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Halozy - Deconstruction Star

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Topic Starter
Lasse
filesize thing doesn't matter at all, even less considering it's a 5+ minute map and the 192kBit/s mp3 alone is over 8MB
kiai "holes" are intentional to get the flash/fountain stuff again for the second half of each chorus
"stacks" are pretty much what that part is designed around
no changes, but thanks for taking the time to look at it
immijimmi
10/10 mapping this is so good, it needs a little work in places but I love these streams

Have a kudosu :D



Also I noticed the guitar-only part at 03:57:171 needs a higher offset or something, I think maybe the guitar instrument is a little late compared to the rest of the song because it makes me hit late consistently in that area
Topic Starter
Lasse
sounds fine to me, maybe the used whistle makes it feel off
http://i.imgur.com/KtOXhkC.jpg
the whistle sound is only really starting at the marked area, I cut everything before for now so it should feel better
should be fine after redownloading
immijimmi
Redownloaded it but it's still not right. The guitar is just straight up later than the hitsounds in that area, if you go to it and listen at .25 speed you can actually hear the tick come in with a gap before the guitar sound.

The rest of the map does also have a very slightly early offset overall (maybe change it to ~275?) but in that area it's much worse, those guitar sounds are just late compared to the rest of the instruments. I think it needs its own timing section with the same BPM but added offset.
Avena
huh?
Topic Starter
Lasse

Priti wrote:

huh?
hi!
SnowNiNo_
from your m4m queue

  • [kirakira]
  1. 00:19:042 (2,3,4) - the triplet should start at 00:19:235 - , imo triplet should start at the strong beat, so the strong beat shouldnt be at the end of the triplet, same problem 00:19:429 (5,6,7) - 00:22:913 (6,7,8) - etc.
  2. 00:20:009 (9) - move to 87 267 to fit the shape 00:19:429 (5,6,7) - (if you arent going to change the mood above
  3. 00:33:558 (1,2,3,4) - i would make the spacing a little bit larger then 00:33:945 (1,2,3,4) - since the pitch here is higher then 00:33:945 - , or you should make sth different at 00:33:558 - imo, same 00:45:945 -
  4. 00:37:042 (1,2,3,4) - the spacing here should swap with 00:36:655 (1,2,3,4) - , since the pitch was lower 00:37:042 - , same 00:47:493 -
  5. 00:57:558 (1) - stick with 00:56:590 (2) - ?
  6. 01:11:493 (1,2) - why these 2 was stacked but 01:14:590 (1,2) - and 01:17:687 (1,2) - arent?
  7. why the spacing 01:42:074 (2,3,4,5) - 01:43:042 (3,4) - 01:44:397 (2,3,4,5) - are different with 01:38:203 (2,3,4,5) - or 01:39:751 (1,2,3,4,1,2,3,4) - , imo these should all be the same since the pitch of the music or the vocal didnt change that much, same at 01:54:461 -
  8. 03:21:751 - hmm, i heard a vocal sound here, not going to map ?
  9. 03:23:977 - ^
  10. 03:26:203 (1,2,1) - imo these 2 notes should be at blue tick, white sound too slow to match the vocal
  11. 03:35:106 (4) - i would just change this to notes, in order to consist with other part, or if you are following the vocal then delete the inherited point 03:35:300 - since the vocal here doesnt sound like need to decrease the volume at the sliderend, same thing at 03:41:300 (4) - 03:47:493 (4) - 03:53:687 (4) -
well this map is really good so all the mods are just suggestion :o
GL~
Woooo 400 post \>w</
Topic Starter
Lasse

SnowNiNo_ wrote:

from your m4m queue

  • [kirakira]
  1. 00:19:042 (2,3,4) - the triplet should start at 00:19:235 - , imo triplet should start at the strong beat, so the strong beat shouldnt be at the end of the triplet, same problem 00:19:429 (5,6,7) - 00:22:913 (6,7,8) - etc. triples emphasize the last note of the pattern xd
  2. 00:20:009 (9) - move to 87 267 to fit the shape 00:19:429 (5,6,7) - (if you arent going to change the mood above 00:19:429 (5,6,7,9) - is one wobbly shape and it's aligned perfectly for that, not going for a curve
  3. 00:33:558 (1,2,3,4) - i would make the spacing a little bit larger then 00:33:945 (1,2,3,4) - since the pitch here is higher then 00:33:945 - , or you should make sth different at 00:33:558 - imo, same 00:45:945 -
  4. 00:37:042 (1,2,3,4) - the spacing here should swap with 00:36:655 (1,2,3,4) - , since the pitch was lower 00:37:042 - , same 00:47:493 -
    would work in some way, but my spacing concept for this part is either - consistent spacing or increasing with each combo and then "resetting" on stacks and it looks and plays nicer like that imo, while still making enough sense
    the whole part is rather "crazy/unpredictable" so I want those streams to represent it
  5. 00:57:558 (1) - stick with 00:56:590 (2) - ? sure
  6. 01:11:493 (1,2) - why these 2 was stacked but 01:14:590 (1,2) - and 01:17:687 (1,2) - arent? oh I totally overlooked that even while playing it a few times, fixed
  7. why the spacing 01:42:074 (2,3,4,5) - 01:43:042 (3,4) - 01:44:397 (2,3,4,5) - are different with 01:38:203 (2,3,4,5) - or 01:39:751 (1,2,3,4,1,2,3,4) - , imo these should all be the same since the pitch of the music or the vocal didnt change that much, same at 01:54:461 - think it just works really well, it's nicer to play than making them all 1.2x ds.
  8. 03:21:751 - hmm, i heard a vocal sound here, not going to map ?
  9. 03:23:977 - ^
    lower density fits better imo with how slow the part is
  10. 03:26:203 (1,2,1) - imo these 2 notes should be at blue tick, white sound too slow to match the vocal vocals feel really unclear here, which is why it is snapped to some bnackground sound thing
  11. 03:35:106 (4) - i would just change this to notes, in order to consist with other part, or if you are following the vocal then delete the inherited point 03:35:300 - since the vocal here doesnt sound like need to decrease the volume at the sliderend, same thing at 03:41:300 (4) - 03:47:493 (4) - 03:53:687 (4) - might consider this but it works fine and lower volume fits the ends much better
well this map is really good so all the mods are just suggestion :o
GL~
Woooo 400 post \>w</
thanks!
I'll try to get some opinions about the spacing of the streams in the chorus, whether ob making it all consistent would be nicer or sth
Vivyanne
sorry idk how to mod this
have a star instead
Topic Starter
Lasse
made the 1/4 spacing for the chorus consistent since that actually works and plays better after all
raised ar and to compensate for it being harder to read at some spots
diff with the old chorus is still there
Nekomata
i think ar 9.2 fits better, not 9 or 9.5

