[Easy]
00:21:573 (1) – Consider placing this at ~386, 377 for a less aggressive flow
02:09:438 (1) – Starting here, consider changing some of the reverse sliders to this rhythm:
http://puu.sh/r452X/d448967f1f.jpg . The reverse sliders are getting a little repetitive even for an Easy, and the player has most likely gotten accustomed to this rhythm that the beats should be readable.
02:40:449 (3,4,5,1) – Going for a trapezoid is a little more structured, though I'm not actually upset by what you have:
http://puu.sh/r454M/6ed7f3eabc.jpg[Normal]
00:16:179 (1) – Changing the rhythm so that 00:16:516 – isn't emphasized but 00:16:685 – is a radical shift in the map's rhythm that makes no sense to me. What's the intention?
00:19:719 (2) – I read this as being on 00:19:550 – and it's weird for you to not have a note here.
00:32:359 (1,2,1,2,3,4) – Rhythm in a normal is both tricky and subjective, but I'll do my best with this. I was going to rant here, but let me give you my rhythm suggestion for you to test yourself and you can find me in game if you want my explanation:
http://puu.sh/r45X0/c76c1da4cf.jpg. On the next measure at 00:35:056 (1) - , you can make the first one a reverse slider like:
http://puu.sh/r460T/d799cbab5f.jpgUse these types of rhythm as the basis for the rhythm in this section and the mirrored section at 02:20:224 -
00:57:977 (1,2) – This 3/2 rhythm might not be appropriate. Relaxing your perspective and just making it 1/1 seems more agreeable to me:
http://puu.sh/r46kk/fcd4c3dd04.jpg01:00:674 (1,1) – This overlap looks poor, try rotating 01:02:022 (1) -
01:03:202 – The saxophone gets syncopated to this beat, and since you're about to strongly go with the sax, you might want to consider changing your rhythm to start here. Test out a rhythm like this starting at 01:02:022 (1) - , though I could see pros and cons to both rhythms:
http://puu.sh/r46yj/a99c17ad7e.jpg01:04:719 (1) – I liked this section's rhythm a lot, you nail what the sax is doing.
01:26:292 (1) – From until the end of the kiai, your flow is all clockwise. Consider changing the direction of the flow somewhere like 01:31:685 (1) - by doing something like
http://puu.sh/r45qc/bafea2e08c.jpg[Collab Hard]
00:10:786 (1,2,3,4) – Just because it's the beginning of the map and I'm trying to understand what the map is expecting from me, be a little smoother with your flow from (1,2) and put any kind of emphasis with your flow on (4) instead. This will transition the player into your map a little calmer instead of jerking them around with the aggressive flow at (1,2). Try something like this:
http://puu.sh/r46Io/7d7315f18e.jpg00:32:359 (1,2) – If this wasn't strong enough to get a jump, I don't think you should jump at 00:33:707 (1,2) -
00:34:887 (6,1) – If the downbeat at 00:33:539 (4,1) – is strong enough to get a jump, I think you should put a jump on this downbeat as well.
If you agree with either of the above two, apply consistently to the other jumps in this section
00:35:898 (4,1) – This is a little closer than 00:35:898 (4,5) - . Might be good to construct the pattern with symmetry first and then rotate like:
http://puu.sh/r47cf/ac2bb9cb3b.jpg01:00:168 (4,1) – Due to auto-stacking, these are a bit close and don't form that nice triangle. Try moving 01:00:674 (1,2) – to account for auto-stacking
01:05:224 (2,3) – Try deleting (3) and making (2) a ½ slider, then consider using the same rhythm at 01:06:573 (2) -
01:15:505 (1,2,3) – Two things about this jump. One is that there isn't a strong angle into (3). Linear flow has it's place, but I really think having a sharper angle will help accentuate the (3) note in a nicer way like
http://puu.sh/r47Bz/9a808f6a26.jpg . Second, Try making the DS between (2,3) be 1.60x and leave the strong spacing of 1.80x for the stronger downbeats.
01:47:949 (1) – This spinner feels way too long. Try starting at 01:51:910 – Instead and delete 01:47:528 (1,2) -
01:59:662 (3,1) – Might be cool if you changed the flow to provide a little emphasis:
http://puu.sh/r488Y/3296a87e89.jpg02:24:269 (4) – This is not rankable since it is off of the play area. Move it so the slider end is back on the grid
02:38:258 (5,6) – This is too close to being a blanket to not be a blanket. Either blanket or move it to like:
http://puu.sh/r485A/7b698c9026.jpg[6th's Hyper]
00:36:741 (2,3) – stack better
00:42:471 – Y u no acknowledge this note? Test out:
http://puu.sh/r48kE/f5e29c6924.jpg01:03:707 (2,3) – I don't like stacking these. It makes it kind of hard to read with what you got, and I don't see the downside of doing something more like:
http://puu.sh/r48rf/973cf1d14d.jpg01:20:224 (6) – I don't know if this note is strong enough to accept an anti-jump. Test this being a ½ slider.
01:47:949 (1) – This spinner feels way too long. Try starting at 01:51:910 – Instead and delete 01:47:528 (1,2) -
01:59:662 (5,1) – It'd be nice to make this DS bigger. DS's like 02:01:011 (5,1) – played nicer (to me)
02:04:044 (1,2,3,4,5) – How many times do you think you can repeat the same flow before it starts to become tedious? To me, you should do a slight change up starting here. I kind of like a pattern like this because it keeps repetition of the (1,2) and (3,4) structures in a kind of similar way to what you have but is different enough to not get old:
http://puu.sh/r48NC/9c9f0fa11a.jpg02:09:438 (1,2) – You've got do more to tell the player about this 1/1 gap since (2) reads like it's at 02:09:775 – to go with the snare. Either make 02:09:438 (1) – a 1/1 slider or make the DS between (1,2) reeeally big.
02:34:887 (4,1) – This DS is kind of big. Is there any way you could nerf it a bit?
02:41:797 (1) – Consider moving this to ~202, 133 to emphasize the finish
Cool jumps and patterns. I'm a lot happier to see maps like this even if it has jumps I don't agree with than to have 1:30 of counterclockwise spam.
[galv's Insane]
01:04:044 (4,5,1) – There's a very large difference in the level of intensity between this and 01:04:719 (1,2,3) - . Consider either increasing the DS between 01:05:056 (2,3) – or nerfing the DS between 01:04:550 (5,1) -
01:26:292 (1,2,3,4,5,6,7,8,1,2,3,4) - In previous parts like 01:15:505 (1,2,3,4,5,6,7,8,1,2,3,4) – you contrast the two different measures of the music by using two pretty different flows. It'd be nice to see a similar contrast here by changing the flow at 01:27:640 (1,2,3,4) – to not be clockwise, perhaps by doing something like:
http://puu.sh/r49up/bfc94187f6.jpg02:20:730 (2,3,4) – (3,4) is a pretty low intensity pattern. I was really expecting you to contrast that with a jump into 02:21:573 (5) – to emphasize that note. Consider emphasizing similar notes like 02:24:269 (1) – with stronger spacing.
[Another]
00:11:123 (2,3) – This reads like 1/1 rhythm because 00:10:786 (1,2) – is stacked. Change your spacing.
I just realized I'm lazy.