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FELT - OUR SHIP

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Shiirn
Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issues

Modding the top two difficulties, as I'm a bit strapped for time tonight. The lower ones look fine. Regardign spread, a quick look tells me that between normal and hard isn't all that bad, SR just acts up.

Lunatic
  1. I do have to say you do a pretty good job of weaving the vocals and instruments together. Most mappers suck at that.
  2. Just a couple of suggestions about structure for the next few lines:
  3. 01:03:010 (2) - Move this so that the ending is underneath the previous 5.
  4. While doing that, try to move 01:03:635 (4) - and 01:03:635 (4) - and 01:04:468 (2) - in such a way that they can stack. (x|304,y|244 seems like a great position but maybe you'll like something else!) Don't worry too much about having either one perfectly between the notes before and after, spacing in 1/2 sections can be varied quite a lot without any sort of change. This is personal taste, but I find that players tend to enjoy patterns and combos that frequently return to the same spot in the map: this, in a nutshell, is what structure is.
  5. While doing that above, move 01:05:093 (2) - up a bit to be "nudged between" the previous combo of 1,2,3. This is another form of structural reference.
  6. 01:08:218 (3,4,5) - Stack under01:07:177 (1) - 's end? Don't forget to move 01:09:052 (7) - to the crux of the bend!
  7. 01:13:010 (2) - you already kinda know how to structure =o
  8. I won't mention any more of these structure suggestions as I can tell you're clever enough to take the advice I've given and run with it.
  9. 02:35:093 (5,6) - I feel like this would play much better if 5 were a slider - the vocalist is singing a long syllable, and it'd fit well into a roll like This. This also plays better, hiding the fact that the vocals are trilling in the 1/6th range rather than 1/4. Come to think of it, that also applies to 01:15:093 (5,6,7,8,9) - in the first chorus.
  10. 03:03:843 (4) - Clap feels way to loud here. Try a drum whistle. The default one, not your click. :P
  11. 03:20:927 (1) - Not a suggestion just HAHAHHA YOU HIT THE LEFT WALL AMATEUR MISTAKE jk im joking its funny
  12. gr8 map m8 i r8 8/8

Hard
  1. 00:52:177 (5) - Spacing just a bit too high. Lower just a bit.
  2. 00:53:635 (1,2,3,4) - Space this out further from the previous slider. At first glance, the slider looks 1/1, not 3/4, and generally it's better for the map to be a bit more comfortable. Adding a bit of space between the slider's end and the notes allows the player to see they're distinctly seperate. If you want my structure advice, you can move the entire combo so that 2 is underneath 00:52:385 (6) - ! I think that's fairly neat. :D
  3. 01:05:510 (1) - Again, spaced a bit far. Try x|296,y|160?
  4. wow that's it really. good job!
Topic Starter
MokouSmoke
"Shiirn"
Suggestions

Modding the top two difficulties, as I'm a bit strapped for time tonight. The lower ones look fine. Regardign spread, a quick look tells me that between normal and hard isn't all that bad, SR just acts up. ok, that's good to hear. thx

Lunatic
  1. I do have to say you do a pretty good job of weaving the vocals and instruments together. Most mappers suck at that.
  2. Just a couple of suggestions about structure for the next few lines:
  3. 01:03:010 (2) - Move this so that the ending is underneath the previous 5. I've tried stacking (2) in various places, but the flow/spacing always felt off, and I don't want to sacrifice playability for the sake of patterning here.
  4. While doing that, try to move 01:03:635 (4) - and 01:03:635 (4) - and 01:04:468 (2) - in such a way that they can stack. (x|304,y|244 seems like a great position but maybe you'll like something else!) Don't worry too much about having either one perfectly between the notes before and after, spacing in 1/2 sections can be varied quite a lot without any sort of change. This is personal taste, but I find that players tend to enjoy patterns and combos that frequently return to the same spot in the map: this, in a nutshell, is what structure is. fixed
  5. While doing that above, move 01:05:093 (2) - up a bit to be "nudged between" the previous combo of 1,2,3. This is another form of structural reference.
  6. 01:08:218 (3,4,5) - Stack under01:07:177 (1) - 's end? Don't forget to move 01:09:052 (7) - to the crux of the bend!
  7. 01:13:010 (2) - you already kinda know how to structure =o
  8. I won't mention any more of these structure suggestions as I can tell you're clever enough to take the advice I've given and run with it. fixed all of the above and a few more
  9. 02:35:093 (5,6) - I feel like this would play much better if 5 were a slider - the vocalist is singing a long syllable, and it'd fit well into a roll like This. This also plays better, hiding the fact that the vocals are trilling in the 1/6th range rather than 1/4. Come to think of it, that also applies to 01:15:093 (5,6,7,8,9) - in the first chorus. interesting suggestion. keep for now since I like 02:35:614 - being clickable as it's the first vocal in the stream, but I'll play around with your rhythm idea and see if I warm up to it.
  10. 03:03:843 (4) - Clap feels way to loud here. Try a drum whistle. The default one, not your click. :P changed for other diffs as well
  11. 03:20:927 (1) - Not a suggestion just HAHAHHA YOU HIT THE LEFT WALL AMATEUR MISTAKE jk im joking its funny pls. I'm just waiting for everyone to get IMAX-wide monitors so I can make even more dank horizontal flow
  12. gr8 map m8 i r8 8/8

