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Traktion - Amethyst

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Total Posts
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Topic Starter
Shyotamaze
This beatmap was submitted using in-game submission on mardi 21 février 2017 at 22:07:20

Artist: Traktion
Title: Amethyst
Tags: mission ascii ep drum and bass dnb 6th galvenize DeRandom Otaku collaboration
BPM: 178
Filesize: 5910kb
Play Time: 02:41
Difficulties Available:
  1. 6th's Hyper (4,28 stars, 441 notes)
  2. Another (4,95 stars, 635 notes)
  3. Collab Hard (3,6 stars, 406 notes)
  4. galv's Insane (4,76 stars, 602 notes)
  5. Normal (2,25 stars, 280 notes)
  6. Ren's Easy (1,48 stars, 132 notes)
Download: Traktion - Amethyst
Information: Scores/Beatmap Listing
---------------
ANOTHER IS MAPPED WITH HEXAGRIDS, KEEP THAT IN MIND WHILE MODDING PLEASE

Ren's Easy by DeRandom Otaku
Collab Hard by 6th and me
6th's Hyper by 6th
galv's Insane by galvenize

Background
N0thingSpecial
learn to SB son your's shit
Topic Starter
Shyotamaze

N0thingSpecial wrote:

learn to SB son your's shit
I agree

STORYBOARD FINISHED 05/18 REDL THE MAP PLEASE
6th
FINISHED
yf_bmp
the storyboard is a little simple.
no probloems unless you make more effects.
good luck
Topic Starter
Shyotamaze

yf_bmp wrote:

the storyboard is a little simple.
no probloems unless you make more effects.
good luck
Thanks, it's still good to know that it doesn't have problems since it's my first storyboard lol
I'll probably try to add more things in the kiai and stuff later
Garden
[Another]
  1. 00:32:022 (5) - might wanna have a nc on this to highlight that storyboard effect, if u agree to this then nc this one 00:31:348 (5) - as well to look more balanced
  2. 00:39:438 (2,3) - imo two 1/4 sliders here don't really fit since u mostly place such patterns where the vocal is like 00:34:719 (7,8) -
  3. 00:48:202 (5) - i would prefer u stick to that vocal all the way, this pattern may work http://puu.sh/ps8MH/1037bb9fcf.jpg, not quite sure whether this breaks ur style tho
  4. 02:20:224 (1,2,3,1,2,3) - all other places where u use 3 notes per nc are of same pattern (e.g. triangles: 02:22:921 (1,2,3,1,2,3) - obtuse angle flow: 02:25:617 (1,2,3,1,2,3) - straight: 00:43:146 (1,2,3,1,2,3) - ) so imo the pattern here doesn't agree with ur overall design, can reaarrange a bit
[6th's Hyper]
  1. 00:13:483 (1,2,3) - can make them full blanketed with each other
  2. 00:17:865 (2,4) - a bit weird overlap, can place 4 elsewhere to keep clean
  3. 00:21:657 (1,1) - 01:47:949 (1,1) - 1/4 gap after a spinner is questionable afaik, i think u should consult some ppl about this
  4. 00:43:652 (2,4) - u wanna have this blanketed i believe
  5. 00:45:000 (3,4,1) - not a nice triangle, can adjust 1 a bit
  6. 01:05:225 (2,4) - 01:15:168 (3,1) - not a clean overlap imo
  7. 01:19:213 (1,2,3,4,5) - too crowded around this section, this is kiai part and there's full reason to space them out more
  8. 02:09:438 (1,1) - if u decided not to follow drum but the special sound here, i believe 02:10:449 (2) - should be a slider and should disable nc on 02:09:943 (1) -, just like u do the rest part. And btw ur spacing here is kinda too small for the 1/1 gap, should fix that as well, reading traps like 02:08:595 (3,4,5,6) - is tolerable but imo ppl won't feel comfortable playing sth like 02:10:955 (3,4) - while u apply similar spacing to the 1/2 gap 02:11:460 (4,5) -
best of luck!
Topic Starter
Shyotamaze

Garden wrote:

[Another]
  1. 00:32:022 (5) - might wanna have a nc on this to highlight that storyboard effect, if u agree to this then nc this one 00:31:348 (5) - as well to look more balanced Hmm not sure about this since it would mess up a bit how the first triangle looks and since it's not on a big white tick modders will complain so idk I'll see
  2. 00:39:438 (2,3) - imo two 1/4 sliders here don't really fit since u mostly place such patterns where the vocal is like 00:34:719 (7,8) - Fixed
  3. 00:48:202 (5) - i would prefer u stick to that vocal all the way, this pattern may work http://puu.sh/ps8MH/1037bb9fcf.jpg, not quite sure whether this breaks ur style tho Fixed
  4. 02:20:224 (1,2,3,1,2,3) - all other places where u use 3 notes per nc are of same pattern (e.g. triangles: 02:22:921 (1,2,3,1,2,3) - obtuse angle flow: 02:25:617 (1,2,3,1,2,3) - straight: 00:43:146 (1,2,3,1,2,3) - ) so imo the pattern here doesn't agree with ur overall design, can reaarrange a bit Fixed
best of luck!
Thank you!
6th
Hey!

00:13:483 (1,2,3) - can make them full blanketed with each other Spacing is more important imoimo[/b]
00:17:865 (2,4) - a bit weird overlap, can place 4 elsewhere to keep clean Looks readable
00:21:657 (1,1) - 01:47:949 (1,1) - 1/4 gap after a spinner is questionable afaik, i think u should consult some ppl about this Okay
00:43:652 (2,4) - u wanna have this blanketed i believe Yeah
00:45:000 (3,4,1) - not a nice triangle, can adjust 1 a bit I didn't want (1) to fit with previous pattern to "emphasize" it
01:05:225 (2,4) - 01:15:168 (3,1) - not a clean overlap imo agree
01:19:213 (1,2,3,4,5) - too crowded around this section, this is kiai part and there's full reason to space them out more It gives more emphasize to (6)
02:09:438 (1,1) - if u decided not to follow drum but the special sound here, i believe 02:10:449 (2) - should be a slider and should disable nc on 02:09:943 (1) -, just like u do the rest part. And btw ur spacing here is kinda too small for the 1/1 gap, should fix that as well, reading traps like 02:08:595 (3,4,5,6) - is tolerable but imo ppl won't feel comfortable playing sth like 02:10:955 (3,4) - while u apply similar spacing to the 1/2 gap 02:11:460 (4,5) - Yeah fixed some but small spacing was on purpose because it doesn't really to be hard imo
Thank you
Ender_Sword
Hello! M4M here!

