M4M request.
General
Cup
Opening thoughts: high TR on a cup? This is fun
Closing Thoughts: Good style but the jumps are a bit too much for a cup player and should be reduced to more easy walkable jumps although they are technically already walkable now. Must remember the skill level of the players playing the diff. c:
Salad
Opening thoughts: THERE ARE HYPERS IN THIS SALAD IT'S UNRANKABLE some jumps are too harsh as well.
Closing Thoughts: The use of really long sliders is tedious although I can see what you're aiming for so I didn't mention them in the mod but let them be noted they are a bit excessive and should be replaced with notes. Overall there are many places with prominent kicks and such that aren't mapped that leave the diff feeling weirdly timed.
Platter
Opening thoughts:
Closing Thoughts: This diffs need a lot of work, I would recommend you go back and really polish it up before mods attempt to really help with this. Everything you think should be walkable should have an easier walking spacing that is consistent. It will help polish this map a lot!! There is so much unnecessary awkward dashing because of the awkward spacing. Also let it be noted that your choice of hyper usage is weird, you dont tend to highlight stong vocal emphasis with hypers like you should. Also let it be noted that the NC usage is very weird. Just use NC every 4 white ticks generally
Rain
Opening thoughts: This rain is one of the best rains i've ever played, not much wrong imo
Closing Thoughts: I feel like a lot of patterns don't really match up to the song sounds although the patterns play really well. ;w;
I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set.
- nothing really
Opening thoughts: high TR on a cup? This is fun
- 00:23:806 (1) - the jump to this is way too high, not an easy catch for a cup player at all. Reduce to x:176. 1.9x spacing is good for emphasized jumps like this. Although these are walkable they are very time sensitive and require timing a cup player wouldn't have.
- 00:26:806 (1,2,3) - These could be spaced out a bit more to play better, maybe use 1.5x spacing here
- 00:29:056 (4,5,1) - Jumps here are too difficult for a cup, would recommend using 1.9x spacing here for emphasis like before.
- 00:41:056 (2,3) - spacing here is too large, pretty hard catch for a cup player so i recomend using 1.9x spacing again
- 00:41:806 (1) - There needs to be some sort of movement here, feels a bit awkward with no movement but it works for a cup I guess
- 01:11:806 (5,1) - I feel the jumps to these should be reduced to 1.9x spacing as well for same reason earlier.
- 01:26:056 (6,7) - Slight reduction here, similar to what I said before. 1.9x spacing
- 01:29:056 (3) - a standstill note like this in the kiai time feels awkward. some movement is needed here to match the intensity of the song and kiai time
- 01:39:181 (2,3,4,1) - Multiple high spaced notes like this may prove to be too much for a cup player, make some of these more easily walk-able. I recommend using all similar spacing of like 1.5 or 1.6 spacing and it should be fine
- 01:54:181 (1,2,3,4) - these should be spaced out a bit more so they play better.
Closing Thoughts: Good style but the jumps are a bit too much for a cup player and should be reduced to more easy walkable jumps although they are technically already walkable now. Must remember the skill level of the players playing the diff. c:
Opening thoughts: THERE ARE HYPERS IN THIS SALAD IT'S UNRANKABLE some jumps are too harsh as well.
- 00:28:306 (1) - Dashing to immediately go back is awkward and bad here, trying curving this to the left for a better flow. Alter the following patterns accordingly too
- 00:32:806 (1) - More movement from the previous note. No movement here feels weird for a salad
- 00:33:743 (2) - Jump to here feels a bit too tight, would use 2x spacing instead
- 00:37:868 (4,1) - so many obvious and prominent sounds you missed here, map them please to keep continuous note flow.
- 00:43:118 (3,1) - ^ same as the above
- 01:07:306 (1,2,3) - reduce the spacing here so it's more easily walkable. maybe 1.5x spacing
- 01:13:306 (1) - Use 2x spacing here, this jumps feel a bit too tight.
