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Horie Yui - Sweet & Sweet CHERRY

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Haruto
hi from my modding queue :)
This mapset needs a more moddings before ranking

[General]
  1. Remove Characters name in the tag
  2. 00:55:452 - preview point should at this section
  3. Remove "Love Romance Comedy" and "2013" at the tag
  4. MP3 Bitrate seems low, search another MP3 that has a 192kbps bitrate please?
  5. The mapset needs a lot of Timings
[Easy]
I think you need a lot of Improvements on this mapset, but i'll give you my quick opinion :3
  1. Distance spacing should be 1.0x in Easy
  2. 00:07:568 (1) - 1/1 with no reverse will be better imo
  3. 00:09:298 (2) - 1/1 slider fits better
  4. 00:30:645 (5) - 1/1 slider please
  5. 01:23:000 (2) - you can add a note in blue tick! please
Sorry i cant full mod your difficulty, this diff still needs a lots of Improvements :C before people mods this mapset
[Normal]
  1. 00:02:664 (5,6) - oh my, dont do this please
  2. 00:14:491 (1,2,3,4) - this really looks difficult
  3. 00:21:414 (4) - this is so confusing >.> Reduce the Reverse please
  4. 00:31:221 (2) - ^
  5. 00:46:798 (1,2,3,4) - really looks difficult, please reduce them
  6. 00:49:683 (2,3,4,5,6) - ^
  7. 00:53:721 (1,2,3,4) - ^
Really, your mapset really needs a lots lots of improvements :( try ask other mappers/BN how to map better
There's still much Issues on this difficulty
i cant tell you ;w;
you need to improve this by yourself
good luck btw :)
SoGa
UFF , sry for taking too looong , my apologies , (school work is too ****)

[General]
  1. Easy diff Tag != is not equal than the other 4 diff , fix it pls

[Easy]
  1. 00:53:721 (1,1) - Blanket it proper , the current one seems a little bit weird ;w;
  2. 01:15:068 (2,3) - ^
  3. 01:16:221 (3,4) - s
  4. 01:21:414 (1,2) - ^
  5. Well , not dat much major problem on this diff , but the quality of this diff is really low ,, i think u have to rework ..don't just use straght slide, try to have more variations ~

[Normal]
  1. 00:15:645 (5) - Maybe try to move this one to 00:15:933 (5) - and then 00:15:645 (5) - this one change to a note ?
  2. 00:16:510 (1,1) - Hm , u have to ask someone else about this one , i think this one is consider Unrakable,in a Normal diff , u have to left like 2 gaps after a spinner for the next note/slider .but this seems low bpm so im not really sure ;w;
  3. 00:28:625 (2,3,4,1) - Probably want u to change this rhythm , sound a little bit weird
  4. 00:49:683 (2,3,4,5,6) - Too hard.. Dont try to pass 5 notes ,,i think it's a little bit hard for a normal diff , even a hard diff not put rhythm like u do .
  5. 00:51:991 (2,3,4) - Maybe try this rhythm ? is more ez and pretty much than the one u have rightnow tho
  6. 00:53:721 (1,2,3,4) - Pls keep them at the same DS pls , it quite looks bad
  7. 00:58:914 (2,3,4) - I do recommend this rhythm for this part
  8. 01:09:875 (1,2) - The aesthetics of this one is Baaad , pls fix it dude , u just have to copy 01:09:875 (1) - and paste it ..
    Same as Easy diff , u need more work on this diff too

[Hard]
  1. 00:03:241 (5,6) - Try to make some aesthetic things ,Just Blanket them , that is not hard tho ,and it improve the map playable and aesthetics and pattern lmao
  2. 00:07:568 (1) - Try to add Whistle on the slider head
  3. 00:10:452 (2,3,4) - pls , at least make something like this
  4. 00:14:491 (1,2,3,4,5) - U can improve them copying half side and paste the other side , 00:15:356 (4) - to x152 y120 ,and 00:15:645 (1) - to x40 y72 .
  5. 00:35:837 (4,5,6) - This is weird and too hard for a hard diff lmao , change it pls
  6. 00:41:318 (5,6,1) - try to blanket 00:41:318 (5,2) - ,and move the 1 to form a triangle , this way feel more better and aesthetically tho
  7. 01:01:221 (3,1,2) - Maybe try this instead?
  8. 01:09:010 (4) - get this into a 1/2 slider pls


[Insane]
  1. 00:05:548 (3) - Delete this note , wasn't dat much necessary tho
  2. 00:08:433 (4,3) - Try to blanket this group
  3. 00:12:327 (2) - Delete this note pls , actually i dont hear anysound there
  4. 00:33:673 (2) - ^
  5. 00:50:260 (4,5) - stack them pls
  6. 01:20:260 wow , this is such a downbeat and u ignored it , put a note there as well pls
  7. 01:23:145 Add a spinner here and end it here 01:28:048

Good luck
xmbrx
Hello c: Modding from my Queue

General
*Please do consider checking your AiMod c:

Easy
00:47:952 (2) - Change the angle of this slider slightly.


No problems :3

Normal
General:
>Please consider changing your CS to CS 3
>Please consider changing the AR to AR 5 too
> The OD Is fine

00:01:798 (3) - Move the hit circle further from the previous slider's end by a little. Like this

00:42:183 (5) - Please do consider moving the slider above the hit circle and make the blanketing better, it's overlapping a little on the circle.
01:09:875 - 01:12:183 (1,2) - please try to make the sliders symmetrical, it turns out something like this when you look at it fully. http://puu.sh/hGYIL/0250a393d1.jpg
01:23:145 - Remove the circle before this and start a spinner here and end it at 01:26:029.

Hard
General:
>Make the HP drain a little lower.
>Change AR to AR7
>Change OD to OD5
>Change CS to CS4

00:09:587 - Put a note here, it keeps the consistency.
00:24:010 - Add a note here.
01:23:000 - Move the time of this note to 01:23:145 it's too early.

Insane
*For the insane I suggest Accepting a guest difficulty from someone who can play insane maps better :3

It's a very nice mapset, I hope you revive it and get it ranked. I'll throw in a star c:
Topic Starter
ganad

SoGa wrote:

UFF , sry for taking too looong , my apologies , (school work is too ****)
SAME!
[General]
  1. Easy diff Tag != is not equal than the other 4 diff , fix it pls

[Easy]
  1. 00:53:721 (1,1) - Blanket it proper , the current one seems a little bit weird ;w;
    Will consider it
  2. 01:15:068 (2,3) - ^
    Changed it
  3. 01:16:221 (3,4) - s
  4. 01:21:414 (1,2) - ^
  5. Well , not dat much major problem on this diff , but the quality of this diff is really low ,, i think u have to rework ..don't just use straght slide, try to have more variations ~

[Normal]
  1. 00:15:645 (5) - Maybe try to move this one to 00:15:933 (5) - and then 00:15:645 (5) - this one change to a note ?
    Will consider it
  2. 00:16:510 (1,1) - Hm , u have to ask someone else about this one , i think this one is consider Unrakable,in a Normal diff , u have to left like 2 gaps after a spinner for the next note/slider .but this seems low bpm so im not really sure ;w;
    I checked up with other modders and it seems it is alright
  3. 00:28:625 (2,3,4,1) - Probably want u to change this rhythm , sound a little bit weird
    Will try
  4. 00:49:683 (2,3,4,5,6) - Too hard.. Dont try to pass 5 notes ,,i think it's a little bit hard for a normal diff , even a hard diff not put rhythm like u do .
    Changed it
  5. 00:51:991 (2,3,4) - Maybe try this rhythm ? is more ez and pretty much than the one u have rightnow tho
    I think i made a change
  6. 00:53:721 (1,2,3,4) - Pls keep them at the same DS pls , it quite looks bad
    I checked and i think the DS put it like that
  7. 00:58:914 (2,3,4) - I do recommend this rhythm for this part
    I think I made a change
  8. 01:09:875 (1,2) - The aesthetics of this one is Baaad , pls fix it dude , u just have to copy 01:09:875 (1) - and paste it ..
    I curved the sliders instead
    Same as Easy diff , u need more work on this diff too

[Hard]
  1. 00:03:241 (5,6) - Try to make some aesthetic things ,Just Blanket them , that is not hard tho ,and it improve the map playable and aesthetics and pattern lmao
    Will consider it
  2. 00:07:568 (1) - Try to add Whistle on the slider head
    Added it
  3. 00:10:452 (2,3,4) - pls , at least make something like this
    Changed it
  4. 00:14:491 (1,2,3,4,5) - U can improve them copying half side and paste the other side , 00:15:356 (4) - to x152 y120 ,and 00:15:645 (1) - to x40 y72 .
    Will consider it
  5. 00:35:837 (4,5,6) - This is weird and too hard for a hard diff lmao , change it pls
    I think i made it easier
  6. 00:41:318 (5,6,1) - try to blanket 00:41:318 (5,2) - ,and move the 1 to form a triangle , this way feel more better and aesthetically tho
    Idk how to rearrange it
  7. 01:01:221 (3,1,2) - Maybe try this instead?
  8. 01:09:010 (4) - get this into a 1/2 slider pls
    Don't understand

[Insane]
  1. 00:05:548 (3) - Delete this note , wasn't dat much necessary tho
    I think it's fine
  2. 00:08:433 (4,3) - Try to blanket this group
    Maybe
  3. 00:12:327 (2) - Delete this note pls , actually i dont hear anysound there
    Sounds odd if i remove the note
  4. 00:33:673 (2) - ^
    I hear it maybe try listen again?
  5. 00:50:260 (4,5) - stack them pls
    Stacked them
  6. 01:20:260 wow , this is such a downbeat and u ignored it , put a note there as well pls
    Maybe
  7. 01:23:145 Add a spinner here and end it here 01:28:048
    I've been thinking of adding a spinner to the add of the song but idk will consider it tho

Good luck
Thank you so much for such an in-depth mod, I really appreciate it. Thank you. And I'm really sorry for the very late reply because same with you school work piled up and I had to catch up so yeah lol :) :D ;)
Topic Starter
ganad

[Rei-tan] wrote:

Hello c: Modding from my Queue

General
*Please do consider checking your AiMod c:
Fixed it

Easy
00:47:952 (2) - Change the angle of this slider slightly.

Fixed

No problems :3

Normal
General:
>Please consider changing your CS to CS 3
>Please consider changing the AR to AR 5 too
> The OD Is fine
Will consider it

00:01:798 (3) - Move the hit circle further from the previous slider's end by a little. Like this

I made changes
00:42:183 (5) - Please do consider moving the slider above the hit circle and make the blanketing better, it's overlapping a little on the circle.
Can't do much about it otherwise the DS will be inconsistent
01:09:875 - 01:12:183 (1,2) - please try to make the sliders symmetrical, it turns out something like this when you look at it fully. http://puu.sh/hGYIL/0250a393d1.jpg
I've tried for quite some time and I just gave up :? :( , maybe when have some free time I will try and fix it again ;)
01:23:145 - Remove the circle before this and start a spinner here and end it at 01:26:029.
Maybe

Hard
General:
>Make the HP drain a little lower.
>Change AR to AR7
>Change OD to OD5
>Change CS to CS4
I made small changes

00:09:587 - Put a note here, it keeps the consistency.
Added
00:24:010 - Add a note here.
Will consider it
01:23:000 - Move the time of this note to 01:23:145 it's too early.
I think I've changed it

Insane
*For the insane I suggest Accepting a guest difficulty from someone who can play insane maps better :3
Haha maybe if anyone is willing

It's a very nice mapset, I hope you revive it and get it ranked. I'll throw in a star c:
Thank you for the encouragement again, really appreciate it. Thanks even tho my beatmap was graveyarded you still gave me a mod thank you :) :D ;)
Wafu

Random mod

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Offset is completely off. I recommend -1375
  2. Timing in the end of the map is also wrong. Add these timing points so it can fit the real BPM:
    81856 - 78 BPM
    82427 - 99 BPM
    82784 - 54 BPM
  3. If you want to use the video, please contact me in-game, here or with PM so I'd provide you a better quality and compression. Currently the quality is just terrible, thus high resolution users automatically have to turn it off.
  4. I recommend you to use this file for soft-sliderslide to avoid weird noise on the sliders. It is really annoying in some parts of your map.

Insane


  1. 00:03:240 (3,4) - The rhythm is quite pointless. There are no sounds on the repeats, so these should be just 1/2 sliders.
  2. 00:15:500 (2) - Similar issue as above, but more important. There is absolutely no reason to use 3/4 slider, when there is note on 00:15:644 - and fits perfectly for 1/2 slider, while there is nothing on 00:15:500 - in music. Just move it on 00:15:644 - and shorten it so it ends on 00:15:932 - .
  3. 00:19:826 (2) - I also don't think this is cool. You mapped not really important sound on this place, but didn't map quite significant sound on 00:19:971 - . I suggest to move the circle on 00:19:971 - put there additional circle so it is more sensible to the song.
  4. 00:27:326 (2) - The slider goes against the flow and additionally makes a not pretty overlap, I think something like screenshot below would be really fine.
  5. 00:37:855 (1,2) - Also a rhythm issue. You don't follow any sound on 00:38:000 - yet there is a sound on 00:38:144 - so I would use 1/2 slider on 00:37:855 - and a circle on 00:38:432 - . You can hear someting on 00:38:000 - because the sound starting on 00:37:855 - is fading out, thus changes pitch new sound on 00:38:144 - . That means there is no accurate point, because fading off is just each ms and there is no emphasized change which is on-beat.
  6. 00:51:846 (2) - Same as above.
  7. 01:04:971 (1,2,3,4,5,6,7,8,9,10) - I know this is supposed to be 'pattern', but you if there isn't a change which is recognizable by ear, you should keep the spacing exactly the same on all these streams like 01:00:355 (1,2,3,4,5) - because these are exactly the same sounds and exactly the same melody, not more or less emphasized, just same, but one is bigger one is smaller, that doesn't make a sense.
  8. 01:10:163 (1) - Avoiding these sliders would be cool. That's to improve overall design of the map, which is quite decreasing the quality when there is such an unsymmetry. If you wanted this kind of shape, what about using some red points like screenshot below?
  9. Check your new combos again, it doesn't really make sense because they seem to be put on random places.

Hard


  1. 00:03:817 (6) - A little detail, but please, avoid these sliders unless it is really needed, it's shape is really unsymmetrical.
  2. I think it would be more smart to put 01:04:682 (3) - on 01:04:971 - and add circle on 01:04:682 - because there actually isn't any sound which should be emphasized by repeat on 01:04:538 - , but it would follow the vocals nicely.
  3. Check the whole map for the straight sliders. I think there are too many and at least low-angle on some short sliders whould be cool. For example 00:21:930 (4,5) - could look like this instead. Pretty simple, doesn't run the flow and looks pretty well.

