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Skinning tutorial (+ skinning support)

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Isshiki Kaname
What framerate does animated play-skip uses?
Chiwase
123
OsuMe65

Fizzn wrote:

What framerate does animated play-skip uses?
skin.ini dependent (AnimationFrameRate)
Futon
What the difference between soft and normal hits? What's the difference between clap, finish, normal and whistle? I can't seem to find explanations anywhere on google and the forums. Thanks a lot!
Renfrew
Is it possible to have separate hitsounds for Osu!Mania. Taiko has its own hitsounds, "e.g. taiko-soft-hitnormal". Is there a "mania-soft-hitnormal" or something like that, that exists?

Thanks in advance :D
Renfrew

tsubasa128 wrote:

What the difference between soft and normal hits? What's the difference between clap, finish, normal and whistle? I can't seem to find explanations anywhere on google and the forums. Thanks a lot!
t/306177
Try this forum!
Futon

TheLichKing274 wrote:

tsubasa128 wrote:

What the difference between soft and normal hits? What's the difference between clap, finish, normal and whistle? I can't seem to find explanations anywhere on google and the forums. Thanks a lot!
t/306177
Try this forum!
Wow I skimmed over this and brushed it away since I didn't take into account how similar beatmapping and skinning are in regards to sounds. Thanks so much!
Renfrew
You're welcome :)
youyoumu
Help me, someone can tell me what is mean of this each logo?
Rio-

Onyi- wrote:

Help me, someone can tell me what is mean of this each logo?
It doesn't do anything to the thread really. But here's what I know:
= Nuked, mostly threads that need to be locked by mod (like "question" or "mixed skins" kind of threads usually has this icon).
= "I want to ask about ___?"
= "HELP!!"
= Information
, , , = Modes

You can ignore the , , , , , and cuz' They should only used in the Beatmaps forum, not in Skinning. The Hearts picture sometimes used as "I like this!" though


tl;dr just ignore those icons. It doesn't really affect anything in Skinning Sub-forum (but It does if you browse the Beatmaps Sub-forums).
Boomdopew
Am kinda curious, but what makes a "good" cursor? Or what makes it feel "good"? What do people look at when it comes to cursors?
rikia

Boomdopew wrote:

Am kinda curious, but what makes a "good" cursor? Or what makes it feel "good"? What do people look at when it comes to cursors?
In my opinion, some people like bright cursors, and others like Plain ones. everyone has a different taste.

I would just make a plain white circle and use the outer glow feature in gimp to make a cursor I like.
~~

I managed to make the simple one, and found it doesn't look as good as I believed it would.

Anyone know how to make one like this?

I doubt [Gurin] would answer me, if he is still active even.
robin
Does anyone know of a way that I can get the "skip" button to be in the center of my screen instead of the bottom right? Thanks to anyone that can help =)
FiBzY
I'm trying to make it so it removes the gradient, I seen people want to know how to do this too. I can't find any info how do it... :?:

Number 1. Is what mine looks like. Number 2. is what I want it to look like.

Reference

Names
is there a way to animate reverse arrow like the slider ball?
Twentiwan
I've noticed that while using the default skin, the cursor spins. I haven't found how that effect can be used in other skins. Anyone on here is probably a more experienced skinner than I, any suggestions?
FiBzY

Twentiwan wrote:

I've noticed that while using the default skin, the cursor spins. I haven't found how that effect can be used in other skins. Anyone on here is probably a more experienced skinner than I, any suggestions?
CursorRotate: 1
Jellyblob
x
Boomdopew
Need some suggestion/opinions when it comes to making followpoints.

Are thicker or thinner followpoints preferred?

Should I make the followpoints less obvious(Making it less opaque) or make it noticeable?

And how do I get rid of this outer white line on my cursor?
Leafeon

Boomdopew wrote:

Need some suggestion/opinions when it comes to making followpoints.

Are thicker or thinner followpoints preferred?

Should I make the followpoints less obvious(Making it less opaque) or make it noticeable?

