Noice
EDIT: fuk u skystr..
EDIT: fuk u skystr..
handsome wrote:
me pc die
Thank you!examination wrote:
It really takes time to check the sb loads in editor XD
Let me just...
Now I can check this design tab
BNs can also notice this so that you don't need to make some wrong advices
SB Loads that are over 5.00x, same effect won't be mentioned twice, red parts are the problems that we can solve now:
00:10:646 - 00:11:146 : This part is caused by the overload of the shining light, I tried a few ways to cut down the sb load but worked out badly. If someone can come up with a good solution, we can discuss
Its fine, imo
00:44:911 - 00:46:374 : The sb load here can be cut down by judging whether a "dot"/"line" is out of the screen, when a "dot"/"line" is out of screen now, use Fade code to hide the object and sb load will be cut down sharply here. After all, temporary sb load over 8.0 is still not good to see XD
Sounds reasonable, harder to do... But I managed to do something here :3
SB load now goes slightly over 5x for a sec. Cant reduce it more since lines would be fading while still on the screen
01:45:999 - 01:47:878 : Honestly the large sb load is caused by the smokes, and after my trials, I guess this problem can't be resolved unless the amount of the smokes is cut down.
That's why I love using black background. SB load is still less than 5x most of the time
03:41:059 - 03:41:724 : The overload caused by flare.png and many border.png , border.png can be made up by 4 straight lines, and in that way the sb load will be cut down sharply.
I've done it but this happens:
04:00:828 - 04:01:146 : same as ^ Same
05:57:475 - 05:58:314 : I don't think the sb load can be cut down here.
Lets leave it
It spends me already 50min only to check the sb load problems, it crashes my pc.
Detailed mods will come tonight
B-but... these sliders are vertical...smallboat wrote:
[Overdrive]01:13:470 (1,2) - At this time point I see the round-trip line in the storyboard, maybe can consider change a new horizontal pattern for these sliders?
new movement looks greatExile- wrote:
http://puu.sh/oQSxi/2a40846844.txt
Improved the perspective movement due to the RLC's sugestions
Rumia- wrote:
heY i come from 100 fav in a day
[why am i evn modding]
00:32:087 (2,3) - just want to say this overlap look out of place since u use stacks xd , nearest example 00:33:499 (2,3) - oko
01:49:409 (2,3) - better use overlaps to keep consistent with others like 01:41:693 (6,7) - and such
02:07:184 (1,2,3,4,5,6,7,8) - adjust some angle so it look nicer i think
03:16:088 (1) - o xd oko
03:47:649 (1,1) - ww unperfect stack maybe dun need to care
04:53:545 (1,2,1,2) - the stacking is not uniformed i think its fine???
04:55:973 (1,1,1,1,1,1,1,1) - pretty confusing since the last one was 1 direction Dx oko
05:56:319 (1) - 05:56:493 - there is a significant instrument here demanding to be press imo , suggestion wel i think its fine 1!!
n1ce
Harrharrqi wrote:
cool
00:12:587 (3) - i would nc b/c wub there sounds like a new phrase, so it shouldn't part of the old combo
00:35:175 (1) - nc and make 00:35:352 (1) - with that nc for reasons above up 2 rlc
05:57:100 - start spinner here oko
sorry i dont have much to offer feel free to ignore
CLSW wrote:
00:22:293 (4,2) - Maybe NC here for the finish sounds in background music?
00:44:881 (4,2) - Same as above up 2 rlc
00:28:293 (1) -How about this to make the actual big picture?nope nvm 03:16:088 (1) - How about to move the 3rd slider point to x 281 y 214? Looks like a bit unbalanced form of the first half way of the slider doesn't really fit with the next half. oko
03:55:973 (1) - How about to add vibrating(?) shape here? Would be better than just straight one.
04:49:730 (1) - It just feels like a conflict of the concept for the pattern usage, current one and 04:50:077 (1) - this one has different atmosphere but anyways it's using pretty much similar movement and shapes. Well I don't know how would be an alternative since I haven't any idea on std so, maybe change with the vertical one? wel the sv is increased for 04:50:077 (1,2) - to have some variation so i guess its k
How to mod std, and the Skystar's map at that ]
Feel free to ignore them all
smallboat wrote:
[Overdrive]
- Artist : ノマ , from official twitter check : https://twitter.com/noma113 and here : http://nomamidi.konjiki.jp/profile.htm oko
- 01:13:470 (1,2) - At this time point I see the round-trip line in the storyboard, maybe can consider change a new horizontal pattern for these sliders? see exile's post D
- 01:37:011 (3) - NC? Because I see 03:09:499 (1) - already add NC here, suggest add it? (05:12:967 (3) - Add NC and 05:13:487 (1) - remove NC make the same part?)
- 02:53:394 (5) - Seems the 1/8 place at 02:53:041 (4) - more better (I think the 1/8 start here)? And add 2 notes 02:53:394 and 02:53:570 do this jump? You try it ?
- 03:12:880 (3) - Remove note? Seems the 1st and 3rd kiai time part has no added there. oko
- 03:23:979 (3) - The same as above oko
- 03:34:470 (3) - Add a nc to read this big jump? but it isnt big o. o
- 03:45:308 (2) - Open 25% to listen it, this 1/3 snap
一堆西方人在圍觀 用中文感覺會被幹
Kibbleru wrote:
its kinda simulating some kind of stargate thingy
Wha..Kibbleru wrote:
star trek