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IAHN - Transform (Original Mix)

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Sonnyc
Although the cutting edge isn't supporting, we've got a client that is using that object as a skinnable element. Considering that file as unused won't be valid imo. Besides, it's just 143bytes, which is extremely small in file size. I have no issues on that.
polka
This is amazing.
Hpocks
I have heard rumors that you are trying to rank this, so I have decided to leave a simple mod to discuss some of the things that are wrong with it and make it unrankable. Even ignoring the distinct lack of readability, distance spacing, and general playability throughout the entire song, this map still has many issues, some of which I will point out in this mod.


[Aspire]

To make this map rankable, you need to make a full set for this song, which includes a map that is at least less than 2*, and a steady spread throughout reaching this diffulcty (easy, normal, hard, insane, then this behemoth)

00:00:659 (1) - This slider should end at 00:00:831 -. You see, when sliders for no reason bend back on themselves, that is confusing and is hard to read. This should be fixed to make the map more readable.
00:09:279 (3) - ^
00:17:900 (1) - ^
00:18:589 (1,2,1) - ^
00:19:969 (1,2) - ^
01:48:933 (1) - ^

00:01:865 (1,2) - I see here that you put the circle on top of the slider at the end. This is not allowed, and the fact that the circle is on the slider makes it difficult to read, and it should be changed immediately. The examples below could either be examples of notes ontop of notes or sliders on top of sliders
00:04:624 (1,2) - ^
00:07:382 (1,2) - ^
00:10:141 (1,2) - ^
00:12:900 (4,5) - ^
00:15:658 (1,2) - ^
00:44:796 (1,2,1,2) - ^
01:40:313 (1,1) - ^

00:12:037 (4) - Not only is this slider bad because of how suddenly fast it is, but it also changes speed as it goes along its path. Your sliders should not change speed during its movement, and this is highly difficult to read. The examples below could even show random speed changing of sliders, extremely slow, or extremely fast sliders.
00:23:072 (1) - ^
00:34:105 (1) - ^ I dont even know what the hell this is
00:44:796 (1,2,1,2) - ^ But it is overly slow instead of fast
00:45:486 (1) - ^
01:08:934 (1) - ^
01:36:348 (1) - ^ A spinner would be about 200x more appropriate. Even a circle would be many times better.
01:40:313 (1) - ^

00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all!
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right?

00:56:520 (1) - Nice symmetry! Make this symmetrical!

02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - These notes are not fully on the screen. You see, when notes are not on the screen, they are very difficult to read and nearly impossible to hit. These are just plain unrankable.

And I didnt even go over anything nit-picky. ALL of these things have to be changes for the map to even have a slither of chance of being ranked.
I would like Kudosu for being the most helpful mod here...
Sonnyc
Hello.

In case you're confused, please keep in mind that this is a winner of the osu!Aspire mapping contest, and will be treated as a specially approved beatmap this case. This contest is testing the limits of creativity inside the editor, and no ranking criteria was applied in this contest. Hope you got stuffs here clearer.

If it was a meme, nice try.
melloe
regarding the breaks, i think you might have mistimed them a bit. looking at the timing points in the notepad i can see what you're going for, but i think there's a bit of a delay between where the breaks theoretically start/end and where they actually and visually start/end, probably because they fade in and out

like in the first break, set to 11003,12381, it's set to start at 00:11:003 (1) - and end on 00:12:382 (1) - which makes perfect sense, but watching-GN's play of it it looks instead like it starts on 00:11:262 (2) - and ends on 00:13:244 (5) - and this seems to be the case on a few of the other breaks, but not all of them.

Verdade

Hpocks wrote:

I have heard rumors that you are trying to rank this, so I have decided to leave a simple mod to discuss some of the things that are wrong with it and make it unrankable. Even ignoring the distinct lack of readability, distance spacing, and general playability throughout the entire song, this map still has many issues, some of which I will point out in this mod.