Pretty good song imo and great map!

[Another]

00:04:654 - I feel like this could be mapped, but I guess that would cause a lot of issues including storyboard so that's just an idea
00:10:786 (1,2) - Here we have a very large jump why isn' it the same for over here? 00:12:134 (1,2) -
00:50:730 (4,5,6) - why the sudden jump from 5 to 6 when 4 to 5 was so small?
00:57:134 (2,3,4,5) - Make this DS a bit more consistent? I might just be nit picking
00:59:831 (2,3,4,5) - ^
01:22:247 (1,2,3,4) - ^
02:01:685 (2) - make it a bit closer to 3? going from 1.9 to 2.5 is quite a change :P
02:08:932 (4,5,6) - big jump from 4 to 5, but not 5 to 6? why not make it consistent?

[6th's Hyper]

00:17:865 (2,4) - This doesn't look pleasing imo
00:34:213 (3,5) - ^
00:36:910 (3,5) - ^
00:51:067 (5,1) - Improve blanket
00:52:247 (4) - flip this slider and move these 00:52:584 (1,1,1,1) - below it
01:02:022 (1,2) - Blanket possibly?
01:09:944 (5,1) - Move 5 a bit further and blanket with 1
01:19:887 (4,5) - why so small DS
01:31:348 (1,2) - Move further so it emphasizes the music

I wish you the best of luck!

Sorry, if it was a bit nit picky, but it was tough to find pretty much anything lol


:d
Topic Starter
Shyotamaze

E n d wrote:

Hello! M4M here!

Pretty good song imo and great map!

[Another]

00:04:654 - I feel like this could be mapped, but I guess that would cause a lot of issues including storyboard so that's just an idea It's fine imo
00:10:786 (1,2) - Here we have a very large jump why isn' it the same for over here? 00:12:134 (1,2) - Made a similar pattern
00:50:730 (4,5,6) - why the sudden jump from 5 to 6 when 4 to 5 was so small? I emphasize the vocals for that jump since I can't put 1/4 sliders like I did before or it would be really confusing with the stream incoming
00:57:134 (2,3,4,5) - Make this DS a bit more consistent? I might just be nit picking Things like that happen when I use hexagrids, I can't do much to fix this but some back and forth jumps or whatever and it wouldn't fit imo and the DS doesn't change "a lot" imo so it's fine I guess I'll see
00:59:831 (2,3,4,5) - ^ ^
01:22:247 (1,2,3,4) - ^ Here maybe I could do something for 01:22:247 (1,2) - but the vocals go a bit random here so weird spacing fits well here imo but idk I'll see
02:01:685 (2) - make it a bit closer to 3? going from 1.9 to 2.5 is quite a change :P It emphasizes 3 but I'll see if more complains
02:08:932 (4,5,6) - big jump from 4 to 5, but not 5 to 6? why not make it consistent? 02:09:269 (6) - is a less strong sound imo and it fits well with the next pattern 02:09:269 (6,1,2,3,4,5) -

I wish you the best of luck!

Sorry, if it was a bit nit picky, but it was tough to find pretty much anything lol


:d
Thank you!
6th
Hey

00:17:865 (2,4) - This doesn't look pleasing imo
00:34:213 (3,5) - ^
00:36:910 (3,5) - ^ They are readable
00:51:067 (5,1) - Improve blanket Too far, not really noticeable
00:52:247 (4) - flip this slider and move these 00:52:584 (1,1,1,1) - below it Actual jump gives some emphasize to (4)
01:02:022 (1,2) - Blanket possibly? Already blanketed
01:09:944 (5,1) - Move 5 a bit further and blanket with 1 You don't need to blanket everything you can d:
01:19:887 (4,5) - why so small DS It gives more impact to (6)
01:31:348 (1,2) - Move further so it emphasizes the music Sounds the same as other circles, btw having a higher spacing would be really hard due to the lack of momentum
Thank you!
EphemeralFetish
NM From Queue.

Super late. All my time was going on a new map. Sorry about that.

Nothing really wrong with the map. So this is gonna be rather short and mostly personal opinions.

Another


  1. 00:10:786 (1,2,1,2) - Doesnt matter but I hate perfect stacks.
  2. 00:21:573 (1,2,3,1,2,3,1,2) - With all these, the 3's always flow strange into the 1's. Play around with rotating them and stuff and you can keep a nice circular flow throughout.
  3. 00:31:011 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Come on, you can be more creative than this to match those drums.
  4. 00:39:606 (3) - Is this the only time you havent used a slider here for this rhythm? This one particular combo felt off to me while playing. 00:39:775 (4,5) - This transition was a little strange. Probably because its suddenly not the same pattern you're used to.
  5. 00:47:696 (3,4) - No stream for those vocals?
  6. 01:07:415 (1,2) - This feels rather underwhelming for the slight pickup on the trumpets(or whatever they are)
  7. 02:30:505 (7,8) - Same before about possible vocal stream.
Good effort m8. GL on the rest of the set.
Topic Starter
Shyotamaze

The Fetish wrote:

NM From Queue.

Super late. All my time was going on a new map. Sorry about that.

Nothing really wrong with the map. So this is gonna be rather short and mostly personal opinions.

