General
- Difficulty Spread : The difficulty gap between Platter and Salad is literally too much. To not ruin the whole spread, I'd nerf the rain diff for a bit(maybe about 4.3) and platter diff as well and make Salad a bit more harder. Thus the spread would be better off. (For instance, Salad with 2.2~2.3 star, Platter with 3.3~3.4 star, Rain with 4.3~4.4 star)
- Unsnapped objects : There're two unsnapped objects in platter and one inherited point in salad, please check it up
- Audio bitrate over 192 kbps : ☑
- Metadata Issues : ☑
- Timeline Issues : ☑
- Combo Colors : ☑
- Unused hitsounds : There're some unused hitsound wav. files. You must remove them and re-upload the mapset(also sliderslide hitsounds do not affect for ctb, remove them all)
- soft-hitwhistle5.wav
- soft-hitclap5.wav
- drum-sliderslide.wav
- soft-sliderslide5.wav
- soft-sliderslide4.wav
- soft-sliderslide3.wav
- soft-sliderslide2.wav
- soft-sliderslide.wav
- Hitsounds Issues : ☑
- Inaudible hitsounds : ☑
Salad
- 00:35:056 (2) - This could be moved to a bit more right for a better movement
- 01:07:306 (1) - It feels pretty plain here. I'd move this note to about x:0 to make this part a bit more funny
- 01:10:118 (2) - How about moving this to the left slightly? It'd be better with a little more space between (1) and (2)
- 01:14:431 (2) - Why don't you use the same clap sound as 01:12:931 (2)? It sounds kinda unnatural imo.
- 01:16:306 (1,2) - Having some 1/3 patterns here would be nicer than just having a symmetrical sliders here. Consider adjusting a timeline here
- 01:20:806 (1) - You could change the slider's shape like this for a better flow
- 01:25:306 (1) - Add whistle on the head?
- 01:26:806 (1) - I think it would sound better with the finish on the head of the slider. It feels kinda empty atm
- 01:29:806 (1) - I recommend you to move this to a left(maybe it'd be nice with x:336) for a better movement.
- 00:52:493 (1,2,3) - This kind of pattern is not recommended to use in platter diff,
- 01:52:681 - Unnecessary green line here
- 01:53:056 (2) - Please use the same hitsound here as 01:50:056 (2) - for a consistency
- 01:59:806 (1) - Consider moving this to about x:48, it's lack of movement.
Platter
- 00:19:493 (2,3) - I suggest you to make the distance largier by redesigning this part. How about something like this?(moved 1 to 96, 2 to 256 and 3 to 432)
- 00:23:056 (3) - I would move (3) to a bit right for a better movement as well
- 00:26:056 (4,5) - This seems a bit awkward to be. How about removing the note here and just adding a reverse for the slider?
- 00:41:243 (2) - Please move this to the right slightly to prevent edge-to-edge jump here.
- 00:52:493 (1,2,3) - I don't think it's fine to be in platter. How about just following this pic?
- 01:01:681 (2,3) - I recommend you to move (3) to a bit right since it's platter
- 01:11:806 (1,2) - Using vertical sliders here isn't really a good idea imo. How about making them a bit more horizontal & decrease the distance between them?
- 01:14:431 (5) - Why don't you use the same clap sound as 01:12:931 (2)? I've already mentioned this at the mod for salad
- 01:14:806 (1,1,1,1,2,3,4) - Actually the 1/4 streams here feel kinda overmapped. Thus I'd just remove them and add some 1/2 sliders here
- 01:17:806 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 1/4 jumps should be avoided in platter diff. Consider remapping this part or, at least please remove the jumps between them
- 01:17:806 - Some drum sounds could be added here to emphasize the drum sounds from the background
- 01:21:556 (5,6) - You must not have timed jumps in platter diff, please reduce the distance between them
- 01:22:306 (1,2,3) - It's pretty rough to pass as well due to some timed jumps, Please make sure remove them
- 01:34:306 (4) - I'd move this note to about x:192 for a better flow
- 01:39:368 (3,4) - Here's another edge-to-edge jump, you may remove it as well
- 01:45:556 (4) - Object's end isn't snapped
- 01:47:806 (1) - Slider's end is not snapped
- 01:52:681 (1,2,3,1) - Well, the 1/8 sliders here are kinda random(also if i was right there aren't 1/8 patterns in rain at this part)
- 02:08:618 - Since this time until 02:14:431 - , it feels pretty overmapped imo. Consider adding some another sliders instead of random 1/4 streams
Rain
- 00:14:431 (4,1) - Seriously, the timed jumps coming right after the hdashes must be removed or redesigned. It's totally not recommended to be used in ctb diffs
- 00:28:212 (5,1) - There should be a hdash between 5 and 1 since it's pretty tough to pass due to the 1/4 timed jump
- 00:38:243 (1,2,3) - The jump here feels kinda surprising and pretty tricky to pass. How about reducing distances between 1~3?
- 00:56:806 (1) - It's recommended to move this to a bit left to prevent timed jump and let this part have hdashes. It works way better with hdash imo
- 01:00:556 (1,2,3,4) - This part is kinda tricky, consider reducing distances for a bit
- 01:03:556 (1,2,3,4) - ^
- 01:26:806 (3) - Expecting a finish on the slider's head
- 01:36:743 (1) - Unnecessary NC here
- 01:37:681 (3,4) - Timed jump here. Please make them have hdash between them by moving (3) to the left slightly
- 01:38:806 (1,2) - Also the movement here is pretty tricky. Please move (2) to a bit right to reduce the distance here
- 01:47:056 (3,4,1) - Those edge jumps are combo killer orz. Please add some hdashes between the sliders
- 01:59:806 (2,1) - The jump between (2) and (1) is really surprising, I recommend you to increase the distance between them by moving (1) to the right
- 02:08:618 - As I mentioned already at above suggestions, It's highly recommended to remap this part without overusing 1/4 streams
This mapset has a potential but the diffs themselves should be polished more
So please gather some more mods first

Good luck!