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Katakiri Rekka - Answer

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Topic Starter
ac8129464363
D
2016-04-18 22:58 deetz: ACTION is editing [https://osu.ppy.sh/b/950020 Katakiri Rekka - Answer [Insane]]
2016-04-18 22:58 deetz: or wathever i want
2016-04-18 22:58 deetz: u want
2016-04-18 22:58 deetz: *****
2016-04-18 22:58 VINXIS: j
2016-04-18 22:59 VINXIS: 00:34:580 (1,1,2,1,1,2,1) - FUK u
2016-04-18 22:59 deetz: BUT THE GIMIck
2016-04-18 22:59 deetz: idk i think its readbale
2016-04-18 22:59 deetz: dou think its notapproapriate
2016-04-18 22:59 deetz: i didnt want to save althe gimmick for higher dif
2016-04-18 22:59 VINXIS: yheja its fine
2016-04-18 22:59 VINXIS: btu fKU u
2016-04-18 22:59 deetz: o3k
2016-04-18 23:02 VINXIS: OK
2016-04-18 23:02 deetz: yheja lmao
2016-04-18 23:04 VINXIS: 02:16:768 (5) -
2016-04-18 23:04 VINXIS: i thikn
2016-04-18 23:04 VINXIS: u sud put it above 4 isntead
2016-04-18 23:04 VINXIS: of staking teh sliderend
2016-04-18 23:04 VINXIS: lik
2016-04-18 23:04 VINXIS: http://puu.sh/onCFs/b60565dfb2.jpg
2016-04-18 23:04 deetz: LET ME test
2016-04-18 23:05 VINXIS: 02:47:170 (9) - u sud mak this 1.20x
2016-04-18 23:05 VINXIS: klo
2016-04-18 23:05 deetz: i did the thing and ncd 02:16:903 (1) -
2016-04-18 23:05 deetz: lO
2016-04-18 23:05 deetz: ?
2016-04-18 23:05 deetz: wat
2016-04-18 23:06 deetz: ok done
2016-04-18 23:06 VINXIS: o
2016-04-18 23:06 VINXIS: okhg
2016-04-18 23:06 VINXIS: ok
2016-04-18 23:06 VINXIS: o
2016-04-18 23:06 deetz: yheja lmao
2016-04-18 23:07 VINXIS: LO http://puu.sh/onCRp/6a58aa3ffc.jpg
2016-04-18 23:07 VINXIS: 03:38:196 -
2016-04-18 23:08 deetz: but
2016-04-18 23:08 deetz: thats so vinxis
2016-04-18 23:08 deetz: lol XDDd
2016-04-18 23:08 VINXIS: xDXDXDXDXDDfuku
2016-04-18 23:09 VINXIS: yhjea
2016-04-18 23:09 VINXIS: nic
2016-04-18 23:09 deetz: d
2016-04-18 23:09 VINXIS: also u forgot the letterbox widescreen sht
2016-04-18 23:09 deetz: wow
2016-04-18 23:09 deetz: actuyl letterbox is kind of improtabt
2016-04-18 23:09 VINXIS: adn rlc tagz
2016-04-18 23:09 deetz: roi
2016-04-18 23:09 deetz: TRU
2016-04-18 23:09 deetz: also
2016-04-18 23:09 deetz: do u kno what the source sud be
2016-04-18 23:09 deetz: should i switch tags and source
2016-04-18 23:09 VINXIS: no xDXDXD
2016-04-18 23:09 deetz: @
2016-04-18 23:09 VINXIS: idk i cnat find out rn anywa
2016-04-18 23:09 deetz: OK
2016-04-18 23:09 VINXIS: cuz i hav 2 go now
2016-04-18 23:09 deetz: thnak
2016-04-18 23:09 VINXIS: ok by 1!1!!
2016-04-18 23:09 deetz: G
Nathan
[RLC]
00:25:071 (2) - ctrl+g? I find myself on the wave slider way too early for something that should be impactful
01:15:696 (2,1,1) - aaa that movement on both 1's, even up spacing or make it a sharper angle pls
00:16:366 (2,1,2,1) - I think having sharper angles like 00:15:964 (2,1) would be more fitting with your pattern design when you consider stuff like 01:08:866 (1,2,1,2,1,2,1) and 01:13:152 (1,2,3,4) etc
02:16:366 (2,1) - ^
02:16:768 (2,1) - ^ wide angle feels kinda underwhelming
02:42:884 (5,1) - spacing feels awkwardly low right after a high sv slider, maybe move 1 to around x280 y254?
02:49:312 (3,1) - ^ idk what placement to suggest for this one :L

