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Mami Kawada - Wings of Courage -Sora o Koete- [CatchTheBeat]

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Topic Starter
Yumeno Himiko

JBHyperion wrote:

Requested 4 months ago but I stopped halfway because the map went to grave - bring it back pls #CWC2016hype

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

All Diffs:
  1. 00:05:811 (1,1,1) - Even if you want to keep the minimalistic approach for the calm intro, it would be much better to at least have some movement between these. Recommend something like 00:05:811 (1) at x-192 and 00:08:850 (1) at x-368 - but of course you can vary it between diffs That's intended and affects few, so I'm keeping the current pattern.

Platter
  1. 01:30:556 (2,3) - Hyper? Vocal is really strong here but there's barely even a jump :\ There's a jump and the ds here is getting larger and larger XD
  2. 01:38:618 (4,1) - ^ for cymbal considering you have one at 01:39:931 (3,1) which is much weaker (and should probably just be a regular dash because of that It also has a dash, and I think catching this pattern is as hard as getting a HDash, so I'm not changing this

Rain
  1. 01:37:493 (2,3) - Easy to miss this by walking, the spacing is just a little too high atm. Try (3) at x-432 - this also makes the next hyper more manageable It's not a walk, it requires the players to dash on every slider
  2. 01:42:556 (1,2,3,4,5,6,7,8) - Overmapped - there are only beats on white and red ticks, + 01:43:212 blue - removing this stream allows you to add variety and emphasize the drum sounds better
  3. 01:44:806 (1,2,3,4,1,2,3,4) - Kinda plain to just have outward facing 1/2 sliders for two whole measures. Try switching it up a bit e.g. Ctrl+H 01:45:556 (3) and Ctrl+G 01:45:931 (4) for more variety This pattern is specially designed and I won't let the variety show up here lol
  4. 01:47:806 (1,2,3,4,1,2,3) - ^ But inward facing eeee ^same
  5. 02:12:181 (2) - Having this on the left after 02:11:618 (10,1) - is really unexpected as I expect a flow reversal in this 1/1 gap as you did at 02:09:931 (8,1,2) - I'd move (2) to the right and rearrange the next stream if necessary It can be expected and follows the flow well
Map is mostly clean, love the SB. Call me back after you get a few more mods.

Good luck!
Not mentioned = fixed! thx JBH

Kyuare wrote:

m4m
Platter
  1. 00:47:243 (1,2) - Just repeat the slider please, to improve the flow, If you're agree move it to x:400 and 00:47:806 (1) - to x:112 to keep a HDash I think the current pattern also goes fine :)
  2. 02:09:556 (2,3,4,5,6) - I think stream like this are too much for a platter, I really recommend you to remove at least 02:09:649 (3) - , same for 02:11:056 (3,4,5,6,7) - 02:12:556 (3,4,5,6,7) - 02:14:056 (2,3,4,5,6) - These streams are not hard to catch in a platter diff.
Rain
  1. 00:47:806 (1) - Add a H dash please, to make it consistent with 00:50:806 (1) - There's no enough space for HDash here ;_; also it'll be much harder to have a HDash after the intense moves
  2. 01:20:806 (3) - Add a H dash here too please, we start the kiai here, so make it more catchy I tried a HDash, but since I placed no notes before this pattern, it gets rather hard to catch the HDash after only catch 2 1/4 fruits.
good sb
Not mentioned = fixed! thx Kyuare!
koliron
placeholder!
SUBSTAC9
sorry for my late exam..

JBHyperion wrote:

STAC's Cup
Note: This part of the mod was made before afb's mod, so comethings might no longer be relevant / already be fixed
  1. 00:28:306 (3,4,5) - Spacing is stronger to the weak kick drum sound (4) than the stronger snare drum sound (5) which feels strange. To properly emphasize the sounds, (4,5) should be bigger than (3,4) updated in latest version.
  2. 00:34:681 (4,5,6) - ^ You could rearrange this slightly, since 00:33:556 (2,3,4,5,6) is just a continuous zigzag anyway which feels a little repetitive. I'd try something like this: https://osu.ppy.sh/ss/4486539 - though you'll need to reduce the distance between 00:35:431 (6,1) to make it work I feel this is much more interesting to play reduced (5) to X:100
  3. 00:38:806 (1) - The strong held sound starts at 00:38:618 - move the slider back to here and extend it by 1/2 to better fit the music. Remember to reduce spacing from 00:38:056 (4) Actually I tried this slider to your choice but this difficulty should be fit for 1/2 which in there. I won't try for fit by music much.
  4. 00:40:681 (1,2,3) - This spacing is pretty extreme for a Cup diff, beginners will struggle here. Move (2) to x-180 not change that fitted for music and I hire some beginning player try first that can move with extreme and this stuff can make me sure about playing.
  5. 00:47:806 (1,2,3,4,5,6,7,8,9,10) - 00:50:806 (1,2,3,4,5,6,7,8,9,10) - Repeated 1/2 usage is excessive for a Cup and creates object density spread issues with the Salad. You didn't map the beat at 00:50:243 with a circle, so why all the others? Depending on what rhythm you want to use here, you could remove some beats such as 00:47:993 (2,5,8) or replace some notes with sliders as you did at 00:49:868 (10) - Both instances are the same so whatever you decide to do, do the same to both not change with new pattern anymore, still try latest pattern.
  6. 00:59:806 (1,2,3,4,5,6,7,8,9,10) - 01:02:806 (1,2,3,4,5,6,7) - ^ ^
  7. 01:08:806 (5,1) - Why did you switch from NCing on the downbeat to after it here? You switch back again at 01:11:806 (1) so I think this is a mistake. Please make the NC on (5) fixed in latest version.
  8. 01:23:431 (4,1) - Switch the order of these two, it will allow you to NC and add spacing for the strong downbeat note, and also better represent the hold sound which starts at 01:23:806 not change, sorry
  9. 01:25:681 (5,6,7) - Spacing is too high for a Cup, please move (6) to x-332 move (6) to X:328
  10. 01:27:931 (2,3) - Switch the order of these, the repeated vocal sound starts at 01:28:306 fixed
  11. 01:29:806 (5,1) - Switch NC to emphasize the downbeat latest version.
  12. 01:30:181 (1,2,3,4) - I feel following the vocals would be a far more interesting rhythm than what you have now, and more fitting to the song, since you opted to map only the weak drum sounds in the background instead of the more prominent vocals. It works at 01:54:181 (1,2,3,4) where there are no vocals, but just feels odd here not followed by vocal just followed by rhythm so that not change to new pattern for follwed by vocal that would be wried for my to mapping spreading.
  13. 01:53:806 (6,1) - Swap NC still use latest version.
  14. 02:00:181 (1,2,3,4) - Spacing feels very simple for a kiai section that should be highlighting the climax of the song, try working in some more spacing or a direction change somewhere here fixed

