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FELT - OUR SHIP

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Topic Starter
MokouSmoke
"BriedisLT"
m4m, sorry for being way too late

[Hard]01:15:718 (4,1) - these are too close and maybe too unusual for the difficulty maybe two circles instead of 01:15:718 (4) - , or make the gap a bit bigger increased gap
01:32:385 (1,3) - one vocal sound, 01:32:802 (2,1) - another vocal sound, three of them are on the same place, implying different sounds from the music. this is represented by 01:32:385 (1,3) - being closer together than 01:32:802 (2) - and 01:33:635 (1,2) - is stacked because I want to kill the intensity here
01:40:302 (4,5) - different hat sounds, same circle position ok, unstacked
01:55:614 - 01:55:823 - might wanna place notes here, maybe sliders somehow, but this might be too hard for the pace and difficulty itself.
03:18:323 - 03:19:989 - 03:21:656 - 03:23:323 - 03:24:989 - 03:44:989 - 03:48:323 - 03:51:656 - 03:53:010 - 03:54:156 - missed drum note, im guessing on purpose yeah don't want to make this too difficult. there's enough triples as is for a hard diff already
[Lunatic]00:31:968 - 00:37:593 - beat note under slider, I like when everything is on-beat mapped, maybe you like to emphasise somewhere else more. I will consider these, probably will change the first one later.
00:47:073 - 00:50:406 - circle here, maybe? don't hear drum sounds, so no
01:06:968 - triplet or something, maybe 01:06:968 - to 01:07:073 - slider, and 01:07:177 - to 01:07:385 - smaller 01:06:968 (1) - ? Since other modders have commented on this, will change
01:28:218 (3,4,5) - CTRL + J, because it stars counter intuitively to 01:28:010 (2) - I personally hate when someone does this. sorry, but this is done to provide sharper flow to 01:28:427 (5) - which adds intended emphasis
01:55:510 - a circle here would fit I think the vocal skips this beat and it's similar to 01:48:635 (4,5) -
02:48:218 (3,4,5) - same thing as before, but not really bad, you might even ignore this keep for same reason as above
02:53:843 (3) - maybe a backslider, since there's a vocal note in the middle? I think that's represented well enough by the slider shape
Nothing else to say, a really solid map.
Cheers & good luck with ranking it! thanks for the mod!
Saoji
Hello, M4M!
[Lunatic]
  1. 00:37:385 (1) - Would sound better if you place it on the downbeat right after. It's a really strong beat, and I understand you want to map the vocal, but it doesn't even start right at the red tick, so it feels a bit awkward to catch this slider
  2. 00:50:927 (1,2) - Same, you should switch the note and the slider in the timeline. The slider isn't catchy right now, I could fely it right away on testplay.
  3. 00:54:677 - Remove greenline (same for other diffs)
  4. 01:03:010 (2) - Stack the end at the top of 01:02:177 (5) - would look better
  5. 01:07:177 (1) - You could extend it to next blue tick! Players and mappers are used to this rhythm, I think it sounds cool. Same goes for other parts like this.
  6. 02:44:677 (2) - Just a simple suggestion. What about copy/paste this slider 02:44:260 (1) - CTRL+G+H to make your pattern look symmetric?
  7. 03:40:927 (1) - Incline it a bit like this : http://puu.sh/nmSZM/9371ab705d.jpg it will add more of smooth -> flow.
[Hard]
  1. 01:14:260 (7,1) - I think a gap after a triple (especially when it's stacked as you did) is a really hard technique for a hard diff (even insane tbh)
  2. 01:17:802 (2) - Would sound better at the previous white tick
  3. 01:33:218 (3,1,2) - Stack might be hard to read imo
  4. 01:53:010 (2) - incline it a bit
  5. 02:10:718 (7) - Spacing problem within the same pattern, right?
  6. 03:46:343 (2) - ^
[Normal]
  1. 01:13:010 (6) - Spacing error
  2. 01:47:593 (1,2) - Nice slider draw ><
Be careful with your spacing on hard diff. Your sliders draw on lower diffs are really cool (I'm soo bad at it ><)
Really nice set! Glad I found it xD
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"Yales"
Hello, M4M!
[Lunatic]
  1. 00:37:385 (1) - Would sound better if you place it on the downbeat right after. It's a really strong beat, and I understand you want to map the vocal, but it doesn't even start right at the red tick, so it feels a bit awkward to catch this slider mmm, ok fixed
  2. 00:50:927 (1,2) - Same, you should switch the note and the slider in the timeline. The slider isn't catchy right now, I could fely it right away on testplay. ? this one I think is ok
  3. 00:54:677 - Remove greenline (same for other diffs) fixed
  4. 01:03:010 (2) - Stack the end at the top of 01:02:177 (5) - would look better leave for now since that would be too big of a jump imo
  5. 01:07:177 (1) - You could extend it to next blue tick! Players and mappers are used to this rhythm, I think it sounds cool. Same goes for other parts like this. good point! I think this was the feel I was going for but didn't know how to do it
  6. 02:44:677 (2) - Just a simple suggestion. What about copy/paste this slider 02:44:260 (1) - CTRL+G+H to make your pattern look symmetric? fixed
  7. 03:40:927 (1) - Incline it a bit like this : http://puu.sh/nmSZM/9371ab705d.jpg it will add more of smooth -> flow. prefer how it is now
[Hard]
  1. 01:14:260 (7,1) - I think a gap after a triple (especially when it's stacked as you did) is a really hard technique for a hard diff (even insane tbh) Hmm...don't think it's that bad. I will ask for some other playtests to see if this is a problem.
  2. 01:17:802 (2) - Would sound better at the previous white tick will get more opinions on this
  3. 01:33:218 (3,1,2) - Stack might be hard to read imo should be ok with NC
  4. 01:53:010 (2) - incline it a bit fixed
  5. 02:10:718 (7) - Spacing problem within the same pattern, right? was trying something else, but I guess it didn't work. fixed
  6. 03:46:343 (2) - ^ this one I think is ok to give emphasis to triplet
[Normal]
  1. 01:13:010 (6) - Spacing error woops, fixed
  2. 01:47:593 (1,2) - Nice slider draw >< thanks :)
Be careful with your spacing on hard diff. Your sliders draw on lower diffs are really cool (I'm soo bad at it ><)
Really nice set! Glad I found it xD thanks for modding!
Kuro Fuyusaki
here's the mod~

