There is some really cool stuff in this here are stars!
Kisses wrote:
'old streams, don't mod'
*curiosity intensifies*KiraKira
[]
- 00:29:493 (11,12,1) - Can't tell if messy or cool because edgy xd
- 00:31:671 (1) - Can you end this spinner on the red tick? It makes it less fustrating for players that dont react well to the end of spinners. I know it's suppose to be a difficult map but ending on the blue tick comes off as more frustrating than difficult fits the music better + only 150bpm, so time between ticks is enough. might consider it though
- 00:42:848 (1,2,1,2) - Make the sliders underneath more visible? basically decrease underlap, a bit like 00:51:364 (1,2,1,2) - it's just a normal manual stack, keeping it unless people complain about readability in gameplay
- 00:44:784 (1,2,3) - The small distance between the sliderheads actually slows down flow alot. How about increase the distance between the sliderheads? I like the "compressed" feeling it gives, also the angle 00:44:590 (2,1,2) - allows me to do basically anything with movement and it still plays fine
- 00:46:719 (1,2) - The way the last stream ends I think it would flow better having the sliders in this sort of shape http://puu.sh/pwC01/deb7caf4f0.jpg
Because the last stream goes in a circular pattern (anti-clockwise too) it'd make sense to continue that anti clockwise movement rather than the movemnt you had before. It should flow nicely on the next stream too if you move 00:47:106 (1) a bit further up and to the left
uh, compare http://i.imgur.com/88KJpO4.jpg to http://i.imgur.com/t0tdToB.jpg current is way smoother and accentuates 2 nicely- 01:22:913 (4,5,6) - Now this is edgy! I kinda like it xd
- 01:36:364 (1) - end on white tick for the same reasoning I gave for the spinner before. Incase you were wondering if its unrankable I just check and the ai mod can get 1000 points when it finishes on the white tick http://puu.sh/pwCmb/892a01e761.jpg
- 02:08:009 (1) - ^
same for those, most important sounds are just at the end and I already put the notes close to the center- 03:21:558 - how come you didnt map this sound? same with 03:23:880 current works fine and the snapping seems kinda weird (like 1/8 or sth) for those sounds, so I just have some slow held sliders instead
- 04:20:397 (1,2,1,2,1,2,1,2) - imho, jumps are way too big they are pretty easy compared to everything else in the map cause it's low bpm. also they start out with really low spacing, just scaling with the whole strong buildup and I think it works really well. (they also only add 0.1* so not even pp jumps :v )
- 05:08:009 (1,2,3) - same as 00:44:784 (1,2,3)
Cool map; GL!
Kalibe wrote:
Hey Lasse :3
- So let's get started from general things:
* Widescreen, you know what to do i turned it on and off a few times to make sure it's not broken!!!!
* 02:40:526 (1) - Snap properly this greenline section oh
* Found unused .wav files:
- soft-slidertick.wav
- normal-sliderslide31.wav
gone
- Time for kirakira lol :
* 00:07:138 (3) - 00:13:332 (3) - How about adding here circles for vocal emphasis? this is already a circle o: rhythm is fine here
* 02:25:816 (1) - You can make this slider more curved, because 02:26:203 (1) - it's too curved compared to this slider tho :/ k
* 02:37:235 (2,3,4) - Why u just don't stack (2,3) and stack dat stack on 02:37:429 (4) - end? manual stacks tho
* 03:01:332 (2,1) - Weird flow choice imo. I know this kind of flow type, but im not sure about it tbh .w. changed slider a bit
* 03:07:622 (1) - :c // I mean: I'm sad because you can map these sounds, as you did it in 02:02:590 (1,2,1,2,1,2) - for consistency and you didn't make it. following different things
* 03:31:816 (1,1) - Stack these objects? Also i'm not sure, but 03:31:816 (1) - this red colour mislead me so hard when play xd whole part is stacked manually
* 04:28:138 (1) - I would change position this circle to 11|193, how about it? Then see 04:25:042 (1,1,1,1,1,1,1,1,1,1) - overall, looks pretty good symetrically when circles is there tho. prefer to break pattern with a trinagle cause music is different
* 04:30:655 (1,1) - Fix stack ~
* 02:41:348 (1) - 01:36:364 (1) - Are these spinner shouldn't end on white tick? Not so sure about it too. sound is still fading in, but might consider it
* Can't find anything else, you almost-stack mapper :v | A, and sorry if this mod is shit, bcs i didn't mod anything for ages xd.