Kyuare wrote:

STAC's Cup
  1. 00:52:868 (10,1) - Too close, you can add more spacing since (1) is a strong beat, try moving 00:53:806 (1,2,3) - to x:256, it fit well fixed
  2. 01:22:681 (3,4) - Curve them outwards will improve the flow not change sorry
  3. 01:41:806 (1) - Why didn't you move it to x:40 to make it consistent with 01:41:056 (2,3) - ? It fit better fixed
  4. 01:53:806 (6) - Who not make it symmetrical with 01:53:431 (5) - , you can move it to x:352 that's too far of spacing.
  5. 02:05:431 (4) - Same, you can move it to x:336 its cleaner imo ok fixed
Thank you very much
SPOILER
osu file format v14

[General]
AudioFilename: Sora o Koete.mp3
AudioLeadIn: 0
PreviewTime: 79967
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:Wings of Courage -Sora o Koete-
TitleUnicode:Wings of Courage -空を超えて-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:examination
Version:STAC's Cup
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm galgame eroge Sprite opening SUBSTAC9
BeatmapID:854140
BeatmapSetID:245160

[Difficulty]
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CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
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SliderTickRate:2

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koliron


check! aaa sorr for late a week ;__;

Cup
  1. 00:32:431 (5,1) - mmh i think you could add more distance here, that (1) is pretty strong and is a NOTICEABLE new stanza, but it has even less distance than 00:32:056 (4,5) - , 00:30:556 (2,3) - and others
  2. 01:11:806 (1,2,3,4) - mh, i think this rhythm could be better, i mean is weird to not have notes in 01:12:556 - 01:14:056 - , i'd make slider-circle-slider-circle to follow better the vocal
    best cup mapper

Salad
  1. 00:26:431 (3,1,2,1) - i personally love this movment of "jump-stop" but this could be so hard for a salad imo, i'd make at least a small curve here
  2. 00:36:368 (2,1) - is this supposed to ba a dash? then i'd suggest to pot (1) some grids to the left, salad players deserves "obvious" distances, and this can be catched without dash so players could doubt if is necessary to use or not
  3. 00:44:056 - i noticed that there are notes here in cup-platter-rain but not here, why? is it to follow only the vocal? i think keep the rhythm is priority here, i mean it sounds too weird imo, with at least 2 notes as thecup would be fine to me
  4. 01:03:556 (2,1) - this is like a dash aaaa D: i think it doesnt fits here, andi think it is not supposed to be here, try to reduce some grids the next pattern
  5. 01:38:431 (3) - here is like i should jump to the tail of this slider for the long distance between 01:38:056 (2,3) - , my suggestion is remove that jump, for it i have 2 recommendable options: the first one is reduce the distance between 01:38:056 (2,3) - , that would make enough time to catch the tail of this slider without dash, and the second one is just make (3) a little more vertical x3
  6. 01:41:056 (2,3,1) - this distance could be confusing as well, i'd put 01:41:618 (3) - some grids to the right, then the position of the dash would be easier to notice (also maybe make 01:41:806 (1,2,3,4) - a little more vertical? i think it 1.58 SV in 160 bpm is a lot for a salad, this minor change could help the flow a lot)
  7. 02:06:556 (2,1,2,3,1) - aaaay
    Ranking criteria:
    Hyperdashes of any kind are disallowed. This is to ensure a manageable step in difficulty for novice players. Difficulties may make use of basic (1/1, 1/2) regular dashing, although no type of dash can be used more than twice consecutively.
    so i think you should make this pattern easier ;w;