Another


  1. 00:10:786 (1,2,1,2) - Doesnt matter but I hate perfect stacks. Fixed
  2. 00:21:573 (1,2,3,1,2,3,1,2) - With all these, the 3's always flow strange into the 1's. Play around with rotating them and stuff and you can keep a nice circular flow throughout. Not sure about this, seems fine to me but I'll see if I get more complains
  3. 00:31:011 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Come on, you can be more creative than this to match those drums. Hmm idk the stream is more simple to play imo but I'll see :(
  4. 00:39:606 (3) - Is this the only time you havent used a slider here for this rhythm? This one particular combo felt off to me while playing. 00:39:775 (4,5) - This transition was a little strange. Probably because its suddenly not the same pattern you're used to. Hmm I understand what you're saying but I'm mapping the background noise thingy here 00:39:438 (2,3,4) - so idk aaaaa
  5. 00:47:696 (3,4) - No stream for those vocals? Fixed
  6. 01:07:415 (1,2) - This feels rather underwhelming for the slight pickup on the trumpets(or whatever they are) Fixed
  7. 02:30:505 (7,8) - Same before about possible vocal stream. Fixed
Good effort m8. GL on the rest of the set.
Thanks!
Logic Agent
Hi friend, m4m stuff, sorry I'm late hehe

[General]
  1. For your spread to be rankable, you need to have a difficulty under 2 SR.. atm your Normal is 2.17 so just know about that. You could probably easily get it under 2 SR by just nerfing OD or something.
  2. Maybe change the OD and HP of your Hard to 5? It makes for a more gradual progression as you increase in difficulty.
  3. HP7 on 2 diffs both under 5 stars hoyl.
  4. Your SB elements aren't in a SB folder which.. I haven't seen before. I dunno if it's a problem though.
[Another]
  1. 00:12:977 (4,5) - switch these two so that the clap is on a clickable object?
  2. 00:16:179 (1,2) - space these out more?
  3. 00:16:179 (1,2,3,4,5,6,1,2,3,4,5,6) - the angles in this part are kinda sharp and don't look very nice. I would move these objects ar
  4. 00:18:202 (4,1) - overlap here is meh
  5. 00:20:561 (2,3,4,5,6,7) - the equal spacing in this section makes it unmemorable, I suggest playing around with the spacing and adding emphasis to certain jumps where you see fit
  6. 00:22:584 (1,3) - blanket this and 00:23:426 (5,8)
  7. 00:24:101 (8) - ctrl g? and maybe space these out more
  8. 00:24:269 (1,2,3,1,2,3,1,2,3) - are these the same? can't be sure but if they're not you can just use polygon creator to make them that way
  9. 00:25:617 (3,5) - blanket?
  10. 00:26:629 (8,9) - maybe do something like this here? Makes it more interesting imo
  11. 00:29:325 (7,8) - imo all of these are like emphasized because they're kicksliders, so I would do something more interesting with them spacing wise
  12. 00:40:112 (5,6) - space these more?
  13. 00:42:134 (2,3) - ^
  14. 00:45:505 (6,7) - ok imo these are the emphasized parts in these section but the spacing on all of these are very low so I would change them a bit. It'd make the map more fun to play to have some important jumps with these
  15. 00:48:539 (1,3) - blanket?
  16. 01:10:786 (3,4,5) - angle is meh because it's a straight line
  17. 01:11:460 (1,2) - spacing kinda big?
  18. 01:22:752 (4) - move this to x397 y302
  19. 01:58:988 (2,5) - overlap meh
[galv's Insane]
  1. 00:14:831 (1,2,1) - blankets
  2. 00:26:207 - don't think there should be a note here?
  3. 00:26:629 (6) - I don't like how the start of the new section isn't clickable. This is okay in like.. lowdiffs but I wouldn't do it here.
  4. 00:29:325 (3) - ^
  5. 01:13:820 (6,2) - fix overlap?
  6. 01:19:550 (1,2,3,4,5) - don't like this angle, feel like jumps with freer spacing would play better, or maybe continue with the back and forth pattern
  7. 01:24:438 (1,2,3) - bring this to the right a bit?
  8. 01:27:977 (3,6) - ew :<
  9. 01:33:033 (1,2,3,4) - again, in my opinion continous wide angles like this don't play well, and I would change it as the rest of the map flows very well in comparison
  10. 02:19:213 (6,7,8,9,10,11) - ^
fun song! with some aesthetic changes this set could be great~
Topic Starter
Shyotamaze

Logic Agent wrote:

Hi friend, m4m stuff, sorry I'm late hehe np :^)

[General]
  1. For your spread to be rankable, you need to have a difficulty under 2 SR.. atm your Normal is 2.17 so just know about that. You could probably easily get it under 2 SR by just nerfing OD or something. o I think you had the old version of the map since I added Ren's Easy recently haha
  2. Maybe change the OD and HP of your Hard to 5? It makes for a more gradual progression as you increase in difficulty. Fixed
  3. HP7 on 2 diffs both under 5 stars hoyl. idk there are a lot of ranked maps with the same SR that have the HP7 (I know it's not really a good way to defend myself for this but it's not that bad imo I'll probably change it if more complains tho)
  4. Your SB elements aren't in a SB folder which.. I haven't seen before. I dunno if it's a problem though. I've seen it before and I don't think it's a problem but maybe I'll fix it if other modders complain
[Another]
  1. 00:12:977 (4,5) - switch these two so that the clap is on a clickable object? Fixed
  2. 00:16:179 (1,2) - space these out more? Fixed
  3. 00:16:179 (1,2,3,4,5,6,1,2,3,4,5,6) - the angles in this part are kinda sharp and don't look very nice. I would move these objects ar Hmm idk about this, I already moved something because of the last point but I'll see if more modders complain
  4. 00:18:202 (4,1) - overlap here is meh Yes it's a bit awkward but with hexagrids I can't fix it without moving this slider or whatever and it's not really noticable in game since they are not that close in the timeline but I'll see too
  5. 00:20:561 (2,3,4,5,6,7) - the equal spacing in this section makes it unmemorable, I suggest playing around with the spacing and adding emphasis to certain jumps where you see fit idk the vocals here sound a bit the same so I don't think some sounds in this part need more emphasize but I'll see once again lol
  6. 00:22:584 (1,3) - blanket this and 00:23:426 (5,8) I know they might not be a "perfect" blanket but I can't curve them more or they would be not long enough for the hexagrids thingy aaa idk if I'm explaining this correctly and it's not really really noticable in game imo
  7. 00:24:101 (8) - ctrl g? and maybe space these out more I tried but if I do that the spacing would be huge for that part and since the triangles just after are spaced a lot too I don't think it's really necessary especially in a "calm" part like this
  8. 00:24:269 (1,2,3,1,2,3,1,2,3) - are these the same? can't be sure but if they're not you can just use polygon creator to make them that way uh they look the same to me o I don't really understand ;_;
  9. 00:25:617 (3,5) - blanket? Fixed I think
  10. 00:26:629 (8,9) - maybe do something like this here? Makes it more interesting imo Fixed
  11. 00:29:325 (7,8) - imo all of these are like emphasized because they're kicksliders, so I would do something more interesting with them spacing wise Honestly they look fine to me, I don't want to make them too "hard" to play since sometimes they can be awkward to play and they all have pretty much the same spacing through the map which makes them a bit less awkward and more consistent but idk maybe if I get more complains haha
  12. 00:40:112 (5,6) - space these more? ^
  13. 00:42:134 (2,3) - ^ ^
  14. 00:45:505 (6,7) - ok imo these are the emphasized parts in these section but the spacing on all of these are very low so I would change them a bit. It'd make the map more fun to play to have some important jumps with these ^ sry but I really like how they are now :^(
  15. 00:48:539 (1,3) - blanket? Fixed
  16. 01:10:786 (3,4,5) - angle is meh because it's a straight line Straight lines are fun :^) idk it doesn't feel really awkward to play imo and I like this pattern aaa
  17. 01:11:460 (1,2) - spacing kinda big? I know but if I move it to 01:10:449 (2) - 's head for example the spacing between 01:11:629 (2,3) - would be big too and I feel like 1,2 needs more emphasize compared to 2,3
  18. 01:22:752 (4) - move this to x397 y302 Why? It doesn't match with the whole structure of the map which is hexagrids :o
  19. 01:58:988 (2,5) - overlap meh Same as the previous overlap :^)
fun song! with some aesthetic changes this set could be great~
Thanks! :)
galvenize
Zonthem
Salut
-> From ta modding queue :

