forum

Traktion - Amethyst

posted
Total Posts
92
Topic Starter
Shyotamaze
This beatmap was submitted using in-game submission on mardi 21 février 2017 at 22:07:20

Artist: Traktion
Title: Amethyst
Tags: mission ascii ep drum and bass dnb 6th galvenize DeRandom Otaku collaboration
BPM: 178
Filesize: 5910kb
Play Time: 02:41
Difficulties Available:
  1. 6th's Hyper (4,28 stars, 441 notes)
  2. Another (4,95 stars, 635 notes)
  3. Collab Hard (3,6 stars, 406 notes)
  4. galv's Insane (4,76 stars, 602 notes)
  5. Normal (2,25 stars, 280 notes)
  6. Ren's Easy (1,48 stars, 132 notes)
Download: Traktion - Amethyst
Information: Scores/Beatmap Listing
---------------
ANOTHER IS MAPPED WITH HEXAGRIDS, KEEP THAT IN MIND WHILE MODDING PLEASE

Ren's Easy by DeRandom Otaku
Collab Hard by 6th and me
6th's Hyper by 6th
galv's Insane by galvenize

Background
N0thingSpecial
learn to SB son your's shit
Topic Starter
Shyotamaze

N0thingSpecial wrote:

learn to SB son your's shit
I agree

STORYBOARD FINISHED 05/18 REDL THE MAP PLEASE
6th
FINISHED
yf_bmp
the storyboard is a little simple.
no probloems unless you make more effects.
good luck
Topic Starter
Shyotamaze

yf_bmp wrote:

the storyboard is a little simple.
no probloems unless you make more effects.
good luck
Thanks, it's still good to know that it doesn't have problems since it's my first storyboard lol
I'll probably try to add more things in the kiai and stuff later
Garden
[Another]
  1. 00:32:022 (5) - might wanna have a nc on this to highlight that storyboard effect, if u agree to this then nc this one 00:31:348 (5) - as well to look more balanced
  2. 00:39:438 (2,3) - imo two 1/4 sliders here don't really fit since u mostly place such patterns where the vocal is like 00:34:719 (7,8) -
  3. 00:48:202 (5) - i would prefer u stick to that vocal all the way, this pattern may work http://puu.sh/ps8MH/1037bb9fcf.jpg, not quite sure whether this breaks ur style tho
  4. 02:20:224 (1,2,3,1,2,3) - all other places where u use 3 notes per nc are of same pattern (e.g. triangles: 02:22:921 (1,2,3,1,2,3) - obtuse angle flow: 02:25:617 (1,2,3,1,2,3) - straight: 00:43:146 (1,2,3,1,2,3) - ) so imo the pattern here doesn't agree with ur overall design, can reaarrange a bit
[6th's Hyper]
  1. 00:13:483 (1,2,3) - can make them full blanketed with each other
  2. 00:17:865 (2,4) - a bit weird overlap, can place 4 elsewhere to keep clean
  3. 00:21:657 (1,1) - 01:47:949 (1,1) - 1/4 gap after a spinner is questionable afaik, i think u should consult some ppl about this
  4. 00:43:652 (2,4) - u wanna have this blanketed i believe
  5. 00:45:000 (3,4,1) - not a nice triangle, can adjust 1 a bit
  6. 01:05:225 (2,4) - 01:15:168 (3,1) - not a clean overlap imo
  7. 01:19:213 (1,2,3,4,5) - too crowded around this section, this is kiai part and there's full reason to space them out more
  8. 02:09:438 (1,1) - if u decided not to follow drum but the special sound here, i believe 02:10:449 (2) - should be a slider and should disable nc on 02:09:943 (1) -, just like u do the rest part. And btw ur spacing here is kinda too small for the 1/1 gap, should fix that as well, reading traps like 02:08:595 (3,4,5,6) - is tolerable but imo ppl won't feel comfortable playing sth like 02:10:955 (3,4) - while u apply similar spacing to the 1/2 gap 02:11:460 (4,5) -
best of luck!
Topic Starter
Shyotamaze

Garden wrote:

[Another]
  1. 00:32:022 (5) - might wanna have a nc on this to highlight that storyboard effect, if u agree to this then nc this one 00:31:348 (5) - as well to look more balanced Hmm not sure about this since it would mess up a bit how the first triangle looks and since it's not on a big white tick modders will complain so idk I'll see
  2. 00:39:438 (2,3) - imo two 1/4 sliders here don't really fit since u mostly place such patterns where the vocal is like 00:34:719 (7,8) - Fixed
  3. 00:48:202 (5) - i would prefer u stick to that vocal all the way, this pattern may work http://puu.sh/ps8MH/1037bb9fcf.jpg, not quite sure whether this breaks ur style tho Fixed
  4. 02:20:224 (1,2,3,1,2,3) - all other places where u use 3 notes per nc are of same pattern (e.g. triangles: 02:22:921 (1,2,3,1,2,3) - obtuse angle flow: 02:25:617 (1,2,3,1,2,3) - straight: 00:43:146 (1,2,3,1,2,3) - ) so imo the pattern here doesn't agree with ur overall design, can reaarrange a bit Fixed
best of luck!
Thank you!
6th
Hey!

00:13:483 (1,2,3) - can make them full blanketed with each other Spacing is more important imoimo[/b]
00:17:865 (2,4) - a bit weird overlap, can place 4 elsewhere to keep clean Looks readable
00:21:657 (1,1) - 01:47:949 (1,1) - 1/4 gap after a spinner is questionable afaik, i think u should consult some ppl about this Okay
00:43:652 (2,4) - u wanna have this blanketed i believe Yeah
00:45:000 (3,4,1) - not a nice triangle, can adjust 1 a bit I didn't want (1) to fit with previous pattern to "emphasize" it
01:05:225 (2,4) - 01:15:168 (3,1) - not a clean overlap imo agree
01:19:213 (1,2,3,4,5) - too crowded around this section, this is kiai part and there's full reason to space them out more It gives more emphasize to (6)
02:09:438 (1,1) - if u decided not to follow drum but the special sound here, i believe 02:10:449 (2) - should be a slider and should disable nc on 02:09:943 (1) -, just like u do the rest part. And btw ur spacing here is kinda too small for the 1/1 gap, should fix that as well, reading traps like 02:08:595 (3,4,5,6) - is tolerable but imo ppl won't feel comfortable playing sth like 02:10:955 (3,4) - while u apply similar spacing to the 1/2 gap 02:11:460 (4,5) - Yeah fixed some but small spacing was on purpose because it doesn't really to be hard imo
Thank you
Ender_Sword
Hello! M4M here!

Pretty good song imo and great map!

[Another]

00:04:654 - I feel like this could be mapped, but I guess that would cause a lot of issues including storyboard so that's just an idea
00:10:786 (1,2) - Here we have a very large jump why isn' it the same for over here? 00:12:134 (1,2) -
00:50:730 (4,5,6) - why the sudden jump from 5 to 6 when 4 to 5 was so small?
00:57:134 (2,3,4,5) - Make this DS a bit more consistent? I might just be nit picking
00:59:831 (2,3,4,5) - ^
01:22:247 (1,2,3,4) - ^
02:01:685 (2) - make it a bit closer to 3? going from 1.9 to 2.5 is quite a change :P
02:08:932 (4,5,6) - big jump from 4 to 5, but not 5 to 6? why not make it consistent?

[6th's Hyper]

00:17:865 (2,4) - This doesn't look pleasing imo
00:34:213 (3,5) - ^
00:36:910 (3,5) - ^
00:51:067 (5,1) - Improve blanket
00:52:247 (4) - flip this slider and move these 00:52:584 (1,1,1,1) - below it
01:02:022 (1,2) - Blanket possibly?
01:09:944 (5,1) - Move 5 a bit further and blanket with 1
01:19:887 (4,5) - why so small DS
01:31:348 (1,2) - Move further so it emphasizes the music

I wish you the best of luck!

Sorry, if it was a bit nit picky, but it was tough to find pretty much anything lol


:d
Topic Starter
Shyotamaze

E n d wrote:

Hello! M4M here!

Pretty good song imo and great map!

