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IAHN - Transform (Original Mix)

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Topic Starter
Monstrata
@those - fixed both, thanks!
Yuii-
Woooow, you didn't give us kudos!!
This is blatant corruption, Mr. Monstrata!

Ayyy, just wanted to meme 8-)

Dunno if you fixed it already, can't re-dl, having net issues, but both drum-sliderslide.wav and drum-slidertick.wav are silenced giving no feedback at all.
Sonnyc

Yuii- wrote:

Dunno if you fixed it already, can't re-dl, having net issues, but both drum-sliderslide.wav and drum-slidertick.wav are silenced giving no feedback at all.
Guess it'll be fine since this will be an aspire?
those

Monstrata wrote:

@those - fixed both, thanks!
Haha, you got me there -- been unable to locate hitnormal sound files in the folder :(
And you missed the omit bar lines at 00:22:038 - 00:42:727 - 01:36:348 - 01:50:313 -
00:45:486 - shouldn't have it
01:51:692 - 174 bpm timing point missing here
Topic Starter
Monstrata
Okay, fixed for real!

Added a new hitsound set since just setting a blank soft-hitnormal ends up messing up other sections of the map where soft-hitnormal is used. But I agree, the blank sound should be used, instead of just using a soft-hitnormal (which was what I originally used as a "fix").

Should be ready to go now~

Yuii- wrote:

Woooow, you didn't give us kudos!!
This is blatant corruption, Mr. Monstrata!

Ayyy, just wanted to meme 8-)

Dunno if you fixed it already, can't re-dl, having net issues, but both drum-sliderslide.wav and drum-slidertick.wav are silenced giving no feedback at all.
Both sliderslide and slidertick are silence on purpose xD. Some of the 5000 bpm+ sliders just have way too many slider ticks to be healthy, and slider-slides just need to be silenced on a lot of these sliders imo.
Momochikun
00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - omg
Underforest
waiting for the future bubble www
those
Oh yeah, one more thing: have you considered making 00:56:520 (1) - clockwise as to undo the spiral 00:55:141 (1,2,3,4,5,6,7,8,9,10,11,12) - instead of just continuing on?
Topic Starter
Monstrata
Yea. Originally I had that slider clockwise but I ended up going with this design cuz it just played better for me. The SV is pretty fast, and it's especially noticeable when the last few circles play basically like stacks so I felt a flowbreak was a bit much. I still see people struggling to hang on to the slider on their sightread xD.

The idea kinda became spiraling in, then spiraling out, instead of counterclockwise > clockwise, and since I decided to go with the former, keeping the flow consistent would make the effect more enjoyable.
CSLM
spechless
really good
congratulations, you deserve it :D
Mint
maple wonderchild
diraimur
-00:44:796 (1,2,1,2) - i kinda agree with Okorin here
-01:13:760 (1,2) - and some other sliders in that sections ends and starts are not overlapped perfectly tho its not a big issue so w/e
-01:21:002 (5) - maybe ctrl+down arrow twice so its end overlaps perfectly with 01:18:933 (3) - idk
-01:25:485 (1) - i feel like this deserves to be seperated from previous pattern because of finish on 01:25:485 -
-01:40:313 (1,1) - ay this is almost break guaranteed spot, i'd recommend you to use half of the bpm you used and use double the sv, so breaking will be less possibility because of lesser slider ticks, also i recommend you to make the slider 1/1 shorter to the next note because ayylmao 2b spacing
-01:42:900 (2,3,4) - while breaking consistency, shouldn't spacing on 01:43:071 (4) - be higher because of higher pitched sound
-01:54:105 (4) - to make it consistent, ^
-02:02:554 (5) - you can't fool me this slider isn't the same slider as 02:01:519 (2) - , please replace it with 02:01:519 (2) - so its end will overlap better with 02:01:864 (2) -

great map
Aerolustly
truly amazing, thank you for this
Chewin
o

m

g

------------------

what

an

artist
Topic Starter
Monstrata

diraimur wrote:

