash, you have over 60, with one every second on average during the kiai time, which is clearly excessive. As a result, the gap between Salad and Platter is a serious cause for concern, and needs to be discussed further.

Take for example the section from 00:27:791 - 00:38:577 where everything can be caught by walking or hyperdash except 00:37:229 (1,2) - for such a calm piece of music, to have such dense hdash usage is very unfitting.

Rain
  1. 00:02:510 (5,1) - Sharp and unexpected dash with antiflow, not really fitting the calmer vocal section. At the very least, this should be reduced to around 2.0x spacing
  2. 00:03:184 (2,1) - 00:07:398 (4,1,2) - etc. Why such strong hdash with antiflow? Sure the vocal is strong here but this is unnecessarily snappy for mapping a vocal section. Example: 00:08:577 (3,1) is a far stronger sound but much weaker hdash
  3. 00:20:881 (4,1) - 1/4 hyper into total antiflow is highly likely to induce frustrating droplet misses, a C-shaped slider would flow much better
  4. 00:22:903 (2,3,4) - Uncomfortable double dash leading into a hyper carries a high potential for missing. Reducing this would play more comfortably
  5. 00:32:847 (4,1) - Hyper destination is at x-0 which is highly discouraged to prevent uncomfortable flowstop as the catcher is forced against the wall. Can you can provide a reason why moving the hyperjump destination away from the left wall (min. x-16) would affect the quality/playability of the map in a negative way? This can be seen in a number of other places such as 00:46:162 (3,4) - 01:00:656 (3,4) -
  6. 00:41:274 (1,2) - Strong dash is unexpected here due to the low intensity of the vocal/instrument, so there is a penalty to flow. I'd consider reducing it.
  7. 01:01:499 (1,2) - This hyper is really excessive considering the large spacing following to 01:02:173 (1) - very easy to miss here due to overshoots and should be reduced
  8. 01:15:993 (2,3) - Another example of excessive spacing combined with strong antiflow that seriously impacts playability. I get that you want to emphasise the strong kiai section, but I feel you can do so without creating such awkward flow. There are other examples of this, most notably 01:18:016 (2,3) and 01:22:734 (6,1) which also force the catcher against the screen border with ~5.0x spacing, which is almost double the trigger distance
  9. 01:26:358 (6,1,2,3,4) - Why such a strong 1/4 hyper chain? Yes you reached the climax of the song, but it's not strong enough to warrant this level of spacing

Overdose
  1. 00:14:139 (7,8,1,2,3,4,5,6,7,8) - What's the idea behind this transition from streams to 1/4 hyper doubles? If anything, this section is less intense than the surrounding ones because the guitar/synth pitch and intensity are decreasing here, and don't pick up again until 00:15:656 (1) - leaving this pattern feeling really overdone
  2. 00:18:184 (5,1) - Strong dash into strong hyper with no direction change causes an uncomfortable flowbreak as the catcher is rapidly accelerated with no direction change to use as a reference point. Weakening these spacings (especially the hyper) would play much more smoothly
  3. 00:26:021 (7,8,9,1,2,3) - Music really doesn't support hdash intensity of this level, this is a very harsh pattern that's very uncomfortable to play
  4. 00:27:622 (7,1,2) - Strong hyper into a vertical slider creates an awkward flowstop when your next object contains movement in the same direction. Here you must stop precisely at (1) after a strong hyper, then tap dash to (2), which plays very poorly. Moving (2) to the left of (1) would improve this a lot
  5. 00:42:454 (7,1,2,3,4,5) - Strong hypers against the wall and hyperstream mapped to relatively weak sounds makes this a wholly unfitting pattern to map here. At most you could have hypers for the drum sounds 00:43:296 (5,6,7) but the remaining objects are better mapped as regular dashes at best
  6. 00:46:667 (1,2) - More snappy hypers and total antiflow mapped to weak vocal sounds, inviting easy droplet misses here
  7. 01:04:027 (6,1,2) - Hypers against the wall, flowstops, antiflow, droplet misses, etc., etc.
  8. 01:06:555 (4,5,6,7) - I don't hear any 1/4 beats here to support this, and even so a pattern of this kind is clearly excessive. 1/2 circles with hypers would follow the music better and give more emphasis to the strong vocal on 01:06:892 (1)
  9. 01:08:072 (4,1) - 01:14:813 (5,6,1) - 01:23:240 (1,2) - Artificial 1/4 mapping to force hypers, really ruins the flow for me
I'd appreciate some discussion here before we go forward, so feel free to reply at your leisure and we see if anything needs to be done.
Battle
spoons can't hold much fruit lol
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