[Another]

00:04:654 - I feel like this could be mapped, but I guess that would cause a lot of issues including storyboard so that's just an idea It's fine imo
00:10:786 (1,2) - Here we have a very large jump why isn' it the same for over here? 00:12:134 (1,2) - Made a similar pattern
00:50:730 (4,5,6) - why the sudden jump from 5 to 6 when 4 to 5 was so small? I emphasize the vocals for that jump since I can't put 1/4 sliders like I did before or it would be really confusing with the stream incoming
00:57:134 (2,3,4,5) - Make this DS a bit more consistent? I might just be nit picking Things like that happen when I use hexagrids, I can't do much to fix this but some back and forth jumps or whatever and it wouldn't fit imo and the DS doesn't change "a lot" imo so it's fine I guess I'll see
00:59:831 (2,3,4,5) - ^ ^
01:22:247 (1,2,3,4) - ^ Here maybe I could do something for 01:22:247 (1,2) - but the vocals go a bit random here so weird spacing fits well here imo but idk I'll see
02:01:685 (2) - make it a bit closer to 3? going from 1.9 to 2.5 is quite a change :P It emphasizes 3 but I'll see if more complains
02:08:932 (4,5,6) - big jump from 4 to 5, but not 5 to 6? why not make it consistent? 02:09:269 (6) - is a less strong sound imo and it fits well with the next pattern 02:09:269 (6,1,2,3,4,5) -

I wish you the best of luck!

Sorry, if it was a bit nit picky, but it was tough to find pretty much anything lol


:d
Thank you!
6th
Hey

00:17:865 (2,4) - This doesn't look pleasing imo
00:34:213 (3,5) - ^
00:36:910 (3,5) - ^ They are readable
00:51:067 (5,1) - Improve blanket Too far, not really noticeable
00:52:247 (4) - flip this slider and move these 00:52:584 (1,1,1,1) - below it Actual jump gives some emphasize to (4)
01:02:022 (1,2) - Blanket possibly? Already blanketed
01:09:944 (5,1) - Move 5 a bit further and blanket with 1 You don't need to blanket everything you can d:
01:19:887 (4,5) - why so small DS It gives more impact to (6)
01:31:348 (1,2) - Move further so it emphasizes the music Sounds the same as other circles, btw having a higher spacing would be really hard due to the lack of momentum
Thank you!
EphemeralFetish
NM From Queue.

Super late. All my time was going on a new map. Sorry about that.

Nothing really wrong with the map. So this is gonna be rather short and mostly personal opinions.

Another


  1. 00:10:786 (1,2,1,2) - Doesnt matter but I hate perfect stacks.
  2. 00:21:573 (1,2,3,1,2,3,1,2) - With all these, the 3's always flow strange into the 1's. Play around with rotating them and stuff and you can keep a nice circular flow throughout.
  3. 00:31:011 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Come on, you can be more creative than this to match those drums.
  4. 00:39:606 (3) - Is this the only time you havent used a slider here for this rhythm? This one particular combo felt off to me while playing. 00:39:775 (4,5) - This transition was a little strange. Probably because its suddenly not the same pattern you're used to.
  5. 00:47:696 (3,4) - No stream for those vocals?
  6. 01:07:415 (1,2) - This feels rather underwhelming for the slight pickup on the trumpets(or whatever they are)
  7. 02:30:505 (7,8) - Same before about possible vocal stream.
Good effort m8. GL on the rest of the set.
Topic Starter
Shyotamaze

The Fetish wrote:

NM From Queue.

Super late. All my time was going on a new map. Sorry about that.

Nothing really wrong with the map. So this is gonna be rather short and mostly personal opinions.

Another


  1. 00:10:786 (1,2,1,2) - Doesnt matter but I hate perfect stacks. Fixed
  2. 00:21:573 (1,2,3,1,2,3,1,2) - With all these, the 3's always flow strange into the 1's. Play around with rotating them and stuff and you can keep a nice circular flow throughout. Not sure about this, seems fine to me but I'll see if I get more complains
  3. 00:31:011 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Come on, you can be more creative than this to match those drums. Hmm idk the stream is more simple to play imo but I'll see :(
  4. 00:39:606 (3) - Is this the only time you havent used a slider here for this rhythm? This one particular combo felt off to me while playing. 00:39:775 (4,5) - This transition was a little strange. Probably because its suddenly not the same pattern you're used to. Hmm I understand what you're saying but I'm mapping the background noise thingy here 00:39:438 (2,3,4) - so idk aaaaa
  5. 00:47:696 (3,4) - No stream for those vocals? Fixed
  6. 01:07:415 (1,2) - This feels rather underwhelming for the slight pickup on the trumpets(or whatever they are) Fixed
  7. 02:30:505 (7,8) - Same before about possible vocal stream. Fixed
Good effort m8. GL on the rest of the set.
Thanks!
Logic Agent
Hi friend, m4m stuff, sorry I'm late hehe