unless i just suck :>
Topic Starter
Lasse
I'm trying around with the ar, I had it at 9 before I put those weird triangles :d
but yeah 9.5 seems a bit high so I'll probably go with 9.2 or 9.3 after getting some more opinions
immijimmi

Lasse wrote:

I'm trying around with the ar, I had it at 9 before I put those weird triangles :d
but yeah 9.5 seems a bit high so I'll probably go with 9.2 or 9.3 after getting some more opinions
I think 9.5 fits tbh, it is a 6 star map with ridiculous streams after all :lol:


I still feel like the offset is too early on that section with just guitar starting at 03:57:171 , if I play it by ear I'm consistently late.
PlasticMemor
hey from M4M

[kirakira]
  1. 00:18:267 (7,8,9) - i think this should be stacked
  2. 00:29:493 (11,12,1) - fix the shape of this?
  3. 00:33:461 (4,2) - distance check?
  4. spaced streams are the bomb
  5. 00:34:719 (1,2,3,4,1,2,3,4,1,2,3,4) - this pattern is a little confusing
  6. 00:36:945 (4,1,2) - move combo 2 so that it doesnt touch 4
  7. i think any sliders from 00:32:784 to 00:57:558 (1) should be hitsounded
  8. 01:19:622 (1,2,1) - fix the spacing between these 3
  9. 01:22:913 (4,5) - these aren't overlapped properly
  10. 01:32:203 (2,3,4) - overlap 2 and 3 on slider end
  11. 02:11:493 (1) - NC off
  12. 02:24:655 (1,2,1) - intentional?
  13. 02:25:816 (1) - curve alittle bit more?
  14. 02:41:106 (4) - clap?
  15. 03:31:816 (1,1) - overlap
  16. 04:21:945 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i would make this 2 streams imo

i don't have much to say about this map, you mapped the kiai times perfectly imo, though i think the patterns were a bit confusing.
Topic Starter
Lasse

PlasticMemor wrote:

hey from M4M

[kirakira]
  1. 00:18:267 (7,8,9) - i think this should be stacked manually stacked already
  2. 00:29:493 (11,12,1) - fix the shape of this? looks pretty intentional to me
  3. 00:33:461 (4,2) - distance check? think I did something here
  4. spaced streams are the bomb
  5. 00:34:719 (1,2,3,4,1,2,3,4,1,2,3,4) - this pattern is a little confusing d
  6. 00:36:945 (4,1,2) - move combo 2 so that it doesnt touch 4 why tho, it looks nice and plays fine
  7. i think any sliders from 00:32:784 to 00:57:558 (1) should be hitsounded way too spammy to put sliderwhistles or whatever imo
  8. 01:19:622 (1,2,1) - fix the spacing between these 3 increasing spacing for 01:19:622 (1,2,1,2,1,2,1) - lol
  9. 01:22:913 (4,5) - these aren't overlapped properly perfect manual stacks
  10. 01:32:203 (2,3,4) - overlap 2 and 3 on slider end manually stacked already
  11. 02:11:493 (1) - NC off makes it way harder to read due to sudden halved sv
  12. 02:24:655 (1,2,1) - intentional? same as 01:19:622 (1,2,1,2,1,2) - lol
  13. 02:25:816 (1) - curve alittle bit more? made pattern cuter
  14. 02:41:106 (4) - clap? yes
  15. 03:31:816 (1,1) - overlap whole section is based on manual stacks
  16. 04:21:945 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i would make this 2 streams imo splitting on cymbals works well with the buildup

i don't have much to say about this map, you mapped the kiai times perfectly imo, though i think the patterns were a bit confusing.
thanks
Start

Remilia_CO wrote:

From your queue p/5117965/

My mod looks kinda short, I will look at your other maps when I got time ;)


Kirakira
  1. 00:29:687 (1) - Seems better if you move it further away.
  2. 00:42:848 (1,2,1,2) - A little bit larger the stack leniency because it looks unorganized right now..
    01:32:203 (2,3,4) - same problem 02:37:235 (2,3,4) - same problem 03:32:397 (1) - 03:33:171 (3,4) - 03:33:945 (1,2,3,4) - and many similar ones until 03:56:977 - Just little bit enlarge the distance.
  3. 00:55:622 (1,2,3,4) - move to the right a little bit(1 was like at 236,190)
  4. 01:40:719 - put some object start here, a 1/4 slider will be good, and shorten the previous slider from 1/2 to 1/4 as well. The slider tail at this heavy beat feels awkward.
  5. 01:41:687 (1) - same problem but this one feels not that bad
  6. 03:09:171 (1) - Balance the distance between this one and the two around it, I do not mean to make them same, just little bit away from the last one and closer to the next one (like225,206)
  7. 05:18:848 (1,2,3,4) - same as 00:55:622 (1,2,3,4)
  8. Too many repeatings in your three kiai parts, use some different patterns in each ones.
  9. 05:20:784 (1) - the spinner is kinda redundant..

    No other problems, really good map and flow XD.