Normal


  1. I would reduce spacing of all notes to 1,1x, because it plays and looks better for 1/4 notes.
  2. 00:21:701 (4) - Many repeats on low difficulties is quite annoying and will confuse players many times because they won't notice the 2nd repeat because it is not visible when slider appears. I suggest to remake this to two sliders or one with repeat and note.
  3. 00:42:471 (5,6,7) - Too much overlapping in not really aesthetic way. I recommend something like this so the cirlce is not covered around whole its body. That causes approach circle to be barely visible if we consider it will be covered also with 300/100/50 sign.
  4. 00:54:009 (1) - Same thing about sliders as I mentioned many times before. It doesn't look well when it's constructed from unsymmetrical shapes.

Easy


  1. Not really much to mention, it is nice difficulty, but I recommend to add some nicer shapes to it. Mainly, there is quite a high count of straight sliders which would be nice with some shape, so try it :)

Conclusion: Promising but needs more work

You should improve some shapes a bit, follow the music a bit smarter and don't forget to recheck new combos, they should fit to the song better. Putting new combo on each one or two downbeats (big white ticks) will most likely not ruin anything. Anyway, good luck. If you have any questions or need help, feel free to PM me in-game eventually on forums.

Just for further confirmation - Negative offset is fine.
Topic Starter
ganad

Wafu wrote:


Random mod

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Offset is completely off. I recommend -1375
  2. Timing in the end of the map is also wrong. Add these timing points so it can fit the real BPM:
    81856 - 78 BPM
    82427 - 99 BPM
    82784 - 54 BPM

    Changed all of the above
  3. If you want to use the video, please contact me in-game, here or with PM so I'd provide you a better quality and compression. Currently the quality is just terrible, thus high resolution users automatically have to turn it off.
  4. I recommend you to use this file for soft-sliderslide to avoid weird noise on the sliders. It is really annoying in some parts of your map.
Added

Insane


  1. 00:03:240 (3,4) - The rhythm is quite pointless. There are no sounds on the repeats, so these should be just 1/2 sliders.
    Removed note 3 but kept 4
  2. 00:15:500 (2) - Similar issue as above, but more important. There is absolutely no reason to use 3/4 slider, when there is note on 00:15:644 - and fits perfectly for 1/2 slider, while there is nothing on 00:15:500 - in music. Just move it on 00:15:644 - and shorten it so it ends on 00:15:932 - .
    Fixed
  3. 00:19:826 (2) - I also don't think this is cool. You mapped not really important sound on this place, but didn't map quite significant sound on 00:19:971 - . I suggest to move the circle on 00:19:971 - put there additional circle so it is more sensible to the song.
    Fixed
  4. 00:27:326 (2) - The slider goes against the flow and additionally makes a not pretty overlap, I think something like screenshot below would be really fine.Changed
  5. 00:37:855 (1,2) - Also a rhythm issue. You don't follow any sound on 00:38:000 - yet there is a sound on 00:38:144 - so I would use 1/2 slider on 00:37:855 - and a circle on 00:38:432 - . You can hear someting on 00:38:000 - because the sound starting on 00:37:855 - is fading out, thus changes pitch new sound on 00:38:144 - . That means there is no accurate point, because fading off is just each ms and there is no emphasized change which is on-beat.
    Fixed
  6. 00:51:846 (2) - Same as above.
    Removed
  7. 01:04:971 (1,2,3,4,5,6,7,8,9,10) - I know this is supposed to be 'pattern', but you if there isn't a change which is recognizable by ear, you should keep the spacing exactly the same on all these streams like 01:00:355 (1,2,3,4,5) - because these are exactly the same sounds and exactly the same melody, not more or less emphasized, just same, but one is bigger one is smaller, that doesn't make a sense.
    Changed
  8. 01:10:163 (1) - Avoiding these sliders would be cool. That's to improve overall design of the map, which is quite decreasing the quality when there is such an unsymmetry. If you wanted this kind of shape, what about using some red points like screenshot below?Will consider it
  9. Check your new combos again, it doesn't really make sense because they seem to be put on random places.
Yeah i don't really know i've check several times, not really good with it :(

Hard


  1. 00:03:817 (6) - A little detail, but please, avoid these sliders unless it is really needed, it's shape is really unsymmetrical.
    Will consider changing it
  2. I think it would be more smart to put 01:04:682 (3) - on 01:04:971 - and add circle on 01:04:682 - because there actually isn't any sound which should be emphasized by repeat on 01:04:538 - , but it would follow the vocals nicely.
    Fixed
  3. Check the whole map for the straight sliders. I think there are too many and at least low-angle on some short sliders whould be cool. For example 00:21:930 (4,5) - could look like this instead. Pretty simple, doesn't run the flow and looks pretty well.
    SPOILER
    [img]http://puu.sh/hUydQ/dcb89907e3.jpg[/img
Added more curves to the map

Normal


  1. I would reduce spacing of all notes to 1,1x, because it plays and looks better for 1/4 notes.
    Will try and make the effort when I have time
  2. 00:21:701 (4) - Many repeats on low difficulties is quite annoying and will confuse players many times because they won't notice the 2nd repeat because it is not visible when slider appears. I suggest to remake this to two sliders or one with repeat and note.
    Fixed
  3. 00:42:471 (5,6,7) - Too much overlapping in not really aesthetic way. I recommend something like this so the cirlce is not covered around whole its body. That causes approach circle to be barely visible if we consider it will be covered also with 300/100/50 sign.Fixed
  4. 00:54:009 (1) - Same thing about sliders as I mentioned many times before. It doesn't look well when it's constructed from unsymmetrical shapes.
I think i fixed it?

Easy


  1. Not really much to mention, it is nice difficulty, but I recommend to add some nicer shapes to it. Mainly, there is quite a high count of straight sliders which would be nice with some shape, so try it :)

Conclusion: Promising but needs more work

You should improve some shapes a bit, follow the music a bit smarter and don't forget to recheck new combos, they should fit to the song better. Putting new combo on each one or two downbeats (big white ticks) will most likely not ruin anything. Anyway, good luck. If you have any questions or need help, feel free to PM me in-game eventually on forums.

Just for further confirmation - Negative offset is fine.
Okay thank you so much for such a detailed mod, really appreciate it. I'll try my best! :) :D ;)
JBHyperion
Mod by PM request:

General Comments:
  1. Song Folder: You've got a video in the song folder but it didn't play when I ran the song (in either editor or play, and yes, I had video enabled) - might just want to recheck this quickly
  2. Song Setup: All your combo colours are pale, except for (3) which is really bold and feels quite garish against the bg. I'd change this to a pale purple colour, perhaps something like RGB 160,140,200
  3. Metadata: No issues
  4. Hitsounds: Your custom soft-hitnormal is really quiet compared to your other hitsounds, almost to the point of being inaudible. I'd try and find a slightly louder soft cymbal hitsound to use here
  5. AImod: Some notes and the kiai time green inherited points are unsnapped, probably from the recent offset change - might want to take a look at these
  6. Timing: One issue, see below.
01:21:701 (1) - This slider in Easy crosses multiple timing points with BPM changes and variable offset. Because of this, it will be almost impossible to snap properly, and is therefore unrankable. You can fix this by snapping these timing points a little better as I'll suggest below:

  1. 01:21:856 - The timing point here is too late for the corresponding note in the music, it should be on the blue tick at 01:21:846 - offset -10ms
  2. 01:22:427 - Same thing here, though not as much - move ths timing point back to 01:22:422 - offset -5ms, and change the BPM to 103.5, since this allows you to correctly snap the slider end on the blue tick at 01:22:566
  3. Don't forget to copy the same timing over to the other diffs and resnap the circles there (though this will be simple since there are no sliders here in the other diffs)
I don't have a huge amount of time right now, and since you got a great mod on the hardest diff recently, I'll go from the other end of the scale.

Easy:
  1. 00:00:932 (1) - Consider moving this to [x-160,y-200] - it's closer to the centre of the screen, making it easier for new players to react to. Also, it makes a neat equilateral triangle pattern, and due to the low BPM, an overlap with 00:04:971 (4) isn't a problem
  2. 00:04:971 (4) - NC here to follow a constant pattern of 1 NC every 2 downbeats, then remove NC from 00:07:855 (1)
  3. 00:04:971 (4,5) - Consider rotating each of these by 10-15 degrees clockwise, since the movement between 00:06:125 (5,6) is quite sharp. This will create a smoother and more interesting flow whilst still being tidy and symmetrical
  4. 00:07:855 (1) - Try rotating this about 25 degrees clockwise to create a smoother flow
  5. 00:09:586 (2,3,4) - Angle these slightly or make it so that they're not in a horizontal line to make this more interesting to play
  6. 00:15:932 (3) - There's no sound in the music on the slider end here, so this should be shortened to the previous white tick (and also NC to keep a constant pattern). However, to avoid an awkward long pause here, there's a snare drum sound at 00:18:240 that you could map with a circle instead
  7. 00:19:971 (2,3,4) - Flow is really sharp here, so I would rotate (2) 60 degrees anticlockwise, then re-arrange the next two sliders (4,5) with a neat double blanket, like this: https://osu.ppy.sh/ss/3165579. You'll need to move 00:24:009 (1,2) around a little if you do this, but I'll leave you to decide how to do this since I can't make your map for you ;)
  8. 00:26:894 (1,2) - Swap NC for the "2 downbeats per NC" pattern
  9. 00:33:817 (2,3) - Flow is quite sharp here, so rotate (2) 35 degrees clockwise to smooth it out a little
  10. 00:34:971 (3) - I feel like this slider doesn't really fir the music all that well as it covers a more interesting vocal pattern. For example, the prominent vocal notes are at 00:35:548 and the next two white ticks, but two of these are in the slider body and the other is a repeat. Strong sounds play much better when they're clickable, so I would do something like this instead: https://osu.ppy.sh/ss/3165616 - (3) is where your repeat slider currently begins and (4,5) is blanketed. Again, it's up to you to decide how you reflow 00:37:855 (1,2) etc. if you do this, since it will leave a large gap currently
  11. 00:43:048 (2,3,4,5) - Too linear, it doesn't flow all that well because of it and it's quite plain. I'd rotate (2) 25 degrees anticlockwise, and then try a pattern like this:

    Make sure you DS 00:47:086 (1) properly afterwards!
  12. 00:51:125 (1) - I would slpit this up into a single circle and 1/1 slider, since the downbeat at 00:51:701 is a prominent sound and deserves to be clickable. If you do this, NC on the start of the new slider for the consistent 2 measure pattern and remove from 00:54:009 (1)
  13. 00:57:471 (2,4) - I know the BPM is low, but I'd still avoid stacking in Easy after just one other note, as it can lead to some confusing overlaps. Try adjusting this pattern to avoid any risk of this, e.g. by Ctrl+J 00:59:778 (4,1,2)
  14. 01:03:240 (3,5) - As above, try to avoid the stack here if you can
  15. 01:04:971 (5,1) - Try angling these slightly (whilst still keeping them parallel) to make this slightly more interesting to play. You could try rotaing by 20 degrees clockwise or so
  16. 01:09:009 (3,1,2) - It's nice that they're curved, but since they're all identical this is still a bit plain. You could try rotating these each a little for some varied flow, like this: https://osu.ppy.sh/ss/3165765 - (3) is the outline you can see on the left, I didn't change it's position or orientation
  17. 01:13:625 (4) - Personally I feel a 1/1 non-repeating slider fits the music better here, since the repeat falls on a weak note
  18. 01:15:355 (2,3) - Spacing and blanket are slightly off here, try moving (3) to [x-160,y-256] and rotating the tail 2 degrees clockwise
  19. 01:18:817 (4) - NC here to keep a consistent pattern
  20. 01:18:817 (4,5,6) - Flow breaks down here, since your slider tails are pointing away from the next note. Since you're short on space here in the corner, it might be beneficial to try something like this: https://osu.ppy.sh/ss/3165816 - for (1) I copied 01:13:625 (4) and Crtl+H'ed - as this gives you far more room to play with when placing 01:18:817 (4,5,6)
  21. 01:21:701 (1,2) - I already gave you some suggestions for how to fix the unsnap in the Timing section, but make sure to create a nice blanket here whilst you're at it, since the current one looks a little messy. Rotating (1) 8 degrees clockwise should work.
Hopefully you found this helpful, but if you have any questions, please don't hesitate to get in touch with me and I'll do my best to help. If you still want me to, I'll come back to look at the other diffs later in the week.

Good luck! (:
Wafu
Here is the fixed video as requested: https://dl.dropboxusercontent.com/u/653 ... entime.rar
Topic Starter
ganad

JBHyperion wrote:

Mod by PM request:

General Comments:
  1. Song Folder: You've got a video in the song folder but it didn't play when I ran the song (in either editor or play, and yes, I had video enabled) - might just want to recheck this quickly
  2. Song Setup: All your combo colours are pale, except for (3) which is really bold and feels quite garish against the bg. I'd change this to a pale purple colour, perhaps something like RGB 160,140,200
  3. Metadata: No issues
  4. Hitsounds: Your custom soft-hitnormal is really quiet compared to your other hitsounds, almost to the point of being inaudible. I'd try and find a slightly louder soft cymbal hitsound to use here
  5. AImod: Some notes and the kiai time green inherited points are unsnapped, probably from the recent offset change - might want to take a look at these
  6. Timing: One issue, see below.
01:21:701 (1) - This slider in Easy crosses multiple timing points with BPM changes and variable offset. Because of this, it will be almost impossible to snap properly, and is therefore unrankable. You can fix this by snapping these timing points a little better as I'll suggest below:

  1. 01:21:856 - The timing point here is too late for the corresponding note in the music, it should be on the blue tick at 01:21:846 - offset -10ms
  2. 01:22:427 - Same thing here, though not as much - move ths timing point back to 01:22:422 - offset -5ms, and change the BPM to 103.5, since this allows you to correctly snap the slider end on the blue tick at 01:22:566
  3. Don't forget to copy the same timing over to the other diffs and resnap the circles there (though this will be simple since there are no sliders here in the other diffs)
I don't have a huge amount of time right now, and since you got a great mod on the hardest diff recently, I'll go from the other end of the scale.