- 01:17:806 (1) - This hyper is unrankable so please change this to a more normal dash. About 2x spacing
- 01:19:681 (2) - ^ same as above
- 01:25:306 (1) - I feel this should be reduced a tad to play better.
- 01:31:306 (1) - This jump is way too tight for a salad, feels awkward to play as well, reduce this greatly please
- 01:31:306 (1) - ^ same as above
- 01:32:056 (2) - I would use 4 circles here that curve almost like a slider instead of this, awkward to dash into a back forth walk for a salad difficulty
- 01:56:243 (4) - hyper is unrankable, use a normal dash here
Closing Thoughts: The use of really long sliders is tedious although I can see what you're aiming for so I didn't mention them in the mod but let them be noted they are a bit excessive and should be replaced with notes. Overall there are many places with prominent kicks and such that aren't mapped that leave the diff feeling weirdly timed.
Opening thoughts:
- I was gonna go through and mod normally where I saw suggestions fit but overall this diff needs a lot of work. I recommend being a lot more consistent with distancing. Right now some parts almost seem randomly distanced for no reason when they would play a lot better to have consistent spacing. For example, 00:26:806 (1,2,3,1,2,3,1,2,1,2,3,4) - This section requires way more dashing than needed because of random various distancing. It should stick to something that is easily walkable and flows well and use higher spacing when a dash is necessary. As it is now it plays with multiple small dashing needed which is very awkward and annoying for a platter diff at least. I would recommend finding a low overall walkable spacing for 1/4 spacing. Maybe like 1.3 or 1.4x distancing. I hope you understand what I mean by this and apply this to pretty much the whole diff because it is basically needed everywhere.
- 00:36:368 (3,4,1,2,3) - the jumping here is way too tight for a platter, this pattern fits more for a rain. The spacing on the jumps here should be seriously nerfed and at least have one walkable jump here. 00:37:493 (2) - preferably a walkable jump to this one
- 00:47:806 (1,2,3) - having to hyper into this and immediately do a strict dash pattern the opposite direction is too hard, change this pattern please. Maybe hyper dash into an easy walk for the 3 notes?
- 01:16:306 (1,2,3,1,2,3) - this section is pretty annoying, i feel little dashing should be used here as doubles are already hard to lower level players and making it tricky is just too much for a platter imo
- 01:17:806 (1,2,3,4,5,1,2,3,4,5,6) - Please use a better stream here, maybe one with constant horizontal movement instead
- 02:05:806 (1) - Use a circle stream with interesting flow instead of a long standstill stream
Closing Thoughts: This diffs need a lot of work, I would recommend you go back and really polish it up before mods attempt to really help with this. Everything you think should be walkable should have an easier walking spacing that is consistent. It will help polish this map a lot!! There is so much unnecessary awkward dashing because of the awkward spacing. Also let it be noted that your choice of hyper usage is weird, you dont tend to highlight stong vocal emphasis with hypers like you should. Also let it be noted that the NC usage is very weird. Just use NC every 4 white ticks generally
Opening thoughts: This rain is one of the best rains i've ever played, not much wrong imo
- 00:16:306 (5) - NC here
- 00:17:056 (5) - NC here
- 00:17:431 (6) - NC here
- 00:44:056 (3) - NC here
- 00:50:431 (3) - NC here
- 00:53:431 (3) - NC here
- 00:56:056 (3) - NC here
- 01:05:431 (4) - NC here
- 01:15:181 (5) - NC
- 01:15:931 (5) - NC
- 01:18:181 (5) - NC
- 01:18:931 (5) - NC
- 01:42:181 (5) - NC
- 01:42:931 (5) - NC
- 01:47:806 (1) - NC
- 01:48:556 (3) - NC
- 02:06:181 (5) - NC
- 02:06:931 (5) - NC
- 02:12:181 (2,3,4,5,6,7,8,9,10) - Maybe make this start on the left side, makes more sense to go there after the previous note
Closing Thoughts: I feel like a lot of patterns don't really match up to the song sounds although the patterns play really well. ;w;
I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set.