Platter
  1. 00:17:431 (3,1) - aaa this sound is pretty strong! i think it deserves an strong dash, or even an hyper(? x3 currently its walkable ):
  2. 00:23:056 (7,8,1) - something similar here, i undestand that you cant add an hyper to (1), but again is walkable :/ i'd like to see a dash here, for example making 00:23:806 (1) - more horizontal and around x160
  3. 00:47:243 - is this new combo necessary? i think no, is the same stanza in vocal and instrument, and there are just 3 notes here
  4. 00:48:556 (3,4,1,2,1,2,3,1,2,1,2) - isn't this a lot of time with vertical sliders? yeah i like them, but even they have the same direction (all to the walls, with left righr left right), i think you could make another movemnt without destroy the pattern, for example with ctrl+g in 00:48:931 (4) - and 00:49:493 (1) -
  5. 00:59:806 - ^
  6. 01:38:618 (4,1) - i think you could add an hyper here for the finish as before in this kiai to be consistent, also is fits nicely :3 btw, do you really thikn that the hyper 01:39:931 (3,1) - fits well? i mean i think i know what you added here (there is "new" background sound here), but as a player i couldnt notice it :/ a dash for the new stanza would be enough

Rain
  1. i will mod this diff+general with you ingame, i have some questions (nothing important, just to know :D this is the best diff!)

aaa this is almost ready :)
SUBSTAC9

koliron wrote:

Cup
  1. 00:32:431 (5,1) - mmh i think you could add more distance here, that (1) is pretty strong and is a NOTICEABLE new stanza, but it has even less distance than 00:32:056 (4,5) - , 00:30:556 (2,3) - and others umm sorrry not change its
  2. 01:11:806 (1,2,3,4) - mh, i think this rhythm could be better, i mean is weird to not have notes in 01:12:556 - 01:14:056 - , i'd make slider-circle-slider-circle to follow better the vocal re-pattern
    best cup mapper thank you!

;)
SPOILER
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Title:Wings of Courage -Sora o Koete-
TitleUnicode:Wings of Courage -空を超えて-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:examination
Version:STAC's Cup
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm galgame eroge Sprite opening SUBSTAC9
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336,192,72181,2,0,P|248:160|152:200,1,200,2|8,0:0|0:1,0:0:0:0:
304,272,73306,1,0,0:0:0:0:
176,120,73681,2,0,P|280:104|368:152,1,200,2|2,0:0|0:0,0:0:0:0:
232,48,74806,6,0,L|168:144,1,100,4|0,0:0|0:0,0:0:0:0:
296,184,75556,2,0,L|384:248,1,100
256,320,76306,5,2,0:0:0:0:
112,192,76681,1,0,0:0:0:0:
256,64,77056,1,2,0:0:0:0:
400,192,77431,1,0,0:0:0:0:
256,192,77806,12,0,79681,0:0:0:0:
160,192,80056,6,0,B|224:272|288:272|352:192,1,220.000006713867,0|4,0:0|0:0,0:0:0:0:
208,128,81181,6,0,P|160:160|128:224,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
304,128,81931,2,0,P|352:160|384:224,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
208,224,82681,2,0,P|192:288|160:320,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
304,224,83431,2,0,P|320:288|352:320,1,110.000003356934,10|2,0:0|0:0,0:0:0:0:
144,192,84181,5,8,0:0:0:0:
256,64,84556,1,0,0:0:0:0:
368,176,84931,1,8,0:0:0:0:
256,288,85306,1,0,0:0:0:0:
160,80,85681,1,8,0:0:0:0:
328,80,86056,1,0,0:0:0:0:
144,288,86431,1,10,0:0:0:0:
336,192,86806,6,0,L|464:192,2,110.000003356934,2|8|0,0:0|0:0|0:0,0:0:0:0:
176,192,87931,2,0,L|48:192,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
200,192,88681,1,8,0:0:0:0:
336,192,89056,1,0,0:0:0:0:
144,192,89431,1,8,0:0:0:0:
272,80,89806,1,2,0:0:0:0:
96,192,90181,6,0,L|48:256,2,55.0000016784668,8|0|2,0:0|0:0|0:0,0:0:0:0:
256,96,90931,2,0,L|256:32,2,55.0000016784668,8|2|0,0:0|3:2|0:0,0:0:0:0:
416,192,91681,2,0,L|464:256,2,55.0000016784668,8|0|0,0:0|3:0|0:0,0:0:0:0:
256,288,92431,2,0,L|256:352,2,55.0000016784668,8|2|4,3:2|3:2|0:0,0:0:0:0:
160,192,93181,6,0,L|32:192,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
160,48,93931,2,0,L|272:48,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
368,192,94681,2,0,L|240:192,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
96,192,95431,1,10,0:0:0:0:
240,96,95806,6,0,L|368:96,1,110.000003356934,4|8,0:0|0:0,0:0:0:0:
160,192,96556,2,0,L|48:192,2,110.000003356934,0|8|0,0:0|0:0|0:0,0:0:0:0:
352,192,97681,2,0,P|416:192|432:144,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
288,192,98431,1,8,0:0:0:0:
432,112,98806,5,4,0:0:0:0:
304,112,99181,2,0,L|192:112,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
320,192,99931,1,8,0:0:0:0:
240,256,100306,6,0,L|112:256,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
336,224,101056,1,2,0:0:0:0:
176,224,101431,1,8,0:0:0:0:
40,48,101806,6,0,P|40:176|312:272,1,440.000013427735,0|4,3:0|0:0,0:0:0:0:
496,64,103868,2,0,L|496:192,1,110.000003356934,4|4,0:0|0:0,0:0:0:0:
256,192,104806,12,0,109681,0:0:0:0:
192,192,110056,5,2,0:3:0:0:
320,192,110431,1,8,0:0:0:0:
160,80,110806,6,0,P|128:128|128:192,1,100,4|8,0:3|0:0,0:0:0:0:
208,304,111556,2,0,P|256:320|304:304,1,100,0|8,0:0|0:0,0:0:0:0:
400,160,112306,2,0,P|393:111|364:71,1,100,0|8,0:0|0:0,0:0:0:0:
256,192,113056,1,2,0:0:0:0:
160,64,113431,1,8,0:0:0:0:
336,64,113806,1,4,0:0:0:0:
464,192,114181,6,0,L|496:144,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
336,144,114931,2,0,L|352:80,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
176,144,115681,2,0,L|160:96,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
48,192,116431,2,0,L|16:144,2,50,8|2|4,3:2|3:2|0:0,0:0:0:0:
208,304,117181,6,0,L|320:304,1,100,8|0,0:0|0:0,0:0:0:0:
416,112,117931,2,0,L|304:112,1,100,8|2,0:0|0:3,0:0:0:0:
144,192,118681,2,0,L|256:192,1,100,8|0,0:0|0:0,0:0:0:0:
400,72,119431,2,0,L|288:72,1,100,8|4,0:0|0:3,0:0:0:0:
152,72,120181,5,8,0:0:0:0:
328,192,120556,1,0,0:0:0:0:
160,320,120931,1,8,0:0:0:0:
312,48,121306,2,0,P|440:176|312:320,1,400,0|4,0:0|0:0,0:0:0:0:
136,272,123181,6,0,L|248:224,1,100,10|2,0:0|0:0,0:0:0:0:
320,160,123931,2,0,L|432:160,1,100,8|2,0:0|0:3,0:0:0:0:
208,208,124681,2,0,L|128:144,1,100,8|2,0:0|0:0,0:0:0:0:
336,48,125431,1,12,0:0:0:0:
176,48,125806,6,0,P|48:208|176:304,1,400,0|4,3:0|0:0,0:0:0:0:
336,176,127868,2,0,L|224:176,1,100,4|4,0:0|0:0,0:0:0:0:
256,192,128806,12,0,134806,0:0:0:0:
yf_bmp
god pls
Topic Starter
Yumeno Himiko