Déjà et avant toute chose : je suis pas un excellent modder et ce mapset me semble excellent, donc ça va pas être la folie^^

6th's Hyper
01:04:044 (3, 4, 5, 6) : C'est assez dure à lire, peut être plus simple en utilisant le même pattern qu'à 01:17:528 ?
01:20:730 (2) : imo c'est mieux de le placer vers x:210 ; y:104
01:28:314 (1, 2, 3, 4, 5, 6) : le (6) est pas évident à hit, peut être faudrait-il orienter le jump differement (genre comme si on Ctrl+G les (3) et (4) mais en changeant eviemment le spacing)
02:09:438 (1) : pour marquer plus le changement de rythme, il faudrait peut être doubler la taille de ce slider. Sinon le rythme change vachement et on a tendance à break sur le (2) après
02:32:359 (1, 2) : le rond formé est pas ultra-ultra rond xD

galv's Insane
00:41:797 (3, 4, 5, 6) : En écartant un peu plus le slider des cercles, ça pourrait éviter une confusion telle que de croire que le triplet est collé (temporellement) au slider, m'enfin après c'est peut etre le but
02:04:887 (8) : pour éviter un peu de répétitivité, peut-être serait-il bon de ne pas stacker ce cercle ?
PS : en fait j'crois j'arrive pas à critiquer tes maps, je les trouves trop biens faites de base^^

Another
00:40:028 : J'aurais placé un cercle là pour plus de smooth, mais ça c'est juste mon avis
02:12:471 (1, 2, 1) : Le pattern suit assez mal la musique je trouve, essaye de Ctrl+G, il me semble que ça sonne bien mieux

Voilà pour ce que j'en pense, d'ailleurs j'adore la musique btw^^
Au fait, Shyotamaze, tu as dit que tu avais la flemme de modder plus d'une diff chez moi, mais rassure toi (enfin si ça te gênais :p), tu m'a appris beaucoup plus qu'en simplement pointant les erreurs :)
Topic Starter
Shyotamaze

Nherantelon wrote:

Salut
-> From ta modding queue :

Déjà et avant toute chose : je suis pas un excellent modder et ce mapset me semble excellent, donc ça va pas être la folie^^ T'en fais pas tous les mods sont bons à prendre ;)

Another
00:40:028 : J'aurais placé un cercle là pour plus de smooth, mais ça c'est juste mon avis Y a aucun vrai "beat" ici, ce serait considéré comme de l'overmap ce qui est unrankable désolé :(
02:12:471 (1, 2, 1) : Le pattern suit assez mal la musique je trouve, essaye de Ctrl+G, il me semble que ça sonne bien mieux Oula c'est bizarre quand je clique sur ta sélection ça m'affiche un pattern qui est très éloigné dans la timeline mdr, t'es sûr de pas avoir NC ou delete quelque chose avant de copier/coller ça ? :o Là je comprends pas trop ce que tu veux dire du coup rip

Voilà pour ce que j'en pense, d'ailleurs j'adore la musique btw^^
Au fait, Shyotamaze, tu as dit que tu avais la flemme de modder plus d'une diff chez moi, mais rassure toi (enfin si ça te gênais :p), tu m'a appris beaucoup plus qu'en simplement pointant les erreurs :) Haha oui je pense que c'est mieux de bien expliquer chaque point dans un mod lorsqu'on mod la map d'un débutant vu que ça te fait mieux comprendre ce qu'il faut améliorer :P hésite pas à me demander en mp ou quoi si t'as d'autres questions !
Merci !
Venix
For queue!
Legend
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable

General

  1. Combo colors is inconsistent

Ren's Easy

  1. 01:04:719 (1) - ctrl+g?

Normal

  1. 00:20:224 (1) - move to x=285 y=160 for cleaner look!

Collab Hard

  1. 00:34:719 (5,6,1,2,3) - blank it better
  2. 02:01:853 (2,1) - overlap, fix it
  3. 02:16:179 (1,3,4) - ^
  4. 02:24:269 (4) - this slider going after 4:3 resolution screen

6th's Hyper

  1. 00:51:740 (2) - unsnapped
  2. 00:21:657 (1) - unessescary spinner

galv's Insane

  1. Kiai at this diff not start at white tick
  2. 02:11:292 (7,8,9) - blank it
  3. 02:16:011 (5) - end this slider 02:16:179 - here

Another

  1. 00:31:685 (1,2,3,4) - at this moment spacing need be bigger
  2. 00:51:910 (1,2,3,4,5,6,7) - ^
  3. 01:13:482 (1,2,3,4,5,6,7,8) - ^
  4. 02:39:775 (1,2,3,4,5,6,7,8) - ^
~GL!
Topic Starter
Shyotamaze

Venix wrote:

For queue!
Legend
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable

General

  1. Combo colors is inconsistent Yea I'll probably fix it later for my diffs but I don't think it's unrankable if GDers don't have the same combo colours