Hard
  1. 00:52:177 (5) - Spacing just a bit too high. Lower just a bit. fixed
  2. 00:53:635 (1,2,3,4) - Space this out further from the previous slider. At first glance, the slider looks 1/1, not 3/4, and generally it's better for the map to be a bit more comfortable. Adding a bit of space between the slider's end and the notes allows the player to see they're distinctly seperate. If you want my structure advice, you can move the entire combo so that 2 is underneath 00:52:385 (6) - ! I think that's fairly neat. :D used your suggestion
  3. 01:05:510 (1) - Again, spaced a bit far. Try x|296,y|160? moved to a similar place
  4. wow that's it really. good job! Thanks for the comment and I really appreciate your mod!
Harubi Lira
From NM queue
[Genral]
Nothing serious. I love sound effects you chose.

[Hard]
01:06:968 (1) - how about make it like this here


02:01:552 (2,3,4) - curve 4 and get 3 closer to it seems better

or just like this 03:41:552 (2,3,4) -

[Lunatic]
I think AR8 is enough, there's no need set it to AR8.5.
01:35:927 (1,2,3,4) - maybe you can have a try of composing this parttern like this.

02:04:885 (4,5) - flow seems bad while playing
02:23:218 (4) - get farther from 02:23:010 (3) - to keep DS
03:20:927 (1) - blanket here?
Topic Starter
MokouSmoke
"lsahi"
From NM queue
[Genral]
Nothing serious. I love sound effects you chose. thanks!

[Hard]
01:06:968 (1) - how about make it like this here it's a nice suggestion, but I don't want to make it too hard

02:01:552 (2,3,4) - curve 4 and get 3 closer to it seems better fixed in similar way
or just like this 03:41:552 (2,3,4) -

[Lunatic]
I think AR8 is enough, there's no need set it to AR8.5. maybe. I will get more opinions
01:35:927 (1,2,3,4) - maybe you can have a try of composing this parttern like this. rather keep rhythm simple
02:04:885 (4,5) - flow seems bad while playing hopefully it's better now
02:23:218 (4) - get farther from 02:23:010 (3) - to keep DS not keeping DS since they're jumps and I think (4) is a weaker beat
03:20:927 (1) - blanket here? ok
thanks for modding!
Natsu
Hi, sorry for being late~

General:

  1. Seems fine
Lunatic

  1. 00:32:593 (1,2) - 00:46:135 - this part sounds so bad, because you ignored completly the vocals at 00:32:802 - after being mixing rhythms at the before and after parts for example: 00:33:218 (3,4,5) - etc, just do something like:
  2. 00:37:385 (6) - almost touching the hp bar, could you move this some grids down?
  3. 00:40:510 (2,1) - 1/1 gaps need a masive spacing or a super noticeable antijump, your current way is something that I don't agree, because is super confused to play, mainly in a map like this where you have 1/4 and 1/2 jumps, maybe move 00:40:927 (1) - to 00:41:656 (5) -
  4. 00:53:432 add a circle here to fix your polarity issue, click on 00:53:635 (1) - is so weird because the previous slider ending at blue tick
  5. 01:00:198 - why is the break is delayed here? this part is still part of the previous section and doesn't need it at all, since is not like 03:27:593 - where the effect work super well and fit the music, so remove the rest of them >:
  6. 01:18:218 (3) - use 1/4 repeat slider instead, there is some strong sound at the blue tick
  7. 01:29:052 (1,2,3) - 2 is stronger than 3, still 3 have more spacing than 2, it doesn't make much sense, at any case just use the same spacing between them
  8. 01:50:510 - don't ignore this sound, you are mixing vocals and instrument most of time, so when you do things like this it sounds super inconsistent
  9. 02:22:593 (1,2,3,4,5,6,7,8,1,2,1,2,1) - this is super cool, maybe best part of map 8-)
  10. 02:27:177 - again sounds awful when you ignore this kind of beats because of your mix rhythm, just do like (basically the same rhythm as your first kiai):
  11. 02:44:156 (8,1) - nazi stack is off
  12. 03:21:239 (1) - blanket is awful, you can do a better one with a 3 points slider..:
  13. 03:25:927 - finish this section here pls, use 1/2 slider with the previous object, but your current ending point doesn't make much sense to me, yeah you following drums, but still the secion is based on the melody
  14. 03:57:802 - there is a vocal and there are no reason to ignore it, atleast use a 1/2 slider, similar in 04:00:093 - there is a fair loud sound and you still ignore it-
Hard:

  1. 00:36:760 (1) - this doesn't need NC at all, even if is an antijump is readable enought without the NC
  2. 00:40:510 (5,1) - Add more space between them to avoid any confuse with a 1/2 jump
  3. 00:53:427 - same as insane, I'll love to hace a circle here to avoid the awful polarty issue.
  4. 01:04:260 (1,2,1,2,1,2) - I consider this jumps too much for a hard despite the slider leniency, just change the whole pattern to something more appropiate, after playing the diff without any noticeable jump we found this, most of players will break or miss here (players that are supposed to be playing hard diffs)
  5. 01:14:052 (5,6,7,1) - don't stack different gaps in the timeline is super confuse to play specially for a hard diff, unstack 1
  6. 01:33:218 (3,1,2) - similar, but this one can work better, I still prefer if you remove this one too
  7. 02:53:218 (3,1,2) - ^
  8. 01:44:885 (3,4,5) - not that important, but this is touching the acuracy meter alot, touching game elements doen't looks that proffesional, also you can do something else.
  9. 02:22:593 (1,2,3,4,5,6,1,2,1,2,1,2) - again this sections is being too much for a hard diff (comparing it to the rest) this par will need a bit of nerf
  10. 03:25:927 - same as insane diff
  11. 03:37:593 (1,2,1,2,1,2) - too much for a hard diff, even after a break o.o
  12. 03:48:843 (4,5) - reduce the jump a bit, looks a bit too much for a hard diff of this lvl
Normal:

  1. 00:53:010 (4,5) - this not going to happen in a normal diff, change the rhythm to something less confused, I'd do something like (despite not being the best rhythm choice is something alot less confused than your current one):
  2. 01:47:593 (1,2) - spacing is a bit off
  3. 03:25:927 - same as the other diffs
Easy:

  1. 02:40:093 (4,5) - make this a slider, the current way is something too hard for a new player, you know the polarity change 02:39:468 (3,4) -
mmmm need to see your reply to my mod first, to decide what to do here.
Electoz
Finally someone noticed this map.
Topic Starter
MokouSmoke
"Natsu"
Hi, sorry for being late~

General:

  1. Seems fine
Lunatic

  1. 00:32:593 (1,2) - 00:46:135 - this part sounds so bad, because you ignored completly the vocals at 00:32:802 - after being mixing rhythms at the before and after parts for example: 00:33:218 (3,4,5) - etc, just do something like: I believe the snare drum deserves to be clickable, so I changed it in a similar way.
  2. 00:37:385 (6) - almost touching the hp bar, could you move this some grids down? fixed
  3. 00:40:510 (2,1) - 1/1 gaps need a masive spacing or a super noticeable antijump, your current way is something that I don't agree, because is super confused to play, mainly in a map like this where you have 1/4 and 1/2 jumps, maybe move 00:40:927 (1) - to 00:41:656 (5) - used your suggestion
  4. 00:53:432 add a circle here to fix your polarity issue, click on 00:53:635 (1) - is so weird because the previous slider ending at blue tick fixed
  5. 01:00:198 - why is the break is delayed here? this part is still part of the previous section and doesn't need it at all, since is not like 03:27:593 - where the effect work super well and fit the music, so remove the rest of them >: I have no idea how that happened. fixed
  6. 01:18:218 (3) - use 1/4 repeat slider instead, there is some strong sound at the blue tick I think a repeat slider would kill the flow, so I changed to 1/4 slider + note instead. same change in the 2nd kiai as well
  7. 01:29:052 (1,2,3) - 2 is stronger than 3, still 3 have more spacing than 2, it doesn't make much sense, at any case just use the same spacing between them fixed
  8. 01:50:510 - don't ignore this sound, you are mixing vocals and instrument most of time, so when you do things like this it sounds super inconsistent The section from 01:47:593 - to 01:59:468 - is completely different from the rest of the song and doesn't have any drum sounds, which is why I chose to exclusively follow the vocals here. Adding a note on the white tick would kill the emphasis on the sustained vocal at 01:50:406 -
  9. 02:22:593 (1,2,3,4,5,6,7,8,1,2,1,2,1) - this is super cool, maybe best part of map 8-)
  10. 02:27:177 - again sounds awful when you ignore this kind of beats because of your mix rhythm, just do like (basically the same rhythm as your first kiai):
    well, there are no drum sounds this time around, but fixed according to your suggestion
  11. 02:44:156 (8,1) - nazi stack is off fixed
  12. 03:21:239 (1) - blanket is awful, you can do a better one with a 3 points slider..:
    let's pretend you didn't see that
  13. 03:25:927 - finish this section here pls, use 1/2 slider with the previous object, but your current ending point doesn't make much sense to me, yeah you following drums, but still the secion is based on the melody I don't see why 03:25:927 - would make a better ending point. Hmm... I hear an electronic sound that ends at 03:26:135 - so I changed to a 1/1 slider instead. Maybe that's more appropriate?
  14. 03:57:802 - there is a vocal and there are no reason to ignore it, atleast use a 1/2 slider, similar in 04:00:093 - there is a fair loud sound and you still ignore it-fixed both and also at end of 2nd kiai
Hard:

  1. 00:36:760 (1) - this doesn't need NC at all, even if is an antijump is readable enought without the NC fixed
  2. 00:40:510 (5,1) - Add more space between them to avoid any confuse with a 1/2 jump fixed
  3. 00:53:427 - same as insane, I'll love to hace a circle here to avoid the awful polarty issue. fixed
  4. 01:04:260 (1,2,1,2,1,2) - I consider this jumps too much for a hard despite the slider leniency, just change the whole pattern to something more appropiate, after playing the diff without any noticeable jump we found this, most of players will break or miss here (players that are supposed to be playing hard diffs) reworked the pattern, hopefully it's better now
  5. 01:14:052 (5,6,7,1) - don't stack different gaps in the timeline is super confuse to play specially for a hard diff, unstack 1 fixed
  6. 01:33:218 (3,1,2) - similar, but this one can work better, I still prefer if you remove this one too ^
  7. 02:53:218 (3,1,2) - ^ ^
  8. 01:44:885 (3,4,5) - not that important, but this is touching the acuracy meter alot, touching game elements doen't looks that proffesional, also you can do something else. fixed
  9. 02:22:593 (1,2,3,4,5,6,1,2,1,2,1,2) - again this sections is being too much for a hard diff (comparing it to the rest) this par will need a bit of nerf I hit it with a nerf bat
  10. 03:25:927 - same as insane diff did same thing
  11. 03:37:593 (1,2,1,2,1,2) - too much for a hard diff, even after a break o.o ok O.o
  12. 03:48:843 (4,5) - reduce the jump a bit, looks a bit too much for a hard diff of this lvl did this and also slightly nerfed a few more jumps in this section
Normal:

  1. 00:53:010 (4,5) - this not going to happen in a normal diff, change the rhythm to something less confused, I'd do something like (despite not being the best rhythm choice is something alot less confused than your current one):
    T.T changed to your suggestion
  2. 01:47:593 (1,2) - spacing is a bit off fixed
  3. 03:25:927 - same as the other diffs same fix
Easy:

  1. 02:40:093 (4,5) - make this a slider, the current way is something too hard for a new player, you know the polarity change 02:39:468 (3,4) - fixed and also changed similar pattern in first kiai
mmmm need to see your reply to my mod first, to decide what to do here. thanks for the detailed mod! on the point(s) I didn't agree with, I am willing to reconsider if you feel strongly about it, but I prefer the current rhythm.
Natsu
tag suggestions: ZUN 東方夢時空より StrawberryCrisis!!