koliron wrote:



check! aaa sorr for late a week ;__;

Salad
  1. 00:44:056 - i noticed that there are notes here in cup-platter-rain but not here, why? is it to follow only the vocal? i think keep the rhythm is priority here, i mean it sounds too weird imo, with at least 2 notes as thecup would be fine to me yes it's intended for following the vocal, so I'm not adding the 2 notes :P
  2. 01:38:431 (3) - here is like i should jump to the tail of this slider for the long distance between 01:38:056 (2,3) - , my suggestion is remove that jump, for it i have 2 recommendable options: the first one is reduce the distance between 01:38:056 (2,3) - , that would make enough time to catch the tail of this slider without dash, and the second one is just make (3) a little more vertical x3 vertical XD
  3. 01:41:056 (2,3,1) - this distance could be confusing as well, i'd put 01:41:618 (3) - some grids to the right, then the position of the dash would be easier to notice (also maybe make 01:41:806 (1,2,3,4) - a little more vertical? i think it 1.58 SV in 160 bpm is a lot for a salad, this minor change could help the flow a lot)
  4. 02:06:556 (2,1,2,3,1) - aaaay D: it's not HDash, anyway this pattern is made easier now ww
    Ranking criteria:
    Hyperdashes of any kind are disallowed. This is to ensure a manageable step in difficulty for novice players. Difficulties may make use of basic (1/1, 1/2) regular dashing, although no type of dash can be used more than twice consecutively.
    so i think you should make this pattern easier ;w;

Platter
  1. 00:48:556 (3,4,1,2,1,2,3,1,2,1,2) - isn't this a lot of time with vertical sliders? yeah i like them, but even they have the same direction (all to the walls, with left righr left right), i think you could make another movemnt without destroy the pattern, for example with ctrl+g in 00:48:931 (4) - and 00:49:493 (1) - ctrl+G will make these pattern a bit harder to catch, and looks like all moving in one direction. /w\ this pattern is used in my next map so I won't change here lol
  2. 00:59:806 - ^ same^

Rain
  1. i will mod this diff+general with you ingame, i have some questions (nothing important, just to know :D this is the best diff!)

    k I'll wait


aaa this is almost ready :)
no reply = fixed!
thx a lot! just back from my exams so i'm one week late too XD
updated substac9's diff and yf's amazing effects for the sb!
koliron
rain

