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NOMA - Brain Power Long Version

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Nyukai

handsome wrote:

me pc die
Spaghetti
year 2316
Vivyanne
how one storyboard can get my fps from 1500 to 60

gg Exile-
Exile-
Whats going on here?


examination wrote:

It really takes time to check the sb loads in editor XD

Let me just...

Now I can check this design tab

BNs can also notice this so that you don't need to make some wrong advices :)
SB Loads that are over 5.00x, same effect won't be mentioned twice, red parts are the problems that we can solve now:


00:10:646 - 00:11:146 : This part is caused by the overload of the shining light, I tried a few ways to cut down the sb load but worked out badly. If someone can come up with a good solution, we can discuss ;)
Its fine, imo

00:44:911 - 00:46:374 : The sb load here can be cut down by judging whether a "dot"/"line" is out of the screen, when a "dot"/"line" is out of screen now, use Fade code to hide the object and sb load will be cut down sharply here. After all, temporary sb load over 8.0 is still not good to see XD
Sounds reasonable, harder to do... But I managed to do something here :3
SB load now goes slightly over 5x for a sec. Cant reduce it more since lines would be fading while still on the screen


01:45:999 - 01:47:878 : Honestly the large sb load is caused by the smokes, and after my trials, I guess this problem can't be resolved unless the amount of the smokes is cut down.
That's why I love using black background. SB load is still less than 5x most of the time

03:41:059 - 03:41:724 : The overload caused by flare.png and many border.png , border.png can be made up by 4 straight lines, and in that way the sb load will be cut down sharply.
I've done it but this happens:



04:00:828 - 04:01:146 : same as ^ Same

05:57:475 - 05:58:314 : I don't think the sb load can be cut down here.
Lets leave it

It spends me already 50min only to check the sb load problems, it crashes my pc.
Detailed mods will come tonight :)
Thank you!

Take my energy! http://puu.sh/oIvKN/2411958e29.osz
smallboat
[Overdrive]
  1. Artist : ノマ , from official twitter check : https://twitter.com/noma113 and here : http://nomamidi.konjiki.jp/profile.htm
  2. 01:13:470 (1,2) - At this time point I see the round-trip line in the storyboard, maybe can consider change a new horizontal pattern for these sliders?
  3. 01:37:011 (3) - NC? Because I see 03:09:499 (1) - already add NC here, suggest add it? (05:12:967 (3) - Add NC and 05:13:487 (1) - remove NC make the same part?)
  4. 02:53:394 (5) - Seems the 1/8 place at 02:53:041 (4) - more better (I think the 1/8 start here)? And add 2 notes 02:53:394 and 02:53:570 do this jump? You try it ?
  5. 03:12:880 (3) - Remove note? Seems the 1st and 3rd kiai time part has no added there.
  6. 03:23:979 (3) - The same as above
  7. 03:34:470 (3) - Add a nc to read this big jump?
  8. 03:45:308 (2) - Open 25% to listen it, this 1/3 snap

一堆西方人在圍觀 用中文感覺會被幹
Exile-

smallboat wrote:

[Overdrive]
01:13:470 (1,2) - At this time point I see the round-trip line in the storyboard, maybe can consider change a new horizontal pattern for these sliders?
B-but... these sliders are vertical...
Anyways, it wasn't supposed to follow the notes at all and if I rotate it by 90 degrees it would overlap with the spectrum thing.
Sotarks
exile is god
Exile-
Here are some useful files:

Storyboard without kiai: http://puu.sh/oJFlr/461e340aaa.osz

only kiai: http://puu.sh/oJFrR/832123a26d.osz

Extra: First two kiais with 50 lines (PC may crash): http://puu.sh/oJFQx/5aecbd3502.osz

Have fun!
Ashasaki
I got goosebumps on the SB. Good job Exile
P A N
H O L Y M O T H E R B E S T M A P 2 0 1 6 I S H E R E
Linada

rrtyui wrote:

This is Noice :O
^ best storyboard 2k16
MrCraft1124
Holly molly, this beautiful SB...
cyprianz5
fooking masterpiece
Aldryn666
o_O
-Zeraora
:O

Exile- pls
Chewin
very nice map <3
But where are your amazing hitsounds :'(
Exile-
http://puu.sh/oQSxi/2a40846844.txt

Improved the perspective movement due to the RLC's sugestions
Pachiru
skystar is ugly
i dont want to split my kudo... oh wait
Faithium
O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA
3rd eyes
沒考慮做一首上RK的Brain power嗎?wwww
RLC

Exile- wrote:

http://puu.sh/oQSxi/2a40846844.txt

Improved the perspective movement due to the RLC's sugestions
new movement looks great :D
Topic Starter
Skystar
rumi

Rumia- wrote:

heY i come from 100 fav in a day
[why am i evn modding]
00:32:087 (2,3) - just want to say this overlap look out of place since u use stacks xd , nearest example 00:33:499 (2,3) - oko
01:49:409 (2,3) - better use overlaps to keep consistent with others like 01:41:693 (6,7) - and such
02:07:184 (1,2,3,4,5,6,7,8) - adjust some angle so it look nicer i think
03:16:088 (1) - o xd oko
03:47:649 (1,1) - ww unperfect stack maybe dun need to care
04:53:545 (1,2,1,2) - the stacking is not uniformed i think its fine???
04:55:973 (1,1,1,1,1,1,1,1) - pretty confusing since the last one was 1 direction Dx oko
05:56:319 (1) - 05:56:493 - there is a significant instrument here demanding to be press imo , suggestion wel i think its fine 1!!