Hard:

00:53:010 (3,4) - stack is off
01:50:302 (3) - extend this to the white tick, that would work better for a hard diff, the current one is just too confused to play o.o

no kds ofc

send me in game or forum pm when done 8-)
Natsu
Cool map, let's give it a try
Topic Starter
MokouSmoke
Yay! thanks Natsu
Ayyri
I just came to shoot a star.
Narcissu
hope you change bg after next bn check :?

Topic Starter
MokouSmoke
cropped it a different way so it works better for widescreen monitors, thanks~ ;)
Also fixed a few minor hitsound inconsistencies. I'll update everything once I find another BN.
BeatofIke
3 month old bubble. RIP
If you need a BN, you can call me.
Natsu
dam this isn't ranked yet o.o! do it Ike!
Topic Starter
MokouSmoke

BeatofIke wrote:

3 month old bubble. RIP
If you need a BN, you can call me.
omg, yes pls help me x.x

I might as well update now. Changes since it was bubbled:
  1. fixed a few incorrect hitsounds
  2. changed BG dimensions from 1024 x 768 to 1080 x 607 to make it widescreen and prevent the person's head from being cropped. it's not the ideal resolution but it's the best I could do and I'm pretty adamant about keeping this particular picture since there aren't many relevant ones out there

Natsu wrote:

dam this isn't ranked yet o.o! do it Ike!
thanks for your support :)
Lasse
1366x768: http://puu.sh/pHBeW/338d431a6b.jpg
tried some upscaling from the original source (http://www.pixiv.net/member_illust.php? ... d=16580305)
looks way sharper and the head is a little further from the screen border which looks nicer imo
Topic Starter
MokouSmoke
oh wow, that looks much better. updated with new bg, thanks a lot Lasse!
Lokidoki
Have my loyalty and my star
BeatofIke
soon...
Electoz

BeatofIke wrote:

soon...
Kinshara
can't wait for this to get ranked! One of my favorite FELT songs!:)

In insane - 00:44:260 (1) - 02:36:343 (2) - 03:04:260 (1) - 03:20:093 (5) - i would suggest moving these up a bit, they're almost off screen and they give that feeling when playing.

no kudos-

good luck!
Topic Starter
MokouSmoke

Electoz wrote:

BeatofIke wrote:

soon...

Kinshara wrote:

can't wait for this to get ranked! One of my favorite FELT songs!:) same here :)

In insane - 00:44:260 (1) - 02:36:343 (2) - 03:04:260 (1) - 03:20:093 (5) - i would suggest moving these up a bit, they're almost off screen and they give that feeling when playing. true, I readjusted a few things so hopefully it feels better

no kudos-

good luck! thanks!
BeatofIke
The mapset looks good in my eyes. Any final changes you would like to make? ^-^
Topic Starter
MokouSmoke
Nope, I think everything should be good to go now :)
BeatofIke
Have fun!
Topic Starter
MokouSmoke
Yay, thanks a lot ike!
Underforest
gratz
KantanDez
congratz :D
nice song and map
Electoz
gratz
Natsu
finally! congratz!
Kinshara
congratulations!!
Kaitjuh
Congrats on first rank~
Topic Starter
MokouSmoke
thanks everyone~ :)
Doj
mmmmmmmmm i love me some FELT

grats m8 !
Shiirn
oh grats


this was on my list to check. Glad it's q'd now.
Little
Finally!
Grats on rank~
Topic Starter
MokouSmoke

Doj wrote:

mmmmmmmmm i love me some FELT
grats m8 !
Thanks!

Shiirn wrote:

oh grats
this was on my list to check. Glad it's q'd now.

Little wrote:

Finally!
Grats on rank~
Thanks, and thank you for helping me with this mapset as well!
LigerZero
Congrats....! :)
Topic Starter
MokouSmoke

LigerZero wrote:

Congrats....! :)
thanks! :)
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