lit120 wrote:
i heard kirakira here lmao
[is this even familiar like HW's? idk, srsly]that's all
- 00:44:977 (3,4) - ouch. u missed normal whistle here
- 00:45:171 (1) - add finish here too wwwwww
- 00:51:364 (1) - here too
- 00:52:913 (1) - ^
- 01:03:364 (4,5,6,7) - let's see... i heard from the start that it's soft, then it goes loud. try to do a timing volume stuff from soft to loud on this part
- 01:07:719 (2,3,4) - ^
- 01:20:784 (1,1,1,1) - 02:25:816 (1,1,1,1) - so, the last one was a circle, but this one is a slider. that's weird... first one has a only vocal, second time it has that other weird sound too
- 01:59:106 (5,6) - u missed the normal whistle here (5's tail + 6 yaaa)
- 02:02:590 (1) - i hope that u can add a hitsound of dis downbeat lol. otherwise do the same thing liek 03:07:622 (1) -
- 02:14:590 (1) - try to mute the tail since it's just an empty sound
- 02:41:106 (4) - did u set a clap intentionally? yes, but it shoudl be a different one, also changed 01:36:074 -
- 03:20:784 (1) - how about http://puu.sh/pErX3/4f31ee701d.jpg ? this will make it more consistent enough
- 03:51:751 (3) - u missed clap here
- 04:14:977 (6) - do i rly have a feeling that this note is a 1/16 or wut? i just have a feeling about this one 1/8 is fine here, actual 1/16 at 04:27:751 (1) - sounds way faster
- 04:15:364 (7) - whistle
- 04:25:042 (1,1,1,1,1,1,1,1) - dis pattern reminds me sth, but good thing is that they aren't symmetrical wwwwwww d
- 04:28:235 (1) - dat ending spinner turns out into a "drum" hitsound. use soft instead m8
- 04:30:655 (1,2,3) - you're ruining the quite instrumental section here by adding those hitsounds m8. remove those they fit fine + consistent with before and lead nicely into chorus
- 04:52:526 (5,6) - ok, u missed those 2 hitsounds m8 (the tail one + (6)) for normal whistle
- 05:07:816 (2) - normal whistle, not just leaving a hi-hat "clap" there =w=
- 05:08:203 (3,4) - dis too. normal whistle m8
- 05:08:397 (1) - finish
- 05:14:397 (3) - normal whistle
- 05:14:590 (1) - finish
- 05:15:945 (3) - normal whistle
- 05:16:138 (1) - finish
- 05:17:493 (2) - the head should be whistle, not clap there m8 soft claop should be here actually. kick thing is done with normal-hit for this sound
- 05:20:784 (1) - yeahhh i know, u're muting the spinner sound in the end, but i can hear the sound like just a little bit. might want to increase it a little. plus, try to do a volume stuff about that fading out sound part, ya know seems fine to me lol
Stjpa wrote:
• 00:08:977 (2) - Personally I'd like some more spacing here to make everything a bit more exiciting considering that all previous objects didn't have any emphasis of it and 00:09:945 (3) is basically the same. Rip pattern tho. I'd actually see 00:09:945 (3) - as way different guitar wise judging from pitch. like 00:08:977 (2,3,4) - (+1 sliderend) makes 1 pattern, then 00:09:558 (1,2) - and then 00:09:945 (3) - which is mapped to guitar/vocal transition
• 00:28:332 (2,3,4,5,6,7,8,9,10,11,12,1) - Since this is supposed to be a build-up and the spacing of the triplets slightly increase it wouldn't be too bad if the spacing between those triplets would be bigger since this is still somewhat boring to play due the low spacing and the fact that you don't really have to move your cursor to hit the triplets themself. yjheah i increased jump spacing here
• 00:41:300 (1,2,3,4) - This pattern is really hard to hit because you have to move your cursor straight down which is kind of awkward because of 00:40:526 (1,2,1,2) this pattern which forces you all the time to move it differently. So rotating this one clock-wise would make catching it way better and probably more expectable too because of the flow. Seems totally fine if people play those sliders like I intended them to be played (actually following them) http://i.imgur.com/oxJbVL5.jpg and otherwise it seems okay too movement wise
• 00:55:429 (1,2,1,2) - Making the ending of this map harder and more unique with keeping the normal flow here would be kinda awesome. By that I mean not using CTRL + J here. D: I will consider this, not quite sure yet, as the rotational movement, while pretty hard to hit is really fitting and satisfying to play. will try to get more player feedback here
• 00:56:590 (2,1) - Stack? would kill visual spacing for 00:57:171 (1,1,2) - which unlike the first one is noticeable in gameplay