Good luck XD
Topic Starter
Lasse

Remilia_CO wrote:

Remilia_CO wrote:

From your queue p/5117965/

My mod looks kinda short, I will look at your other maps when I got time ;)


Kirakira
  1. 00:29:687 (1) - Seems better if you move it further away. a bit
  2. 00:42:848 (1,2,1,2) - A little bit larger the stack leniency because it looks unorganized right now.. it's just a normal manual stack
    01:32:203 (2,3,4) - same problem 02:37:235 (2,3,4) - same problem 03:32:397 (1) - 03:33:171 (3,4) - 03:33:945 (1,2,3,4) - and many similar ones until 03:56:977 - Just little bit enlarge the distance. wh. those are perfect manual stacks
  3. 00:55:622 (1,2,3,4) - move to the right a little bit(1 was like at 236,190) remade the whole pattern since it bothered me for a while lol
  4. 01:40:719 - put some object start here, a 1/4 slider will be good, and shorten the previous slider from 1/2 to 1/4 as well. The slider tail at this heavy beat feels awkward. current follows vocal and high pitched held sound much better
  5. 01:41:687 (1) - same problem but this one feels not that bad
  6. 03:09:171 (1) - Balance the distance between this one and the two around it, I do not mean to make them same, just little bit away from the last one and closer to the next one (like225,206) not necessary
  7. 05:18:848 (1,2,3,4) - same as 00:55:622 (1,2,3,4) changed this too
  8. Too many repeatings in your three kiai parts, use some different patterns in each ones. varied enough while still making sense
  9. 05:20:784 (1) - the spinner is kinda redundant..

    No other problems, really good map and flow XD.

Good luck XD
Mazziv
why did you kill the map with the triangles :( its plays super awkward imo
anna apple
There is some really cool stuff in this here are stars!
_handholding
'old streams, don't mod'

*curiosity intensifies*

KiraKira

  1. 00:29:493 (11,12,1) - Can't tell if messy or cool because edgy xd
  2. 00:31:671 (1) - Can you end this spinner on the red tick? It makes it less fustrating for players that dont react well to the end of spinners. I know it's suppose to be a difficult map but ending on the blue tick comes off as more frustrating than difficult
  3. 00:42:848 (1,2,1,2) - Make the sliders underneath more visible? basically decrease underlap, a bit like 00:51:364 (1,2,1,2) -
  4. 00:44:784 (1,2,3) - The small distance between the sliderheads actually slows down flow alot. How about increase the distance between the sliderheads?
  5. 00:46:719 (1,2) - The way the last stream ends I think it would flow better having the sliders in this sort of shape http://puu.sh/pwC01/deb7caf4f0.jpg
    Because the last stream goes in a circular pattern (anti-clockwise too) it'd make sense to continue that anti clockwise movement rather than the movemnt you had before. It should flow nicely on the next stream too if you move 00:47:106 (1) a bit further up and to the left
  6. 01:22:913 (4,5,6) - Now this is edgy! I kinda like it xd
  7. 01:36:364 (1) - end on white tick for the same reasoning I gave for the spinner before. Incase you were wondering if its unrankable I just check and the ai mod can get 1000 points when it finishes on the white tick http://puu.sh/pwCmb/892a01e761.jpg
  8. 02:08:009 (1) - ^
  9. 03:21:558 - how come you didnt map this sound? same with 03:23:880
  10. 04:20:397 (1,2,1,2,1,2,1,2) - imho, jumps are way too big
  11. 05:08:009 (1,2,3) - same as 00:44:784 (1,2,3)
[]

Cool map; GL!
Topic Starter
Lasse
Kisses

Kisses wrote:

'old streams, don't mod'

*curiosity intensifies*

KiraKira

  1. 00:29:493 (11,12,1) - Can't tell if messy or cool because edgy xd
  2. 00:31:671 (1) - Can you end this spinner on the red tick? It makes it less fustrating for players that dont react well to the end of spinners. I know it's suppose to be a difficult map but ending on the blue tick comes off as more frustrating than difficult fits the music better + only 150bpm, so time between ticks is enough. might consider it though
  3. 00:42:848 (1,2,1,2) - Make the sliders underneath more visible? basically decrease underlap, a bit like 00:51:364 (1,2,1,2) - it's just a normal manual stack, keeping it unless people complain about readability in gameplay
  4. 00:44:784 (1,2,3) - The small distance between the sliderheads actually slows down flow alot. How about increase the distance between the sliderheads? I like the "compressed" feeling it gives, also the angle 00:44:590 (2,1,2) - allows me to do basically anything with movement and it still plays fine
  5. 00:46:719 (1,2) - The way the last stream ends I think it would flow better having the sliders in this sort of shape http://puu.sh/pwC01/deb7caf4f0.jpg
    Because the last stream goes in a circular pattern (anti-clockwise too) it'd make sense to continue that anti clockwise movement rather than the movemnt you had before. It should flow nicely on the next stream too if you move 00:47:106 (1) a bit further up and to the left
    uh, compare http://i.imgur.com/88KJpO4.jpg to http://i.imgur.com/t0tdToB.jpg current is way smoother and accentuates 2 nicely
  6. 01:22:913 (4,5,6) - Now this is edgy! I kinda like it xd
  7. 01:36:364 (1) - end on white tick for the same reasoning I gave for the spinner before. Incase you were wondering if its unrankable I just check and the ai mod can get 1000 points when it finishes on the white tick http://puu.sh/pwCmb/892a01e761.jpg
  8. 02:08:009 (1) - ^
    same for those, most important sounds are just at the end and I already put the notes close to the center
  9. 03:21:558 - how come you didnt map this sound? same with 03:23:880 current works fine and the snapping seems kinda weird (like 1/8 or sth) for those sounds, so I just have some slow held sliders instead
  10. 04:20:397 (1,2,1,2,1,2,1,2) - imho, jumps are way too big they are pretty easy compared to everything else in the map cause it's low bpm. also they start out with really low spacing, just scaling with the whole strong buildup and I think it works really well. (they also only add 0.1* so not even pp jumps :v )
  11. 05:08:009 (1,2,3) - same as 00:44:784 (1,2,3)
[]