-00:44:796 (1,2,1,2) - i kinda agree with Okorin here Kinda explained it briefly, but I want to keep these cuz "drop that drop that" = drop the slider and move to the next one immediately. Basically, I want them to play like circles. The effect of making them 2B is that the slider-ball ends up looking like it's jumping with the cursor, instead of disappearing, and then reappearing like normal sliders with gaps.
-01:13:760 (1,2) - and some other sliders in that sections ends and starts are not overlapped perfectly tho its not a big issue so w/e Did what I could, it's exceedingly hard to fix these 1 and 2 pixel stacks xP. Part of why this happened was that I wanted the body of the butterfly to look like it was vibrating a bit to lend some more realism to the transformation. It looks like the butterfly is opening its wings instead of just scaling outward.
-01:21:002 (5) - maybe ctrl+down arrow twice so its end overlaps perfectly with 01:18:933 (3) - idk Yea sure!
-01:25:485 (1) - i feel like this deserves to be seperated from previous pattern because of finish on 01:25:485 - Nah, I think slider still works better.
-01:40:313 (1,1) - ay this is almost break guaranteed spot, i'd recommend you to use half of the bpm you used and use double the sv, so breaking will be less possibility because of lesser slider ticks, also i recommend you to make the slider 1/1 shorter to the next note because ayylmao 2b spacing I'll just stack the circle on the sliderhead (which will function like the tail) so the jump isn't as big. But the SV and BPM are fine imo. It doesn't really matter how many ticks there are because the speed of the slider is 25x faster going down initially. It's too fast for any sliderticks to have appeared anyways.
-01:42:900 (2,3,4) - while breaking consistency, shouldn't spacing on 01:43:071 (4) - be higher because of higher pitched sound No, I prefer how it plays here.
-01:54:105 (4) - to make it consistent, ^
-02:02:554 (5) - you can't fool me this slider isn't the same slider as 02:01:519 (2) - , please replace it with 02:01:519 (2) - so its end will overlap better with 02:01:864 (2) - Rotated 1 pixel.

great map
Thanks for the mod!
BAldoTridentE
Yales

Chewin wrote:

o

m

g

------------------

what

an

artist
No srsly, it's awesome.
RyoKazuka
gratz
Underforest

osu!news wrote:

Please note: the map is currently not viable to be qualified until an important pp/star rating change moves from CE to Stable. This may take up to a week.
gg
Renumi

Underforest wrote:

osu!news wrote:

Please note: the map is currently not viable to be qualified until an important pp/star rating change moves from CE to Stable. This may take up to a week.
gg
gg
Haruto

Underforest wrote:

osu!news wrote:

Please note: the map is currently not viable to be qualified until an important pp/star rating change moves from CE to Stable. This may take up to a week.
gg
Sonnyc
01:56:176 (1) - Unsnapped object.

Not some aspire matters :3 Fix it, and I can make a nomination.
Warfu
flawless victory O___O
Natsu

Sonnyc wrote:

01:56:176 (1) - Unsnapped object.

Not some aspire matters :3 Fix it, and I can make a nomination.
send me a forum pm as well when you ready!
Okoayu
hello im nitpicking

just a few things you could do if you care (aka hi im nitpicking)

following full-burai sliders could have start and end stacking perfectly
00:09:279 (3) - 00:19:796 (2) - 00:20:313 (2) -

00:34:105 (1) - maybe thats just me but i think it would fit better if this slider would go on for longer because right now half of the DRRRRRRRRRRRT sound goes ignored

no real clue why you do streamjump for 00:38:501 (6,1) - , considering you didnt do that for other stuff
00:55:141 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe louder / clearer hitsounding with soft whistles?
01:06:060 (8,1) - stack

01:40:313 (1,1) - this is new isnt it lol anyways why does it stack and nothing else in the entire map stacks
-Mo-
It'd be neat if one of the honourable mentions donated their storyboard for this set. ¯\_(ツ)_/¯
Topic Starter
Monstrata
@Sonnyc fixed the unsnap! Just moved it in timeline.