[Aspire]

To make this map rankable, you need to make a full set for this song, which includes a map that is at least less than 2*, and a steady spread throughout reaching this diffulcty (easy, normal, hard, insane, then this behemoth)

00:00:659 (1) - This slider should end at 00:00:831 -. You see, when sliders for no reason bend back on themselves, that is confusing and is hard to read. This should be fixed to make the map more readable.
00:09:279 (3) - ^
00:17:900 (1) - ^
00:18:589 (1,2,1) - ^
00:19:969 (1,2) - ^
01:48:933 (1) - ^

00:01:865 (1,2) - I see here that you put the circle on top of the slider at the end. This is not allowed, and the fact that the circle is on the slider makes it difficult to read, and it should be changed immediately. The examples below could either be examples of notes ontop of notes or sliders on top of sliders
00:04:624 (1,2) - ^
00:07:382 (1,2) - ^
00:10:141 (1,2) - ^
00:12:900 (4,5) - ^
00:15:658 (1,2) - ^
00:44:796 (1,2,1,2) - ^
01:40:313 (1,1) - ^

00:12:037 (4) - Not only is this slider bad because of how suddenly fast it is, but it also changes speed as it goes along its path. Your sliders should not change speed during its movement, and this is highly difficult to read. The examples below could even show random speed changing of sliders, extremely slow, or extremely fast sliders.
00:23:072 (1) - ^
00:34:105 (1) - ^ I dont even know what the hell this is
00:44:796 (1,2,1,2) - ^ But it is overly slow instead of fast
00:45:486 (1) - ^
01:08:934 (1) - ^
01:36:348 (1) - ^ A spinner would be about 200x more appropriate. Even a circle would be many times better.
01:40:313 (1) - ^

00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all!
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right?

00:56:520 (1) - Nice symmetry! Make this symmetrical!

02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - These notes are not fully on the screen. You see, when notes are not on the screen, they are very difficult to read and nearly impossible to hit. These are just plain unrankable.

And I didnt even go over anything nit-picky. ALL of these things have to be changes for the map to even have a slither of chance of being ranked.
I would like Kudosu for being the most helpful mod here...

i feel bad for you
7ambda

Hpocks wrote:

To make this map rankable, you need to make a full set for this song, which includes a map that is at least less than 2*, and a steady spread throughout reaching this diffulcty (easy, normal, hard, insane, then this behemoth)

00:01:865 (1,2) - I see here that you put the circle on top of the slider at the end. This is not allowed, and the fact that the circle is on the slider makes it difficult to read, and it should be changed immediately. The examples below could either be examples of notes ontop of notes or sliders on top of sliders
00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all!
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right?
I think you triggered me a little bit more then need be.
-Yunii-

Hpocks wrote:

I have heard rumors that you are trying to rank this, so I have decided to leave a simple mod to discuss some of the things that are wrong with it and make it unrankable. Even ignoring the distinct lack of readability, distance spacing, and general playability throughout the entire song, this map still has many issues, some of which I will point out in this mod.


[Aspire]

To make this map rankable, you need to make a full set for this song, which includes a map that is at least less than 2*, and a steady spread throughout reaching this diffulcty (easy, normal, hard, insane, then this behemoth)

00:00:659 (1) - This slider should end at 00:00:831 -. You see, when sliders for no reason bend back on themselves, that is confusing and is hard to read. This should be fixed to make the map more readable.
00:09:279 (3) - ^
00:17:900 (1) - ^
00:18:589 (1,2,1) - ^
00:19:969 (1,2) - ^
01:48:933 (1) - ^

00:01:865 (1,2) - I see here that you put the circle on top of the slider at the end. This is not allowed, and the fact that the circle is on the slider makes it difficult to read, and it should be changed immediately. The examples below could either be examples of notes ontop of notes or sliders on top of sliders
00:04:624 (1,2) - ^
00:07:382 (1,2) - ^
00:10:141 (1,2) - ^
00:12:900 (4,5) - ^
00:15:658 (1,2) - ^
00:44:796 (1,2,1,2) - ^
01:40:313 (1,1) - ^

00:12:037 (4) - Not only is this slider bad because of how suddenly fast it is, but it also changes speed as it goes along its path. Your sliders should not change speed during its movement, and this is highly difficult to read. The examples below could even show random speed changing of sliders, extremely slow, or extremely fast sliders.
00:23:072 (1) - ^
00:34:105 (1) - ^ I dont even know what the hell this is
00:44:796 (1,2,1,2) - ^ But it is overly slow instead of fast
00:45:486 (1) - ^
01:08:934 (1) - ^
01:36:348 (1) - ^ A spinner would be about 200x more appropriate. Even a circle would be many times better.
01:40:313 (1) - ^

00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all!
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right?