And how do I get rid of this outer white line on my cursor?
you could make multiple followpoints? personally i like thin, opaque followpoints, that fade (animated)

& check in the cursor file

Jellyblob56 wrote:

How can I (if this is even possible) remove star2 effect from the cursor (like during pauses / some sliders) but keep where it'll burst from the sides of the screen or shoot from the bottom like fountains? :?
...also is it possible to add multiple star2's so it's more than 1 picture flying about?
make star2.png transparent i guess? and i dont think multiple is possible

robin wrote:

Does anyone know of a way that I can get the "skip" button to be in the center of my screen instead of the bottom right? Thanks to anyone that can help =)
make the skip button the full width of your screen and place it in the center of the canvas


my question since i am annoyed: sometimes spinner metres and backgrounds go REALLY off centre:
(original skin)

(when put on a different skin)

i can probably find more spinner metres that do this. maybe it's a skin versioning issue?
Futon
My problem is that the zero and one sometimes appears on the same hit circle. Is there anyway to fix this? It's very rare but I still want to know the reason for this. Thanks!



Edit: The horizontal line is the "1" and the 0 is "0"
[[Lunatic]]
I have the question, how get hitsounds from defalut osu skin(stable) and imput to the defalut osu skin(fallback)?
CIoudy

Futon wrote:

Edit: The horizontal line is the "1" and the 0 is "0"
Im pretty sure it's just a 10 combo on the hitcircle.


3104 wrote:

i can probably find more spinner metres that do this. maybe it's a skin versioning issue?
I'm not a 100% sure but I believe that I indeed fixed the issue you described once by changing the skin version.


[[Lunatic]] wrote:

I have the question, how get hitsounds from defalut osu skin(stable) and imput to the defalut osu skin(fallback)?
There is a template for the new skin on the first post of this thread. You should be able to extract the hitsounds from there.
HecterUs
Thank You :)
Falbere
Hello, I am currently making mania version of my skin and I have encountered some problems, regarding the use of "ComboOverlap" in the skin.ini, and the combo number not being centered in mania.


This picture is how my combo looks like in standard. In order to achieve this, I used "ComboOverlap: 9" in the skin.ini and a black circular background in the score pngs.
However, when I started skinning mania, I've encountered issues.


As you can see in this screenshot, the combo number is misaligned vertically, and is slightly shifted towards the right.


Setting the "ComboOverlap" to "0" solves the issue. But that changes the how the skin look in both standard and mania. And that is not what I want the skin to look like.


My question would be, if there is a way to make use of "ComboOverlap" while still allowing the combo number in mania to be centered?
If there isn't a way, how do I make it so that even if I couldn't make the combo look like how I wanted it to look like in mania, it would still look the same in standard?
_Kitteh
Excuse me if I'm being a noob here, (btw I don't know where else to ask this question since the thread tutorial says "+ skinning support") but why won't the background of any of my skins show up at the menu button? It just has the default osu background. :/
Rio-

_Kitteh wrote:

Excuse me if I'm being a noob here, (btw I don't know where else to ask this question since the thread tutorial says "+ skinning support") but why won't the background of any of my skins show up at the menu button? It just has the default osu background. :/
You need to become a supporter for that, and ofc It's not free...

https://osu.ppy.sh/p/support
IrateApeLeader
For animating the menu-back is there a way to speed it up? I have a 3 frame gif I am trying to add. The 3 images loop very well so I would just like to speed it up to make it seamless. is there a way to do this?
_Kitteh

Rio- wrote:

_Kitteh wrote:

Excuse me if I'm being a noob here, (btw I don't know where else to ask this question since the thread tutorial says "+ skinning support") but why won't the background of any of my skins show up at the menu button? It just has the default osu background. :/
You need to become a supporter for that, and ofc It's not free...

https://osu.ppy.sh/p/support
Oh..
NOW I FEEL LIKE AN IDIOT >-<
ty anyways..
Night_Fury1999
Please help me!!
I'm trying to make a skin for the first time :D
I like hitcircleolay very much, since without it my skin is kinda boring. But after a hit, a circle appeared then faded out. It's annoying because it makes things very hard to see.
I'm asking if there's a way to keep that blue circle and get rid of the after-hit cỉcle.
And also please tell me how to transparent slider end circles but keep the slider start circles, they block my view too.
Rio-

IrateApeLeader wrote:

For animating the menu-back is there a way to speed it up? I have a 3 frame gif I am trying to add. The 3 images loop very well so I would just like to speed it up to make it seamless. is there a way to do this?
i don't think you can speed it up... But if you want to slow it down, you can make the 3 frame into 6 frame:
like menu-back-0, menu-back-1, until menu-back-5. With:
  • menu-back-0 and menu-back-1 is a same frame,
    menu-back-2 and menu-back 3 is also same,
    etc until menu-back-4 and menu-back-5)
For Speeding-up, I guess You can remove a frame you don't really need and make it 2 frame animation which is slighty faster than before.