n1ce
haqi

Harrharrqi wrote:

cool

00:12:587 (3) - i would nc b/c wub there sounds like a new phrase, so it shouldn't part of the old combo
00:35:175 (1) - nc and make 00:35:352 (1) - with that nc for reasons above up 2 rlc
05:57:100 - start spinner here oko

sorry i dont have much to offer feel free to ignore
clsw

CLSW wrote:

00:22:293 (4,2) - Maybe NC here for the finish sounds in background music?
00:44:881 (4,2) - Same as above up 2 rlc
00:28:293 (1) - How about this to make the actual big picture? nope nvm 03:16:088 (1) - How about to move the 3rd slider point to x 281 y 214? Looks like a bit unbalanced form of the first half way of the slider doesn't really fit with the next half. oko
03:55:973 (1) - How about to add vibrating(?) shape here? Would be better than just straight one.
04:49:730 (1) - It just feels like a conflict of the concept for the pattern usage, current one and 04:50:077 (1) - this one has different atmosphere but anyways it's using pretty much similar movement and shapes. Well I don't know how would be an alternative since I haven't any idea on std so, maybe change with the vertical one? wel the sv is increased for 04:50:077 (1,2) - to have some variation so i guess its k

How to mod std, and the Skystar's map at that ]

Feel free to ignore them all
smallboat

smallboat wrote:

[Overdrive]
  1. Artist : ノマ , from official twitter check : https://twitter.com/noma113 and here : http://nomamidi.konjiki.jp/profile.htm oko
  2. 01:13:470 (1,2) - At this time point I see the round-trip line in the storyboard, maybe can consider change a new horizontal pattern for these sliders? see exile's post D
  3. 01:37:011 (3) - NC? Because I see 03:09:499 (1) - already add NC here, suggest add it? (05:12:967 (3) - Add NC and 05:13:487 (1) - remove NC make the same part?)
  4. 02:53:394 (5) - Seems the 1/8 place at 02:53:041 (4) - more better (I think the 1/8 start here)? And add 2 notes 02:53:394 and 02:53:570 do this jump? You try it ?
  5. 03:12:880 (3) - Remove note? Seems the 1st and 3rd kiai time part has no added there. oko
  6. 03:23:979 (3) - The same as above oko
  7. 03:34:470 (3) - Add a nc to read this big jump? but it isnt big o. o
  8. 03:45:308 (2) - Open 25% to listen it, this 1/3 snap

一堆西方人在圍觀 用中文感覺會被幹
@rlc: points coloured in green mean that I didn't apply yet because of consistency but would like to if you also agree on them (like NCs on the same places), if you do then you can apply them for me since you did the colorhaxing.
ClrSCR
Oh . Copy " O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A-
JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA" and paste : " O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A-
JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA".
Holy . . i have : " O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A-
JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA "
RLC
d
01:49:409 (2,3) - i use slight overlap when slider starts on blue tick i think
00:12:587 - i think what skystar did was better so changed to agree
03:55:973 - prefer slow, and slow + vibrating looks a bit weird
01:37:011 - current NC pattern makes more sense for my object placement for me
03:45:308 - sounds like blue ticks to me...

all else fixed

thanks for the mods!
Tornado

rrtyui wrote:

This is Noice :O
Kibbleru
02:20:747 (6) - there isn't anything that warrants a flow beak here so ctrl would be better imo
02:30:453 (1,2) - this suggestion would kinda ruin theflow break that u would go for but if u ctrl g these seperately, they would go in the same direction as the thing in the storyboard does. so kinda up to u i guess
02:28:159 (4) - optional but u could probably space in between 02:27:629 (1,2) -
02:38:482 (2,3) - i think stacking like this fits better here lol
Niko-nyan
owo what is this sb e.e???

btw add SDVX on tags (most of music from the same source are adding that tags too because without it, you can't search by typing sdvx)

(nuke me plz *brainwashedbyyou*)
VINXIS
making hitsounds is giving me leukemia
Exile-
Reduced code and improved some movements http://puu.sh/pfgIm/6dc980772c.txt
Ulysses
SB <3
Akasha-
really love how the storyboard works
Kibbleru
i was doing fine until i hit this kiai where the flashy (but awesome) sb came in and this cancer skin fucked me

fuck star2.png


btw im no expert, but for the storyboard 02:18:453 - wouldnt it be a better transition if it came in from white? since im guessing its kinda simulating some kind of stargate thingy and in star trek everything turns white xD
Exile-

Kibbleru wrote:

its kinda simulating some kind of stargate thingy

Kibbleru wrote:

star trek
Wha..
Quite an over-interpretation!
Otosaka-Yu
O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A-
JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA
Good Song
SB差點沒被當掉
Aleycks
Not a mod but just some very quick feedback, why are you skipping the "are you" at the beginning of the map ? Its makes the beginning feel slightly awkward since I think players would expect the map to start at this moment.

Other than that this is a masterpiece, nothing else to say.
rbby
Just something I noticed while looking at the map 01:30:915 (3,2) - these aren't stacked
Faust
Excellent map.
Massive props to Exile- as well.

Hope to see this take to the Rankings soon.
Koiyuki
how soon can i fire it?
Lince Cosmico_old

Minakami Yuki wrote:

how soon can i fire it?
Hype
Canboi
O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA
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