Okorin wrote:

hello im nitpicking

just a few things you could do if you care (aka hi im nitpicking)

following full-burai sliders could have start and end stacking perfectly
00:09:279 (3) - 00:19:796 (2) - 00:20:313 (2) - Fixed!

00:34:105 (1) - maybe thats just me but i think it would fit better if this slider would go on for longer because right now half of the DRRRRRRRRRRRT sound goes ignored I want to keep this just because I think making it a 1/4 jump with the slider arranged like this makes it really hard for players to properly use slider-leniency to jump to the next object.

no real clue why you do streamjump for 00:38:501 (6,1) - , considering you didnt do that for other stuff Alright, removed the streamjump here.
00:55:141 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe louder / clearer hitsounding with soft whistles? Yea sure. Added some soft-whistles
01:06:060 (8,1) - stack Okay

01:40:313 (1,1) - this is new isnt it lol anyways why does it stack and nothing else in the entire map stacks Fixed by just moving the circle 1ms forward in timeline xD.
Alright, ready!
Meg
I was impressed
thank you
Okoayu
https://docs.google.com/spreadsheets/d/ ... 2074725196


huhu, message to everyone can you test if the warning arrows of your skins get overwritten by this map? For mine, they don't which is a bit unfortunate since not having them would make for a better effect
-Mo-
Testing on Cutting Edge and beatmap skins enabled.

Doesn't override.
Spaghetti
mine dont either even though they should, weird weird weird
Okoayu
seems like that element turns out to be not beatmap skinnable then...? Sonnyc said his arrow overrides but he uses Fallback...
Chaoslitz

Okorin wrote:

https://docs.google.com/spreadsheets/d/1bhnV-CQRMy3Z0npQd9XSoTdkYxz0ew5e648S00qkJZ8/edit#gid=2074725196


huhu, message to everyone can you test if the warning arrows of your skins get overwritten by this map? For mine, they don't which is a bit unfortunate since not having them would make for a better effect



Beatmap usage "No" :/
(you can't find it under beatmap skin sets as well)
Topic Starter
Monstrata
Yea. It's not working on cutting edge, but it's supposed to work... I wonder if we can keep it like it is? Maybe in the future there will be some change that will allow this element to be skinnable on all platforms again? I don't think it hurts to keep the warningarrow image in the file for now. If we remove the image, and this feature becomes skinnable in the future, we won't be able to add the file in again. What do you guys think? Keep it anyways?
Spaghetti
exactly what i was thinking^

keep it for future use, and doesnt piranhas skin have a custom warning arrow element in it?
Sonnyc
Although the cutting edge isn't supporting, we've got a client that is using that object as a skinnable element. Considering that file as unused won't be valid imo. Besides, it's just 143bytes, which is extremely small in file size. I have no issues on that.
polka
This is amazing.
Hpocks
I have heard rumors that you are trying to rank this, so I have decided to leave a simple mod to discuss some of the things that are wrong with it and make it unrankable. Even ignoring the distinct lack of readability, distance spacing, and general playability throughout the entire song, this map still has many issues, some of which I will point out in this mod.


[Aspire]

To make this map rankable, you need to make a full set for this song, which includes a map that is at least less than 2*, and a steady spread throughout reaching this diffulcty (easy, normal, hard, insane, then this behemoth)

00:00:659 (1) - This slider should end at 00:00:831 -. You see, when sliders for no reason bend back on themselves, that is confusing and is hard to read. This should be fixed to make the map more readable.
00:09:279 (3) - ^
00:17:900 (1) - ^
00:18:589 (1,2,1) - ^
00:19:969 (1,2) - ^
01:48:933 (1) - ^