Cool map; GL!
thanks
Kalibe
Hey Lasse :3

- So let's get started from general things:

* Widescreen, you know what to do
* 02:40:526 (1) - Snap properly this greenline section
* Found unused .wav files:
- soft-slidertick.wav
- normal-sliderslide31.wav

- Time for kirakira lol :

* 00:07:138 (3) - 00:13:332 (3) - How about adding here circles for vocal emphasis?
* 02:25:816 (1) - You can make this slider more curved, because 02:26:203 (1) - it's too curved compared to this slider tho :/
* 02:37:235 (2,3,4) - Why u just don't stack (2,3) and stack dat stack on 02:37:429 (4) - end?
* 03:01:332 (2,1) - Weird flow choice imo. I know this kind of flow type, but im not sure about it tbh .w.
* 03:07:622 (1) - :c // I mean: I'm sad because you can map these sounds, as you did it in 02:02:590 (1,2,1,2,1,2) - for consistency and you didn't make it.
* 03:31:816 (1,1) - Stack these objects? Also i'm not sure, but 03:31:816 (1) - this red colour mislead me so hard when play xd
* 04:28:138 (1) - I would change position this circle to 11|193, how about it? Then see 04:25:042 (1,1,1,1,1,1,1,1,1,1) - overall, looks pretty good symetrically when circles is there tho.
* 04:30:655 (1,1) - Fix stack ~
* 02:41:348 (1) - 01:36:364 (1) - Are these spinner shouldn't end on white tick? Not so sure about it too.
* Can't find anything else, you almost-stack mapper :v | A, and sorry if this mod is shit, bcs i didn't mod anything for ages xd.
lit120
i heard kirakira here lmao

[is this even familiar like HW's? idk, srsly]
  1. 00:44:977 (3,4) - ouch. u missed normal whistle here
  2. 00:45:171 (1) - add finish here too wwwwww
  3. 00:51:364 (1) - here too
  4. 00:52:913 (1) - ^
  5. 01:03:364 (4,5,6,7) - let's see... i heard from the start that it's soft, then it goes loud. try to do a timing volume stuff from soft to loud on this part
  6. 01:07:719 (2,3,4) - ^
  7. 01:20:784 (1,1,1,1) - 02:25:816 (1,1,1,1) - so, the last one was a circle, but this one is a slider. that's weird...
  8. 01:59:106 (5,6) - u missed the normal whistle here (5's tail + 6 yaaa)
  9. 02:02:590 (1) - i hope that u can add a hitsound of dis downbeat lol. otherwise do the same thing liek 03:07:622 (1) -
  10. 02:14:590 (1) - try to mute the tail since it's just an empty sound
  11. 02:41:106 (4) - did u set a clap intentionally?
  12. 03:20:784 (1) - how about http://puu.sh/pErX3/4f31ee701d.jpg ? this will make it more consistent enough
  13. 03:51:751 (3) - u missed clap here
  14. 04:14:977 (6) - do i rly have a feeling that this note is a 1/16 or wut? i just have a feeling about this one
  15. 04:15:364 (7) - whistle
  16. 04:25:042 (1,1,1,1,1,1,1,1) - dis pattern reminds me sth, but good thing is that they aren't symmetrical wwwwwww
  17. 04:28:235 (1) - dat ending spinner turns out into a "drum" hitsound. use soft instead m8
  18. 04:30:655 (1,2,3) - you're ruining the quite instrumental section here by adding those hitsounds m8. remove those
  19. 04:52:526 (5,6) - ok, u missed those 2 hitsounds m8 (the tail one + (6)) for normal whistle
  20. 05:07:816 (2) - normal whistle, not just leaving a hi-hat "clap" there =w=
  21. 05:08:203 (3,4) - dis too. normal whistle m8
  22. 05:08:397 (1) - finish
  23. 05:14:397 (3) - normal whistle
  24. 05:14:590 (1) - finish
  25. 05:15:945 (3) - normal whistle
  26. 05:16:138 (1) - finish
  27. 05:17:493 (2) - the head should be whistle, not clap there m8
  28. 05:20:784 (1) - yeahhh i know, u're muting the spinner sound in the end, but i can hear the sound like just a little bit. might want to increase it a little. plus, try to do a volume stuff about that fading out sound part, ya know
that's all
Topic Starter
Lasse
Kalibe

Kalibe wrote:

Hey Lasse :3

- So let's get started from general things:

* Widescreen, you know what to do i turned it on and off a few times to make sure it's not broken!!!!
* 02:40:526 (1) - Snap properly this greenline section oh
* Found unused .wav files:
- soft-slidertick.wav
- normal-sliderslide31.wav
gone

- Time for kirakira lol :

* 00:07:138 (3) - 00:13:332 (3) - How about adding here circles for vocal emphasis? this is already a circle o: rhythm is fine here
* 02:25:816 (1) - You can make this slider more curved, because 02:26:203 (1) - it's too curved compared to this slider tho :/ k
* 02:37:235 (2,3,4) - Why u just don't stack (2,3) and stack dat stack on 02:37:429 (4) - end? manual stacks tho
* 03:01:332 (2,1) - Weird flow choice imo. I know this kind of flow type, but im not sure about it tbh .w. changed slider a bit
* 03:07:622 (1) - :c // I mean: I'm sad because you can map these sounds, as you did it in 02:02:590 (1,2,1,2,1,2) - for consistency and you didn't make it. following different things
* 03:31:816 (1,1) - Stack these objects? Also i'm not sure, but 03:31:816 (1) - this red colour mislead me so hard when play xd whole part is stacked manually
* 04:28:138 (1) - I would change position this circle to 11|193, how about it? Then see 04:25:042 (1,1,1,1,1,1,1,1,1,1) - overall, looks pretty good symetrically when circles is there tho. prefer to break pattern with a trinagle cause music is different
* 04:30:655 (1,1) - Fix stack ~
* 02:41:348 (1) - 01:36:364 (1) - Are these spinner shouldn't end on white tick? Not so sure about it too. sound is still fading in, but might consider it
* Can't find anything else, you almost-stack mapper :v | A, and sorry if this mod is shit, bcs i didn't mod anything for ages xd.
lit120