Normal

  1. 00:20:224 (1) - move to x=285 y=160 for cleaner look! It's here because I wanted the spacing here http://prntscr.com/cfdor2 to be the same but maybe if I get more complains yes, it's not a bad idea

Collab Hard

  1. 00:34:719 (5,6,1,2,3) - blank it better It doesn't look like a correct blanket because there is a stack but it's a correct blanket

Another

  1. 00:31:685 (1,2,3,4) - at this moment spacing need be bigger Why? It doesn't seem necessary to me sry :?
  2. 00:51:910 (1,2,3,4,5,6,7) - ^ ^
  3. 01:13:482 (1,2,3,4,5,6,7,8) - ^ ^
  4. 02:39:775 (1,2,3,4,5,6,7,8) - ^ ^
~GL!
Thank you!
Zonthem

Shyotamaze wrote:

Oula c'est bizarre quand je clique sur ta sélection ça m'affiche un pattern qui est très éloigné dans la timeline mdr, t'es sûr de pas avoir NC ou delete quelque chose avant de copier/coller ça ? :o Là je comprends pas trop ce que tu veux dire du coup rip
Je parle des 3 objets qui se suivent à 02:12:471 (2 sliders et un cercle)
Grrum
[Easy]

00:21:573 (1) – Consider placing this at ~386, 377 for a less aggressive flow

02:09:438 (1) – Starting here, consider changing some of the reverse sliders to this rhythm: http://puu.sh/r452X/d448967f1f.jpg . The reverse sliders are getting a little repetitive even for an Easy, and the player has most likely gotten accustomed to this rhythm that the beats should be readable.

02:40:449 (3,4,5,1) – Going for a trapezoid is a little more structured, though I'm not actually upset by what you have: http://puu.sh/r454M/6ed7f3eabc.jpg

[Normal]

00:16:179 (1) – Changing the rhythm so that 00:16:516 – isn't emphasized but 00:16:685 – is a radical shift in the map's rhythm that makes no sense to me. What's the intention?

00:19:719 (2) – I read this as being on 00:19:550 – and it's weird for you to not have a note here.

00:32:359 (1,2,1,2,3,4) – Rhythm in a normal is both tricky and subjective, but I'll do my best with this. I was going to rant here, but let me give you my rhythm suggestion for you to test yourself and you can find me in game if you want my explanation: http://puu.sh/r45X0/c76c1da4cf.jpg. On the next measure at 00:35:056 (1) - , you can make the first one a reverse slider like: http://puu.sh/r460T/d799cbab5f.jpg
Use these types of rhythm as the basis for the rhythm in this section and the mirrored section at 02:20:224 -

00:57:977 (1,2) – This 3/2 rhythm might not be appropriate. Relaxing your perspective and just making it 1/1 seems more agreeable to me: http://puu.sh/r46kk/fcd4c3dd04.jpg

01:00:674 (1,1) – This overlap looks poor, try rotating 01:02:022 (1) -

01:03:202 – The saxophone gets syncopated to this beat, and since you're about to strongly go with the sax, you might want to consider changing your rhythm to start here. Test out a rhythm like this starting at 01:02:022 (1) - , though I could see pros and cons to both rhythms: http://puu.sh/r46yj/a99c17ad7e.jpg

01:04:719 (1) – I liked this section's rhythm a lot, you nail what the sax is doing.

01:26:292 (1) – From until the end of the kiai, your flow is all clockwise. Consider changing the direction of the flow somewhere like 01:31:685 (1) - by doing something like http://puu.sh/r45qc/bafea2e08c.jpg

[Collab Hard]

00:10:786 (1,2,3,4) – Just because it's the beginning of the map and I'm trying to understand what the map is expecting from me, be a little smoother with your flow from (1,2) and put any kind of emphasis with your flow on (4) instead. This will transition the player into your map a little calmer instead of jerking them around with the aggressive flow at (1,2). Try something like this: http://puu.sh/r46Io/7d7315f18e.jpg

00:32:359 (1,2) – If this wasn't strong enough to get a jump, I don't think you should jump at 00:33:707 (1,2) -
00:34:887 (6,1) – If the downbeat at 00:33:539 (4,1) – is strong enough to get a jump, I think you should put a jump on this downbeat as well.
If you agree with either of the above two, apply consistently to the other jumps in this section

00:35:898 (4,1) – This is a little closer than 00:35:898 (4,5) - . Might be good to construct the pattern with symmetry first and then rotate like: http://puu.sh/r47cf/ac2bb9cb3b.jpg

01:00:168 (4,1) – Due to auto-stacking, these are a bit close and don't form that nice triangle. Try moving 01:00:674 (1,2) – to account for auto-stacking

01:05:224 (2,3) – Try deleting (3) and making (2) a ½ slider, then consider using the same rhythm at 01:06:573 (2) -

01:15:505 (1,2,3) – Two things about this jump. One is that there isn't a strong angle into (3). Linear flow has it's place, but I really think having a sharper angle will help accentuate the (3) note in a nicer way like http://puu.sh/r47Bz/9a808f6a26.jpg . Second, Try making the DS between (2,3) be 1.60x and leave the strong spacing of 1.80x for the stronger downbeats.

01:47:949 (1) – This spinner feels way too long. Try starting at 01:51:910 – Instead and delete 01:47:528 (1,2) -

01:59:662 (3,1) – Might be cool if you changed the flow to provide a little emphasis: http://puu.sh/r488Y/3296a87e89.jpg

02:24:269 (4) – This is not rankable since it is off of the play area. Move it so the slider end is back on the grid

02:38:258 (5,6) – This is too close to being a blanket to not be a blanket. Either blanket or move it to like: http://puu.sh/r485A/7b698c9026.jpg

[6th's Hyper]

00:36:741 (2,3) – stack better

00:42:471 – Y u no acknowledge this note? Test out: http://puu.sh/r48kE/f5e29c6924.jpg

01:03:707 (2,3) – I don't like stacking these. It makes it kind of hard to read with what you got, and I don't see the downside of doing something more like: http://puu.sh/r48rf/973cf1d14d.jpg

01:20:224 (6) – I don't know if this note is strong enough to accept an anti-jump. Test this being a ½ slider.

