Coming from VNO Modding Queue.
Hey you seem to be quite experienced with slider art They look pretty nice!
Overall I think it's quite a decent map, but the NC probably has to be reworked as they don't seem to be consistent enough for me. In this mod I just pointed out the ones that stick out the most but generally I think you have to have a look through at it again. Combo colours are important!
Hey you seem to be quite experienced with slider art They look pretty nice!
Overall I think it's quite a decent map, but the NC probably has to be reworked as they don't seem to be consistent enough for me. In this mod I just pointed out the ones that stick out the most but generally I think you have to have a look through at it again. Combo colours are important!
Winter
Good luck with this!01:34:247 (2) - Normally this is fine but since the white tick is really strong (highlighted by both a snare drum and the vocal) I think you should break it down into a 1/4 slider and a circle. Like this: https://osu.ppy.sh/ss/5387764 .
01:38:532 (1,2,3,4,5,6,7) - Not sure which rhythm you're following but this is way off from vocals or the wubwub or the drums. Try making it consistent with this pattern here 01:40:589 (1,2,3,4,5,6) - .
01:46:075 (6) - NC ?
01:59:618 (6) - yeah you've been following the drums which is really weak on this note so try making 01:59:447 (5) - a 1/2 slider.
02:01:847 (1,2,3) - how about space 1 a bit further away from 3's sliderend? https://osu.ppy.sh/ss/5387800 . The spacing here could be misleading especially stuff is wubbing.
02:07:332 (4,5,6) - Same. Or NCing 4 is a half measure.
02:10:075 (3,4,5,6,7,8) - Mapping jumps here don't feel right. The music is not so intense so jumps with DS feels unfitting for me. Instead you can try to highlight the drums.
03:26:875 (1,2,3) - woahhh this spacing. Either nerf it or make it consistent with 03:24:818 (1) - this. I'd prefer the consistency though.
04:03:047 (3,4,5) - err I think using proper spacing here makes more sense. Since 04:02:361 (1,2) - literally has the same spacing as this.
04:05:789 (4,5,6,7) - yeah same.
06:10:247 (4) - I feel like if you move this downwards just a tad it'll play a lot better. Just a suggestion.
06:15:561 (3,4,5,6) - again jumps here don't quite highlight anything. I suggest following the wubwubs.
06:16:247 (1,2,3) - This overmap seems out of place because the bass on the red tick is essentially a filler and its intensity is nowhere near as strong as the snare, yet they have the same emphasis of a 1/4 slider. https://osu.ppy.sh/ss/5387902 try this?
06:57:646 (4,5,6) - I don't know but I think this is a bit too errmmm ... edgy? :p . You can make like a small loop to curve out the stream. https://osu.ppy.sh/ss/5387950 something like this. Or at least NC 5 so they know when to turn around.
07:01:161 (2,3) - This is actually a really hard jump , considering the sound on the red tick is not that strong I recommend reducing the spacing here a bit and make the angle a bit more acute.
07:11:275 (3,4,5) - Same problem here but I guess it's not too bad since the angle is not too sharp. I'd recommend NCing 5 though.
07:20:704 (12) - NC this?
07:35:446 (7,8,1,2) - this is like a , big difficulty spike for me. I'd reduce the spacing a bit.
07:37:161 (5) - NC this to highlight piano?
07:45:647 (1,2,3) - Umm this *might* confuse players as these are on the blue tick, which is usually not the case and I think you snapped it to the wrong tick as well xd . https://osu.ppy.sh/ss/5388010 try this. Truncate the red slider by 1 tick.
01:38:532 (1,2,3,4,5,6,7) - Not sure which rhythm you're following but this is way off from vocals or the wubwub or the drums. Try making it consistent with this pattern here 01:40:589 (1,2,3,4,5,6) - .
01:46:075 (6) - NC ?
01:59:618 (6) - yeah you've been following the drums which is really weak on this note so try making 01:59:447 (5) - a 1/2 slider.
02:01:847 (1,2,3) - how about space 1 a bit further away from 3's sliderend? https://osu.ppy.sh/ss/5387800 . The spacing here could be misleading especially stuff is wubbing.
02:07:332 (4,5,6) - Same. Or NCing 4 is a half measure.
02:10:075 (3,4,5,6,7,8) - Mapping jumps here don't feel right. The music is not so intense so jumps with DS feels unfitting for me. Instead you can try to highlight the drums.
03:26:875 (1,2,3) - woahhh this spacing. Either nerf it or make it consistent with 03:24:818 (1) - this. I'd prefer the consistency though.
04:03:047 (3,4,5) - err I think using proper spacing here makes more sense. Since 04:02:361 (1,2) - literally has the same spacing as this.
04:05:789 (4,5,6,7) - yeah same.
06:10:247 (4) - I feel like if you move this downwards just a tad it'll play a lot better. Just a suggestion.
06:15:561 (3,4,5,6) - again jumps here don't quite highlight anything. I suggest following the wubwubs.
06:16:247 (1,2,3) - This overmap seems out of place because the bass on the red tick is essentially a filler and its intensity is nowhere near as strong as the snare, yet they have the same emphasis of a 1/4 slider. https://osu.ppy.sh/ss/5387902 try this?
06:57:646 (4,5,6) - I don't know but I think this is a bit too errmmm ... edgy? :p . You can make like a small loop to curve out the stream. https://osu.ppy.sh/ss/5387950 something like this. Or at least NC 5 so they know when to turn around.
07:01:161 (2,3) - This is actually a really hard jump , considering the sound on the red tick is not that strong I recommend reducing the spacing here a bit and make the angle a bit more acute.
07:11:275 (3,4,5) - Same problem here but I guess it's not too bad since the angle is not too sharp. I'd recommend NCing 5 though.
07:20:704 (12) - NC this?
07:35:446 (7,8,1,2) - this is like a , big difficulty spike for me. I'd reduce the spacing a bit.
07:37:161 (5) - NC this to highlight piano?
07:45:647 (1,2,3) - Umm this *might* confuse players as these are on the blue tick, which is usually not the case and I think you snapped it to the wrong tick as well xd . https://osu.ppy.sh/ss/5388010 try this. Truncate the red slider by 1 tick.