Easy:
  1. 00:00:932 (1) - Consider moving this to [x-160,y-200] - it's closer to the centre of the screen, making it easier for new players to react to. Also, it makes a neat equilateral triangle pattern, and due to the low BPM, an overlap with 00:04:971 (4) isn't a problem
  2. 00:04:971 (4) - NC here to follow a constant pattern of 1 NC every 2 downbeats, then remove NC from 00:07:855 (1)
  3. 00:04:971 (4,5) - Consider rotating each of these by 10-15 degrees clockwise, since the movement between 00:06:125 (5,6) is quite sharp. This will create a smoother and more interesting flow whilst still being tidy and symmetrical
  4. 00:07:855 (1) - Try rotating this about 25 degrees clockwise to create a smoother flow
  5. 00:09:586 (2,3,4) - Angle these slightly or make it so that they're not in a horizontal line to make this more interesting to play
  6. 00:15:932 (3) - There's no sound in the music on the slider end here, so this should be shortened to the previous white tick (and also NC to keep a constant pattern). However, to avoid an awkward long pause here, there's a snare drum sound at 00:18:240 that you could map with a circle instead
  7. 00:19:971 (2,3,4) - Flow is really sharp here, so I would rotate (2) 60 degrees anticlockwise, then re-arrange the next two sliders (4,5) with a neat double blanket, like this: https://osu.ppy.sh/ss/3165579. You'll need to move 00:24:009 (1,2) around a little if you do this, but I'll leave you to decide how to do this since I can't make your map for you ;)
  8. 00:26:894 (1,2) - Swap NC for the "2 downbeats per NC" pattern
  9. 00:33:817 (2,3) - Flow is quite sharp here, so rotate (2) 35 degrees clockwise to smooth it out a little
  10. 00:34:971 (3) - I feel like this slider doesn't really fir the music all that well as it covers a more interesting vocal pattern. For example, the prominent vocal notes are at 00:35:548 and the next two white ticks, but two of these are in the slider body and the other is a repeat. Strong sounds play much better when they're clickable, so I would do something like this instead: https://osu.ppy.sh/ss/3165616 - (3) is where your repeat slider currently begins and (4,5) is blanketed. Again, it's up to you to decide how you reflow 00:37:855 (1,2) etc. if you do this, since it will leave a large gap currently
  11. 00:43:048 (2,3,4,5) - Too linear, it doesn't flow all that well because of it and it's quite plain. I'd rotate (2) 25 degrees anticlockwise, and then try a pattern like this:

    Make sure you DS 00:47:086 (1) properly afterwards!
  12. 00:51:125 (1) - I would slpit this up into a single circle and 1/1 slider, since the downbeat at 00:51:701 is a prominent sound and deserves to be clickable. If you do this, NC on the start of the new slider for the consistent 2 measure pattern and remove from 00:54:009 (1)
  13. 00:57:471 (2,4) - I know the BPM is low, but I'd still avoid stacking in Easy after just one other note, as it can lead to some confusing overlaps. Try adjusting this pattern to avoid any risk of this, e.g. by Ctrl+J 00:59:778 (4,1,2)
  14. 01:03:240 (3,5) - As above, try to avoid the stack here if you can
  15. 01:04:971 (5,1) - Try angling these slightly (whilst still keeping them parallel) to make this slightly more interesting to play. You could try rotaing by 20 degrees clockwise or so
  16. 01:09:009 (3,1,2) - It's nice that they're curved, but since they're all identical this is still a bit plain. You could try rotating these each a little for some varied flow, like this: https://osu.ppy.sh/ss/3165765 - (3) is the outline you can see on the left, I didn't change it's position or orientation
  17. 01:13:625 (4) - Personally I feel a 1/1 non-repeating slider fits the music better here, since the repeat falls on a weak note
  18. 01:15:355 (2,3) - Spacing and blanket are slightly off here, try moving (3) to [x-160,y-256] and rotating the tail 2 degrees clockwise
  19. 01:18:817 (4) - NC here to keep a consistent pattern
  20. 01:18:817 (4,5,6) - Flow breaks down here, since your slider tails are pointing away from the next note. Since you're short on space here in the corner, it might be beneficial to try something like this: https://osu.ppy.sh/ss/3165816 - for (1) I copied 01:13:625 (4) and Crtl+H'ed - as this gives you far more room to play with when placing 01:18:817 (4,5,6)
  21. 01:21:701 (1,2) - I already gave you some suggestions for how to fix the unsnap in the Timing section, but make sure to create a nice blanket here whilst you're at it, since the current one looks a little messy. Rotating (1) 8 degrees clockwise should work.
Hopefully you found this helpful, but if you have any questions, please don't hesitate to get in touch with me and I'll do my best to help. If you still want me to, I'll come back to look at the other diffs later in the week.

Good luck! (:
Wow you have gave great help thank you, I pretty much took all pieces of advice you gave me. :) Just the last couple I might fix depending on how I feel :P
Topic Starter
ganad
thanks, :D looks much better now
Alarido
Hi (:

[General]
For the Easy diff: Snap kiai borders to their nearest big white ticks.

[Easy]
00:04:971 (1) - Curve it a bit with a middle node on (x:128 y:216). More pleasant.
00:06:125 (2) - Its tail (repeating arrow) is so near from the (4)'s head. Suggestion is place its tail on (x:192 y:368) and place the middle node (used to curve it) at (x:216 y:352).
00:40:163 (3) - Place the middle node at (x:424 y:224) and the tail node to (x:472 y:136) for better blanket with previous.
00:43:048 (2) - Huge jump with previous note! Place it at (x:160 y:248), curve it a bit with a middle node on (x:144 y:256).
00:54:009 (2) - Some adjustement to better blanket with the next.
00:59:778 (4) - A copy from 00:57:471 (2) would make it visually better. The same could be said in relation of 01:00:932 (1) compared to 00:56:317 (1).

[Normal]
Not much I could say, just pointing something.

00:45:355 (1,2) - Could be blanketed better if you use smaller grid (or by disabling grid snap).
01:21:125 (3) - Would be really nice if its tail was been snapped to the red line (timing), because of the beat in the song.

[Hard]
00:15:932 (5) - Blanket better the previous note (as shown here → http://puu.sh/i63zy/4a6d39a50a.jpg ← that shows how approaching circles can be used as rules and compasses for making perfect blankets)
00:28:913 (1) - Place it at (x:120 y:136), with the middle node at (x:136 y:104) and the tail at (x:168 y:72) for more consistent spacing (unless that jump was intentional).

[Insane]
00:49:105 (1) - Move to (x:384 y:176) to better flow and blanket.

Surely, it needs improvements, mainly on flow, possibly also in rhythms.
Getting more mods is recommended. (:

Att.
Topic Starter
ganad

Alarido wrote:

Hi (:

[General]
For the Easy diff: Snap kiai borders to their nearest big white ticks.
Fixed it

[Easy]
00:04:971 (1) - Curve it a bit with a middle node on (x:128 y:216). More pleasant.
Changed it

00:06:125 (2) - Its tail (repeating arrow) is so near from the (4)'s head. Suggestion is place its tail on (x:192 y:368) and place the middle node (used to curve it) at (x:216 y:352).
Changed it

00:40:163 (3) - Place the middle node at (x:424 y:224) and the tail node to (x:472 y:136) for better blanket with previous.
Changed it

00:43:048 (2) - Huge jump with previous note! Place it at (x:160 y:248), curve it a bit with a middle node on (x:144 y:256).
Changed it

00:54:009 (2) - Some adjustement to better blanket with the next.
Made changes

00:59:778 (4) - A copy from 00:57:471 (2) would make it visually better. The same could be said in relation of 01:00:932 (1) compared to 00:56:317 (1).
I think i fixed this already I'll check again later

[Normal]
Not much I could say, just pointing something.

00:45:355 (1,2) - Could be blanketed better if you use smaller grid (or by disabling grid snap).
Fixed it

01:21:125 (3) - Would be really nice if its tail was been snapped to the red line (timing), because of the beat in the song.
Changed it

[Hard]
00:15:932 (5) - Blanket better the previous note (as shown here → http://puu.sh/i63zy/4a6d39a50a.jpg ← that shows how approaching circles can be used as rules and compasses for making perfect blankets)
Changed it

00:28:913 (1) - Place it at (x:120 y:136), with the middle node at (x:136 y:104) and the tail at (x:168 y:72) for more consistent spacing (unless that jump was intentional).
Nah it wasn't intentional, didn't realise. :) Thanks for pointing that out

[Insane]
00:49:105 (1) - Move to (x:384 y:176) to better flow and blanket.
Moved it

Surely, it needs improvements, mainly on flow, possibly also in rhythms.
Getting more mods is recommended. (:

Att.
Man, thank you for modding on such short notice. Really appreciate it
DreaM117er
Ugh...Why you no use color (not black) on your reply??
Confuse :?
Topic Starter
ganad

DreaM117er wrote:

Ugh...Why you no use color (not black) on your reply??
Confuse :?
Don't really know how to :o Sorry just never bothered to figure it out
Little
From my queue. Sorry Kibbleru is a loser.

[General]
  1. I'm not sure about the timing at the end... The piano and bells play separately, so I recommend choosing only one of them to map, and set the timing based on that.
  2. Combo usage could be improved. Try to get your combos starting on downbeats.
[Easy]
  1. 00:12:471 (1,2) - Just for aesthetic, try to keep their edges a bit further apart: http://puu.sh/jcCDh/0c9762197d.jpg
  2. 00:43:048 (2) - The sharp curve of this slider will confuse beginner players. Please try to straighten it a bit so the direction is more obvious. My recommendation: http://puu.sh/jcCKN/8e4fbba231.jpg
  3. 00:51:701 (6) - Clap on end.
  4. 00:56:317 (1) - Clap on end?
  5. 00:57:471 (2,3,4) - Flow is quite awkward here. It doesn't play smoothly. I suggest changing the direction of (3) like so: http://puu.sh/jcCRJ/4cd7ed0381.jpg Making (2) and (4) the same shape might look nicer too.
  6. 01:04:971 (5) - Should have a clap on head to match your hitsound pattern.
  7. 01:19:971 (2,3,1) - The flow here feels unnatural because the curve of (1) does not follow from the movement of (2,3). Try this for better flow: http://puu.sh/jcDbZ/6a1906cd03.jpg
[Normal]
  1. 00:03:528 (3) - Hard for the player to anticipate. I recommend doing this instead: http://puu.sh/jcDsq/7524ab1f05.jpg
  2. 00:06:990 (4) - Unnecessary overmapping. It would be best to keep the rhythm simpler in this relatively calm section of the song.
  3. 00:31:509 (2) - I recommend spitting this up. It's hard for players at the target level to read this.
  4. 01:22:566 (1,2) - Refrain from using circles where the player can't predict the speed.
  5. The map is a bit plain due to excessive use of straight 1/2 beat sliders.
[Hard]
  1. 00:36:125 (4,5,6) - The overmapped slider ends don't go well with the music. I recommend shortening the sliders by 1/4 beat.
  2. 01:09:586 - I think it would be nice to put something on this beat to highlight the significant drum beat in the music.
  3. 01:19:971 (3) - I think it would show the beat emphasis better if you split this into two 1/4 beat sliders and added a circle on the following beat.
[Insane]
  1. 00:00:644 (2) - I don't think the slider does a good job of emphasizing the downbeat here. It would probably be better to change the rhythm to place a click on the downbeat.
  2. 00:03:240 (3,4) - Avoid adding extra beats where there are none in the music. They feel out of place.
  3. 00:13:336 (1,2,1) - Flow is a bit rough. Try curving (2) to allow for smoother cursor movement.
  4. 00:22:711 (5,1) - The sudden increase in distance doesn't make sense. I think you should keep it consistent with the stream.
  5. 01:20:548 - Feels really empty here. Add a circle?
  6. The map feels messy and unstructured because it lacks visual patterns.
The maps seem technically okay, but lack the structure and polish to meet the ranking quality standards. Keep working to make the maps neater!
DahplA
Hard
  1. 00:00:355 - Hm, I find it strange that you've emphasised this noise in other instances like 00:04:971 (1,2,1,2) - , but not at the start.
  2. 00:04:105 - There is a piano sound here which I think you should add.
  3. 00:50:259 - It actually follows the vocals much better if you do this instead.
  4. 01:20:548 - There is also a piano sound here which you miss out on.
Normal
  1. You haven't used consistent spacing throughout the difficulty.
  2. 00:46:221 (2) - The start is placed too close to it's previous object. The positioning here feels too forced. Just move it up to flow off of 1
  3. 00:58:625 (1) - Pretty sure you messed up some hitsounds here. Double check these.
Easy
  1. Just double check to see if the spacing is consistent, like Normal.
Topic Starter
ganad

DahplA wrote:

Hard
  1. 00:00:355 - Hm, I find it strange that you've emphasised this noise in other instances like 00:04:971 (1,2,1,2) - , but not at the start.
    Thx for pointing it out never really noticed ;)
  2. 00:04:105 - There is a piano sound here which I think you should add.

    Added
  3. 00:50:259 - It actually follows the vocals much better if you do this instead.
    Changed
  4. 01:20:548 - There is also a piano sound here which you miss out on.
Added

Normal
  1. You haven't used consistent spacing throughout the difficulty.
    Not 100% sure if i fixed all of it
  2. 00:46:221 (2) - The start is placed too close to it's previous object. The positioning here feels too forced. Just move it up to flow off of 1
    Changed
  3. 00:58:625 (1) - Pretty sure you messed up some hitsounds here. Double check these.
    Fixed
Easy
  1. Just double check to see if the spacing is consistent, like Normal.
    Not 100% sure if i fixed all of it
Would like to say again really appreciate you taking the time to look at my pretty pathetic beatmap and thank you :cry:
Sidetail
From my mod queue


  • Easy
    Since, there is a lot of modding on this, I would just point out on aesthetics over rhythms.
  1. 00:12:471 (1,2) - Blanketing would work nicely and adds nice touch to overall "polished-ness." Basically the slider curve has equal radius from other objects.
  2. 00:29:201 (3,4) - Same thing as above http://puu.sh/lew83/ae8021aad2.jpg
  3. 01:04:971 (5,1) - Same sounding rhythm as: 00:56:317 (1,2) - & 01:00:932 (1,2) - , but different slider patterns. I would strongly recommend being

    Please check this out. Ctrl+Shift+A:


  • Normal
  1. 00:36:990 (5) - Flow isn't good for this slider. It's moving towards complete opposite direction than next object. Try making that slider face to the next upcoming object for nicer flow. I like nicer flow rather than good aesthetics for Easy & Normal.
  2. 00:41:028 (3) - Looks weird while one before 00:40:451 (2) - is more asymmetric... Especially when you did it here asymmetric 01:03:240 (3,4) -


  • Hard
  1. 00:04:971 (1) - Make this face to the next slider for easy reading
  2. 00:06:125 (1) - ^
  3. 00:09:586 (1) - ^
  4. 00:08:432 (2,3) - Blanket can be better
  5. 00:23:432 (6,1,2) - Feels quite empty here. You should try other rhythms.
  6. 00:33:817 (2,3) - Fix flow
  7. 00:36:125 (4,5) - Don't stack. It doesn't fit very well. I would do something like this http://puu.sh/lexnt/009e2c86c3.jpg
  8. 00:42:471 (2,3) - http://puu.sh/lextX/4c1d59343d.jpg Works a bit nicer than slider bent other way and facing other way
  9. 00:54:875 (4) - Make this into a slider. It's nicer.
  10. 01:00:355 (1,2) - Make it face next object like 01:01:509 (1,2) - .

