ok
EvilElvis wrote:
deep dank darkness
cuz voc al z dZero__wind wrote:
damn this song is too good
and just saying, it makes me really sad that 00:33:509 (2) - in RLC's Darkness wasn't starting from 00:33:375 - , considering the consistency with 00:31:232 (3) -
noCelsiusLK wrote:
[general][normal]
- do u have metadata ya
- doesn't "RLC" already tagged on diff name ? so maybe delete "RLC" from tags ? i think it's more clear while reading tags to have "RLC" and "xlni" right next to eachother and I'm pretty sure its not unrankable lo
- Hitsound file is not 100 ms length:
soft-hitclap2.wav 28.46msRanking Criteria - AudioRanking Criteria - Audio
Every .wav file must be at least 100ms long to prevent issues with soundcards.- Wave hitsounds with possible delay > 5ms:
soft-hitclap2.wavRanking Criteria - AudioRanking Criteria - Audio
Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose.[advance]
- 00:15:295 (1) - mmm let me see your reason for using this first lol for me kinda a bit like might make new player confuse with how to play multi reverse properly for me I think I would try this instead ( this applied to others too ) well.. the reason i chose to do it like this was that i felt like it was hands down the best way to represent the song in these parts. the first time i use it, i think it's easy to read because no other objects appear on the screen, and from then on the player will be able to grasp this rhythm for that sort of sound easily
- 00:24:937 (1,1) - play a bit so sudden here which make this sound a bit weird imo , would be better to short 00:24:937 (1) - by 1/2 for better rhythm imo I felt like it would make the 1/2 in the kiai play more naturally, by making the player used to this from early on
- 00:36:723 (1,2) - spacing error , I think 1.0x spacing would be a bit more consistent , move to x144 y376 or x132 y120
- 00:51:723 (1) - I think 2 1/1 sldier would just sound better and easier to play vocal extensionnnnnnnnnnnn
- 01:10:741 (2,1) - 01:32:437 (1,2) - 02:11:009 (1,2) - spacing error ?
[hard]
- 00:36:723 (1,1) - looks like you can put some creativity on these sliders but maybe that just me :L imo its cool when u go from straight sliders -> wave slider for a more emphasized sound xd
- 03:30:295 (1,1) - 03:34:580 (1,1) - spacing error ?
p good diff I like the rhythm ur a p good diff i like ur rhythm[insane]
- 00:18:375 (5) - nc? cus I think u nc every big white tick here
- 02:35:920 (5,6) - 02:38:063 (5,6) - a bit too close looks not good for me imo , maybe try to make spacing here consistent with 02:40:205 (5,6) - o: i made it consistent in the opposite way loloLOL cuz i prefer the spacing feeling inconsistent there for emphasis on the last note
- 03:10:875 (4) - 03:18:375 (4) - shouldn't these nc to make it somehow consistent with the first and 2nd kiai nc pattern lol ?
very good diff ur a very good diff[expert]
- 00:46:634 (5,6,7) - this is a bit hard too read somehow , player might be panic by how big the jumps for 00:46:902 (6,7) - and they might click (7) too soon imo so I guess it would be better to lower spacing here a bit 00:46:902 (6,7) - u can try stack 00:47:170 (7) - at the end of (5) that might help improve readability a lots did some magic and added an nc, with another one later too
- 02:41:813 (5,6,1) - a bit confuse to mix 3 circles stack with previous 2 circles stack here maybe it just me but still I think sperate one circle from that 3 circles stack would make this play better
- 02:59:491 (6,1) - similiar problem like 00:46:634 (5,6,7) - salittle
[rlc]
- 00:53:062 (4,1,2,3) - angle kinda fk up here make this play really awkward lol maybe you can move this 00:53:330 (1,2,3) - to around x400 y56 for better angle
- 00:58:152 (1) - mm I think reverse slider and circle fit this better ;/ its coooool its like ur held in one spot
- 02:42:214 (4,5) - 02:42:750 (2,3) - low spacing kinda kill the momentum and movement that you (might) try to bulid up from the previous stack , I would buff the spacing a bit there so it would flow better , yea 02:40:473 (1,2,3) - this is a really good bulid up movement one
- 02:52:795 (1,2) - stack kill flow here somehow maybe I think better space them instead no need to use high spacing much tho, yehj so that will help keep up the flow movement imo thers a tick tick sound
- 03:05:518 (1,2,3) - so hard to see stack in-game maybe manual stack would sound better fine to me ; /
- 03:06:187 (4,5) - salittle as 02:52:795 (1,2) - guitar
B R E A D R O L L S BREAD ROLLS
- pretty solid
Congratsdeetz wrote:
:)