00:56:520 (1) - Nice symmetry! Make this symmetrical!

02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - These notes are not fully on the screen. You see, when notes are not on the screen, they are very difficult to read and nearly impossible to hit. These are just plain unrankable.

And I didnt even go over anything nit-picky. ALL of these things have to be changes for the map to even have a slither of chance of being ranked.
I would like Kudosu for being the most helpful mod here...
Nice
Underforest

Hpocks wrote:

I would like Kudosu for being the most helpful mod here...
in your dreams
Haruto

Hpocks wrote:

00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all!
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right?

I would like Kudosu for being the most helpful mod here...
can you even make those sliders lo. monstra told me they took a lot effort. how can you say they aren't playable and said he's a freaking moron lmfao. t r i g g e r e d nice try if its a meme xd
Topic Starter
Monstrata

Hpocks wrote:

I have heard rumors that you are trying to rank this, so I have decided to leave a simple mod to discuss some of the things that are wrong with it and make it unrankable. Even ignoring the distinct lack of readability, distance spacing, and general playability throughout the entire song, this map still has many issues, some of which I will point out in this mod.


[Aspire]

To make this map rankable, you need to make a full set for this song, which includes a map that is at least less than 2*, and a steady spread throughout reaching this diffulcty (easy, normal, hard, insane, then this behemoth)

00:00:659 (1) - This slider should end at 00:00:831 -. You see, when sliders for no reason bend back on themselves, that is confusing and is hard to read. This should be fixed to make the map more readable. Fixed it by rotating the slider 360 degrees.
00:09:279 (3) - ^ Rotated it 720 degrees instead.
00:17:900 (1) - ^Moved this up 5 pixels, right 20 pixels, down 5 pixels, and left 20 pixels.
00:18:589 (1,2,1) - ^Ctrl+G'ed this twice.
00:19:969 (1,2) - ^ Ctrl+G'ed it 4 times.
01:48:933 (1) - ^ Ctrl+H'ed it, then Ctrl+J'ed, then rotated 180 degrees!

00:01:865 (1,2) - I see here that you put the circle on top of the slider at the end. This is not allowed, and the fact that the circle is on the slider makes it difficult to read, and it should be changed immediately. The examples below could either be examples of notes ontop of notes or sliders on top of sliders Excellent observation! Moved it two pixels up, four pixels down, then two pixels up again!
00:04:624 (1,2) - ^ Same
00:07:382 (1,2) - ^I deleted this, the Ctlr+L'ed
00:10:141 (1,2) - ^Deleted this, then Ctrl+Z'ed
00:12:900 (4,5) - ^Same here
00:15:658 (1,2) - ^Deleted this, and the next two as well, then Ctrl+Shift+L'ed
00:44:796 (1,2,1,2) - ^
01:40:313 (1,1) - ^

00:12:037 (4) - Not only is this slider bad because of how suddenly fast it is, but it also changes speed as it goes along its path. Your sliders should not change speed during its movement, and this is highly difficult to read. The examples below could even show random speed changing of sliders, extremely slow, or extremely fast sliders. Reduced the SV by 2x, then doubled the SV.
00:23:072 (1) - ^ Doubled the bpm, then reduced the bpm by 174.
00:34:105 (1) - ^ I dont even know what the hell this is I believe this is a slider.
00:44:796 (1,2,1,2) - ^ But it is overly slow instead of fast Made it twice as fast, then twice as slow.
00:45:486 (1) - ^ Reduced the SV by a factor of 1.
01:08:934 (1) - ^Pressed "E" on the slider-head twice.
01:36:348 (1) - ^ A spinner would be about 200x more appropriate. Even a circle would be many times better. Deleted the slider, and added a spinner, then updated my map to the latest pending version.
01:40:313 (1) - ^ ^Used the same technique here.