[Expert]
01:00:027 (1,2,3) - equalize visual distance!?!?/1///

👌 ナイスミーム ♪
Topic Starter
ac8129464363

sahuang wrote:

[Darkness]
  1. Widescreen support
  2. 01:47:437 - delete green line
  3. 02:26:009 (7) - NC? i think the followpoint is intended
  4. 02:33:509 (1) - this spinner is uesless imo cuz it's short and people can aim harder afterwards. nah i think he just wants to bring out that sound
  5. 02:34:580 (1,2,1,2,1,2,1,2,1) - is it quite messy here? not really?
  6. 03:36:723 (1,3) - maybe make them identical rather than 1 white and 1 red dot for each but they're different sounds
  7. 03:37:795 (5) - NC? same as before
  8. Really interesting to play :)

warpgenius wrote:

RLC's Darkness
01:31:902 (1) - sounds really loud its supposed to
02:10:473 (3) - I think it's missing a clap
02:36:187 (1,2,3) - this spacing is quite big good observation

sukiNathan wrote:

[RLC]
00:25:071 (2) - ctrl+g? I find myself on the wave slider way too early for something that should be impactful
01:15:696 (2,1,1) - aaa that movement on both 1's, even up spacing or make it a sharper angle pls
00:16:366 (2,1,2,1) - I think having sharper angles like 00:15:964 (2,1) would be more fitting with your pattern design when you consider stuff like 01:08:866 (1,2,1,2,1,2,1) and 01:13:152 (1,2,3,4) etc nah i think people will just start moving early so the larger spacing will stand out more
02:16:366 (2,1) - ^
02:16:768 (2,1) - ^ wide angle feels kinda underwhelming map has a lot of this sort of stuff so it should be fine imo, also its building back down for the previous point
02:42:884 (5,1) - spacing feels awkwardly low right after a high sv slider, maybe move 1 to around x280 y254? dunno, feels fine to me tbh
02:49:312 (3,1) - ^ idk what placement to suggest for this one :L i dont get this one

[Expert]
01:00:027 (1,2,3) - equalize visual distance!?!?/1/// my visual idea nooo00o000o0o

👌 ナイスミーム ♪
thanks everyone, no reply = fix

also fixed some metadata
Nathan
ok
Topic Starter
ac8129464363
ok
Natteke desu
deep dank darkness
semaphore

Spaghetti wrote:

我他妈的恨我的生活卤味
我也是(ˊ_>ˋ)
Topic Starter
ac8129464363

EvilElvis wrote:

deep dank darkness
Zero__wind
damn this song is too good
and just saying, it makes me really sad that 00:33:509 (2) - in RLC's Darkness wasn't starting from 00:33:375 - , considering the consistency with 00:31:232 (3) -
Akiyama Mizuki
fuckign rank this already
Nakano Itsuki
This map needs some love
RLC

Zero__wind wrote:

damn this song is too good
and just saying, it makes me really sad that 00:33:509 (2) - in RLC's Darkness wasn't starting from 00:33:375 - , considering the consistency with 00:31:232 (3) -
cuz voc al z d
Iceskulls
[general]
  1. do u have metadata
  2. doesn't "RLC" already tagged on diff name ? so maybe delete "RLC" from tags ?
  3. Hitsound file is not 100 ms length:
    soft-hitclap2.wav 28.46ms

    Ranking Criteria - Audio
    Ranking Criteria - Audio
    Every .wav file must be at least 100ms long to prevent issues with soundcards.
  4. Wave hitsounds with possible delay > 5ms:
    soft-hitclap2.wav