00:01:865 (1,2) - I see here that you put the circle on top of the slider at the end. This is not allowed, and the fact that the circle is on the slider makes it difficult to read, and it should be changed immediately. The examples below could either be examples of notes ontop of notes or sliders on top of sliders
00:04:624 (1,2) - ^
00:07:382 (1,2) - ^
00:10:141 (1,2) - ^
00:12:900 (4,5) - ^
00:15:658 (1,2) - ^
00:44:796 (1,2,1,2) - ^
01:40:313 (1,1) - ^

00:12:037 (4) - Not only is this slider bad because of how suddenly fast it is, but it also changes speed as it goes along its path. Your sliders should not change speed during its movement, and this is highly difficult to read. The examples below could even show random speed changing of sliders, extremely slow, or extremely fast sliders.
00:23:072 (1) - ^
00:34:105 (1) - ^ I dont even know what the hell this is
00:44:796 (1,2,1,2) - ^ But it is overly slow instead of fast
00:45:486 (1) - ^
01:08:934 (1) - ^
01:36:348 (1) - ^ A spinner would be about 200x more appropriate. Even a circle would be many times better.
01:40:313 (1) - ^

00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all!
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right?

00:56:520 (1) - Nice symmetry! Make this symmetrical!

02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - These notes are not fully on the screen. You see, when notes are not on the screen, they are very difficult to read and nearly impossible to hit. These are just plain unrankable.

And I didnt even go over anything nit-picky. ALL of these things have to be changes for the map to even have a slither of chance of being ranked.
I would like Kudosu for being the most helpful mod here...
Sonnyc
Hello.

In case you're confused, please keep in mind that this is a winner of the osu!Aspire mapping contest, and will be treated as a specially approved beatmap this case. This contest is testing the limits of creativity inside the editor, and no ranking criteria was applied in this contest. Hope you got stuffs here clearer.

If it was a meme, nice try.
melloe
regarding the breaks, i think you might have mistimed them a bit. looking at the timing points in the notepad i can see what you're going for, but i think there's a bit of a delay between where the breaks theoretically start/end and where they actually and visually start/end, probably because they fade in and out

like in the first break, set to 11003,12381, it's set to start at 00:11:003 (1) - and end on 00:12:382 (1) - which makes perfect sense, but watching-GN's play of it it looks instead like it starts on 00:11:262 (2) - and ends on 00:13:244 (5) - and this seems to be the case on a few of the other breaks, but not all of them.

Verdade

Hpocks wrote:

I have heard rumors that you are trying to rank this, so I have decided to leave a simple mod to discuss some of the things that are wrong with it and make it unrankable. Even ignoring the distinct lack of readability, distance spacing, and general playability throughout the entire song, this map still has many issues, some of which I will point out in this mod.


[Aspire]

To make this map rankable, you need to make a full set for this song, which includes a map that is at least less than 2*, and a steady spread throughout reaching this diffulcty (easy, normal, hard, insane, then this behemoth)

00:00:659 (1) - This slider should end at 00:00:831 -. You see, when sliders for no reason bend back on themselves, that is confusing and is hard to read. This should be fixed to make the map more readable.
00:09:279 (3) - ^
00:17:900 (1) - ^
00:18:589 (1,2,1) - ^
00:19:969 (1,2) - ^
01:48:933 (1) - ^

00:01:865 (1,2) - I see here that you put the circle on top of the slider at the end. This is not allowed, and the fact that the circle is on the slider makes it difficult to read, and it should be changed immediately. The examples below could either be examples of notes ontop of notes or sliders on top of sliders
00:04:624 (1,2) - ^
00:07:382 (1,2) - ^
00:10:141 (1,2) - ^
00:12:900 (4,5) - ^
00:15:658 (1,2) - ^
00:44:796 (1,2,1,2) - ^
01:40:313 (1,1) - ^

00:12:037 (4) - Not only is this slider bad because of how suddenly fast it is, but it also changes speed as it goes along its path. Your sliders should not change speed during its movement, and this is highly difficult to read. The examples below could even show random speed changing of sliders, extremely slow, or extremely fast sliders.
00:23:072 (1) - ^
00:34:105 (1) - ^ I dont even know what the hell this is
00:44:796 (1,2,1,2) - ^ But it is overly slow instead of fast
00:45:486 (1) - ^
01:08:934 (1) - ^
01:36:348 (1) - ^ A spinner would be about 200x more appropriate. Even a circle would be many times better.
01:40:313 (1) - ^

00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all!
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right?

