sahuang wrote:
[Darkness]
- Widescreen support
- 01:47:437 - delete green line
- 02:26:009 (7) - NC? i think the followpoint is intended
- 02:33:509 (1) - this spinner is uesless imo cuz it's short and people can aim harder afterwards. nah i think he just wants to bring out that sound
- 02:34:580 (1,2,1,2,1,2,1,2,1) - is it quite messy here? not really?
- 03:36:723 (1,3) - maybe make them identical rather than 1 white and 1 red dot for each but they're different sounds
- 03:37:795 (5) - NC? same as before
- Really interesting to play
warpgenius wrote:
RLC's Darkness
01:31:902 (1) - sounds really loud its supposed to
02:10:473 (3) - I think it's missing a clap
02:36:187 (1,2,3) - this spacing is quite big good observation
thanks everyone, no reply = fixsukiNathan wrote:
[RLC]
00:25:071 (2) - ctrl+g? I find myself on the wave slider way too early for something that should be impactful
01:15:696 (2,1,1) - aaa that movement on both 1's, even up spacing or make it a sharper angle pls
00:16:366 (2,1,2,1) - I think having sharper angles like 00:15:964 (2,1) would be more fitting with your pattern design when you consider stuff like 01:08:866 (1,2,1,2,1,2,1) and 01:13:152 (1,2,3,4) etc nah i think people will just start moving early so the larger spacing will stand out more
02:16:366 (2,1) - ^
02:16:768 (2,1) - ^ wide angle feels kinda underwhelming map has a lot of this sort of stuff so it should be fine imo, also its building back down for the previous point
02:42:884 (5,1) - spacing feels awkwardly low right after a high sv slider, maybe move 1 to around x280 y254? dunno, feels fine to me tbh
02:49:312 (3,1) - ^ idk what placement to suggest for this one :L i dont get this one
[Expert]
01:00:027 (1,2,3) - equalize visual distance!?!?/1/// my visual idea nooo00o000o0o
👌 ナイスミーム ♪
also fixed some metadata