    Ranking Criteria - Audio
    Ranking Criteria - Audio
    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose.
[normal]
  1. 00:15:295 (1) - mmm let me see your reason for using this first lol for me kinda a bit like might make new player confuse with how to play multi reverse properly for me I think I would try this instead ( this applied to others too )
  2. 00:24:937 (1,1) - play a bit so sudden here which make this sound a bit weird imo , would be better to short 00:24:937 (1) - by 1/2 for better rhythm imo
  3. 00:36:723 (1,2) - spacing error , I think 1.0x spacing would be a bit more consistent , move to x144 y376 or x132 y120
  4. 00:51:723 (1) - I think 2 1/1 sldier would just sound better and easier to play
  5. 01:10:741 (2,1) - 01:32:437 (1,2) - 02:11:009 (1,2) - spacing error ?
[advance]
  1. 00:36:723 (1,1) - looks like you can put some creativity on these sliders but maybe that just me :L
  2. 03:30:295 (1,1) - 03:34:580 (1,1) - spacing error ?

    p good diff I like the rhythm
[hard]
  1. 00:18:375 (5) - nc? cus I think u nc every big white tick here
  2. 02:35:920 (5,6) - 02:38:063 (5,6) - a bit too close looks not good for me imo , maybe try to make spacing here consistent with 02:40:205 (5,6) - o:
  3. 03:10:875 (4) - 03:18:375 (4) - shouldn't these nc to make it somehow consistent with the first and 2nd kiai nc pattern lol ?

    very good diff
[insane]
  1. 00:46:634 (5,6,7) - this is a bit hard too read somehow , player might be panic by how big the jumps for 00:46:902 (6,7) - and they might click (7) too soon imo so I guess it would be better to lower spacing here a bit 00:46:902 (6,7) - u can try stack 00:47:170 (7) - at the end of (5) that might help improve readability a lots
  2. 02:41:813 (5,6,1) - a bit confuse to mix 3 circles stack with previous 2 circles stack here maybe it just me but still I think sperate one circle from that 3 circles stack would make this play better
  3. 02:59:491 (6,1) - similiar problem like 00:46:634 (5,6,7) -
[expert]
  1. 00:53:062 (4,1,2,3) - angle kinda fk up here make this play really awkward lol maybe you can move this 00:53:330 (1,2,3) - to around x400 y56 for better angle
  2. 00:58:152 (1) - mm I think reverse slider and circle fit this better ;/
  3. 02:42:214 (4,5) - 02:42:750 (2,3) - low spacing kinda kill the momentum and movement that you (might) try to bulid up from the previous stack , I would buff the spacing a bit there so it would flow better , yea 02:40:473 (1,2,3) - this is a really good bulid up movement one
  4. 02:52:795 (1,2) - stack kill flow here somehow maybe I think better space them instead no need to use high spacing much tho, yehj so that will help keep up the flow movement imo
  5. 03:05:518 (1,2,3) - so hard to see stack in-game maybe manual stack would sound better
  6. 03:06:187 (4,5) - salittle as 02:52:795 (1,2) -
[rlc]
  1. pretty solid
B R E A D R O L L S
Topic Starter
ac8129464363
wew thanks

will do the reply when I get home
Topic Starter
ac8129464363

CelsiusLK wrote:

[general]
  1. do u have metadata ya
  2. doesn't "RLC" already tagged on diff name ? so maybe delete "RLC" from tags ? i think it's more clear while reading tags to have "RLC" and "xlni" right next to eachother and I'm pretty sure its not unrankable lo
  3. Hitsound file is not 100 ms length:
    soft-hitclap2.wav 28.46ms

    Ranking Criteria - Audio
    Ranking Criteria - Audio
    Every .wav file must be at least 100ms long to prevent issues with soundcards.
  4. Wave hitsounds with possible delay > 5ms:
    soft-hitclap2.wav