• 00:57:558 (1,2,3,4,1,2,3,4) - Isn't it somewhat weird that you use squares twice in a row while having two different patterns 01:00:655 (1,2,3,4,1,2,3,4) here? Other than that, you can (idk if you considered it already) making a star with this one 01:02:203 (1) if you combine it with the 4 previous circles. It's kinda just how the pattern ended with how I liked visuals and spacing lol also 01:00:267 (4,1,2,3,4) - is a star : v
• 01:21:945 (1) - Since the sound on this object is different (and stronger with the exception from the first slider) a little emphasis on it would be great. compared to sliders before it's already "spaced" way more + visual gives it enough emphasis by placing it in the middle of the slider
• 01:42:074 (2,3,4,5,1) - Honestly a nerf should be considered because from the whole kiai it's by far the hardest pattern movement-wise and it's also harder to catch than 01:54:461 (2,3,4,5,1) . It might be harder but from what I saw so far on testplays/my own plays it's fine. I just love this kind of "actually have to aim" streams and used a similar, but even more brutal one on my recently ranked eliminate anthem, which is way easier overall so it should be fine lol
• 02:00:655 (1,2,3,4,5) - This pattern doesn't really fit into the concept of the whole beatmap. The map itself is good for people who can alternate spaced streams fine and everything before was kinda streamy. The pattern here isn't streamy at all because you have to move your cursor like little 310 jumps, which also makes this pattern extremely unpredictable because you never used anything similar before at all. I suck at describing.
Yes I got your point, but I won'T fully agree. about predicatability: 01:59:106 (5,6,1,2,1,2,1) - already does a good job at setting up a pattern like this imo. and suprisingly many people actually hit that first try. Will definitely try to get more player feedback here and maybe consider sth, like making a pentagon instead if it really becomes a problem. But it's one of my fav patterns in the map
• 02:38:590 (2,3,4) - Compared to the same patterm from before ( 01:33:558 (2,3,4) ) this one has no increased spacing even though it's basically the same. blame my way of structuring the part lol. bit lower spacing to keep overall structure is fine here. nobody will be thrown off by "this was 0.3x more 2 minutes ago" :d
• 03:54:848 (1,1) - Maybe increase the SV slightly for each slider rather than just moving it by 1 pixel? The pitch of her voice gets higher so why not? the whole part is designed around those manual stacks, that would kill it + it's more focusing on drums for this part anyways
Mazzerin wrote:
- 00:35:880 (1) - should be a bit more down (X:323 Y:179 to be exact) (cause of the angle of those 4 notes + spacing was too little) made a proper heaxgon
- 00:42:848 (1,1) - these are unequally spaced from 00:43:042 (2,2) - (you know what I mean) idk how that happened, they were supposed to
- 00:45:945 (1,2,3,4,1,2,3,4) - not sure if you follow the pitch in this section or not but feels like this needs more spacing guess that works. also for thwn this repeats
- 00:49:429 (1,2,3,4) - this definitely needs less lol (the same in outro it seems) think this one is fine lol
- 01:03:364 (4,5,6,7) - not sure how you feel about this, but to me personally it doesn't look good, I'd stack them with like 0.1 spacing on top of each other and copy paste https://misery.s-ul.eu/On2fqmDN think it looks nice
- 01:19:622 (1,2,1,2,1,2) - 02:24:655 (1,2,1,2,1,2) - this doesn't look good as well, I'd use something like https://misery.s-ul.eu/BTz6JUqx
current pattern fits the fadein and all well but I nc'd every single one now cause that looks little nicer- 01:26:009 (4,5) - these look better if they're away from the slider like 01:26:493 (7,8) - , would be much neater ye, but the other one is slider => circle 1/4 jump so I can space it more. this wouldnt fit here
- 01:32:203 (2,3,4) - this is kinda weird not only because of that bigger jump but cause of linear flow from 01:31:622 (1) - from the opinions I got so far and my own plays it plays fine and follows the structure of the whole part well
- 02:00:655 (1,2,3,4,5) - I wouldn't use star patterns for these because the last note is the dominant one, should have a line (or a jagged line/zig zag whatever is equally spaced) out of the first 4 notes and space the 5th one away (example https://misery.s-ul.eu/sig6M27m )
