Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issues
Modding the top two difficulties, as I'm a bit strapped for time tonight. The lower ones look fine. Regardign spread, a quick look tells me that between normal and hard isn't all that bad, SR just acts up.
Major suggestions
Aesthetic suggestions
Unrankable issues
Modding the top two difficulties, as I'm a bit strapped for time tonight. The lower ones look fine. Regardign spread, a quick look tells me that between normal and hard isn't all that bad, SR just acts up.
- I do have to say you do a pretty good job of weaving the vocals and instruments together. Most mappers suck at that.
- Just a couple of suggestions about structure for the next few lines:
- 01:03:010 (2) - Move this so that the ending is underneath the previous 5.
- While doing that, try to move 01:03:635 (4) - and 01:03:635 (4) - and 01:04:468 (2) - in such a way that they can stack. (x|304,y|244 seems like a great position but maybe you'll like something else!) Don't worry too much about having either one perfectly between the notes before and after, spacing in 1/2 sections can be varied quite a lot without any sort of change. This is personal taste, but I find that players tend to enjoy patterns and combos that frequently return to the same spot in the map: this, in a nutshell, is what structure is.
- While doing that above, move 01:05:093 (2) - up a bit to be "nudged between" the previous combo of 1,2,3. This is another form of structural reference.
- 01:08:218 (3,4,5) - Stack under01:07:177 (1) - 's end? Don't forget to move 01:09:052 (7) - to the crux of the bend!
- 01:13:010 (2) - you already kinda know how to structure =o
- I won't mention any more of these structure suggestions as I can tell you're clever enough to take the advice I've given and run with it.
- 02:35:093 (5,6) - I feel like this would play much better if 5 were a slider - the vocalist is singing a long syllable, and it'd fit well into a roll like This. This also plays better, hiding the fact that the vocals are trilling in the 1/6th range rather than 1/4. Come to think of it, that also applies to 01:15:093 (5,6,7,8,9) - in the first chorus.
- 03:03:843 (4) - Clap feels way to loud here. Try a drum whistle. The default one, not your click.
- 03:20:927 (1) - Not a suggestion just HAHAHHA YOU HIT THE LEFT WALL AMATEUR MISTAKE jk im joking its funny
- gr8 map m8 i r8 8/8
- 00:52:177 (5) - Spacing just a bit too high. Lower just a bit.
- 00:53:635 (1,2,3,4) - Space this out further from the previous slider. At first glance, the slider looks 1/1, not 3/4, and generally it's better for the map to be a bit more comfortable. Adding a bit of space between the slider's end and the notes allows the player to see they're distinctly seperate. If you want my structure advice, you can move the entire combo so that 2 is underneath 00:52:385 (6) - ! I think that's fairly neat.
- 01:05:510 (1) - Again, spaced a bit far. Try x|296,y|160?
- wow that's it really. good job!