01:47:949 (1) – This spinner feels way too long. Try starting at 01:51:910 – Instead and delete 01:47:528 (1,2) -

01:59:662 (5,1) – It'd be nice to make this DS bigger. DS's like 02:01:011 (5,1) – played nicer (to me)

02:04:044 (1,2,3,4,5) – How many times do you think you can repeat the same flow before it starts to become tedious? To me, you should do a slight change up starting here. I kind of like a pattern like this because it keeps repetition of the (1,2) and (3,4) structures in a kind of similar way to what you have but is different enough to not get old: http://puu.sh/r48NC/9c9f0fa11a.jpg

02:09:438 (1,2) – You've got do more to tell the player about this 1/1 gap since (2) reads like it's at 02:09:775 – to go with the snare. Either make 02:09:438 (1) – a 1/1 slider or make the DS between (1,2) reeeally big.

02:34:887 (4,1) – This DS is kind of big. Is there any way you could nerf it a bit?

02:41:797 (1) – Consider moving this to ~202, 133 to emphasize the finish

Cool jumps and patterns. I'm a lot happier to see maps like this even if it has jumps I don't agree with than to have 1:30 of counterclockwise spam.

[galv's Insane]

01:04:044 (4,5,1) – There's a very large difference in the level of intensity between this and 01:04:719 (1,2,3) - . Consider either increasing the DS between 01:05:056 (2,3) – or nerfing the DS between 01:04:550 (5,1) -

01:26:292 (1,2,3,4,5,6,7,8,1,2,3,4) - In previous parts like 01:15:505 (1,2,3,4,5,6,7,8,1,2,3,4) – you contrast the two different measures of the music by using two pretty different flows. It'd be nice to see a similar contrast here by changing the flow at 01:27:640 (1,2,3,4) – to not be clockwise, perhaps by doing something like: http://puu.sh/r49up/bfc94187f6.jpg

02:20:730 (2,3,4) – (3,4) is a pretty low intensity pattern. I was really expecting you to contrast that with a jump into 02:21:573 (5) – to emphasize that note. Consider emphasizing similar notes like 02:24:269 (1) – with stronger spacing.

[Another]

00:11:123 (2,3) – This reads like 1/1 rhythm because 00:10:786 (1,2) – is stacked. Change your spacing.

I just realized I'm lazy.
Topic Starter
Shyotamaze

Nherantelon wrote:

Shyotamaze wrote:

Oula c'est bizarre quand je clique sur ta sélection ça m'affiche un pattern qui est très éloigné dans la timeline mdr, t'es sûr de pas avoir NC ou delete quelque chose avant de copier/coller ça ? :o Là je comprends pas trop ce que tu veux dire du coup rip
Je parle des 3 objets qui se suivent à 02:12:471 (2 sliders et un cercle) Ah d'accord je sais pas j'aime bien le pattern actuel, je l'ai mis pour "varier" un peu vu que cette partie est pas mal répétitive mais si j'ai + de plaintes je le changerai sûrement oui

pinataman wrote:

[Normal]

00:16:179 (1) – Changing the rhythm so that 00:16:516 – isn't emphasized but 00:16:685 – is a radical shift in the map's rhythm that makes no sense to me. What's the intention? Fixed

00:19:719 (2) – I read this as being on 00:19:550 – and it's weird for you to not have a note here. Fixed

00:32:359 (1,2,1,2,3,4) – Rhythm in a normal is both tricky and subjective, but I'll do my best with this. I was going to rant here, but let me give you my rhythm suggestion for you to test yourself and you can find me in game if you want my explanation: http://puu.sh/r45X0/c76c1da4cf.jpg. On the next measure at 00:35:056 (1) - , you can make the first one a reverse slider like: http://puu.sh/r460T/d799cbab5f.jpg
Use these types of rhythm as the basis for the rhythm in this section and the mirrored section at 02:20:224 - I only fixed that http://prntscr.com/cfq9ws because I think the other patterns are fine, I don't want to make the rhythm of the Normal diff too difficult/weird for beginners

00:57:977 (1,2) – This 3/2 rhythm might not be appropriate. Relaxing your perspective and just making it 1/1 seems more agreeable to me: http://puu.sh/r46kk/fcd4c3dd04.jpg Hmm not a bad idea but I'm mapping the sax here but I'll probably fix it if I get more complains :d

01:00:674 (1,1) – This overlap looks poor, try rotating 01:02:022 (1) - idk the long slider is supposed to be a blanket too so if I rotate it it's going to be weird and I don't think the overlap is really that noticable in game since the objetcs are quite far away from each other in the timeline but I'll see if I get more complains wait nvm I fixed it because of the next point lol

01:03:202 – The saxophone gets syncopated to this beat, and since you're about to strongly go with the sax, you might want to consider changing your rhythm to start here. Test out a rhythm like this starting at 01:02:022 (1) - , though I could see pros and cons to both rhythms: http://puu.sh/r46yj/a99c17ad7e.jpg Fixed

01:04:719 (1) – I liked this section's rhythm a lot, you nail what the sax is doing. o thanks :)

01:26:292 (1) – From until the end of the kiai, your flow is all clockwise. Consider changing the direction of the flow somewhere like 01:31:685 (1) - by doing something like http://puu.sh/r45qc/bafea2e08c.jpg Fixed

[Collab Hard]

00:10:786 (1,2,3,4) – Just because it's the beginning of the map and I'm trying to understand what the map is expecting from me, be a little smoother with your flow from (1,2) and put any kind of emphasis with your flow on (4) instead. This will transition the player into your map a little calmer instead of jerking them around with the aggressive flow at (1,2). Try something like this: http://puu.sh/r46Io/7d7315f18e.jpg Haha yea fixed, I don't know wtf I did there tbh :^)

00:32:359 (1,2) – If this wasn't strong enough to get a jump, I don't think you should jump at 00:33:707 (1,2) -
00:34:887 (6,1) – If the downbeat at 00:33:539 (4,1) – is strong enough to get a jump, I think you should put a jump on this downbeat as well.
If you agree with either of the above two, apply consistently to the other jumps in this section With jumps like 00:33:707 (1,2) - this I try to emphasize the vocals here that feels stronger than 00:32:359 (1,2) - imo and I don't really want to put jumps everywhere since it's only a hard diff lol but maybe if I get more complains o

00:35:898 (4,1) – This is a little closer than 00:35:898 (4,5) - . Might be good to construct the pattern with symmetry first and then rotate like: http://puu.sh/r47cf/ac2bb9cb3b.jpg Fixed I think