mod
[Easy]
  1. 03:16:135 (3) - put the slider at coordinate x:216 y:142, the current flow didn't feel right (that's what i thought)
    Simply Beautiful, i'm crying ;w;
[Normal]
  1. 02:05:927 (3,4,5) - I prefer form the circle and start point of the slider with "straight line" (like "/") diagonal than curving
[Hard]
  1. 00:34:260 (1) - if you want to tidy blanket it with 00:33:427 (4) - how about move your end point slider to x:64 y:224
[Insane]
  1. Can't find any problem
  2. There's much less unique draw slider from 03:14:260 (1) - till 03:25:718 (4) - separate from other diffs :o
  3. Though that late stacked beat looks a little annoying >.<
Overall, it's really a decent map, i like your map pattern
And i'll shot a star for you :)

Hope it helps :D
Topic Starter
MokouSmoke
"Kuro Fuyusaki"
here's the mod~

[Easy]
  1. 03:16:135 (3) - put the slider at coordinate x:216 y:142, the current flow didn't feel right (that's what i thought) I think it's ok
    Simply Beautiful, i'm crying ;w;
[Normal]
  1. 02:05:927 (3,4,5) - I prefer form the circle and start point of the slider with "straight line" (like "/") diagonal than curving did something similar
[Hard]
  1. 00:34:260 (1) - if you want to tidy blanket it with 00:33:427 (4) - how about move your end point slider to x:64 y:224 didn't adjust endpoint since it's part of trangle, but I adjusted the sliderbody so it looks more like a blanket
[Insane]
  1. Can't find any problem
  2. There's much less unique draw slider from 03:14:260 (1) - till 03:25:718 (4) - separate from other diffs :o ran out of creativity x.x actually, I tried to start out with simple slider and slowly grow in complexity for this diff
  3. Though that late stacked beat looks a little annoying >.< ?
Overall, it's really a decent map, i like your map pattern
And i'll shot a star for you :)

Hope it helps :D thanks for mod and star!
DaxMasterix
M4M
Easy
  1. 00:53:635 (4) - Since this is an Easy I would like to change this to
  2. 01:00:927 (1) - Add a finish at the start of the Slider
  3. 01:02:593 (3) - Remove the finish
  4. 01:06:135 (3) - Since they're just vocals, using a Finish don't fits at all, I highly suggest you to remove this one (Just the finish)
  5. 01:43:010 (4) - Compared to your others Slider, I think this NEED look like this(fits with the drums)
  6. 01:44:677 (2) - Make it curve maybee (?
  7. 01:59:260 (2) - I would like to remove this, IMO, Feels better after it. the reason the only sound there is the vocal, but the vocal isn't there, (is in 01:59:104 maybe? I hope so) This really feels like a ghost note
  8. 02:18:843 (2) - Remove whistle (?
Normal
  1. 00:53:635 (5) - NC due the last slider ends in a blue stick (?
  2. 01:56:760 (3) - This is a quite nazi but.. Overlappp :c
  3. 01:59:260 (2) - Same like easy
  4. Nice Normal
Hard
  1. 02:43:427 (5) - Change this to This
  2. 04:00:510 (2) - Hm. Maybe with the S.V. Change would fit better if you remove the NC from 04:00:302 (1) and add the NC to this slider.
Lunatic
  1. 00:38:427 (5) - Can you avoid the overlap?
  2. 00:53:635 (1) - This isn't perfect in the same position of the end of the previos slider. You don't have why to make it perfect but still xD
  3. 01:54:260 (1,2) - Maybe better like this
  4. 01:55:614 (5) - Ctrl+G
  5. 03:07:177 (5) - Maybe change this to two circles, since the vocal is Uh-Ah-Uh-Ah (?
Okay Good luck with all! :D Nice map and Congratulations! You're incredible :3 Since osu! is full of mappers who like to do just one or two diffs and complete the spread with GD, Also, you mapped a song of 4 minutes, Very well !
Topic Starter
MokouSmoke
"DaxMasterix"
M4M
Easy
  1. 00:53:635 (4) - Since this is an Easy I would like to change this to a a couple 3/2 gaps should be ok, and I feel this one is justified because of the vocal and drum that hit on the red tick
  2. 01:00:927 (1) - Add a finish at the start of the Slider fixed
  3. 01:02:593 (3) - Remove the finish ^
  4. 01:06:135 (3) - Since they're just vocals, using a Finish don't fits at all, I highly suggest you to remove this one (Just the finish) Not sure about this one, since I want to really emphasize these notes. I'll change if more people suggest
  5. 01:43:010 (4) - Compared to your others Slider, I think this NEED look like this(fits with the drums) changed as suggested
  6. 01:44:677 (2) - Make it curve maybee (? ye made symmetric with your previous suggestion
  7. 01:59:260 (2) - I would like to remove this, IMO, Feels better after it. the reason the only sound there is the vocal, but the vocal isn't there, (is in 01:59:104 maybe? I hope so) This really feels like a ghost note mmm...true, but it feels too empty without it and it does the same thing as 01:57:177 (3) -
  8. 02:18:843 (2) - Remove whistle (? it's just to give more feedback to the player, so keep
Normal
  1. 00:53:635 (5) - NC due the last slider ends in a blue stick (? I had NC before, but I prefer how it is now since it's the end of a section
  2. 01:56:760 (3) - This is a quite nazi but.. Overlappp :c it's ok, players won't see it :D
  3. 01:59:260 (2) - Same like easy
  4. Nice Normal
Hard
  1. 02:43:427 (5) - Change this to This prefer my way better, since I want stronger emphasis on the triplet
  2. 04:00:510 (2) - Hm. Maybe with the S.V. Change would fit better if you remove the NC from 04:00:302 (1) and add the NC to this slider. NC pattern is consistent with previous kiai sections, and I think players should be good enough to catch the SV change since it's the last note
Lunatic
  1. 00:38:427 (5) - Can you avoid the overlap? I tried and couldn't get it to work w/o ruining flow :/ at least the players won't really see it
  2. 00:53:635 (1) - This isn't perfect in the same position of the end of the previos slider. You don't have why to make it perfect but still xD it's offset for readability, but fixed stack
  3. 01:54:260 (1,2) - Maybe better like this did something else instead
  4. 01:55:614 (5) - Ctrl+G it's a little strange, I admit, but current way flows better from 01:55:302 (4) -
  5. 03:07:177 (5) - Maybe change this to two circles, since the vocal is Uh-Ah-Uh-Ah (? I tried before, but then I couldn't proper emphasize the drums. I'll keep trying a few things
Okay Good luck with all! :D Nice map and Congratulations! You're incredible :3 Since osu! is full of mappers who like to do just one or two diffs and complete the spread with GD, Also, you mapped a song of 4 minutes, Very well ! It's not too bad if you like the song a lot <3 Thanks for modding!
Underforest
Placeholder for the answer of M4M
Sorry If I delayed so much ;_;
_handholding
hi m4m