EDIT : AnimationFramerate: # in your skin.ini (which # is the amount of fps, 24 is default)


Night_Fury1999 wrote:

Please help me!!
I'm trying to make a skin for the first time :D
I like hitcircleolay very much, since without it my skin is kinda boring. But after a hit, a circle appeared then faded out. It's annoying because it makes things very hard to see.
I'm asking if there's a way to keep that blue circle and get rid of the after-hit cỉcle.
And also please tell me how to transparent slider end circles but keep the slider start circles, they block my view too.
There's no other way beside turns all of the default-x.png (default-0, default-1, and so on until default-9) into a hitcircle and turn the actual hitcircle.png and hitcircleoverlay.png blank. Example is WWW's latest skin Like this one:


Other than that, you can't do anything about it.
(Also use Version: 2 or Version: latest in your skin.ini instead of Version: 1)
Falbere
so uhh could anybody help me find a solution i posted here earlier at p/5292615#p5292615 yet?
2Cookies2Eat
Soo I have a weird problem:

I changed the score files



but for some reason it only changed combo's number



Skin


Can someone help me ?
Rio-

2Cookies2Eat wrote:

Soo I have a weird problem:

I changed the score files



but for some reason it only changed combo's number



Skin


Can someone help me ?
Aesthetic skin? The Score numbers uses the one inside the "fonts/aller" folder instead, replace the score numbers on that folder instead.
(or open your skin.ini, and change the "ScorePrefix: fonts/aller/score" to "ScorePrefix: score" instead)

Falbere wrote:

so uhh could anybody help me find a solution i posted here earlier at p/5292615#p5292615 yet?
I don't really know much about mania skinning, so yeah...
2Cookies2Eat
thx it worked ^-^
Night_Fury1999
encountered another problem
My taiko skin works fine in fullscreen, but when in window mode, the taiko-bar-right loses a part of it
Is there anyway to make it full like in fullscreen mode
Fullscreen:

Window:
c642
thx
-Tooji-
WTH i dont get it :? :? :?
xxdinorabbitxx

DarshPlays wrote:

Hey guys im trying to make my skin and i want one of my pictures to light up while you spin. So because this i was under the impression i label it spinner-metre however when i do that it doesnt show but when i label it spinner-background it shows perfectly but it doesnt light up any help? Thanks!
Change skin version
Lunicia
i was making a skin on osuskinner.com and i finsihed it but the cursor comes out like this
http://puu.sh/q25I9/d23d9db3ab.jpg
i removed the cursor trail, but it seems that the cursor hitbox is bugged on my skin because i can click things while my cursor isnt actually on it, which ruins gameplay. how do i fix the cursor hitbox and the cursor trail thing?
xxdinorabbitxx

Xendogenesis wrote:

i was making a skin on osuskinner.com and i finsihed it but the cursor comes out like this
http://puu.sh/q25I9/d23d9db3ab.jpg
i removed the cursor trail, but it seems that the cursor hitbox is bugged on my skin because i can click things while my cursor isnt actually on it, which ruins gameplay. how do i fix the cursor hitbox and the cursor trail thing?
Are the pictures centered on the canvas? Although unlikely that its the case, is your sensitivity set to one while using tablet?
Lunicia

Shima Luan wrote:

Xendogenesis wrote:

i was making a skin on osuskinner.com and i finsihed it but the cursor comes out like this
http://puu.sh/q25I9/d23d9db3ab.jpg
i removed the cursor trail, but it seems that the cursor hitbox is bugged on my skin because i can click things while my cursor isnt actually on it, which ruins gameplay. how do i fix the cursor hitbox and the cursor trail thing?
Are the pictures centered on the canvas? Although unlikely that its the case, is your sensitivity set to one while using tablet?
I tried replacing the cursor from my skin with a cursor that is actually functional from another skin, but it ended up glitching the perfectly good cursor, so its just the skin and most likely not the cursors themselves. Also my sensitivity is set to one on my tablet.
Underforest
Reverting broken heart icon
SirLiony
Hello! I want to make a skin and I ran into a little problem. All aspects of the skin are completed except one thing which I don't know what to call. It is some kind of light/circle that shows up after you hit something. Here is a few screenshots of what I am talking about.