01:00:168 (4,1) – Due to auto-stacking, these are a bit close and don't form that nice triangle. Try moving 01:00:674 (1,2) – to account for auto-stacking Fixed

01:05:224 (2,3) – Try deleting (3) and making (2) a ½ slider, then consider using the same rhythm at 01:06:573 (2) - Fixed

01:15:505 (1,2,3) – Two things about this jump. One is that there isn't a strong angle into (3). Linear flow has it's place, but I really think having a sharper angle will help accentuate the (3) note in a nicer way like http://puu.sh/r47Bz/9a808f6a26.jpg . Second, Try making the DS between (2,3) be 1.60x and leave the strong spacing of 1.80x for the stronger downbeats. I think 3 is already accentuated or idk how to say it correctly and as you can see here 01:15:505 (1,2,3,4,5) - the same kind of pattern repeats to emphasize the vocals ( 01:15:505 (1,2,3) - linear flow until 3 with a flow break or idk how to call it maybe anti-jump lol to emphasize vocals 01:16:011 (3,4,5) - same until 5) and I don't agree with the spacing change since the thing that I emphasize the most here are the vocals :d

[Another]

00:11:123 (2,3) – This reads like 1/1 rhythm because 00:10:786 (1,2) – is stacked. Change your spacing. Fixed
I just realized I'm lazy. pls if you're lazy and you can mod every diff with cool advices then I'm the most lazy guy on the planet earth
Holy shit thanks a lot! That was a really useful mod lol too bad I can't give you 2 kds :(
galvenize
DeRandom Otaku
@venix ~ i m okay with the current one
@pinataman ~ fixed all except 02:09:438 - since the song is pretty repetitive itself so using the same rhythm is not a bad thing i guess

Thank you both!~

update : http://puu.sh/r5gpU/04849a5d3e.txt
6th
Salut !

@Nherantelon
Le reading peut être difficile dans une map, ça peut faire partie du challenge.
Le 6 dont tu fais mention n'existe pas, et ton dernier point... bof, ça m'intéresse pas (:

@Venix
Why is the spinner unnecessary ?

@pinataman
The spinner is fine since there's a break just before it. I fixed almost everything else.