[easy]
  1. 02:17:593 (1) - I feel like a 3/2 reverse slide would be a better fit
[Normal]
  1. 00:39:260 (4) - Just a small thing, Try make the curve match the curvature of 00:38:427 (3) -
  2. 00:41:760 (2) - I think this flows better http://puu.sh/nu9DP/26652acb29.jpg
[Hard]
  1. 01:04:885 (1) - This NC is needed
  2. 01:14:052 (5) - From This point on the flow just loses me. The pause 01:14:468 kinda makes it feel empty when you could have had a 1/2 slider at 01:14:260 (7) , but now that I think about its probs k. The biggest problem I have is you have a 1/4 slider at 01:15:718 (4) but didnt choose to map any other blue ticks . The sound at 01:15:823 is a lot more faint than 01:15:406 yet this wasnt mapped. I think it just sounds a bit weird that you drum hitsounds , mapped pretty much mostly the drums then threw in the faintest blue tick in there ( I cant hear an drums on the blue tick).
  3. 01:17:593 (1,2) - I really think you should ctrl g these
Thats all I could find, I hope this mod was useful in anyway. GL!
Topic Starter
MokouSmoke
"Nathan Kiss"
hi m4m

[easy]
  1. 02:17:593 (1) - I feel like a 3/2 reverse slide would be a better fit fixed
[Normal]
  1. 00:39:260 (4) - Just a small thing, Try make the curve match the curvature of 00:38:427 (3) - I tried to fix
  2. 00:41:760 (2) - I think this flows better http://puu.sh/nu9DP/26652acb29.jpg keep since flow goes into 00:42:593 (4) -
[Hard]
  1. 01:04:885 (1) - This NC is needed it already is NC?
  2. 01:14:052 (5) - From This point on the flow just loses me. The pause 01:14:468 kinda makes it feel empty when you could have had a 1/2 slider at 01:14:260 (7) , but now that I think about its probs k. The biggest problem I have is you have a 1/4 slider at 01:15:718 (4) but didnt choose to map any other blue ticks . The sound at 01:15:823 is a lot more faint than 01:15:406 yet this wasnt mapped. I think it just sounds a bit weird that you drum hitsounds , mapped pretty much mostly the drums then threw in the faintest blue tick in there ( I cant hear an drums on the blue tick). I wanted to increase the note density here, but I don't think it worked out very well. Replaced the kicksliders with notes instead.
  3. 01:17:593 (1,2) - I really think you should ctrl g these fixed
Thats all I could find, I hope this mod was useful in anyway. GL! thanks!
_handholding

MokouSmoke wrote:

  1. 01:04:885 (1) - This NC is needed it already is NC?

Sorry, I meant to say it isnt needed. Not sure if you want to change it now though
Topic Starter
MokouSmoke

Nathan Kiss wrote:

MokouSmoke wrote:

  1. 01:04:885 (1) - This NC is needed it already is NC?

Sorry, I meant to say it isnt needed. Not sure if you want to change it now though Yeah, I would rather leave as is to highlight the rhythm as groups of 3, although removing the NC is a valid suggestion
Mira-san
Hi. This is an M4M request.

Wao. The music is really really nice. As expected of FELT.