Screenshot 1: http://imgur.com/7wj1mn9

Screenshot 2: http://imgur.com/MKA0BWi
Boomdopew

SirLiony wrote:

Hello! I want to make a skin and I ran into a little problem. All aspects of the skin are completed except one thing which I don't know what to call. It is some kind of light/circle that shows up after you hit something. Here is a few screenshots of what I am talking about.

Screenshot 1: http://imgur.com/7wj1mn9

Screenshot 2: http://imgur.com/MKA0BWi


Those are called "lighting", you can remove it by replacing the lighting image in your skin file with a 1x1 image. If that's not the issue, what is the problem you're having?

Also, I got a question. If I were to take someone's element for my own skin(e.g cursor) but I can no longer contact the original owner for permission as the person is inactive(for months), will I still be able to post the element without getting my skin taken down?
xxdinorabbitxx

Boomdopew wrote:

SirLiony wrote:

Hello! I want to make a skin and I ran into a little problem. All aspects of the skin are completed except one thing which I don't know what to call. It is some kind of light/circle that shows up after you hit something. Here is a few screenshots of what I am talking about.

Screenshot 1: http://imgur.com/7wj1mn9

Screenshot 2: http://imgur.com/MKA0BWi


Those are called "lighting", you can remove it by replacing the lighting image in your skin file with a 1x1 image. If that's not the issue, what is the problem you're having?

Also, I got a question. If I were to take someone's element for my own skin(e.g cursor) but I can no longer contact the original owner for permission as the person is inactive(for months), will I still be able to post the element without getting my skin taken down?
Itll probably still apply that you have to get the persons permission, but im no expert. There are thrid party websites like osuskins.info where you can post mixed skins with less douchery from copyright infringement.
dws123

Boomdopew wrote:

Also, I got a question. If I were to take someone's element for my own skin(e.g cursor) but I can no longer contact the original owner for permission as the person is inactive(for months), will I still be able to post the element without getting my skin taken down?
IIRC, if you can't contact the person, you can post it as long as you credit them, and will take it down if the person suddenly contacts you to take it down
octopod
Between the size of the osu!mania key elements and the ColumnWidth option in the skin.ini, is there any way to get my key elements to be pixel perfect on the screen?
flowey495
I need help
my skin file is a .zip file
how do I import it to osk
Rio-
You mean export?

change the extension from *.zip to *.osk
or
Extract the zip file into a folder and move the folder to "osu!/skins" folder. Open the osu!client and use the "Export as .osk" Option.
xxdinorabbitxx

flowey495 wrote:

I need help
my skin file is a .zip file
how do I import it to osk
Find the folder thats is .zip and open, with my experiences you can open .zip without winrar. Basically make a folder in the skin folder (folderception much xD) and select all the stuff n the .zip folder and drag it into the folder you made in the skin folder, or copy and paste into the folder, which ever you want (thats enough of the word folder lol)
BISKIT123
I made some edits to WWW's skin for myself and i got rid of the two circles but not the foggy fade for the lighting i can't find out how to get rid of it and it sucks plz help me.

nvm i got it you just need to take a blank picture and label it lighting and slap it right in
xxdinorabbitxx

BISKIT123 wrote:

I made some edits to WWW's skin for myself and i got rid of the two circles but not the foggy fade for the lighting i can't find out how to get rid of it and it sucks plz help me.
Can you specify on "foggy fade" because that can mean many things. Perhaps a screenshot will help
Boomdopew

Shima Luan wrote:

BISKIT123 wrote:

I made some edits to WWW's skin for myself and i got rid of the two circles but not the foggy fade for the lighting i can't find out how to get rid of it and it sucks plz help me.
Can you specify on "foggy fade" because that can mean many things. Perhaps a screenshot will help

I'm assuming the "foggy fade for the lighting" is something like this , you can replace it with 1x1 image if you don't like it.
xxdinorabbitxx
Or it could be the particle elements, in which you replace those with either png blanks or just delete/rename them
AbsurdDive
This was probably done already..