lit120 wrote:

i heard kirakira here lmao

[is this even familiar like HW's? idk, srsly]
  1. 00:44:977 (3,4) - ouch. u missed normal whistle here
  2. 00:45:171 (1) - add finish here too wwwwww
  3. 00:51:364 (1) - here too
  4. 00:52:913 (1) - ^
  5. 01:03:364 (4,5,6,7) - let's see... i heard from the start that it's soft, then it goes loud. try to do a timing volume stuff from soft to loud on this part
  6. 01:07:719 (2,3,4) - ^
  7. 01:20:784 (1,1,1,1) - 02:25:816 (1,1,1,1) - so, the last one was a circle, but this one is a slider. that's weird... first one has a only vocal, second time it has that other weird sound too
  8. 01:59:106 (5,6) - u missed the normal whistle here (5's tail + 6 yaaa)
  9. 02:02:590 (1) - i hope that u can add a hitsound of dis downbeat lol. otherwise do the same thing liek 03:07:622 (1) -
  10. 02:14:590 (1) - try to mute the tail since it's just an empty sound
  11. 02:41:106 (4) - did u set a clap intentionally? yes, but it shoudl be a different one, also changed 01:36:074 -
  12. 03:20:784 (1) - how about http://puu.sh/pErX3/4f31ee701d.jpg ? this will make it more consistent enough
  13. 03:51:751 (3) - u missed clap here
  14. 04:14:977 (6) - do i rly have a feeling that this note is a 1/16 or wut? i just have a feeling about this one 1/8 is fine here, actual 1/16 at 04:27:751 (1) - sounds way faster
  15. 04:15:364 (7) - whistle
  16. 04:25:042 (1,1,1,1,1,1,1,1) - dis pattern reminds me sth, but good thing is that they aren't symmetrical wwwwwww d
  17. 04:28:235 (1) - dat ending spinner turns out into a "drum" hitsound. use soft instead m8
  18. 04:30:655 (1,2,3) - you're ruining the quite instrumental section here by adding those hitsounds m8. remove those they fit fine + consistent with before and lead nicely into chorus
  19. 04:52:526 (5,6) - ok, u missed those 2 hitsounds m8 (the tail one + (6)) for normal whistle
  20. 05:07:816 (2) - normal whistle, not just leaving a hi-hat "clap" there =w=
  21. 05:08:203 (3,4) - dis too. normal whistle m8
  22. 05:08:397 (1) - finish
  23. 05:14:397 (3) - normal whistle
  24. 05:14:590 (1) - finish
  25. 05:15:945 (3) - normal whistle
  26. 05:16:138 (1) - finish
  27. 05:17:493 (2) - the head should be whistle, not clap there m8 soft claop should be here actually. kick thing is done with normal-hit for this sound
  28. 05:20:784 (1) - yeahhh i know, u're muting the spinner sound in the end, but i can hear the sound like just a little bit. might want to increase it a little. plus, try to do a volume stuff about that fading out sound part, ya know seems fine to me lol
that's all
no reply=fixed
thanks
Stjpa
00:08:977 (2) - Personally I'd like some more spacing here to make everything a bit more exiciting considering that all previous objects didn't have any emphasis of it and 00:09:945 (3) is basically the same. Rip pattern tho.
00:28:332 (2,3,4,5,6,7,8,9,10,11,12,1) - Since this is supposed to be a build-up and the spacing of the triplets slightly increase it wouldn't be too bad if the spacing between those triplets would be bigger since this is still somewhat boring to play due the low spacing and the fact that you don't really have to move your cursor to hit the triplets themself.
00:41:300 (1,2,3,4) - This pattern is really hard to hit because you have to move your cursor straight down which is kind of awkward because of 00:40:526 (1,2,1,2) this pattern which forces you all the time to move it differently. So rotating this one clock-wise would make catching it way better and probably more expectable too because of the flow.
00:55:429 (1,2,1,2) - Making the ending of this map harder and more unique with keeping the normal flow here would be kinda awesome. By that I mean not using CTRL + J here. D:
00:56:590 (2,1) - Stack?
00:57:558 (1,2,3,4,1,2,3,4) - Isn't it somewhat weird that you use squares twice in a row while having two different patterns 01:00:655 (1,2,3,4,1,2,3,4) here? Other than that, you can (idk if you considered it already) making a star with this one 01:02:203 (1) if you combine it with the 4 previous circles.
01:21:945 (1) - Since the sound on this object is different (and stronger with the exception from the first slider) a little emphasis on it would be great.
01:42:074 (2,3,4,5,1) - Honestly a nerf should be considered because from the whole kiai it's by far the hardest pattern movement-wise and it's also harder to catch than 01:54:461 (2,3,4,5,1) .
02:00:655 (1,2,3,4,5) - This pattern doesn't really fit into the concept of the whole beatmap. The map itself is good for people who can alternate spaced streams fine and everything before was kinda streamy. The pattern here isn't streamy at all because you have to move your cursor like little 310 jumps, which also makes this pattern extremely unpredictable because you never used anything similar before at all. I suck at describing.
02:38:590 (2,3,4) - Compared to the same patterm from before ( 01:33:558 (2,3,4) ) this one has no increased spacing even though it's basically the same.
03:54:848 (1,1) - Maybe increase the SV slightly for each slider rather than just moving it by 1 pixel? The pitch of her voice gets higher so why not?
Topic Starter
Lasse
Stjpa

Stjpa wrote:

00:08:977 (2) - Personally I'd like some more spacing here to make everything a bit more exiciting considering that all previous objects didn't have any emphasis of it and 00:09:945 (3) is basically the same. Rip pattern tho. I'd actually see 00:09:945 (3) - as way different guitar wise judging from pitch. like 00:08:977 (2,3,4) - (+1 sliderend) makes 1 pattern, then 00:09:558 (1,2) - and then 00:09:945 (3) - which is mapped to guitar/vocal transition
00:28:332 (2,3,4,5,6,7,8,9,10,11,12,1) - Since this is supposed to be a build-up and the spacing of the triplets slightly increase it wouldn't be too bad if the spacing between those triplets would be bigger since this is still somewhat boring to play due the low spacing and the fact that you don't really have to move your cursor to hit the triplets themself. yjheah i increased jump spacing here
00:41:300 (1,2,3,4) - This pattern is really hard to hit because you have to move your cursor straight down which is kind of awkward because of 00:40:526 (1,2,1,2) this pattern which forces you all the time to move it differently. So rotating this one clock-wise would make catching it way better and probably more expectable too because of the flow. Seems totally fine if people play those sliders like I intended them to be played (actually following them) http://i.imgur.com/oxJbVL5.jpg and otherwise it seems okay too movement wise
00:55:429 (1,2,1,2) - Making the ending of this map harder and more unique with keeping the normal flow here would be kinda awesome. By that I mean not using CTRL + J here. D: I will consider this, not quite sure yet, as the rotational movement, while pretty hard to hit is really fitting and satisfying to play. will try to get more player feedback here
00:56:590 (2,1) - Stack? would kill visual spacing for 00:57:171 (1,1,2) - which unlike the first one is noticeable in gameplay
00:57:558 (1,2,3,4,1,2,3,4) - Isn't it somewhat weird that you use squares twice in a row while having two different patterns 01:00:655 (1,2,3,4,1,2,3,4) here? Other than that, you can (idk if you considered it already) making a star with this one 01:02:203 (1) if you combine it with the 4 previous circles. It's kinda just how the pattern ended with how I liked visuals and spacing lol also 01:00:267 (4,1,2,3,4) - is a star : v
01:21:945 (1) - Since the sound on this object is different (and stronger with the exception from the first slider) a little emphasis on it would be great. compared to sliders before it's already "spaced" way more + visual gives it enough emphasis by placing it in the middle of the slider
01:42:074 (2,3,4,5,1) - Honestly a nerf should be considered because from the whole kiai it's by far the hardest pattern movement-wise and it's also harder to catch than 01:54:461 (2,3,4,5,1) . It might be harder but from what I saw so far on testplays/my own plays it's fine. I just love this kind of "actually have to aim" streams and used a similar, but even more brutal one on my recently ranked eliminate anthem, which is way easier overall so it should be fine lol
02:00:655 (1,2,3,4,5) - This pattern doesn't really fit into the concept of the whole beatmap. The map itself is good for people who can alternate spaced streams fine and everything before was kinda streamy. The pattern here isn't streamy at all because you have to move your cursor like little 310 jumps, which also makes this pattern extremely unpredictable because you never used anything similar before at all. I suck at describing.
Yes I got your point, but I won'T fully agree. about predicatability: 01:59:106 (5,6,1,2,1,2,1) - already does a good job at setting up a pattern like this imo. and suprisingly many people actually hit that first try. Will definitely try to get more player feedback here and maybe consider sth, like making a pentagon instead if it really becomes a problem. But it's one of my fav patterns in the map
02:38:590 (2,3,4) - Compared to the same patterm from before ( 01:33:558 (2,3,4) ) this one has no increased spacing even though it's basically the same. blame my way of structuring the part lol. bit lower spacing to keep overall structure is fine here. nobody will be thrown off by "this was 0.3x more 2 minutes ago" :d
03:54:848 (1,1) - Maybe increase the SV slightly for each slider rather than just moving it by 1 pixel? The pitch of her voice gets higher so why not? the whole part is designed around those manual stacks, that would kill it + it's more focusing on drums for this part anyways
thanks!
will try to get some more player opinions on those two pattern before I decide what to do/if I do anything with them.
Mazzerin
  1. 00:35:880 (1) - should be a bit more down (X:323 Y:179 to be exact) (cause of the angle of those 4 notes + spacing was too little)
  2. 00:42:848 (1,1) - these are unequally spaced from 00:43:042 (2,2) - (you know what I mean)
  3. 00:45:945 (1,2,3,4,1,2,3,4) - not sure if you follow the pitch in this section or not but feels like this needs more spacing
  4. 00:49:429 (1,2,3,4) - this definitely needs less lol (the same in outro it seems)
  5. 01:03:364 (4,5,6,7) - not sure how you feel about this, but to me personally it doesn't look good, I'd stack them with like 0.1 spacing on top of each other and copy paste https://misery.s-ul.eu/On2fqmDN
  6. 01:19:622 (1,2,1,2,1,2) - 02:24:655 (1,2,1,2,1,2) - this doesn't look good as well, I'd use something like https://misery.s-ul.eu/BTz6JUqx
  7. 01:26:009 (4,5) - these look better if they're away from the slider like 01:26:493 (7,8) - , would be much neater
  8. 01:32:203 (2,3,4) - this is kinda weird not only because of that bigger jump but cause of linear flow from 01:31:622 (1) -
  9. 02:00:655 (1,2,3,4,5) - I wouldn't use star patterns for these because the last note is the dominant one, should have a line (or a jagged line/zig zag whatever is equally spaced) out of the first 4 notes and space the 5th one away (example https://misery.s-ul.eu/sig6M27m )
  10. 02:11:880 (1) - nc probably unneeded here
  11. 03:57:751 (4,5) - these could be a bit spaced away like 03:58:235 (7,8) - from the slider
  12. 04:22:332 (1,2,3,4) - 04:23:106 (1,2,3,4) - 04:23:880 (1,2,3,4) - 04:24:655 (1,2,3,4) - make 2 note jumpstreams here, must do something about those guitar 1/2s. or just use 2 1/4 sliders if you're boring
  13. 04:25:042 (1) - these also would feel great and more challenging if split up in 2, cause guitar keeps doing 1/2 here and it kinda is the most intense part in the song (tied with intro/outro I guess)
  14. 04:59:009 (4,1) - looks like crap should be somewhere here https://misery.s-ul.eu/C3eHEFZc
  15. 05:00:848 (2) - should have same distance from 05:00:461 (3) - as 05:00:655 (1) - does from 05:00:558 (4) -
  16. 05:07:235 (1,2) -00:43:913 (4,1,2) - would be nice to have a sharper turn here (rotate the pattern) cause of this 05:07:138 (4,1,2) - line it makes
Topic Starter
Lasse
Mazzerin