    Ranking Criteria - Audio
    Ranking Criteria - Audio
    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose.
[normal]
  1. 00:15:295 (1) - mmm let me see your reason for using this first lol for me kinda a bit like might make new player confuse with how to play multi reverse properly for me I think I would try this instead ( this applied to others too ) well.. the reason i chose to do it like this was that i felt like it was hands down the best way to represent the song in these parts. the first time i use it, i think it's easy to read because no other objects appear on the screen, and from then on the player will be able to grasp this rhythm for that sort of sound easily
  2. 00:24:937 (1,1) - play a bit so sudden here which make this sound a bit weird imo , would be better to short 00:24:937 (1) - by 1/2 for better rhythm imo I felt like it would make the 1/2 in the kiai play more naturally, by making the player used to this from early on
  3. 00:36:723 (1,2) - spacing error , I think 1.0x spacing would be a bit more consistent , move to x144 y376 or x132 y120
  4. 00:51:723 (1) - I think 2 1/1 sldier would just sound better and easier to play vocal extensionnnnnnnnnnnn
  5. 01:10:741 (2,1) - 01:32:437 (1,2) - 02:11:009 (1,2) - spacing error ?
[advance]
  1. 00:36:723 (1,1) - looks like you can put some creativity on these sliders but maybe that just me :L imo its cool when u go from straight sliders -> wave slider for a more emphasized sound xd
  2. 03:30:295 (1,1) - 03:34:580 (1,1) - spacing error ?

    p good diff I like the rhythm ur a p good diff i like ur rhythm
[hard]
  1. 00:18:375 (5) - nc? cus I think u nc every big white tick here
  2. 02:35:920 (5,6) - 02:38:063 (5,6) - a bit too close looks not good for me imo , maybe try to make spacing here consistent with 02:40:205 (5,6) - o: i made it consistent in the opposite way loloLOL cuz i prefer the spacing feeling inconsistent there for emphasis on the last note
  3. 03:10:875 (4) - 03:18:375 (4) - shouldn't these nc to make it somehow consistent with the first and 2nd kiai nc pattern lol ?

    very good diff ur a very good diff
[insane]
  1. 00:46:634 (5,6,7) - this is a bit hard too read somehow , player might be panic by how big the jumps for 00:46:902 (6,7) - and they might click (7) too soon imo so I guess it would be better to lower spacing here a bit 00:46:902 (6,7) - u can try stack 00:47:170 (7) - at the end of (5) that might help improve readability a lots did some magic and added an nc, with another one later too
  2. 02:41:813 (5,6,1) - a bit confuse to mix 3 circles stack with previous 2 circles stack here maybe it just me but still I think sperate one circle from that 3 circles stack would make this play better
  3. 02:59:491 (6,1) - similiar problem like 00:46:634 (5,6,7) - salittle
[expert]
  1. 00:53:062 (4,1,2,3) - angle kinda fk up here make this play really awkward lol maybe you can move this 00:53:330 (1,2,3) - to around x400 y56 for better angle
  2. 00:58:152 (1) - mm I think reverse slider and circle fit this better ;/ its coooool its like ur held in one spot
  3. 02:42:214 (4,5) - 02:42:750 (2,3) - low spacing kinda kill the momentum and movement that you (might) try to bulid up from the previous stack , I would buff the spacing a bit there so it would flow better , yea 02:40:473 (1,2,3) - this is a really good bulid up movement one
  4. 02:52:795 (1,2) - stack kill flow here somehow maybe I think better space them instead no need to use high spacing much tho, yehj so that will help keep up the flow movement imo thers a tick tick sound
  5. 03:05:518 (1,2,3) - so hard to see stack in-game maybe manual stack would sound better fine to me ; /
  6. 03:06:187 (4,5) - salittle as 02:52:795 (1,2) - guitar
[rlc]
  1. pretty solid
B R E A D R O L L S BREAD ROLLS
no title reply = fix ok dad
Iceskulls
rebub
cus map revive from graveyard x
Topic Starter
ac8129464363
give birth astride of a grave
Nathan
took long enough
Topic Starter
ac8129464363
:) :D ;) :o >:( :( :? 8-) :lol: :x :P :oops: :cry: :| :roll: :!: :?: :idea: :arrow: :shock:
Underforest

deetz wrote:

:) :D ;) :o >:( :( :? 8-) :lol: :x :P :oops: :cry: :| :roll: :!: :?: :idea: :arrow: :shock:
Congrats
sahuang
Yay qualified
My angel deetz
Natteke desu
lol))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
Mint
this song is awesome
congrats !!
GENDER BENDER
Congratz yo
Topic Starter
ac8129464363
woo, ranked

thanks everyone! especially xlni for letting me make a set for his awesome diff
semaphore
it sx XD
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