00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all! I agree. Replaced with 1/4 repeating sliders, then reverted to the last saved stated.
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right? I agree. Deleted the entire map and redownloaded it.

00:56:520 (1) - Nice symmetry! Make this symmetrical! Ctrl+H'ed it twice! Hopefully it's more symmetrical now.

02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - These notes are not fully on the screen. You see, when notes are not on the screen, they are very difficult to read and nearly impossible to hit. These are just plain unrankable. Replaced them with a spinner, and Ctrl+L'ed

And I didnt even go over anything nit-picky. ALL of these things have to be changes for the map to even have a slither of chance of being ranked.
I would like Kudosu for being the most helpful mod here...
Thanks for the amazing mod! I literally fixed everything! Leave your memes elsewhere, child. You'll get outmeme'd every time.
Topic Starter
Monstrata

Forlornly wrote:

regarding the breaks, i think you might have mistimed them a bit. looking at the timing points in the notepad i can see what you're going for, but i think there's a bit of a delay between where the breaks theoretically start/end and where they actually and visually start/end, probably because they fade in and out

like in the first break, set to 11003,12381, it's set to start at 00:11:003 (1) - and end on 00:12:382 (1) - which makes perfect sense, but watching-GN's play of it it looks instead like it starts on 00:11:262 (2) - and ends on 00:13:244 (5) - and this seems to be the case on a few of the other breaks, but not all of them.

Theres the fade out yes. But what was most important for me was the health bar, and other objects on the screen fading out in sync to the music. It's true, the actual "break" doesn't begin until 250 ms after the initial break, due to fade out, but i'm aiming to snap the fade out and fade in with the music, not the break duration itself. Fadein-Fadeout being snapped maps more sense because it better relates to the theme of "transforming" and seeing a visual change in progress as you go from one section to another.

Thanks for your time though!
Sonnyc
Nominated.
BeatofIke
Nice :3
Super Creek
monstrata filthy memer
grats on nomination!
hype bois
MBomb
get hyped

as a ctb bn i'm basically the most qualified to check maps like this right :^)

Gero
~ Bubbled #2 ~
Intelli
why is the description talking about assholes
Natsu


Nominated, we gonna wait for Chaoslitz and Okorin, since they also want to give their approval to the map.
Ipas
Ayyy almost there :3
Ascendance

- Magic Bomb - wrote:

get hyped

as a ctb bn i'm basically the most qualified to check maps like this right :^)

that never stopped me
Underforest
oh baby a triple
Lince Cosmico_old
lololol
melloe

Monstrata wrote:

Forlornly wrote:

regarding the breaks, i think you might have mistimed them a bit. looking at the timing points in the notepad i can see what you're going for, but i think there's a bit of a delay between where the breaks theoretically start/end and where they actually and visually start/end, probably because they fade in and out

like in the first break, set to 11003,12381, it's set to start at 00:11:003 (1) - and end on 00:12:382 (1) - which makes perfect sense, but watching-GN's play of it it looks instead like it starts on 00:11:262 (2) - and ends on 00:13:244 (5) - and this seems to be the case on a few of the other breaks, but not all of them.

Theres the fade out yes. But what was most important for me was the health bar, and other objects on the screen fading out in sync to the music. It's true, the actual "break" doesn't begin until 250 ms after the initial break, due to fade out, but i'm aiming to snap the fade out and fade in with the music, not the break duration itself. Fadein-Fadeout being snapped maps more sense because it better relates to the theme of "transforming" and seeing a visual change in progress as you go from one section to another.

Thanks for your time though!
not actually too sure what you mean, but it sounds like you wanted to visual aspect of the break to sync up with some musical aspect of the song itself. in the section i'm talking about, the first break, there's a section where the music kind of holds its breath and the humming in the music stops, until 00:12:382 (1) - when the noise kind of comes back in and resumes, and that's where you set the break to end, which makes sense atmospherically. but when i first played the map, the whole timing of the break starting and ending seemed to be off jussst slightly, but the fading nature of breaks made this perceived mistiming a lot more conspicuous, in that first break as well as in a couple of the other longer ones. i think when you set the break to end at 00:12:382 (1) - that's when the background BEGINS to fade out, but i think it would be more atmospherically effective to have it FINISH fading out at 00:12:382 (1) -