[Lunatic]
Couldn't find much. Here's a nazi mod exclusive for this diff (obviously)

01:30:093 (5) - Make this a straight line and then make 01:30:510 (6) - blanket it.
01:41:343 (2,3,4,5) - You can probably make it like this instead, since it follows the beat better. 01:43:010 (3,4,5,6) - ^
01:45:927 - Add a break here?
01:57:385 (4) - How about making this slider like this: 01:58:218 (1) - ^
02:03:843 (6) - Can probably make it a little bit more curved.
03:07:177 (5,1) - Blanket pl0x.
03:11:552 (5) - I suggest making these closer for the sake of symmetry, or do something else that achieves the same lol.
03:18:427 (4) - Looks kinda weird, so I suggest moving the second point (vertex) to x:389 y:188.

[Hard]
01:26:343 (2) - Spacing.
02:09:677 (2) - ^
02:47:593 (1) - You can fix the blanket here. Keep intentional (?) spacing from previous object.
03:46:343 (2,3,4) - I don't think (3) needs to be that far lmao.

[Normal]
01:12:385 (4) - I think you should remove this lol. (01:21:760 (3,4,5) - for reference on this suggestion)
02:32:385 (4) - ^
02:42:177 (3) - I think this should just be a circle since it kinda sounds weird, unlike similar parts in other kiai.

[Easy]
This one's clean lol.



Nice song and nice map. :D
Good luck!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"Mira-san"
Hi. This is an M4M request.

Wao. The music is really really nice. As expected of FELT.

[Lunatic]
Couldn't find much. Here's a nazi mod exclusive for this diff (obviously)

01:30:093 (5) - Make this a straight line and then make 01:30:510 (6) - blanket it. I prefer to blanket the slider body instead
01:41:343 (2,3,4,5) - You can probably make it like this instead, since it follows the beat better. I know a lot of other people do it, but I personally hate starting sliders on blue ticks, so no change
01:43:010 (3,4,5,6) - ^
01:45:927 - Add a break here? fixed
01:57:385 (4) - How about making this slider like this: don't see much difference but changed both
01:58:218 (1) - ^
02:03:843 (6) - Can probably make it a little bit more curved. fixed
03:07:177 (5,1) - Blanket pl0x. yes sir
03:11:552 (5) - I suggest making these closer for the sake of symmetry, or do something else that achieves the same lol. it's fine imo
03:18:427 (4) - Looks kinda weird, so I suggest moving the second point (vertex) to x:389 y:188. Sorry, I don't understand what you mean

[Hard]
01:26:343 (2) - Spacing. fixed
02:09:677 (2) - ^ this one is fine, do you have autostack on?
02:47:593 (1) - You can fix the blanket here. Keep intentional (?) spacing from previous object. improved sliderbody blanket
03:46:343 (2,3,4) - I don't think (3) needs to be that far lmao. lol, yeah fixed

[Normal]
01:12:385 (4) - I think you should remove this lol. (01:21:760 (3,4,5) - for reference on this suggestion)
02:32:385 (4) - ^ did both
02:42:177 (3) - I think this should just be a circle since it kinda sounds weird, unlike similar parts in other kiai. I think this one is ok

[Easy]
This one's clean lol. and I spent the least amount of time mapping this one. ez modo



Nice song and nice map. :D thanks for the mod!
Good luck!
Kuki
irc, didn't change much tho cause ur map is clean af!!
016-03-05 20:28 Kuki: ACTION is editing [http://osu.ppy.sh/b/907300 FELT - OUR SHIP [Easy]]
2016-03-05 20:30 Kuki: 01:47:593 (1,2) - nice
2016-03-05 20:31 Kuki: clean so far
2016-03-05 20:33 Kuki: ok
2016-03-05 20:33 Kuki: lol
2016-03-05 20:33 Kuki: that's fine
2016-03-05 20:33 Kuki: 04:00:927 (5) - except this? maybe end on a nc
2016-03-05 20:34 MokouSmoke: hmm, I'd rather not since it's the last note
2016-03-05 20:34 Kuki: mk
2016-03-05 20:37 Kuki: i feel pretty stupid but this is fine too
2016-03-05 20:37 Kuki: normal i mean
2016-03-05 20:37 Kuki: ACTION is editing [http://osu.ppy.sh/b/882810 FELT - OUR SHIP [Hard]]
2016-03-05 20:37 MokouSmoke: haha, I guess that's a good thing?
2016-03-05 20:37 Kuki: yeah haha
2016-03-05 20:37 Kuki: it's really good so far
2016-03-05 20:37 Kuki: have you been thinking of calling a bn?
2016-03-05 20:38 MokouSmoke: lol, please teach me how to get a bn's attention
2016-03-05 20:38 Kuki: try to find one with an open q, or one that is taking requests
2016-03-05 20:38 Kuki: just check over their userpages every now and then
2016-03-05 20:39 MokouSmoke: i've posted in a couple bn queues, but no luck :/
2016-03-05 20:39 Kuki: or befriend one and use them
2016-03-05 20:39 Kuki: lol
2016-03-05 20:39 Kuki: yeah that's always pretty difficult
2016-03-05 20:39 Kuki: i found the bns for my first rank just from modding
2016-03-05 20:39 Kuki: secretpipe asked me for help fixing an offset
2016-03-05 20:40 Kuki: and i knew mako sakata before she was a bn and helped her on all her maps when i could
2016-03-05 20:40 Kuki: i mean just generally the more friends you have the better off you'll be, i imagine you're not finding difficulties doing that already anyway :j
2016-03-05 20:41 Kuki: 01:45:718 (6) - since there's a moderately large break without a break here
2016-03-05 20:41 Kuki: i suggest you ncing this
2016-03-05 20:41 Kuki: gives an hp boost to the player to give them a higher chance of surviving the break if they did badly just before it
2016-03-05 20:43 MokouSmoke: oh actually, i put a break time in my other diff, so i'll just do that here as well
2016-03-05 20:43 Kuki: mk
2016-03-05 20:43 Kuki: that's good
2016-03-05 20:44 Kuki: ACTION is editing [http://osu.ppy.sh/b/876674 FELT - OUR SHIP [Lunatic]]
2016-03-05 20:45 Kuki: 00:53:635 (1) - no biggie but one pixel to the right makes this perfect
2016-03-05 20:46 Kuki: left***
2016-03-05 20:47 MokouSmoke: lol, i swear everytime i update, this stack gets messed up for some reason
2016-03-05 20:47 Kuki: haha
2016-03-05 20:49 Kuki: 04:00:510 (2) - 1px down 1px right
2016-03-05 20:49 Kuki: and yeah no issues
2016-03-05 20:49 Kuki: fuck
2016-03-05 20:49 Kuki: haha
2016-03-05 20:49 Kuki: this map is really good dude
2016-03-05 20:49 MokouSmoke: thanks
2016-03-05 20:49 MokouSmoke: <3
Topic Starter
MokouSmoke
thanks Kuki~
Mazziv
hi m4m and stuff