00:56:520 (1) - Nice symmetry! Make this symmetrical!

02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - These notes are not fully on the screen. You see, when notes are not on the screen, they are very difficult to read and nearly impossible to hit. These are just plain unrankable.

And I didnt even go over anything nit-picky. ALL of these things have to be changes for the map to even have a slither of chance of being ranked.
I would like Kudosu for being the most helpful mod here...

i feel bad for you
7ambda

Hpocks wrote:

To make this map rankable, you need to make a full set for this song, which includes a map that is at least less than 2*, and a steady spread throughout reaching this diffulcty (easy, normal, hard, insane, then this behemoth)

00:01:865 (1,2) - I see here that you put the circle on top of the slider at the end. This is not allowed, and the fact that the circle is on the slider makes it difficult to read, and it should be changed immediately. The examples below could either be examples of notes ontop of notes or sliders on top of sliders
00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all!
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right?
I think you triggered me a little bit more then need be.
-Yunii-

Hpocks wrote:

I have heard rumors that you are trying to rank this, so I have decided to leave a simple mod to discuss some of the things that are wrong with it and make it unrankable. Even ignoring the distinct lack of readability, distance spacing, and general playability throughout the entire song, this map still has many issues, some of which I will point out in this mod.


[Aspire]

To make this map rankable, you need to make a full set for this song, which includes a map that is at least less than 2*, and a steady spread throughout reaching this diffulcty (easy, normal, hard, insane, then this behemoth)

00:00:659 (1) - This slider should end at 00:00:831 -. You see, when sliders for no reason bend back on themselves, that is confusing and is hard to read. This should be fixed to make the map more readable.
00:09:279 (3) - ^
00:17:900 (1) - ^
00:18:589 (1,2,1) - ^
00:19:969 (1,2) - ^
01:48:933 (1) - ^

00:01:865 (1,2) - I see here that you put the circle on top of the slider at the end. This is not allowed, and the fact that the circle is on the slider makes it difficult to read, and it should be changed immediately. The examples below could either be examples of notes ontop of notes or sliders on top of sliders
00:04:624 (1,2) - ^
00:07:382 (1,2) - ^
00:10:141 (1,2) - ^
00:12:900 (4,5) - ^
00:15:658 (1,2) - ^
00:44:796 (1,2,1,2) - ^
01:40:313 (1,1) - ^

00:12:037 (4) - Not only is this slider bad because of how suddenly fast it is, but it also changes speed as it goes along its path. Your sliders should not change speed during its movement, and this is highly difficult to read. The examples below could even show random speed changing of sliders, extremely slow, or extremely fast sliders.
00:23:072 (1) - ^
00:34:105 (1) - ^ I dont even know what the hell this is
00:44:796 (1,2,1,2) - ^ But it is overly slow instead of fast
00:45:486 (1) - ^
01:08:934 (1) - ^
01:36:348 (1) - ^ A spinner would be about 200x more appropriate. Even a circle would be many times better.
01:40:313 (1) - ^

00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all!
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right?

00:56:520 (1) - Nice symmetry! Make this symmetrical!

02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - These notes are not fully on the screen. You see, when notes are not on the screen, they are very difficult to read and nearly impossible to hit. These are just plain unrankable.

And I didnt even go over anything nit-picky. ALL of these things have to be changes for the map to even have a slither of chance of being ranked.
I would like Kudosu for being the most helpful mod here...
Nice
Underforest

Hpocks wrote:

I would like Kudosu for being the most helpful mod here...
in your dreams
Haruto

Hpocks wrote:

00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all!
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right?