  1. 00:29:806 - mmh i think this could be an hyper, this sound is pretty strong, you added in 00:29:806 - and its like the same sound so i think it would be better to add x3
  2. 00:47:618 (5,6,1) - same here, huh i guess you didnt add due 00:47:712 (6) - this 1/4 note, ya i agree an 1/4 hyper ehre would plays weird, so i think you could remove this note and then add a 1/2 hyper (00:47:618 - to 00:47:806 - ), also because 00:47:712 - actually this note is overmapped, i cant hear anything here ;w;
  3. 01:06:556 (3,4) - huhh i dont think this is the best place to add an hyper, i'd reduce this to a normal dash, this section is pretty calm aaaa
  4. 01:11:524 (5,7) - mmh, sorry but i cant hear anything here :c i think this is overmapped T.T humm try to replace this stream with a 1/2 slider, that would fits better imo
  5. 01:17:806 - and about this one, mh i guess you did it for the vocal, but is not like a "woosh" or something like that to ad a stream :c i thik would be better to follow the drum here, with notes in 01:17:806 - 01:17:993 - 01:18:181 - 01:18:368 - 01:18:743 - , and if you want in 01:18:556 - 01:18:931 -
  6. 01:20:712 (2,3) - maybe an hyper here? that would be a nice way to notice the beginning of the kiai :3
  7. 01:29:806 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - the previous movement in 00:26:806 - it's fine to me, but this one feels weird to me, first you just need to walk, then dash and then dash with hyper, is like a "build up" but there is not a sound which deserves it :/ i'd make the same distances like in 00:26:806 -
  8. 01:32:056 (1,2) - if you want to add another stream (because if you agreed with myprevious suggestions there are not much streams in this diff sakjdlaklj), here would be fine, replacing 01:32:056 (1) - with a lsider without reverse and a 1/4 stream in 01:32:431 - (btw an hyper to 01:32:431 - would fit as well)
  9. 01:52:306 (1) - i think this should be in x 96 if you want to keep consistency with the previous patterns (01:44:806 - and 01:47:806 - , in both you added some distance in every 1/1)
salad

  1. 01:11:243 (5,1) - isn't this dash too hard for a salad player? i would reduce the distance, at least some grids aa
  2. 01:14:056 (2,1) - dash here would be nice to emphasize that strong sound and new stanza imo
  3. 02:05:806 (1,2) - 3/4 sliders? hmm thats sounds weird, i think would be better with 1/2 sliders like in the platter :3
fjkdlskf
Topic Starter
Yumeno Himiko

koliron wrote:

rain

  1. 01:20:712 (2,3) - maybe an hyper here? that would be a nice way to notice the beginning of the kiai :3 It's only 2 1/4 notes after the short break, players will be hard to notice this dash :3
  2. 01:29:806 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - the previous movement in 00:26:806 - it's fine to me, but this one feels weird to me, first you just need to walk, then dash and then dash with hyper, is like a "build up" but there is not a sound which deserves it :/ i'd make the same distances like in 00:26:806 - the storyboard is a "build up" ,jk I feel the song has a feeling of build up here and you can also hear clear 1/4 drums XD
  3. 01:32:056 (1,2) - if you want to add another stream (because if you agreed with myprevious suggestions there are not much streams in this diff sakjdlaklj), here would be fine, replacing 01:32:056 (1) - with a lsider without reverse and a 1/4 stream in 01:32:431 - (btw an hyper to 01:32:431 - would fit as well) since the previous one is not agreed :(
fjkdlskf
all fixed except these >.<
koliron
k wait 00:11:806 - timing and inherited points with different volumes and samples

call me again after this, sorry i didnt notice it in my last check T.T
Topic Starter
Yumeno Himiko
ok the timing point is fixed
also check out some small bugs in sb and all fixed
:) thx a lot
koliron
(ノ ゚∀ ゚)ノ
mingmichael
nice map, and here we go~

oops, i cant give a heart icon anymore now :p hahah but take my stars! nice map and also pretty SB, great job examination! :D
i'll wait this in ranked map soon :P
SYAHME
I love this maps, especially Rain. Please change Rain into custom name xd
autofanboy
Placeholder
Raediaufar
really fun map <3 have stars and gl for rank :3


I'm waiting for ranked aokana ctb map tbh xd

Edit: artist should be Mami Kawada, reference p/4264554
autofanboy
Check as requested.

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Metadatas
  1. The artist name should be Mami Kawada as Raediaufar has stated. You may refer to his/her post.

    Difficulty Settings
  2. The HP of Salad or Platter should be changed, as they have the same value of 5. I would suggest keeping a gradual difference of HP value between all the difficulties so to maintain a great, linear spread. What about having HP 4, 5, 6, 7 respectively for the difficulties?

[ STAC's Cup]

  • Inherited Sections
  1. Remove the following as it is redundant: 02:00:181 - .

    Gameplay
  2. 01:01:868 (10,1) - The distance here is too big, I suggest tilting (10) like * this to reduce the mentioned distance.

[ Salad]