Mazzerin wrote:

  1. 00:35:880 (1) - should be a bit more down (X:323 Y:179 to be exact) (cause of the angle of those 4 notes + spacing was too little) made a proper heaxgon
  2. 00:42:848 (1,1) - these are unequally spaced from 00:43:042 (2,2) - (you know what I mean) idk how that happened, they were supposed to
  3. 00:45:945 (1,2,3,4,1,2,3,4) - not sure if you follow the pitch in this section or not but feels like this needs more spacing guess that works. also for thwn this repeats
  4. 00:49:429 (1,2,3,4) - this definitely needs less lol (the same in outro it seems) think this one is fine lol
  5. 01:03:364 (4,5,6,7) - not sure how you feel about this, but to me personally it doesn't look good, I'd stack them with like 0.1 spacing on top of each other and copy paste https://misery.s-ul.eu/On2fqmDN think it looks nice
  6. 01:19:622 (1,2,1,2,1,2) - 02:24:655 (1,2,1,2,1,2) - this doesn't look good as well, I'd use something like https://misery.s-ul.eu/BTz6JUqx
    current pattern fits the fadein and all well but I nc'd every single one now cause that looks little nicer
  7. 01:26:009 (4,5) - these look better if they're away from the slider like 01:26:493 (7,8) - , would be much neater ye, but the other one is slider => circle 1/4 jump so I can space it more. this wouldnt fit here
  8. 01:32:203 (2,3,4) - this is kinda weird not only because of that bigger jump but cause of linear flow from 01:31:622 (1) - from the opinions I got so far and my own plays it plays fine and follows the structure of the whole part well
  9. 02:00:655 (1,2,3,4,5) - I wouldn't use star patterns for these because the last note is the dominant one, should have a line (or a jagged line/zig zag whatever is equally spaced) out of the first 4 notes and space the 5th one away (example https://misery.s-ul.eu/sig6M27m )
    makes sense, but it seems too much for the intended difficulty, the 1/4 star is already pushing it and putting a spacing change on that too is just too brutal lol
  10. 02:11:880 (1) - nc probably unneeded here works well with the 1/1 pattern starting from 02:11:106 (1) -
  11. 03:57:751 (4,5) - these could be a bit spaced away like 03:58:235 (7,8) - from the slider similar as before for this one
  12. 04:22:332 (1,2,3,4) - 04:23:106 (1,2,3,4) - 04:23:880 (1,2,3,4) - 04:24:655 (1,2,3,4) - make 2 note jumpstreams here, must do something about those guitar 1/2s. or just use 2 1/4 sliders if you're boring I already considered something like that, but following the cymbals with jumps was my choice after considering some options
  13. 04:25:042 (1) - these also would feel great and more challenging if split up in 2, cause guitar keeps doing 1/2 here and it kinda is the most intense part in the song (tied with intro/outro I guess) follows same things as ^
  14. 04:59:009 (4,1) - looks like crap should be somewhere here https://misery.s-ul.eu/C3eHEFZc made a proper hexagon instead
  15. 05:00:848 (2) - should have same distance from 05:00:461 (3) - as 05:00:655 (1) - does from 05:00:558 (4) - yes
  16. 05:07:235 (1,2) -00:43:913 (4,1,2) - would be nice to have a sharper turn here (rotate the pattern) cause of this 05:07:138 (4,1,2) - line it makes sure
thanks!

also replaced the bg cause the old one looked stupid in song select :(
new one is also nice though
also added some nicer colorhax things
Monstrata
00:34:719 (1,2,3,4,1,2,3,4,1,2,3,4) - Because of the overlaps, it's actually kinda hard to appreciate your polygon changing pattern here... I would just do like, squares that scale outward. It looks kinda messy here in game whereas you're using a lot of nice polgyon patterns elsewhere.
00:38:106 (4,2) - i think the overlap is too much. I'm fine with the pattern itself, but can you rotate it a bit so more of the circles are showing?
01:02:203 (1,2,3) - Placement was kinda meh compared to the others. This is a really empty section so placement is more important imo. Try and do something more noticeably geometric?
01:20:784 (1,1,1) - Kinda bugs me the spacing isnt even lol.
01:32:203 (2,3,4) - This is so unexpected... I don't think its good cuz you haven't done anything to prepare the player for something like this, whether through bulding up with smaller 1/4 jumps or using more spacing between 1/4's.
01:33:848 (3) - Also sounds pretty over emphasized..
01:43:429 (2,3,1,2,1,2) - I would NC them based on triangle patterns (sets of 3's) instead of 2's .
01:49:042 (2,3,1,2,1,2) - Same. I'm just not a fan of these patterns, they don't look that nice geometrically because the overlaps really cloud the structure.
02:14:590 (1) - Maybe red instead? since you used red/pink for those slow sliders earlier.
03:05:687 (1,2,3,4,5) - Pentagon instead? This is definitely not going to work as an alternator-style flow xP. So far, every other pattern in your map could be played using the alternator play style, but this xp.
04:26:590 (1,1,1,1,1) - I'd remove 1 repeat from every 1/8 and 2 repeats from that 1/16 otherwise its too easy to break xP.