I would like Kudosu for being the most helpful mod here...
can you even make those sliders lo. monstra told me they took a lot effort. how can you say they aren't playable and said he's a freaking moron lmfao. t r i g g e r e d nice try if its a meme xd
Topic Starter
Monstrata

Hpocks wrote:

I have heard rumors that you are trying to rank this, so I have decided to leave a simple mod to discuss some of the things that are wrong with it and make it unrankable. Even ignoring the distinct lack of readability, distance spacing, and general playability throughout the entire song, this map still has many issues, some of which I will point out in this mod.


[Aspire]

To make this map rankable, you need to make a full set for this song, which includes a map that is at least less than 2*, and a steady spread throughout reaching this diffulcty (easy, normal, hard, insane, then this behemoth)

00:00:659 (1) - This slider should end at 00:00:831 -. You see, when sliders for no reason bend back on themselves, that is confusing and is hard to read. This should be fixed to make the map more readable. Fixed it by rotating the slider 360 degrees.
00:09:279 (3) - ^ Rotated it 720 degrees instead.
00:17:900 (1) - ^Moved this up 5 pixels, right 20 pixels, down 5 pixels, and left 20 pixels.
00:18:589 (1,2,1) - ^Ctrl+G'ed this twice.
00:19:969 (1,2) - ^ Ctrl+G'ed it 4 times.
01:48:933 (1) - ^ Ctrl+H'ed it, then Ctrl+J'ed, then rotated 180 degrees!

00:01:865 (1,2) - I see here that you put the circle on top of the slider at the end. This is not allowed, and the fact that the circle is on the slider makes it difficult to read, and it should be changed immediately. The examples below could either be examples of notes ontop of notes or sliders on top of sliders Excellent observation! Moved it two pixels up, four pixels down, then two pixels up again!
00:04:624 (1,2) - ^ Same
00:07:382 (1,2) - ^I deleted this, the Ctlr+L'ed
00:10:141 (1,2) - ^Deleted this, then Ctrl+Z'ed
00:12:900 (4,5) - ^Same here
00:15:658 (1,2) - ^Deleted this, and the next two as well, then Ctrl+Shift+L'ed
00:44:796 (1,2,1,2) - ^
01:40:313 (1,1) - ^

00:12:037 (4) - Not only is this slider bad because of how suddenly fast it is, but it also changes speed as it goes along its path. Your sliders should not change speed during its movement, and this is highly difficult to read. The examples below could even show random speed changing of sliders, extremely slow, or extremely fast sliders. Reduced the SV by 2x, then doubled the SV.
00:23:072 (1) - ^ Doubled the bpm, then reduced the bpm by 174.
00:34:105 (1) - ^ I dont even know what the hell this is I believe this is a slider.
00:44:796 (1,2,1,2) - ^ But it is overly slow instead of fast Made it twice as fast, then twice as slow.
00:45:486 (1) - ^ Reduced the SV by a factor of 1.
01:08:934 (1) - ^Pressed "E" on the slider-head twice.
01:36:348 (1) - ^ A spinner would be about 200x more appropriate. Even a circle would be many times better. Deleted the slider, and added a spinner, then updated my map to the latest pending version.
01:40:313 (1) - ^ ^Used the same technique here.

00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all! I agree. Replaced with 1/4 repeating sliders, then reverted to the last saved stated.
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right? I agree. Deleted the entire map and redownloaded it.

00:56:520 (1) - Nice symmetry! Make this symmetrical! Ctrl+H'ed it twice! Hopefully it's more symmetrical now.