  • Gameplay
    In general, the difficulty works great but some of the distances can be smaller in my opinion, they are still catchable but it is close calls all the time in my opinion.
  1. 00:26:806 (1,2,1) - What about reducing the distances here? It is FC'able without dashing, but when the players think they require dashing, they will dash a bit more here and so the dashing density is very high at this point, considering the difficulty as a Salad.
  2. 00:46:868 (2,3) - Reduce the distance please, mostly players will just move and it is really easy to miss without dashing. While it is not a good spot to put dashes as (3) is not strong in the beat, so I suggest moving 00:44:806 (1,2,3,4,1,2) - to x:208.
  3. 01:01:868 (2,3) - Remove the dash, it is not there at 00:49:868 (2,3) - which is the same part of the rhythm. As to keep consistency, the suggestion is made.
  4. 01:11:806 (1,2,3,1) - Reduce the distances with the comments as I stated at first.
  5. 01:14:806 (1,2,3,1) - ^, basically reducing the distance of 01:15:556 (2,3) - would work too.
  6. 01:31:868 (2,3) - ^, what about moving (2) to x:296; (3) to x:184; 01:32:618 (4) - to x:208?
  7. 01:34:306 (1,2,3,1) - I would say 01:35:806 (1) - is the most important beat here as it is the strongest and with cymbal, which means the emphasis should be on it. However you placed dash at 01:35:056 (2,3) - instead so the emphasis was on (3). To cope with this I suggest moving (2) to x:224 ; (3) to x:432.
  8. 01:50:431 (5,1,2,3,1) - Reduce the distances generally by few grids please. In addition, 01:53:431 (3,1) - should be with a dash so you may make use of this condition to change the pattern. Let's see if this helps: * screenshot 1 | * screenshot 2.
  9. 02:07:306 (1,2,3) - Distances are way too large! Even they are strong in beats, it doesn't mean you have to put all dashes on them to emphasize them. What about you focus on emphasizing the notes at 02:06:931 (4,1) - and 02:08:243 (3,1) - ? So you may put like this: * screenshot. In addition, this should be easier or same difficulty as the part in Platter and Rain because they only contains a circle and a slider, which of simpler than this.

[ Platter]

  • Inherited Sections
  1. Remove the followings as they are redundant: 02:07:868 - , 02:08:243 -

    Gameplay
  2. 00:14:806 (1,2) - Better remove the HDash here. I don't see any reason to emphasize (2), as it is not strong in the beats, what about moving (2) to x:256 instead?
  3. 00:26:806 (1,2,3,4,1,2,3,4,5) - I feel this part way too hard for a Platter as there are plenty of HDashes going on at this moment, it can be difficult for beginners to manage. What about only keeping the HDash at 00:28:681 (2,3) - ? For 00:26:806 (1,2,3,4,1,2) - maybe you need to rework on the pattern.
  4. 00:48:556 (3,4,1,2) - Would it be too much with that amount of HDash? What about lowering the number of it? I think you may keep the HDashes at 00:49:493 (1,2,1) - but the others, would recommend to be removed.
  5. 00:51:556 (1,2,1,2) - ^
  6. 00:59:806 (1,2,3,4,1,2) - ^, and the distance of 00:59:806 (1,2) - should be reduced. As to fit such conditions, you may change the pattern here to better it.
  7. 01:03:556 (4,5) - Remove the HDash if you did the above changes as to keep consistency.
  8. 01:18:931 (4,1) - Actually you may add a HDash here because of what you did above, for a better emphasis on those cymbals. You may need to change the pattern though if you decided to do so.

    New Combos
  9. 00:31:118 (4) - NC, you did the same in the previous stanza, i.e. 00:18:743 (3,1) - but not here so I suggested doing so.
  10. 00:34:118 (4) - ^
  11. 01:49:306 (5,6,1) - They should be in same combo, just like 01:46:306 (1,2,3) - .

[ Rain]

  • Gameplay
  1. 00:11:806 - 00:36:931 - Basically this part is too easy because you only implemented HDashes but there are no more dashes found. All of the dashing movements are provided by HDashes. I highly recommended to add some dashes there to create diversity and also difficulty.
  2. 00:53:431 (3,1,2) - Reduce the distance of (1,2) please, it is really easy to overshoot here and miss (2).
  3. 01:21:556 (5,6) - Remove the HDash. It is so inconsistent that there are no such HDashes at the same rhythm of later stanzas.
  4. 01:30:556 (1,2) - Distance should be smaller here. What about moving 01:29:806 (1,1,1) - to x:304?
  5. 02:14:806 - Add a circle here? There are circles at this particular point in Salad and Platter but not here.

    New Combos
  6. 00:37:118 (4,1,2,3) - They should be in same combo.

Good luck!

AFB
Topic Starter
Yumeno Himiko

alienflybot wrote:

Check as requested.

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Metadatas
  1. The artist name should be Mami Kawada as Raediaufar has stated. You may refer to his/her post. Yes that's right, fixed

    Difficulty Settings
  2. The HP of Salad or Platter should be changed, as they have the same value of 5. I would suggest keeping a gradual difference of HP value between all the difficulties so to maintain a great, linear spread. What about having HP 4, 5, 6, 7 respectively for the difficulties? Since the BPM of this song is not high, I agree to change HP on Platter and Rain :)

[ STAC's Cup]

  • Inherited Sections
  1. Remove the following as it is redundant: 02:00:181 - . Fixed

    Gameplay
  2. 01:01:868 (10,1) - The distance here is too big, I suggest tilting (10) like * this to reduce the mentioned distance. Fixed as suggested

[ Salad]