[Easy]
looks pretty good i like the sliders in teh calm parts c:

[Normal]
looking good

[Hard]
01:20:927 (1) - straight slider pls
01:22:593 (1) - ^
02:00:302 (1) - that one is tricky,i recommend you to change it into a longer woobly-ish slider?

[Lunatic]

01:06:135 (3) - ctrl+g ?
why did you map that one pause in this diff but left it empty in the others? i think it does add value and i recommend you to map it in the others too v:

well im sorry but that map i pretty fucking good already. At first i was like : why is he sending me a ranked map to mod lol. afterwards i checked the forum and saw that it isnt ranked. i tried. take my stars instead ;w;
Topic Starter
MokouSmoke
"Mazziv"
hi m4m and stuff

[Easy]
looks pretty good i like the sliders in teh calm parts c: <3

[Normal]
looking good

[Hard]
01:20:927 (1) - straight slider pls
01:22:593 (1) - ^ fixed both
02:00:302 (1) - that one is tricky,i recommend you to change it into a longer woobly-ish slider? My wubby slider attempts were ugly before, but your suggestion to make it longer really helped, so fixed!

[Lunatic]

01:06:135 (3) - ctrl+g ? I'd rather keep the same downward flow for both parts
why did you map that one pause in this diff but left it empty in the others? i think it does add value and i recommend you to map it in the others too v: Err... which pause are you talking about? I guess I'm not seeing it

well im sorry but that map i pretty fucking good already. At first i was like : why is he sending me a ranked map to mod lol. afterwards i checked the forum and saw that it isnt ranked. i tried. take my stars instead ;w; haha, thanks for the compliment, mod and stars! I really appreciate it.
Shiirn
Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issues

Modding the top two difficulties, as I'm a bit strapped for time tonight. The lower ones look fine. Regardign spread, a quick look tells me that between normal and hard isn't all that bad, SR just acts up.

Lunatic
  1. I do have to say you do a pretty good job of weaving the vocals and instruments together. Most mappers suck at that.
  2. Just a couple of suggestions about structure for the next few lines:
  3. 01:03:010 (2) - Move this so that the ending is underneath the previous 5.
  4. While doing that, try to move 01:03:635 (4) - and 01:03:635 (4) - and 01:04:468 (2) - in such a way that they can stack. (x|304,y|244 seems like a great position but maybe you'll like something else!) Don't worry too much about having either one perfectly between the notes before and after, spacing in 1/2 sections can be varied quite a lot without any sort of change. This is personal taste, but I find that players tend to enjoy patterns and combos that frequently return to the same spot in the map: this, in a nutshell, is what structure is.
  5. While doing that above, move 01:05:093 (2) - up a bit to be "nudged between" the previous combo of 1,2,3. This is another form of structural reference.
  6. 01:08:218 (3,4,5) - Stack under01:07:177 (1) - 's end? Don't forget to move 01:09:052 (7) - to the crux of the bend!
  7. 01:13:010 (2) - you already kinda know how to structure =o
  8. I won't mention any more of these structure suggestions as I can tell you're clever enough to take the advice I've given and run with it.
  9. 02:35:093 (5,6) - I feel like this would play much better if 5 were a slider - the vocalist is singing a long syllable, and it'd fit well into a roll like This. This also plays better, hiding the fact that the vocals are trilling in the 1/6th range rather than 1/4. Come to think of it, that also applies to 01:15:093 (5,6,7,8,9) - in the first chorus.
  10. 03:03:843 (4) - Clap feels way to loud here. Try a drum whistle. The default one, not your click. :P
  11. 03:20:927 (1) - Not a suggestion just HAHAHHA YOU HIT THE LEFT WALL AMATEUR MISTAKE jk im joking its funny
  12. gr8 map m8 i r8 8/8

Hard
  1. 00:52:177 (5) - Spacing just a bit too high. Lower just a bit.
  2. 00:53:635 (1,2,3,4) - Space this out further from the previous slider. At first glance, the slider looks 1/1, not 3/4, and generally it's better for the map to be a bit more comfortable. Adding a bit of space between the slider's end and the notes allows the player to see they're distinctly seperate. If you want my structure advice, you can move the entire combo so that 2 is underneath 00:52:385 (6) - ! I think that's fairly neat. :D
  3. 01:05:510 (1) - Again, spaced a bit far. Try x|296,y|160?
  4. wow that's it really. good job!
Topic Starter
MokouSmoke
"Shiirn"
Suggestions