Okay, my main concern is the overlapping design you use on your kiais: 04:42:461 (2,3,1,2,1,2) - xP. They just don't work for me... I think the pattern is too overlapped to really appreciate the triangle designs lol. I wish you could do something different, either to make it easier to read, or to make the patterns more identifiable.
Topic Starter
Lasse

Monstrata wrote:

00:34:719 (1,2,3,4,1,2,3,4,1,2,3,4) - Because of the overlaps, it's actually kinda hard to appreciate your polygon changing pattern here... I would just do like, squares that scale outward. It looks kinda messy here in game whereas you're using a lot of nice polgyon patterns elsewhere.
I quite like this pattern and it plays fine too, so I'd rather keep it
00:38:106 (4,2) - i think the overlap is too much. I'm fine with the pattern itself, but can you rotate it a bit so more of the circles are showing? rotated a bit to make it less. done sth similar with 05:01:236 (3,4,1,2) -
01:02:203 (1,2,3) - Placement was kinda meh compared to the others. This is a really empty section so placement is more important imo. Try and do something more noticeably geometric? did something
01:20:784 (1,1,1) - Kinda bugs me the spacing isnt even lol. changed this to have some 1/4 jumps anyways for consistency with the repeat
01:32:203 (2,3,4) - This is so unexpected... I don't think its good cuz you haven't done anything to prepare the player for something like this, whether through bulding up with smaller 1/4 jumps or using more spacing between 1/4's.
01:33:848 (3) - Also sounds pretty over emphasized..
changed the structure of the end of this part a bit to solve both (also similar changes to when this repeats)
01:43:429 (2,3,1,2,1,2) - I would NC them based on triangle patterns (sets of 3's) instead of 2's .
01:49:042 (2,3,1,2,1,2) - Same. I'm just not a fan of these patterns, they don't look that nice geometrically because the overlaps really cloud the structure.
02:14:590 (1) - Maybe red instead? since you used red/pink for those slow sliders earlier. it was supposed to be red
03:05:687 (1,2,3,4,5) - Pentagon instead? This is definitely not going to work as an alternator-style flow xP. So far, every other pattern in your map could be played using the alternator play style, but this xp. I tried a different pattern here with overall way lower spacing, not fully sure about it though (but seems fine after I testplayed it)
04:26:590 (1,1,1,1,1) - I'd remove 1 repeat from every 1/8 and 2 repeats from that 1/16 otherwise its too easy to break xP. From what I've seen so far nobody actually broke on the 1/8, the hitwindow is quite big due to bpm anyways. I buffered the 1/16 by 1 repeat though as it transitions into a circle

Okay, my main concern is the overlapping design you use on your kiais: 04:42:461 (2,3,1,2,1,2) - xP. They just don't work for me... I think the pattern is too overlapped to really appreciate the triangle designs lol. I wish you could do something different, either to make it easier to read, or to make the patterns more identifiable. I went with a different NC pattern for those for now, but I'm open to further discuss them. gameplay wise they seem towork really well for the majority I asked to testplay
thanks for having a look!
I uploaded some two other diffs with different ideas for that triangle pattern
(i think "pattern2" is way harder to hit, but seems to fit quite well lol)

will also change the diffname at some point :d
or not

also changed hitsounds at 01:21:171 (1,1) - and 02:26:203 (1,1,1) - cause I found better ones
Monstrata
New triangles are a lot better imo.

Aslde from that, drumslider-slide.wav and soft-sliderslide3.wav are being flagged as unused.

Poke me in game for bubble/
immijimmi

Monstrata wrote:

Poke me in game for bubble/
IT'S HAPPENING
Topic Starter
Lasse
I removed the other diff and drum-sliderslide, soft3 is used at 00:05:300 (1) - so idk why it gets shown as unused.
also set a proper difficulty name and some sliders in the slow part look nicer. and hp from 5 to 6 after checking with auto + hr etc.

decided to actually buffer the 1/16 and 1/12 repeats afterall, to make it a bit more "fair" lol. 1/8 dont need it at this bpm

added default soft-hitnormal with slight editing as soft-hitnormal3 to make the intro and 03:32:397 - sound a bit better for people that don't play with default hitsounds
LigerZero
No Kudosu

Tags added "comiket77 c77"
Topic Starter
Lasse
added c77, that's enough imo
Monstrata
Okay, looks good. Bubble #1! Good luck~
SYAHME
Playable map :)
Pereira006
canada, portugal and who last BN ?
Will put only important

[Constellation]

  1. 02:13:429 (1) - this color isn't should be dark grey ? I feel you forget change this color as grey dark.
  2. 02:18:461 (2,3) - the spacing isn't should be increassing at 1.50x, because this part I feel is inconsistency from you style, example part in 01:10:332 (2,3), 01:13:429 (2,3) etc...., just make sure you style be consistency
  3. 03:16:816 (1) - is really snap on blue tick ? I can listen the melody start in 1/1 of white tick long. the blue tick actually have song too but weak, if you wanna keep it, add note in blue tick and sldier start in 1/1 or just slider only.
poke
Topic Starter
Lasse

Pereira006 wrote:

canada, portugal and who last BN ?
Will put only important

[Constellation]

  1. 02:13:429 (1) - this color isn't should be dark grey ? I feel you forget change this color as grey dark. both work, but I think green fits better because of the new pattern
  2. 02:18:461 (2,3) - the spacing isn't should be increassing at 1.50x, because this part I feel is inconsistency from you style, example part in 01:10:332 (2,3), 01:13:429 (2,3) etc...., just make sure you style be consistency fixed
  3. 03:16:816 (1) - is really snap on blue tick ? I can listen the melody start in 1/1 of white tick long. the blue tick actually have song too but weak, if you wanna keep it, add note in blue tick and sldier start in 1/1 or just slider only. fixed snap
poke
thanks!
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