  • Gameplay
    In general, the difficulty works great but some of the distances can be smaller in my opinion, they are still catchable but it is close calls all the time in my opinion.
  1. 00:26:806 (1,2,1) - What about reducing the distances here? It is FC'able without dashing, but when the players think they require dashing, they will dash a bit more here and so the dashing density is very high at this point, considering the difficulty as a Salad. Yes, the ds is reduced a bit now
  2. 00:46:868 (2,3) - Reduce the distance please, mostly players will just move and it is really easy to miss without dashing. While it is not a good spot to put dashes as (3) is not strong in the beat, so I suggest moving 00:44:806 (1,2,3,4,1,2) - to x:208. Fixed
  3. 01:01:868 (2,3) - Remove the dash, it is not there at 00:49:868 (2,3) - which is the same part of the rhythm. As to keep consistency, the suggestion is made. Yes so I'm going to make it same as previous pattern
  4. 01:11:806 (1,2,3,1) - Reduce the distances with the comments as I stated at first. reduced a bit
  5. 01:14:806 (1,2,3,1) - ^, basically reducing the distance of 01:15:556 (2,3) - would work too. Fixed, also reduced some ds on later patterns
  6. 01:31:868 (2,3) - ^, what about moving (2) to x:296; (3) to x:184; 01:32:618 (4) - to x:208? oh that's really slight changes XD fixed
  7. 01:34:306 (1,2,3,1) - I would say 01:35:806 (1) - is the most important beat here as it is the strongest and with cymbal, which means the emphasis should be on it. However you placed dash at 01:35:056 (2,3) - instead so the emphasis was on (3). To cope with this I suggest moving (2) to x:224 ; (3) to x:432. Agree here, also changed some other patterns
  8. 01:50:431 (5,1,2,3,1) - Reduce the distances generally by few grids please. In addition, 01:53:431 (3,1) - should be with a dash so you may make use of this condition to change the pattern. Let's see if this helps: * screenshot 1 | * screenshot 2. Nah I don't think it's necessary to reduce the ds here since they're obvious and easy to catch dashes. It's true that it needs a dash on 01:53:431 (3,1) so this is fixed
  9. 02:07:306 (1,2,3) - Distances are way too large! Even they are strong in beats, it doesn't mean you have to put all dashes on them to emphasize them. What about you focus on emphasizing the notes at 02:06:931 (4,1) - and 02:08:243 (3,1) - ? So you may put like this: * screenshot. In addition, this should be easier or same difficulty as the part in Platter and Rain because they only contains a circle and a slider, which of simpler than this. tho I love my original pattern but it's true that it doesn't need so many dashes, fixed.

[ Platter]

  • Inherited Sections
  1. Remove the followings as they are redundant: 02:07:868 - , 02:08:243 - Fixed

    Gameplay
  2. 00:14:806 (1,2) - Better remove the HDash here. I don't see any reason to emphasize (2), as it is not strong in the beats, what about moving (2) to x:256 instead? x:256 is a nice choice
  3. 00:26:806 (1,2,3,4,1,2,3,4,5) - I feel this part way too hard for a Platter as there are plenty of HDashes going on at this moment, it can be difficult for beginners to manage. What about only keeping the HDash at 00:28:681 (2,3) - ? For 00:26:806 (1,2,3,4,1,2) - maybe you need to rework on the pattern. tho i disagree with you when you put it out for the first time, I agree with this now and removed 2 HDashes ww
  4. 00:48:556 (3,4,1,2) - Would it be too much with that amount of HDash? What about lowering the number of it? I think you may keep the HDashes at 00:49:493 (1,2,1) - but the others, would recommend to be removed. No this is a specially builded pattern, mainly with all vertical jumps so players won't need to move around. Also in order to make the vertical jumps easier, I make the sliders' directions all following the flows
  5. 00:51:556 (1,2,1,2) - ^ ^
  6. 00:59:806 (1,2,3,4,1,2) - ^, and the distance of 00:59:806 (1,2) - should be reduced. As to fit such conditions, you may change the pattern here to better it. ^ The ds of 00:59:806 (1,2) is reduced
  7. 01:03:556 (4,5) - Remove the HDash if you did the above changes as to keep consistency. ^
  8. 01:18:931 (4,1) - Actually you may add a HDash here because of what you did above, for a better emphasis on those cymbals. You may need to change the pattern though if you decided to do so. Fixed

    New Combos
  9. 00:31:118 (4) - NC, you did the same in the previous stanza, i.e. 00:18:743 (3,1) - but not here so I suggested doing so.
  10. 00:34:118 (4) - ^
  11. 01:49:306 (5,6,1) - They should be in same combo, just like 01:46:306 (1,2,3) - .

[ Rain]

  • Gameplay
  1. 00:11:806 - 00:36:931 - Basically this part is too easy because you only implemented HDashes but there are no more dashes found. All of the dashing movements are provided by HDashes. I highly recommended to add some dashes there to create diversity and also difficulty. Added a few dashes that won't affect the gameplay
  2. 00:53:431 (3,1,2) - Reduce the distance of (1,2) please, it is really easy to overshoot here and miss (2). reduced a bit
  3. 01:21:556 (5,6) - Remove the HDash. It is so inconsistent that there are no such HDashes at the same rhythm of later stanzas. That's right, also fixed some other similar patterns
  4. 01:30:556 (1,2) - Distance should be smaller here. What about moving 01:29:806 (1,1,1) - to x:304? Nice, it feels better
  5. 02:14:806 - Add a circle here? There are circles at this particular point in Salad and Platter but not here. Added

    New Combos
  6. 00:37:118 (4,1,2,3) - They should be in same combo.

Good luck!

AFB
All NCs are fixed, thx afb for the check!
autofanboy
Rebubbled!