Nice map, good luck!
Topic Starter
ganad

BetaStar wrote:

From my mod queue


  • Easy
    Since, there is a lot of modding on this, I would just point out on aesthetics over rhythms.
  1. 00:12:471 (1,2) - Blanketing would work nicely and adds nice touch to overall "polished-ness." Basically the slider curve has equal radius from other objects.
    That's what i aimed for to begin with but made it look better since you pointed it out :)
  2. 00:29:201 (3,4) - Same thing as above http://puu.sh/lew83/ae8021aad2.jpg
    Confused on what you want me to do here
  3. 01:04:971 (5,1) - Same sounding rhythm as: 00:56:317 (1,2) - & 01:00:932 (1,2) - , but different slider patterns. I would strongly recommend being
    Attempted to make it similar

    Please check this out. Ctrl+Shift+A:

    I don't get this when i check aimod? :?:


  • Normal
  1. 00:36:990 (5) - Flow isn't good for this slider. It's moving towards complete opposite direction than next object. Try making that slider face to the next upcoming object for nicer flow. I like nicer flow rather than good aesthetics for Easy & Normal.
    Tried not sure if it's the best solution tho
  2. 00:41:028 (3) - Looks weird while one before 00:40:451 (2) - is more asymmetric... Especially when you did it here asymmetric 01:03:240 (3,4) -
    Fixed


  • Hard
  1. 00:04:971 (1) - Make this face to the next slider for easy reading
  2. 00:06:125 (1) - ^
  3. 00:09:586 (1) - ^
    Made some changes but not all
  4. 00:08:432 (2,3) - Blanket can be better
    Changed
  5. 00:23:432 (6,1,2) - Feels quite empty here. You should try other rhythms.
    Made some fixes
  6. 00:33:817 (2,3) - Fix flow
    Not 100% sure if i fixed what you wanted
  7. 00:36:125 (4,5) - Don't stack. It doesn't fit very well. I would do something like this http://puu.sh/lexnt/009e2c86c3.jpg
    Changed and tbh this layout is pretty cool thanks for introducing it to me
  8. 00:42:471 (2,3) - http://puu.sh/lextX/4c1d59343d.jpg Works a bit nicer than slider bent other way and facing other way
    Maybe if other modders point it out as well
  9. 00:54:875 (4) - Make this into a slider. It's nicer.
    Cut the whole sequence and made into a spinner instead
  10. 01:00:355 (1,2) - Make it face next object like 01:01:509 (1,2) - .
    Changed

Nice map, good luck!
Again thank you so much for taking the time to look at my beatmap. :D

Sorry for the yellow font will pick a better colour next time >:(
Topic Starter
ganad

Little wrote:

From my queue. Sorry Kibbleru is a loser.
It's alright

[General]
  1. I'm not sure about the timing at the end... The piano and bells play separately, so I recommend choosing only one of them to map, and set the timing based on that.
    Will work on a solution
  2. Combo usage could be improved. Try to get your combos starting on downbeats.
    Made some changes
[Easy]
  1. 00:12:471 (1,2) - Just for aesthetic, try to keep their edges a bit further apart: http://puu.sh/jcCDh/0c9762197d.jpg
    Couldn't open link since i've been away for too long
  2. 00:43:048 (2) - The sharp curve of this slider will confuse beginner players. Please try to straighten it a bit so the direction is more obvious. My recommendation: http://puu.sh/jcCKN/8e4fbba231.jpg
    I made changes but again can't use your example cuz the link is broken
  3. 00:51:701 (6) - Clap on end.
    Added
  4. 00:56:317 (1) - Clap on end?
    Added
  5. 00:57:471 (2,3,4) - Flow is quite awkward here. It doesn't play smoothly. I suggest changing the direction of (3) like so: http://puu.sh/jcCRJ/4cd7ed0381.jpg Making (2) and (4) the same shape might look nicer too.
    Made changes link is broken can't make use of example
  6. 01:04:971 (5) - Should have a clap on head to match your hitsound pattern.
    Added
  7. 01:19:971 (2,3,1) - The flow here feels unnatural because the curve of (1) does not follow from the movement of (2,3). Try this for better flow: http://puu.sh/jcDbZ/6a1906cd03.jpg
    Made changes but could not follow your example sorry
[Normal]
  1. 00:03:528 (3) - Hard for the player to anticipate. I recommend doing this instead: http://puu.sh/jcDsq/7524ab1f05.jpg
    I think it's better now
  2. 00:06:990 (4) - Unnecessary overmapping. It would be best to keep the rhythm simpler in this relatively calm section of the song.
    Changed pattern
  3. 00:31:509 (2) - I recommend spitting this up. It's hard for players at the target level to read this.
    I'll consider it
  4. 01:22:566 (1,2) - Refrain from using circles where the player can't predict the speed.
    Alright
  5. The map is a bit plain due to excessive use of straight 1/2 beat sliders.
    Did a lot of changes since i returned added a lot of curves and blankets
[Hard]
  1. 00:36:125 (4,5,6) - The overmapped slider ends don't go well with the music. I recommend shortening the sliders by 1/4 beat.
    Another modder recommended me an different pattern and it looks really good so i went with that
  2. 01:09:586 - I think it would be nice to put something on this beat to highlight the significant drum beat in the music.
    Added
  3. 01:19:971 (3) - I think it would show the beat emphasis better if you split this into two 1/4 beat sliders and added a circle on the following beat.
    Fixed
[Insane]
  1. 00:00:644 (2) - I don't think the slider does a good job of emphasizing the downbeat here. It would probably be better to change the rhythm to place a click on the downbeat.
  2. 00:03:240 (3,4) - Avoid adding extra beats where there are none in the music. They feel out of place.
  3. 00:13:336 (1,2,1) - Flow is a bit rough. Try curving (2) to allow for smoother cursor movement.
  4. 00:22:711 (5,1) - The sudden increase in distance doesn't make sense. I think you should keep it consistent with the stream.
  5. 01:20:548 - Feels really empty here. Add a circle?
  6. The map feels messy and unstructured because it lacks visual patterns.
I'm very sorry having you mod insane and not making use of your advice. I felt that insane was too hard for a newbie mapper like me so i removed from the diff set

The maps seem technically okay, but lack the structure and polish to meet the ranking quality standards. Keep working to make the maps neater!

I've been away from Osu! for a long time and never got the chance to look at your mod i apologize again :cry:
Stjpa
IRC mod
2015-11-09 15:12 ganad: hi if you're not too busy would it be alright if you could take a look at my map?
2015-11-09 15:12 Stjpa: np it :3
2015-11-09 15:14 ganad: hmmm.. i got 2 maps
2015-11-09 15:14 Stjpa: whichever u prefer
2015-11-09 15:15 ganad: video game or anime you choose
2015-11-09 15:15 Stjpa: i like ur anime map more :D
2015-11-09 15:15 ganad: aight
2015-11-09 15:15 ganad: `/np
2015-11-09 15:15 ganad: ACTION is listening to [https://osu.ppy.sh/b/637325 Horie Yui - Sweet & Sweet CHERRY]
2015-11-09 15:17 Stjpa: i used to have little reverse-sliders like 00:01:509 (2) - too in Face Down (which got qualified today, hype) and Desperate-kun said that this isnt a good idea on low bpm low sv maps
2015-11-09 15:17 Stjpa: so maybe u should consider change it
2015-11-09 15:18 ganad: easy normal hard?
2015-11-09 15:18 Stjpa: Easy
2015-11-09 15:18 ganad: aight
2015-11-09 15:18 ganad: see what i can do
2015-11-09 15:18 Stjpa: 00:29:201 (3,4) - this isnt a good blanket :v
2015-11-09 15:19 Stjpa: 00:37:855 (1,2,3,4) - i think this part could have better aesthetics
2015-11-09 15:19 ganad: as in i should remove the blanket or make it look neater?
2015-11-09 15:19 Stjpa: neater
2015-11-09 15:20 Stjpa: 00:51:701 (6,1) - this looks anything but good D:
2015-11-09 15:21 Stjpa: 00:54:009 (2,1) - this is also not an exact blanket http://puu.sh/lfcat/05735fc9b1.jpg
2015-11-09 15:21 Stjpa: 01:00:932 (1,3) - overlaps
2015-11-09 15:21 Stjpa: 01:07:855 (2,3) - this flow looks boring, easy to change i think
2015-11-09 15:22 Stjpa: 01:18:817 (1) - maybe ctrl + h and stack it with 01:15:355 (2) - ?
2015-11-09 15:23 Stjpa: 01:21:125 (3) - and build a triangle with the 2 previous sliders
2015-11-09 15:26 Stjpa: now Normal
2015-11-09 15:26 Stjpa: 00:06:125 (3,4,1) - looks a bit ugly because they're touching
2015-11-09 15:27 Stjpa: 00:07:278 (1,2) - forgot to select (2), oops
2015-11-09 15:27 Stjpa: nvm this is more like a general fact as i can see now
2015-11-09 15:27 ganad: what? sorry
2015-11-09 15:28 Stjpa: u should use a higher DS i think, it kinda sucks when every 1/2 is touching
2015-11-09 15:29 Stjpa: 00:16:798 (1,1) - on a normal diff u need atleast 1 second of recovery time
2015-11-09 15:29 ganad: ok will do it later cuz have to go sleep soon soz
2015-11-09 15:29 Stjpa: oh, 1am :D
2015-11-09 15:30 Stjpa: well on normal its mostly the DS thing and weird aesthetics / flow
Yahuri
From my queue~

General
-For future reference I think you should use a faster slider velocity. The sliders are really short and it doesn't look as nice as it could be (especially for Normal). Also, try different slider shapes other than Vs, curves, and straights. I think waves would make a nice addition for this song.

Normal
-Some of the NCs look pretty disconnected (flow-wise) from the previous combos.
00:08:721 (3,1,2,3) - I think this would look nicer if you blanket the slider around 1
00:21:701 (1,2,1) - good spot for blanket
00:27:759 (4,1) - curve slider down so that it flows better into 1
00:30:644 (1,2) - make a copy of 1 then flip/rotate it
00:31:509 (2,3,4) - watch DS, turn off grid snap (I recommend not using grid snap unless you need perfect symmetry and DS wont be noticeable)
00:34:394 (1,2) - flow doesn’t look good
01:12:471 (2,1,2) - try eliminate overlap
01:20:548 (2,3) - I think it would look better if you curve the slider less so that it flows better
01:21:125 (3,1,2) - I think it would flow better if you move the circles down more

Hard
00:00:932 (4) - I think this would look better if you moved it to the right and curved up more
00:03:528 (2,3) - blanket
00:08:432 (2,3) - improve blanket
00:09:586 (1) - how about making the slider face the opposite direction?
00:15:932 (4) - you can also blanket the spinner
00:20:259 (2,3) - improve blanket
00:22:567 (7,1) - I think this jump is too big
00:33:528 (1,2) - blanket
00:55:740 (1,3) - I think you should use the 1/4 beat pattern for both of these

Hope this helps, good luck!
Topic Starter
ganad

Yahuri wrote:

From my queue~

General
-For future reference I think you should use a faster slider velocity. The sliders are really short and it doesn't look as nice as it could be (especially for Normal). Also, try different slider shapes other than Vs, curves, and straights. I think waves would make a nice addition for this song.

Normal
-Some of the NCs look pretty disconnected (flow-wise) from the previous combos.
Yeah noticed that not sure on how to fix it :?

00:08:721 (3,1,2,3) - I think this would look nicer if you blanket the slider around 1
Fixed

00:21:701 (1,2,1) - good spot for blanket
Fixed

00:27:759 (4,1) - curve slider down so that it flows better into 1
Fixed

00:30:644 (1,2) - make a copy of 1 then flip/rotate it
Fixed

00:31:509 (2,3,4) - watch DS, turn off grid snap (I recommend not using grid snap unless you need perfect symmetry and DS wont be noticeable)
I'll do that next time i make a map, I have to ds the whole map again if i turn it off and i really don't want to do it

00:34:394 (1,2) - flow doesn’t look good
Fixed

01:12:471 (2,1,2) - try eliminate overlap
Attempted but too hard :o

01:20:548 (2,3) - I think it would look better if you curve the slider less so that it flows better
Made (3) blanket (1)

01:21:125 (3,1,2) - I think it would flow better if you move the circles down more
I'll consider it

Hard
00:00:932 (4) - I think this would look better if you moved it to the right and curved up more
Fixed

00:03:528 (2,3) - blanket
Added

00:08:432 (2,3) - improve blanket
Fixed

00:09:586 (1) - how about making the slider face the opposite direction?
Changed

00:15:932 (4) - you can also blanket the spinner
Not 100% sure if what I did is what you were looking for

00:20:259 (2,3) - improve blanket
Fixed

00:22:567 (7,1) - I think this jump is too big
Shorten'd it

00:33:528 (1,2) - blanket
Fixed

00:55:740 (1,3) - I think you should use the 1/4 beat pattern for both of these
I left it as it is because i feel that the 1/2 beat is better (if someone else thinks otherwise as well i'll change it)

Hope this helps, good luck!
Hey, just wanna say thank you very much, like yo I really appreciate it, no joke :) . YOU'RE AWESOME :D :oops:
Kensuke
From Thai's modding queue >w<

General

  1. Put preview point at 00:55:740

Easy

1/2 Sliders is Unrankable . Try to make 1/1 sliders. ;)
00:14:778 (2) - Move the end to x 328 y 88.
00:15:932 (3) - Move to x 256 y 128 to make flow.
00:34:971 (3) - Move to x 200 y 160
00:35:548 (4) - Move to x 176 y 272
00:54:009 (2) - Move the end to x 88 y 224 to make this slider more curve
00:56:317 (1) - Blanket

Normal

00:47:951 (4) - Move x 280 y 168
01:12:471 (2) - Move to x 256 y 80 and NC
01:21:125 (3) - Move the end at x 448 y 224 for more curve
01:22:566 (1) - If you fixed ^ , move to x 376 y 168 for blanket
01:23:339 (2) - Move to x 264 y 96

Hard

00:02:663 (1) - You could make like this
00:06:701 (4) - IMO you should make sliders here
00:40:740 (3) - Anti-jump.. Move to x 288 y 168
00:49:971 (3) - Anti-Jump again. It will be confused with stream note. Move to x 280 y 360 to make triangle
00:52:711 (3,4) - I think you should make like this and if you change this , move to x 280 y 360
01:00:932 (4) - Move to x 216 y 88 for not confuse
01:04:971 (1) - Move to x 224 y 200
01:05:115 (2) - Move to x 304 y 248
01:05:115 (2) - Move to x 456 y 256
01:05:115 (2) - Move to x 368 y 312 for blanket in 01:05:115 (2)