Thanks !
N0thingSpecial
galvenize your gd is as good as my sight read FC on your gd
23:59 N0thingSpecial: yo since you're here mind if I do irc?
00:02 Shyotamaze: amethyst?
00:02 N0thingSpecial: yea
00:05 Shyotamaze: o sure
00:05 N0thingSpecial: wait 1 sec FCing galvenized's gd
00:06 Shyotamaze: lol
00:06 N0thingSpecial: [https://osu.ppy.sh/ss/6052079 lel]
00:07 N0thingSpecial: ok lets go
00:07 N0thingSpecial: firstly this 00:13:146 (5,1,2) -
00:07 Shyotamaze: why nf
00:07 Shyotamaze: ok
00:07 N0thingSpecial: cause idk something retarded might happen
00:07 Shyotamaze: another?
00:07 N0thingSpecial: yup
00:07 N0thingSpecial: compare to 00:12:134 (1,2,3) -
00:08 N0thingSpecial: you have polarity change but you use the same spacing which would confuse people
00:08 Shyotamaze: (I'm doing something else rn but don't worry keep saying stuff I'll see everything a bit later :d)
00:08 N0thingSpecial: suggest stack 00:13:483 (1,2) -
00:09 N0thingSpecial: 00:23:932 (7,8) - silence their end cause the music is not intense enough to cover the ends
00:12 N0thingSpecial: 00:52:584 (1,2,3,4,5,6,7,8,1) -
00:12 N0thingSpecial: these i'm not a big fan of
00:12 N0thingSpecial: since it's very flowish
00:13 N0thingSpecial: which doesn't really match the stop and go type of sound the vocals have
00:13 N0thingSpecial: like even your SB suggest constant repeating intense moments
00:14 N0thingSpecial: shouldn't that be represent by 1/4 jumps from slider to note?
00:14 N0thingSpecial: [https://osu.ppy.sh/ss/6052143 here's an idea but might not be the best one]
00:14 N0thingSpecial: also this is purely interpreative so deny if you will
00:15 Shyotamaze: back
00:16 N0thingSpecial: 01:22:247 (1,2,3,4) - have you considered using 1/8 sliders for these?
00:16 N0thingSpecial: not needed but would add flavor
00:18 N0thingSpecial: 01:28:820 (7,1) - could use more DS
00:19 Shyotamaze: 00:13:146 (5,1,2) - for that idk it seems fine to me I didn't see any testplayer get confused about it o and it's the same here 00:11:292 (3,4,5) - pls don't kill me but ye if I get more complains maybe :d
00:20 N0thingSpecial: but looking at the same interval like 00:10:786 (1,2,3) -
00:20 Shyotamaze: 00:23:932 (7,8) - for that I don't even know if it's allowed to silence slider tails but I'm dumb anyways lol
00:20 N0thingSpecial: it is allowed
00:20 Shyotamaze: o
00:20 N0thingSpecial: the new guidelines says it's ok anyways
00:20 N0thingSpecial: even the slider body
00:20 Shyotamaze: should I do it for every sliders like this?
00:21 Shyotamaze: bc there are a lot of them
00:21 N0thingSpecial: no just the intro
00:21 Shyotamaze: oh okay
00:21 N0thingSpecial: the sliders match the vocals but it's just not supported by the music
00:21 N0thingSpecial: so silence it
00:21 Shyotamaze: ye
00:22 Shyotamaze: aaaa why is everybody complaining and saying different stuff about the intro's spacing I'm lost now
00:22 Shyotamaze: (00:10:786 (1,2,3) - stuff like this ye)
00:22 N0thingSpecial: this is fine
00:22 N0thingSpecial: it's just that you're not doing it consistently
00:23 Shyotamaze: wat
00:23 Shyotamaze: I don't understand pls I'm dumb
00:23 Shyotamaze: how
00:23 Shyotamaze: I did the same here 00:10:786 (1,2,3) - and here 00:12:134 (1,2,3) -
00:23 Shyotamaze: o
00:23 N0thingSpecial: ok let me do it step by step
00:23 Shyotamaze: :^)
00:23 N0thingSpecial: 00:10:786 (1,2,3) - 00:12:134 (1,2,3) - these are fine
00:24 Shyotamaze: inb4 you kill me before finishing the irc
00:24 Shyotamaze: ok
00:24 N0thingSpecial: but when similar section like 00:13:483 (1,2,3) - comes in you decided to increase the density which is fine
00:24 N0thingSpecial: it's still the start of every 4 beat but you changed from pressing white ticks only
00:24 N0thingSpecial: you added a red tick press here 00:13:651 (2) -
00:25 N0thingSpecial: with 00:11:123 (2,3) - people would think red tick press would be stacked 00:11:123 (2,3) -
00:25 N0thingSpecial: instead 00:13:483 (1,2) - here you spaced it
00:26 Shyotamaze: oh
00:26 Shyotamaze: but
00:26 N0thingSpecial: stacking it would reduce confusion
00:26 Shyotamaze: I should stack it only here then?
00:26 Shyotamaze: 00:13:483 (1,2) -
00:26 Shyotamaze: not for similar patterns later? :d
00:26 N0thingSpecial: yup
00:26 Shyotamaze: okay thx dad
00:26 N0thingSpecial: cause later on you have enouge note density to support polarity change
00:26 N0thingSpecial: enough*
00:27 Shyotamaze: yea
00:28 N0thingSpecial: 01:15:505 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1) - this section is cool
00:28 Shyotamaze: o
00:28 Shyotamaze: thx bro
00:28 N0thingSpecial: but then half way through 01:26:292 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7) - I feel like you threw out spacing emphasis
00:29 N0thingSpecial: it's eh compared to the first half
00:29 N0thingSpecial: I think using more spacing like 01:21:741 (4,5) - in certain places would fix it
00:30 N0thingSpecial: pointing a few out according to the first half: 01:27:134 (4,5) - 01:28:820 (7,1) - 01:31:516 (7,1) - 01:32:528 (4,5) -
00:31 N0thingSpecial: keep it if you want but I can notice there's a change in spacing emphasis in the first half of the kiai
00:31 N0thingSpecial: and the second half
00:32 N0thingSpecial: I don't really have much to say
00:32 N0thingSpecial: after this
00:33 N0thingSpecial: good stuff
00:33 Shyotamaze: o
00:33 Shyotamaze: thanks
00:33 Shyotamaze: I'm still looking at what you said feel free to post on the thread for ez kd
00:34 N0thingSpecial: btw who's the collaber for hard
00:34 N0thingSpecial: of course it's 6th lol
00:34 N0thingSpecial: the note density man
00:35 N0thingSpecial: those overlaps
00:35 N0thingSpecial: holy crap
00:35 N0thingSpecial: rip new players
00:35 Shyotamaze: lmao
00:35 Shyotamaze: ye you can really spot the difference between my part and his
00:36 Shyotamaze: totally different style :^)
00:36 N0thingSpecial: oh boi 02:29:662 (4,5) -
00:36 N0thingSpecial: oh boi
00:36 N0thingSpecial: lol
00:36 N0thingSpecial: this is fucked
00:36 N0thingSpecial: 6th why
00:37 Shyotamaze: ez reading
00:37 Shyotamaze: but wait I need to update
00:37 Shyotamaze: he gave me the update few minutes ago
00:38 N0thingSpecial: lol
00:39 *N0thingSpecial is listening to [https://osu.ppy.sh/b/1071274 Traktion - Amethyst]
00:39 N0thingSpecial: one sec
00:39 *N0thingSpecial is editing [https://osu.ppy.sh/b/1071274 Traktion - Amethyst [Normal]]
00:39 N0thingSpecial: I honestly disagree with these 00:31:011 (1,2) -
00:39 N0thingSpecial: you're trying to cover the drums and the vocals which is really bad for new players
00:39 N0thingSpecial: chose one
00:40 N0thingSpecial: choose one*
00:40 N0thingSpecial: I personally prefer vocals and I would just replace them with 1/1 sliders
00:41 N0thingSpecial: 01:02:696 (2,1) - are you sure aobut skipping over the massive beat sound?
00:41 Shyotamaze: o wait
00:43 Shyotamaze: yea
00:43 Shyotamaze: bc I'm making to the sax for this part
00:44 Shyotamaze: and the previous mod told me to correctly map the sax :^)
00:45 N0thingSpecial: I'm not good at normals and easys so this would be it
HelloSCV
from my queue

[Another]
  1. 00:10:955 - , 00:12:303 - there isn't any special reason that letting this spaces empty imo. what about filling it by adding a note on each space?
  2. 00:30:168 (4,7) - what about adding a NC for indicating that triangle pattern? just like you did it on 00:22:078 (1) - this
  3. 00:39:606 (3,4) - most of your rhythms are following the vocal well while this one doesn't. try reversing the rhythm and check how it works
  4. 02:12:471 (2,3) - you can make the rhythm fit well with the music by using this one. consider changing it on other same parts too(02:17:865 (2,3) - and so on)
  5. 02:30:926 - it would be better if you add a note here to follow the music well
i'll finish rest of them later
Topic Starter
Shyotamaze

HelloSCV wrote:

from my queue

[Another]
  1. 00:10:955 - , 00:12:303 - there isn't any special reason that letting this spaces empty imo. what about filling it by adding a note on each space? There is no "real" sound here 00:10:955 to add a note, 00:12:303 here there is one I can agree but I didn't map it for consistency and because the sound 00:10:786 (1,1) - is "fading out" or idk how to explain but imo it's better to not add a note here :d "but wait you added a note here 00:13:483 (1,2) - why can't you do the same?" well it's because I mapped vocals there (I know you didn't say this but it's for a better explanation lol)
  2. 00:30:168 (4,7) - what about adding a NC for indicating that triangle pattern? just like you did it on 00:22:078 (1) - this Fixed
  3. 00:39:606 (3,4) - most of your rhythms are following the vocal well while this one doesn't. try reversing the rhythm and check how it works Fixed
  4. 02:12:471 (2,3) - you can make the rhythm fit well with the music by using this one. consider changing it on other same parts too(02:17:865 (2,3) - and so on) idk I prefer my rhythm but maybe if I get more complains sure :d
  5. 02:30:926 - it would be better if you add a note here to follow the music well Fixed
i'll finish rest of them later
Thanks!
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