Modding the top two difficulties, as I'm a bit strapped for time tonight. The lower ones look fine. Regardign spread, a quick look tells me that between normal and hard isn't all that bad, SR just acts up. ok, that's good to hear. thx

Lunatic
  1. I do have to say you do a pretty good job of weaving the vocals and instruments together. Most mappers suck at that.
  2. Just a couple of suggestions about structure for the next few lines:
  3. 01:03:010 (2) - Move this so that the ending is underneath the previous 5. I've tried stacking (2) in various places, but the flow/spacing always felt off, and I don't want to sacrifice playability for the sake of patterning here.
  4. While doing that, try to move 01:03:635 (4) - and 01:03:635 (4) - and 01:04:468 (2) - in such a way that they can stack. (x|304,y|244 seems like a great position but maybe you'll like something else!) Don't worry too much about having either one perfectly between the notes before and after, spacing in 1/2 sections can be varied quite a lot without any sort of change. This is personal taste, but I find that players tend to enjoy patterns and combos that frequently return to the same spot in the map: this, in a nutshell, is what structure is. fixed
  5. While doing that above, move 01:05:093 (2) - up a bit to be "nudged between" the previous combo of 1,2,3. This is another form of structural reference.
  6. 01:08:218 (3,4,5) - Stack under01:07:177 (1) - 's end? Don't forget to move 01:09:052 (7) - to the crux of the bend!
  7. 01:13:010 (2) - you already kinda know how to structure =o
  8. I won't mention any more of these structure suggestions as I can tell you're clever enough to take the advice I've given and run with it. fixed all of the above and a few more
  9. 02:35:093 (5,6) - I feel like this would play much better if 5 were a slider - the vocalist is singing a long syllable, and it'd fit well into a roll like This. This also plays better, hiding the fact that the vocals are trilling in the 1/6th range rather than 1/4. Come to think of it, that also applies to 01:15:093 (5,6,7,8,9) - in the first chorus. interesting suggestion. keep for now since I like 02:35:614 - being clickable as it's the first vocal in the stream, but I'll play around with your rhythm idea and see if I warm up to it.
  10. 03:03:843 (4) - Clap feels way to loud here. Try a drum whistle. The default one, not your click. :P changed for other diffs as well
  11. 03:20:927 (1) - Not a suggestion just HAHAHHA YOU HIT THE LEFT WALL AMATEUR MISTAKE jk im joking its funny pls. I'm just waiting for everyone to get IMAX-wide monitors so I can make even more dank horizontal flow
  12. gr8 map m8 i r8 8/8

Hard
  1. 00:52:177 (5) - Spacing just a bit too high. Lower just a bit. fixed
  2. 00:53:635 (1,2,3,4) - Space this out further from the previous slider. At first glance, the slider looks 1/1, not 3/4, and generally it's better for the map to be a bit more comfortable. Adding a bit of space between the slider's end and the notes allows the player to see they're distinctly seperate. If you want my structure advice, you can move the entire combo so that 2 is underneath 00:52:385 (6) - ! I think that's fairly neat. :D used your suggestion
  3. 01:05:510 (1) - Again, spaced a bit far. Try x|296,y|160? moved to a similar place
  4. wow that's it really. good job! Thanks for the comment and I really appreciate your mod!
Harubi Lira
From NM queue
[Genral]
Nothing serious. I love sound effects you chose.

[Hard]
01:06:968 (1) - how about make it like this here


02:01:552 (2,3,4) - curve 4 and get 3 closer to it seems better

or just like this 03:41:552 (2,3,4) -

[Lunatic]
I think AR8 is enough, there's no need set it to AR8.5.
01:35:927 (1,2,3,4) - maybe you can have a try of composing this parttern like this.

02:04:885 (4,5) - flow seems bad while playing
02:23:218 (4) - get farther from 02:23:010 (3) - to keep DS
03:20:927 (1) - blanket here?
Topic Starter
MokouSmoke
"lsahi"
From NM queue
[Genral]
Nothing serious. I love sound effects you chose. thanks!

[Hard]
01:06:968 (1) - how about make it like this here it's a nice suggestion, but I don't want to make it too hard

02:01:552 (2,3,4) - curve 4 and get 3 closer to it seems better fixed in similar way
or just like this 03:41:552 (2,3,4) -

[Lunatic]
I think AR8 is enough, there's no need set it to AR8.5. maybe. I will get more opinions
01:35:927 (1,2,3,4) - maybe you can have a try of composing this parttern like this. rather keep rhythm simple
02:04:885 (4,5) - flow seems bad while playing hopefully it's better now
02:23:218 (4) - get farther from 02:23:010 (3) - to keep DS not keeping DS since they're jumps and I think (4) is a weaker beat
03:20:927 (1) - blanket here? ok
thanks for modding!
Natsu
Hi, sorry for being late~

General:

  1. Seems fine
Lunatic

  1. 00:32:593 (1,2) - 00:46:135 - this part sounds so bad, because you ignored completly the vocals at 00:32:802 - after being mixing rhythms at the before and after parts for example: 00:33:218 (3,4,5) - etc, just do something like:
  2. 00:37:385 (6) - almost touching the hp bar, could you move this some grids down?
  3. 00:40:510 (2,1) - 1/1 gaps need a masive spacing or a super noticeable antijump, your current way is something that I don't agree, because is super confused to play, mainly in a map like this where you have 1/4 and 1/2 jumps, maybe move 00:40:927 (1) - to 00:41:656 (5) -
  4. 00:53:432 add a circle here to fix your polarity issue, click on 00:53:635 (1) - is so weird because the previous slider ending at blue tick
  5. 01:00:198 - why is the break is delayed here? this part is still part of the previous section and doesn't need it at all, since is not like 03:27:593 - where the effect work super well and fit the music, so remove the rest of them >:
  6. 01:18:218 (3) - use 1/4 repeat slider instead, there is some strong sound at the blue tick
  7. 01:29:052 (1,2,3) - 2 is stronger than 3, still 3 have more spacing than 2, it doesn't make much sense, at any case just use the same spacing between them
  8. 01:50:510 - don't ignore this sound, you are mixing vocals and instrument most of time, so when you do things like this it sounds super inconsistent
  9. 02:22:593 (1,2,3,4,5,6,7,8,1,2,1,2,1) - this is super cool, maybe best part of map 8-)
  10. 02:27:177 - again sounds awful when you ignore this kind of beats because of your mix rhythm, just do like (basically the same rhythm as your first kiai):
  11. 02:44:156 (8,1) - nazi stack is off
  12. 03:21:239 (1) - blanket is awful, you can do a better one with a 3 points slider..:
  13. 03:25:927 - finish this section here pls, use 1/2 slider with the previous object, but your current ending point doesn't make much sense to me, yeah you following drums, but still the secion is based on the melody
  14. 03:57:802 - there is a vocal and there are no reason to ignore it, atleast use a 1/2 slider, similar in 04:00:093 - there is a fair loud sound and you still ignore it-
Hard:

  1. 00:36:760 (1) - this doesn't need NC at all, even if is an antijump is readable enought without the NC
  2. 00:40:510 (5,1) - Add more space between them to avoid any confuse with a 1/2 jump
  3. 00:53:427 - same as insane, I'll love to hace a circle here to avoid the awful polarty issue.
  4. 01:04:260 (1,2,1,2,1,2) - I consider this jumps too much for a hard despite the slider leniency, just change the whole pattern to something more appropiate, after playing the diff without any noticeable jump we found this, most of players will break or miss here (players that are supposed to be playing hard diffs)
  5. 01:14:052 (5,6,7,1) - don't stack different gaps in the timeline is super confuse to play specially for a hard diff, unstack 1
  6. 01:33:218 (3,1,2) - similar, but this one can work better, I still prefer if you remove this one too
  7. 02:53:218 (3,1,2) - ^
  8. 01:44:885 (3,4,5) - not that important, but this is touching the acuracy meter alot, touching game elements doen't looks that proffesional, also you can do something else.
  9. 02:22:593 (1,2,3,4,5,6,1,2,1,2,1,2) - again this sections is being too much for a hard diff (comparing it to the rest) this par will need a bit of nerf
  10. 03:25:927 - same as insane diff
  11. 03:37:593 (1,2,1,2,1,2) - too much for a hard diff, even after a break o.o
  12. 03:48:843 (4,5) - reduce the jump a bit, looks a bit too much for a hard diff of this lvl
Normal:

  1. 00:53:010 (4,5) - this not going to happen in a normal diff, change the rhythm to something less confused, I'd do something like (despite not being the best rhythm choice is something alot less confused than your current one):
  2. 01:47:593 (1,2) - spacing is a bit off
  3. 03:25:927 - same as the other diffs
Easy:

  1. 02:40:093 (4,5) - make this a slider, the current way is something too hard for a new player, you know the polarity change 02:39:468 (3,4) -
mmmm need to see your reply to my mod first, to decide what to do here.
Electoz
Finally someone noticed this map.
Topic Starter
MokouSmoke
"Natsu"
Hi, sorry for being late~

General:

  1. Seems fine
Lunatic

  1. 00:32:593 (1,2) - 00:46:135 - this part sounds so bad, because you ignored completly the vocals at 00:32:802 - after being mixing rhythms at the before and after parts for example: 00:33:218 (3,4,5) - etc, just do something like: I believe the snare drum deserves to be clickable, so I changed it in a similar way.
  2. 00:37:385 (6) - almost touching the hp bar, could you move this some grids down? fixed
  3. 00:40:510 (2,1) - 1/1 gaps need a masive spacing or a super noticeable antijump, your current way is something that I don't agree, because is super confused to play, mainly in a map like this where you have 1/4 and 1/2 jumps, maybe move 00:40:927 (1) - to 00:41:656 (5) - used your suggestion
  4. 00:53:432 add a circle here to fix your polarity issue, click on 00:53:635 (1) - is so weird because the previous slider ending at blue tick fixed
  5. 01:00:198 - why is the break is delayed here? this part is still part of the previous section and doesn't need it at all, since is not like 03:27:593 - where the effect work super well and fit the music, so remove the rest of them >: I have no idea how that happened. fixed
  6. 01:18:218 (3) - use 1/4 repeat slider instead, there is some strong sound at the blue tick I think a repeat slider would kill the flow, so I changed to 1/4 slider + note instead. same change in the 2nd kiai as well
  7. 01:29:052 (1,2,3) - 2 is stronger than 3, still 3 have more spacing than 2, it doesn't make much sense, at any case just use the same spacing between them fixed
  8. 01:50:510 - don't ignore this sound, you are mixing vocals and instrument most of time, so when you do things like this it sounds super inconsistent The section from 01:47:593 - to 01:59:468 - is completely different from the rest of the song and doesn't have any drum sounds, which is why I chose to exclusively follow the vocals here. Adding a note on the white tick would kill the emphasis on the sustained vocal at 01:50:406 -
  9. 02:22:593 (1,2,3,4,5,6,7,8,1,2,1,2,1) - this is super cool, maybe best part of map 8-)
  10. 02:27:177 - again sounds awful when you ignore this kind of beats because of your mix rhythm, just do like (basically the same rhythm as your first kiai):
    well, there are no drum sounds this time around, but fixed according to your suggestion
  11. 02:44:156 (8,1) - nazi stack is off fixed
  12. 03:21:239 (1) - blanket is awful, you can do a better one with a 3 points slider..:
    let's pretend you didn't see that
  13. 03:25:927 - finish this section here pls, use 1/2 slider with the previous object, but your current ending point doesn't make much sense to me, yeah you following drums, but still the secion is based on the melody I don't see why 03:25:927 - would make a better ending point. Hmm... I hear an electronic sound that ends at 03:26:135 - so I changed to a 1/1 slider instead. Maybe that's more appropriate?
  14. 03:57:802 - there is a vocal and there are no reason to ignore it, atleast use a 1/2 slider, similar in 04:00:093 - there is a fair loud sound and you still ignore it-fixed both and also at end of 2nd kiai
Hard:

  1. 00:36:760 (1) - this doesn't need NC at all, even if is an antijump is readable enought without the NC fixed
  2. 00:40:510 (5,1) - Add more space between them to avoid any confuse with a 1/2 jump fixed
  3. 00:53:427 - same as insane, I'll love to hace a circle here to avoid the awful polarty issue. fixed
  4. 01:04:260 (1,2,1,2,1,2) - I consider this jumps too much for a hard despite the slider leniency, just change the whole pattern to something more appropiate, after playing the diff without any noticeable jump we found this, most of players will break or miss here (players that are supposed to be playing hard diffs) reworked the pattern, hopefully it's better now
  5. 01:14:052 (5,6,7,1) - don't stack different gaps in the timeline is super confuse to play specially for a hard diff, unstack 1 fixed
  6. 01:33:218 (3,1,2) - similar, but this one can work better, I still prefer if you remove this one too ^
  7. 02:53:218 (3,1,2) - ^ ^
  8. 01:44:885 (3,4,5) - not that important, but this is touching the acuracy meter alot, touching game elements doen't looks that proffesional, also you can do something else. fixed
  9. 02:22:593 (1,2,3,4,5,6,1,2,1,2,1,2) - again this sections is being too much for a hard diff (comparing it to the rest) this par will need a bit of nerf I hit it with a nerf bat
  10. 03:25:927 - same as insane diff did same thing
  11. 03:37:593 (1,2,1,2,1,2) - too much for a hard diff, even after a break o.o ok O.o
  12. 03:48:843 (4,5) - reduce the jump a bit, looks a bit too much for a hard diff of this lvl did this and also slightly nerfed a few more jumps in this section
Normal:

  1. 00:53:010 (4,5) - this not going to happen in a normal diff, change the rhythm to something less confused, I'd do something like (despite not being the best rhythm choice is something alot less confused than your current one):
    T.T changed to your suggestion
  2. 01:47:593 (1,2) - spacing is a bit off fixed
  3. 03:25:927 - same as the other diffs same fix
Easy:

  1. 02:40:093 (4,5) - make this a slider, the current way is something too hard for a new player, you know the polarity change 02:39:468 (3,4) - fixed and also changed similar pattern in first kiai
mmmm need to see your reply to my mod first, to decide what to do here. thanks for the detailed mod! on the point(s) I didn't agree with, I am willing to reconsider if you feel strongly about it, but I prefer the current rhythm.
Natsu
tag suggestions: ZUN 東方夢時空より StrawberryCrisis!!

Hard:

00:53:010 (3,4) - stack is off
01:50:302 (3) - extend this to the white tick, that would work better for a hard diff, the current one is just too confused to play o.o

no kds ofc

send me in game or forum pm when done 8-)
Natsu
Cool map, let's give it a try
Topic Starter
MokouSmoke
Yay! thanks Natsu
Ayyri
I just came to shoot a star.
Narcissu
hope you change bg after next bn check :?

Topic Starter
MokouSmoke
cropped it a different way so it works better for widescreen monitors, thanks~ ;)
Also fixed a few minor hitsound inconsistencies. I'll update everything once I find another BN.
BeatofIke
3 month old bubble. RIP
If you need a BN, you can call me.
Natsu
dam this isn't ranked yet o.o! do it Ike!
Topic Starter
MokouSmoke

BeatofIke wrote:

3 month old bubble. RIP
If you need a BN, you can call me.
omg, yes pls help me x.x

I might as well update now. Changes since it was bubbled:
  1. fixed a few incorrect hitsounds
  2. changed BG dimensions from 1024 x 768 to 1080 x 607 to make it widescreen and prevent the person's head from being cropped. it's not the ideal resolution but it's the best I could do and I'm pretty adamant about keeping this particular picture since there aren't many relevant ones out there

Natsu wrote:

dam this isn't ranked yet o.o! do it Ike!
thanks for your support :)
Lasse
1366x768: http://puu.sh/pHBeW/338d431a6b.jpg
tried some upscaling from the original source (http://www.pixiv.net/member_illust.php? ... d=16580305)
looks way sharper and the head is a little further from the screen border which looks nicer imo
Topic Starter
MokouSmoke
oh wow, that looks much better. updated with new bg, thanks a lot Lasse!
Lokidoki
Have my loyalty and my star
BeatofIke
soon...
Electoz

BeatofIke wrote:

soon...
Kinshara
can't wait for this to get ranked! One of my favorite FELT songs!:)

In insane - 00:44:260 (1) - 02:36:343 (2) - 03:04:260 (1) - 03:20:093 (5) - i would suggest moving these up a bit, they're almost off screen and they give that feeling when playing.

no kudos-

good luck!
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