This map is good. Hope you ranked soon. :)
Buttercup
m4m from my queue

hard
cs 4 (3,5 doesn't fits in a hard diff imo, not a big problem), od 6
disable widescreen support like you did in other difficulties
00:04:971 (1,2,3) - exaggerated jump compared to other patterns that you made, it makes a ds inconsistency, consider reducing it. same at 00:23:432 (1,2,3) -
00:24:009 (3) - you put this note at the opposite direction that the slider finishes, making a bad flow, try it (do not forget to fix the ds on next notes)
00:27:182 (3) - this slider finishes on a strong and important beat that should be clicked, put a circle or move the slider on white tick. same at 00:28:913 (1) - 00:31:798 (5) -
00:40:740 (3) - less jump in a big emphasis, this is weird ;w; there isn't a emphasis at 00:40:451 (2) - and you put a jump bigger than 00:40:740 (3) -
00:49:105 - seems empty, there is a vocal sound, add a note
00:55:884 (1,3) - 1/4 (like you made at 01:00:355 (1,2,3) - 01:01:509 (1) - ) fits better because there is a vocal sound at bue tick
01:09:442 (2) - this note doesn't flow anything, remove it

normal
od and hp 4
00:14:778 (1) - this slider doesn't flow very well e-e try it, will flow better with the last note proposing a comfortable gameplay
00:18:817 (1) - normal difficulties need two empty white ticks between spinner end~object because new players fell confuse before a spinner
00:41:028 (3) - this slider curve isn't necessary, seems very stuck and can propose a uncomfortable gameplay, do the same that you made at 00:40:451 (2) - , red points at centre. These sliders also have a rhythm problem because they finish at white tick, ignoring strong beat ;;
00:52:567 (3,4) - samesamesame ^ aaa I see it repeating many times during the difficulty :c
01:12:471 (2) - wrong ds @.@

easy
hp 2,5 is too high for this easy style, change for 2
do note use many 1/2 on easy difficulties, can plays bad to new players (00:01:509 (2) - 00:04:971 (1) - etc.)
00:24:009 (1) - you forced the flow here, I recommend you to put notes in the same direction of sliders end, see
01:05:548 - VERY strong beat that should be clicked, you need to put a circle
01:15:355 (2) - oposite flow doesn't play well aa, ctrl + h fix it

good luck!
Goro922
a
Topic Starter
ganad
I am finally back and would like to apologize to all the modders who did not get kudos and a reply :| :? . I've been busy again I am very sorry :( :o :cry: and will try my best to rank this map and letting all future modders know i have remapped all diffs so reading previous modders won't help as much :roll:
Thank you all in advance!
Electoz
Hi, from my modding queue~

[General]

  1. Timing lines must be consistent in every diffs, please recheck your timing points in RE: Hard.
  2. Video is missing in RE: Hard
[RE: Easy]

  1. Really not recommend to use AR 0 even it's a slow song, I would suggest to use about 1.5-2.5 for this diff.
  2. 00:17:086 (1) - You need to leave at least 4 white ticks(or 2 on low bpm songs) after a spinner to be considered rankable, this is to provide enough recovery time for players. In this case, I suggest using a long sliderart instead of a spinner since the spinner itself is quite short already, like what you did on 00:54:009 (1) .
  3. 00:28:625 (1,1) - Would be nice if you can make them pararell completely.
  4. 01:05:548 (1,2) - Ctrl+G rhythm? This way a 1/1 repeat slider would match the vocal properly.
Actually slider velocity in Easy is so low that I almost fall asleep while modding lol

[RE: Normal]

  1. 00:17:086 (1) - Same as Easy, it's quite risky to leave just 1 tick at this bpm so better use a slider instead.
Sry I'm pretty tired so I'll stop here, overall the map looks fine but could have been a lot better if SV in Easy and Normal are higher than this.
Anyways the main concern of this mapset is the star rating spread, hard is a lot harder than normal, my suggestion here is either make an "Advanced" diff or reduce some big spacings in Hard like 00:24:009 (1,2,3,4,5,6,7) for example. Or you can just revamp Easy and Normal with a higher SV, but that's the hard way of course.
Hope this helps and good luck~
Topic Starter
ganad

Electoz wrote:

Hi, from my modding queue~

[General]

  1. Timing lines must be consistent in every diffs, please recheck your timing points in RE: Hard.
    Fixed it :)
  2. Video is missing in RE: Hard
    Fixed it :)
[RE: Easy]

  1. Really not recommend to use AR 0 even it's a slow song, I would suggest to use about 1.5-2.5 for this diff.
    Changed
  2. 00:17:086 (1) - You need to leave at least 4 white ticks(or 2 on low bpm songs) after a spinner to be considered rankable, this is to provide enough recovery time for players. In this case, I suggest using a long sliderart instead of a spinner since the spinner itself is quite short already, like what you did on 00:54:009 (1) .
    Changed it But really 2 white ticks?? my goodness *sigh*
  3. 00:28:625 (1,1) - Would be nice if you can make them pararell completely.
    Made adjustments
  4. 01:05:548 (1,2) - Ctrl+G rhythm? This way a 1/1 repeat slider would match the vocal properly.
    Maybe I'll consider it
Actually slider velocity in Easy is so low that I almost fall asleep while modding lol
Sorry for nearly putting to sleep lol :P but many of the previous modders have all suggested the slider velocity of 0.9 so i think i'll stick with it for now
[RE: Normal]

  1. 00:17:086 (1) - Same as Easy, it's quite risky to leave just 1 tick at this bpm so better use a slider instead.
    Is this an unrankable issue? If it is i'll change it
Sry I'm pretty tired so I'll stop here, overall the map looks fine but could have been a lot better if SV in Easy and Normal are higher than this.
Anyways the main concern of this mapset is the star rating spread, hard is a lot harder than normal, my suggestion here is either make an "Advanced" diff or reduce some big spacings in Hard like 00:24:009 (1,2,3,4,5,6,7) for example. Or you can just revamp Easy and Normal with a higher SV, but that's the hard way of course.
I know the difficulty spread isn't the best but is the issue so bad that it won't get ranked because of that? Cause i've seen much bigger normal to hard difficulty jumps :?:
Hope this helps and good luck~
It helped plenty thank you!
THANK YOU SO MUCH FOR ALL THE HELP!! although you nearly fell asleep on the job lol. Still i really appreciate your time! :) :)
paydayzcool
Hi there ganad,

This is a modding post.

Easy
01:21:701 (1) - Extend this slider to that it hits the second last note played by the music. Don't worry, it is snapped on a white tick.

Normal
00:00:355 (1) - Use grid size 4 to fix this noticeable blanket error.
01:22:422 (2) - Snap this note on 01:22:422

Hard
00:00:355 (1,2,3) and 00:01:509 (2,3,4) and 01:18:817 (1,2,3) - Arranging the notes like this is not a very good idea...
00:00:932 (1) - Move this note further away from the triples.
00:19:250 - Add a circle here.
00:36:269 (2) - This note should be a mirror of 00:35:692 (1).
00:41:605 (4) - This note should be a mirror of 00:40:451 (2).
01:15:355 - Add a note here.
01:19:394 (1) - Move this note further away from the triples.
Move 01:19:394 (1) a tick forward and add a circle at the spot directly before the slider.
Once again, move 01:22:422 (2) a tick to the left.

This map is actually quite good. Definetely better than my maps XDDD.

Thanks,

paydayz
Topic Starter
ganad

paydayzcool wrote:

Hi there ganad,

This is a modding post.

Easy
01:21:701 (1) - Extend this slider to that it hits the second last note played by the music. Don't worry, it is snapped on a white tick.
Maybe cuz i gave it try but the beat sounded late so i left it as it is

Normal
00:00:355 (1) - Use grid size 4 to fix this noticeable blanket error.
Fixed
01:22:422 (2) - Snap this note on 01:22:422
Same as what i stated in easy

Hard
00:00:355 (1,2,3) and 00:01:509 (2,3,4) and 01:18:817 (1,2,3) - Arranging the notes like this is not a very good idea...
Why is that? would you be able to clarify? I did change it though >.<
00:00:932 (1) - Move this note further away from the triples.
Changed
00:19:250 - Add a circle here.
Maybe if other modders agree I'll consider
00:36:269 (2) - This note should be a mirror of 00:35:692 (1).
i'll consider cuz i think it looks good as it is
00:41:605 (4) - This note should be a mirror of 00:40:451 (2).
Fixed
01:15:355 - Add a note here.
I'll consider it
01:19:394 (1) - Move this note further away from the triples.
Changed it
Move 01:19:394 (1) a tick forward and add a circle at the spot directly before the slider.
Not sure what you mean
Once again, move 01:22:422 (2) a tick to the left.
Same as I stated in easy and normal

This map is actually quite good. Definetely better than my maps XDDD.

Thanks,
No THANK YOU!
paydayz
THANK YOU VERY MUCH! REALLY APPRECIATE IT! :) :)
Annadine

Hello! NM from modding queue random mod~!
I love slow songs

Hard[]
  1. 00:16:653 (5) - sounds of out tune, try to delete this note.
  2. 00:26:605 (2,3) - oh, DS inconsistencies here. You've been using 1.4 DS but here you used 1.3 DS.
  3. 00:27:759 (4) - RIP ds
  4. 00:31:942 (4,5,1,2) - this beat is really weird. And look! 00:35:692 (1,2) - blueline. :idea: My suggestion is: Shorten 00:34:971 (5) - by 1/4 so it ends on blue line, then move 00:35:548 (1,2) - forward by 1/4 also. Then probably move (3) to 00:36:701 (3) - , and add a note on 00:37:278 (4) -
    image
    I just pute (4) and (5) on top of each other.
  5. 00:44:490 (5,6,1,2,3,4,5) - this looks rather crumpled and *really* confusing, consider deleting some notes e.g. 00:45:211 (2) - and 00:45:788 (4) -
  6. 00:47:086 (1) - I really don't like the sv change here. It looks like 1/4 note while it is in fact 1/2, and nobody would expect that SV change since the beat is still strong there. I would suggest just delete that greenline and make that slider a normal SV. The DS is also messed up, if you make the SV lower there, then the spacing between 00:47:086 (1,2,3) - should be really close as well.
  7. And I think the SV of 00:47:951 (3) - is too slow.
  8. 00:56:894 (2) - I don't like the direction this slider is facing. Looks rather random. :idea: Try this:
  9. 00:58:625 (1,2,3) - r.i.p s p a c i n g. That is a really hard pattern to play.
  10. Move 01:04:105 (3) - a bit to the right, it seriously looks better.
  11. 01:07:855 (1,2,3,4,5,6) - overusing 1/4 sliders aren't you? And that kind of slider is dang hard to play ;; Try to use doubles instead. I always hated 1/4 sliders
  12. 01:11:605 (3,4,5,6,7,8) - whoa, slow down, Hard diff isn't supposed to have a stream =.=
Normal[]
  1. 00:03:817 (1,2) - #HowCloseAreYouFromHPBar
Easy[]
  1. 00:10:740 (2) - There should be no 1/2 slider on easy...
[]
I think that's all from me. The song is really nice!
Good luck~
AmigoDoChroome
m4m you request
only the last diff can have a custom name :(

Easy

00:17:086 (1) - red tick ( 00:16:798 -
00:54:009 (1) - again? so weird
01:21:701 (1) - in this time 01:21:846 -
01:23:339 - a slider is better (01:26:117 -

Normal
Abusive nc

00:12:471 (1) - remove nc
00:17:086 - strong hit here. use a slider?
00:22:855 (3) - try other pattern, its so 2010 osu!
00:22:855 (3) - remove nc
00:58:625 (1,2,3) - reverse slider
01:12:471 - copy this 01:10:163 (1) - and ctrl + h, ctrl + g
01:21:701 (1) - this tick; 01:21:846 -
01:22:566 (2) - > 01:22:566 - slider
01:23:339 (3) - slider

Hard
cs 4 please
Topic Starter
ganad

Annadine wrote:


Hello! NM from modding queue random mod~!
I love slow songs

Hard[]
  1. 00:16:653 (5) - sounds of out tune, try to delete this note.
    Deleted
  2. 00:26:605 (2,3) - oh, DS inconsistencies here. You've been using 1.4 DS but here you used 1.3 DS.
    Fixed
  3. 00:27:759 (4) - RIP ds
    Fixed Does distance snap have to be consistent? cause idk and i suck at mapping so yea >:(
  4. 00:31:942 (4,5,1,2) - this beat is really weird. And look! 00:35:692 (1,2) - blueline. :idea: My suggestion is: Shorten 00:34:971 (5) - by 1/4 so it ends on blue line, then move 00:35:548 (1,2) - forward by 1/4 also. Then probably move (3) to 00:36:701 (3) - , and add a note on 00:37:278 (4) -
    image
    I just pute (4) and (5) on top of each other.
    Fixed majority of what you suggested
  5. 00:44:490 (5,6,1,2,3,4,5) - this looks rather crumpled and *really* confusing, consider deleting some notes e.g. 00:45:211 (2) - and 00:45:788 (4) -
    Deleted
  6. 00:47:086 (1) - I really don't like the sv change here. It looks like 1/4 note while it is in fact 1/2, and nobody would expect that SV change since the beat is still strong there. I would suggest just delete that greenline and make that slider a normal SV. The DS is also messed up, if you make the SV lower there, then the spacing between 00:47:086 (1,2,3) - should be really close as well.
    Deleted, changed and fixed Sorry about that first time playing with SV change :P
  7. And I think the SV of 00:47:951 (3) - is too slow.
    Made it 0.75 instead of 0.5
  8. 00:56:894 (2) - I don't like the direction this slider is facing. Looks rather random. :idea: Try this: Fixed
  9. 00:58:625 (1,2,3) - r.i.p s p a c i n g. That is a really hard pattern to play. Changed
  10. Move 01:04:105 (3) - a bit to the right, it seriously looks better. Fixed
  11. 01:07:855 (1,2,3,4,5,6) - overusing 1/4 sliders aren't you? And that kind of slider is dang hard to play ;; Try to use doubles instead. I always hated 1/4 sliders
    Changed
  12. 01:11:605 (3,4,5,6,7,8) - whoa, slow down, Hard diff isn't supposed to have a stream =.=
    Is it? i thought it was fine to have streams in a hard diff just not ridculously long ones, will consider tho ;)
Normal[]
  1. 00:03:817 (1,2) - #HowCloseAreYouFromHPBar
    Fixed
Easy[]
  1. 00:10:740 (2) - There should be no 1/2 slider on easy...
    some chat



