green = fixed
red = no change
blue = comment/considering
red = no change
blue = comment/considering
"UndeadCapulet"
From my queue:
00:39:052 (7,1) - Change to a 1/2 slider to fit with how you emphasize the vocals at 00:37:385 (1) - . I want to let the drum beat at 00:39:260 (1) - be clickable
00:39:989 (5,6) - Changing this into a kick slider fits much better imo hmm...kickslider might feel too intense, but I'll try it out now and see what people say
01:06:968 (1) - aa why didn't you make this a triple? This slider is really underwhelming ;w; :/ calm before the kiai pls just let me have this
01:48:635 (4,5) - This plays like a 3/4 gap because it's just a kick slider. It feels really weak right now because the distance is the same as regular 1/2 stuff. Though really I think you should just change 01:48:635 (4) - into doubles because it fits better with the vocals (and you use doubles at 01:50:302 (5,6) - too). But if you want to keep it as a kick slider, increase the spacing of the next note for better pacing. Same applies to 01:55:302 (4) - and any other kick sliders followed by a blue tick note. I wanted to lower the note density in this section, so I slightly increased the spacing instead
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03:14:260 (1,2) - Maybe stack these because a 3/2 gap hasn't happened at all in this diff yet. I think this would make it even harder to read because of all the overlaps that would happen :/
---aa this song is so great owo can I maybe try for gd? Though this set seems pretty close to rank atm so maybe not lol
if only you asked a week ago when I was looking for an easy GD T.T at this point, I'm rather reluctant to take GDs, so sorry about that!
Good luck! thanks for the mod!
Lunatic
AR8.5 seems very high for how you've mapped this song. I think 8's just fine. I think a lot of people will complain if it's too different from the usual AR9 everyone is accustomed to, so I feel 8.5 is a good balance00:39:052 (7,1) - Change to a 1/2 slider to fit with how you emphasize the vocals at 00:37:385 (1) - . I want to let the drum beat at 00:39:260 (1) - be clickable
00:39:989 (5,6) - Changing this into a kick slider fits much better imo hmm...kickslider might feel too intense, but I'll try it out now and see what people say
01:06:968 (1) - aa why didn't you make this a triple? This slider is really underwhelming ;w; :/ calm before the kiai pls just let me have this
01:48:635 (4,5) - This plays like a 3/4 gap because it's just a kick slider. It feels really weak right now because the distance is the same as regular 1/2 stuff. Though really I think you should just change 01:48:635 (4) - into doubles because it fits better with the vocals (and you use doubles at 01:50:302 (5,6) - too). But if you want to keep it as a kick slider, increase the spacing of the next note for better pacing. Same applies to 01:55:302 (4) - and any other kick sliders followed by a blue tick note. I wanted to lower the note density in this section, so I slightly increased the spacing instead
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Hard
00:31:343 (2,3,4,5) - Hmm, maybe you don't want to introduce triples the same time you introduce the first true 1/2 singletap, it's a bit spikey. Try making 00:30:927 (1,2) - into a 1/1 slider. there's a 1/2 rhythm at 00:29:677 (2,3) - and the two 1/1 sliders after the triplet gives players time to recover. If this feels like a spike to a player, they're probably not even gonna make it past the first kiai lol---
Normal
01:45:302 (3,4) - Maybe keep this along the same curve as the slider so it feels like the song's trailing off, such a sharp angle doesn't fit imo I feel the drums here give an extra burst of intensity, but I'll change it if more people suggest that.03:14:260 (1,2) - Maybe stack these because a 3/2 gap hasn't happened at all in this diff yet. I think this would make it even harder to read because of all the overlaps that would happen :/
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if only you asked a week ago when I was looking for an easy GD T.T at this point, I'm rather reluctant to take GDs, so sorry about that!
Good luck! thanks for the mod!