(if not)
Is it possible to separate the notes on Taiko as if it were o!mania ??


Something like this

it's something i thought about after watching "Taikomania"
SirLiony

Boomdopew wrote:

SirLiony wrote:

Hello! I want to make a skin and I ran into a little problem. All aspects of the skin are completed except one thing which I don't know what to call. It is some kind of light/circle that shows up after you hit something. Here is a few screenshots of what I am talking about.

Screenshot 1: http://imgur.com/7wj1mn9

Screenshot 2: http://imgur.com/MKA0BWi


Those are called "lighting", you can remove it by replacing the lighting image in your skin file with a 1x1 image. If that's not the issue, what is the problem you're having?

Also, I got a question. If I were to take someone's element for my own skin(e.g cursor) but I can no longer contact the original owner for permission as the person is inactive(for months), will I still be able to post the element without getting my skin taken down?
For some reason some of it uses lightning.png while some skin like Amethyst uses some other thing which I can't find. Any solution?
xxdinorabbitxx
You are probably talking about the fading of the hit circle, which in that case you cant necessarily directly disable
th3gingergamer
What's the default hitburst size? :?:
xxdinorabbitxx

th3gingergamer wrote:

What's the default hitburst size? :?:
they seem to be around the size of the regular hit elements (dont quote me on this), but as the beauty of osu skinning, you can make it as big as you flippin want
MrCrowley
I have just started getting into skinning however i've ran into a frustrating issue with how osu! scales graphics. The edges of almost alll @2x elements I create show up in-game with incredibly aliased edges, and it just looks plain nasty.


How can I stop this from happening?
OsuMe65
either use standard sizes on that one or deal with it.
xxdinorabbitxx
it might just be how it is, but i never used the hd elements before... #justdealwithit
Naim
So helpful
SirLiony

Shima Luan wrote:

You are probably talking about the fading of the hit circle, which in that case you cant necessarily directly disable
Is there a file for it? I don't want to disable it but I want to use it for my custom skin.
xxdinorabbitxx

SirLiony wrote:

Shima Luan wrote:

You are probably talking about the fading of the hit circle, which in that case you cant necessarily directly disable
Is there a file for it? I don't want to disable it but I want to use it for my custom skin.
No
dws123
Quick question, is the "New Skin Template" from the 1st page still up-to-date?
I'm planning to try another go at skinning, but this time I wanna try the Version: 2.x stuff.


Thx~
xxdinorabbitxx

dws123 wrote:

Quick question, is the "New Skin Template" from the 1st page still up-to-date?
I'm planning to try another go at skinning, but this time I wanna try the Version: 2.x stuff.


Thx~
No
dws123

Shima Luan wrote:

No
Any idea where I get an up-to-date template?
or perhaps a skin I can use as a guideline?
xxdinorabbitxx

dws123 wrote:

Shima Luan wrote:

No
Any idea where I get an up-to-date template?
or perhaps a skin I can use as a guideline?
No idea ;______________________________;
dws123

Shima Luan wrote:

No idea ;______________________________;
Oh well, thanks anyway
MrCrowley

dws123 wrote:

Any idea where I get an up-to-date template?
or perhaps a skin I can use as a guideline?
I'd suggest finding a skin you like and just use that as a base.
dws123

MrCrowley wrote:

I'd suggest finding a skin you like and just use that as a base.
I'll just use the latest NeOsu as my template then, thanks for the suggestion
ImTouched
So lately the combobreak for all my skins are default for some reason. Is there some way to get them back?
dws123
In the NuFuze skin I found some elements named scoreentry-x and fps-x
Where do they appear in the game?
Anyone care to enlighten me?