    Is it possible this song could be an exception? if it isn't i'll try fix it and does half kick sliders count as half? cuz it adds up to 1/1
[]
I think that's all from me. The song is really nice!
Good luck~
REALLY APPRECIATE YOUR HELP!! THANK YOU!!
MAN YOU DUDE IS DA REAL MVP!! :) :)
Topic Starter
ganad

AmigoDoChroome wrote:

m4m you request
only the last diff can have a custom name :(
That's alrite i just put RE: at the beginning of all diffs so people can recognise it's the new remapped version

Easy

00:17:086 (1) - red tick ( 00:16:798 -
00:54:009 (1) - again? so weird
If you take a look the patterns are different and this is what is called slider art people have told me it is much better this way so idk

01:21:701 (1) - in this time 01:21:846 -
Moved
01:23:339 - a slider is better (01:26:117 -
Maybe I'll consider

Normal
Abusive nc
I don't think i abused it, i just did it as directed

00:12:471 (1) - remove nc
I think it should be fine
00:17:086 - strong hit here. use a slider?
Maybe I'll consider
00:22:855 (3) - try other pattern, its so 2010 osu!
Really? I thought it looked really good
00:22:855 (3) - remove nc
I think it should be fine
00:58:625 (1,2,3) - reverse slider
Maybe I'll consider
01:12:471 - copy this 01:10:163 (1) - and ctrl + h, ctrl + g
You can't the slider lengths are different the second slider is a 1/4 longer
01:21:701 (1) - this tick; 01:21:846 -
Moved
01:22:566 (2) - > 01:22:566 - slider
01:23:339 (3) - slider
Maybe I'll consider
Hard
cs 4 please
Maybe I'll consider cuz my hard diff is already far from normal in difficulty level don't wanna increase stars
B r o k e n
just one difficulty mod sorry :/

Hard
00:07:855 (1,2,3,4) - I think it's better off to follow the music after note 3(turn this into a 1/2 slider) instead of having notes like 00:08:576 (3) - for the drum, should have this 00:08:432 map
00:14:490 sound here, you should have this map with like a single note or so
00:54:442 (2,3) - I don't really see a point on making these 2 notes distances, I suggest a stack instead
01:15:355 is there a reason why you didn't map this sound?
01:20:403 (5) - this area can be improved to follow music better or at least make the slider start @ 01:20:548 and have a single note 01:20:403
01:21:846 Im not so sure why you changed BPM I think its 104 all the way (I can be wrong about this, but I feel like its 104 all the way)
01:23:339 (3) - this note here isn't correctly on the sound, change beat snap divisor to 1/8 to get the right tick for the sound (if you stay with 104)
Topic Starter
ganad

B r o k e n wrote:

just one difficulty mod sorry :/
That's alrite, really appreciate your time and work

Hard
00:07:855 (1,2,3,4) - I think it's better off to follow the music after note 3(turn this into a 1/2 slider) instead of having notes like 00:08:576 (3) - for the drum, should have this 00:08:432 map
I'm sorry i don't understand what your directions are. :( Tried a different pattern tho
00:14:490 sound here, you should have this map with like a single note or so
Maybe I'll consider, I don't really hear the sound there
00:54:442 (2,3) - I don't really see a point on making these 2 notes distances, I suggest a stack instead
Changed
01:15:355 is there a reason why you didn't map this sound?
No reason it just seems kind of better this way? but i'll think about it
01:20:403 (5) - this area can be improved to follow music better or at least make the slider start @ 01:20:548 and have a single note 01:20:403
I think it should be fine atm
01:21:846 Im not so sure why you changed BPM I think its 104 all the way (I can be wrong about this, but I feel like its 104 all the way)
TBH idk why either, the modders from last year suggested it and i stuck with it from then on but i think i'll change it tho
01:23:339 (3) - this note here isn't correctly on the sound, change beat snap divisor to 1/8 to get the right tick for the sound (if you stay with 104)
Fixed
THANK YOU VERY MUCH!! :) :)
Caput Mortuum
Hi!

General
- Throw the video away if you aren't going to use it

RE:Easy
- Lololol AR0. Raise it to 1 or 2 or something. The gap to normal is too big
- 00:02:663 (3) - make it repeat 2 times instead of once, sounds better (I hope you understand)
- 00:30:932 (1) - ^
- 00:40:163 (1) - ^
- 01:16:509 (3) - ^
However doing the things above'll change your whole placement. So don't force it okay

RE:Normal
- No issue

RE:Hard
- No issue

RE:Zero
Probs the cringiest anime this season :v
Topic Starter
ganad

MeinGauche wrote:

Hi!

General
- Throw the video away if you aren't going to use it
I'll be using it :) What makes you think I won't be? tho

RE:Easy
- Lololol AR0. Raise it to 1 or 2 or something. The gap to normal is too big
Changed
- 00:02:663 (3) - make it repeat 2 times instead of once, sounds better (I hope you understand)
- 00:30:932 (1) - ^
- 00:40:163 (1) - ^
- 01:16:509 (3) - ^
I've heard that in easy diffs double kickers (i think that's what they're called) shouldn't be used but I'll consider it tho
However doing the things above'll change your whole placement. So don't force it okay

RE:Normal
- No issue

RE:Hard
- No issue

RE:Zero
Probs the cringiest anime this season :v
Really? I kinda dig subaru but i guess he is pretty cringe around emilia tho lol but that makes it funny and entertaining >.<
Thanks for your help really appreciate it! :) :)
cisphobia
me mod from me queue

many pictures because i'm bad at explaining things
btw note = hitcircle because im weird hahahhah

RE: Hard


00:03:240 (1) - This only goes with a barely-heard piano that isn't part of the main chorus. Maybe remove it; people playing hard will probably get confused

00:19:105 (1) - Might be too soon after a spinner for a hard diff. You could remove this note or try something else? Up to your opinion tho

00:22:855 (4) - Repeating slider doesn't make sense here? Because the vocal line there ends on a blue tick, not white. You could replace the slider with something like this

00:26:028 (6) - The break can be confusing to hard players, maybe add something to fill this. Or make the slider repeat, so that it seems like a sudden stop instead of needing to continue. Up to your opinion

00:26:605 (2) - Repeating slider that doesn't make sense ;o

00:34:105 (3) - Note is placed directly over a slider start. Players playing hard might not be able to read this. You could artificially stack the note over the slider.

00:39:009 (3,4,5) - Since this is in 1/4, you should make the notes a bit closer together than this. buT anything 1/4 past this, like 00:50:259 (3,4,5) - , should be fine, as the player will now expect it.

00:43:336 (2,4) - Directly over eachother/hard to read, should artificially stack.

00:54:442 (2) - new combo to signify different beat

01:09:153 (4) - You should remove the note before this slider, move the slider to there and make the next slider longer. aka this, cause it makes more sense with the song.

01:14:778 (1) - Slider too short ;o extend 1 beat you'll see

00:52:711 (2) - (sorry for inconsistency xd) I think the slider should be replaced by a note where the slider ended, stacked on the next slider. Much less confusing.

00:32:086 (5,1,2) - Do something like this. Plays better + makes more sense with vocals

I guess with this diff. you're focusing more on the background instruments? I think idk correct me if i'm wrong. But, you should lean more towards the vocals as they're more potent than the background instruments.

yas ok hard done


RE: Normal


first off this is not normal :( it's an easy. try increasing the diff. (but don't exaggerate to increase it) normal star rating is 1.50 to 2.25 I believe.
anyway oo

00:11:317 (2,1) - These sliders don't match with anything in the song. Yes, the player will know to press it and can correctly, but you should attempt to change it so it matches something ;o

00:14:778 (1,2,3,4) - Change these into something that more matches the song. Like this

00:31:798 (2,3) - Same as ^^above. Change to something that more matches the song

00:32:951 (1) - You can def. add a slider here on the red and blue tick before the slider, or maybe even 2 notes that stack on the slider. Makes sense + heightens the diff.

00:49:105 (4) - You can add a note here. Adds to the rhythm and matches the vocals

00:50:403 (2) - Can easily be replaced with this more matching the vocals, and keeping the same style.

01:00:932 (1,2) - Weird change in slider direction can confuse a normal player, but I don't think it has to be changed. Just wanted to point it out, it's a bit weird.

Same as before, but lesser. Focus a bit more on vocals rather than repeating patterns. Repeating the patterns in a song that is not very repetitive makes the map a bit boring to play (even in songs that are repetitive, it's boring but at least it makes more sense). Not repeating the patterns can let you make the map more dynamic, allow places for the map to be harder if you need it to be, etc. So ya try not to repeat patterns (unless you have to, as in it sounds exactly the same as another part of the song), and pay attention to if you're mapping to the potent parts of the song, background of the song or just making a pattern.

now on to eaSy

oh yeah btw your blanketing is really good like it's great everywhere. good job ;o

RE: Easy


00:15:932 (2) - You should make this slider end on the blue tick, as that's when the background music thing going on ends.

00:16:798 (1) - You can replace this with a spinner. Up to your opinion tho

00:54:009 (1) - same ^^^. up to opinion again. i actually like how this slider bounces with each tick tho. it's a good way to emphasize beat in easy without making it too hard for the player.

00:26:894 (2) - I think you should place a note where the slider starts, and have the slider start where it would repeat. pic cause i cant explain ;'(. if you do this flip the slider horizontally and vertically so the slider flows into the rest.

01:05:548 (1) - You could replace with a slider, make the next slider not repeat and move it up. pic; dont copy exactly my example is not good just follow timing if you decide to change

01:23:288 (1) - I would add a new combo here to make the note more impactful and to get rid of the followpoint. just opinion tho

I think I didn't mod easy much because I started out playing osu on hard xd. but I also think this easy is really good. Beats are kept simple + spacing is not too much.

Imo though, you should check your normal/hard diff. for patterns that you have that don't correspond with any part of the song. The patterns are nice, but don't quite fit into the song.

my mod is done ;o sorry for short mods
Overall I think the map is already close to perfect in it's current state ;) ;) . Good luck getting the map ranked!
Topic Starter
ganad

sonic8889 wrote:

me mod from me queue

many pictures because i'm bad at explaining things
btw note = hitcircle because im weird hahahhah

RE: Hard


00:03:240 (1) - This only goes with a barely-heard piano that isn't part of the main chorus. Maybe remove it; people playing hard will probably get confused
I think it should be fine this will be the hardest diff so it should be somewhat expected you know what i mean?

00:19:105 (1) - Might be too soon after a spinner for a hard diff. You could remove this note or try something else? Up to your opinion tho
What i said before :P

00:22:855 (4) - Repeating slider doesn't make sense here? Because the vocal line there ends on a blue tick, not white. You could replace the slider with something like this

00:26:028 (6) - The break can be confusing to hard players, maybe add something to fill this. Or make the slider repeat, so that it seems like a sudden stop instead of needing to continue. Up to your opinion
Changed

00:26:605 (2) - Repeating slider that doesn't make sense ;o
Idk but i feel that the kick emphasises the slider tail so yeah but will be considered

00:34:105 (3) - Note is placed directly over a slider start. Players playing hard might not be able to read this. You could artificially stack the note over the slider.

00:39:009 (3,4,5) - Since this is in 1/4, you should make the notes a bit closer together than this. buT anything 1/4 past this, like 00:50:259 (3,4,5) - , should be fine, as the player will now expect it.
Made some slight adjustments

00:43:336 (2,4) - Directly over eachother/hard to read, should artificially stack.
Maybe cuz there's 1 whole beat before it overlaps idk i'll see

00:54:442 (2) - new combo to signify different beat
Should be alright

01:09:153 (4) - You should remove the note before this slider, move the slider to there and make the next slider longer. aka this, cause it makes more sense with the song.
Made it slightly different form what you suggested cuz i want the white tick to be clicked so i made it 2 1/2 sliders in that time frame

01:14:778 (1) - Slider too short ;o extend 1 beat you'll see
I've known this for while so many people pointed it out so i finally to change it after you pointed it out too (salt burns lol) :o

00:52:711 (2) - (sorry for inconsistency xd) I think the slider should be replaced by a note where the slider ended, stacked on the next slider. Much less confusing.
Nice suggestion but i'll think about it

00:32:086 (5,1,2) - Do something like this. Plays better + makes more sense with vocals
Nice suggestion but i'll think about it

I guess with this diff. you're focusing more on the background instruments? I think idk correct me if i'm wrong. But, you should lean more towards the vocals as they're more potent than the background instruments.
Yeah i'm leaning more towards the background instruments cuz i feel like they can provide more difficult and interesting patterns and i kinda used cryo's map as a reference and thought i i could implement some of it into my map

yas ok hard done


RE: Normal


first off this is not normal :( it's an easy. try increasing the diff. (but don't exaggerate to increase it) normal star rating is 1.50 to 2.25 I believe.
anyway oo
That is correct and i would like to increase the difficulty but i don't think it has to be in that range to be considered a normal

00:11:317 (2,1) - These sliders don't match with anything in the song. Yes, the player will know to press it and can correctly, but you should attempt to change it so it matches something ;o
Really? i thought it did, i had a look without the sfx and i still think the sliders match

00:14:778 (1,2,3,4) - Change these into something that more matches the song. Like this
This will be considered really thinking about it still :|

00:31:798 (2,3) - Same as ^^above. Change to something that more matches the song
I don't want any sliders ending or starting on a blue tick but still a good idea

00:32:951 (1) - You can def. add a slider here on the red and blue tick before the slider, or maybe even 2 notes that stack on the slider. Makes sense + heightens the diff.
Same as what i stated above

00:49:105 (4) - You can add a note here. Adds to the rhythm and matches the vocals
Maybe

00:50:403 (2) - Can easily be replaced with this more matching the vocals, and keeping the same style.
TBH i don't really understand what the picture depicts

01:00:932 (1,2) - Weird change in slider direction can confuse a normal player, but I don't think it has to be changed. Just wanted to point it out, it's a bit weird.
I'll try to make it better

Same as before, but lesser. Focus a bit more on vocals rather than repeating patterns. Repeating the patterns in a song that is not very repetitive makes the map a bit boring to play (even in songs that are repetitive, it's boring but at least it makes more sense). Not repeating the patterns can let you make the map more dynamic, allow places for the map to be harder if you need it to be, etc. So ya try not to repeat patterns (unless you have to, as in it sounds exactly the same as another part of the song), and pay attention to if you're mapping to the potent parts of the song, background of the song or just making a pattern.

now on to eaSy

oh yeah btw your blanketing is really good like it's great everywhere. good job ;o

THANK YOU!
RE: Easy


00:15:932 (2) - You should make this slider end on the blue tick, as that's when the background music thing going on ends.