again, i didnt really understand what you said in your post so sorry if that's exactly what you addressed, but clarifying just in case
Topic Starter
Monstrata
It's exactly what I addressed. I want it to begin fading in/out, not finish fading in/out at the time stamp. I want to capture the transition, the point of transformation, not the end result.
melloe
ah ok. it still seems it'd work better for it to finish fading out when the music reenters, to have that decisive single point when the background settles back into solidity and the song continues on its way. but if the timing now is what you intended then that's fine, thanks for the reply
Chaoslitz
Bubble #4



First bubble #4 is osu! history!!!!!!!!!!!
7ambda
Just a quick suggestion, but how about adding #2 to the tags?
xxdeathx
savage ^
7ambda

xxdeathx wrote:

savage ^
Actually, I was being serious. You know, second aspire contest?

/shrug
Topic Starter
Monstrata
Considered, but I'll just add it to map description i guess. Anything under 3 characters isn't searchable anyways xD
Lince Cosmico_old

Monstrata wrote:

Anything under 3 characters isn't searchable anyways xD
Second maybe ... hehe
Topic Starter
Monstrata
Its not the same lol.
numbermaniac
The beautiful butterfly crashes osu :(
Underforest
update your video graphics, maybe your pc is low-end
numbermaniac

Underforest wrote:

update your video graphics, maybe your pc is low-end
Possibly. But I just tested it out in the Editor mode's testplay, and Auto plays it fine there. So that's good at least :p
Spaghetti
4 bubbles lol why
diraimur
when 4 bubbles are not enough
-Kanzaki
Well this is actually awesome
Okoayu
ok 5 nominations are enough, congrats
Taeyang
gratz~!
SnowNiNo_
wow
gratz monstrata :>!
Sotarks
T H E
G O D
Enon
greatz! you are worth to be winner!
Lince Cosmico_old
Congrats XD
PS:
totally fixed :v
SyraxAxoJaxco
If Lord of Triangles alone can make this awesome map,
i imagine what would happen if Monstrata collaborates with Charles445 making an Aspire diff...
Will the earth reach it's doom then??

Anyway, congrats!
I want to give my triangle cookie to you but i can't. :v
-Mo-
Congrats
Bursthammy
monstrata r/n

OnosakiHito


That static note at the beginning. lol
Metaku
Great map congrats
Kyouren
Gratzz! :3
Haruto
Im proud of you, Senpai. Congrats on the Rank <3
numbermaniac

OnosakiHito wrote:



That static note at the beginning. lol
Get ready for both 5568 BPM and 1 BPM with 0.03 SV :o
_DT3
I guess that was fast
Bunnrei
4 bubbles wew

nothing beats the legendary question mark tho
sahuang
gratzzzzz
Aras
I'm not an STD player, but one thing for sure, this is a goddamn elite stuff
GRATZ =w=)b
Yunomi
pretty ugly
-GN
hello,

it has come to my attention that this map is actually impossible to pass using hard rock due to the HP being too high. while this is technically not a requirement for ranking, it's pretty annoying to players that would want to FC it using HR.

making it possible to pass(HP3 works just fine, i tried it out) would increase the skill ceiling for this map, and subsequently the replayability of it. could you do something about this?
Okoayu
which part is actually impossible to pass using hard rock? the star sliders, the butterflies or which because Auto can apparently deal with this map on HR

this is, in the end, Monstrata's call so if he wants to address this as an issue i'll dq and requal after that's been taken care of.
Sonnyc
lol Auto gets a higher acc when hr is on
Anxient
i cant tell if -gn's comment is a meme or not

it probably is
-GN

Okorin wrote:

which part is actually impossible to pass using hard rock? the star sliders, the butterflies or which because Auto can apparently deal with this map on HR
butterfly sliders. it's not possible FOR AN ACTUAL PLAYER due to missed sliderends. i don't think there's a way to pass it unless you're auto, so i'm requesting a HPD drop
Okoayu
maybe making them part of the break would solve that too as far as im aware the break thing removes all hp drain from the respective section

we'll see what monstrata wants to do to it
Mancis
So, uhh I have a 1280x1024 monitor and I play fullscreen.
02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - All of these triples at the end of the map are partially off screen, with the last one being almost completely off screen. Although it's still possible to hit them. Is this intended?