Also is the size of section-fail/pass limited in version: 2.x ?
I can't seem to enlarge it as much as in version: 1.0
mulraf
first of all sorry, obviously i couldn't read through 248 pages and this has probably already been asked, but is there a way to change my colours mode-specific?
i really want my ctb-fruits to have realistic colours (like red, green etc.) but my skin is mostly for standard and uses colours like blue, purple etc. which obviously don't fit what i'm looking for :x
so far my skin.ini looks like this:

[Colours]
Combo1: 125, 125, 255
Combo2: 71, 254, 194
Combo3: 227, 227, 227
Combo4: 19, 255, 255
Combo5: 225, 88, 100
Combo6: 255, 187, 221
Combo7: 255, 94, 55
Combo8: 255, 253, 223
//SliderTrackOverride: 0,0,0
//Menuglow: 246, 238, 0

also the menuglow doesn't really work. did i do it wrong :? (also tried it without the //'s and yes, i am a supporter)
Haskorion

dws123 wrote:

In the NuFuze skin I found some elements named scoreentry-x and fps-x
Where do they appear in the game?
Anyone care to enlighten me?

Also is the size of section-fail/pass limited in version: 2.x ?
I can't seem to enlarge it as much as in version: 1.0

Just ignore the fps-x files. They only work on Fallback and never were planned to stay skinnable.

Pass/Fail shouldn't have any restrictions. You maybe just made them too small. Also for HD elements you skin for a 2732x1536 playfield, not 1920x1080.


mulraf wrote:

first of all sorry, obviously i couldn't read through 248 pages and this has probably already been asked, but is there a way to change my colours mode-specific?
i really want my ctb-fruits to have realistic colours (like red, green etc.) but my skin is mostly for standard and uses colours like blue, purple etc. which obviously don't fit what i'm looking for :x

also the menuglow doesn't really work. did i do it wrong :? (also tried it without the //'s and yes, i am a supporter)
There are no mode specific combo colours. osu! and ctb share the colours.

For the glow you must follow correct capitalization for the skin.ini lines. Use "MenuGlow:".
dws123

Haskorion wrote:


Just ignore the fps-x files. They only work on Fallback and never were planned to stay skinnable.

Pass/Fail shouldn't have any restrictions. You maybe just made them too small. Also for HD elements you skin for a 2732x1536 playfield, not 1920x1080.
Thanks for clearing those up m8
[Pw]Forgotten
I want to custom my Menu-Button , But After that , My font was stick with the image , what should I do ? thanks!
My Angel Yaong
alright so I am wondering if the time the hitlighting.png is active is editable.

(with active I mean from the moment when you hit a circle to the moment in stops and has faded out 100% )

pretty much I dont want the hitlighting to stay there aslong as it is, and I am not sure if I can make it shorter using the skin.ini file or if I have to make the image more transparent which I doubt wont be accurate
xxdinorabbitxx

markenergie wrote:

alright so I am wondering if the time the hitlighting.png is active is editable.

(with active I mean from the moment when you hit a circle to the moment in stops and has faded out 100% )

pretty much I dont want the hitlighting to stay there aslong as it is, and I am not sure if I can make it shorter using the skin.ini file or if I have to make the image more transparent which I doubt wont be accurate
yes, you can animate the lighting like you do the motion of the menu back of some skins, i gues you can use blank pngs and a little of playing around to get the desired effect
Haskorion

Shima Luan wrote:

yes, you can animate the lighting like you do the motion of the menu back of some skins, i gues you can use blank pngs and a little of playing around to get the desired effect
You can't animate lighting.png, only lightingN.png and lightingL.png which are used in mania can be animated.

Just disable Hitlighting in the options if you think it stays too long. Having it on does not really give any advantage.
dws123

[Pw]Forgotten wrote:

I want to custom my Menu-Button , But After that , My font was stick with the image , what should I do ? thanks!
Maybe you can make the box wider? iirc menu-button-background is anchored at the right side
xxdinorabbitxx
Shit
777killer77712

dws123 wrote:

[Pw]Forgotten wrote:

I want to custom my Menu-Button , But After that , My font was stick with the image , what should I do ? thanks!
Maybe you can make the box wider? iirc menu-button-background is anchored at the right side
RituPepper
Hello, I was trying to find an answer to my question and couldn't find it so here I am asking it:

Is is possible set a certain sound to each comboburst? I mean I have combobursts of many characters and I would like to have them all say something when they pop up.