00:16:798 (1) - You can replace this with a spinner. Up to your opinion tho
I definitely would but apparently according to several modders in an easy diff spinners should have 2 whole beats before start and 2 whole beats after which i don't have so if i do this it becomes unrankable which i think is pretty silly

00:54:009 (1) - same ^^^. up to opinion again. i actually like how this slider bounces with each tick tho. it's a good way to emphasize beat in easy without making it too hard for the player.
Same as above

00:26:894 (2) - I think you should place a note where the slider starts, and have the slider start where it would repeat. pic cause i cant explain ;'(. if you do this flip the slider horizontally and vertically so the slider flows into the rest.
Whenever i make it easy i usually stray away from stacked notes so maybe not

01:05:548 (1) - You could replace with a slider, make the next slider not repeat and move it up. pic; dont copy exactly my example is not good just follow timing if you decide to change
I'll stick with my pattern for now but i'll consider it

01:23:288 (1) - I would add a new combo here to make the note more impactful and to get rid of the followpoint. just opinion tho
Maybe

I think I didn't mod easy much because I started out playing osu on hard xd. but I also think this easy is really good. Beats are kept simple + spacing is not too much.

Imo though, you should check your normal/hard diff. for patterns that you have that don't correspond with any part of the song. The patterns are nice, but don't quite fit into the song.

my mod is done ;o sorry for short mods
Yo this ain't a short mod lol
Overall I think the map is already close to perfect in it's current state ;) ;) . Good luck getting the map ranked!

Dude thank you so much for such a detailed mod really appreciate it. It may seem i didn't use much of what you said but all the suggestions you've made are very helpful.
Lilyanna
Hi from my q ʕ•ᴥ•ʔ

MOD
General
work on sliders movements flow and polish ur map and i think u can name the difficulties Sweet . Very sweet . CHERRY if u want will be cool nice song
easy
im not so good at modding easy
00:10:740 (2,3) -
i dont think u can use 1/2 slider

try this http://puu.sh/pHE1G/541aafc391.jpg
i recommand to remove this note 01:23:288 (2) - ad place spinner here 01:23:432 - and end here 01:25:163 - its fits perfect

normal

01:18:240 (2) - change it to 1/2 slider and then add a note to follow the downbeat http://puu.sh/pHEtk/4ecc03a4dd.jpg
01:21:846 (1,3) - try to avoid placing these notes on blue tick like that in normal
00:56:317 (1,2) - banket better for both sides http://puu.sh/pHF66/3ccabe51e6.jpg
01:00:932 (1,2) - same here make them more neat
try to use more red ticks on normal to make it little advanced compared to easy

hard
00:59:490 (5,6) - you can replace these with this flows better http://puu.sh/pHFku/385fee2959.jpg
01:16:509 (5) - swich to two notes it will feel right to be clickable notes with the music
01:12:326 (8) - nc should start here the sv changed
01:20:403 (5) - same nc
01:21:846 (1,2,3) - instead of those same comment on easy add a spinner maybe at the end start from 01:21:701 -
I hope i helped GL with ur map ^.^
Topic Starter
ganad

Lilyanna wrote:

Hi from my q ʕ•ᴥ•ʔ

MOD
General
work on sliders movements flow and polish ur map and i think u can name the difficulties Sweet . Very sweet . CHERRY if u want will be cool nice song
easy
im not so good at modding easy
00:10:740 (2,3) -
i dont think u can use 1/2 slider

try this http://puu.sh/pHE1G/541aafc391.jpg
Fixed
i recommand to remove this note 01:23:288 (2) - ad place spinner here 01:23:432 - and end here 01:25:163 - its fits perfect
I'll consider it

normal

01:18:240 (2) - change it to 1/2 slider and then add a note to follow the downbeat http://puu.sh/pHEtk/4ecc03a4dd.jpg
Maybe I'll consider it
01:21:846 (1,3) - try to avoid placing these notes on blue tick like that in normal
But if i put it one the white or red ticks the beat won't be in time with the music
00:56:317 (1,2) - banket better for both sides http://puu.sh/pHF66/3ccabe51e6.jpg
Fixed
01:00:932 (1,2) - same here make them more neat
I'm pretty happy with how it looks atm but i'll see
try to use more red ticks on normal to make it little advanced compared to easy
Okay

hard
00:59:490 (5,6) - you can replace these with this flows better http://puu.sh/pHFku/385fee2959.jpg
Maybe
01:16:509 (5) - swich to two notes it will feel right to be clickable notes with the music
I might change
01:12:326 (8) - nc should start here the sv changed
Fixed
01:20:403 (5) - same nc
I think it should be fine cuz that's the only slider in the combo
01:21:846 (1,2,3) - instead of those same comment on easy add a spinner maybe at the end start from 01:21:701 -
Maybe I'll see
I hope i helped GL with ur map ^.^
Thank you very much for taking your time to mod my map!! :) :) :)
Foxy Grandpa
Hiya! from my queue~


Hard
00:02:663 (6) - This is probably just OCD me but i feel like if you were to move this over so it wan't interacting with 3 in the next combo at all it would look more aesthetically pleasing probably just ocd me
00:09:586 (4) - I would make this repeating on the blue tick to capture that note better, since now it just skips over it.
00:26:317 (1,2,3) - This would look a lot better.
00:40:163 (1,2,3,4) - For here this would sound better because you can capture both the vocals and the drums in that part.
01:00:500 (7,8,1) - I would have an NC on 7 because the next set of vocals start there.


As for normal and easy, I'm absolutely atrocious at modding / mapping easier difficulties so, i cant really help you there ):

Horie Yui is great, good luck :D
Topic Starter
ganad

FoxyGrandpa wrote:

Hiya! from my queue~


Hard
00:02:663 (6) - This is probably just OCD me but i feel like if you were to move this over so it wan't interacting with 3 in the next combo at all it would look more aesthetically pleasing probably just ocd me
Might make changes in the future
00:09:586 (4) - I would make this repeating on the blue tick to capture that note better, since now it just skips over it.
Changed
00:26:317 (1,2,3) - This would look a lot better.
Changed
00:40:163 (1,2,3,4) - For here this would sound better because you can capture both the vocals and the drums in that part.
I left it as is cuz i wanna keep that symmetry
01:00:500 (7,8,1) - I would have an NC on 7 because the next set of vocals start there.
Changed


As for normal and easy, I'm absolutely atrocious at modding / mapping easier difficulties so, i cant really help you there ):

Horie Yui is great, good luck :D
Thank you, you've been great help!! :) :)
Lefia
Hi hi from my queue ~

mod
[general]

- Turn off the widescreen support

[Easy]

00:11:137 (2,1) blanket
00:17:086 (1,1) blanket
00:37:855 (1) it will better if you use 1 1/2 slider
00:45:932 (2,1) not looks neat
01:06:125 (2,1) blanket
01:21:701 (1,2) not suitable with the rhytm, and i can't find the solution to fix it for easy diff ( or you can use 1 1/4 slider with reverse here)

[Normal]

Star rating too low, Set CS into 3 or you must use more red thick because the BPM is low

00:01:798 (3) remove the curve
00:11:317 (2) move this slider to x:216 y:88 (you must move the slider tail to x:280 y:260)
00:12:471 (1) copy the last slider before at 00:11:317 (2)
00:21:701 (1,2,3) not looks neat
00:30:932 (1,2,3) ^
00:34:394 (3) move the slider to x:400 y:256
00:38:721 (2) remove the slider's curve
00:41:317 (3,4) block this part and move it to x:292 y:60
00:44:778 (1,2) this part too, move it to x:196 y:300
00:48:240 (3,1) make it like this

01:17:086 strong beat and big white thick here, must add something


[Hard]

(Extra mod)

Set AR into 7

01:20:403 (5) tje rhytm is ugly, how bout like this?

01:21:701 use 1/8 slider with reverse here until 01:21:846
01:22:567 (2) like this?
[img]puu.sh/pKJai/41a4b8a8fe.jpg[/img]
01:23:288 (3) use 1/8 slider with reverse until 01:23:504

good luck~
Topic Starter
ganad

Lefia wrote:

Hi hi from my queue ~

mod
[general]

- Turn off the widescreen support
Fixed

[Easy]

00:11:137 (2,1) blanket
Fixed

00:17:086 (1,1) blanket
Fixed

00:37:855 (1) it will better if you use 1 1/2 slider
According to several people 1/2 sliders aren't allowed in an easy difficulty, meaning it's unrankable

00:45:932 (2,1) not looks neat
I think it looks fine

01:06:125 (2,1) blanket
Fixed

01:21:701 (1,2) not suitable with the rhytm, and i can't find the solution to fix it for easy diff ( or you can use 1 1/4 slider with reverse here)
Possibly but i think i'll leave it as it is for now

[Normal]

Star rating too low, Set CS into 3 or you must use more red thick because the BPM is low
Is it necessary to increase the difficulty? cuz i think it should be fine as long as the difficulty spread is good

00:01:798 (3) remove the curve
I want this to be curved so it's blanketing the first note

00:11:317 (2) move this slider to x:216 y:88 (you must move the slider tail to x:280 y:260)
I made some changes in this timeframe but a bit differently from what you suggested

00:12:471 (1) copy the last slider before at 00:11:317 (2)
Same as above

00:21:701 (1,2,3) not looks neat
I think it looks fine

00:30:932 (1,2,3) ^
I think it looks fine

00:34:394 (3) move the slider to x:400 y:256
Fixed

00:38:721 (2) remove the slider's curve
Changed

00:41:317 (3,4) block this part and move it to x:292 y:60
I think it's fine for now

00:44:778 (1,2) this part too, move it to x:196 y:300
[/color]

00:48:240 (3,1) make it like this

TBH I don't know the differences between the current one and this image

01:17:086 strong beat and big white thick here, must add something
I'll leave it as is for now

[Hard]

(Extra mod)
THANK YOU!! :)
Set AR into 7
Possibly cause i don't want to increase the difficulty any further but i'll consider

01:20:403 (5) tje rhytm is ugly, how bout like this?

Maybe idk cuz i kinda like it how it is atm

01:21:701 use 1/8 slider with reverse here until 01:21:846
Not really feeling it doing it like this