02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - These notes are not fully on the screen. You see, when notes are not on the screen, they are very difficult to read and nearly impossible to hit. These are just plain unrankable. Replaced them with a spinner, and Ctrl+L'ed

And I didnt even go over anything nit-picky. ALL of these things have to be changes for the map to even have a slither of chance of being ranked.
I would like Kudosu for being the most helpful mod here...
Thanks for the amazing mod! I literally fixed everything! Leave your memes elsewhere, child. You'll get outmeme'd every time.
Topic Starter
Monstrata

Forlornly wrote:

regarding the breaks, i think you might have mistimed them a bit. looking at the timing points in the notepad i can see what you're going for, but i think there's a bit of a delay between where the breaks theoretically start/end and where they actually and visually start/end, probably because they fade in and out

like in the first break, set to 11003,12381, it's set to start at 00:11:003 (1) - and end on 00:12:382 (1) - which makes perfect sense, but watching-GN's play of it it looks instead like it starts on 00:11:262 (2) - and ends on 00:13:244 (5) - and this seems to be the case on a few of the other breaks, but not all of them.

Theres the fade out yes. But what was most important for me was the health bar, and other objects on the screen fading out in sync to the music. It's true, the actual "break" doesn't begin until 250 ms after the initial break, due to fade out, but i'm aiming to snap the fade out and fade in with the music, not the break duration itself. Fadein-Fadeout being snapped maps more sense because it better relates to the theme of "transforming" and seeing a visual change in progress as you go from one section to another.

Thanks for your time though!
Sonnyc
Nominated.
BeatofIke
Nice :3
Super Creek
monstrata filthy memer
grats on nomination!
hype bois
MBomb
get hyped

as a ctb bn i'm basically the most qualified to check maps like this right :^)

Gero
~ Bubbled #2 ~
Intelli
why is the description talking about assholes
Natsu


Nominated, we gonna wait for Chaoslitz and Okorin, since they also want to give their approval to the map.
Ipas
Ayyy almost there :3
Ascendance

- Magic Bomb - wrote:

get hyped

as a ctb bn i'm basically the most qualified to check maps like this right :^)

that never stopped me
Underforest
oh baby a triple
Lince Cosmico_old
lololol
melloe

Monstrata wrote:

Forlornly wrote:

regarding the breaks, i think you might have mistimed them a bit. looking at the timing points in the notepad i can see what you're going for, but i think there's a bit of a delay between where the breaks theoretically start/end and where they actually and visually start/end, probably because they fade in and out

like in the first break, set to 11003,12381, it's set to start at 00:11:003 (1) - and end on 00:12:382 (1) - which makes perfect sense, but watching-GN's play of it it looks instead like it starts on 00:11:262 (2) - and ends on 00:13:244 (5) - and this seems to be the case on a few of the other breaks, but not all of them.

Theres the fade out yes. But what was most important for me was the health bar, and other objects on the screen fading out in sync to the music. It's true, the actual "break" doesn't begin until 250 ms after the initial break, due to fade out, but i'm aiming to snap the fade out and fade in with the music, not the break duration itself. Fadein-Fadeout being snapped maps more sense because it better relates to the theme of "transforming" and seeing a visual change in progress as you go from one section to another.

Thanks for your time though!
not actually too sure what you mean, but it sounds like you wanted to visual aspect of the break to sync up with some musical aspect of the song itself. in the section i'm talking about, the first break, there's a section where the music kind of holds its breath and the humming in the music stops, until 00:12:382 (1) - when the noise kind of comes back in and resumes, and that's where you set the break to end, which makes sense atmospherically. but when i first played the map, the whole timing of the break starting and ending seemed to be off jussst slightly, but the fading nature of breaks made this perceived mistiming a lot more conspicuous, in that first break as well as in a couple of the other longer ones. i think when you set the break to end at 00:12:382 (1) - that's when the background BEGINS to fade out, but i think it would be more atmospherically effective to have it FINISH fading out at 00:12:382 (1) -

again, i didnt really understand what you said in your post so sorry if that's exactly what you addressed, but clarifying just in case
Topic Starter
Monstrata
It's exactly what I addressed. I want it to begin fading in/out, not finish fading in/out at the time stamp. I want to capture the transition, the point of transformation, not the end result.
melloe
ah ok. it still seems it'd work better for it to finish fading out when the music reenters, to have that decisive single point when the background settles back into solidity and the song continues on its way. but if the timing now is what you intended then that's fine, thanks for the reply
Chaoslitz
Bubble #4



First bubble #4 is osu! history!!!!!!!!!!!
7ambda
Just a quick suggestion, but how about adding #2 to the tags?
xxdeathx
savage ^
7ambda

xxdeathx wrote:

savage ^
Actually, I was being serious. You know, second aspire contest?