[General]
  1. For your spread to be rankable, you need to have a difficulty under 2 SR.. atm your Normal is 2.17 so just know about that. You could probably easily get it under 2 SR by just nerfing OD or something.
  2. Maybe change the OD and HP of your Hard to 5? It makes for a more gradual progression as you increase in difficulty.
  3. HP7 on 2 diffs both under 5 stars hoyl.
  4. Your SB elements aren't in a SB folder which.. I haven't seen before. I dunno if it's a problem though.
[Another]
  1. 00:12:977 (4,5) - switch these two so that the clap is on a clickable object?
  2. 00:16:179 (1,2) - space these out more?
  3. 00:16:179 (1,2,3,4,5,6,1,2,3,4,5,6) - the angles in this part are kinda sharp and don't look very nice. I would move these objects ar
  4. 00:18:202 (4,1) - overlap here is meh
  5. 00:20:561 (2,3,4,5,6,7) - the equal spacing in this section makes it unmemorable, I suggest playing around with the spacing and adding emphasis to certain jumps where you see fit
  6. 00:22:584 (1,3) - blanket this and 00:23:426 (5,8)
  7. 00:24:101 (8) - ctrl g? and maybe space these out more
  8. 00:24:269 (1,2,3,1,2,3,1,2,3) - are these the same? can't be sure but if they're not you can just use polygon creator to make them that way
  9. 00:25:617 (3,5) - blanket?
  10. 00:26:629 (8,9) - maybe do something like this here? Makes it more interesting imo
  11. 00:29:325 (7,8) - imo all of these are like emphasized because they're kicksliders, so I would do something more interesting with them spacing wise
  12. 00:40:112 (5,6) - space these more?
  13. 00:42:134 (2,3) - ^
  14. 00:45:505 (6,7) - ok imo these are the emphasized parts in these section but the spacing on all of these are very low so I would change them a bit. It'd make the map more fun to play to have some important jumps with these
  15. 00:48:539 (1,3) - blanket?
  16. 01:10:786 (3,4,5) - angle is meh because it's a straight line
  17. 01:11:460 (1,2) - spacing kinda big?
  18. 01:22:752 (4) - move this to x397 y302
  19. 01:58:988 (2,5) - overlap meh
[galv's Insane]
  1. 00:14:831 (1,2,1) - blankets
  2. 00:26:207 - don't think there should be a note here?
  3. 00:26:629 (6) - I don't like how the start of the new section isn't clickable. This is okay in like.. lowdiffs but I wouldn't do it here.
  4. 00:29:325 (3) - ^
  5. 01:13:820 (6,2) - fix overlap?
  6. 01:19:550 (1,2,3,4,5) - don't like this angle, feel like jumps with freer spacing would play better, or maybe continue with the back and forth pattern
  7. 01:24:438 (1,2,3) - bring this to the right a bit?
  8. 01:27:977 (3,6) - ew :<
  9. 01:33:033 (1,2,3,4) - again, in my opinion continous wide angles like this don't play well, and I would change it as the rest of the map flows very well in comparison
  10. 02:19:213 (6,7,8,9,10,11) - ^
fun song! with some aesthetic changes this set could be great~
Topic Starter
Shyotamaze

Logic Agent wrote:

Hi friend, m4m stuff, sorry I'm late hehe np :^)