(how it looks on my end)
https://osu.ppy.sh/ss/5680727
http://osu.ppy.sh/ss/5680888
Bunnrei

Mancis wrote:

So, uhh I have a 1280x1024 monitor and I play fullscreen.
02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - All of these triples at the end of the map are partially off screen, with the last one being almost completely off screen. Although it's still possible to hit them. Is this intended?

(how it looks on my end)
https://osu.ppy.sh/ss/5680727
http://osu.ppy.sh/ss/5680888
it is very intended
-GN

Okorin wrote:

maybe making them part of the break would solve that too as far as im aware the break thing removes all hp drain from the respective section

we'll see what monstrata wants to do to it
i don't think that's what he wants judging by what he's said earlier. i think hp3 would be a better fix
Topic Starter
Monstrata
I don't want to lower the HP any more than it already is, or there'd be no challenge passing it on nomod, which is what this map is meant for.
7ambda
I mean, it's already decently easy to pass. Why make it even easier?
-GN
the difference in challenge in passing it nomod is negligible, but making it possible to pass on HR adds another layer of challenge to the map, which the pro players would enjoy(i know i would).
Witch

-GN wrote:

the difference in challenge in passing it nomod is negligible, but making it possible to pass on HR adds another layer of challenge to the map, which the pro players would enjoy(i know i would).
its really hard :D
Spaghetti
adding a break on the butterfly effect would also help conpensate over its acc problem, but ofc up to you
Topic Starter
Monstrata
I don't think a break fits there :P. Also HR makes the butterfly animation look so weird :C. Play on nomod and try to get high acc :D. If you want a challenge, I got some 7.5 star maps I wanna qualify soon :D.
Underforest
Just posting b4 this get DQ it does, congrats :D
Remyria
00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) -

and

01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -

...Seriously, if this isn't nerfed, the QAT really lacks brightness... Looking good isn't enough, it has to be playable (NO it's ISN'T, it's not because "mr #30K" can clear it that it's playable...THE AUTO CAN'T EVEN SS)

That and the fake reverse sliders that should be banned...Why do you think there's a forced stack option in editor for single notes, guys...REALLY

(For everyone that argue the challenge, why not ranking all the graveyarded maps all the top players like to play for challenge, then? they're all playable(more than this map))

Ranking this map is a step backward in gameplay, in my opinion
Natsu
I don't even know if is a meme or people posting serious things lol
-GN
i raised my complaint because this was the challenge i wanted - i also believe that all maps should be passable on HR, and this violates that :(

of course i could resort to NF, but then it'd be impossible to get a high score, or even a #1. i'd also be at risk of overwriting a good score should i come across this map in a multi game(or a tournament lol)

i really think it should be tweaked so that this map gets the replayability it deserves, or at least closer to it. it's very interesting, and i like it a lot!
Kynan
Monstrata putain make it HRable or I won't farm your maps anymore pls :<
Topic Starter
Monstrata
But the map is already quite easy to pass :P. Like, if I lower it any more, none of the patterns I set up will pose any sort of challenge to nomod players... You really lose a sense of challenge and accomplishment for the player if you set the HP too low.
Astar
Yeah make it HRable, it's too easy nomod
riktoi
If you lower the hp BY 0.1 it is PASSABLE with hr.

I spammed through it and got through with a sliver of health.
7ambda

riktoi wrote:

If you lower the hp BY 0.1 it is PASSABLE with hr.
Actually a good idea.
Okoayu
if it's just a .1 or .2 drop you should probably consider that monstrata, can we get more ppl to confirm this by testing around?
Topic Starter
Monstrata
Yea, is there proof this is actually impossible to HR? Not "very difficult"?
riktoi

Monstrata wrote:

Yea, is there proof this is actually impossible to HR? Not "very difficult"?
let me just make a video real quick

video here (HP 3.9):



note you can't survive the break after the butterfly pattern so you might need to tone it down to 3.8 for hr players (had to use nf so i could survive that far into the map :( )
Underforest
Did a quick edit on the editor testplaying with HR. Yeah, even without objects before this, this is actually impossible to HR (yeah, I'm streaming fine)
http://puu.sh/qcUvb.gif <-- here
-GN
http://gn.s-ul.eu/aeV188ZZ

i made a version of the map(deleted first 65 seconds) with a change to the butterfly sliders that makes it possible to pass even at HP7(HP5+HR, that is).

what i changed was:
i doubled the bpm of the shift that takes it to 1392 during the butterfly sliders, so every slider is twice as fast(didn't change SV multipliers). the bpm here is now 2784, which is half of the maximum used elsewhere, so it doesn't inflate it
then every slider after the shift has its length doubled by making red ticks that go in zigzag motion up and down through the middle like this, except in the middle of the slider so you can't see them.

you could try implementing this concept into the map yourself(or you know, copy the hitobjects part and do whatever cleanup you see fit) - in this case you don't actually need to change the HP(you could possibly even increase it) and everyone is happy!
Topic Starter
Monstrata
Hmm... I think you're just not streaming well enough, or not cheesing it by purposefully tapping earlier to take advantage of slider-head leniency. Have people considered holding onto the keys slightly before releasing too, when streaming?

I see a lot of people failing yes, but nothing's convinced me this is impossible to HR, it's just shown me no one's thought up a way to pass it on HR yet... Ideally, i'd like to see a really high acc fc of that stream that still fails, before reconsidering an HP drain nerf. And even then, if the fix requires an HP drain nerf of more than 0.2 then i'd still be against it. This map is made for nomod and nomod only. I'll consider other mods of course, but not if I feel they will negatively affect the nomod experience.

The purpose of higher HP drain is to provide a challenge, and to keep players hooked to the map in hopes of passing it the next retry. If the HP is too low, you lose a sense of accomplishment imo.
Kagetsu

Remyria wrote:

THE AUTO CAN'T EVEN SS
auto can perfectly ss it, even with hr

proof:
Topic Starter
Monstrata

-GN wrote:

http://gn.s-ul.eu/aeV188ZZ

i made a version of the map(deleted first 65 seconds) with a change to the butterfly sliders that makes it possible to pass even at HP7(HP5+HR, that is).

what i changed was:
i doubled the bpm of the shift that takes it to 1392 during the butterfly sliders, so every slider is twice as fast(didn't change SV multipliers). the bpm here is now 2784, which is half of the maximum used elsewhere, so it doesn't inflate it
then every slider after the shift has its length doubled by making red ticks that go in zigzag motion up and down through the middle like this, except in the middle of the slider so you can't see them.

you could try implementing this concept into the map yourself(or you know, copy the hitobjects part and do whatever cleanup you see fit) - in this case you don't actually need to change the HP(you could possibly even increase it) and everyone is happy!
This doesn't actually change how the slider is played though. The reason you're getting 100's isn't because of the slider's path, its the notelocking and slider-head window. Whether I have zigzags on the body or not, it won't affect the outcome because only the slider-head, and slider-tail are being factored in.

You mentioned deleting half of the map. That seriously affects HP drain too though. HP drain is really complex because it also takes into account the entire map's object density, as well as the NC frequency in the map, so removing half of the map already skews the HP drain substantially when comparing it to the full version. (Think of Cookiezi's spinner fail on my Road of Resistance map, except so much of the map was deleted, along with NC rhythms, that the map ended up draining more than it was supposed to. Here the song is shorter, and you've only deleted half, and not 95% so HP drain should be higher than it actually is).
l1mi
Really nice mapping, but why is it qualified? is it a new trend to place notes outside the board. (didnt even laugh at that point almost expected it)


Edit: Oh yeah and can some serious person please take responsibility and make sure maps like this dont get ranked?
Underforest
oh I see, my PC is too shit for recording xd
btw, I screenshoted a replay before and I decided to post it, Xilver had an HR testplay before (stalking one day lmao) and he did survive to those butterflies but not FCing it. I think the map is not FCable but it's fully playable.

l1mi wrote:

Really nice mapping, but why is it qualified? is it a new trend to place notes outside the board. (didnt even laugh at that point almost expected it)
this is an aspire entry, a mapping contest that breaks ranking criteria
MillhioreF
I think it depends on framerate, too. Testing HR+Relax on my laptop, I need HP3.6 or lower to pass the butterfly sliders, but some people have reported luck with 3.8 or 3.9 - I'll test this more when I get home in a few hours.
diraimur
i fail to confirm that map is impossible to hr
https://osu.ppy.sh/ss/5682945
im guessing i could pass it because slider leniency i had is more because of cs0, but i *think* its possible to pass with cs 4.5 hr too

edit: its definitely because of cs0, so this proves nothing at all, we still need an actual cs4.5 hr pass
Underforest
another 2nd survivor
riktoi
right now there's so much conflicting information that it becomes hard to find out what is different in this map to others. Could it be different osu! versions or different settings? Could it be framerate dependant? Or could it just be flat out luck or incapability/capability on some people's side?

MillhioreF wrote:

I think it depends on framerate, too. Testing HR+Relax on my laptop, I need HP3.6 or lower to pass the butterfly sliders, but some people have reported luck with 3.8 or 3.9 - I'll test this more when I get home in a few hours.
return soon ez hero
-GN

Monstrata wrote:

This doesn't actually change how the slider is played though. The reason you're getting 100's isn't because of the slider's path, its the notelocking and slider-head window. Whether I have zigzags on the body or not, it won't affect the outcome because only the slider-head, and slider-tail are being factored in.
that's not true, though. play a fast enough slider by holding only the start and the very end and you'll end up getting 100s anyway(might be dependent on framerate... or whether the slider isn't fast enough). Ekoro's shoe has a slider like this at the end which demonstrates that it doesn't necessarily mean i'm not hitting the sliderstart. spamming as hard as i can on a map with the current butterfly sliders on HT also results in a ton of 100s.

on my diff, that effect is somewhat alleviated(and could probably be done away with entirely with a well researched implementation). that's why i can pass it, and not the original.

e: in this video, look at how he aims at the fast circular sliders; he's not aiming at the exact end, but a bit further into it. that's a strategy that i think demonstrates what kind of aiming is required to 300 extremely fast sliders like this.

Monstrata wrote:

You mentioned deleting half of the map. That seriously affects HP drain too though. HP drain is really complex because it also takes into account the entire map's object density, as well as the NC frequency in the map, so removing half of the map already skews the HP drain substantially when comparing it to the full version. (Think of Cookiezi's spinner fail on my Road of Resistance map, except so much of the map was deleted, along with NC rhythms, that the map ended up draining more than it was supposed to. Here the song is shorter, and you've only deleted half, and not 95% so HP drain should be higher than it actually is).
in all cases i'm aware of, the HP drain can only increase because of this, which is also true for the case you just mentioned. i doubt it has an effect on my edit, since i can pass it just fine even if that effect is present here.

i also can't tell if there's a difference in HP between my practice diff for the original sliders and the full map. either way, i don't think it can be done, which is why i'm suggesting it be changed in the first place.
CXu
Have people tried placing their cursor such that you barely hit the sliderhead, but your cursor is further inside the sliderbody on the sliderend side? Also, is the only strat for this basically just mashing as fast as they can? Controlled streaming might work as well as long as you hold down your keys long enough.
Although all that's just speculation; I don't have the ability to playtest right now :(
-GN


this is accurate enough streaming to be unaffected by notelock(i don't have to do any extra taps, i hit the final circle), and i still can't do it
MillhioreF
Got home and did some more tests of my own - it's mostly unaffected by framerate (I have maybe one or two extra 300s on 0.7ms vs 4.2ms) and almost definitely impossible - I used relax to ensure notelock didn't happen. Maybe hitting early changes the outcome slightly, but I still doubt it.

HP3.6 seems to be right around the border of possibility - the bar empties right as you hit the next note, so I'm not sure if it's a pass or not. HP3.5 is definitely passable, though.

I'll ask some people higher up in the chain how they feel about this, but I strongly suggest implementing something like in -GN's difficulty; disallowing an entire difficulty-increasing mod is just mean in my opinion.
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