/shrug
Topic Starter
Monstrata
Considered, but I'll just add it to map description i guess. Anything under 3 characters isn't searchable anyways xD
Lince Cosmico_old

Monstrata wrote:

Anything under 3 characters isn't searchable anyways xD
Second maybe ... hehe
Topic Starter
Monstrata
Its not the same lol.
numbermaniac
The beautiful butterfly crashes osu :(
Underforest
update your video graphics, maybe your pc is low-end
numbermaniac

Underforest wrote:

update your video graphics, maybe your pc is low-end
Possibly. But I just tested it out in the Editor mode's testplay, and Auto plays it fine there. So that's good at least :p
Spaghetti
4 bubbles lol why
diraimur
when 4 bubbles are not enough
-Kanzaki
Well this is actually awesome
Okoayu
ok 5 nominations are enough, congrats
Taeyang
gratz~!
SnowNiNo_
wow
gratz monstrata :>!
Sotarks
T H E
G O D
Enon
greatz! you are worth to be winner!
Lince Cosmico_old
Congrats XD
PS:
totally fixed :v
SyraxAxoJaxco
If Lord of Triangles alone can make this awesome map,
i imagine what would happen if Monstrata collaborates with Charles445 making an Aspire diff...
Will the earth reach it's doom then??

Anyway, congrats!
I want to give my triangle cookie to you but i can't. :v
-Mo-
Congrats
Bursthammy
monstrata r/n

OnosakiHito


That static note at the beginning. lol
Metaku
Great map congrats
Kyouren
Gratzz! :3
Haruto
Im proud of you, Senpai. Congrats on the Rank <3
numbermaniac

OnosakiHito wrote:



That static note at the beginning. lol
Get ready for both 5568 BPM and 1 BPM with 0.03 SV :o
_DT3
I guess that was fast
Bunnrei
4 bubbles wew

nothing beats the legendary question mark tho
sahuang
gratzzzzz
Aras
I'm not an STD player, but one thing for sure, this is a goddamn elite stuff
GRATZ =w=)b
Yunomi
pretty ugly
-GN
hello,

it has come to my attention that this map is actually impossible to pass using hard rock due to the HP being too high. while this is technically not a requirement for ranking, it's pretty annoying to players that would want to FC it using HR.

making it possible to pass(HP3 works just fine, i tried it out) would increase the skill ceiling for this map, and subsequently the replayability of it. could you do something about this?
Okoayu
which part is actually impossible to pass using hard rock? the star sliders, the butterflies or which because Auto can apparently deal with this map on HR

this is, in the end, Monstrata's call so if he wants to address this as an issue i'll dq and requal after that's been taken care of.
Sonnyc
lol Auto gets a higher acc when hr is on
Anxient
i cant tell if -gn's comment is a meme or not

it probably is
-GN

Okorin wrote:

which part is actually impossible to pass using hard rock? the star sliders, the butterflies or which because Auto can apparently deal with this map on HR
butterfly sliders. it's not possible FOR AN ACTUAL PLAYER due to missed sliderends. i don't think there's a way to pass it unless you're auto, so i'm requesting a HPD drop
Okoayu
maybe making them part of the break would solve that too as far as im aware the break thing removes all hp drain from the respective section

we'll see what monstrata wants to do to it
Mancis
So, uhh I have a 1280x1024 monitor and I play fullscreen.
02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - All of these triples at the end of the map are partially off screen, with the last one being almost completely off screen. Although it's still possible to hit them. Is this intended?

(how it looks on my end)
https://osu.ppy.sh/ss/5680727
http://osu.ppy.sh/ss/5680888
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