Good luck!
koliron
Qualified!
Ascendance
Hey guys, I'll be requesting a dq here for the following things:

Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768)
  1. SB\character\1.png (1056x960)
  2. SB\character\1_2.png (1056x960)
  3. SB\elements\sora11.jpg (854x1875)
Unused files in the beatmap folder, which must be removed before moving this map to ranked
  1. SB\s1\1_wings.png
  2. SB\s13\9.jpg
  3. SB\s3\5.png
Alternatively, the ending times of each map could be made consistent please ;w;

Additional modding on the Rain difficulty:

  1. 00:50:431 (3,1) - This is really hard to read for rain level players ar AR9, especially at a 1/4 hdash. You should just change this stack into a regular slider, since the 1/8 stack doesn't emphasize or amplify the music in this case anyways, only adding needless noise. Same goes for the one after this at 00:53:431 (3,1) - , as well as any other cases of this.
  2. 01:16:212 (8,1,2,3) - While not directly violating the ranking criteria, this has a lot of consecutive dash patterns that are completely different from each other, which may be difficult at this level with such catcher control. The distances should really be reduced or the snaps should be changed to be more consistent, at least near the beginning. (Currently: it's 1/4 hdash -> 1/2 dash -> 1/2 hdash -> 1/2 dash -> 1/2 dash -> 1/2 hdash).
  3. 01:20:806 (3) - very underemphasized here, could really use an hdash to start the kiai lol
  4. 01:42:462 (8,1,2) - Unrankable by new ranking criteria, (1/4 hdash -> 1/2 hdash), just remove the hdash between 01:42:556 (1,2) - and it will be fixed.
  5. 01:43:118 (3,1) - not as bad but still a consecutive hdash of different snaps which isn't necessarily allowed
Good luck on requalifying~!
Underforest
R
I
P
IamKwaN
As per your request.
Topic Starter
Yumeno Himiko
thx a lot for pointing these out Ascendance!
I'll check these later when I have time >w< :)
Ascendance
:3 np~ If you can't get the others, feel free to call me back to nominate~
autofanboy
Let me know if you need help
Topic Starter
Yumeno Himiko

Ascendance wrote:

Hey guys, I'll be requesting a dq here for the following things:

Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768)
  1. SB\character\1.png (1056x960)
  2. SB\character\1_2.png (1056x960)
  3. SB\elements\sora11.jpg (854x1875) All adjusted the sizes
Unused files in the beatmap folder, which must be removed before moving this map to ranked
  1. SB\s1\1_wings.png
  2. SB\s13\9.jpg
  3. SB\s3\5.png ayy that's not deleted by master yf_bmp ;_; sorry for not finding them out
Alternatively, the ending times of each map could be made consistent please ;w; I think it's ok for Cup diff to have less play time :)

Additional modding on the Rain difficulty:

  1. 00:50:431 (3,1) - This is really hard to read for rain level players ar AR9, especially at a 1/4 hdash. You should just change this stack into a regular slider, since the 1/8 stack doesn't emphasize or amplify the music in this case anyways, only adding needless noise. Same goes for the one after this at 00:53:431 (3,1) - , as well as any other cases of this. I don't think it's adding needless noise, I'm emphasizing the music at that point, also I keep that clear that's it's a 1/4 hdash instead of 1/8, and it's not moving, so this pattern is not hard to catch
  2. 01:16:212 (8,1,2,3) - While not directly violating the ranking criteria, this has a lot of consecutive dash patterns that are completely different from each other, which may be difficult at this level with such catcher control. The distances should really be reduced or the snaps should be changed to be more consistent, at least near the beginning. (Currently: it's 1/4 hdash -> 1/2 dash -> 1/2 hdash -> 1/2 dash -> 1/2 dash -> 1/2 hdash). You're right here, I reduced some dashes
  3. 01:20:806 (3) - very underemphasized here, could really use an hdash to start the kiai lol lol afb and koliron have already asked me to do this, but since there're only 2 1/4 notes before the beginning of the kiai, it's really hard to notice a HDash. I'd like to keep the current pattern.
  4. 01:42:462 (8,1,2) - Unrankable by new ranking criteria, (1/4 hdash -> 1/2 hdash), just remove the hdash between 01:42:556 (1,2) - and it will be fixed. fixed
  5. 01:43:118 (3,1) - not as bad but still a consecutive hdash of different snaps which isn't necessarily allowed If you check it at 25% speed, you'll find 1/4 snaps in music :) Also it's not a bad pattern here so I gonna keep :P
Good luck on requalifying~!
thx a lot for the check :)
autofanboy
Rebubbled!

Good luck!
Ascendance
popped cause it seems there's still an issue with the storyboard, when we redownloaded, the storyboard is completely missing, which makes all of the files useless:

Topic Starter
Yumeno Himiko
ayy i'm really an idiot issue fixed
autofanboy
Rebubbled!

Hopefully this is the last time lolz
Ascendance
oppai
mingmichael
goodjob examination :D congrats!
pw384
考试你是人???
Topic Starter
Yumeno Himiko
thx a lot koliron, afb, ascendance and ming! and thx for all supporters > < ;)
Xinely
Waaaa finally, congrats kao shi <3
Love this map ~
Cellina
Gratz =w=!
JBHyperion
Grats exam, sorry I didn't have time to recheck this myself but good luck on ranking :3
Lavender
膜拜考试大师
Topic Starter
Yumeno Himiko
thx all <3 :)
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