makes sense, but it seems too much for the intended difficulty, the 1/4 star is already pushing it and putting a spacing change on that too is just too brutal lol- 02:11:880 (1) - nc probably unneeded here works well with the 1/1 pattern starting from 02:11:106 (1) -
- 03:57:751 (4,5) - these could be a bit spaced away like 03:58:235 (7,8) - from the slider similar as before for this one
- 04:22:332 (1,2,3,4) - 04:23:106 (1,2,3,4) - 04:23:880 (1,2,3,4) - 04:24:655 (1,2,3,4) - make 2 note jumpstreams here, must do something about those guitar 1/2s. or just use 2 1/4 sliders if you're boring I already considered something like that, but following the cymbals with jumps was my choice after considering some options
- 04:25:042 (1) - these also would feel great and more challenging if split up in 2, cause guitar keeps doing 1/2 here and it kinda is the most intense part in the song (tied with intro/outro I guess) follows same things as ^
- 04:59:009 (4,1) - looks like crap should be somewhere here https://misery.s-ul.eu/C3eHEFZc made a proper hexagon instead
- 05:00:848 (2) - should have same distance from 05:00:461 (3) - as 05:00:655 (1) - does from 05:00:558 (4) - yes
- 05:07:235 (1,2) -00:43:913 (4,1,2) - would be nice to have a sharper turn here (rotate the pattern) cause of this 05:07:138 (4,1,2) - line it makes sure
thanks for having a look!Monstrata wrote:
00:34:719 (1,2,3,4,1,2,3,4,1,2,3,4) - Because of the overlaps, it's actually kinda hard to appreciate your polygon changing pattern here... I would just do like, squares that scale outward. It looks kinda messy here in game whereas you're using a lot of nice polgyon patterns elsewhere.
I quite like this pattern and it plays fine too, so I'd rather keep it
00:38:106 (4,2) - i think the overlap is too much. I'm fine with the pattern itself, but can you rotate it a bit so more of the circles are showing? rotated a bit to make it less. done sth similar with 05:01:236 (3,4,1,2) -
01:02:203 (1,2,3) - Placement was kinda meh compared to the others. This is a really empty section so placement is more important imo. Try and do something more noticeably geometric? did something
01:20:784 (1,1,1) - Kinda bugs me the spacing isnt even lol. changed this to have some 1/4 jumps anyways for consistency with the repeat
01:32:203 (2,3,4) - This is so unexpected... I don't think its good cuz you haven't done anything to prepare the player for something like this, whether through bulding up with smaller 1/4 jumps or using more spacing between 1/4's.
01:33:848 (3) - Also sounds pretty over emphasized..
changed the structure of the end of this part a bit to solve both (also similar changes to when this repeats)
01:43:429 (2,3,1,2,1,2) - I would NC them based on triangle patterns (sets of 3's) instead of 2's .
01:49:042 (2,3,1,2,1,2) - Same. I'm just not a fan of these patterns, they don't look that nice geometrically because the overlaps really cloud the structure.
02:14:590 (1) - Maybe red instead? since you used red/pink for those slow sliders earlier. it was supposed to be red
03:05:687 (1,2,3,4,5) - Pentagon instead? This is definitely not going to work as an alternator-style flow xP. So far, every other pattern in your map could be played using the alternator play style, but this xp. I tried a different pattern here with overall way lower spacing, not fully sure about it though (but seems fine after I testplayed it)
04:26:590 (1,1,1,1,1) - I'd remove 1 repeat from every 1/8 and 2 repeats from that 1/16 otherwise its too easy to break xP. From what I've seen so far nobody actually broke on the 1/8, the hitwindow is quite big due to bpm anyways. I buffered the 1/16 by 1 repeat though as it transitions into a circle
Okay, my main concern is the overlapping design you use on your kiais: 04:42:461 (2,3,1,2,1,2) - xP. They just don't work for me... I think the pattern is too overlapped to really appreciate the triangle designs lol. I wish you could do something different, either to make it easier to read, or to make the patterns more identifiable. I went with a different NC pattern for those for now, but I'm open to further discuss them. gameplay wise they seem towork really well for the majority I asked to testplay
IT'S HAPPENINGMonstrata wrote:
Poke me in game for bubble/
thanks!Pereira006 wrote:
canada, portugal and who last BN ?