For example I have comboburst-0.png that is a girl character and I would like that girl to shout yayyy!! But I also have comboburst-1 that is a male and I would like him to shout something else. Now if I make comboburst-0.wav for the girl and comboburst-1.wav for the quy it doesn't really work, they aren't "attached" to the png's meaning sometimes the girl could shout the guys lines instead. I actually have 14 combobursts so when audio plays it's most like the wrong character's one and that's somewhat annoying

I have tried setting the ComboBurstRandom: to 0 and 1 with no luck,
I also tried this
CustomComboBurstSounds: 50,100,200,300,400,500,600,700,800,900,1000,1500,2000
ComboBursts: 50,100,200,300,400,500,600,700,800,900,1000,1500,2000

But honestly I doubt that "ComboBursts:" is a code that actually exists :'D

So?? Does anyone know if this is possible???
ngohavan
Đăng nhập trong osu skinner chỗ nào vậy? :?
(giúp với :cry: )
MrNeener
I have a problem where some random sliders have their circles put off to the side. Not really sure what is causing it.
Gif of the problem here -> https://gyazo.com/de3f9d944aaae772cc6cc0de33e5b4d3
If anyone knows whats happening please help out :D
ngohavan
Tôi ko biết làm combobursts, có ai chỉ với :cry:
ngohavan

RituPepper wrote:

Hello, I was trying to find an answer to my question and couldn't find it so here I am asking it:

Is is possible set a certain sound to each comboburst? I mean I have combobursts of many characters and I would like to have them all say something when they pop up.

For example I have comboburst-0.png that is a girl character and I would like that girl to shout yayyy!! But I also have comboburst-1 that is a male and I would like him to shout something else. Now if I make comboburst-0.wav for the girl and comboburst-1.wav for the quy it doesn't really work, they aren't "attached" to the png's meaning sometimes the girl could shout the guys lines instead. I actually have 14 combobursts so when audio plays it's most like the wrong character's one and that's somewhat annoying

I have tried setting the ComboBurstRandom: to 0 and 1 with no luck,
I also tried this
CustomComboBurstSounds: 50,100,200,300,400,500,600,700,800,900,1000,1500,2000
ComboBursts: 50,100,200,300,400,500,600,700,800,900,1000,1500,2000

But honestly I doubt that "ComboBursts:" is a code that actually exists :'D

So?? Does anyone know if this is possible???








To ask you to do comboburst right? I do not know anywhere, do not you help me? :o
NekoRaRe
hello :)

i wasnt able to find the glow/splash file that happen with the hit100-0 and the hit50-0 :|
Nathanael
The filenames are particle300.png, particle100.png and particle50.png on their respective scoring values.
NekoRaRe

Nathanael wrote:

The filenames are particle300.png, particle100.png and particle50.png on their respective scoring values.
ty so much :) :)
Boomdopew
So I would like to know-

If I have gotten someone's permission to use their element for a skin in the past, will I need to ask for permission again to add it into another new skin? :o
xxdinorabbitxx
Well if the person fails to specify on you being able to use it with just saying you can, then i guess. It wouldnt hurt to ask though
Kheryo

MrNeener wrote:

I have a problem where some random sliders have their circles put off to the side. Not really sure what is causing it.
Gif of the problem here -> https://gyazo.com/de3f9d944aaae772cc6cc0de33e5b4d3
If anyone knows whats happening please help out :D
My guess is that you are using default-numbers as hitcircles.
When a combo reaches 10+, the game will put the "default-1" and the "default-0" image side by side.

Either don't do that, or set the "HitCircleOverlap" field in your skin.ini to the width of your default-1.png file, e.g. :
HitCircleOverlap=128


Boomdopew wrote:

So I would like to know-

If I have gotten someone's permission to use their element for a skin in the past, will I need to ask for permission again to add it into another new skin? :o
You must be able to provide proof of permission if asked by any member of the osu! community.
If the author gave you permission "in general", you can.
If he gave you permission for one specific skin however you'll have to ask him again.

But I guess he won't mind if you just go for it and remember to mention him somewhere in the credits :^)
blindfolded
I don't know if anyone asked this before - can I do not one, but multiple sounds for section pass and section fail? If osu would randomly choose them for pass and fail, that would be sweet. Thank you for your answer.
xxdinorabbitxx
No
blindfolded

Shima Luan wrote:

No
Well, I hope they will add such optin some day :)
xxdinorabbitxx

AlisaBoscon wrote:

Shima Luan wrote:

No
Well, I hope they will add such optin some day :)
you can try to request it
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