[General]
  1. For your spread to be rankable, you need to have a difficulty under 2 SR.. atm your Normal is 2.17 so just know about that. You could probably easily get it under 2 SR by just nerfing OD or something. o I think you had the old version of the map since I added Ren's Easy recently haha
  2. Maybe change the OD and HP of your Hard to 5? It makes for a more gradual progression as you increase in difficulty. Fixed
  3. HP7 on 2 diffs both under 5 stars hoyl. idk there are a lot of ranked maps with the same SR that have the HP7 (I know it's not really a good way to defend myself for this but it's not that bad imo I'll probably change it if more complains tho)
  4. Your SB elements aren't in a SB folder which.. I haven't seen before. I dunno if it's a problem though. I've seen it before and I don't think it's a problem but maybe I'll fix it if other modders complain
[Another]
  1. 00:12:977 (4,5) - switch these two so that the clap is on a clickable object? Fixed
  2. 00:16:179 (1,2) - space these out more? Fixed
  3. 00:16:179 (1,2,3,4,5,6,1,2,3,4,5,6) - the angles in this part are kinda sharp and don't look very nice. I would move these objects ar Hmm idk about this, I already moved something because of the last point but I'll see if more modders complain
  4. 00:18:202 (4,1) - overlap here is meh Yes it's a bit awkward but with hexagrids I can't fix it without moving this slider or whatever and it's not really noticable in game since they are not that close in the timeline but I'll see too
  5. 00:20:561 (2,3,4,5,6,7) - the equal spacing in this section makes it unmemorable, I suggest playing around with the spacing and adding emphasis to certain jumps where you see fit idk the vocals here sound a bit the same so I don't think some sounds in this part need more emphasize but I'll see once again lol
  6. 00:22:584 (1,3) - blanket this and 00:23:426 (5,8) I know they might not be a "perfect" blanket but I can't curve them more or they would be not long enough for the hexagrids thingy aaa idk if I'm explaining this correctly and it's not really really noticable in game imo
  7. 00:24:101 (8) - ctrl g? and maybe space these out more I tried but if I do that the spacing would be huge for that part and since the triangles just after are spaced a lot too I don't think it's really necessary especially in a "calm" part like this
  8. 00:24:269 (1,2,3,1,2,3,1,2,3) - are these the same? can't be sure but if they're not you can just use polygon creator to make them that way uh they look the same to me o I don't really understand ;_;
  9. 00:25:617 (3,5) - blanket? Fixed I think
  10. 00:26:629 (8,9) - maybe do something like this here? Makes it more interesting imo Fixed
  11. 00:29:325 (7,8) - imo all of these are like emphasized because they're kicksliders, so I would do something more interesting with them spacing wise Honestly they look fine to me, I don't want to make them too "hard" to play since sometimes they can be awkward to play and they all have pretty much the same spacing through the map which makes them a bit less awkward and more consistent but idk maybe if I get more complains haha
  12. 00:40:112 (5,6) - space these more? ^
  13. 00:42:134 (2,3) - ^ ^
  14. 00:45:505 (6,7) - ok imo these are the emphasized parts in these section but the spacing on all of these are very low so I would change them a bit. It'd make the map more fun to play to have some important jumps with these ^ sry but I really like how they are now :^(
  15. 00:48:539 (1,3) - blanket? Fixed
  16. 01:10:786 (3,4,5) - angle is meh because it's a straight line Straight lines are fun :^) idk it doesn't feel really awkward to play imo and I like this pattern aaa
  17. 01:11:460 (1,2) - spacing kinda big? I know but if I move it to 01:10:449 (2) - 's head for example the spacing between 01:11:629 (2,3) - would be big too and I feel like 1,2 needs more emphasize compared to 2,3
  18. 01:22:752 (4) - move this to x397 y302 Why? It doesn't match with the whole structure of the map which is hexagrids :o
  19. 01:58:988 (2,5) - overlap meh Same as the previous overlap :^)
fun song! with some aesthetic changes this set could be great~
Thanks! :)
galvenize
Zonthem
Salut
-> From ta modding queue :

Déjà et avant toute chose : je suis pas un excellent modder et ce mapset me semble excellent, donc ça va pas être la folie^^