Will put only important
[Constellation]poke
- 02:13:429 (1) - this color isn't should be dark grey ? I feel you forget change this color as grey dark. both work, but I think green fits better because of the new pattern
- 02:18:461 (2,3) - the spacing isn't should be increassing at 1.50x, because this part I feel is inconsistency from you style, example part in 01:10:332 (2,3), 01:13:429 (2,3) etc...., just make sure you style be consistency fixed
- 03:16:816 (1) - is really snap on blue tick ? I can listen the melody start in 1/1 of white tick long. the blue tick actually have song too but weak, if you wanna keep it, add note in blue tick and sldier start in 1/1 or just slider only. fixed snap
Someone please answer this question ; /Pereira006 wrote:
who last BN ?
it me \:D/Pereira006 wrote:
who last BN ?
Sophia wrote:
03:30:945 (1) - OD9 makes this spinner a bit hard to complete. I unfortunately don't know what you could do here, perhaps extend it a tick or so, but personally I actually even missed there while I was playing (I admit I might have spun slowly, like 300RPM or around that though.)
thanks for the input, I appreciate it!Kalindraz wrote:
Hi, sorry for intrusion, there are some issues that i would like to mention in relation this map.[Constellation]
- most of the notes has a forced movement and not have something emphatic to keep it, some examples are found in kiai time: 01:42:848 (2,3,4,1,2) - 01:55:235 (2,3,4,1,2) - and etc.. no idea what you want to say with that tbh
- and continuing this pattern ( 01:43:429 (2,3,4,1,2,3) - ) Well, the pattern looks nice but, from my point of view triangles doesn't make too much sense. The song goes like 1234 1234 1234 like Hollow wings version, so maybe you could create something with quadruplets (irre's comment taken from Here) the margin to confuse it and miss the notes is high.musically seen, mapping back and forths would be the best solution, but on 1/4 they are extremely hard for most people and don't fit the overall concept of the map. And squares play like shit here lol. There is only so much you can do with f the 1/4 for the chorus all following the same ds, if you don't want to repeat the same pattern all the time (and it already is very repetitive)
- 03:07:622 (1,1,1,1) - here I could have shortened these slider to 2/1, listening to notice this difference =( I think this fits much better o:
Sophia wrote:
03:30:945 (1) - OD9 makes this spinner a bit hard to complete. I unfortunately don't know what you could do here, perhaps extend it a tick or so, but personally I actually even missed there while I was playing (I admit I might have spun slowly, like 300RPM or around that though.)
i saw some replays of top #50 and some are wrong in this spinner, because that no one expect a spinner that part which consequently slowly and made up of sliders and notes 1/1, 2/1 and etc..with this bpm/ar/snap you already see the spinner when clicking the note before, there is nothing surprising, except maybe the end, which fits the music very nicely. It goes so well with how the music changes- last thing about these notes on end of each kiai 01:59:493 (1,2,1,2,1) - It is not wrong, but the player would feel more secure if it were composed only of sliders 1/4doesn't fit the music at all, and this greatly highlights the end of each chorus
Exactly what I was going for, thanks for the feedbackWiped wrote:
copypasted parts of the map r meh xd
Personally, I would just remove the two green lines that are in that spinner in particular, the drum-hitwhistle.wav works pretty decently here.I prefer those "actual whistle" sounds instead of that weird drum sound, which is only used for the 03:32:397 - part, as the sounds those spinners end on don't really fit drum hitsounds imo
Bonsai wrote:
Yeah just grab your brazilian friend who isn't even listed in the performance-ranking to forcefully get this DQd lol, very sneaky
I love you for thistporter wrote:
LASSE but not least