01:22:567 (2) like this?
[img]puu.sh/pKJai/41a4b8a8fe.jpg[/img]
Same as above

01:23:288 (3) use 1/8 slider with reverse until 01:23:504
Same as above

good luck~
Thank you very much for your time and effort!! :) :) :)
emilia
irc
2016-07-02 22:11 estellia-: actually before i start modding
2016-07-02 22:11 estellia-: your uh spread is super messed up rn lol
2016-07-02 22:11 ganad: yes?
2016-07-02 22:12 ganad: diff spread?
2016-07-02 22:12 estellia-: yep
2016-07-02 22:12 estellia-: your normal is too easy in respect to all your diffs
2016-07-02 22:12 ganad: is it that bad? if i seen worse
2016-07-02 22:12 estellia-: seeing worse means nothing
2016-07-02 22:12 estellia-: every mapset is handled on a case-by-case basis
2016-07-02 22:12 estellia-: anything they find wrong in your map they can DQ for sure, it doesn't matter what other maps are like
2016-07-02 22:13 ganad: i'm talking about ranked maps or still don't matter?
2016-07-02 22:13 estellia-: doesn't matter
2016-07-02 22:14 estellia-: it doesn't matter what other spreads are like
2016-07-02 22:14 estellia-: your spread is off
2016-07-02 22:14 ganad: well alright i'll see what i can do
2016-07-02 22:15 estellia-: i'll advise you on that later
2016-07-02 22:17 estellia-: i'll start with easy
2016-07-02 22:18 estellia-: 00:00:932 (1) - this thing has the exact same sound as 00:01:509 (2) - , why not make them the ssame thing
2016-07-02 22:20 estellia-: would be helpful if you could reply quickly ./.. .. ...
2016-07-02 22:20 ganad: umm not very sure how to explain why but
2016-07-02 22:20 ganad: sorry don't have muchof a reason
2016-07-02 22:20 estellia-: what
2016-07-02 22:20 estellia-: what does that mena
2016-07-02 22:21 ganad: it just felt like it should be there i guess?
2016-07-02 22:21 estellia-: then why not make the 2nd thing the sasme as the 1st
2016-07-02 22:22 ganad: i guess to emphasis the tail
2016-07-02 22:22 ganad: of note 2
2016-07-02 22:23 estellia-: they sound the same
2016-07-02 22:23 ganad: and throughout the song every 2 white lines i put a whistle
2016-07-02 22:23 ganad: so that's why it's like that
2016-07-02 22:23 estellia-: yea then why not just remove 2 and in its place add a hitcircle at 00:02:086 -
2016-07-02 22:24 ganad: is that alternative?
2016-07-02 22:25 ganad: can i just remove the ehistle on the first note?
2016-07-02 22:25 estellia-: nono
2016-07-02 22:25 ganad: *is that the only alternative
2016-07-02 22:25 estellia-: i mean
2016-07-02 22:25 estellia-: i'm only saying this cuz they sound EXACTLY the same
2016-07-02 22:25 estellia-: if they sounded exactly the same why would you map them completely different
2016-07-02 22:26 ganad: idk variety??
2016-07-02 22:27 ganad: does it seem really off?? do leave it like that? im pretty attached to how that part is atm sorry
2016-07-02 22:27 ganad: *to
2016-07-02 22:28 estellia-: it seems very very off lol
2016-07-02 22:28 estellia-: because mainly the emphasis is different
2016-07-02 22:29 estellia-: in terms of clicking, you should be clicking on 00:00:932 - and 00:00:932 - for emphasis of end of quadruple piano note
2016-07-02 22:29 estellia-: or you should be clicking on 00:00:355 - and 00:01:509 - for emphasis of beginning of qquadruple piano note
2016-07-02 22:29 estellia-: idk if you understand what i mean by this but it feels very wonky to play to me
2016-07-02 22:32 ganad: alright so does this mean that easy should be remapped?
2016-07-02 22:32 estellia-: i
2016-07-02 22:32 estellia-: only mentioned
2016-07-02 22:32 estellia-: 1 mod
2016-07-02 22:33 ganad: nah cuz the whole map has been made like that
2016-07-02 22:33 estellia-: but this is great: 00:04:971 (1,2) -
2016-07-02 22:33 estellia-: which is my intention for the 1st part
2016-07-02 22:33 estellia-: each part has its own mod, dont worry
2016-07-02 22:34 ganad: cool that's a relieve
2016-07-02 22:36 ganad: i just looked at my map just now there seems to be some missing notes...
2016-07-02 22:39 estellia-: oh?
2016-07-02 22:39 estellia-: its ok
2016-07-02 22:39 estellia-: i'll look through it first
2016-07-02 22:39 estellia-: 00:12:471 (1) - pretty sure this note is not mapped right
2016-07-02 22:39 estellia-: theres nothing on the reverse
2016-07-02 22:40 ganad: yeah that's one of em sigh
2016-07-02 22:40 ganad: idk what happened
2016-07-02 22:41 estellia-: i think you know what to do
2016-07-02 22:41 ganad: yeah
2016-07-02 22:42 estellia-: 00:56:317 (1,2) - is it just me oor are these sliders differnet
2016-07-02 22:44 ganad: im pretty sure i copied and pasted
2016-07-02 22:44 estellia-: you definitely didnt
2016-07-02 22:44 estellia-: recheck
2016-07-02 22:45 estellia-: 01:14:778 (1,2) - see i think this is well done because for hitcircle 1 the 3 piano notes before it were softer and hence needed no emphasis, which is where 00:00:932 (1,2) - wouldve worked well
2016-07-02 22:47 ganad: im sorry i just didn't get the first part T-T
2016-07-02 22:47 estellia-: thats what i thought
2016-07-02 22:47 estellia-: i didnt know how else to describe it to you
2016-07-02 22:48 estellia-: also 01:21:701 (1,2) - dont map this
2016-07-02 22:48 estellia-: after this is multibpm
2016-07-02 22:48 estellia-: just slap on a spinner at 01:21:701 (1) - and move on
2016-07-02 22:49 ganad: okay then your the third person to suggest it i guess it must be better
2016-07-02 22:50 estellia-: nonono its not that its better
2016-07-02 22:50 estellia-: its the only way
2016-07-02 22:50 estellia-: unless you wanna time all the notes
2016-07-02 22:50 ganad: time it??
2016-07-02 22:50 estellia-: yep
2016-07-02 22:51 estellia-: its very very obvious to probably EVERY ear that the piano notes at the back are off time
2016-07-02 22:51 ganad: okay i getchu
2016-07-02 22:52 ganad: where do you suggest i end the spinner?
2016-07-02 22:52 estellia-: 01:23:432 -
2016-07-02 22:53 estellia-: i guess thats a good compromise if y ou dont wanna re-time it or get a timing check for it
2016-07-02 22:53 ganad: does the bpm change?
2016-07-02 22:54 ganad: cuz i have the numbers
2016-07-02 22:54 estellia-: the bpm changes
2016-07-02 22:54 estellia-: for sure
2016-07-02 22:54 estellia-: what numbers do you have
2016-07-02 22:55 ganad: 1 21 846 is 78
2016-07-02 22:56 estellia-: how do you know that ??
2016-07-02 22:56 ganad: 1 21 846 is 78bpm and 81846offset
2016-07-02 22:56 ganad: previous modders
2016-07-02 22:56 estellia-: then add them jeez
2016-07-02 22:56 estellia-: what are you waiting for ??
2016-07-02 22:57 ganad: it's cuz had ages ago when i was a complete beginner and i redid this song
2016-07-02 22:58 ganad: and other people conviced me there's no need for bpm change
2016-07-02 22:58 estellia-: uh
2016-07-02 22:58 ganad: and i thought it felt more natural to work with without the bpm changes
2016-07-02 22:58 estellia-: how is it more natural; ? ?
2016-07-02 22:59 ganad: distance snap
2016-07-02 22:59 estellia-: the timing is soooo off at the back it makes me wince
2016-07-02 22:59 ganad: it changes a lot and i didn't like it
2016-07-02 23:00 ganad: well i guess i'll add them back in
2016-07-02 23:00 estellia-: oh so you'd prefer if a song was mistimed
2016-07-02 23:00 estellia-: uh
2016-07-02 23:01 estellia-: ok sure whatever floats your boat? :V
2016-07-02 23:01 estellia-: i'll give you some advice on Easy, aside the timing points
2016-07-02 23:02 estellia-: everything seems very very boring, and it feels like the rhythms mapped at all points are basically the same
2016-07-02 23:03 estellia-: and the reverse sliders often made no sense and made emphasis very hard to understand
2016-07-02 23:03 ganad: i see so what should i do then??
2016-07-02 23:03 estellia-: uhhh
2016-07-02 23:03 estellia-: i'd suggest you map other tracks
2016-07-02 23:03 estellia-: but at this point i dont really know if you can transit between tracks now
2016-07-02 23:03 estellia-: so i'll leave it too you, since its an Easy diff anyways it doessn't really matter
2016-07-02 23:04 estellia-: i'll move oonto normal
2016-07-02 23:05 estellia-: ok your normal has parts that aren't distance snapped lolwhat
2016-07-02 23:06 ganad: you sure?? faaaaaaaaaaaa
2016-07-02 23:09 estellia-: 00:37:855 (1,2,3) -
2016-07-02 23:10 estellia-: 00:24:009 (1,2) -
2016-07-02 23:10 estellia-: one quick way to recheck
2016-07-02 23:10 estellia-: is if you were to hit ctrl+shift+a
2016-07-02 23:10 estellia-: hit check distance snap
2016-07-02 23:10 estellia-: then refresh it
2016-07-02 23:11 ganad: why hasn't any told me about this?? this is freaking handy
2016-07-02 23:12 ganad: kinda makes me feel kind of mad knowing there was such a simple way to check
2016-07-02 23:14 estellia-: uhhhh
2016-07-02 23:14 estellia-: its very very outdated LOL
2016-07-02 23:15 ganad: what do you mean by outdated??
2016-07-02 23:23 estellia-: what else can i mean
2016-07-02 23:23 estellia-: its outdated
2016-07-02 23:23 estellia-: this program is old
2016-07-02 23:24 ganad: but it still gets the job done rite?
2016-07-02 23:24 estellia-: for distance snap
2016-07-02 23:24 estellia-: sure
2016-07-02 23:31 estellia-: uh there isnt much to ssay about normal
2016-07-02 23:31 estellia-: other than the aesthetic stuff (blankets etc.)
2016-07-02 23:31 estellia-: but imo it feels like you can incorporate more forms of rhythm, especially hitcircless, which will bump up your difficulty by lots
2016-07-02 23:31 estellia-: also similar issue with easy in the ssense that i can see a lot of wrongly emphasised notes i guess
2016-07-02 23:32 ganad: tbh not really happy with normal anyway
2016-07-02 23:35 estellia-: if anything your normal looks pretty nice
2016-07-02 23:35 estellia-: like visually
2016-07-02 23:35 estellia-: in terms of rhythm its pretty bad, its liek your easy
2016-07-02 23:35 estellia-: well i'll go to hard
2016-07-02 23:38 estellia-: also change the back of your normal btw
2016-07-02 23:38 estellia-: its timed right for the instruments you want to match but it plays very badly
2016-07-02 23:38 estellia-: so i suggest a consistent spinner behind for all diffs
2016-07-02 23:38 estellia-: and if you want you can make them end 01:23:288 - instead of 01:23:432 -
2016-07-02 23:41 ganad: yeah i did that
2016-07-02 23:42 estellia-: 00:06:701 (3) - dont understand why u made this slower
2016-07-02 23:42 estellia-: its horrible to play, and theres no NC indication
2016-07-02 23:44 ganad: first time playing with slider velocities sorry about that
2016-07-02 23:44 estellia-: dont "play" around with it needlessly
2016-07-02 23:44 estellia-: only do it when necessary
2016-07-02 23:46 ganad: so it'll be fine if i just remove it?
2016-07-02 23:46 estellia-: yea i guess
2016-07-02 23:47 estellia-: the rhythm fits
2016-07-02 23:48 estellia-: ok uh
2016-07-02 23:48 estellia-: i hear a lot oof missed beats
2016-07-02 23:49 estellia-: and overmapped beats
2016-07-02 23:50 ganad: example of overmapped
2016-07-02 23:55 estellia-: uhh
2016-07-02 23:55 estellia-: 00:13:625 (3,4,5) -
2016-07-02 23:55 estellia-: what are you mapping to with hitcircle 4
2016-07-02 23:55 estellia-: i hear a chime on 3 and a chime on 5
2016-07-02 23:55 estellia-: but absolutely nothing worth emphasising on 4
2016-07-02 23:57 ganad: the sound disappeared
2016-07-02 23:57 estellia-: the sound disappeared
2016-07-02 23:58 estellia-: if thats your defense then .. :V idk
2016-07-02 23:58 ganad: when i had a higher quality mp3 the sound was there
2016-07-02 23:58 ganad: yeah if you look at cryo's map his one is much louder than mine
2016-07-02 23:58 ganad: and you can hear the beat there
2016-07-02 23:58 estellia-: ok i hear it
2016-07-02 23:59 estellia-: but is it worth emphasising now that its so low Q?
2016-07-02 23:59 estellia-: there should be more instances brb
2016-07-02 23:59 ganad: so i should remove it anyway
2016-07-02 23:59 ganad: ok
2016-07-03 00:02 ganad: shii sorry man i gottta go you've done more than enough just wanna thanks for your time and im really sorry i can't stay around if you wish to continue let me know again i apologize T-T

will dump remainder here

examples of overmapped: 00:07:567 (4,5) - I don't think I can find more but you know what I mean
examples of undermapped: 00:19:105 (1,2) - There could've totally been more triplets at places
00:47:086 (1) - doesn't deserve decrease in SV, but 00:47:951 (3) - i could understand why
00:54:009 (1,2,3,4,5,6) - distance/unreadable issues: suggest you turn on distance snap and remap parts like this. Basically, although they look like they're spatially similar apart, they aren't so in terms of timing, which can make it unreadable for players.
00:57:471 (3) - dont undersstand the sudden speed up, esp when 00:56:317 (1) - sounds pretty much the same, and isn't of higher SV. Reconsider all your SV choices
01:12:326 (1) - this note starts 01:12:471 - here i think lol
01:20:548 - this note is unmapped?

tbh there are a lot of types of issues you have to go through, all i've mentioned above are just examples. Stuff like overmap, undermap, distance and SV.

Overmapping and undermapping can be minimised if you could be more careful and listen out for important beats in a song, use the 25% under Playback Rate, that will help you lots
Distance issues can be limited if you could use Distance Snap. Especially since this is a Hard diff it should be fine to use it, its better for beginner mappers anyways
SV issues can be curbed if you also listen to the song carefully and understand which notes deserve more emphasis than others. Just simply messing around with it won't do good to no one, especially since this is a hard diff it might be hard for players to read it well

Other stuff like improvements you can add to your map are rhythmic variation, where I mentioned that it could be good if you could successfully transition between different musical tracks like vocal/drum/piano etc, which will make your map more interesting to play. As of now, 00:19:105 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - this whole bit here is basically the same rhythm, which will make it monotonous to play

Aesthetic things like flow or blankets can come later, you need to get the basics of mapping down first

hf, gl
Chihara Minori
NM From my Weekend Modding Queue
as you say
Hard
Hard:
• 00:07:855 (1,2) - cold straight slider seems not fit there, add light curve up then down
• 00:14:201 (6) - 1/2 slider here
• 00:14:778 (1) - 3 round slider is fine, ctrl+g ~
• 00:20:836 (5) - light up slider for this one
• 00:21:701 (1) - lighter angle
• 00:21:701 (1,2,3,4,5) - this kind of pattern is kinda old
• 00:24:009 (1,2,3,4) - ^
• 00:25:884 - add 1/2 slider, blue to blue. or just add note to red tick
• 00:37:855 (1,2) - better pattern?
• 00:42:471 - do same rhytm as 00:37:855 - feel better
• 00:46:798 (4,1) - softer flow
• 01:00:067 (6,1,2) - hmm
• 01:05:548 (1,2,3) - same ds
• 01:12:182 (7,1) - the slider supposed to be start here
• 01:14:778 (1,2,3) - same as before

There's my mod, good luck
and thanks for your patience .w.
Kuki
from my weekly nm queue sorry for the wait b

general


make offset 355? no reason to have a negative offset here at all, and it's best to avoid when possible.

re:easy


00:00:355 - could do with mapping this, there's an easy 1/1 gap between this and 00:00:932 (1) - so i don't think there's any reason not to.

00:07:278 (3,1) - i feel like you could have blanketed this better, unless it wasn't meant to be, in which case, i think it should be.

00:10:163 (1,2) - same with these.

00:12:471 (1) - the repeat on the blue tick here makes no sense at all, there's nothing i can hear that it's mapped to and it sounds very off. you should use either the white or the red tick here.

00:17:086 (1,1) - this could be blanketed much better also.

00:21:125 (3,1) - this isn't a very nice transition, it looks and feels quite uncomfortable. i suggest you try something like this. you can still keep the same pattern you had before and copy-paste flip for 00:22:855 (2) - if you like also.

00:47:086 (1) - the blanket is off here, like i said above i don't know if this was intended on being a blanket but if it wasn't i suggest you do blanket here.

00:47:086 (1,2) - transition here is very uncomfortable, the first slider curves away from the second one meaning you have to move back to hit the second slider like this, which isn't ideal.

00:56:317 (1,2) - these could most definitely do with some blanket improvements.

00:58:625 (1,2) - the second slider here could totally blanket the first.

01:07:855 (1,2) - second slider should blanket the first better.

01:10:163 (1) - same problem here as i've mentioned a few times above, i don't know if this was intended on being a blanket but if it wasn't i suggest you do blanket here.

01:11:894 (2) - same here.

01:21:701 (1,2) - very odd to map the music box here when the piano seems to be much stronger, since the piano is also different to the music box time-wise it sounds weird too, i think you should remap this section mapping to the piano instead since it's much more prominent i think and the music box doesn't sync up with the piano towards the end.

re:normal


spacing here is really low, you should also be introducing sv and spacing changes throughout the normal difficulty to prepare the player for the hard difficulty, spacing should be able to alternate 0.2 up and down, so if you are using 1.0x spacing, you should increase to 1.2 and decrease to 0.8 in different sections. i think this diff should be remapped because the overall difficulty is really low too, only 0.3 higher than the easy difficulty, when the hard difficulty is a 1.2 star difference. the difficulty spread isn't very good here, you should aim for a sr of at least 1.5 to even out the difficulty spread in this set.

re:hard


this difficulty is the same ar used in some normal difficulties, which is not really ideal. the whole difficulty is really odd, since overall you manage to keep a normal-level star rating, but the map plays almost like an insane, with the 1/4 sliders on occasion and streams. i think this difficulty could do with a remap too with careful attention to emphasis in spacing and what difficulty you're actually mapping at.

00:58:625 (1,2,3,4) - streams like this aren't ideal at all as they're grouped in 4s as opposed to 5s like most streams normally, but ends on a slider too? i think you should either have a stream of 5 or a triple into two sliders or something here, as long as you don't keep the same thing.

i think over all difficulties blankets seem to be imperfect quite often, and you should focus on them a bit more too.

if you want to talk more about the map or ask for more in-depth reasoning talk to me via the website or message me in-game, i'd be happy to help.
BanchoBot
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