6th's Hyper
01:04:044 (3, 4, 5, 6) : C'est assez dure à lire, peut être plus simple en utilisant le même pattern qu'à 01:17:528 ?
01:20:730 (2) : imo c'est mieux de le placer vers x:210 ; y:104
01:28:314 (1, 2, 3, 4, 5, 6) : le (6) est pas évident à hit, peut être faudrait-il orienter le jump differement (genre comme si on Ctrl+G les (3) et (4) mais en changeant eviemment le spacing)
02:09:438 (1) : pour marquer plus le changement de rythme, il faudrait peut être doubler la taille de ce slider. Sinon le rythme change vachement et on a tendance à break sur le (2) après
02:32:359 (1, 2) : le rond formé est pas ultra-ultra rond xD

galv's Insane
00:41:797 (3, 4, 5, 6) : En écartant un peu plus le slider des cercles, ça pourrait éviter une confusion telle que de croire que le triplet est collé (temporellement) au slider, m'enfin après c'est peut etre le but
02:04:887 (8) : pour éviter un peu de répétitivité, peut-être serait-il bon de ne pas stacker ce cercle ?
PS : en fait j'crois j'arrive pas à critiquer tes maps, je les trouves trop biens faites de base^^

Another
00:40:028 : J'aurais placé un cercle là pour plus de smooth, mais ça c'est juste mon avis
02:12:471 (1, 2, 1) : Le pattern suit assez mal la musique je trouve, essaye de Ctrl+G, il me semble que ça sonne bien mieux

Voilà pour ce que j'en pense, d'ailleurs j'adore la musique btw^^
Au fait, Shyotamaze, tu as dit que tu avais la flemme de modder plus d'une diff chez moi, mais rassure toi (enfin si ça te gênais :p), tu m'a appris beaucoup plus qu'en simplement pointant les erreurs :)
Topic Starter
Shyotamaze

Nherantelon wrote:

Salut
-> From ta modding queue :

Déjà et avant toute chose : je suis pas un excellent modder et ce mapset me semble excellent, donc ça va pas être la folie^^ T'en fais pas tous les mods sont bons à prendre ;)

Another
00:40:028 : J'aurais placé un cercle là pour plus de smooth, mais ça c'est juste mon avis Y a aucun vrai "beat" ici, ce serait considéré comme de l'overmap ce qui est unrankable désolé :(
02:12:471 (1, 2, 1) : Le pattern suit assez mal la musique je trouve, essaye de Ctrl+G, il me semble que ça sonne bien mieux Oula c'est bizarre quand je clique sur ta sélection ça m'affiche un pattern qui est très éloigné dans la timeline mdr, t'es sûr de pas avoir NC ou delete quelque chose avant de copier/coller ça ? :o Là je comprends pas trop ce que tu veux dire du coup rip

Voilà pour ce que j'en pense, d'ailleurs j'adore la musique btw^^
Au fait, Shyotamaze, tu as dit que tu avais la flemme de modder plus d'une diff chez moi, mais rassure toi (enfin si ça te gênais :p), tu m'a appris beaucoup plus qu'en simplement pointant les erreurs :) Haha oui je pense que c'est mieux de bien expliquer chaque point dans un mod lorsqu'on mod la map d'un débutant vu que ça te fait mieux comprendre ce qu'il faut améliorer :P hésite pas à me demander en mp ou quoi si t'as d'autres questions !
Merci !
Venix
For queue!
Legend
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable

General

  1. Combo colors is inconsistent

Ren's Easy

  1. 01:04:719 (1) - ctrl+g?

Normal

  1. 00:20:224 (1) - move to x=285 y=160 for cleaner look!

Collab Hard

  1. 00:34:719 (5,6,1,2,3) - blank it better
  2. 02:01:853 (2,1) - overlap, fix it
  3. 02:16:179 (1,3,4) - ^
  4. 02:24:269 (4) - this slider going after 4:3 resolution screen

6th's Hyper

  1. 00:51:740 (2) - unsnapped
  2. 00:21:657 (1) - unessescary spinner

galv's Insane

  1. Kiai at this diff not start at white tick
  2. 02:11:292 (7,8,9) - blank it
  3. 02:16:011 (5) - end this slider 02:16:179 - here

Another

  1. 00:31:685 (1,2,3,4) - at this moment spacing need be bigger
  2. 00:51:910 (1,2,3,4,5,6,7) - ^
  3. 01:13:482 (1,2,3,4,5,6,7,8) - ^
  4. 02:39:775 (1,2,3,4,5,6,7,8) - ^
~GL!
show more
Please sign in to reply.

New reply